Re: Card Creation Request Thread
hey guys if you guys can make lazav,dimir mastermind;nightveil specter; and psychic spiral and mind grind i would appreciate it..thx
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https://www.slightlymagic.net/forum/viewtopic.php?f=64&t=4557
thanks, thanks, thanks!!! a millon of grace!sumomole wrote:Necropotence wrote:anyone has these cards for DOTP 2013? infernal contract, culling the weak, street wraith, Ornithopter, phyrexian walker, and soul spike? thanks
Thank you so much I just can't stop being amazed with the cards you manage to make!thefiremind wrote:I have something for Master Necro.I hope I got Dimir Machinations right, because I hate when I need to order cards in library: I'm never sure about the result. If it works as planned, it should put the cards back onto the library in the order you choose, as you would do with paper Magic: the first you physically lay onto the library will be the bottom one. Of course you get to choose the order only if you exiled 0 or 1 card: no need to order otherwise.
In case you are wondering, my transmute code is 100% reusable: you just need to adjust the COST block according to the transmute cost if your card has a different one.
MalevolentZero wrote:Dune-Brood Nephilim<coded>
Orochi Leafcaller <avoiding>Traitorous Instinct<coded>
Chromatic Lantern <avoiding>Gavony Ironwright<coded>Privileged Position<found>
Master Necro wrote:Moldervine Cloak <avoiding>
Golgari Cluestone <avoiding>Crookclaw Transmuter<coded>
Dimir Aqueduct <avoiding>
Undercity Plague
Benediction of Moons
Gyre Sage <avoiding>
As I already said at least a couple of times on this thread...drleg3nd wrote:Lazav, Dimir Mastermind<impossible>Nightveil Specter<impossible>Psychic Spiral<found>
Mind Grind
I tried that and its a difficult idea to implement, much difficult to be worth, since you grant the first ability but then the rest of the slivers don't have the mana ability granted and even if you grant the mana abilities they'r id wont be passed to the other slivers, so even if they get the mana abilities the query wont asign any color, the best way is to keep the tokensAriesKiki wrote:Hi, I'm trying to code Gemhide Sliver, but I have a problem with giving the mana ability to other slivers. Although with another slivers I can choose the color of the mana, they can't tap to produce it (I'm using a code from Birds of Paradise). Thanks in advance!
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="GEMHIDE_SLIVER_19851042" />
<CARDNAME text="GEMHIDE_SLIVER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Gemhide Sliver]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="19851042" />
<ARTID value="19851042" />
<ARTIST name="John Matson" />
<CASTING_COST cost="{1}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world.”
—Freyalise]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Sliver" />
<EXPANSION value="TSP" />
<RARITY metaname="C" />
<POWER value="1" />
<TOUGHNESS value="1" />
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[All Slivers have “{T}: Add one mana of any color to your mana pool.”]]></LOCALISED_TEXT>
<FILTER>
return not InPlay() or FilteredCard():GetSubType():Test( CREATURE_TYPE_SLIVER ) ~= 0
</FILTER>
<CONTINUOUS_ACTION layer="6">
if FilteredCard() ~= nil then
FilteredCard():GetCurrentCharacteristics():GrantAbility(1)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY auto_skip="1" pre_trigger="1" filter_zone="ZONE_IN_PLAY" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
EffectController():ChooseColour( "CARD_QUERY_CHOOSE_COLOUR", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
ObjectDC():Set_Int( 0, GetChosenColour() )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY internal="1" filter_zone="ZONE_IN_PLAY">
<TRIGGER value="STATE_BASED_EFFECTS">
local characteristics = Object():GetCurrentCharacteristics()
local ability_check = characteristics:Characteristic_Get( CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES )
if ability_check ~= 0 then
characteristics:Characteristic_Set( CHARACTERISTIC_CANT_USE_ACTIVATED_ABILITIES, 0 )
return true
end
return false
