Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)



Card Creation Request Thread
User-made mods in DLC (Downloadable Content) form.
Get MTG cards here for your DotP that aren't available anywhere else!
Get MTG cards here for your DotP that aren't available anywhere else!
Moderator: CCGHQ Admins
Re: Card Creation Request Thread
by RiiakShiNal » 25 May 2013, 19:38
Well, it could be the @ symbol in the artist tag. I noticed a long time ago that the artist tag does not allow much in the way of characters (unless they are html encoded, "&" instead of "&", etc...).
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2189
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: Card Creation Request Thread
by BloodReyvyn » 25 May 2013, 19:47
nope, still crashing. 
Also, is there a way to stop the player from drawing card(s) at the beginning of their turn?

Also, is there a way to stop the player from drawing card(s) at the beginning of their turn?
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Card Creation Request Thread
by RiiakShiNal » 25 May 2013, 20:20
I just tested the code you posted and while it doesn't work, it also doesn't crash. Are you sure that Lich is what is causing your game to crash?
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2189
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: Card Creation Request Thread
by BloodReyvyn » 25 May 2013, 20:52
NVM, I got the game working. My SCRIPT_LOG got bloated (?), I got the game running again, but yeah, it's still got issues.
Life total does not set to 0 still.
Player draws cards and gains life.
No idea whether the sac feature works just yet.
Seems like the only 100% working parts are; it does make you lose the game if Lich gets put into the grave from the battlefield and you can't lose the game for having 0 or less life.
Life total does not set to 0 still.
Player draws cards and gains life.
No idea whether the sac feature works just yet.
Seems like the only 100% working parts are; it does make you lose the game if Lich gets put into the grave from the battlefield and you can't lose the game for having 0 or less life.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Card Creation Request Thread
by thefiremind » 25 May 2013, 21:05
It seems I'm a bit blind because it took me too long to see that:BloodReyvyn wrote:Life total does not set to 0 still.
Player draws cards and gains life.
- The enters-the-battlefield trigger is missing its trigger condition. A trigger without trigger condition obviously does... nothing.
- The trigger that should substitute life gain with card drawing isn't set to internal="1" pre_trigger="1" so it has no chance to override anything.
- Code: Select all
<TRIGGERED_ABILITY internal="1" pre_trigger="1" active_zone="ZONE_TRANSITION">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As Lich enters the battlefield, you lose life equal to your life total.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
local life_total = EffectController():GetLifeTotal()
if life_total > 0 then
EffectController():SetLifeTotal(0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
- Code: Select all
<TRIGGERED_ABILITY internal="1" pre_trigger="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[If you would gain life, draw that many cards instead.]]></LOCALISED_TEXT>
<TRIGGER value="PLAYER_GAINED_LIFE" simple_qualifier="controller">
if TriggerPlayer() ~= nil then
override = true
return true
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local NumCards = GetAmount()
while (NumCards > 0) do
NumCards = NumCards - 1
EffectController():DrawCard()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Card Creation Request Thread
by BloodReyvyn » 25 May 2013, 22:09
Wow, I can't believe I missed that all the times I read through it. I guess triggering the event would be useful. 
That got it working great.
Thanks guys for all your help.
Fully functional Lich here: https://www.dropbox.com/s/0degedv9yii7y ... ip?v=0rc-s
Now if I can just finish Solitary Confinement, I'll be set. Is there any way to stop a player from drawing on their turn though?
Also, wasn't Repay in Kind in Sorin's deck in DotP2012? I don't have that one, but I would like the card if anyone could convert it.

That got it working great.
Thanks guys for all your help.

