gorem2k wrote:That was quick! appreciate the comments in xml and all but it didn't work 100%. I had 4 changeling creatures (all types) in play with 1 giant and no damage dealt to anyone.
It appears that the game didn't like my optimization. That made me discover something strange that will be food for thought in a Programming Talk topic very soon. Anyway, you can redownload the ZIP, without optimization it works.
gorem2k wrote:Nice lightning effect though.
That doesn't depend on me, I just selected the same effect as
Chain Reaction.

gorem2k wrote:bug: equipped Goblin gets +1/+1 and all types but other unequipped Goblin creature in play receive changeling as well. Don't know if you see what I mean..
I can't see anything wrong in your code... are you sure that there weren't other effects around?
sumomole wrote:Has all creature types doesn't mean has the changeling keyword ability. The following code is used to
Mutavault, the official card has 221 creature types, and I add Germ to 222, if you add new creature types, should change 1222 to the amount of your creature types.
Adding changeling is still an acceptable approximation in my opinion, since changeling itself probably suffers some approximations as I wrote
here. Adding all creature types manually could potentially bring more problems than it solves, because in DotP2012 it led to strange effects (I can't remember exactly what happened, I think some other cards stopped working while the card with all creature types was in play, even if they were apparently unrelated).
sumomole wrote:And there is Screeching Bat firemind has coded.
My version was able to transform only once. BlindWillow found a workaround but I have never been able to understand it completely, that's why I abandoned transform cards in DotP2013.