What is different from DotP 2012 to 2013 cards?
Posted: 27 Feb 2013, 04:10
Ok, so I did a bit of looking through the forum and found nothing regarding this but I want to know what is different from 2012 cards to 2013. Now, its possible that this is too broad of a question to reply to as there might be dozens upon dozens of different variables out there to list. The main reason why I ask this is because I am trying to make some cards (Syphon Mind and Syphon Flesh spefically) from 2012 and looking at the cards I cannot quite understand what is the difference and at other parts I cannot understand what exactly its being referenced.
Now lets take a look at the crude code of Syphon Flesh:
Now lets take a look at the crude code of Syphon Flesh:
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="SYPHON_FLESH_255809" />
<CARDNAME text="SYPHON_FLESH" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Syphon Flesh]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fleischansauger]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Extraer la carne]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Siphonner la chair]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Riflusso della Carne]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[吸(きゅう)肉(にく)]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="255809" />
<ARTID value="129237" />
<FRAMECOLOUR name="B" />
<COLOUR value="B" />
<ARTIST name="Ironbrush" />
<CASTING_COST cost="{4}{B}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Necromancers deal in commodities far more precious than gold and grain.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nekromagier handeln mit Gütern, die deutlich wertvoller als Gold und Getreide sind.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los nigromantes comercian con mercancías más preciosas que el oro y el grano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les nécromanciens négocient des commodités bien plus précieuses que l'or et le grain.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I necromanti si occupano di merci ben più preziose dell'oro e del grano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[屍術士は取引の品物を、黄金や穀物などより遥かに丁寧に扱う。]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Sorcery" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="DPE" />
<RARITY metaname="U" />
<TOKEN_REGISTRATION reservation="4" type="TOKEN_ZOMBIE_2_2_247076" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chaque autre joueur sacrifie une créature. Vous mettez sur le champ de bataille un jeton de créature 2/2 noire Zombie pour chaque créature sacrifiée de cette manière.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jeder andere Spieler opfert eine Kreatur. Du bringst für jede auf diese Weise geopferte Kreatur einen 2/2 schwarzen Zombie-Kreaturenspielstein ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cada otro jugador sacrifica una criatura. Pon en el campo de batalla una ficha de criatura Zombie negra 2/2 por cada criatura sacrificada de esta manera.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogni altro giocatore sacrifica una creatura. Metti sul campo di battaglia una pedina creatura Zombie 2/2 nera per ogni creatura sacrificata in questo modo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各プレイヤーはクリーチャーを1体生け贄に捧げる。 あなたがこれにより生け贄に捧げられたクリーチャー1体につき、黒の2/2のゾンビ・クリーチャー・トークンを1体戦場に出す。]]></LOCALISED_TEXT>
<RESOLUTION_TIME_ACTION repeating="1">
local n = MTG():GetActionRepCount()
if n == 0 then
MTG():EffectDataChest():Set_Int(0, 0)
end
local player = MTG():GetNthPlayer(n/2)
local num_players = MTG():GetNumberOfPlayers()
local parity = n % 2
local filter = Object():GetFilter()
if player ~= nil and n < num_players*2 then
if player ~= Object():GetPlayer() then
if parity == 0 then
filter:Clear()
filter:NotTargetted()
filter:SetPlayer( player )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:PlayerAntiHint(player)
filter:SetZone( ZONE_IN_PLAY )
if filter:CountStopAt(1) > 0 then
player:ChooseTargetDC( "CARD_QUERY_CHOOSE_CREATURE_TO_SACRIFICE", MTG():EffectDataChest():Make_Targets((n/2)+1) )
end
else
local targetDC = MTG():EffectDataChest():Get_Targets((n/2)+1)
if targetDC ~= nil then
local target_card = targetDC:Get_NthCardPtr(0)
if target_card ~= nil and target_card:GetZone() == ZONE_IN_PLAY then
target_card:Sacrifice()
local sacced_so_far = MTG():EffectDataChest():Get_Int(0)
MTG():EffectDataChest():Set_Int(0, sacced_so_far + 1)
end
end
end
end
return true
else
return false
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local num_zombies = MTG():EffectDataChest():Get_Int(0)
if num_zombies > 0 then
PutTokensIntoPlay( "TOKEN_ZOMBIE_2_2_247076", num_zombies )
end
</RESOLUTION_TIME_ACTION>
<AI_BASE_SCORE score="1500" zone="hand" />
</SPELL_ABILITY>
</CARD_V2>