Crucible of Worlds
Posted: 26 Mar 2013, 11:56
Hi People.
I'm trying to code Crucible of Worlds and it seems rather obvious to start from Future Sight code, but I cant' figure out which characteristic would permit to play lands from the graveyard.... Of course I've tried PLAY_LAND_FROM_GRAVEYARD and a couple of others syntaxes but without success.
There's also something like Sporoloth Ancient which grants an ability to filtered cards, but I find this kind of solution particularly heavy and inelegant.
Would someone have an idea ?
Many thanks in advance,
G.
I'm trying to code Crucible of Worlds and it seems rather obvious to start from Future Sight code, but I cant' figure out which characteristic would permit to play lands from the graveyard.... Of course I've tried PLAY_LAND_FROM_GRAVEYARD and a couple of others syntaxes but without success.
- Code: Select all
<CONTINUOUS_ACTION layer="8">
local player = Object():GetController()
if player ~= nil then
local top = player:Library_GetNth(0)
if top ~= nil then
player:GetCurrentCharacteristics():Bool_Set( PLAYER_CHARACTERISTIC_PLAY_WITH_TOP_CARD_OF_LIBRARY_REVEALED, 1 )
end
end
</CONTINUOUS_ACTION>
There's also something like Sporoloth Ancient which grants an ability to filtered cards, but I find this kind of solution particularly heavy and inelegant.
Would someone have an idea ?
Many thanks in advance,
G.