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Card Creation Request Thread
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Re: Card Creation Request Thread
by loookaz » 16 Dec 2012, 23:50
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Re: Card Creation Request Thread
by thefiremind » 17 Dec 2012, 00:14
They are all possible except for Magus of the Moon: when you give a basic land type to a nonbasic land, it doesn't automatically get the appropriate mana ability, and you can't grant it because it would mean having a card that grants a mana ability without having one active = crash. You can get close to the real Magus of the Moon in 2 ways:

Phyrexian Dreadnought is possible but it will be a pain to make (hopefully not as much as Protean Hulk even if they are quite similar in terms of coding).
- One option is to give the Basic supertype together with the Mountain sub-type, but first the land has to lose all its previous abilities and I don't know if the LoseAllAbilities function also wipes mana abilities. There could also be a layer problem since copy effects are lower than ability manipulation.
- Another option is to actually make nonbasic lands clone a Mountain, but this would require a Mountain on the battlefield to clone, it would give the Basic supertype, and the name of the land would be Mountain instead of the previous one.

Phyrexian Dreadnought is possible but it will be a pain to make (hopefully not as much as Protean Hulk even if they are quite similar in terms of coding).
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Re: Card Creation Request Thread
by loookaz » 17 Dec 2012, 00:22
Magus is not essential you are right of course.
i am trying to come up with an alternative to Stifle to keep Phyrexian Dreadnought in case of not having the Mosswort Bridge, but i cannot think of anything. or maybe - is there any other creature that could trigger Mosswort Bridge in the early game? i am just brainstorming here:)
i am trying to come up with an alternative to Stifle to keep Phyrexian Dreadnought in case of not having the Mosswort Bridge, but i cannot think of anything. or maybe - is there any other creature that could trigger Mosswort Bridge in the early game? i am just brainstorming here:)
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Re: Card Creation Request Thread
by thefiremind » 17 Dec 2012, 00:26
I only know Nova Chaser, I don't know if 4 cmc is "early game" enough for your plans.loookaz wrote:is there any other creature that could trigger Mosswort Bridge in the early game? i am just brainstorming here:)

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Re: Card Creation Request Thread
by Whizard » 17 Dec 2012, 01:07
I would like to add a card to the unglued or cracked set. I will try to code it if anyone wants it. (I know I do)
The Great Gazoo
Planeswalker
Casting cost: 10
Defender
Cannot block
0 power, 1 defence
Comes into play with 2 0/1 counters.
Only 1 ability can be activated each turn as a sorcery.
Remove a 0/1 counter: The Great Gazoo phases out.
Remove a 0/1 counter: Search any library or graveyard for a card and put it into your hand or into play.
Remove a 0/1 counter: Put a time counter on The Great Gazoo.
Remove a time counter: Take an extra turn after this one.
The Great Gazoo
Planeswalker
Casting cost: 10
Defender
Cannot block
0 power, 1 defence
Comes into play with 2 0/1 counters.
Only 1 ability can be activated each turn as a sorcery.
Remove a 0/1 counter: The Great Gazoo phases out.
Remove a 0/1 counter: Search any library or graveyard for a card and put it into your hand or into play.
Remove a 0/1 counter: Put a time counter on The Great Gazoo.
Remove a time counter: Take an extra turn after this one.
Last edited by Whizard on 20 Dec 2012, 03:34, edited 7 times in total.
Re: Card Creation Request Thread
by loookaz » 17 Dec 2012, 01:30
of course Dreadnought turn 1 or 2 is cooler, but still worth considering:) with mana acceleration Nova Chaser could still come in turn 3, maybe 2:Pthefiremind wrote:I only know Nova Chaser, I don't know if 4 cmc is "early game" enough for your plans.loookaz wrote:is there any other creature that could trigger Mosswort Bridge in the early game? i am just brainstorming here:)
I might need to modify my deck idea and add some fast growing creatures like Quirion Dryad and such:)
anyway - if any of the cards that i mentioned would be possible to make i would greatly appreciate them:)
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Re: Card Creation Request Thread
by RiiakShiNal » 17 Dec 2012, 02:35
Well most large (10+ power) creatures would work is you couple them with Show and Tell, or you could do an Ornithopter (or other cheap or free artifact) used for a Tinker to get a Blightsteel Colossus (or some other large artifact creature). These are not ideal, but you were already talking at least a 2 card combo with Phyrexian Dreadnought and Stifle.loookaz wrote:is there any other creature that could trigger Mosswort Bridge in the early game? i am just brainstorming here:)
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Re: Card Creation Request Thread
by yinyangyan » 17 Dec 2012, 05:59
Has Magus of the Future been done yet? I assume it would be similar to Garruk's Horde, but I am pretty bad at coding these.