</TRIGGER>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY resource_id="1" forced_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add one mana of any color to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez un mana de la couleur de votre choix à votre réserve.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega un maná de cualquier color a tu reserva de maná.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに、好きな色1色のマナ1点を加える。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add one mana of any color to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: добавьте одну ману любого цвета в ваше хранилище маны.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Adicione um mana de qualquer cor à sua reserva de mana.]]></LOCALISED_TEXT>
<AVAILABILITY>
return EffectController():IsAI() == 0
</AVAILABILITY>
<COST type="Mana" cost="{0}" />
<RESOLUTION_TIME_ACTION>
EffectController():ChooseColour( "CARD_QUERY_CHOOSE_COLOUR", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
ObjectDC():Set_Int( 0, GetChosenColour() )
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<STATIC_ABILITY filter_zone="ZONE_IN_PLAY">
<CONTINUOUS_ACTION layer="6">
local characteristics = Object():GetCurrentCharacteristics()
local mana_color = ObjectDC():Get_Int(0)
characteristics:GrantAbility(mana_color)
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<MANA_ABILITY resource_id="1" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{W}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{U}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="3" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{B}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="4" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{R}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="5" filter_zone="ZONE_IN_PLAY">
<COST type="TapSelf" />
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
<SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
<AI_BASE_SCORE score="300" zone="ZONE_IN_PLAY" />
</CARD_V2>
Yes.drleg3nd wrote:Thx for theb reply fire..by any chance was immortal servitude made ?
Wow! You took out a lot! Very nice work! I'm sad to hear you won't do Orochi Leafcaller or Chromatic Lantern D:, but i respect the fact that it's a lot of work xP. If anyone else could tackle it then that would be great! I almost completely forgot about Phyrexian Unlife too, and would still like to see if anyone could code it for me! Thanks again!thefiremind wrote:Just sorting the latest requests a bit, to see them all at once.
Be aware that there are cards here that I'm planning to avoid, no matter what, because they need mana tokens or similar approximations: Orochi Leafcaller, Chromatic Lantern, Golgari Cluestone, Dimir Aqueduct (Gyre Sage could be made without mana tokens by using the Cloudpost trick and setting a maximum number of mana). And I'll avoid Moldervine Cloak as well because working again on dredge after having coded it for DotP2012 scares me.
Those cards are of course free for others to make (actually, all the requests are).
EDIT:
Found Privileged Position: viewtopic.php?f=64&t=4557&p=108388#p108388
Found Psychic Spiral: viewtopic.php?f=64&t=4557&p=104788#p104788
Coded:MalevolentZero wrote:Dune-Brood Nephilim<coded>
Orochi Leafcaller <avoiding>Traitorous Instinct<coded>
Chromatic Lantern <avoiding>Gavony Ironwright<coded>Privileged Position<found>Master Necro wrote:Moldervine Cloak <avoiding>
Golgari Cluestone <avoiding>Crookclaw Transmuter<coded>
Dimir Aqueduct <avoiding>
Undercity Plague
Benediction of Moons
Gyre SageAs I already said at least a couple of times on this thread...drleg3nd wrote:Lazav, Dimir Mastermind<impossible>Nightveil Specter<impossible>Psychic Spiral<found>
Mind Grind
Lazav cannot be coded.![]()
Nightveil Specter can't be coded either because you can only cast cards for free if you aren't casting from your hand (except when there's flashback).
I don't know how to determine who controlled the counter effect, so Summoning Trap may not be able to code.Vasht wrote:Hi,if it is possible can someone code Summoning Trap? Thx
Ad Nauseam is very easy to code if you know how to use repeating="1" and BeginNewMultipleChoice.East Bay wrote:Does anyone know if it possible to code "You may repeat this process any number of times" effect? I'm trying to code Ad Nauseum at instant speed. Also Doomsday?
I think "Target creature blocks XXX this turn if able." also can't be code.NEMESiS wrote:Does anyone have Damia, Sage of Stone? Or Sisters of Stone Death?