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Re: Card Creation Request Thread

PostPosted: 24 Aug 2012, 07:42
by Cerskel
sadlyblue wrote:
Cerskel wrote:Omnath, Locus of Mana would be amazing :o
Yes, but with no mana pool it's nearly impossible to code.
Well, correctly. I was thinking about a workaround. Like "F: Put a +1+1 on Omnath. Remove a +1+! counter untap target forest you control." Something like that?

Re: Card Creation Request Thread

PostPosted: 24 Aug 2012, 16:13
by sadlyblue
I thought of that too. Or something similar. The untap forest wouldn't be the best one, has you could untap a dual land, or anything else, that also was a forest.
And another problem is if you can't activate your creature abilities due to some card your opponent has in play.

Re: Card Creation Request Thread

PostPosted: 12 Oct 2012, 13:34
by kylekrazy
Two cards that I could DEFINITELY use are from the Mirroden set... Mind's Eye and Gate to AEther. Anyone willing to code those? I'll love you forever.

Re: Card Creation Request Thread

PostPosted: 12 Oct 2012, 16:08
by thefiremind
There you go! I didn't test them, but they should work.

The formulation of Mind's Eye question is not the best, but I wanted to use already defined strings.

Gate to the AEther uses the same interaction principle as Djinn of Wishes: you'll be able to click on the card to play it, or click "Finish" if you don't want to.

Re: Card Creation Request Thread

PostPosted: 15 Oct 2012, 03:11
by yinyangyan
I have sort of a weird request, Conundrum Sphinx would be a nice card to have, but is impossible for obvious reasons, so I was thinking there might be a way to make it so his effect only triggers if you can see the top card of your library, and otherwise it automatically sends the top card to the bottom. Is this possible?

Re: Card Creation Request Thread

PostPosted: 15 Oct 2012, 05:52
by BlindWillow
yinyangyan wrote:I have sort of a weird request, Conundrum Sphinx would be a nice card to have, but is impossible for obvious reasons
Never assume the impossible. We can't "name" cards in the game, but what I've done is have each player choose a card from a data chest made up of all cards in that player's deck. Then the name of that card is checked against the top card of that player's library.

Let me know if the amount of AI think time is excessive for you. I can see if adding a target sorter helps that (although there isn't one that specifically applies to this situation).

Artwork included.

Re: Card Creation Request Thread

PostPosted: 15 Oct 2012, 23:40
by yinyangyan
blindwillow wrote:Never assume the impossible. We can't "name" cards in the game, but what I've done is have each player choose a card from a data chest made up of all cards in that player's deck. Then the name of that card is checked against the top card of that player's library.

Let me know if the amount of AI think time is excessive for you. I can see if adding a target sorter helps that (although there isn't one that specifically applies to this situation).

Artwork included.
This is perfect, Thank you so much. Now I can finally start my Sphinx deck

Re: Card Creation Request Thread

PostPosted: 02 Nov 2012, 09:04
by thefiremind
Two cards requested by pluks: Might of Old Krosa and Groundswell. Not tested, but they should work.
http://www64.zippyshare.com/v/61085065/file.html

P.S.: sorry if I didn't use attachments but, as some of you may have already discovered, the board attachment quota has been reached.

Re: Card Creation Request Thread

PostPosted: 02 Nov 2012, 20:48
by pluks
thanks thefiremind i will test it right now.

Re: Card Creation Request Thread

PostPosted: 03 Nov 2012, 23:08
by Niah
plz, Deathrite Shaman, this shaman is amazing :D

Re: Card Creation Request Thread

PostPosted: 03 Nov 2012, 23:59
by thefiremind
Niah wrote:plz, Deathrite Shaman, this shaman is amazing :D
That activated ability that isn't a mana ability even if it produces mana (according to Gatherer) absolutely needs mana tokens, so I'm out of it. :lol:

Re: Card Creation Request Thread

PostPosted: 09 Nov 2012, 09:13
by Acr481
Is Wall of Reverence possible?