Edit: wrong card :p
Edit: wrong card :p
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Re: Card Creation Request Thread
by thefiremind » 17 Dec 2012, 09:15
Magus of the Future is just Future Sight (which is in the core) plus power and toughness.yinyangyan wrote:Has Magus of the Future been done yet? I assume it would be similar to Garruk's Horde, but I am pretty bad at coding these.
Edit: wrong card :p
EDIT: Here is Phyrexian Dreadnought. Maybe there was a better way to code it, but I chose this one: it will ask you to sacrifice creatures and you can go on selecting creatures as long as you want. When you are done (because you "finish" the query or there are no creatures left), if the total power of the creatures you selected is 12 or greater, the selected creatures are sacrificed, otherwise the Dreadnought is sacrificed. The query can inform you about the total power of the creatures you already selected, you just need to define a string in a TEXT_PERMANENT XML file:
CARD_QUERY_CHOOSE_CREATURE_TO_PHYREXIAN_DREADNOUGHT should be localised with something like "Choose a creature to sacrifice. (%d/12)" and %d will show the total power.
The code is quite long, I'm pasting it here for easy reference:
- Phyrexian Dreadnought code | Open
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="PHYREXIAN_DREADNOUGHT_3263" />
<CARDNAME text="PHYREXIAN_DREADNOUGHT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Phyrexian Dreadnought]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sterminatore di Phyrexia]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Phyrexianisches Schlachtschiff]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Cuirassé phyrexian]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Acorazado pirexiano]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Phyrexian Dreadnought]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Phyrexian Dreadnought]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Phyrexian Dreadnought]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Couraçado Phyrexiano]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="3263" />
<ARTID value="A3263" />
<ARTIST name="Pete Venters" />
<CASTING_COST cost="{1}" />
<TYPE metaname="Artifact" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Dreadnought" />
<EXPANSION value="MI" />
<RARITY metaname="R" />
<POWER value="12" />
<TOUGHNESS value="12" />
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Trample]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Piétinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arrolla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verursacht Trampelschaden]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Travolgere]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トランプル]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[돌진]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пробивной удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Atropelar]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Characteristic_Set( CHARACTERISTIC_TRAMPLE, 1 )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando lo Sterminatore di Phyrexia entra nel campo di battaglia, sacrificalo a meno che tu sacrifichi un qualsiasi numero di creature per una forza totale pari o superiore a 12.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn das Phyrexianische Schlachtschiff ins Spiel kommt, opfere es, falls du nicht eine Anzahl an Kreaturen mit einer Gesamtstärke von 12 oder mehr opferst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
local total_power = 0
local player = EffectController()
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_IN_PLAY )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetController( player )
if player:IsAI() ~= 0 then
filter:SetCardInstance( Object() )
filter:AddExtra( FILTER_EXTRA_FLIP_CARD_INSTANCE )
end
filter:NotTargetted()
local filter_count = filter:EvaluateObjects()
if filter_count > 0 then
for i=0,filter_count-1 do
total_power = total_power + filter:GetNthEvaluatedObject(i):GetCurrentPower()
end
end
EffectDC():Set_Int(0, total_power) -- total power of available creatures
EffectDC():Set_Int(1, 0) -- total power of selected creatures
EffectDC():Set_Int(2, 10) -- last target chest
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION repeating="1">
if EffectDC():Get_Int(0) < 11 then
return false
end
local n = MTG():GetActionRepCount()
local target_index = n/2 + 10
local parity = n % 2
local player = EffectController()
local current_power = EffectDC():Get_Int(1)
if parity == 0 then
if target_index > 10 then
MTG():ClearFilterMarkedObjectsInZone( ZONE_IN_PLAY )
end
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_IN_PLAY )
filter:AddCardType( CARD_TYPE_CREATURE )
filter:SetController( player )
if player:IsAI() ~= 0 then
filter:SetCardInstance( Object() )
filter:AddExtra( FILTER_EXTRA_FLIP_CARD_INSTANCE )
end
filter:NotTargetted()
if filter:CountStopAt(1) == 1 then
if target_index > 10 then
local filter_count = filter:EvaluateObjects()
