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Card Creation Request Thread
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Re: Card Creation Request Thread
by maginater5000 » 01 Aug 2012, 05:38
ok thx you all guys for your answers^^
i thought also that it will not work, but i wanted to know your opinion.
maybe it will work in dotp2014, if it will be released
i thought also that it will not work, but i wanted to know your opinion.
maybe it will work in dotp2014, if it will be released

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Re: Card Creation Request Thread
by Deus Leonis » 10 Aug 2012, 20:39
too bad about Tolarian Academy being too complicated to port from DoTP 2012.
its probably my favorite mana card of all since im partial to artifact decks.
its probably my favorite mana card of all since im partial to artifact decks.

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Re: Card Creation Request Thread
by RiiakShiNal » 10 Aug 2012, 20:56
Actually, with nabeshin's mana tokens (This thread), Tolarian Academy could be made, but there will still be some issues/limitations (landfall abilities triggering as tokens come into play, etc....).Deus Leonis wrote:too bad about Tolarian Academy being too complicated to port from DoTP 2012.
its probably my favorite mana card of all since im partial to artifact decks.
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Re: Card Creation Request Thread
by sadlyblue » 11 Aug 2012, 18:01
The main problem with the mana token is with something like Doubling Season, it doubles the mana you get.RiiakShiNal wrote:Actually, with nabeshin's mana tokens (This thread), Tolarian Academy could be made, but there will still be some issues/limitations (landfall abilities triggering as tokens come into play, etc....).
Even if we code like Cloudpost, without the mana tokens, the remaning mana gets lost after the first tap. I believe that if mana tokens could be improved, so that it doesn't interact with Doubling Season and such but interact with other cards that filter mana abilities there would be no problem using them.
This problem, along with the priority the game has for tapping creatures and colorless mana first, leaves me with a question:
Is it possible to code a token to act as a mana pool? Any ideas?
Re: Card Creation Request Thread
by thefiremind » 11 Aug 2012, 18:54
This prevented me from coding a couple of cards using invisible tokens... which isn't bad because I struggled to find another way, but it made me think about it. The only idea that I have is to choose a register in the DuelDataChest (if we have enough freedom in it, I have never saved something personal there) or in the affected player's data chest, so that we can set it to a certain value to "shut down" Doubling Season and Parallel Lives. Then we change the code of those 2 cards so that the trigger doesn't happen when that register is set to that value. In pseudo-code:sadlyblue wrote:The main problem with the mana token is with something like Doubling Season, it doubles the mana you get.
Card that generates the mana token:
<set register X to value Y>
<put the token on the battlefield>
<clear register X>
Doubling Season and Parallel Lives:
<if register X isn't set to value Y, then trigger>
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Re: Card Creation Request Thread
by sadlyblue » 12 Aug 2012, 08:28
That would work and solve the problem for multiple color sources.
Re: Card Creation Request Thread
by delijoe » 14 Aug 2012, 04:58
I'm looking for a couple of cards I saw in 2012 custom DLCs but not in 2013 yet...
Could someone possibly code Emeria, the Sky Ruin and Student of Warfare?
Could someone possibly code Emeria, the Sky Ruin and Student of Warfare?
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Re: Card Creation Request Thread
by Deus Leonis » 15 Aug 2012, 04:30
can someone port the card Akroma's Memorial to this game from 2012 pls?
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Re: Card Creation Request Thread
by thefiremind » 15 Aug 2012, 08:45
Note that Emeria, the Sky Ruin will have the wrong frame (colorless instead of white), but there's nothing I can do about it: DotP2013 decides the frame according to the card's color and there's no way to override the decision.
For Student of Warfare, I'm not coding it yet because I still have to decide my standards for level-up creatures. When I make a level-up deck, Student of Warfare will be there.
EMERIA_THE_SKY_RUIN_190414.zip
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AKROMAS_MEMORIAL_279712.zip
- (104.37 KiB) Downloaded 457 times
For Student of Warfare, I'm not coding it yet because I still have to decide my standards for level-up creatures. When I make a level-up deck, Student of Warfare will be there.
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Re: Card Creation Request Thread
by sadlyblue » 15 Aug 2012, 12:09
Student of Warfare was already coded. I believe is in the Emashzed's DLC.
Re: Card Creation Request Thread
by RiiakShiNal » 15 Aug 2012, 14:12
Did you try adding:thefiremind wrote:Note that Emeria, the Sky Ruin will have the wrong frame (colorless instead of white), but there's nothing I can do about it: DotP2013 decides the frame according to the card's color and there's no way to override the decision.
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<COLOUR value="W" />
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Re: Card Creation Request Thread
by thefiremind » 15 Aug 2012, 14:14
This would make the land white, and effects that care about white permanents would consider it, too.RiiakShiNal wrote:Did you try adding:thefiremind wrote:Note that Emeria, the Sky Ruin will have the wrong frame (colorless instead of white), but there's nothing I can do about it: DotP2013 decides the frame according to the card's color and there's no way to override the decision.to it after any CASTING_COST tag (even if blank)?
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<COLOUR value="W" />
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Re: Card Creation Request Thread
by RiiakShiNal » 15 Aug 2012, 15:06
Oops, sorry I just caught the comment about the frame color and forgot to look at the card to see if it was actually white. That will teach me not to just skim posts and make assumptions to save time.thefiremind wrote:This would make the land white, and effects that care about white permanents would consider it, too.
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Re: Card Creation Request Thread
by Cerskel » 23 Aug 2012, 14:08
Omnath, Locus of Mana would be amazing 

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Re: Card Creation Request Thread
by sadlyblue » 23 Aug 2012, 14:37
Yes, but with no mana pool it's nearly impossible to code.Cerskel wrote:Omnath, Locus of Mana would be amazing
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