Lands Only Request Thread
Posted: 28 Apr 2013, 22:54
First off, please don't be dismayed by the extensive list. This is more of a request for help creating the listed cards as opposed to an outright request for each and every card. But if someone is willing to provide full cards that would be appreciated. Obviously, a lot of decks can't function without lands so I believe this most basic card type deserves its own creation thread. Now, with that said and with Dragon's Maze official release impending I feel a strong urge (like many of you perhaps) to expand my mana base with more utility land to make and test some 3-color, 4-color, or full 5-color rainbow decks. Therefore, this is a request to ensure the availability of the mana needed to cast multi-colored spells for the aforementioned decks. This request / request for help is for the following lands:
Akoum Refuge (Contributed by NEMESiS)
Alchemist's Refuge (contributed by Blue Ghost)
Ancient Amphitheater
Ancient Tomb
Ancient Ziggurat
Arcane Sanctum (Contributed by NEMESiS)
Auntie's Hovel
Barbarian Ring
Blinkmoth Well
Bojuka Bog*
Boseiju, Who Shelters All*
Cabal Coffers* (contributed by Blue Ghost)
Cascade Bluffs *
Celestial Colonnade
Command Tower (I don't think this one is possible)
Contested Cliffs*
Crumbling Necropolis* (Contributed by NEMESiS)
Crypt of Agadeem*
Crystal Quarry*
Dakmor Salvage*
Dark Depths*
Desert
Deserted Temple
Dreadship Reef
Duskmantle, House of Shadow
Eiganjo Castle* (I'm not sure if this one is possible)
Eldrazi Temple
Esper Panorama
Exotic Orchard* (I'm not sure if this one is possible)
Faerie Conclave
Fetid Heath*
Fire-Lit Thicket*
Flagstones of Trokair
Flooded Grove*
Forbidden Orchard* (contributed by Blue Ghost)
Forbidding Watchtower
Fungal Reaches
Gargoyle Castle
Gemstone Caverns (I'm not sure if this one is possible)
Gemstone Mine
Ghitu Encampment
Ghost Quarter*
Gilt-Leaf Palace
Glacial Chasm
Glimmervoid
Goblin Burrows*
Gods' Eye, Gate to the Reikai (disregard this one, it's already in the Data_Core)
Graven Cairns*
Graypelt Refuge
Grim Backwoods
Grove of the Burnwillows
Hall of the Bandit Lord
Hellion Crucible
High Market
Homeward Path
Horizon Canopy
Howltooth Hollow
Icatian Store
Irrigation Ditch
Island of Wak-Wak*
Jwar Isle Refuge (Contributed by NEMESiS)
Jungle Shrine* (Contributed by NEMESiS)
Kabira Crossroads
Keldon Megaliths*
Keldon Necropolis
Kher Keep
Kjeldoran Outpost
Kor Haven
Lake of the Dead (Contributed by AriesKiki)
Lantern-Lit Graveyard
Lavaclaw Reaches
Leechridden Swamp*
Llanowar Reborn*
Lotus Vale*
Madblind Mountain*
Magosi, the Waterveil*
Maze of Ith*
Maze of Shadows (I'm not sure if this one is possible)
Mercadian Bazaar
Mikokoro, Center of the Sea*
Miren, the Moaning Well (disregard this one, I found it in BlindWillow's DotP 2013 DLC v5b mod)
Mishra's Factory
Mistveil Plains
Moonring Island
Mosswort Bridge
Mouth of Ronom
Murmuring Bosk
Mutavault
Mystic Gate*
Nantuko Monastery
New Benalia
Nivix, Aerie of the Firemind*
Novijen, Heart of Progress*
Oboro, Palace in the Clouds
Okina, Temple to the Grandfathers
Oran-Rief, the Vastwood
Orzhova, the Church of Deals
Petrified Field*
Phyrexian Tower (contributed by AriesKiki)
Pillar of the Paruns (I'm not sure if this one is possible)
Prahv, Spires of Order
Primal Beyond (I'm not sure if this one is possible)
Quicksand
R&D's Secret Lair (LOL!)
Raging Ravine
Rainbow Vale
Reflecting Pool
River of Tears*
Rix Maadi, Dungeon Palace*
Rugged Prairie
Ruins of Trokair
Rupture Spire
Rushwood Grove
Rustic Clachan
Safe Haven*
Salt Flats
Saltcrusted Steppe
Sapseep Forest*
Savage Lands* (Contributed by NEMESiS)
Scalding Tarn
Scrying Sheets
Seafarer's Quay (I'm not sure if this one is possible)
Seaside Citadel*
Seaside Haven
Secluded Glen
Sejiri Steppe*
Seraph Sanctuary (disregard this one, it's already in the Data_Core)
Serra's Sanctum
Shelldock Isle
Sheltered Valley
Shimmering Grotto
Shinka, the Bloodsoaked Keep
Shivan Gorge
Shivan Reef
Shizo, Death's Storehouse
Skarrg, the Rage Pits
Skycloud Expanse
Smoldering Spires
Soaring Seacliff
Spawning Pool
Spinerock Knoll
Springjack Pasture
Stalking Stones
Starlit Sanctum
Stirring Wildwood
Stomping Ground (disregard this one, it's already in the Data_Core)
Strip Mine (disregard this one, it's already in the Data_Core)
Sulfur Vent
Sungrass Prairie
Sunhome, Fortress of the Legion
Sunken Ruins*
Svogthos, the Restless Tomb*
Svyelunite Temple
Swarmyard (disregard this one, it's already in the Data_Core)
Tainted Isle
Tectonic Edge
Teetering Peaks
Teferi's Isle
Temple of the False God
Tendo Ice Bridge
Terrain Generator
Thalakos Lowlands
Thespian's Stage
Timberline Ridge
Tolaria West
Tomb of Urami
Tower of the Magistrate*
Tranquil Garden
Transguild Promenade
Tree of Tales
Turntimber Grove
Twilight Mire
Undiscovered Paradise
Unholy Grotto
Unstable Frontier
Untaidake, the Cloud Keeper
Urborg
Urborg, Tomb of Yawgmoth
Urza's Mine (Contributed by NEMESiS)
Urza's Power Plant (Contributed by NEMESiS)
Urza's Tower (Contributed by NEMESiS)
Veldt
Vesuva
Vitu-Ghazi, the City-Tree
Wanderwine Hub
Wasteland (Contributed by East Bay)
Windbrisk Heights (I'm not sure if this one is possible)
Winding Canyons
Wintermoon Mesa
Wirewood Lodge
Wizards' School
Wooded Bastion*
Wooded Foothills
Yavimaya Coast
Yavimaya Hollow
Zoetic Cavern
Cards that are Bold and with an * by their name are the ones I am fully requesting. However, I am hoping that this can turn out to be a learning experience we can all use to figure out how to make advance lands by looking @ the various codes and utilizing the different creative approaches used by community members.
I'll update this post with cards that are complete and also I understand that most cards on this list can be created by copying the code of other cards and making the necessary changes as per it's card text.
Some cards that have already been made I will be using as a template to fulfill this list are from left to right:
Dread Sanctuary > Celestial Colonnade > Faerie Conclave > Forbidding Watchtower > Ghitu Encampment
Nephalia Drownyard > Duskmantle, House of Shadow > Orzhova, the Church of Deals
Arid Mesa > Esper Panorama > Scalding Tarn... and so forth.
With such a large undertaking I'm starting to wonder where is the Donate button. Lol!
Again, this is more of a request for help making this list to further expidite the process of getting it completed as opposed to a request for every card on the list. If some of you can provide some cards I can take a look through the codes to change the mana-type for cards similiar. with that said, I'll try making the bulk of these cards myself but if anyone is willing to help in their creation that would be welcomed. Thanks in advance!
Akoum Refuge (Contributed by NEMESiS)
Alchemist's Refuge (contributed by Blue Ghost)
Ancient Amphitheater
Ancient Tomb
Ancient Ziggurat
Arcane Sanctum (Contributed by NEMESiS)
Auntie's Hovel
Barbarian Ring
Blinkmoth Well
Bojuka Bog*
Boseiju, Who Shelters All*
Cabal Coffers* (contributed by Blue Ghost)
Cascade Bluffs *
Celestial Colonnade
Command Tower (I don't think this one is possible)
Contested Cliffs*
Crumbling Necropolis* (Contributed by NEMESiS)
Crypt of Agadeem*
Crystal Quarry*
Dakmor Salvage*
Dark Depths*
Desert
Deserted Temple
Dreadship Reef
Duskmantle, House of Shadow
Eiganjo Castle* (I'm not sure if this one is possible)
Eldrazi Temple
Esper Panorama
Exotic Orchard* (I'm not sure if this one is possible)
Faerie Conclave
Fetid Heath*
Fire-Lit Thicket*
Flagstones of Trokair
Flooded Grove*
Forbidden Orchard* (contributed by Blue Ghost)
Forbidding Watchtower
Fungal Reaches
Gargoyle Castle
Gemstone Caverns (I'm not sure if this one is possible)
Gemstone Mine
Ghitu Encampment
Ghost Quarter*
Gilt-Leaf Palace
Glacial Chasm
Glimmervoid
Goblin Burrows*
Gods' Eye, Gate to the Reikai (disregard this one, it's already in the Data_Core)
Graven Cairns*
Graypelt Refuge
Grim Backwoods
Grove of the Burnwillows
Hall of the Bandit Lord
Hellion Crucible
High Market
Homeward Path
Horizon Canopy
Howltooth Hollow
Icatian Store
Irrigation Ditch
Island of Wak-Wak*
Jwar Isle Refuge (Contributed by NEMESiS)
Jungle Shrine* (Contributed by NEMESiS)
Kabira Crossroads
Keldon Megaliths*
Keldon Necropolis
Kher Keep
Kjeldoran Outpost
Kor Haven
Lake of the Dead (Contributed by AriesKiki)
Lantern-Lit Graveyard
Lavaclaw Reaches
Leechridden Swamp*
Llanowar Reborn*
Lotus Vale*
Madblind Mountain*
Magosi, the Waterveil*
Maze of Ith*
Maze of Shadows (I'm not sure if this one is possible)
Mercadian Bazaar
Mikokoro, Center of the Sea*
Miren, the Moaning Well (disregard this one, I found it in BlindWillow's DotP 2013 DLC v5b mod)
Mishra's Factory
Mistveil Plains
Moonring Island
Mosswort Bridge
Mouth of Ronom
Murmuring Bosk
Mutavault
Mystic Gate*
Nantuko Monastery
New Benalia
Nivix, Aerie of the Firemind*
Novijen, Heart of Progress*
Oboro, Palace in the Clouds
Okina, Temple to the Grandfathers
Oran-Rief, the Vastwood
Orzhova, the Church of Deals
Petrified Field*
Phyrexian Tower (contributed by AriesKiki)
Pillar of the Paruns (I'm not sure if this one is possible)
Prahv, Spires of Order
Primal Beyond (I'm not sure if this one is possible)
Quicksand
R&D's Secret Lair (LOL!)
Raging Ravine
Rainbow Vale
Reflecting Pool
River of Tears*
Rix Maadi, Dungeon Palace*
Rugged Prairie
Ruins of Trokair
Rupture Spire
Rushwood Grove
Rustic Clachan
Safe Haven*
Salt Flats
Saltcrusted Steppe
Sapseep Forest*
Savage Lands* (Contributed by NEMESiS)
Scalding Tarn
Scrying Sheets
Seafarer's Quay (I'm not sure if this one is possible)
Seaside Citadel*
Seaside Haven
Secluded Glen
Sejiri Steppe*
Seraph Sanctuary (disregard this one, it's already in the Data_Core)
Serra's Sanctum
Shelldock Isle
Sheltered Valley
Shimmering Grotto
Shinka, the Bloodsoaked Keep
Shivan Gorge
Shivan Reef
Shizo, Death's Storehouse
Skarrg, the Rage Pits
Skycloud Expanse
Smoldering Spires
Soaring Seacliff
Spawning Pool
Spinerock Knoll
Springjack Pasture
Stalking Stones
Starlit Sanctum
Stirring Wildwood
Stomping Ground (disregard this one, it's already in the Data_Core)
Strip Mine (disregard this one, it's already in the Data_Core)
Sulfur Vent
Sungrass Prairie
Sunhome, Fortress of the Legion
Sunken Ruins*
Svogthos, the Restless Tomb*
Svyelunite Temple
Swarmyard (disregard this one, it's already in the Data_Core)
Tainted Isle
Tectonic Edge
Teetering Peaks
Teferi's Isle
Temple of the False God
Tendo Ice Bridge
Terrain Generator
Thalakos Lowlands
Thespian's Stage
Timberline Ridge
Tolaria West
Tomb of Urami
Tower of the Magistrate*
Tranquil Garden
Transguild Promenade
Tree of Tales
Turntimber Grove
Twilight Mire
Undiscovered Paradise
Unholy Grotto
Unstable Frontier
Untaidake, the Cloud Keeper
Urborg
Urborg, Tomb of Yawgmoth
Urza's Mine (Contributed by NEMESiS)
Urza's Power Plant (Contributed by NEMESiS)
Urza's Tower (Contributed by NEMESiS)
Veldt
Vesuva
Vitu-Ghazi, the City-Tree
Wanderwine Hub
Wasteland (Contributed by East Bay)
Windbrisk Heights (I'm not sure if this one is possible)
Winding Canyons
Wintermoon Mesa
Wirewood Lodge
Wizards' School
Wooded Bastion*
Wooded Foothills
Yavimaya Coast
Yavimaya Hollow
Zoetic Cavern
Cards that are Bold and with an * by their name are the ones I am fully requesting. However, I am hoping that this can turn out to be a learning experience we can all use to figure out how to make advance lands by looking @ the various codes and utilizing the different creative approaches used by community members.
I'll update this post with cards that are complete and also I understand that most cards on this list can be created by copying the code of other cards and making the necessary changes as per it's card text.
Some cards that have already been made I will be using as a template to fulfill this list are from left to right:
Dread Sanctuary > Celestial Colonnade > Faerie Conclave > Forbidding Watchtower > Ghitu Encampment
Nephalia Drownyard > Duskmantle, House of Shadow > Orzhova, the Church of Deals
Arid Mesa > Esper Panorama > Scalding Tarn... and so forth.
With such a large undertaking I'm starting to wonder where is the Donate button. Lol!
Again, this is more of a request for help making this list to further expidite the process of getting it completed as opposed to a request for every card on the list. If some of you can provide some cards I can take a look through the codes to change the mana-type for cards similiar. with that said, I'll try making the bulk of these cards myself but if anyone is willing to help in their creation that would be welcomed. Thanks in advance!