Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers Programming Talk
make land count=0
Moderator: CCGHQ Admins
make land count=0
by Tyrany » 14 Aug 2012, 16:28
I've been looking into the game wads and found something interesting, if you want to make a deck with a color and really dont want landz from that color instead on something like minMontain="-1" it should be <BASICLAND name="Swamp" quantity="0" /> or instead of 0 the amount needed.
Re: make land count=0
by thefiremind » 14 Aug 2012, 18:38
Thanks for the effort but it doesn't work for me. In which WAD have you found proof of this?
EDIT: OK, I saw where you found this: it's in a challenge deck. But I'm afraid that it has no effect on a regular deck.
EDIT: OK, I saw where you found this: it's in a challenge deck. But I'm afraid that it has no effect on a regular deck.
Last edited by thefiremind on 14 Aug 2012, 18:50, edited 1 time in total.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 721 times
Re: make land count=0
by Tyrany » 14 Aug 2012, 18:50
It was on Deck_0049_CH.WAD itz D13_CHALLENGE_8_AI If it helps
It worked on my sliver deck ps. I use skidrow dont know if it matters
Ps. I m facing some troubles with some .tdx i used the paint.net guide and the tdx convert but no pic any advice?
It worked on my sliver deck ps. I use skidrow dont know if it matters
Ps. I m facing some troubles with some .tdx i used the paint.net guide and the tdx convert but no pic any advice?
Re: make land count=0
by thefiremind » 14 Aug 2012, 18:56
I wanted to add all types of lands to my Sunburst deck without having to add Last Stand, but putting those BASICLAND lines has no effect for me. (And setting minPlains, minSwamp, etc. doesn't work by itself, I still have to add at least 1 card that has the colors I want to add)
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 721 times
Re: make land count=0
by RiiakShiNal » 14 Aug 2012, 19:05
You could directly add the land using the CARD tag inside the deck. It may not necessarily be as visually pleasing (as you will see the basic land in the deck in the deck manager) as having the game automatically add the basic land, but it allows you to add any land you want (even basic lands).thefiremind wrote:I wanted to add all types of lands to my Sunburst deck without having to add Last Stand, but putting those BASICLAND lines has no effect for me. (And setting minPlains, minSwamp, etc. doesn't work by itself, I still have to add at least 1 card that has the colors I want to add)
- Code: Select all
<CARD name="ISLAND_277783" deckOrderId="45" />
- Atogatog
- Child of Alara
- Coalition Victory
- Conflux
- Cromat
- Fusion Elemental
- Genju of the Realm
- Horde of Notions
- Karona, False God
- Maelstrom Archangel
- Maelstrom Nexus
- Progenitus
- Scion of the Ur-Dragon
- Sliver Legion
- Sliver Overlord
- Sliver Queen
You're not limited to just Last Stand.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2185
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: make land count=0
by Tyrany » 14 Aug 2012, 19:21
<?xml version="1.0"?>
-<DECK preview_card="SLIVER_LEGION" uid="666" always_available="true" content_pack="0" deck_box_image_locked="locked" deck_box_image="D13_Sliver_5" personality="D13_SLIVER_LEGION.XML"> <BASICLAND quantity="0" name="Plains"/> <BASICLAND quantity="0" name="Island"/> <BASICLAND quantity="0" name="Swamp"/> <BASICLAND quantity="0" name="Mountain"/> <BASICLAND quantity="0" name="Forest"/> <DECKSTATISTICS Syn="10" Flex="4" Speed="6" Size="4"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="0"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="1"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="2"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="3"/> <CARD name="GLIMMERVOID_140401" deckOrderId="4"/> <CARD name="GLIMMERVOID_140401" deckOrderId="5"/> <CARD name="GLIMMERVOID_140401" deckOrderId="6"/> <CARD name="GLIMMERVOID_140401" deckOrderId="7"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="8"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="9"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="10"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="11"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="12"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="13"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="14"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="15"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="16"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="17"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="18"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="19"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="20"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="21"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="22"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="23"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="24"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="25"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="26"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="27"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="28"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="29"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="30"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="31"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="32"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="33"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="34"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="35"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="36"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="37"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="38"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="39"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="40"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="41"/> <CARD name="SHIFTING_SLIVER_19851023" deckOrderId="42"/> <CARD name="SHIFTING_SLIVER_19851023" deckOrderId="43"/> <CARD name="ESSENCE_SLIVER_19851027" deckOrderId="44"/> <CARD name="ESSENCE_SLIVER_19851027" deckOrderId="45"/> <CARD name="PULMONIC_SLIVER_19851055" deckOrderId="46"/> <CARD name="SLIVER_LEGION_19851077" deckOrderId="47"/> <CARD name="SLIVER_LEGION_19851077" deckOrderId="48"/> <CARD name="SLIVER_OVERLORD_19851032" deckOrderId="49"/> <CARD name="SLIVER_QUEEN_19851016" deckOrderId="50"/> <CARD name="PUTREFY_19881001" deckOrderId="51"/> <CARD name="PUTREFY_19881001" deckOrderId="52"/> <CARD name="PUTREFY_19881001" deckOrderId="53"/> <CARD name="BLIGHTNING_276724" deckOrderId="54"/> <CARD name="BLIGHTNING_276724" deckOrderId="55"/> <CARD name="BLIGHTNING_276724" deckOrderId="56"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="57"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="58"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="59"/> </DECK>
