A project to discuss: a DotP-compatible Commander

I just had an idea: since Wizards doesn't want to insert a Commander mode in DotP games, why don't we create our own Commander mode?
The main idea I had was to invent a card that transforms a deck into a Commander deck when the deck contains that card: it should automatically go to the battlefield when the match starts, and manage the Commander rules as well as possible.
That said, how should that card be? This is something I'd like to discuss.
The least invasive way would be to make it an invisible card, but I'm afraid that it would make everything more complicated and less user-friendly: a non-invisible card could have clickable abilities that would be valuable for our purposes. But a non-invisible card must have a type: which one? A land, an artifact, or an enchantment? Personally I would vote for land... it could be called "Commander Tower" or something similar. It would have protection from everything (which would make shroud redundant), indestructibility, and maybe an override trigger that basically means "if this card would leave the battlefield, instead it doesn't". The rest can be decided later: for now, I just want to see the reaction to the idea.
I know that this is pushing really far, since it would be a totally invented card... but the whole Commander rules are community-made, so why not?
Here are the official Commander rules, for reference:
http://mtgcommander.net/rules.php
P.S.: I have yet to test what happens if I make a card go to ZONE_COMMAND_GENERAL (which is defined in the LOL files).
EDIT: When I wrote this, I was forgetting that there's no function to move a card to ZONE_COMMAND_GENERAL, so that can't even be tested.
The main idea I had was to invent a card that transforms a deck into a Commander deck when the deck contains that card: it should automatically go to the battlefield when the match starts, and manage the Commander rules as well as possible.
That said, how should that card be? This is something I'd like to discuss.
The least invasive way would be to make it an invisible card, but I'm afraid that it would make everything more complicated and less user-friendly: a non-invisible card could have clickable abilities that would be valuable for our purposes. But a non-invisible card must have a type: which one? A land, an artifact, or an enchantment? Personally I would vote for land... it could be called "Commander Tower" or something similar. It would have protection from everything (which would make shroud redundant), indestructibility, and maybe an override trigger that basically means "if this card would leave the battlefield, instead it doesn't". The rest can be decided later: for now, I just want to see the reaction to the idea.
I know that this is pushing really far, since it would be a totally invented card... but the whole Commander rules are community-made, so why not?

Here are the official Commander rules, for reference:
http://mtgcommander.net/rules.php
P.S.: I have yet to test what happens if I make a card go to ZONE_COMMAND_GENERAL (which is defined in the LOL files).
EDIT: When I wrote this, I was forgetting that there's no function to move a card to ZONE_COMMAND_GENERAL, so that can't even be tested.