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Re: Card Creation Request Thread

PostPosted: 12 May 2013, 13:08
by nivmizzet1
Can someone help with Chalice of Life and Chalice of Death?

This one's way beyond my skill level. I've basically got the cards filled out with their standard abilities, but they need the transform ability coded.

Re: Card Creation Request Thread

PostPosted: 12 May 2013, 16:19
by NEMESiS
MalevolentZero wrote:
Also, does anyone know if Cabal Coffers has been done already? To me it seems like it would already have been a popular request due to its power.
You should check the "lands" thread for lands.

viewtopic.php?f=64&t=10195&p=117367#p117367


Kieran wrote:Perhaps now would be a good time to request all the Cluestones.
I made the rest of them. I only tested the original Golgari Cluestone but the rest should work fine.

Re: Card Creation Request Thread

PostPosted: 12 May 2013, 17:51
by MalevolentZero
thefiremind wrote:
MalevolentZero wrote:Phyrexian Unlife
Could you please take a good look at the previous page of this topic? :mrgreen: :wink:
WOW! How did that ninja me XD. Thank you so much!

Also, I'll check the lands thread now, I actually forgot about that thread, so sorry!


Updated list:
Orochi Leafcaller
Chromatic Lantern
Souls Grace

Re: Card Creation Request Thread

PostPosted: 12 May 2013, 19:15
by NEMESiS
I tried making Dimir Aqueduct but the game refuses to tap the land when producing mana. So basically you can infinitely cast Baleful Strix and we can't have that.... If someone sees an error here or knows a better way to make it let me know. I want to make the other sister lands for a deck I am making.

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
  <FILENAME text="DIMIR_AQUEDUCT_271209" />
  <CARDNAME text="DIMIR_AQUEDUCT" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Aqueduc de Dimir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Acueducto Dimir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Dimir-Aquädukt]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Acquedotto Dimir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="271209" />
  <ARTID value="A271209" />
  <ARTIST name="John Avon" />
  <CASTING_COST cost="" />
  <TYPE metaname="Land" />
  <EXPANSION value="PC2" />
  <RARITY metaname="C" />
  <TRIGGERED_ABILITY filter_zone="ZONE_IN_PLAY" internal="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’Aqueduc de Dimir arrive sur le champ de bataille engagé.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Acueducto Dimir entra al campo de batalla girado.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Dimir-Aquädukt kommt getappt ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[L’Acquedotto Dimir entra nel campo di battaglia TAPpato.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路はタップ状態で戦場に出る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
    <RESOLUTION_TIME_ACTION>
    if TriggerObject() ~= nil then
       TriggerObject():ComesIntoPlayTapped() 
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY dangerous="1" filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand l’Aqueduc de Dimir arrive sur le champ de bataille, renvoyez un terrain que vous contrôlez dans la main de son propriétaire.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Acueducto Dimir entre al campo de batalla, regresa una tierra que controles a la mano de su propietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Dimir-Aquädukt ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurück.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando l’Acquedotto Dimir entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路が戦場に出たとき、あなたがコントロールする土地を1つオーナーの手札に戻す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
    <TARGET_DEFINITION id="6">
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_LAND )
    filter:SetPlayer( EffectController() )
    filter:SetZone( ZONE_IN_PLAY )
    filter:SetHint( HINT_ENEMY_ONLY, EffectController() )
    filter:NotTargetted()
    </TARGET_DEFINITION>
    <TARGET_DETERMINATION>
    return AtLeastOneTargetFromDefinition(0)
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_LAND_TO_PUT_INTO_HAND", EffectDC():Make_Targets(0) )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       target:PutInHand() 
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <MANA_ABILITY filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {U}{B} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {U}{B} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {U}{B}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {U}{B} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{U}{B}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
    <COST type="TapSelf" />
    <PRODUCES amount="{U}{B}" />
  </MANA_ABILITY>
  <AI_BASE_SCORE score="150" zone="ZONE_IN_PLAY" />
</CARD_V2>

Re: Card Creation Request Thread

PostPosted: 12 May 2013, 19:41
by East Bay
NEMESiS wrote:Dimir Aqueduct
Yeah I did that one to but wasn't happy with it
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
  <FILENAME text="DIMIR_AQUEDUCT_RAV" />
  <CARDNAME text="DIMIR_AQUEDUCT" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Aqueduc de Dimir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Acueducto Dimir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Dimir-Aquädukt]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Acquedotto Dimir]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="271209" />
  <ARTID value="DIMIR_AQUEDUCT" />
  <ARTIST name="John Avon" />
  <CASTING_COST cost="" />
  <TYPE metaname="Land" />
  <EXPANSION value="PC2" />
  <RARITY metaname="C" />
  <TRIGGERED_ABILITY internal="1" filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[L’Aqueduc de Dimir arrive sur le champ de bataille engagé.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Acueducto Dimir entra al campo de batalla girado.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Dimir-Aquädukt kommt getappt ins Spiel.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[L’Acquedotto Dimir entra nel campo di battaglia TAPpato.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路はタップ状態で戦場に出る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dimir Aqueduct enters the battlefield tapped.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />   
    <RESOLUTION_TIME_ACTION>
    if TriggerObject() ~= nil then
       TriggerObject():ComesIntoPlayTapped() 
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand l’Aqueduc de Dimir arrive sur le champ de bataille, renvoyez un terrain que vous contrôlez dans la main de son propriétaire.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cuando el Acueducto Dimir entre al campo de batalla, regresa una tierra que controles a la mano de su propietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wenn der Dimir-Aquädukt ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurück.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando l’Acquedotto Dimir entra nel campo di battaglia, fai tornare una terra che controlli in mano al suo proprietario.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ディミーアの水路が戦場に出たとき、あなたがコントロールする土地を1つオーナーの手札に戻す。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.]]></LOCALISED_TEXT>
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
    <TARGET_DEFINITION id="0">
    local filter = Object():GetFilter()
    filter:Clear()
    filter:AddCardType( CARD_TYPE_LAND )
    filter:SetZone( ZONE_IN_PLAY )
    filter:SetController( EffectController() )
    filter:SetHint( HINT_ALLIED_ONLY, EffectController() )
    </TARGET_DEFINITION>
    <TARGET_DETERMINATION>
    return AtLeastOneTargetFromDefinition(0)
    </TARGET_DETERMINATION>
    <PLAY_TIME_ACTION target_choosing="1">
    EffectController():ChooseTarget( 0, "CARD_QUERY_CHOOSE_LAND_TO_PUT_INTO_HAND", EffectDC():Make_Targets(0) )
    </PLAY_TIME_ACTION>
    <RESOLUTION_TIME_ACTION>
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil then
       target:PutInHand() 
    end
    </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
  <ACTIVATED_ABILITY forced_skip="1" filter_zone="ZONE_IN_PLAY">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T} : Ajoutez {U}{B} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: Agrega {U}{B} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: Erhöhe deinen Manavorrat um {U}{B}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{T}: Aggiungi {U}{B} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}:あなたのマナ・プールに{U}{B}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: Add {U}{B} to your mana pool.]]></LOCALISED_TEXT>
      <COST type="Mana" cost=""/>
      <COST type="TapSelf" />
    <AVAILABILITY>
    return Object():Tapped() == 0 and EffectController():IsAI() == 0
      </AVAILABILITY>      
      <RESOLUTION_TIME_ACTION>
       MTG():PutTokensIntoPlay( "_TOKEN_B_624996", 1, EffectController() )
       MTG():PutTokensIntoPlay( "_TOKEN_U_624995", 1, EffectController() )
      </RESOLUTION_TIME_ACTION>
   <AI_BASE_SCORE score="300" zone="ZONE_IN_PLAY" />
  </ACTIVATED_ABILITY>
  <TOKEN_REGISTRATION reservation="1" type="MANATOKEN_U" />
  <TOKEN_REGISTRATION reservation="1" type="MANATOKEN_B" />
</CARD_V2>

Re: Card Creation Request Thread

PostPosted: 12 May 2013, 22:07
by Master Necro
NWM :)

Re: Card Creation Request Thread

PostPosted: 12 May 2013, 23:51
by Kieran
NEMESiS, a thousand thanks! I also updated your contributions on the Land Request thread.

Re: Card Creation Request Thread

PostPosted: 13 May 2013, 13:50
by Master Necro
Could someone make me the Izzet Keyrune ? :)

Re: Card Creation Request Thread

PostPosted: 14 May 2013, 06:35
by drleg3nd
hey was curse of exhaustion made ? been looking for that,thx

Re: Card Creation Request Thread

PostPosted: 14 May 2013, 06:36
by drleg3nd
also increasing ambition,thx

Re: Card Creation Request Thread

PostPosted: 14 May 2013, 07:53
by thefiremind
drleg3nd wrote:hey was curse of exhaustion made ? been looking for that,thx
Do you know that there's a search function that you can use to answer such questions by yourself?

Search tutorial (is it really needed?) | Open

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Try to search for "ambition" as well... :wink:

Re: Card Creation Request Thread

PostPosted: 14 May 2013, 12:52
by nivmizzet1
Can someone create Cradle of Vitality? I didn't think it would be hard, but then I tried and failed miserably.

Re: Card Creation Request Thread

PostPosted: 14 May 2013, 12:55
by Vasht
Hi,

could someone code Soul's Majesty ? thx

Edit: wanted to add Tribal Flames to my request (if possible)

Re: Card Creation Request Thread

PostPosted: 15 May 2013, 04:01
by NEMESiS
Have any of you managed to make any of the Unhinged or Unplugged block cards?

http://gatherer.wizards.com/Pages/Searc ... nged%22%5D

http://gatherer.wizards.com/Pages/Searc ... lued%22%5D

I honestly cannot stop laughing at some of these cards. :lol:

Re: Card Creation Request Thread

PostPosted: 15 May 2013, 05:00
by sumomole
nivmizzet1 wrote:Can someone create Cradle of Vitality? I didn't think it would be hard, but then I tried and failed miserably.
Yes, it's easy to code, you can copy "you may pay {1}{W}. If you do," from Sigil of the New Dawn, "put +1/+1 counter on target creature" from Decree of Savagery, "Whenever you gain life" and “for each 1 life you gained" from False Cure. These are the official card. :wink: