Unlocks
I think we're back in business with unlocks. At least, I'm able to save unlocks on my decks (and I definitely have more than 18 decks).
You just need to use DATA_DLC_0001 as a model. I've changed my mod over to being called DATA_DLC_1138. It uses the following two directory structures now (starting from the base DATA_DLC_1138 directory that I pack into a wad file):
DATA_DLC_1138/DATA_DLC_1138/DATA_ALL_PLATFORMS (where all your decks, art, text and one APPINFOFILE_DEFAULT file go)
DATA_DLC_1138/DATA_DLC_1138/DATA_PC (where the other APPINFOFILE_DEFAULT file goes)
The header files have to be changed to match those in DATA_DLC_0001. They're identical, so you just need to copy over the contents of one after you change it. Here's what mine looks like:
The APPINFOFILE_DEFAULT file in DATA_ALL_PLATFORMS should just look like a shorter version of the header files. This is mine:
You just need to use DATA_DLC_0001 as a model. I've changed my mod over to being called DATA_DLC_1138. It uses the following two directory structures now (starting from the base DATA_DLC_1138 directory that I pack into a wad file):
DATA_DLC_1138/DATA_DLC_1138/DATA_ALL_PLATFORMS (where all your decks, art, text and one APPINFOFILE_DEFAULT file go)
DATA_DLC_1138/DATA_DLC_1138/DATA_PC (where the other APPINFOFILE_DEFAULT file goes)
The header files have to be changed to match those in DATA_DLC_0001. They're identical, so you just need to copy over the contents of one after you change it. Here's what mine looks like:
- Code: Select all
<?xml version="1.0"?>
<header>
<WAD_HEADER>
<ENTRY platform="ALL" source="DATA_DLC_1138/DATA_ALL_PLATFORMS/" alias="Content" order="5"/>
<ENTRY platform="PC" source="DATA_DLC_1138/DATA_PC/" alias="Content" order="6"/>
<ENTRY platform="X360" source="DATA_DLC_1138/DATA_X360/" alias="Content" order="6"/>
<ENTRY platform="PS3" source="DATA_DLC_1138/DATA_PS3/" alias="Content" order="6"/>
<ENTRY platform="IPAD" source="DATA_DLC_1138/DATA_IPAD/" alias="Content" order="6"/>
</WAD_HEADER>
<ContentPack UID="1138">
<LocalisedName>
<English string="BlindWillow's Expansion"/>
<French string="BlindWillow's Expansion"/>
<Italian string="BlindWillow's Expansion"/>
<German string="BlindWillow's Expansion"/>
<Spanish string="BlindWillow's Expansion"/>
<Japanese string="BlindWillow's Expansion"/>
</LocalisedName>
<ContentFlags>
<Deck_Content/>
<Unlock_Content/>
</ContentFlags>
<PD_Section>
<Offering_ID id="5"/>
<Content_Catagories catagoires="0x0050000"/>
<License_Bits bits="0"/>
<App_ID id="11380"/>
<Can_Matchmake/>
<Package_ID id="1138"/>
</PD_Section>
</ContentPack>
</header>
The APPINFOFILE_DEFAULT file in DATA_ALL_PLATFORMS should just look like a shorter version of the header files. This is mine:
- Code: Select all
<?xml version="1.0"?>
<ContentPack UID="1138">
<LocalisedName>
<English string="BlindWillow's Expansion"/>
<French string="BlindWillow's Expansion"/>
<Italian string="BlindWillow's Expansion"/>
<German string="BlindWillow's Expansion"/>
<Spanish string="BlindWillow's Expansion"/>
<Japanese string="BlindWillow's Expansion"/>
</LocalisedName>
<ContentFlags>
<Deck_Content/>
<Unlock_Content/>
</ContentFlags>
<PD_Section>
<Offering_ID id="5"/>
<Content_Catagories catagoires="0x0050000"/>
<License_Bits bits="0"/>
<App_ID id="11380"/>
<Can_Matchmake/>
<Package_ID id="1138"/>
</PD_Section>
</ContentPack>
- Code: Select all
<?xml version="1.0"?>
<ApplicationInfo Revision="1.01000">
<DataPaths>
<DataPath Priority="1000">Data_DLC_1138/Data_PC</DataPath>
<DataPath Priority="1002">Data_DLC_1138/Data_All_Platforms</DataPath>
<DataPath Priority="1003">Data_DLC_1138</DataPath>
</DataPaths>
<TexturePaths />
<MaterialPaths />
</ApplicationInfo>