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UPDATED mini pack "I'll Be Back... " - Kaldra
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UPDATED mini pack "I'll Be Back... " - Kaldra
by nabeshin » 27 Jun 2011, 21:05
there is a small dlc pack with four cards.
it is enough to bring him back ?..
(Can simply use these cards in your packs)
Updated 16/08/12
it is enough to bring him back ?..
(Can simply use these cards in your packs)
Updated 16/08/12
- Attachments
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kaldra-set.rar
- (470.54 KiB) Downloaded 874 times
Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by skullblakka » 09 Oct 2012, 20:56
i'm trying to use your cards but where must i put the PERMANENT_EXPANSION_PACK_EX8 and EX8_CARD_TEXT xml?
apology my so bad english speaking 

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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by RiiakShiNal » 09 Oct 2012, 22:27
Note that this seems to be setup for DotP 2010 and will not work for DotP 2012 or DotP 2013.skullblakka wrote:i'm trying to use your cards but where must i put the PERMANENT_EXPANSION_PACK_EX8 and EX8_CARD_TEXT xml?
EX8_CARD_TEXT.XML goes in the TEXT_DUELTIME directory
PERMANENT_EXPANSION_PACK_EX8.XML goes in the TEXT_PERMANENT directory (or in a TEXT_RESIDENT directory if putting it somewhere besides the core).
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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by skullblakka » 10 Oct 2012, 14:54
hmm, i think i had surched everywhere on forum and i did not find this set for DOTP2013 but the sword
have i missed something?
have someone have already code it?
have i missed something?
have someone have already code it?
apology my so bad english speaking 

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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by BlindWillow » 10 Oct 2012, 23:50
I've coded the sword, which may be what you're referring to. I know thefiremind coded the whole set for 2012. I can convert the rest of the set for 2013, if you need it.skullblakka wrote:hmm, i think i had surched everywhere on forum and i did not find this set for DOTP2013 but the sword
have i missed something?
have someone have already code it?
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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by skullblakka » 11 Oct 2012, 20:41
yes i got your sword, just helm and shield are missing
if you can take some time for them i'll realy appreciate it (i'm actualy trying to learn how to do but i haven't any knowledge in coding for moment)
if you can take some time for them i'll realy appreciate it (i'm actualy trying to learn how to do but i haven't any knowledge in coding for moment)
apology my so bad english speaking 

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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by BlindWillow » 12 Oct 2012, 14:53
Here's the full Kaldra set for 2013 (the ids for everything but the sword I already created have a 999- prefix; adjust as desired). Went about things a little differently than thefiremind did for 2012, since nabeshin's storage functions aren't available for 2013. All cards tested and working fine, though. I haven't tested how the AI would use Helm's ability (should be available to the AI only if it doesn't already control a Kaldra token). Let me know if it does weird things with it.
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kaldra_items.zip
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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by thefiremind » 12 Oct 2012, 15:08
You could actually use nabeshin's storage functions if they were strictly necessary for something: they are just plain LUA code so they should work in any version... but DotP2013 can make data chests inside data chests, so we have all the versatility we need in most cases.BlindWillow wrote:Went about things a little differently than thefiremind did for 2012, since nabeshin's storage functions aren't available for 2013.
I also had lots of concerns about scenarios which actually can't happen with the limited things we can do on DotP, when I coded the Kaldra set for DotP2012 (Mirror Gallery is out of question, for example).
I didn't test your implementation but I looked at the code and seems fine to me.

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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by BlindWillow » 12 Oct 2012, 15:37
The only thing that has me slightly worried is what will happen to Helm's first two static abilities if a second Shield/Sword is played. I guess I'm trusting the game to handle state based effects correctly and not check for the static ability until after the duplicate legends go to the graveyard.thefiremind wrote:I didn't test your implementation but I looked at the code and seems fine to me.
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Re: UPDATED mini pack "I'll Be Back... " - Kaldra
by skullblakka » 12 Oct 2012, 17:20
thx a lot mate!
i promess ill will learn to code them when ill sucess to end a full deck
(i'm close to)
i promess ill will learn to code them when ill sucess to end a full deck

apology my so bad english speaking 

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