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6 Copies in Deck?

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6 Copies in Deck?

Postby AlphaMagnum » 20 Mar 2013, 04:52

Not sure if anyone has encountered this before, but here goes:

I grabbed pcastellazzi's Blood Crypt code and butchered it a little to turn it into Breeding Pool. But when I threw four Breeding Pools into a deck to see if everything worked with the mana abilities and the access via fetchlands, I discovered that while the deck manager insisted that I had only 4 Breeding Pools in the deck, when I played a Verdant Catacombs or Primeval Titan the search dialogue displayed 6 Breeding Pools.

My Breeding Pool:
Code: Select all
<CARD_V2>
  <FILENAME text="BREEDING_POOL_777701" />
  <CARDNAME text="BREEDING_POOL" />

  <ARTID value="BREEDING_POOL" />
  <ARTIST name="Vincent Proce" />

  <TYPE metaname="Land" />
  <SUB_TYPE metaname="Forest" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
  <SUB_TYPE metaname="Island" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1" />
  <CASTING_COST cost="" />
  <MULTIVERSEID value="777701" />
  <EXPANSION value="DPE" />
  <RARITY metaname="R" />

  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Breeding Pool]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Blutkrypta]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cripta sangrienta]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Crypte de sang]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cripta di Sangue]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[血の墓所]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[피바다 지하묘지]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Кровавый Склеп]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cripta de Sangue]]></LOCALISED_TEXT>
  </TITLE>

  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Uncharted depths. Unbounded hopes. Unfathomable mysteries.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wo die Toten als Zerstreuung, Dekor und Dessert dienen.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Donde los muertos sirven como diversión, decoración y postre.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ici, les morts servent de divertissement, de décor et de dessert.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Dove i morti servono da diversione, decorazione e dessert.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[死者が気晴らしであり、飾りであり、菓子である場所。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[죽은 자들이 놀잇감, 장식, 혹은 후식이 되어 봉사하는 곳이다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Здесь мертвецы служат в качестве развлечения, антуража и пищи.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Onde os mortos servem como distração, decoração e sobremesa.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>

  <TRIGGERED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sowie die Blutkrypta ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt die Blutkrypta getappt ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[En cuanto la Cripta sangrienta entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, la Cripta sangrienta entra al campo de batalla girada.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au moment où la Crypte de sang arrive sur le champ de bataille, vous pouvez payer 2 points de vie. Si vous ne le faites pas, la Crypte de sang arrive sur le champ de bataille engagée.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mentre la Cripta di Sangue entra nel campo di battaglia, puoi pagare 2 punti vita. Se non lo fai, la Cripta di Sangue entra nel campo di battaglia TAPpata.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[血の墓所が戦場に出るに際し、あなたはライフを2点支払ってもよい。そうしない場合、血の墓所はタップ状態で戦場に出る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[피바다 지하묘지가 전장에 들어오면서, 당신은 생명 2점을 지불할 수 있다. 그러지 않으면, 피바다 지하묘지는 탭된 채로 전장에 들어온다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[При выходе Кровавого Склепа на поле битвы вы можете заплатить 2 жизни. Если вы этого не делаете, Кровавый Склеп выходит на поле битвы повернутым.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conforme Cripta de Sangue entra no campo de batalha, você pode pagar 2 pontos de vida. Se não fizer isso, Cripta de Sangue entrará no campo de batalha virado.]]></LOCALISED_TEXT>


    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />

    <COST type="Life" points="2" qualifier="conditional" />

    <RESOLUTION_TIME_ACTION conditional="else">
    <![CDATA[
      Object():ComesIntoPlayTapped()
    ]]>
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>

  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G} or {U} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {B} oder {R}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {B} o {R} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {B} ou {R} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {B} o {R} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{B}か{R}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {B}나 {R}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {B} или {R} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {B} ou {R} à sua reserva de mana.]]></LOCALISED_TEXT>

    <COST type="Generic">
      <TARGET_DETERMINATION>
      <![CDATA[
        return MultiLand:PlayableByUser()
      ]]>
      </TARGET_DETERMINATION>
    </COST>

    <PLAY_TIME_ACTION>
    <![CDATA[
      MultiLand:ColourDialog()
    ]]>
    </PLAY_TIME_ACTION>