Thats my deck layout
Sorry im on phone not so easy to post code
-<DECK preview_card="SLIVER_LEGION" uid="666" always_available="true" content_pack="0" deck_box_image_locked="locked" deck_box_image="D13_Sliver_5" personality="D13_SLIVER_LEGION.XML"> <BASICLAND quantity="0" name="Plains"/> <BASICLAND quantity="0" name="Island"/> <BASICLAND quantity="0" name="Swamp"/> <BASICLAND quantity="0" name="Mountain"/> <BASICLAND quantity="0" name="Forest"/> <DECKSTATISTICS Syn="10" Flex="4" Speed="6" Size="4"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="0"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="1"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="2"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="3"/> <CARD name="GLIMMERVOID_140401" deckOrderId="4"/> <CARD name="GLIMMERVOID_140401" deckOrderId="5"/> <CARD name="GLIMMERVOID_140401" deckOrderId="6"/> <CARD name="GLIMMERVOID_140401" deckOrderId="7"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="8"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="9"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="10"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="11"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="12"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="13"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="14"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="15"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="16"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="17"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="18"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="19"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="20"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="21"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="22"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="23"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="24"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="25"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="26"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="27"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="28"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="29"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="30"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="31"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="32"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="33"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="34"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="35"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="36"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="37"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="38"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="39"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="40"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="41"/> <CARD name="SHIFTING_SLIVER_19851023" deckOrderId="42"/> <CARD name="SHIFTING_SLIVER_19851023" deckOrderId="43"/> <CARD name="ESSENCE_SLIVER_19851027" deckOrderId="44"/> <CARD name="ESSENCE_SLIVER_19851027" deckOrderId="45"/> <CARD name="PULMONIC_SLIVER_19851055" deckOrderId="46"/> <CARD name="SLIVER_LEGION_19851077" deckOrderId="47"/> <CARD name="SLIVER_LEGION_19851077" deckOrderId="48"/> <CARD name="SLIVER_OVERLORD_19851032" deckOrderId="49"/> <CARD name="SLIVER_QUEEN_19851016" deckOrderId="50"/> <CARD name="PUTREFY_19881001" deckOrderId="51"/> <CARD name="PUTREFY_19881001" deckOrderId="52"/> <CARD name="PUTREFY_19881001" deckOrderId="53"/> <CARD name="BLIGHTNING_276724" deckOrderId="54"/> <CARD name="BLIGHTNING_276724" deckOrderId="55"/> <CARD name="BLIGHTNING_276724" deckOrderId="56"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="57"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="58"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="59"/> </DECK>
Thats my deck layout
Sorry im on phone not so easy to post code
Last edited by Tyrany on 14 Aug 2012, 19:25, edited 1 time in total.
Re: make land count=0
by RiiakShiNal » 14 Aug 2012, 19:23
[ code ] [/ code ] tags would make that more readable.
Also your deck has no basic land, not because of the basic land tags, but because you used all 60 cards and left no room for basic land.
Also your deck has no basic land, not because of the basic land tags, but because you used all 60 cards and left no room for basic land.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2185
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: make land count=0
by thefiremind » 14 Aug 2012, 19:27
I thought about that, but I thought that adding just one card to the deck was better than adding more.RiiakShiNal wrote:You could directly add the land using the CARD tag inside the deck. It may not necessarily be as visually pleasing (as you will see the basic land in the deck in the deck manager) as having the game automatically add the basic land, but it allows you to add any land you want (even basic lands).
- Code: Select all
<CARD name="ISLAND_277783" deckOrderId="45" />
Sure, but Last Stand is the most "neutral" of them: no matter what the deck does, if you have access to all the land types it always gives some help. I wanted another method, but not because I don't like Last Stand: I would have appreciated a method that doesn't force the players to leave one or more specific cards in the deck list to make it work.RiiakShiNal wrote:Edit: You could always add one of the other five color cards:
[...]
You're not limited to just Last Stand.
