Re: Card Creation Request Thread
Posted: 20 Nov 2014, 17:40
by Xander9009
Good I think my mistake was I accidentally left in the bit of code that uses Object() which probably either made that whole block not run or it made the block quit when it got there. I saw it and meant to remove it but apparently forgot. (Also, I just noticed it's Lightmine Field and not Lightning Field.)nguyenxthinh wrote:Lightmine Field seems working well now.NeoAnderson wrote:Xander i think it could be more shorter to be coded something like :
- Lightmine Field | Open
- Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="1">
<FILENAME text="LIGHTMINE_FIELD_193463" />
<CARDNAME text="LIGHTMINE_FIELD" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Lightmine Field]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Champ de lumemines]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Campo de minas luminosas]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lichtminenfeld]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Campo Illu-Minato]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[光雷原]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Lightmine Field]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Поле Световых Мин]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Campo Luminominado]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[光雷区]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Lightmine Field]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="193463" />
<ARTID value="193463" />
<ARTIST name="Eric Deschamps" />
<CASTING_COST cost="{2}{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If you want to kill a lot of goblins, just make sure your defenses look like fun.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Si vous voulez tuer beaucoup de gobelins, faites leur croire qu’ils vont s’éclater.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Si quieres matar muchos trasgos, asegúrate de que tus defensas parezcan divertidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Falls du viele Goblins töten willst, müssen nur deine Abwehranlagen genügend Spaß versprechen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se vuoi uccidere parecchi goblin, basta che tu faccia sembrare divertenti le tue difese.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ゴブリンをたくさん殺そうとするなら、防御を面白おかしいものに見せろ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If you want to kill a lot of goblins, just make sure your defenses look like fun.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Если хотите убить много гоблинов, сделайте так, чтобы ваша оборона казалась им забавой.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Se quiser matar muitos goblins, basta fazer com que suas defesas pareçam divertidas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[如果你想杀很多鬼怪,只要让自己看来毫无防备就行。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[If you want to kill a lot of goblins, just make sure your defenses look like fun.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" />
<EXPANSION value="ROE" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’au moins une créature attaque, le Champ de lumemines inflige à chacune de ces créatures un nombre de blessures égal au nombre de créatures attaquantes.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una o más criaturas ataquen, el Campo de minas luminosas hace daño a cada una de esas criaturas igual a la cantidad de criaturas atacantes.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine oder mehrere Kreaturen angreifen, fügt das Lichtminenfeld jeder dieser Kreaturen so viele Schadenspunkte zu, wie Kreaturen angreifen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una o più creature attaccano, il Campo Illu-Minato infligge a ognuna di quelle creature danno pari al numero di creature attaccanti.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[1体以上のクリーチャーが攻撃するたび、光雷原はそれらに、それぞれ攻撃しているクリーチャーの総数に等しい点数のダメージを与える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз когда одно или несколько существ атакуют, Поле Световых Мин наносит каждому из тех существ повреждения, равные количеству атакующих существ.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma ou mais criaturas atacam, Campo Luminominado causa uma quantidade de dano igual ao número de criaturas atacantes a cada uma dessas criaturas.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当一个或更多生物攻击时,光雷区对这些生物各造成伤害,其数量等同于进行攻击的生物数量。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.]]></LOCALISED_TEXT>
<TRIGGER value="ATTACKERS_DECLARED">
local filter = ClearFilter()
filter:Add( FE_IS_ATTACKING, true )
local numCreaturesAttacking = filter:Count()
if numCreaturesAttacking > 0 then
EffectDC():Set_Int(0, numCreaturesAttacking)
return true
end
return false
</TRIGGER>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_IS_ATTACKING, true )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
local numCreaturesAttacking = EffectDC():Get_Int(0)
local creature = FilteredCard()
if numCreaturesAttacking > 0 and creature ~= nil then
EffectSourceLKI():DealDamageTo( numCreaturesAttacking, creature )
end
</RESOLUTION_TIME_ACTION>
<SFX text="GLOBAL_SUNBLAST_PLAY" />
</TRIGGERED_ABILITY>
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
@Xander9009&NeoAnderson: Thanks guys. Without this I can not complete my anti-token-creatures deck.