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Messing W_CARD_TEXT.xml

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Messing W_CARD_TEXT.xml

Postby whismer » 25 Jul 2010, 01:54

I want to make a release and I take a look at the other release...

Everything looks fine...

I'm able to create a card like Crusade and put it in a deck with card from each release and main core.

I create a second card Kaysa (I know that's it will be better if I make card from one expansion only) and it work fine too...

But after that, card seems ok but the info on the car when show up in game are always like undefined..

Does I need to put everything in Alphanumeric Order? Does I need to put space for other language? Does someone work on a Card Creator to help put these non-coding info easily in the W_CARD_TEXT.xml ?

thx whismer
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Re: Messing W_CARD_TEXT.xml

Postby Uresti » 25 Jul 2010, 03:35

i think there is no need for a "card creator" made one in opffice is plain straight.
Did you edited GENERAL.XML to include your XXX_TEXT. ???
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Re: Messing W_CARD_TEXT.xml

Postby whismer » 25 Jul 2010, 11:08

Yes,

They are some card working perfectly... If I can put the new Lord_of_Atlantis_FLAVOUR or RULE... in the end of the W_CARD_TEXT, it will be easy to erase, replace. I always finish by forget a symbol and it's messing all the card following in the .xml
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Re: Messing W_CARD_TEXT.xml

Postby whismer » 25 Jul 2010, 15:46

Cool!!! I put all of my addon to the W_CARD_TEXT at the end so if I make a mistake it's easier to correct.. :)

Everything works great...

I will code card with ability that already exist... Lord of Atlantis, etc...


I have a question for Ambassador Laquatus... why I can't target me?

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Re: Messing W_CARD_TEXT.xml

Postby Yanna » 25 Jul 2010, 16:17

whismer wrote: I have a question for Ambassador Laquatus... why I can't target me?
Hello !

Check if you have simplified targetting active in the game options. When it is on you can't make opponent gain life, etc...

YannA a.k.a NOVA
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