A way to limit {X} ? Problem with Kessig Wolf Run

I have a funny problem with Kessig Wolf Run
The card in itself works ratherwell, as far as I know, the problem lies with the way the engine detects the maximum amount of mana I can spend on the X.
The game counts Kessig Wolf Run 's mana ability in the potential X cost, which is therefore one to many.
If I do select the maximum value for X, no mana at all is tapped, and the effect still triggers (makes the card mighty powerful, but that's not the point :p)
Is there a way for "X" to exclude Kessig Wolf Run, or limit it to "maximum value - 1" ?
The card in itself works ratherwell, as far as I know, the problem lies with the way the engine detects the maximum amount of mana I can spend on the X.
The game counts Kessig Wolf Run 's mana ability in the potential X cost, which is therefore one to many.
If I do select the maximum value for X, no mana at all is tapped, and the effect still triggers (makes the card mighty powerful, but that's not the point :p)
Is there a way for "X" to exclude Kessig Wolf Run, or limit it to "maximum value - 1" ?
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="KESSIG_WOLF_RUN_233256" />
<CARDNAME text="KESSIG_WOLF_RUN" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kessig Wolf Run]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Riserva dei Lupi di Kessig]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wolfspfad in Kessig]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Garenne au Loup de Kessig]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Coto de lobos de Kessig]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ケッシグの狼の地]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kessig Wolf Run]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Кессигские Волчьи Угодья]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toca do Lobo de Kessig]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="233256" />
<ARTID value="888233256" />
<ARTIST name="Eytan Zana" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Si narra che quando un lupo mannaro si trasforma per la prima volta, il suo primo ululato riecheggi nei territori selvaggi fino al tramonto della luna.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn ein Werwolf sich zum ersten Mal verwandelt, kann man sein erstes Heulen bis zum Monduntergang durch die Wildnis hören.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand un loup-garou se transforme pour la première fois, on dit que son premier hurlement résonne dans la nature jusqu'au coucher de la lune.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando un licántropo cambia por primera vez, se dice que el primer aullido se repite por el bosque hasta que cae la luna.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[狼男が初めて変身した時、最初の遠吠えは月が沈むまで荒野に響き続ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Говорят, что при первом преображении вервольфа эхо его завывания разносится по пустошам до самого захода луны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Quando um lobisomem se transforma pela primeira vez, diz-se que seu primeiro uivo ecoa no ar até o amanhecer.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<MANA_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<ACTIVATED_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{X}{R}{G}, {T}: Una creatura bersaglio prende +X/+0 e ha travolgere fino alla fine del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{X}{R}{G}, {T}: Bis zum Ende des Zuges erhält eine Kreatur deiner Wahl +X/+0 und verursacht Trampelschaden.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{X}{R}{G}, {T} : La créature ciblée gagne +X/+0 et acquiert le piétinement jusqu'à la fin du tour.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{X}{R}{G}, {T}: La criatura objetivo obtiene +X/+0 y gana la habilidad de arrollar hasta el final del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{X}{R}{G}, {T}:クリーチャー1体を対象とする。それはターン終了時まで+X/+0の修整を受けるとともにトランプルを得る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{X}{R}{G}, {T}: целевое существо получает +X/+0 и Пробивной удар до конца хода.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{X}{R}{G}, {T}: A criatura alvo recebe +X/+0 e ganha atropelar até o final do turno.]]></LOCALISED_TEXT>
<COST type="Mana" cost="{X}{R}{G}" />
<COST type="TapSelf" />
<TARGET_DEFINITION id="0">
local filter = Object():GetFilter()
filter:Clear()
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetZone( ZONE_IN_PLAY )
filter:SetHint( HINT_ALLIED_ONLY, EffectController() )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE", EffectDC():Make_Targets(0) )
</PLAY_TIME_ACTION>
<CONTINUOUS_ACTION layer="7C">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Add( GetEffectX() )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if(target ~= nil) then
target:GetCurrentCharacteristics():Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</ACTIVATED_ABILITY>
</CARD_V2>