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Lands Only Request Thread

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Re: Lands Only Request Thread

Postby NEMESiS » 20 May 2013, 17:40

Sumomole has about a dozen special lands made (like Gemstone Caverns). Go through his WAD and add them:

download/file.php?id=10764

His decks are wonderfully made so you should download them too.

viewtopic.php?f=102&t=8340
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Re: Lands Only Request Thread

Postby Kieran » 20 May 2013, 18:38

I'm headed there now. Thanks!
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Re: Lands Only Request Thread

Postby sumomole » 21 May 2013, 03:49

Scion of Darkness wrote:
Code: Select all
      if arg.n == 1 and arg[1] == MultiLand.MANA_COLOUR_ALL then
        set(self.ABILITY_LIST_COMPARTMENT, COLOUR_DATA.engine_colour_list)
        set(self.SELECTION_MODE_COMPARTMENT, self.MODE_COLOUR_DIALOG)
      elseif arg.n == 2 then
        set(self.ABILITY_LIST_COMPARTMENT, arg)
        set(self.SELECTION_MODE_COMPARTMENT, self.MODE_ROTATION)
      else
        set(self.ABILITY_LIST_COMPARTMENT, arg)
        set(self.SELECTION_MODE_COMPARTMENT, self.MODE_MULTIPLE_CHOICE)
      end
if you want to take a look this is the lol file that makes the magic, i only modded the land ability so the AI could choose the mana granted by looking at your hand
It's a great work! But I don't like MODE_ROTATION, I think two-colour land should be uesed MODE_MULTIPLE_CHOICE too, because sometimes we need to changed it to other colours, e.g. Creeping Tar Pit. :lol:
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Re: Lands Only Request Thread

Postby AriesKiki » 22 May 2013, 16:22

May I request Gaea's Cradle? It is possible to create? Thanks!
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Re: Lands Only Request Thread

Postby East Bay » 22 May 2013, 17:06

AriesKiki wrote:May I request Gaea's Cradle? It is possible to create? Thanks!
Code: Select all
    <COST type="TapSelf" />
    <RESOLUTION_TIME_ACTION>
    local filter = Object():GetFilter()
    filter:Clear()
    filter:SetZone( ZONE_IN_PLAY )
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetController( EffectController() )
    filter:NotTargetted()
    local total = filter:Count()
    if total &gt; 0 then
       MTG():PutTokensIntoPlay( "_TOKEN_G_624998", total, EffectController() )
    end
    </RESOLUTION_TIME_ACTION>
Attachments
GAEAS_CRADLE.rar
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Re: Lands Only Request Thread

