Please help -- land assignment and coding for 2 cards
Posted: 22 Mar 2013, 15:35
Hi everyone, first post here so please go easy.
I just bought DOTP 2013 on steam solely for the purpose of modding to play my own custom decks offline -- I've had DOTP 2013 on xbox since release and use that for online play.
First of all, I'd like to thank TheFiremind for all of the instructionals and other stuff such as card dlcs and the Localised program -- they've been extremely helpful in getting started with all this modding stuff.
Using TheFiremind's test deck I've managed to create my own deck -- a very basic black/white deck -- for which I also coded two new cards -- Altar's Reap (I used code from goblin grenade and sign in blood) and Death Grasp (I used code from blaze and corrupt, I think). The deck works like a charm, so I decided to try making my first fully custom deck (in the sense that it is shaped exactly how I want it, rather than working within limits) that needed a few more new cards than my test deck did. Unfortunately, I've come to an impasse in my attempt.
There are a couple of issues I've come across that I don't think are related. First, there are two cards that I can't figure out how to code/where to pinch code from; and second, I'm having problems with land when I load the deck in game. The two cards that I'm having trouble coding are Mortician Beetle and Ghoulcaller's Chant. I have Mortician Beetle working in game by using code from blood artist and blood connoisseur, but I need to change the trigger. Currently, the trigger is set to whenever a creature dies (i.e. it's the blood artist trigger), while it needs to be whenever a player sacrifices a creature. I have no idea how this could be achieved, and can't think of a similar ability that's already in the game. This is what I have:
I just bought DOTP 2013 on steam solely for the purpose of modding to play my own custom decks offline -- I've had DOTP 2013 on xbox since release and use that for online play.
First of all, I'd like to thank TheFiremind for all of the instructionals and other stuff such as card dlcs and the Localised program -- they've been extremely helpful in getting started with all this modding stuff.
Using TheFiremind's test deck I've managed to create my own deck -- a very basic black/white deck -- for which I also coded two new cards -- Altar's Reap (I used code from goblin grenade and sign in blood) and Death Grasp (I used code from blaze and corrupt, I think). The deck works like a charm, so I decided to try making my first fully custom deck (in the sense that it is shaped exactly how I want it, rather than working within limits) that needed a few more new cards than my test deck did. Unfortunately, I've come to an impasse in my attempt.
There are a couple of issues I've come across that I don't think are related. First, there are two cards that I can't figure out how to code/where to pinch code from; and second, I'm having problems with land when I load the deck in game. The two cards that I'm having trouble coding are Mortician Beetle and Ghoulcaller's Chant. I have Mortician Beetle working in game by using code from blood artist and blood connoisseur, but I need to change the trigger. Currently, the trigger is set to whenever a creature dies (i.e. it's the blood artist trigger), while it needs to be whenever a player sacrifices a creature. I have no idea how this could be achieved, and can't think of a similar ability that's already in the game. This is what I have: