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Card Creation Request Thread
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Re: Card Creation Request Thread
by RiiakShiNal » 08 Jun 2013, 15:10
Well, there are a few problems:
Try this (I've also simplified the Trigger as MyUpkeep() which is defined in the core in EXTRACTINFO.LOL):
- You have filter:SetPlayer( EffectController() ), but you don't want to limit it to only looking at cards controlled by the person who cast the aura. That line should be removed.
- You are missing an "end"
- You use "source" which is something you have not defined. Use Object():GetParent() instead or define "source" as Object():GetParent().
Try this (I've also simplified the Trigger as MyUpkeep() which is defined in the core in EXTRACTINFO.LOL):
- Code: Select all
<TRIGGERED_ABILITY>
<!-- Snipped Localized Text -->
<TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
return MyUpkeep()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local source = Object():GetParent()
local filter = Object():GetFilter()
filter:Clear()
filter:NotTargetted()
filter:AddCardType( CARD_TYPE_ENCHANTMENT )
filter:AddSubType( ENCHANTMENT_TYPE_AURA )
filter:SetParent( source )
filter:SetZone( ZONE_IN_PLAY )
local total = filter:EvaluateObjects()
if total > 0 then
for i=0,total-1 do
local card = filter:GetNthEvaluatedObject(i)
if card ~= nil then
card:ReturnToOwnersHand()
end
end
end
source:ReturnToOwnersHand()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
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Re: Card Creation Request Thread
by gorem2k » 08 Jun 2013, 15:45
just made Chalice of the Void, I'm not a pro programmer but this should work.Vasht wrote:Second TryVasht wrote:Hi,
i would like to request The Tabernacle at Pendrell Vale, Chalice of the Void and Tyrant of Discord. Thx
- XML Code | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="CHALICE_OF_THE_VOID_370411" />
<CARDNAME text="CHALICE_OF_THE_VOID" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Chalice of the Void]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="370411" />
<ARTID value="A370411" />
<ARTIST name="Mark Zug" />
<CASTING_COST cost="{X}{X}" />
<TYPE metaname="Artifact" />
<EXPANSION value="MMA" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY internal="1" pre_trigger="1" filter_zone="ZONE_IN_PLAY" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Calice del Nulla entra nel campo di battaglia con X segnalini carica.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Chalice of the Void enters the battlefield with X charge counters on it.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
if MTG():ObjectDataChest_NoJIT() ~= nil then
local x = MTG():ObjectDataChest():Get_Int( COMPARTMENT_ID_X )
Object():AddCounters( MTG():ChargeCounters(), x )
MTG():ObjectDataChest():Set_Int( COMPARTMENT_ID_X, 0 )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un giocatore lancia una magia con costo di mana convertito pari al numero di segnalini carica presenti sul Calice del Nulla, neutralizza quella magia.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.]]></LOCALISED_TEXT>
<TRIGGER value="SPELL_PLAYED" />
<TARGET_DEFINITION id="0">
local nc = Object():CountCounters( MTG():ChargeCounters() )
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_STACK )
filter:SetStackObjectType( STACK_OBJECT_CARD )
filter:SetConvertedCostValue( nc )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
<RESOLUTION_TIME_ACTION>
TriggerObject():CounterSpell()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
</CARD_V2>
Re: Card Creation Request Thread
by thefiremind » 08 Jun 2013, 16:32
You are almost there with Chalice of the Void, but you don't need to target anything, so no TARGET blocks. Change
cost, so you'll see just one
. This is only a visual bug, but it could confuse players who don't know the card.
- Code: Select all
<TRIGGER value="SPELL_PLAYED" />
<TARGET_DEFINITION id="0">
local nc = Object():CountCounters( MTG():ChargeCounters() )
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_STACK )
filter:SetStackObjectType( STACK_OBJECT_CARD )
filter:SetConvertedCostValue( nc )
</TARGET_DEFINITION>
<TARGET_DETERMINATION>
return AtLeastOneTargetFromDefinition(0)
</TARGET_DETERMINATION>
- Code: Select all
<TRIGGER value="SPELL_PLAYED">
local nc = Object():CountCounters( MTG():ChargeCounters() )
return TriggerObject():GetConvertedManaCost() == nc
</TRIGGER>


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Re: Card Creation Request Thread
by becauseafrica » 08 Jun 2013, 17:52
sorry, but I still cannot see it. it puts plains insted. I asume that I dont have this card in core...sumomole wrote:It's official card, you know? You don't need to find it, only need to add PARALLEL_LIVES_277047 to your deck list.becauseafrica wrote:I have found Farseek, but Parallel Lives I don't have... could you add it to message? tnx
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Re: Card Creation Request Thread
by East Bay » 08 Jun 2013, 18:06
Its the same as from the vault relics.gorem2k wrote:Perfect.thefiremind wrote:Here's my attempt at the customized AEther Vial requested by gorem2k. Let me know if it works as expected.
Modern Masters reprint art..

Re: Card Creation Request Thread
by BloodReyvyn » 08 Jun 2013, 22:24
It is part of the default game. If you have the game, you have this card because it is in thebecauseafrica wrote:sorry, but I still cannot see it. it puts plains insted. I asume that I dont have this card in core...


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Re: Card Creation Request Thread
by nivmizzet1 » 09 Jun 2013, 01:58
It works. Thank you!RiiakShiNal wrote:Well, there are a few problems:
- You have filter:SetPlayer( EffectController() ), but you don't want to limit it to only looking at cards controlled by the person who cast the aura. That line should be removed.
- You are missing an "end"
- You use "source" which is something you have not defined. Use Object():GetParent() instead or define "source" as Object():GetParent().
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Re: Card Creation Request Thread
by becauseafrica » 09 Jun 2013, 03:30
I have more than 100 decks, but DECK_0076_ST.wad I dont have=(BloodReyvyn wrote:It is part of the default game. If you have the game, you have this card because it is in thebecauseafrica wrote:sorry, but I still cannot see it. it puts plains insted. I asume that I dont have this card in core...![]()
token deck and embedded in the game. Look in the .wad file "DECK_0076_ST.wad"
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Re: Card Creation Request Thread
by BloodReyvyn » 09 Jun 2013, 03:33
Here's the code from the card Parallel Lives:becauseafrica wrote:I have more than 100 decks, but DECK_0076_ST.wad I dont have=(BloodReyvyn wrote:It is part of the default game. If you have the game, you have this card because it is in thebecauseafrica wrote:sorry, but I still cannot see it. it puts plains insted. I asume that I dont have this card in core...![]()
token deck and embedded in the game. Look in the .wad file "DECK_0076_ST.wad"
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="PARALLEL_LIVES_277047" />
<CARDNAME text="PARALLEL_LIVES" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Parallel Lives]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vies parallèles]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vidas paralelas]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Parallel-Leben]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Vite Parallele]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[似通った生命]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[평행생명]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Параллельные Жизни]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vidas Paralelas]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="277047" />
<ARTID value="139298" />
<ARTIST name="Steve Prescott" />
<CASTING_COST cost="{3}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“There will come a time when the only prey left will be each other.”
—Ulrich of Krallenhorde Pack]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Le temps viendra où la seule proie restante sera l’un de nous. »
—Ulrich de la meute Krallenhorde]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Llegará un tiempo en que la única presa seremos nosotros mismos.”
—Ulrich de la jauría Krallenhorde]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Es werden Zeiten kommen, wo wir uns gegenseitig als Beute sehen werden, weil es keine andere mehr gibt.“
—Ulrich vom Krallenhordenrudel]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Verrà un tempo in cui le uniche prede rimaste saremo gli uni per gli altri.”
—Ulrich del Branco Krallenhorde]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「いずれ、残った餌食が互いのみという時が来るだろう。」
—爪の群れのウルリッチ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“서로가 유일하게 남은 사냥감일 때가 올 것일세.”
—크랄렌호드 포효떼의 울리히]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[«Наступит время, когда мы останемся друг для друга единственной добычей».
— Ульрих из Кралленордской Стаи]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Chagará um momento em que nós seremos as únicas presas restantes.”
— Ulrich da Alcateia Krallenhorde]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY internal="1" pre_trigger="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si un effet devait mettre sur le champ de bataille au moins un jeton sous votre contrôle, il met sur le champ de bataille deux fois ce nombre de jetons à la place.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si un efecto fuera a poner una o más fichas en el campo de batalla bajo tu control, en vez de eso, pone en el campo de batalla el doble de esas fichas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Falls ein Effekt einen oder mehrere Spielsteine unter deiner Kontrolle ins Spiel bringen würde, bringt er stattdessen doppelt so viele Spielsteine ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se un effetto sta per mettere sul campo di battaglia una o più pedine sotto il tuo controllo, mette invece sul campo di battaglia il doppio di quelle pedine.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いずれかの効果により1個以上のトークンがあなたのコントロール下で戦場に出る場合、代わりにそれはその2倍の数のトークンを戦場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[어떤 효과가 한 개 이상의 토큰을 당신의 조종하에 전장에 놓으려 한다면, 그 대신에 그 효과는 그 숫자의 두 배만큼의 토큰을 전장에 놓는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Если эффект должен положить одну или более фишек на поле битвы под вашим контролем, вместо этого он кладет на поле битвы в два раза больше таких фишек.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Se um efeito for colocar uma ou mais fichas no campo de batalha sob o seu controle, em vez disso, ele coloca no campo de batalha o dobro daquela quantidade de fichas.]]></LOCALISED_TEXT>
<TRIGGER value="PLAYER_PUT_TOKENS_INTO_PLAY" simple_qualifier="controller" />
<RESOLUTION_TIME_ACTION>
SetAmount( GetAmount() * 2 )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<AI_BASE_SCORE score="1200" zone="ZONE_IN_PLAY" />
</CARD_V2>
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Re: Card Creation Request Thread
by sumomole » 09 Jun 2013, 04:42
If you don't have DECK_0076_ST.wad, that means you are using an old version, you need not just a card, but need to update your game from here.becauseafrica wrote:I have more than 100 decks, but DECK_0076_ST.wad I dont have=(BloodReyvyn wrote:It is part of the default game. If you have the game, you have this card because it is in thebecauseafrica wrote:sorry, but I still cannot see it. it puts plains insted. I asume that I dont have this card in core...![]()
token deck and embedded in the game. Look in the .wad file "DECK_0076_ST.wad"

