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Card Creation Request Thread
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Re: Card Creation Request Thread
by nekrose » 14 Jan 2014, 03:59
oh, well, for 2014, please :}RiiakShiNal wrote:The question becomes for which version of the game?nekrose wrote:is Riptide Shapeshifter possible to code ?
In DotP 2014, yes, it is possible to code Riptide Shapeshifter. It can be coded in a few ways ranging from auto-selecting the most likely type to be in your library to a more rules compliant version that would ask you to choose from more than 200 creature types (via several multiple choice prompts either by spelling the type or selecting from a list).
Re: Card Creation Request Thread
by NEMESiS » 21 Jan 2014, 03:09
Hello, I am looking for a couple of cards for Magic 2012 that I cannot seem to be able to make after several attempts.
Brainstorm
Diabolic Revelation
Firemind's Foresight
Izzet Charm
And Painful Quandary
Brainstorm
Diabolic Revelation
Firemind's Foresight
Izzet Charm
And Painful Quandary
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Re: Card Creation Request Thread
by Necropotence » 29 Jan 2014, 03:05
hello! someone has these decks: sneak and tell deck, dredge, and ad nauseam. for dopt2014 or dopt2013. from already thank you =)
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Re: Card Creation Request Thread
by Thibats » 16 Mar 2014, 20:45
Anyone know where i van download dragons maze and gatecrash cards ?
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Re: Card Creation Request Thread
by Luchian » 23 Mar 2014, 22:06
Hello,
I am trying to make a 2010 Nicol Bolas deck in 2014 and I can't find a Nicol Bolas card out there and really am drawing a blank how to code one. If someone could make one or help with some coding ideas that would be fantastic.
Thanks,
Luchian
I am trying to make a 2010 Nicol Bolas deck in 2014 and I can't find a Nicol Bolas card out there and really am drawing a blank how to code one. If someone could make one or help with some coding ideas that would be fantastic.
Thanks,
Luchian
Re: Card Creation Request Thread
by RiiakShiNal » 23 Mar 2014, 23:56
You can code it using mostly pre-existing abilities (with minor changes)Luchian wrote:Hello,
I am trying to make a 2010 Nicol Bolas deck in 2014 and I can't find a Nicol Bolas card out there and really am drawing a blank how to code one. If someone could make one or help with some coding ideas that would be fantastic.
Thanks,
Luchian
- Flying - Any number of flying creatures you can pull the ability from (Could pull it from Hypnotic Specter since you'll pull ability 3 from there).
- At the beginning of your upkeep, sacrifice unless you pay - You can pull this (with minor modifications change from granted ability to permanent ability and change mana cost from
to
) from Magus of the Tabernacle (Official Expansion, DATA_DECKS_E14.WAD).
- When deals damage to an opponent, that player discards hand - This can be pulled Hypnotic Specter (Official, DATA_DECKS_D14.WAD). Though you have to change DiscardRandomCard() to DiscardHand().
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
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Re: Card Creation Request Thread
by Luchian » 24 Mar 2014, 00:24
Thank you very much, I will give those suggestions a go!
Re: Card Creation Request Thread
by NEMESiS » 25 Mar 2014, 02:23
Can someone tell me what is wrong with my 2012 version of Augur of Bolas?
- Code: Select all
<TRIGGER value="COMES_INTO_PLAY" simple_qualifier="self" />
<RESOLUTION_TIME_ACTION>
local filter = Object():GetFilter()
filter:Clear()
filter:NotTargetted()
filter:SetPlayer( Object():GetPlayer() )
filter:SetZone( ZONE_LIBRARY )
filter:SetPortion( 3 )
filter:AddCardType( CARD_TYPE_SORCERY )
filter:AddCardType( CARD_TYPE_INSTANT )
ChooseTarget( "CARD_QUERY_CHOOSE_INSTANT_OR_SORCERY_TO_PUT_INTO_HAND" )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target_card = Object():GetTargetCard()
if target_card ~= nil then
for i=0,2 do
local card = Object():GetPlayer():Library_GetNth(0)
if card ~= nil then
if card == target_card then
card:PutInHand()
else
card:GuidedReveal( ZONE_LIBRARY, ZONE_HAND )
card:PutInLibrary(-1)
end
end
end
end
</RESOLUTION_TIME_ACTION>
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Re: Card Creation Request Thread
by thefiremind » 25 Mar 2014, 09:17
This is true for all DotP versions: if you use SetPortion(N) you get the first N cards that satisfy the filter condition, not just the first N cards of a library. This is easily (and very elegantly) fixed in DotP2014 by making a query chest and unselecting non-instant and non-sorcery cards in it. DotP2013 just ignores the problem of letting the player see all 3 cards, and fills the query chest with only instant and sorceries among the top 3 cards. In DotP2012 you can do the same as DotP2013 and be happy with it, or make 2 queries: the first lets you look at the top 3 cards but does nothing, no matter what you choose; the second is based on a query chest with only instant and sorceries among the top 3 cards, and actually does what it needs to do with your choice.NEMESiS wrote:Can someone tell me what is wrong with my 2012 version of Augur of Bolas?
Basically what its doing is it searches the entire library for the first 3 instant or sorcery cards rather then the top 3 cards over all.
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Re: Card Creation Request Thread
by silver1114 » 30 Mar 2014, 05:04
um any one got battle of wits made
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Re: Card Creation Request Thread
by thefiremind » 30 Mar 2014, 08:27
Since you can't have more than 100 cards in a DotP deck, you would never be able to trigger Battle of Wits, that's why nobody has ever coded it.silver1114 wrote:um any one got battle of wits made
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Re: Card Creation Request Thread
by silver1114 » 31 Mar 2014, 00:41
i totaly forgot about that.was 1/2 asleep when i asked
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Re: Card Creation Request Thread
by RiiakShiNal » 07 Apr 2014, 04:27
These can't be coded without changing almost every card out there. Theoretically, they could be made, but would require all cards to make use of an ObjectDC and check that for any colour/basic land/creature type changes. As such these are not feasible to create within the DotP engine. Even then to "change text" would require that an ability be created for each of the possible texts (for creature type that would mean more than 200 abilities for each applicable ability on a card).
Even a simple card like Shanodin Dryads would require at least 6 abilities to support Mind Bend. For a card like Blade Splicer to support Artificial Evolution would require Blade Splicer to have more than 400 abilities plus require the creation of more than 200 additional tokens (one for each creature type).
I can't necessarily speak for other modders, but I can guarantee that I'm not going to go through all that work for a single card.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Card Creation Request Thread
by nekrose » 07 Apr 2014, 18:44
Oh wow. well, thanks for explaining that, at least. I wasn't expecting anyone here to jump through all those hoops if the card simply isn't feasible for the DOTP engine. I was merely asking on the off chance that no one had the interest in making these cards yet , I had a feeling the change text functions would cause problems . Thank you again for your explanation :>RiiakShiNal wrote:These can't be coded without changing almost every card out there. Theoretically, they could be made, but would require all cards to make use of an ObjectDC and check that for any colour/basic land/creature type changes. As such these are not feasible to create within the DotP engine. Even then to "change text" would require that an ability be created for each of the possible texts (for creature type that would mean more than 200 abilities for each applicable ability on a card).
Even a simple card like Shanodin Dryads would require at least 6 abilities to support Mind Bend. For a card like Blade Splicer to support Artificial Evolution would require Blade Splicer to have more than 400 abilities plus require the creation of more than 200 additional tokens (one for each creature type).
I can't necessarily speak for other modders, but I can guarantee that I'm not going to go through all that work for a single card.
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