for i=0,filter_count-1 do
local dont_mark = 0
local candidate = filter:GetNthEvaluatedObject(i)
for j=10,target_index-1 do
local creature = EffectDC():Get_Targets(j) and EffectDC():Get_Targets(j):Get_CardPtr(0)
if candidate == creature then
dont_mark = 1
end
end
if dont_mark == 0 then
candidate:MarkForFilter()
end
end
filter:SetMarkedObjectsOnly()
end
filter:SetHint( HINT_ENEMY, player )
player:SetCustomQueryInstructionValue(current_power)
-- The query string should be set to something like "Choose a creature to sacrifice. (%d/12)"
player:ChooseTargetWithFlags( NO_VALIDATION, "CARD_QUERY_CHOOSE_CREATURE_TO_PHYREXIAN_DREADNOUGHT",
EffectDC():Make_Targets(target_index), QUERY_FLAG_CAN_BE_FINISHED_EARLY + QUERY_FLAG_CAN_BE_FINISHED_EARLY_FOR_AI_AS_WELL )
end
else
local last_creature = EffectDC():Get_Targets(target_index) and EffectDC():Get_Targets(target_index):Get_CardPtr(0)
if last_creature ~= nil then
current_power = current_power + last_creature:GetCurrentPower()
EffectDC():Set_Int(1, current_power)
else
EffectDC():Set_Int(2, target_index)
return false
end
end
return true
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local source = EffectSource()
local player = EffectController()
if EffectDC():Get_Int(0) < 11 or EffectDC():Get_Int(1) < 11 then
if source ~= nil then
source:Sacrifice(player)
end
else
local last_index = EffectDC():Get_Int(2)
if last_index > 10 then
for i=10,last_index-1 do
local creature = EffectDC():Get_Targets(i) and EffectDC():Get_Targets(i):Get_CardPtr(0)
if creature ~= nil then
creature:Sacrifice(player)
end
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_1" body="MORE_INFO_BADGE_BODY_1" zone="ZONE_ANY" />
<SFX text="COMBAT_ELDRAZI_ATTACK" power_boundary_min="1" power_boundary_max="-1" />
<AI_BASE_SCORE score="-450" zone="ZONE_HAND" />
</CARD_V2>
- Attachments
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PHYREXIAN_DREADNOUGHT_3263.zip
- (120.15 KiB) Downloaded 440 times
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Re: Card Creation Request Thread
by loookaz » 17 Dec 2012, 12:52
I've already incorporated Show and Tell into the deck, as well as Natural Order and Green Sun's Zenith, but Phyrexian Dreadnought combo is another way to play(Emrakul's ability to take another turn would work in that scenario) as early as turn 2. it just makes my inner Timmy giggle when i think about that. that is why i am researching other ways to incorporate Mosswort Bridge effectively into my deck. Stifle would be priceless, but now i realize that it is simply impossible to code:( bummer.RiiakShiNal wrote:Well most large (10+ power) creatures would work is you couple them with Show and Tell, or you could do an Ornithopter (or other cheap or free artifact) used for a Tinker to get a Blightsteel Colossus (or some other large artifact creature). These are not ideal, but you were already talking at least a 2 card combo with Phyrexian Dreadnought and Stifle.loookaz wrote:is there any other creature that could trigger Mosswort Bridge in the early game? i am just brainstorming here:)
what about survival of the fittest combo?
are the cards that i mentioned before possible to make?
the combo involves even more cards to work, but it is quite stable and versatile.Big Game Hunter
Bone Shredder
Harmonic Sliver
Loyal Retainers(most important)
Mesmeric Fiend
Squee, Goblin Nabob(most important)
Survival of the Fittest(most important)
there is one more combo involving playing Emrakul involving Body Double, Reveillark and Protean Hulk, maybe I should look into it as well as all of those cards are available. well i just want to make a deck around Mosswort Bridge and Emrakul. i simply like the cards:)
attacking on turn 3 for 15 damage with annihilator 6 and protection from most spells makes me really happy:)
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Re: Card Creation Request Thread
by loookaz » 17 Dec 2012, 13:31
ok.
I've found much easier way to play Emrakul using only Windbrisk Heights and Nest Invader.
I am asking you kindly, can you make those 2 cards? that is all I would need to finish quite fancy deck:)
noble hierarch turn one
turn two - Windbrisk Heights and Nest Invader
turn three - after attack you've got yourself a Emrakul and another turn to attack:)
I've found much easier way to play Emrakul using only Windbrisk Heights and Nest Invader.
I am asking you kindly, can you make those 2 cards? that is all I would need to finish quite fancy deck:)
noble hierarch turn one
turn two - Windbrisk Heights and Nest Invader
turn three - after attack you've got yourself a Emrakul and another turn to attack:)
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Re: Card Creation Request Thread
by thefiremind » 17 Dec 2012, 16:19
I think Windbrisk Heights could be challenging to make because there's no specific function to get the number of creatures that attacked during a turn, so the card must keep counting by itself, whether it's already in play or not (and that's where the problems arise). Anyway I have an idea.