Yes, now it's clear why the method worked in that deck.RiiakShiNal wrote:Also your deck has no basic land, not because of the basic land tags, but because you used all 60 cards and left no room for basic land.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 721 times
Re: make land count=0
by Tyrany » 14 Aug 2012, 19:32
I still have the older file if you want i can send it on pc later but what was happening to me was the game adding lands to my 60 deck making a 74 cards deck even with spels that count as land equal 20
Re: make land count=0
by RiiakShiNal » 14 Aug 2012, 19:35
This is a deck I've been playing around with for a while and you'll notice it does not use either BASICLAND or LandConfig tags and I still get a 60 card deck with no basic land.
Edit: I don't see 20 spells that count as land in your deck I see 20 land (cards with type LAND are not spells).
- Code: Select all
<DECK personality="D13_RIIAK_DEFAULT.XML" deck_box_image="D13_Riiak_Deck" deck_box_image_locked="locked" content_pack="0" uid="819200000" preview_card="blightsteel_colossus" is_blue="true" always_available="true">
<DECKSTATISTICS Size="4" Speed="6" Flex="2" Syn="8" />
<CARD name="BASILISK_COLLAR_277353" deckOrderId="0" />
<CARD name="BASILISK_COLLAR_277353" deckOrderId="1" />
<CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="2" />
<CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="3" />
<CARD name="DARKSTEEL_FORGE_48072" deckOrderId="4" />
<CARD name="DARKSTEEL_FORGE_48072" deckOrderId="5" />
<CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="6" />
<CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="7" />
<CARD name="ETCHED_CHAMPION_215099" deckOrderId="8" />
<CARD name="ETCHED_CHAMPION_215099" deckOrderId="9" />
<CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="10" />
<CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="11" />
<CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="12" />
<CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="13" />
<CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="14" />
<CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="15" />
<CARD name="NEVINYRRALS_DISK_159266" deckOrderId="16" />
<CARD name="NEVINYRRALS_DISK_159266" deckOrderId="17" />
<CARD name="ORNITHOPTER_206331" deckOrderId="18" />
<CARD name="ORNITHOPTER_206331" deckOrderId="19" />
<CARD name="PLAGUE_MYR_213785" deckOrderId="20" />
<CARD name="PLAGUE_MYR_213785" deckOrderId="21" />
<CARD name="PLATINUM_ANGEL_206329" deckOrderId="22" />
<CARD name="PLATINUM_ANGEL_206329" deckOrderId="23" />
<CARD name="QUICKSILVER_AMULET_237006" deckOrderId="24" />
<CARD name="QUICKSILVER_AMULET_237006" deckOrderId="25" />
<CARD name="SHIMMER_MYR_214042" deckOrderId="26" />
<CARD name="SHIMMER_MYR_214042" deckOrderId="27" />
<CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="28" />
<CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="29" />
<CARD name="SOL_RING_247533" deckOrderId="30" />
<CARD name="SOL_RING_247533" deckOrderId="31" />
<CARD name="SPIDERSILK_NET_178134" deckOrderId="32" />
<CARD name="SPIDERSILK_NET_178134" deckOrderId="33" />
<CARD name="STEEL_OVERSEER_205036" deckOrderId="34" />
<CARD name="STEEL_OVERSEER_205036" deckOrderId="35" />
<CARD name="TINKER_194980" deckOrderId="36" />
<CARD name="TINKER_194980" deckOrderId="37" />
<CARD name="TINKER_194980" deckOrderId="38" />
<CARD name="TINKER_194980" deckOrderId="39" />
<CARD name="UNWINDING_CLOCK_218079" deckOrderId="40" />
<CARD name="UNWINDING_CLOCK_218079" deckOrderId="41" />
<CARD name="MOX_JET_277285" deckOrderId="42" />
<CARD name="MOX_JET_277285" deckOrderId="43" />
<CARD name="MOX_JET_277285" deckOrderId="44" />
<CARD name="MOX_JET_277285" deckOrderId="45" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="46" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="47" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="48" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="49" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="50" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="51" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="52" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="53" />
<CARD name="ACADEMY_RUINS_116725" deckOrderId="54" />
<CARD name="ACADEMY_RUINS_116725" deckOrderId="55" />
<CARD name="MOX_RUBY_277286" deckOrderId="56" />
<CARD name="MOX_RUBY_277286" deckOrderId="57" />
<CARD name="MOX_RUBY_277286" deckOrderId="58" />
<CARD name="MOX_RUBY_277286" deckOrderId="59" />
</DECK>
Edit: I don't see 20 spells that count as land in your deck I see 20 land (cards with type LAND are not spells).
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2185
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
10 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 16 guests