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Re: Card Creation Request Thread
by BloodReyvyn » 09 Jun 2013, 05:08
Ah thanks sumo, I thought all of the decks were included in the default game, even the DLC. It was cause for some ruckus when the DLC decks got spoiled shortly after release date if I remember right. Unless that was only the expansion pack and not including the deck packs.
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Re: Card Creation Request Thread
by thefiremind » 09 Jun 2013, 08:40
The Xbox versions always contain something more that just needs to be unlocked (can't remember the exact reason, I think it has something to do with a size limit for DLC), and DotP2013 had the RTR DLC decks for the player (no campaign or revenge decks, though), but the PC version didn't have anything more than the "vanilla" game.BloodReyvyn wrote:Ah thanks sumo, I thought all of the decks were included in the default game, even the DLC. It was cause for some ruckus when the DLC decks got spoiled shortly after release date if I remember right. Unless that was only the expansion pack and not including the deck packs.
That link only has the 3 deck packs, but not the RTR DLC. If you need that one, the only way I know is to search for the latest Theta version (v1.0dc120919). If you are running Skidrow or Theta, you'll benefit from the whole update (and if you were running Skidrow you won't need Rick's DLL anymore after that); if you are running the original Steam version, you can try to point the update to an empty folder, and if everything goes well, it should unpack exactly the WADs you are missing, which you can move to your game folder later.sumomole wrote:If you don't have DECK_0076_ST.wad, that means you are using an old version, you need not just a card, but need to update your game from here.
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Re: Card Creation Request Thread
by gorem2k » 09 Jun 2013, 15:09
I'd like to have Crackleburr please. it combos well with Izzet Staticaster 's and Goblin Test Pilot 's!
Re: Card Creation Request Thread
by thefiremind » 09 Jun 2013, 15:38
I hope it works, I made a lot of copy & paste which is the source of most of my errors.gorem2k wrote:I'd like to have Crackleburr please. it combos well with Izzet Staticaster 's and Goblin Test Pilot 's!

- Attachments
-
CRACKLEBURR_157420.zip
- Version 2
- (112.66 KiB) Downloaded 285 times
Last edited by thefiremind on 09 Jun 2013, 18:08, edited 1 time in total.
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Re: Card Creation Request Thread
by gorem2k » 09 Jun 2013, 16:14
Tried Crackleburr, not extensively but first ability didn't work as expected.
As soon as I choose the first red creature to tap, it returned to my hand instead. this is quite a complicated code with "for" loops and stuff...
EDIT: okay, don't know what happened but now it taps itself after tapping only 1 red creature. same for blue creatures, I think it's just a number in your code that needs to be increased, maybe 3's instead of 2's somewhere? testing again..
As soon as I choose the first red creature to tap, it returned to my hand instead. this is quite a complicated code with "for" loops and stuff...
EDIT: okay, don't know what happened but now it taps itself after tapping only 1 red creature. same for blue creatures, I think it's just a number in your code that needs to be increased, maybe 3's instead of 2's somewhere? testing again..
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