Postby infernalsham » 07 Jul 2013, 22:45

Slayers' Stronghold:
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SLAYERS_STRONGHOLD_240170" />
  <CARDNAME text="SLAYERS_STRONGHOLD" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Slayers’ Stronghold]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Forteresse des tueurs]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fortaleza de asesinos]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Festung der Monstertöter]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fortezza degli Assassini]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[処刑者の要塞]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[퇴치사의 성채]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Цитадель Охотников за Нечистью]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fortaleza dos Matadores]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="240170" />
  <ARTID value="A240170" />
  <ARTIST name="Karl Kopinski" />
  <CASTING_COST cost="" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Its courtyards are lit during every hour of the day so that night may never fall within its walls.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Ses cours intérieures sont éclairées à toute heure, de façon à ce que la nuit ne tombe jamais entre ses murs.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sus patios están iluminados en todo momento para que nunca caiga la noche entre sus muros.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ihr Hof ist zu jeder Stunde des Tages beleuchtet, damit die Nacht niemals in ihren Mauern Einzug hält.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[I suoi cortili sono illuminati a ogni ora del giorno, affinché la notte non possa mai penetrare le sue mura.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[壁の隙間にすら夜を忍び込ませまいと、その庭は常に灯りに照らされている。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[성곽 내면에는 밤이 지지 않도록 항상 불이 밝혀져 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Внутренние дворы замка освещаются постоянно, чтобы ночь не смогла пробраться в его стены.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Seus pátios estão sempre iluminados para que a noite jamais penetre suas muralhas.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Land" />
  <EXPANSION value="AVR" />
  <RARITY metaname="R" />
  <MANA_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {1} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {1} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {1}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{1}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: {1}를 당신의 마나풀에 담는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте {1} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione {1} à sua reserva de mana.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
    <PRODUCES amount="{1}" />
  </MANA_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{R}{W}, {T} : La créature ciblée gagne +2/+0 et acquiert la vigilance et la célérité jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{R}{W}, {T}: La criatura objetivo obtiene +2/+0 y gana las habilidades de vigilancia y prisa hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{R}{W}, {T}: Eine Kreatur deiner Wahl erhält +2/+0, Wachsamkeit und Eile bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{R}{W}, {T}: Una creatura bersaglio prende +2/+0 e ha cautela e rapidità fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{R}{W}, {T}:クリーチャー1体を対象とする。それはターン終了時まで+2/+0の修整を受けるとともに警戒と速攻を得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{R}{W}, {T}: 생물 한 개를 목표로 정한다. 그 생물은 턴종료까지 +2/+0을 받고 경계와 신속 능력을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{R}{W}, {T}: целевое существо получает +2/+0, Бдительность и Ускорение до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{R}{W}, {T}: A criatura alvo recebe +2/+0 e ganha vigilância e ímpeto até o final do turno.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
   <COST mana_cost="{R}{W}" type="Mana" />
    <AVAILABILITY>
    return EffectController():CanPayManaCost("{R}{W}")
    </AVAILABILITY>
   <TARGET tag="CARD_QUERY_CHOOSE_TARGET_CREATURE_TO_GAIN_VIGILANCE" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="6">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set(CHARACTERISTIC_VIGILANCE, 1)
    end
    </CONTINUOUS_ACTION>
   <CONTINUOUS_ACTION layer="6">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set(CHARACTERISTIC_HASTE, 1)
    end
    </CONTINUOUS_ACTION>
   <CONTINUOUS_ACTION layer="7C">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Power_Add( 2 )
       characteristics:Toughness_Add( 0 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </ACTIVATED_ABILITY>
</CARD_V2>
Sunhome, Fortress of the Legion:
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="SUNHOME_FORTRESS_OF_THE_LEGION_205363" />
  <CARDNAME text="SUNHOME_FORTRESS_OF_THE_LEGION" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sunhome, Fortress of the Legion]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="205363" />
  <ARTID value="A205363" />
  <ARTIST name="Martina Pilcerova" />
  <CASTING_COST cost="" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Sunhome—the stalwart shield, the towering sentinel, the seat of justice.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Land" />
  <EXPANSION value="HOP" />
  <RARITY metaname="U" />
  <MANA_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {1} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {1} to your mana pool.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
    <PRODUCES amount="{1}" />
  </MANA_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}{R}{W}, {T}: La creatura bersaglio guadagna doppio attacco fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}{R}{W}, {T}: Target creature gains double strike until end of turn.]]></LOCALISED_TEXT>
   <COST type="TapSelf" />
    <COST mana_cost="{2}{R}{W}" type="Mana" />
   <AVAILABILITY>
    return EffectController():CanPayManaCost("{2}{R}{W}")
   </AVAILABILITY>
    <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_GAIN_DOUBLESTRIKE" definition="1" compartment="1" count="1" />
    <TARGET_DEFINITION id="1">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="6">
    local target = EffectDC():Get_Targets(1):Get_CardPtr(0)
    if target ~= nil then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_DOUBLE_STRIKE, 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION simple_duration="UntilEOT" />
  </ACTIVATED_ABILITY>
</CARD_V2>
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Re: Lands Only Request Thread

Postby irie009 » 09 Jul 2013, 17:48

I was looking through Sumomole's dlc for River of Tears and found that he had programmed it for 2013, is there an easy way to convert it for 2014? I am assuming I can't just copy the code over.

Here is his work

River of Tears | Open
<?xml version="1.0"?>
<CARD_V2>
<FILENAME text="RIVER_OF_TEARS_624192" />
<CARDNAME text="RIVER_OF_TEARS" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[River of Tears]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[River of Tears]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="624192" />
<ARTID value="624192" />
<ARTIST name="Chris J. Anderson" />
<CASTING_COST cost="" />
<TYPE metaname="Land" />
<EXPANSION value="DPG" />
<RARITY metaname="R" />
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
local colour = Object():GetPlayer():PlayerDataChest():Int_Get( PLAYER_UTILITY_COMPARTMENT_ID_LAND_PLAY ) + 1
if colour ~= 0 then
local characteristics = Object():GetCurrentCharacteristics()
characteristics:GrantAbility(colour)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[|“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”|
|—Glem the Lonebard, “Origins of Kholon”|]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<TRIGGERED_ABILITY internal="1" active_zone="ZONE_ANY" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="LAND_PLAYED" />
<RESOLUTION_TIME_ACTION>
local players = TriggerObject():GetPlayer()
if players ~= nil then
players:PlayerDataChest():Int_Set( PLAYER_UTILITY_COMPARTMENT_ID_LAND_PLAY, 1 )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" active_zone="ZONE_ANY" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
return ( MTG():GetStep() == STEP_UPKEEP )
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local num_players = MTG():GetNumberOfPlayers()
for i=0,(num_players-1) do
local player = MTG():GetNthPlayer( i )
if player ~= nil then
player:PlayerDataChest():Int_Set( PLAYER_UTILITY_COMPARTMENT_ID_LAND_PLAY, 0 )
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<MANA_ABILITY resource_id="1" filter_zone="ZONE_IN_PLAY">
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2" filter_zone="ZONE_IN_PLAY">
<PRODUCES amount="{B}" />
</MANA_ABILITY>
</CARD_V2>
irie009
 
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