Hi, DotP modding cards and personas
Posted: 17 Apr 2015, 06:33
by DragonL0rd132
So I just got DotP 1014 and loaded all the community .WADs, Riiak Shi Nal's Deck Builder and my own custom decks! But now I'm trying my hand at adding cards. Behold Deathbringer Liege and Edge of the Divinity:
So how do I turn the .XMLs into a .WAD with images?
Has anyone experimented with the personas yet? I'd like to add my own.
- Deathbringer Liege | Open
- <?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="DEATHBRINGER_LIEGE_231157288" />
<CARDNAME text="DEATHBRINGER_LIEGE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Deathbringer Liege]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Noble féal de Portemort]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siervo mortal]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Vasall der Todesbringer]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Vassallo Latore di Morte]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[死を運ぶ者のしもべ]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Deathbringer Liege]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Смертоносный Вассал]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Soberano Fatífero]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="231157288" />
<ARTID value="231157288" />
<ARTIST name="Drew Tucker" />
<CASTING_COST cost="{2}{W/B}{W/B}{W/B}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Horror" />
<EXPANSION value="EVE" />
<RARITY metaname="R" />
<POWER value="3" />
<TOUGHNESS value="4" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other white creatures you control get +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures blanches que vous contrôlez gagnent +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas blancas que controlas obtienen +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere weiße Kreaturen, die du kontrollierst, erhalten +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature bianche che controlli prendono +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする他の白のクリーチャーは+1/+1の修整を受ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Other white creatures you control get +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Другие белые существа под вашим контролем получают +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As outras criaturas brancas que você controla recebem +1/+1.]]></LOCALISED_TEXT>
<FILTER>
local filter = ClearFilter()
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:Add( FE_COLOUR, OP_IS, COLOUR_WHITE )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
</FILTER>
<CONTINUOUS_ACTION layer="7C" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other black creatures you control get +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres créatures noires que vous contrôlez gagnent +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las otras criaturas negras que controlas obtienen +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere schwarze Kreaturen, die du kontrollierst, erhalten +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le altre creature nere che controlli prendono +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする他の黒のクリーチャーは+1/+1の修整を受ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Other black creatures you control get +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Другие черные существа под вашим контролем получают +1/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As outras criaturas pretas que você controla recebem +1/+1.]]></LOCALISED_TEXT>
<FILTER>
local filter = ClearFilter()
filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
filter:Add( FE_COLOUR, OP_IS, COLOUR_BLACK )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
</FILTER>
<CONTINUOUS_ACTION layer="7C" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you cast a white spell, you may tap target creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que vous jouez un sort blanc, vous pouvez engager la créature ciblée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que juegues un hechizo blanco, puedes girar la criatura objetivo.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn du einen weißen Zauberspruch spielst, kannst du eine Kreatur deiner Wahl tappen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta lanci una magia bianca, puoi TAPpare una creatura bersaglio.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたが白の呪文をプレイするたび、クリーチャー1体を対象とする。あなたはそれをタップしてもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever you cast a white spell, you may tap target creature.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда вы разыгрываете белое заклинание, вы можете повернуть целевое существо.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que você joga uma mágica branca, você pode virar a criatura alvo.]]></LOCALISED_TEXT>
<SFX text="CASTER_BUFF_PLAY" />
<TRIGGER value="SPELL_PLAYED" simple_qualifier="objectyoucontrol">
return TriggerObject():GetColour():Test( COLOUR_WHITE )
</TRIGGER>
<MAY />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TAP" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:Tap()
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you cast a black spell, you may destroy target creature if it’s tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que vous jouez un sort noir, vous pouvez détruire la créature ciblée si elle est engagée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que juegues un hechizo negro, puedes destruir la criatura objetivo si está girada.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn du einen schwarzen Zauberspruch spielst, kannst du eine Kreatur deiner Wahl zerstören, falls sie getappt ist.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta lanci una magia nera, puoi distruggere una creatura bersaglio se è TAPpata.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたが黒の呪文をプレイするたび、クリーチャー1体を対象とする。それがタップ状態である場合、あなたはそれを破壊してもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever you cast a black spell, you may destroy target creature if it’s tapped.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда вы разыгрываете черное заклинание, вы можете уничтожить целевое существо, если оно повернуто.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que você joga uma mágica preta, você pode destruir a criatura alvo se estiver virada.]]></LOCALISED_TEXT>
<SFX text="CASTER_BUFF_PLAY" />
<TRIGGER value="SPELL_PLAYED" simple_qualifier="objectyoucontrol">
return TriggerObject():GetColour():Test( COLOUR_BLACK )
</TRIGGER>
<MAY />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TAPPED_TO_DESTROY" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_IS_TAPPED, true )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
target:Destroy()
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
<EDITORS><![CDATA[DragonL0rd132]]></EDITORS>
<DATE><![CDATA[5-16-15]]></DATE>
</CARD_V2>
- Edge of the Divinity | Open
- <?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="EDGE_OF_THE_DIVINITY_231151155" />
<CARDNAME text="EDGE_OF_THE_DIVINITY" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Edge of the Divinity]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tranchant de la divinité]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Filo de la divinidad]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zwiefalt der Gottheit]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Lama della Divinità]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[御身の刃]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Edge of the Divinity]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Грань Божества]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Limite da Divindade]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="231151155" />
<ARTID value="231151155" />
<ARTIST name="Dan Scott" />
<CASTING_COST cost="{W/B}" />
<TYPE metaname="Enchantment" />
<SUB_TYPE metaname="Aura" />
<EXPANSION value="EVE" />
<RARITY metaname="C" />
<SPELL_ABILITY attach_definition="0">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : créature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar criatura.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturenverzauberung]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta creatura]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャント(クリーチャー)]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enchant creature]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачаровать существо]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Encantar criatura]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if (target ~= nil and EffectSource() ~= nil) then
EffectSource():Attach( target )
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
</SPELL_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As long as enchanted creature is white, it gets +1/+2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tant que la créature enchantée est blanche, elle gagne +1/+2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mientras la criatura encantada sea blanca, obtiene +1/+2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Solange die verzauberte Kreatur weiß ist, erhält sie +1/+2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fintanto che la creatura incantata è bianca, prende +1/+2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーが白であるかぎり、それは+1/+2の修整を受ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As long as enchanted creature is white, it gets +1/+2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пока зачарованное существо белое, оно получает +1/+2.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enquanto a criatura encantada for branca, ela receberá +1/+2 .]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
local creature = EffectSource():GetParent()
if creature ~= nil then
local characteristics = creature:GetCurrentCharacteristics()
if creature:GetColour():Test( COLOUR_WHITE ) then
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 2 )
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As long as enchanted creature is black, it gets +2/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tant que la créature enchantée est noire, elle gagne +2/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Mientras la criatura encantada sea negra, obtiene +2/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Solange die verzauberte Kreatur schwarz ist, erhält sie +2/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Fintanto che la creatura incantata è nera, prende +2/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーが黒であるかぎり、それは+2/+1の修整を受ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As long as enchanted creature is black, it gets +2/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пока зачарованное существо черное, оно получает +2/+1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Enquanto a criatura encantada for preta, ela receberá +2/+1.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="6">
local creature = EffectSource():GetParent()
if creature ~= nil then
local characteristics = creature:GetCurrentCharacteristics()
if creature:GetColour():Test( COLOUR_BLACK ) then
characteristics:Power_Add( 2 )
characteristics:Toughness_Add( 1 )
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_4" body="MORE_INFO_BADGE_BODY_4" zone="ZONE_ANY" />
<AI_BASE_SCORE score="900" zone="ZONE_HAND" />
<AI_BASE_SCORE score="300" type="Parent" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
So how do I turn the .XMLs into a .WAD with images?
Has anyone experimented with the personas yet? I'd like to add my own.