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Re: Card Creation Request Thread

PostPosted: 04 Apr 2013, 13:45
by thefiremind
I'm still convinced that there must be an invisible character somewhere in your XML that screws it up. This time you saved the XML with Unicode encoding instead of UTF-8 which doesn't help. I remade the whole card starting from a fresh XML downloaded from my web application, try it.

Re: Card Creation Request Thread

PostPosted: 04 Apr 2013, 14:18
by nivmizzet1
thefiremind wrote:I'm still convinced that there must be an invisible character somewhere in your XML that screws it up. This time you saved the XML with Unicode encoding instead of UTF-8 which doesn't help. I remade the whole card starting from a fresh XML downloaded from my web application, try it.
Yeah, I'm sure you're right. Your version works, btw. Hooray! =D>

Re: Card Creation Request Thread

PostPosted: 05 Apr 2013, 11:14
by Vasht
Hi,

can someone please update Daybreak Ranger from 2012 to 2013 ? Or maybe create a new verison ?

Re: Card Creation Request Thread

PostPosted: 05 Apr 2013, 15:15
by sumomole
Would anyone can find the HD-image of Eldrazi Conscription?

Re: Card Creation Request Thread

PostPosted: 05 Apr 2013, 15:20
by sumomole
Vasht wrote:Hi,

can someone please update Daybreak Ranger from 2012 to 2013 ? Or maybe create a new verison ?

Re: Card Creation Request Thread

PostPosted: 05 Apr 2013, 15:27
by NEMESiS
sumomole wrote:Would anyone can find the HD-image of Eldrazi Conscription?
I looked everywhere when I made that card for my mod but eventually had to settle for a photoshoped image that thefiremind made:

download/file.php?id=9280

Re: Card Creation Request Thread

PostPosted: 05 Apr 2013, 15:57
by sumomole
NEMESiS wrote:
sumomole wrote:Would anyone can find the HD-image of Eldrazi Conscription?
I looked everywhere when I made that card for my mod but eventually had to settle for a photoshoped image that thefiremind made:

download/file.php?id=9280
Look too bad, but better than none, isn't it? :wink:

Re: Card Creation Request Thread

PostPosted: 06 Apr 2013, 08:40
by Atlas
hi guys i would like to request a couple of cards
Reckless Waif
Gatstaf Shepherd
Full moon's Rise
Moonmist
Daybreak Ranger
Immerwolf
Instigator Gang
Mondronen Shaman
Afflicted Deserter
Please and thank yous in advance :)

Dragon's Maze coming!

PostPosted: 06 Apr 2013, 11:00
by sumomole
Ruric Thar&Render Silent.png


Ruric Thar&Render Silent.zip
(213.7 KiB) Downloaded 102 times

Re: Card Creation Request Thread

PostPosted: 06 Apr 2013, 15:36
by nivmizzet1
@thefiremind: I've used Silent Departure from your Sweet Revenge deck in one of my decks that has Hypersonic Dragon, and I noticed that Hypersonic Dragon's static ability doesn't extend to cards with flashback while they're in the g/y. Is this something that needs to be fixed on Hypersonic Dragon?

Re: Card Creation Request Thread

PostPosted: 06 Apr 2013, 16:45
by nivmizzet1
Also, I would like someone to help me finish Niv-Mizzet, Dracogenius. At the moment he's working pretty good, but I have him giving the choice to draw a card any time any player takes damage; instead it needs to be only when Niv-mizzet was the source of that damage. I'm guessing there is just a filter that can be put on the trigger to specify that the damage must originate from niv-mizzet, but I have no idea how to implement such a filter. Any help would be greatly appreciated, as this is the last card (along with hypersonic dragon) that I need to get working before I will be happy to post an update of my mod, which includes a new deck.

Re: Card Creation Request Thread

PostPosted: 06 Apr 2013, 16:57
by sumomole
nivmizzet1 wrote:@thefiremind: I've used Silent Departure from your Sweet Revenge deck in one of my decks that has Hypersonic Dragon, and I noticed that Hypersonic Dragon's static ability doesn't extend to cards with flashback while they're in the g/y. Is this something that needs to be fixed on Hypersonic Dragon?
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
nivmizzet1 wrote:Also, I would like someone to help me finish Niv-Mizzet, Dracogenius. At the moment he's working pretty good, but I have him giving the choice to draw a card any time any player takes damage; instead it needs to be only when Niv-mizzet was the source of that damage. I'm guessing there is just a filter that can be put on the trigger to specify that the damage must originate from niv-mizzet, but I have no idea how to implement such a filter. Any help would be greatly appreciated, as this is the last card (along with hypersonic dragon) that I need to get working before I will be happy to post an update of my mod, which includes a new deck.
Code: Select all
<TRIGGER value="PLAYER_TOOK_DAMAGE">
    return Damage():GetSource() == Object() and TriggerPlayer() ~= nil
    </TRIGGER>
I guess :wink:

Re: Card Creation Request Thread

PostPosted: 06 Apr 2013, 17:11
by RiiakShiNal
sumomole wrote:
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.

Re: Card Creation Request Thread

PostPosted: 06 Apr 2013, 17:16
by sumomole
RiiakShiNal wrote:
sumomole wrote:
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.
You mean ZONE_ANY doesn't include all the areas?

Re: Card Creation Request Thread

PostPosted: 06 Apr 2013, 18:01
by thefiremind
RiiakShiNal wrote:
sumomole wrote:
Code: Select all
<STATIC_ABILITY filter_zone="ZONE_ANY">
ZONE_ANY does not work properly for filter_zone. Probably the easiest thing to do would be to duplicate the ability (minus localized text) and change the filter_zone on the duplicated ability for each zone to be affected.
Sometimes it works, sometimes it doesn't. I tried to use filter_zone="ZONE_ANY" in my Daru Warchief for its cost decreasing ability, without any other specification about the zone in the <FILTER> block, and I get the proper cost decrease in my hand. I didn't test it in other zones, but since I never specified ZONE_HAND, I guess it works 100% for cost decreases. I'd suggest to make a try for Hypersonic Dragon and its flash.

About the Dracogenius, make the adjustment suggested by sumomole. :wink: