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make land count=0

PostPosted: 14 Aug 2012, 16:28
by Tyrany
I've been looking into the game wads and found something interesting, if you want to make a deck with a color and really dont want landz from that color instead on something like minMontain="-1" it should be <BASICLAND name="Swamp" quantity="0" /> or instead of 0 the amount needed.

Re: make land count=0

PostPosted: 14 Aug 2012, 18:38
by thefiremind
Thanks for the effort but it doesn't work for me. In which WAD have you found proof of this?

EDIT: OK, I saw where you found this: it's in a challenge deck. But I'm afraid that it has no effect on a regular deck.

Re: make land count=0

PostPosted: 14 Aug 2012, 18:50
by Tyrany
It was on Deck_0049_CH.WAD itz D13_CHALLENGE_8_AI If it helps

It worked on my sliver deck ps. I use skidrow dont know if it matters

Ps. I m facing some troubles with some .tdx i used the paint.net guide and the tdx convert but no pic :( any advice?

Re: make land count=0

PostPosted: 14 Aug 2012, 18:56
by thefiremind
I wanted to add all types of lands to my Sunburst deck without having to add Last Stand, but putting those BASICLAND lines has no effect for me. (And setting minPlains, minSwamp, etc. doesn't work by itself, I still have to add at least 1 card that has the colors I want to add)

Re: make land count=0

PostPosted: 14 Aug 2012, 19:05
by RiiakShiNal
thefiremind wrote:I wanted to add all types of lands to my Sunburst deck without having to add Last Stand, but putting those BASICLAND lines has no effect for me. (And setting minPlains, minSwamp, etc. doesn't work by itself, I still have to add at least 1 card that has the colors I want to add)
You could directly add the land using the CARD tag inside the deck. It may not necessarily be as visually pleasing (as you will see the basic land in the deck in the deck manager) as having the game automatically add the basic land, but it allows you to add any land you want (even basic lands).
Code: Select all
<CARD name="ISLAND_277783" deckOrderId="45" />
Edit: You could always add one of the other five color cards:

You're not limited to just Last Stand.

Re: make land count=0

PostPosted: 14 Aug 2012, 19:21
by Tyrany
<?xml version="1.0"?>
-<DECK preview_card="SLIVER_LEGION" uid="666" always_available="true" content_pack="0" deck_box_image_locked="locked" deck_box_image="D13_Sliver_5" personality="D13_SLIVER_LEGION.XML"> <BASICLAND quantity="0" name="Plains"/> <BASICLAND quantity="0" name="Island"/> <BASICLAND quantity="0" name="Swamp"/> <BASICLAND quantity="0" name="Mountain"/> <BASICLAND quantity="0" name="Forest"/> <DECKSTATISTICS Syn="10" Flex="4" Speed="6" Size="4"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="0"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="1"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="2"/> <CARD name="CITY_OF_BRASS_140402" deckOrderId="3"/> <CARD name="GLIMMERVOID_140401" deckOrderId="4"/> <CARD name="GLIMMERVOID_140401" deckOrderId="5"/> <CARD name="GLIMMERVOID_140401" deckOrderId="6"/> <CARD name="GLIMMERVOID_140401" deckOrderId="7"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="8"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="9"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="10"/> <CARD name="TREE_OF_TALES_19881000" deckOrderId="11"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="12"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="13"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="14"/> <CARD name="VAULT_OF_WHISPERS_88810105" deckOrderId="15"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="16"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="17"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="18"/> <CARD name="ANCIENT_DEN_7242" deckOrderId="19"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="20"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="21"/> <CARD name="METALLIC_SLIVER_19851000" deckOrderId="22"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="23"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="24"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="25"/> <CARD name="GEMHIDE_SLIVER_19851042" deckOrderId="26"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="27"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="28"/> <CARD name="MUSCLE_SLIVER_19851005" deckOrderId="29"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="30"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="31"/> <CARD name="SINEW_SLIVER_19851061" deckOrderId="32"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="33"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="34"/> <CARD name="CRYSTALLINE_SLIVER_19851011" deckOrderId="35"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="36"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="37"/> <CARD name="CRYPT_SLIVER_19851019" deckOrderId="38"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="39"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="40"/> <CARD name="NECROTIC_SLIVER_19851066" deckOrderId="41"/> <CARD name="SHIFTING_SLIVER_19851023" deckOrderId="42"/> <CARD name="SHIFTING_SLIVER_19851023" deckOrderId="43"/> <CARD name="ESSENCE_SLIVER_19851027" deckOrderId="44"/> <CARD name="ESSENCE_SLIVER_19851027" deckOrderId="45"/> <CARD name="PULMONIC_SLIVER_19851055" deckOrderId="46"/> <CARD name="SLIVER_LEGION_19851077" deckOrderId="47"/> <CARD name="SLIVER_LEGION_19851077" deckOrderId="48"/> <CARD name="SLIVER_OVERLORD_19851032" deckOrderId="49"/> <CARD name="SLIVER_QUEEN_19851016" deckOrderId="50"/> <CARD name="PUTREFY_19881001" deckOrderId="51"/> <CARD name="PUTREFY_19881001" deckOrderId="52"/> <CARD name="PUTREFY_19881001" deckOrderId="53"/> <CARD name="BLIGHTNING_276724" deckOrderId="54"/> <CARD name="BLIGHTNING_276724" deckOrderId="55"/> <CARD name="BLIGHTNING_276724" deckOrderId="56"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="57"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="58"/> <CARD name="COAT_OF_ARMS_191314" deckOrderId="59"/> </DECK>

Thats my deck layout

Sorry im on phone not so easy to post code

Re: make land count=0

PostPosted: 14 Aug 2012, 19:23
by RiiakShiNal
[ code ] [/ code ] tags would make that more readable.

