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"Clash with an opponent"

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"Clash with an opponent"

Postby spiwy » 26 Apr 2011, 23:07

I kinda got this working, the only thing is that it doesn't trigger CLASH triggers (TRIGGER_CLASH | TRIGGER_LOST_CLASH | TRIGGER_WON_CLASH ) because i don't know how to make them trigger.

Anyway, it matters in 3 cards so i'll think about something, in the meanwhile here you have it:

Code: Select all
<TRIGGERED_ABILITY tag="ADDER_STAFF_BOGGART_RULE_1" forced_skip="1" layer="0">
         <TRIGGER value="COMES_INTO_PLAY">
            return SelfTriggered()
         </TRIGGER>
         <TARGET_DETERMINATION>
            return ChooseAnOpponent( Object():GetPlayer() )
         </TARGET_DETERMINATION>         
         <PLAYTIME>
            ChooseTargetOpponent( )
         </PLAYTIME>
         <PRE_EFFECT>
            
         </PRE_EFFECT>
         <EFFECT>
            Object():Register_Player_Set( 0, Object():GetTargetPlayer() )
            Object():Register_Set(0,1)
         </EFFECT>
      </TRIGGERED_ABILITY>
      <TRIGGERED_ABILITY auto_skip="1" layer="0">
         <TRIGGER value="ABILITY_RESOLVED">
            return SelfTriggered() and Object():Register_Get(0) == 1
         </TRIGGER>
         <PRE_EFFECT>
            PlayerRevealTopNCardsOfLibrary( Object():Register_Player_Get(0), { "LOOKATCARDS" } )
            Object():Register_Clear(0)
         </PRE_EFFECT>
         <EFFECT>
            if Object():GetNthTargetCard(0) ~= nil then
             Object():Register_Object_Set( 0, Object():GetNthTargetCard( 0 ) )
            Object():Register_Set(5,Object():GetNthTargetCard(0):GetConvertedManaCost())
            Object():Register_Set( 1, 1 )
            end
           </EFFECT>
      </TRIGGERED_ABILITY>
      <TRIGGERED_ABILITY layer="0" zone="any" auto_skip="1" >
         <TRIGGER value="ABILITY_RESOLVED">
            return SelfTriggered() and Object():Register_Get(1) == 1
         </TRIGGER>
         <PLAYTIME>
            Object():Register_Clear(1)
            ClearFilter()
            Object():GetFilter():SetPlayer( Object():Register_Player_Get(0) )
            Object():Object():Register_Player_Get(0):BeginNewMultipleChoice( true )
            Object():Object():Register_Player_Get(0):AddMultipleChoiceAnswer( "MJTOP" )
            Object():Object():Register_Player_Get(0):AddMultipleChoiceAnswer( "MJBOTTOM" )
            Object():Object():Register_Player_Get(0):AskMultipleChoiceQuestion( "MJTITLE" )
         </PLAYTIME>
         <EFFECT>
            if (Object():GetMultipleChoiceResult() == 0) then
               Object():Register_Object_Get(0):PutInLibrary( 0 )
               Object():Register_Object_Get(0):GuidedReveal( ZONE_LIBRARY, ZONE_LIBRARY )
            else
               Object():Register_Object_Get(0):PutInLibrary( -1 )
               Object():Register_Object_Get(0):GuidedReveal( ZONE_LIBRARY, ZONE_LIBRARY )
            end
            Object():Register_Set( 2, 1 )
         </EFFECT>
       </TRIGGERED_ABILITY>
      <TRIGGERED_ABILITY auto_skip="1" layer="0">
         <TRIGGER value="ABILITY_RESOLVED">
            return SelfTriggered() and Object():Register_Get(2) == 1
         </TRIGGER>
         <PRE_EFFECT>
            PlayerRevealTopNCardsOfLibrary( Object():GetPlayer(), { "LOOKATCARDS" } )
            Object():Register_Set(2,0)
         </PRE_EFFECT>
         <EFFECT>
            if Object():GetNthTargetCard(0) ~= nil then
             Object():Register_Object_Set( 0, Object():GetNthTargetCard( 0 ) )
            Object():Register_Set( 3, 1 )
            Object():Register_Set(6,Object():GetNthTargetCard(0):GetConvertedManaCost())
            end
           </EFFECT>
      </TRIGGERED_ABILITY>
      <TRIGGERED_ABILITY layer="0" zone="any" auto_skip="1" >
         <TRIGGER value="ABILITY_RESOLVED">
            return SelfTriggered() and Object():Register_Get(3) == 1
         </TRIGGER>
         <PLAYTIME>
            Object():Register_Set(3,0)
            ClearFilter()
            Object():GetFilter():SetPlayer( Object():GetPlayer() )
            Object():GetPlayer():BeginNewMultipleChoice( true )
            Object():GetPlayer():AddMultipleChoiceAnswer( "MJTOP" )
            Object():GetPlayer():AddMultipleChoiceAnswer( "MJBOTTOM" )
            Object():GetPlayer():AskMultipleChoiceQuestion( "MJTITLE" )
         </PLAYTIME>
         <EFFECT>
            if (Object():GetMultipleChoiceResult() == 0) then
               Object():Register_Object_Get(0):PutInLibrary( 0 )
            else
               Object():Register_Object_Get(0):PutInLibrary( -1 )
            end
            Object():Register_Set( 4, 1 )
         </EFFECT>
       </TRIGGERED_ABILITY>
      <TRIGGERED_ABILITY layer="8" zone="any" auto_skip="1">
         <TRIGGER value="ABILITY_RESOLVED">
            return SelfTriggered() and Object():Register_Get(4) == 1
         </TRIGGER>
         <PRE_EFFECT>
            Object():Register_Clear(4)
         </PRE_EFFECT>
         <EFFECT>
            if (Object():Register_Get(6) &gt; Object():Register_Get(5)) then
               AddPlusOnePlusOneCounterToSelf() <!-- THE EFFECT HERE -->
            end
         </EFFECT>
      </TRIGGERED_ABILITY>
spiwy
 
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Joined: 15 Mar 2011, 14:21
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