Re: Card Creation Request Thread

PostPosted: 09 Nov 2012, 09:44
by thefiremind
Acr481 wrote:Is Wall of Reverence possible?
It's more than possible... it's already included in the Ravnica DLC.
Code: Select all
<?xml version='1.0'?>
<CARD_V2>
  <FILENAME text="WALL_OF_REVERENCE_280295" />
  <CARDNAME text="WALL_OF_REVERENCE" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Wall of Reverence]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mur de vénération]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Muro de reverencia]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Mauer der Verehrung]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Muro di Venerazione]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[崇敬の壁]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[경외심의 벽]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Стена Почтения]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Barreira de Reverência]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="280295" />
  <ARTID value="119810" />
  <ARTIST name="Wayne Reynolds" />
  <CASTING_COST cost="{3}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les elfes ont la vie longue, mais leur mémoire l’est encore plus. Même après leur mort, ils n’abandonnent pas leurs foyers.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las vidas de los elfos duran largo tiempo, pero sus recuerdos duran aún más. Incluso después de la muerte, no abandonan sus hogares.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Das Leben der Elfen ist lang, doch ihre Erinnerungen leben noch länger. Auch nach dem Tod verlassen sie nicht ihre Heimat.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le vite degli elfi sono lunghe, ma le loro memorie lo sono di più. Anche dopo la morte, nessuno di essi abbandona la propria dimora.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エルフの寿命は長いが、彼らの記憶はさらに長い。 死んでから後も、彼らは故郷を見捨てないのだ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[엘프는 수명이 길기로 유명하지만 그들의 기억은 그들보다 훨씬 오래 남는다. 그들은 죽어서도 자신의 집과 고향을 떠나지 않는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Жизнь у эльфов долгая, а память еще дольше. Даже после смерти они не покидают свои жилища.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A vida dos elfos é longa, mas suas memórias o são ainda mais. Mesmo após a morte, eles não abandonam seus lares.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Spirit" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
  <SUB_TYPE metaname="Wall" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="1" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1" />
  <EXPANSION value="DPG" />
  <RARITY metaname="R" />
  <POWER value="1" />
  <TOUGHNESS value="6" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Defender]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Défenseur]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Defensor]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verteidiger]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Difensore]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[防衛]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[수비태세]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Защитник]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Defensor]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local characteristics = Object():GetCurrentCharacteristics() 
    characteristics:Characteristic_Set( CHARACTERISTIC_DEFENDER, 1 ) 
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <STATIC_ABILITY commaspace="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[flying]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[vol]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[vuela.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[volare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[voar]]></LOCALISED_TEXT>
    <CONTINUOUS_ACTION>
    local characteristics = Object():GetCurrentCharacteristics()
    characteristics:Characteristic_Set( CHARACTERISTIC_FLYING, 1 )
    </CONTINUOUS_ACTION>
  </STATIC_ABILITY>
  <TRIGGERED_ABILITY auto_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your end step, you may gain life equal to the power of target creature you control.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre étape de fin, vous pouvez gagner un nombre de points de vie égal à la force d’une créature ciblée que vous contrôlez.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al final de tu paso final, puedes ganar una cantidad de vidas igual a la fuerza de la criatura objetivo que controlas.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zu Beginn deines Endsegments kannst du Lebenspunkte in Höhe der Stärke einer Kreatur deiner Wahl, die du kontrollierst, dazuerhalten.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio della tua sottofase finale, puoi guadagnare punti vita pari alla forza di una creatura bersaglio che controlli.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたの終了ステップの開始時に、あなたがコントロールするクリーチャー1体を対象とする。あなたはそれのパワーに等しい点数のライフを得てもよい。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신의 종료단 시작에, 당신이 조종하는 생물 한 개를 목표로 정한다. 당신은 그 생물의 공격력만큼의 생명점을 얻을 수 있다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале вашего заключительного шага вы можете получить количество жизней, равное силе целевого существо под вашим контролем.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua fase final, você pode ganhar uma quantidade de pontos de vida igual ao poder da criatura alvo que você controla.]]></LOCALISED_TEXT>
    <TRIGGER value="BEGINNING_OF_STEP" simple_qualifier="controller">
    return ( EffectController():MyTurn() ~= 0 ) and ( MTG():GetStep() == STEP_END_OF_TURN )
    </TRIGGER>
    <TARGET_DEFINITION id="0">
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_CREATURE )
    filter:SetPlayer( EffectController() )
    filter:SetZone( ZONE_IN_PLAY )
    filter:SetHint( HINT_ALLIED, EffectController() )
    </TARGET_DEFINITION>
    <TARGET_DETERMINATION>
    return AtLeastOneTargetFromDefinition(0)
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_CREATURE_TO_GAIN_LIFE_EQUAL_TO_POWER", EffectDC():Make_Targets(0) )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    local total = target:GetCurrentPower()
    if TriggerObject ~= nil then   
       EffectController():GainLife( total ) 
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <HELP title="MORE_INFO_BADGE_TITLE_6" body="MORE_INFO_BADGE_BODY_6" zone="ZONE_ANY" />
  <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  <SFX text="COMBAT_WHITE_MAGIC_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_WHITE_MAGIC_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  <AI_BASE_SCORE score="600" zone="ZONE_IN_PLAY" />
</CARD_V2>

Re: Card Creation Request Thread

PostPosted: 09 Nov 2012, 12:13
by Acr481
thefiremind wrote:
Acr481 wrote:Is Wall of Reverence possible?
It's more than possible... it's already included in the Ravnica DLC.
Do you have a link to that DLC? I could only find the return to ravnica DLC unless thats what your talking about. Thanks

Re: Card Creation Request Thread

PostPosted: 09 Nov 2012, 14:19
by thefiremind
Acr481 wrote:I could only find the return to ravnica DLC unless thats what your talking about. Thanks
That's what I'm talking about. I don't like to call it "Return to Ravnica" DLC just because it doesn't contain any card from RTR. :lol: