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Re: Card Creation Request Thread

PostPosted: 08 Dec 2012, 19:00
by zerocube
Thank you very much Firemind. I will try it later. :)

Just a quick question, is soulbind implemented anywhere yet? It is very confusing yes, an I think using a specific datachest for it might work. But spell that interacts with soulbind is another issue.

It's just like suspend, I can get the Shivan meteor working by itself alright. But I cant do clockspinning on it because it is in a zone which player cannot access. The same applies to cards like greater gargadon. :(

Re: Card Creation Request Thread

PostPosted: 08 Dec 2012, 19:12
by thefiremind
zerocube wrote:Just a quick question, is soulbind implemented anywhere yet?
Deck #2 in sumomole's mod has a Nightshade Peddler on the deck box, so I guess it is. :wink:

Re: Card Creation Request Thread

PostPosted: 08 Dec 2012, 19:13
by loookaz
hi, i was wandering whether Parallax Wave and Balancing Act would be possible to make. i know that Balance was posted page ago, but i would like to make deck with Balancing Act as I consider Balance to be one of 10 most broken cards in MtG, it's just to powerful against other computer controlled decks

Re: Card Creation Request Thread

PostPosted: 08 Dec 2012, 20:20
by thefiremind
Balance becomes Balancing Act with very few tweaks. Of course if I made a mistake on Balance, it will be on Balancing Act as well. :lol:

Fading is the old vanishing, no problem about making Parallax Wave. I'll code it later if nobody codes it before.

Re: Card Creation Request Thread

PostPosted: 09 Dec 2012, 01:25
by loookaz
i am building a deck around Braids Cabal Minion, is it possible to create:
Smallpox
God's Eye, Gate to Rakai
Gerrard's Verdict
Orim's Chant?

those are the 3 cards that I don't have

Re: Card Creation Request Thread

PostPosted: 09 Dec 2012, 15:55
by sumomole
loookaz wrote:i am building a deck around Braids Cabal Minion, is it possible to create:
Smallpox, Gods' Eye, Gate to the Reikai, Gerrard's Verdict, Orim's Chant
I hope there is no bug.
g.rar
(518.77 KiB) Downloaded 207 times

Re: Card Creation Request Thread

PostPosted: 09 Dec 2012, 16:20
by loookaz
thank you kindly, you made my day:)

the very last thing - Flagstones of Trokair, Godless Shrine and Isolated chapel?
i was certain I played it in one of the mods
but i can't find them,

I am close to finish a kickass Braids deck:)

Re: Card Creation Request Thread

PostPosted: 09 Dec 2012, 20:25
by thefiremind
Do you still need Parallax Wave? I made it together with a similar but more recent card: Helvault. I tested them and they seem to work. Parallax Wave even has the badge for fading (a leftover from DotP2012). If you don't like the badge, you can delete the tag badge="BADGE_FADING" inside the code.

Re: Card Creation Request Thread

PostPosted: 10 Dec 2012, 06:01
by sumomole
loookaz wrote:the very last thing - Flagstones of Trokair, Godless Shrine and Isolated chapel
There has multiple-color land in my mod, you only need to change the color.
Flagstones of Trokair.zip
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Re: Card Creation Request Thread

PostPosted: 10 Dec 2012, 07:31
by xXAwsomesXx
I was thinking coding for 5 color allys from Zendicar and worldwake. Trying to figure out how I could code for it.

Re: Card Creation Request Thread

PostPosted: 10 Dec 2012, 09:24
by thefiremind
xXAwsomesXx wrote:I was thinking coding for 5 color allys from Zendicar and worldwake. Trying to figure out how I could code for it.
My usual advice on this is to start from cards that are very similar to existing ones. Try to follow this topic:
viewtopic.php?f=65&t=8290
especially this post:
viewtopic.php?f=65&t=8290#p99759
maybe it will give you the necessary input to start.

Re: Card Creation Request Thread

PostPosted: 10 Dec 2012, 22:36
by SoulStorm
thefiremind wrote:Here it is. It should work, unless I messed up something in the filter. You'll find a very big AI_CUSTOM_SCORE, but I wanted the AI to evaluate allied Zombies (maybe you don't want to cast the Angel if your teammate has 20 Zombies on the battlefield... :lol:), opponents' Zombies, and dead Humans. You can adjust the "weight" of each component by editing the local variables zombie_weight and human_weight. For example, if your deck aims especially at resurrecting Humans, you could want to raise human_weight and/or lower zombie_weight.
Many thanks Firemind!

Re: Card Creation Request Thread

PostPosted: 10 Dec 2012, 23:27
by loookaz
how about "Crucible of Worlds" and Bitterblossom"?
they would be a nice addition to my Braids deck:)
are they possible to code?

Re: Card Creation Request Thread

PostPosted: 11 Dec 2012, 00:06
by thefiremind
While Bitterblossom is easy, Crucible of Worlds can't be coded properly, but I think that there could be a way to make one that is close enough to the real rules. The main problem is that there's no function to "play" a land: if you just put a land into play, it doesn't count for the 1-land-per-turn limit. What I don't know is if the variable that is incremented by cards like Oracle of Mul Daya or Explore can also be decremented with the effect of letting the player play less lands. Maybe I'll do some experiments tomorrow (not now because it's late here :wink:).

Re: Card Creation Request Thread

PostPosted: 11 Dec 2012, 14:04
by GammaPaladin
Ok, so Tolarian Academy and Serra's Sanctum can't be implemented exactly... But if you write it to give 1 mana + the bonus, or simply have it give 1 if it should give zero, that will keep it from crashing the game, right?

Alternatively you could make it an artifact so that it would need to be tapped manually and you could simply not tap it if the condition would cause a crash at that time.

But, really, would anyone be willing to write up Serra's Sanctum for me, as a land card, using the Cloud Post method, with a maximum output of say, 20, but giving 1 mana if the enchantment count is zero?

That would be close enough for my purposes.

Oh, and is it possible to do Calciform Pools?