Also your deck has no basic land, not because of the basic land tags, but because you used all 60 cards and left no room for basic land.

Re: make land count=0

PostPosted: 14 Aug 2012, 19:27
by thefiremind
RiiakShiNal wrote:You could directly add the land using the CARD tag inside the deck. It may not necessarily be as visually pleasing (as you will see the basic land in the deck in the deck manager) as having the game automatically add the basic land, but it allows you to add any land you want (even basic lands).
Code: Select all
<CARD name="ISLAND_277783" deckOrderId="45" />
I thought about that, but I thought that adding just one card to the deck was better than adding more.

RiiakShiNal wrote:Edit: You could always add one of the other five color cards:
[...]
You're not limited to just Last Stand.
:lol: Sure, but Last Stand is the most "neutral" of them: no matter what the deck does, if you have access to all the land types it always gives some help. I wanted another method, but not because I don't like Last Stand: I would have appreciated a method that doesn't force the players to leave one or more specific cards in the deck list to make it work.

RiiakShiNal wrote:Also your deck has no basic land, not because of the basic land tags, but because you used all 60 cards and left no room for basic land.
Yes, now it's clear why the method worked in that deck.

Re: make land count=0

PostPosted: 14 Aug 2012, 19:32
by Tyrany
I still have the older file if you want i can send it on pc later but what was happening to me was the game adding lands to my 60 deck making a 74 cards deck even with spels that count as land equal 20

Re: make land count=0

PostPosted: 14 Aug 2012, 19:35
by RiiakShiNal
This is a deck I've been playing around with for a while and you'll notice it does not use either BASICLAND or LandConfig tags and I still get a 60 card deck with no basic land.
Code: Select all
<DECK personality="D13_RIIAK_DEFAULT.XML" deck_box_image="D13_Riiak_Deck" deck_box_image_locked="locked" content_pack="0" uid="819200000" preview_card="blightsteel_colossus" is_blue="true" always_available="true">
   <DECKSTATISTICS Size="4" Speed="6" Flex="2" Syn="8" />
   <CARD name="BASILISK_COLLAR_277353" deckOrderId="0" />
   <CARD name="BASILISK_COLLAR_277353" deckOrderId="1" />
   <CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="2" />
   <CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="3" />
   <CARD name="DARKSTEEL_FORGE_48072" deckOrderId="4" />
   <CARD name="DARKSTEEL_FORGE_48072" deckOrderId="5" />
   <CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="6" />
   <CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="7" />
   <CARD name="ETCHED_CHAMPION_215099" deckOrderId="8" />
   <CARD name="ETCHED_CHAMPION_215099" deckOrderId="9" />
   <CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="10" />
   <CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="11" />
   <CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="12" />
   <CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="13" />
   <CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="14" />
   <CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="15" />
   <CARD name="NEVINYRRALS_DISK_159266" deckOrderId="16" />
   <CARD name="NEVINYRRALS_DISK_159266" deckOrderId="17" />
   <CARD name="ORNITHOPTER_206331" deckOrderId="18" />
   <CARD name="ORNITHOPTER_206331" deckOrderId="19" />
   <CARD name="PLAGUE_MYR_213785" deckOrderId="20" />
   <CARD name="PLAGUE_MYR_213785" deckOrderId="21" />
   <CARD name="PLATINUM_ANGEL_206329" deckOrderId="22" />
   <CARD name="PLATINUM_ANGEL_206329" deckOrderId="23" />
   <CARD name="QUICKSILVER_AMULET_237006" deckOrderId="24" />
   <CARD name="QUICKSILVER_AMULET_237006" deckOrderId="25" />
   <CARD name="SHIMMER_MYR_214042" deckOrderId="26" />
   <CARD name="SHIMMER_MYR_214042" deckOrderId="27" />
   <CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="28" />
   <CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="29" />
   <CARD name="SOL_RING_247533" deckOrderId="30" />
   <CARD name="SOL_RING_247533" deckOrderId="31" />
   <CARD name="SPIDERSILK_NET_178134" deckOrderId="32" />
   <CARD name="SPIDERSILK_NET_178134" deckOrderId="33" />
   <CARD name="STEEL_OVERSEER_205036" deckOrderId="34" />
   <CARD name="STEEL_OVERSEER_205036" deckOrderId="35" />
   <CARD name="TINKER_194980" deckOrderId="36" />
   <CARD name="TINKER_194980" deckOrderId="37" />
   <CARD name="TINKER_194980" deckOrderId="38" />
   <CARD name="TINKER_194980" deckOrderId="39" />
   <CARD name="UNWINDING_CLOCK_218079" deckOrderId="40" />
   <CARD name="UNWINDING_CLOCK_218079" deckOrderId="41" />
   <CARD name="MOX_JET_277285" deckOrderId="42" />
   <CARD name="MOX_JET_277285" deckOrderId="43" />
   <CARD name="MOX_JET_277285" deckOrderId="44" />
   <CARD name="MOX_JET_277285" deckOrderId="45" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="46" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="47" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="48" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="49" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="50" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="51" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="52" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="53" />
   <CARD name="ACADEMY_RUINS_116725" deckOrderId="54" />
   <CARD name="ACADEMY_RUINS_116725" deckOrderId="55" />
   <CARD name="MOX_RUBY_277286" deckOrderId="56" />
   <CARD name="MOX_RUBY_277286" deckOrderId="57" />
   <CARD name="MOX_RUBY_277286" deckOrderId="58" />
   <CARD name="MOX_RUBY_277286" deckOrderId="59" />
</DECK>
In fact there are only a total of 6 land in the entire deck (the other mana sources are all artifacts).

Edit: I don't see 20 spells that count as land in your deck I see 20 land (cards with type LAND are not spells).