About Nest Invader, the problem is in the Eldrazi Spawn. The only recognized cost for a MANA_ABILITY is tapping, no matter what. So there's a need for mana tokens, and I don't like to use them. To be honest, some time ago I worked on an alternate way to make Eldrazi Spawn tokens without using mana tokens, but the problem is that the game gives priority to colorless mana sources, which would basically defeat the idea of the Eldrazi Spawn tokens (saving them for big spells).
EDIT: Here is Windbrisk Heights. By coding and testing (not extensively) this, I found a problem that was also on Mosswort Bridge, so I recommend everyone to download the new version on the previous page.
A suggestion: when I post a requested card that is untested (which is the default, so when I don't say that I tested it, it's untested) it would be good for the requester to test it as soon as possible: the more time passes after I coded a card, the more difficult it becomes to find an error if reported.
About Nest Invader, the problem is in the Eldrazi Spawn. The only recognized cost for a MANA_ABILITY is tapping, no matter what. So there's a need for mana tokens, and I don't like to use them. To be honest, some time ago I worked on an alternate way to make Eldrazi Spawn tokens without using mana tokens, but the problem is that the game gives priority to colorless mana sources, which would basically defeat the idea of the Eldrazi Spawn tokens (saving them for big spells).
EDIT: Here is Windbrisk Heights. By coding and testing (not extensively) this, I found a problem that was also on Mosswort Bridge, so I recommend everyone to download the new version on the previous page.
A suggestion: when I post a requested card that is untested (which is the default, so when I don't say that I tested it, it's untested) it would be good for the requester to test it as soon as possible: the more time passes after I coded a card, the more difficult it becomes to find an error if reported.

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WINDBRISK_HEIGHTS_145798.zip
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Re: Card Creation Request Thread
by loookaz » 17 Dec 2012, 19:18
i cannot thank you enough and of course i will test it as quickly as i can and report back to you:)
i really like the hideaway lands and i am certain they will be a great addition to many new decks and the Dotp community. i promise to release some deck with both Heights and the Bridge before the New Year, Maybe Christmas:)
on that note, i would just like to ask you guys to help with the last card - Nest Invader. I was always curious why all Eldrazi decks weren't using cards that give eldrazi mana tokens, now thanks to TheFiremind i know that's the coding difficulties.
once again - big thanks to you TheFiremind:)
i really like the hideaway lands and i am certain they will be a great addition to many new decks and the Dotp community. i promise to release some deck with both Heights and the Bridge before the New Year, Maybe Christmas:)
on that note, i would just like to ask you guys to help with the last card - Nest Invader. I was always curious why all Eldrazi decks weren't using cards that give eldrazi mana tokens, now thanks to TheFiremind i know that's the coding difficulties.
once again - big thanks to you TheFiremind:)
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Re: Card Creation Request Thread
by Whizard » 17 Dec 2012, 22:11
If you are looking for a few cards you dont have, download my deck Jester's Renewal. Its in the post 'You need this'. Have a nice day.
Re: Card Creation Request Thread
by loookaz » 17 Dec 2012, 22:28
currently i am searching for Nest Invader, but thanks for the tip:)
and secondly - i've seen in some mod Lotus Cobra, I am almost certain, I think in some huge creatures ramp style deck. can someone who has it share it here? i really cannot find it:(
thirdly - Spectral Procession - synergy with Windbrisk Heights is just amazing. i am guessing that for someone with the knowledge it shouldn't be difficult to make as it is very similar to Midnight Haunting for example:)
my deck idea is evolving to utilize both Mosswort Bridge and Windbrisk Heights with some mana acceleration and token creation.
initially i wanted to make a control deck, but an aggro deck with 3rd turn Blightsteel Colossus or Emrakul sounds even nicer:)
and secondly - i've seen in some mod Lotus Cobra, I am almost certain, I think in some huge creatures ramp style deck. can someone who has it share it here? i really cannot find it:(
thirdly - Spectral Procession - synergy with Windbrisk Heights is just amazing. i am guessing that for someone with the knowledge it shouldn't be difficult to make as it is very similar to Midnight Haunting for example:)
my deck idea is evolving to utilize both Mosswort Bridge and Windbrisk Heights with some mana acceleration and token creation.
initially i wanted to make a control deck, but an aggro deck with 3rd turn Blightsteel Colossus or Emrakul sounds even nicer:)
Last edited by loookaz on 17 Dec 2012, 23:38, edited 1 time in total.
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