    <RESOLUTION_TIME_ACTION>
    <![CDATA[
      MultiLand:ApplyUserChoice()
    ]]>
    </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>

  <STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
    <CONTINUOUS_ACTION layer="6">
    <![CDATA[
      MultiLand:GrantAbility(COLOUR_GREEN, COLOUR_BLUE)
    ]]>
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>

  <MANA_ABILITY resource_id="2">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {U} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {R}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {R} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {R} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {R} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{R}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {R}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {R} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {R} à sua reserva de mana.]]></LOCALISED_TEXT>

    <COST type="TapSelf" />
    <PRODUCES amount="{U}" />
  </MANA_ABILITY>

  <MANA_ABILITY resource_id="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {B}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {B} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {B} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {B} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{B}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {B}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {B} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {B} à sua reserva de mana.]]></LOCALISED_TEXT>

    <COST type="TapSelf" />
    <PRODUCES amount="{G}" />
  </MANA_ABILITY>

  <TRIGGERED_ABILITY internal="1">
    <TRIGGER value="DREW_CARD" simple_qualifier="controller">
    <![CDATA[
      return MultiLand:PlayableByEngine()
    ]]>
    </TRIGGER>

    <RESOLUTION_TIME_ACTION>
    <![CDATA[
      MultiLand:ApplyEngineChoice()
    ]]>
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>

  <AI_BASE_SCORE score="150" zone="ZONE_IN_PLAY" />
</CARD_V2>
The Verdant Catacombs:
Code: Select all
<CARD_V2>
   <FILENAME text="VERDANT_CATACOMBS_193400" />
   <CARDNAME text="VERDANT_CATACOMBS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Verdant Catacombs]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Catacombes verdoyantes]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Catacumbas verdes]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Blühende Katakomben]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Catacombe Verdeggianti]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[新緑の地下墓地]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Verdant Catacombs]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зеленеющие Катакомбы]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Catacumbas Verdejantes]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="193400" />
   <ARTID value="RSN193400" />
   <ARTIST name="Vance Kovacs" />
   <CASTING_COST cost="" />
   <TYPE metaname="Land" />
   <EXPANSION value="ZEN" />
   <RARITY metaname="R" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, payez 1 point de vie, sacrifiez les Catacombes verdoyantes : Cherchez dans votre bibliothèque une carte de marais ou de forêt et mettez-la sur le champ de bataille. Mélangez ensuite votre bibliothèque.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, pagar 1 vida, sacrificar las Catacumbas verdes: Busca en tu biblioteca una carta de pantano o bosque y ponla en el campo de batalla. Luego baraja tu biblioteca.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, bezahle 1 Lebenspunkt, opfere die Blühenden Katakomben: Durchsuche deine Bibliothek nach einem Sumpf oder einem Wald und bringe die Karte ins Spiel. Mische danach deine Bibliothek.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Paga 1 punto vita, Sacrifica le Catacombe Verdeggianti: Passa in rassegna il tuo grimorio per una carta Palude o Foresta e mettila sul campo di battaglia. Poi rimescola il tuo grimorio.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, ライフを1点支払う, 新緑の地下墓地を生け贄に捧げる:あなたのライブラリーから沼カードか森カードを1枚探し、それを戦場に出す。 その後あなたのライブラリーを切り直す。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, заплатите 1 жизнь, пожертвуйте Зеленеющие Катакомбы: найдите в вашей библиотеке карту Болота или Леса и положите ее на поле битвы. Затем перетасуйте вашу библиотеку.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, Pague 1 ponto de vida, Sacrifique Catacumbas Verdejantes: Procure um card de Pântano ou Floresta em seu grimório e coloque-o no campo de batalha. Depois, embaralhe seu grimório.]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="life" points="1" />
      <COST type="SacrificeSelf" />
      <RESOLUTION_TIME_ACTION>
         local filter = Object():GetFilter()
         EffectController():MarkSearchedLibrary()
         filter:Clear()
         filter:NotTargetted()
         filter:AddSubType( LAND_TYPE_FOREST )
         filter:AddSubType( LAND_TYPE_SWAMP )
         filter:AddExtra( FILTER_EXTRA_ANY_SUB_TYPE )
         filter:May()
         filter:SetZone( ZONE_LIBRARY )
         filter:SetPlayer( EffectController() )
         EffectController():ChooseTarget( NO_VALIDATION, "CARD_QUERY_CHOOSE_LAND_TO_PUT_ONTO_BATTLEFIELD", EffectDC():Make_Targets(0) )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
         if target ~= nil then
            target:PutIntoPlay( EffectController() )
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         EffectController():ShuffleLibrary()
      </RESOLUTION_TIME_ACTION>
   </ACTIVATED_ABILITY>
</CARD_V2>
Someone's Simic Deck with my Pools and Catacombs:
Code: Select all
<DECK personality="D12KIORA.XML" deck_box_image="D12KIORA" deck_box_image_locked="locked" content_pack="0" uid="884" preview_card="simic" is_blue="true" is_green="true" always_available="true">
  <DECKSTATISTICS Size="4" Speed="7" Flex="6" Syn="8" />
  <LandConfig numSpellsThatCountAsLand="8" minIsland="5" minForest="5" />
  <CARD name="COILING_ORACLE_88897106" deckOrderId="0" />
  <CARD name="COILING_ORACLE_88897106" deckOrderId="1" />
  <CARD name="COILING_ORACLE_88897106" deckOrderId="2" />
  <CARD name="COILING_ORACLE_88897106" deckOrderId="3" />
  <CARD name="EXPLORE_888201578" deckOrderId="4" />
  <CARD name="EXPLORE_888201578" deckOrderId="5" />
  <CARD name="EXPLORE_888201578" deckOrderId="6" />
  <CARD name="EXPLORE_888201578" deckOrderId="7" />
  <CARD name="CULTIVATE_276891" deckOrderId="8" />
  <CARD name="CULTIVATE_276891" deckOrderId="9" />
  <CARD name="CULTIVATE_276891" deckOrderId="10" />
  <CARD name="ONDU_GIANT_888194929" deckOrderId="11" />
  <CARD name="ONDU_GIANT_888194929" deckOrderId="12" />
  <CARD name="POLYMORPH_88815445" deckOrderId="13" />
  <CARD name="AETHER_MUTATION_88828669" deckOrderId="14" />
  <CARD name="AETHER_MUTATION_88828669" deckOrderId="15" />
  <CARD name="AETHER_MUTATION_88828669" deckOrderId="16" />
  <CARD name="SIMIC_SKY_SWALLOWER_888111204" deckOrderId="17" />
  <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="18" />
  <CARD name="YAVIMAYAS_EMBRACE_88819132" deckOrderId="19" />
  <CARD name="ULAMOG_THE_INFINITE_GYRE_888261321" deckOrderId="20" />
  <CARD name="KOZILEK_BUTCHER_OF_TRUTH_888193632" deckOrderId="21" />
  <CARD name="LORTHOS_THE_TIDEMAKER_888191369" deckOrderId="22" />
  <CARD name="INKWELL_LEVIATHAN_888154081" deckOrderId="23" />
  <CARD name="RITE_OF_REPLICATION_276971" deckOrderId="24" />
  <CARD name="MOLD_SHAMBLER_888183414" deckOrderId="25" />
  <CARD name="ELVISH_PIPER_888191317" deckOrderId="26" />
  <CARD name="MASS_POLYMORPH_888204977" deckOrderId="27" />
  <CARD name="SKYSHROUD_CLAIM_88822891" deckOrderId="28" />
  <CARD name="VERDANT_CATACOMBS_193400" deckOrderId="29" />
  <CARD name="VERDANT_CATACOMBS_193400" deckOrderId="30" />
  <CARD name="VERDANT_CATACOMBS_193400" deckOrderId="31" />
  <CARD name="VERDANT_CATACOMBS_193400" deckOrderId="32" />
  <CARD name="BREEDING_POOL_777701" deckOrderId="33" />
  <CARD name="BREEDING_POOL_777701" deckOrderId="34" />
  <CARD name="BREEDING_POOL_777701" deckOrderId="35" />
  <CARD name="BREEDING_POOL_777701" deckOrderId="36" />
</DECK>
Do you have any idea as to what's wrong here?
AlphaMagnum
 
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Re: 6 Copies in Deck?

Postby thefiremind » 20 Mar 2013, 09:57

This is a known bug, and the only thing you can do (unless someone found a better workaround) is reducing the number of lands with basic land types (Breeding Pool in this case) in your deck until you reach the number you need by summing up your copies plus the copies that the game wrongly adds.
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Re: 6 Copies in Deck?

Postby BETenner » 20 Mar 2013, 14:25

Actually it's not a "bug", it's by-design.
DotP is a game for beginners, so if your deck has less than 60 cards, the game will automatically add basic land types based on the colour of your deck.
In this case, your Breeding Pool is both Forest and Island, so the game counts it as one Forest and one Island.
In the original game there will never be a double-basic-land-type land card, so the game can't handle this situation correctly.
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Re: 6 Copies in Deck?

Postby AlphaMagnum » 20 Mar 2013, 19:57

Thanks for the heads up. After trying to fiddle with the Ravnica duals, somehow I've encountered the opposite problem now. The lands I've tried to put into my deck don't show up in the deck manager anymore! This applies to any nonbasic land I've attempted to implement, and I'm not sure as to what's going on here. I've tried working with two different decks, and while the fetches show up fine in one of them, they don't appear at all in the other one.

Here are the fetches in question:
Windswept Heath | Open
Code: Select all
<CARD_V2>
   <FILENAME text="WINDSWEPT_HEATH_7777723" />
   <CARDNAME text="WINDSWEPT_HEATH" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Windswept Heath]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Forêt pluviale embrumée]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Bosque tropical brumoso]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nebliger Regenwald]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Foresta Pluviale Nebbiosa]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霧深い雨林]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Misty Rainforest]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Туманная Сельва]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Floresta Tropical Nebulosa]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="7777723" />
   <ARTID value="WINDSWEPT_HEATH" />
   <ARTIST name="Shelly Wan" />
   <CASTING_COST cost="" />
   <TYPE metaname="Land" />
   <EXPANSION value="DPE" />
   <RARITY metaname="R" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, payez 1 point de vie, sacrifiez la Forêt pluviale embrumée : Cherchez dans votre bibliothèque une carte de forêt ou d'île et mettez-la sur le champ de bataille. Mélangez ensuite votre bibliothèque.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, pagar 1 vida, sacrificar el Bosque tropical brumoso: Busca en tu biblioteca una carta de bosque o isla y ponla en el campo de batalla. Luego baraja tu biblioteca.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, bezahle 1 Lebenspunkt, opfere den Nebligen Regenwald: Durchsuche deine Bibliothek nach einem Wald oder einer Insel und bringe die Karte ins Spiel. Mische danach deine Bibliothek.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Paga 1 punto vita, Sacrifica la Foresta Pluviale Nebbiosa: Passa in rassegna il tuo grimorio per una carta Foresta o Isola e mettila sul campo di battaglia. Poi rimescola il tuo grimorio.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, ライフを1点支払う, 霧深い雨林を生け贄に捧げる:あなたのライブラリーから森カードか島カードを1枚探し、それを戦場に出す。 その後あなたのライブラリーを切り直す。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, заплатите 1 жизнь, пожертвуйте Туманную Сельву: найдите в вашей библиотеке карту Леса или Острова и положите ее на поле битвы. Затем перетасуйте вашу библиотеку.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, Pague 1 ponto de vida, Sacrifique Floresta Tropical Nebulosa: Procure um card de Floresta ou Ilha em seu grimório e coloque-o no campo de batalha. Depois, embaralhe seu grimório.]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="life" points="1" />
      <COST type="SacrificeSelf" />
      <RESOLUTION_TIME_ACTION>
         local filter = Object():GetFilter()
         EffectController():MarkSearchedLibrary()
         filter:Clear()
         filter:NotTargetted()
         filter:AddSubType( LAND_TYPE_FOREST )
         filter:AddSubType( LAND_TYPE_PLAINS )
         filter:AddExtra( FILTER_EXTRA_ANY_SUB_TYPE )
         filter:May()
         filter:SetZone( ZONE_LIBRARY )
         filter:SetPlayer( EffectController() )
         EffectController():ChooseTarget( NO_VALIDATION, "CARD_QUERY_CHOOSE_LAND_TO_PUT_ONTO_BATTLEFIELD", EffectDC():Make_Targets(0) )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
         if target ~= nil then
            target:PutIntoPlay( EffectController() )
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         EffectController():ShuffleLibrary()
      </RESOLUTION_TIME_ACTION>
   </ACTIVATED_ABILITY>
</CARD_V2>
Wooded Foothills | Open
Code: Select all
<CARD_V2>
   <FILENAME text="WOODED_FOOTHILLS_7777722" />
   <CARDNAME text="WOODED_FOOTHILLS" />
   <TITLE>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Wooded Foothills]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Forêt pluviale embrumée]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Bosque tropical brumoso]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nebliger Regenwald]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Foresta Pluviale Nebbiosa]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霧深い雨林]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Misty Rainforest]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Туманная Сельва]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Floresta Tropical Nebulosa]]></LOCALISED_TEXT>
   </TITLE>
   <MULTIVERSEID value="7777722" />
   <ARTID value="WOODED_FOOTHILLS" />
   <ARTIST name="Shelly Wan" />
   <CASTING_COST cost="" />
   <TYPE metaname="Land" />
   <EXPANSION value="DPE" />
   <RARITY metaname="R" />
   <ACTIVATED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}, payez 1 point de vie, sacrifiez la Forêt pluviale embrumée : Cherchez dans votre bibliothèque une carte de forêt ou d'île et mettez-la sur le champ de bataille. Mélangez ensuite votre bibliothèque.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}, pagar 1 vida, sacrificar el Bosque tropical brumoso: Busca en tu biblioteca una carta de bosque o isla y ponla en el campo de batalla. Luego baraja tu biblioteca.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}, bezahle 1 Lebenspunkt, opfere den Nebligen Regenwald: Durchsuche deine Bibliothek nach einem Wald oder einer Insel und bringe die Karte ins Spiel. Mische danach deine Bibliothek.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}, Paga 1 punto vita, Sacrifica la Foresta Pluviale Nebbiosa: Passa in rassegna il tuo grimorio per una carta Foresta o Isola e mettila sul campo di battaglia. Poi rimescola il tuo grimorio.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}, ライフを1点支払う, 霧深い雨林を生け贄に捧げる:あなたのライブラリーから森カードか島カードを1枚探し、それを戦場に出す。 その後あなたのライブラリーを切り直す。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}, заплатите 1 жизнь, пожертвуйте Туманную Сельву: найдите в вашей библиотеке карту Леса или Острова и положите ее на поле битвы. Затем перетасуйте вашу библиотеку.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}, Pague 1 ponto de vida, Sacrifique Floresta Tropical Nebulosa: Procure um card de Floresta ou Ilha em seu grimório e coloque-o no campo de batalha. Depois, embaralhe seu grimório.]]></LOCALISED_TEXT>
      <COST type="TapSelf" />
      <COST type="life" points="1" />
      <COST type="SacrificeSelf" />
      <RESOLUTION_TIME_ACTION>
         local filter = Object():GetFilter()
         EffectController():MarkSearchedLibrary()
         filter:Clear()
         filter:NotTargetted()
         filter:AddSubType( LAND_TYPE_MOUNTAIN )
         filter:AddSubType( LAND_TYPE_FOREST )
         filter:AddExtra( FILTER_EXTRA_ANY_SUB_TYPE )
         filter:May()
         filter:SetZone( ZONE_LIBRARY )
         filter:SetPlayer( EffectController() )
         EffectController():ChooseTarget( NO_VALIDATION, "CARD_QUERY_CHOOSE_LAND_TO_PUT_ONTO_BATTLEFIELD", EffectDC():Make_Targets(0) )
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
         if target ~= nil then
            target:PutIntoPlay( EffectController() )
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         EffectController():ShuffleLibrary()
      </RESOLUTION_TIME_ACTION>
   </ACTIVATED_ABILITY>
</CARD_V2>
Here are the decklists and unlock lists, in case those become relevant:
Deck 1; Fetches work | Open
Code: Select all
<DECK personality="D12AOD.XML" deck_box_image="D12AOD" deck_box_image_locked="locked" content_pack="0" uid="795" preview_card="angelicdes" is_black="true" is_green="true" always_available="true">
  <DECKSTATISTICS Size="6" Speed="8" Flex="4" Syn="8" />
  <LandConfig numSpellsThatCountAsLand="8" minSwamp="5" minForest="5" />
  <CARD name="BIRDS_OF_PARADISE_221896" deckOrderId="0" />
  <CARD name="FARHAVEN_ELF_888153289" deckOrderId="1" />
  <CARD name="OVERGROWN_BATTLEMENT_38193610" deckOrderId="2" />
  <CARD name="ORACLE_OF_MUL_DAYA_277371" deckOrderId="3" />
  <CARD name="ELVISH_VISIONARY_276908" deckOrderId="4" />
  <CARD name="ELVISH_VISIONARY_276908" deckOrderId="5" />
  <CARD name="GARRUKS_COMPANION_288705" deckOrderId="6" />
  <CARD name="GARRUKS_COMPANION_288705" deckOrderId="7" />
  <CARD name="AMBASSADOR_OAK_280046" deckOrderId="8" />
  <CARD name="AMBASSADOR_OAK_280046" deckOrderId="9" />
  <CARD name="WARPATH_GHOUL_278448" deckOrderId="10" />
  <CARD name="WARPATH_GHOUL_278448" deckOrderId="11" />
  <CARD name="BLOODHUNTER_BAT_301073" deckOrderId="12" />
  <CARD name="BLOODHUNTER_BAT_301073" deckOrderId="13" />
  <CARD name="GARRUKS_PACKLEADER_276920" deckOrderId="14" />
  <CARD name="GARRUKS_PACKLEADER_276920" deckOrderId="15" />
  <CARD name="VEILBORN_GHOUL_301124" deckOrderId="16" />
  <CARD name="VEILBORN_GHOUL_301124" deckOrderId="17" />
   <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="18" />
  <CARD name="OB_NIXILIS_THE_FALLEN_888192219" deckOrderId="19" />
  <CARD name="SENTINEL_SPIDER_301117" deckOrderId="20" />
  <CARD name="SENTINEL_SPIDER_301117" deckOrderId="21" />
  <CARD name="CULTIVATE_276891" deckOrderId="22" />
  <CARD name="OVERRUN_276960" deckOrderId="23" />
  <CARD name="GENESIS_WAVE_280250" deckOrderId="24" />
  <CARD name="PREY_UPON_277048" deckOrderId="25" />
  <CARD name="PREY_UPON_277048" deckOrderId="26" />
  <CARD name="PREY_UPON_277048" deckOrderId="27" />
  <CARD name="KHALNI_HEART_EXPEDITION_186320" deckOrderId="28" />
  <CARD name="BLANCHWOOD_ARMOR_280068" deckOrderId="29" />
  <CARD name="EMERALD_MEDALLION_281272" deckOrderId="30" />
  <CARD name="EMERALD_MEDALLION_281272" deckOrderId="31" />
  <CARD name="RING_OF_KALONIA_301109" deckOrderId="32" />
