Promise of Bunrei
Posted: 18 Mar 2013, 17:40
Today, after a certain time of suspension, I tried again to make a card
There must be some other utility or information or way, because I failed again (after some hours of changing text)...
Anyway, this is my current code (the piece will change), if someone can take a look ...
There must be some other utility or information or way, because I failed again (after some hours of changing text)...
Anyway, this is my current code (the piece will change), if someone can take a look ...
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2>
<FILENAME text="PROMISE_OF_BUNREI_84376" />
<CARDNAME text="PROMISE_OF_BUNREI" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Promise of Bunrei]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Promesse du bunrei]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Promesa de bunrei]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bunreis Versprechungen]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Promessa di Bunrei]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[分霊の確約]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Promise of Bunrei]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Promise of Bunrei]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Promessa de Bunrei]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="84376" />
<ARTID value="PROMISE_OF_BUNREI_84376" />
<ARTIST name="Stephen Tappin" />
<CASTING_COST cost="{2}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“I am not afraid to die today nor afraid of what death will bring.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Je ne crains pas la mort, ni ce que la mort apporte. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“No tengo miedo de morir hoy, ni de lo que la muerte traerá.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Ich habe keine Angst davor, heute zu sterben, und auch keine Angst vor dem, was der Tod bringen wird.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“Non ho paura di morire oggi, né temo ciò che la morte porterà.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[今日死すことも恐れず、死が何をもたらすかも恐れぬ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“I am not afraid to die today nor afraid of what death will bring.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“I am not afraid to die today nor afraid of what death will bring.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“Não tenho medo de morrer hoje nem do que a morte vai trazer.”]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Enchantment" />
<EXPANSION value="SOK" />
<RARITY metaname="R" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature que vous contrôlez est mise dans un cimetière depuis le jeu, sacrifiez la Promesse du bunrei. Si vous faites ainsi, mettez en jeu quatre jetons de créature 1/1 incolore Esprit.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura que controles vaya a un cementerio desde el juego, sacrifica la Promesa de bunrei. Si lo haces, pon en juego cuatro fichas de criatura Espíritu incolora 1/1.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur, die du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, opfere Bunreis Versprechungen. Falls du dies tust, bringe vier 1/1 farblose Geist-Spielsteine ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Quando una creatura che controlli viene messa in un cimitero dal campo di battaglia, sacrifica la Promessa di Bunrei. Se lo fai, metti sul campo di battaglia quattro pedine creatura Spirito 1/1 incolori.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするいずれかのクリーチャーが場からいずれかの墓地に置かれたとき、分霊の確約を生け贄に捧げる。 そうした場合、無色の1/1のスピリット・クリーチャー・トークンを4体場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma criatura que você controla for colocada num cemitério vinda de jogo, sacrifique Promessa de Bunrei. Se o fizer, coloque em jogo quatros fichas de criatura incolor 1/1 do tipo Espírito.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_IN_PLAY" simple_qualifier="objectyoucontrol">
if Object():GetParent() ~= nil then
return TriggerObject():GetCardType():Test( CARD_TYPE_CREATURE ) ~= 0
end
</TRIGGER>
<RESOLUTION_TIME_ACTION>
<COST type="SacrificeSelf" />
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local token_count = 4
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_SPIRIT_1_1_F_277469", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_SPIRIT_1_1_F_277469" />
</CARD_V2>