Sorry.. It's been a long night/early morning...
thefiremind wrote:MC Brodie wrote:I don't know what the deal is with my Opal-eye code. I don't think it's a card protection issue because I tried selecting the
Goblin Arsonist while it was in the graveyard and the
Goblin Arsonist trigger is on the stack. The Opal's delayed trigger just doesn't trigger.
You probably overlooked my comment, and that's totally fair because I overlooked the fact that the Opal-Eye code I was looking at was yours.
thefiremind wrote:About your code, you saved the source of the damage for the delayed trigger, but you should save the EffectSource as well: I don't think it carries over to the delayed trigger automatically.
To be honest, I didn't think this was an issue. The card works correctly for
Inferno Titan triggers,
Shock, and regular attacking. Nonetheless, I did add a "DisplayMessage" to the delayed trigger so I could see if it
Goblin Arsonist set it off and there was no message. Since you've posted this, I've added the EffectSource() to the data chest and I'm getting the same result in my tests.
thefiremind wrote:MC Brodie wrote:Ok on to a different issue. I'm seen some folks say Forecast is now possible. I'm attempting to code
Skyscribing but I'm running into problems with the forecast part. I'm still getting a game crash /w dump file when I activate the forecast ability. Has anyone had any luck with this?
Forecast is now possible, where "now" means "with the latest version of the game" (actually, the first update should suffice if I remember correctly). Is your game updated?
I don't know what I was doing... When the expansion came out I was having problems running my modded version of DotP so I removed the expansion files from that folder. I completely forgot about that. I just put them back in and everything seems to work fine, including Forecast. Although, I thought the forecast bug was fixed in an earlier patch and not the expansion. It doesn't matter. I don't seem to be having problems now. Thank you.
In testing forecast I did notice that the upkeep manager wasn't being put onto the battlefield when your opponent would start off the game. The example triggered ability in the .LOL file you posted has this trigger:
- Code: Select all
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
I removed the simple_qualified="controller" and that seemed to work.