  <CARD name="RING_OF_KALONIA_301109" deckOrderId="33" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="34" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="35" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="36" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="37" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="38" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="39" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="40" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="41" />
</DECK>
Deck 1 Unlocks | Open
Code: Select all
<UNLOCKS uid="7952" deck_uid="795" content_pack="0" game_mode="0">
  <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="42" unlockOrderId="0" quantity="1" />
  <CARD name="BIRDS_OF_PARADISE_221896" deckOrderId="43" unlockOrderId="1" quantity="1" />
  <CARD name="ACIDIC_SLIME_277100" deckOrderId="44" unlockOrderId="2" quantity="1" />
  <CARD name="OVERGROWN_BATTLEMENT_38193610" deckOrderId="45" unlockOrderId="3" quantity="1" />
  <CARD name="GENESIS_WAVE_280250" deckOrderId="46" unlockOrderId="4" quantity="1" />
  <CARD name="KHALNI_HEART_EXPEDITION_186320" deckOrderId="47" unlockOrderId="5" quantity="1" />
  <CARD name="HARMONIZE_38122362" deckOrderId="48" unlockOrderId="6" quantity="1" />
  <CARD name="ORACLE_OF_MUL_DAYA_277371" deckOrderId="49" unlockOrderId="7" quantity="1" />
  <CARD name="OB_NIXILIS_THE_FALLEN_888192219" deckOrderId="50" unlockOrderId="8" quantity="1" />
  <CARD name="FARHAVEN_ELF_888153289" deckOrderId="51" unlockOrderId="9" quantity="1" />
  <CARD name="ACIDIC_SLIME_277100" deckOrderId="52" unlockOrderId="10" quantity="1" />
  <CARD name="KHALNI_HEART_EXPEDITION_186320" deckOrderId="53" unlockOrderId="11" quantity="1" />
  <CARD name="RAMPAGING_BALOTHS_276854" deckOrderId="54" unlockOrderId="12" quantity="1" />
  <CARD name="OVERGROWN_BATTLEMENT_38193610" deckOrderId="55" unlockOrderId="13" quantity="1" />
  <CARD name="HARMONIZE_38122362" deckOrderId="56" unlockOrderId="14" quantity="1" />
  <CARD name="CULTIVATE_276891" deckOrderId="57" unlockOrderId="15" quantity="1" />
  <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="58" unlockOrderId="16" quantity="1" />
  <CARD name="BIRDS_OF_PARADISE_221896" deckOrderId="59" unlockOrderId="17" quantity="1" />
  <CARD name="ORACLE_OF_MUL_DAYA_277371" deckOrderId="60" unlockOrderId="18" quantity="1" />
  <CARD name="AVENGER_OF_ZENDIKAR_277352" deckOrderId="61" unlockOrderId="19" quantity="1" />
  <CARD name="KHALNI_HEART_EXPEDITION_186320" deckOrderId="62" unlockOrderId="20" quantity="1" />
  <CARD name="OB_NIXILIS_THE_FALLEN_888192219" deckOrderId="63" unlockOrderId="21" quantity="1" />
  <CARD name="OVERGROWN_BATTLEMENT_38193610" deckOrderId="64" unlockOrderId="22" quantity="1" />
  <CARD name="BIRDS_OF_PARADISE_221896" deckOrderId="65" unlockOrderId="23" quantity="1" />
  <CARD name="GENESIS_WAVE_280250" deckOrderId="66" unlockOrderId="24" quantity="1" />
</UNLOCKS>
Deck 2; Fetches don't appear | Open
Code: Select all
<DECK personality="D12KIORA.XML" deck_box_image="D12KIORA" deck_box_image_locked="locked" content_pack="0" uid="884" preview_card="simic" is_blue="true" is_green="true" is_red="true" is_white="true" always_available="true">
  <DECKSTATISTICS Size="4" Speed="7" Flex="6" Syn="8" />
  <LandConfig numSpellsThatCountAsLand="8" minForest="1" minMountain="1" minPlains="1" minIsland="1"/>
  <CARD name="COILING_ORACLE_88897106" deckOrderId="0" />
  <CARD name="COILING_ORACLE_88897106" deckOrderId="1" />
  <CARD name="COILING_ORACLE_88897106" deckOrderId="2" />
  <CARD name="COILING_ORACLE_88897106" deckOrderId="3" />
  <CARD name="AKROMA_ANGEL_OF_WRATH_888193871" deckOrderId="4" />
  <CARD name="AKROMA_ANGEL_OF_WRATH_888193871" deckOrderId="5" />
  <CARD name="EXPLORE_888201578" deckOrderId="6" />
  <CARD name="EXPLORE_888201578" deckOrderId="7" />
  <CARD name="CULTIVATE_276891" deckOrderId="8" />
  <CARD name="CULTIVATE_276891" deckOrderId="9" />
  <CARD name="CULTIVATE_276891" deckOrderId="10" />
  <CARD name="CULTIVATE_276891" deckOrderId="11" />
  <CARD name="ONDU_GIANT_888194929" deckOrderId="12" />
  <CARD name="ONDU_GIANT_888194929" deckOrderId="13" />
  <CARD name="POLYMORPH_88815445" deckOrderId="14" />
  <CARD name="POLYMORPH_88815445" deckOrderId="15" />
  <CARD name="ACT_OF_TREASON_277101" deckOrderId="16" />
  <CARD name="ACT_OF_TREASON_277101" deckOrderId="17" />
  <CARD name="AETHER_MUTATION_88828669" deckOrderId="18" />
  <CARD name="SIMIC_SKY_SWALLOWER_888111204" deckOrderId="19" />
  <CARD name="SIMIC_SKY_SWALLOWER_888111204" deckOrderId="20" />
  <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="21" />
  <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="22" />
  <CARD name="YAVIMAYAS_EMBRACE_88819132" deckOrderId="23" />
  <CARD name="YAVIMAYAS_EMBRACE_88819132" deckOrderId="24" />
  <CARD name="ULAMOG_THE_INFINITE_GYRE_888261321" deckOrderId="25" />
  <CARD name="KOZILEK_BUTCHER_OF_TRUTH_888193632" deckOrderId="26" />
  <CARD name="LORTHOS_THE_TIDEMAKER_888191369" deckOrderId="27" />
  <CARD name="INKWELL_LEVIATHAN_888154081" deckOrderId="28" />
  <CARD name="RITE_OF_REPLICATION_276971" deckOrderId="29" />
  <CARD name="RITE_OF_REPLICATION_276971" deckOrderId="30" />
  <CARD name="MOLD_SHAMBLER_888183414" deckOrderId="31" />
  <CARD name="ELVISH_PIPER_888191317" deckOrderId="32" />
  <CARD name="MASS_POLYMORPH_888204977" deckOrderId="33" />
  <CARD name="MASS_POLYMORPH_888204977" deckOrderId="34" />
  <CARD name="SKYSHROUD_CLAIM_88822891" deckOrderId="35" />
  <CARD name="SKYSHROUD_CLAIM_88822891" deckOrderId="36" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="37" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="38" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="39" />
  <CARD name="WOODED_FOOTHILLS_7777722" deckOrderId="40" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="41" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="42" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="43" />
  <CARD name="WINDSWEPT_HEATH_7777723" deckOrderId="44" />
</DECK>
Deck 2 Unlocks | Open
Code: Select all
<UNLOCKS uid="8842" deck_uid="884" content_pack="0" game_mode="0">
  <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="45" unlockOrderId="0" quantity="1" />
  <CARD name="PRIMEVAL_TITAN_276965" deckOrderId="46" unlockOrderId="1" quantity="1" />
  <CARD name="ORACLE_OF_MUL_DAYA_277371" deckOrderId="47" unlockOrderId="2" quantity="1" />
  <CARD name="ORACLE_OF_MUL_DAYA_277371" deckOrderId="48" unlockOrderId="3" quantity="1" />
  <CARD name="POLYMORPH_88815445" deckOrderId="49" unlockOrderId="4" quantity="1" />
  <CARD name="COMPULSIVE_RESEARCH_281261" deckOrderId="50" unlockOrderId="5" quantity="1" />
  <CARD name="COMPULSIVE_RESEARCH_281261" deckOrderId="51" unlockOrderId="6" quantity="1" />
  <CARD name="RITE_OF_REPLICATION_276971" deckOrderId="52" unlockOrderId="7" quantity="1" />
  <CARD name="RITE_OF_REPLICATION_276971" deckOrderId="53" unlockOrderId="8" quantity="1" />
  <CARD name="NATURAL_ORDER_277350" deckOrderId="54" unlockOrderId="9" quantity="1" />
  <CARD name="NATURAL_ORDER_277350" deckOrderId="55" unlockOrderId="10" quantity="1" />
  <CARD name="INTUITION_8884707" deckOrderId="56" unlockOrderId="11" quantity="1" />
  <CARD name="CONTROL_MAGIC_289188" deckOrderId="57" unlockOrderId="12" quantity="1" />
  <CARD name="CONTROL_MAGIC_289188" deckOrderId="58" unlockOrderId="13" quantity="1" />
  <CARD name="BODY_DOUBLE_278442" deckOrderId="59" unlockOrderId="14" quantity="1" />
</UNLOCKS>
The land pools are identical (and match Wizards' version) so I didn't bother posting those. Can any of you identify what's going wrong here?
AlphaMagnum
 
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