Inkmoth Nexus, Mutavault and the sorts
Is there any way of preventing these cards from using their own mana ability to transform into creatures?
Here's my Mutavault code:
Here's my Mutavault code:
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="MUTAVAULT_152724" />
<CARDNAME text="MUTAVAULT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Mutavault]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Mutavault]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="152724" />
<ARTID value="152724" />
<ARTIST name="Fred Fields" />
<CASTING_COST cost="" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Some changelings born at Velis Vel never return, but their essence never leaves.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Land" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<MANA_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<ACTIVATED_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.]]></LOCALISED_TEXT>
<COST type="Mana" cost="{1}" />
<CONTINUOUS_ACTION layer="3">
-- Silly Mutavault uses its own colorless mana to transform itself.
-- Makes the card mostly useless.
-- Hope someone eventually finds a fix for that.
local target = Object()
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:CardType_GetWritable(target):Add( CARD_TYPE_CREATURE, target )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7B">
local target = Object()
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Set( 2 )
characteristics:Toughness_Set( 2 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local target = Object()
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_CHANGELING, 1 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
<AI_AVAILABILITY step="main_1" turn="my_turn" />
<AI_AVAILABILITY step="declare_blockers" blocking_or_blocked="1" />
</ACTIVATED_ABILITY>
</CARD_V2>
?
is treated like a colour, so everything producing