@thefiremind @Xander9009
Thank you both.
It may work but i'm not sure because on the deck i made it doesn't, well, not as intended at least.
The idea is to put "
Chains of Mephistopheles" in turn one or two, and then on turn three put an "
Anvil of Bogardan". After that, with luck, discard both your hand and opponent's hand with a "
Winds of Change" or something else, and then save your ass with "
Squee, Goblin Nabob".
What should happend is that once both combo cards are in play, before opponent draws the extra card, the chains triggers and discard first, then draw a card and then the second part of the anvil triggers and discard again.
What happens ingame is that when you are about to draw the extra card thanks to the anvil, the discard ability of the anvil triggers first, i discard, then the chains triggers, i discard, then draw a card. The problem comes when i have no cards, because when i'm about to draw the extra card the anvil's discard ability triggers (why? i don't know), i discard the first card i drew, then the chains discard ability triggers, but as i have no hand, it mills.
The code seems to be fine though but in game it doesn't work as intended.
The best way to understand is to look how it works, so if you like here is my deck plus cards:
https://drive.google.com/file/d/0B-oDza ... sp=sharingThere is no hurry of course, i know you are busy so take your time, while i'm stuck with this card i worked on other decks and cards as well and once this issue is solved (i hope) i'll make the update.
Let me know please if you look into this.
PD: I forgot something important. The player should be able to play an instant before discarding in the drawing step, but the abilities of both cards triggers too quickly, when an opponent could save the situation by throwing a "
Disenchant" for example. I wonder if there is a way to cold down the abilities on both cards. Also forgot to say thank you for the patience.