Fully functional Lich here: https://www.dropbox.com/s/0degedv9yii7y ... ip?v=0rc-s
Now if I can just finish Solitary Confinement, I'll be set. Is there any way to stop a player from drawing on their turn though?
Also, wasn't Repay in Kind in Sorin's deck in DotP2012? I don't have that one, but I would like the card if anyone could convert it.
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Card Creation Request Thread
by thefiremind » 25 May 2013, 22:40
You can avoid the draw with the code I wrote here, but you can't skip the whole draw step, so the card can't be 100% exact (Maralen of the Mornsong, for example, would still trigger, while she shouldn't).BloodReyvyn wrote:Now if I can just finish Solitary Confinement, I'll be set. Is there any way to stop a player from drawing on their turn though?
The code doesn't seem to need conversion...BloodReyvyn wrote:Also, wasn't Repay in Kind in Sorin's deck in DotP2012? I don't have that one, but I would like the card if anyone could convert it.
- Code: Select all
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each player’s life total becomes the lowest life total among all players.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le total de points de vie de chaque joueur devient le total de points de vie le plus bas parmi tous les joueurs.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Lebenspunktestand aller Spieler wird zum Lebenspunktestand des Spielers mit den wenigsten Lebenspunkten.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El total de vidas de cada jugador es igual al menor del total de vidas entre todos los jugadores.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I punti vita di ogni giocatore diventano pari ai punti vita più bassi tra tutti i giocatori.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各プレイヤーのライフの総量は、すべてのプレイヤーの中で最も低いライフの総量になる。]]></LOCALISED_TEXT>
<RESOLUTION_TIME_ACTION>
local iMin = EffectController():GetLifeTotal()
for i=0,MTG():GetNumberOfPlayers()-1 do
local currentPlayer = MTG():GetNthPlayer( i )
if (currentPlayer ~= nil and currentPlayer:GetLifeTotal() < iMin) then
iMin = currentPlayer:GetLifeTotal()
end
end
for i=0,MTG():GetNumberOfPlayers()-1 do
local currentPlayer = MTG():GetNthPlayer( i )
if (currentPlayer ~= nil) then
currentPlayer:SetLifeTotal(iMin)
end
end
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_DEATH_PLAY" />
<AI_BASE_SCORE score="900" zone="hand" />
</SPELL_ABILITY>
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Card Creation Request Thread
by BloodReyvyn » 25 May 2013, 23:18
Awesome, thanks again.
Here's my code for Solitary Confinement and everything seems to be working right. Or as well as it can with the lack of an actual draw step.
Solitary Confinement:
Here's my code for Solitary Confinement and everything seems to be working right. Or as well as it can with the lack of an actual draw step.
Solitary Confinement:
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="SOLITARY_CONFINEMENT_34769" />
<CARDNAME text="SOLITARY_CONFINEMENT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Solitary Confinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mitard]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Incomunicación]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Einzelzelle]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Isolamento]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Solitary Confinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Solitary Confinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Solitary Confinement]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Confinamento Solitário]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="34769" />
<ARTID value="A34769" />
<ARTIST name="Scott M. Fischer" />
<CASTING_COST cost="{2}{W}" />
<TYPE metaname="Enchantment" />
<EXPANSION value="JUD" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, sacrifiez le Mitard à moins que vous ne vous défaussiez d’une carte de votre main.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, sacrifica la Incomunicación a menos que descartes una carta de tu mano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Opfere die Einzelzelle zu Beginn deines Versorgungssegments, falls du nicht eine Karte aus deiner Hand abwirfst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio del tuo mantenimento, sacrifica l’Isolamento a meno che tu scarti una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua manutenção, sacrifique Confinamento Solitário a menos que você descarte um card de sua mão.]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
return ( EffectController():MyTurn() ~= 0 ) and ( MTG():GetStep() == STEP_UPKEEP )
</TRIGGER>
<COST type="generic" qualifier="conditional">
<TARGET_DETERMINATION>
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_HAND )
filter:SetPlayer( EffectController() )
filter:NotTargetted()
local total = (filter:Count())
if total > 1 then
return 1
else
return 0
end
</TARGET_DETERMINATION>
<RESOLUTION_TIME_ACTION>
local player = EffectController()
if player ~= nil then
local filter = Object():GetFilter()
filter:Clear()
filter:SetZone( ZONE_HAND )
filter:SetPlayer( player )
filter:NotTargetted()
player:SetTargetCount( 1 )
for i=0,2-1 do
player:SetTargetPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_DISCARD_2" )
end
player:ChooseTargets( NO_VALIDATION, EffectDC():Make_Targets(1) )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local player = EffectController()
if player ~= nil then
for i = 0,(2-1) do
local target_card = EffectDC():Get_Targets(1):Get_CardPtr(i)
if target_card ~= nil then
target_card:Discard()
end
end
end
</RESOLUTION_TIME_ACTION></COST>
<RESOLUTION_TIME_ACTION conditional="else">
local creature = EffectSource()
if creature ~= nil then
creature:Sacrifice(EffectController())
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" pre_trigger="1" priority="-10">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Skip your draw step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sautez votre étape de pioche.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sáltate tu paso de robar.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Übergehe dein Ziehsegment.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Salta la tua acquisizione.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Skip your draw step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Skip your draw step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Skip your draw step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Pule sua etapa de compra.]]></LOCALISED_TEXT>
<TRIGGER value="DREW_CARD" simple_qualifier="controller">
if MTG():GetStep() == STEP_DRAW and EffectController():MyTurn() ~= 0 then
override = 1
return true
end
return false
</TRIGGER>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You have shroud.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous ne pouvez pas être la cible de sorts ou de capacités.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[No puedes ser objetivo de hechizos o habilidades.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tu hai velo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[You have shroud.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You have shroud.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[You have shroud.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você não pode ser alvo de mágicas ou habilidades.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="8">
if EffectController() ~= nil then
local characteristics = EffectController():GetCurrentCharacteristics()
if characteristics ~= nil then
characteristics:Bool_Set( PLAYER_CHARACTERISTIC_HAS_SHROUD, 1 )
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Prevent all damage that would be dealt to you.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prévenez toutes les blessures qui devraient vous être infligées.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Prevén todo el daño que se te fuera a hacer.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verhindere allen Schaden, der dir zugefügt werden würde.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Previeni tutto il danno che ti verrebbe inflitto.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Prevent all damage that would be dealt to you.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Prevent all damage that would be dealt to you.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Prevent all damage that would be dealt to you.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Previna todo o dano que seria causado a você.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local player = EffectController()
if player ~= nil then
local characteristics = player:GetCurrentCharacteristics()
characteristics:Bool_Set(PLAYER_CHARACTERISTIC_CANT_TAKE_COMBAT_DAMAGE, 1)
characteristics:Bool_Set(PLAYER_CHARACTERISTIC_CANT_TAKE_NONCOMBAT_DAMAGE, 1)
player:AddBadge(PLAYER_BADGE_ICON_PREVENTION, "PLAYER_PREVENTION_ICON")
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
</CARD_V2>
"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Card Creation Request Thread
by sumomole » 26 May 2013, 01:21
I remember Reanimate not only target the graveyard card but also target the owner, if a player has shroud, you will not be able to target his graveyard cards.BloodReyvyn wrote:Awesome, thanks again.
Here's my code for Solitary Confinement and everything seems to be working right. Or as well as it can with the lack of an actual draw step.
-
sumomole - Programmer
- Posts: 611
- Joined: 07 Jun 2011, 08:34
- Has thanked: 51 times
- Been thanked: 234 times
Re: Card Creation Request Thread
by BloodReyvyn » 26 May 2013, 01:54


"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Card Creation Request Thread
by BloodReyvyn » 26 May 2013, 03:27
Anyways, on topic, I am going to go ahead and request Stuffy Doll and Magus of the Mirror since I will be at work most of the next 4-5 days. Here's hoping to see them soon. lol
Thanks again for all your help and for the cards in advance.
Thanks again for all your help and for the cards in advance.

"There's an experience worse than blindness - it's the certainty that your vision is perfect and the horror that there's no world around you to see."
-
BloodReyvyn - Posts: 421
- Joined: 19 May 2013, 13:29
- Has thanked: 53 times
- Been thanked: 40 times
Re: Card Creation Request Thread
by Master Necro » 26 May 2013, 06:16
-
Master Necro - Posts: 259
- Joined: 24 Apr 2013, 18:25
- Has thanked: 83 times
- Been thanked: 21 times
Re: Card Creation Request Thread
by thefiremind » 26 May 2013, 08:43
I can't see anything in the Reanimate code that refers to the graveyard's owner. Do you mean that PLAYER_CHARACTERISTIC_HAS_SHROUD is bugged? I see that there's also a PLAYER_CHARACTERISTIC_CANT_BE_TARGETTED, which should basically mean the same, but maybe it's handled differently... if something goes wrong I'd suggest to try with the other characteristic.sumomole wrote:I remember Reanimate not only target the graveyard card but also target the owner, if a player has shroud, you will not be able to target his graveyard cards.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Card Creation Request Thread
by sumomole » 26 May 2013, 09:06
Test these cards and tell me if there is any problem. Change mana token to yours.Master Necro wrote:Hi, could anyone provide me these cards:
Shrine of Loyal Legions
Chancellor of the Annex
Fuel for the Cause
Shrine of Piercing Vision
Gremlin Mine
Invader Parasite
Chancellor of the Tangle
Shrine of Boundless Growth
Burn the Impure
- Attachments
-
cards.zip
- (1.03 MiB) Downloaded 447 times
Last edited by sumomole on 26 May 2013, 11:25, edited 2 times in total.
-
sumomole - Programmer
- Posts: 611
- Joined: 07 Jun 2011, 08:34
- Has thanked: 51 times
- Been thanked: 234 times
Re: Card Creation Request Thread
by Master Necro » 26 May 2013, 09:09
No need to do the art I can at least do is my self.sumomole wrote:Test these cards and tell me if there is any problem. Change mana token to yours. I will upload arts soon.Master Necro wrote:Hi, could anyone provide me these cards:
Shrine of Loyal Legions
Chancellor of the Annex
Fuel for the Cause
Shrine of Piercing Vision
Gremlin Mine
Invader Parasite
Chancellor of the Tangle
Shrine of Boundless Growth
Burn the Impure

-
Master Necro - Posts: 259
- Joined: 24 Apr 2013, 18:25
- Has thanked: 83 times
- Been thanked: 21 times
Return to New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
Who is online
Users browsing this forum: No registered users and 14 guests