Is there a detailed list of Static and Triggered abilities?
Posted: 25 Mar 2013, 23:02
Praetor's Counsel. I recently started getting all the general XML information concerning cards using thefiremind's excellent DotP2013 (web) generator found here http://www.slightlymagic.net/forum/viewtopic.php?f=99&t=9780 and after downloading the appropriate XMLs I now need to attach their abilities through copy and paste. Speaking of which, you (thefiremind) may want to add that topic to your signatures as well since it's prompted me to start creating cards. We can never have enough card makers.
For the Assassin token, to implement her [Whenever this creature deals combat damage to a player, that player loses the game] triggered ability I was looking @ the Felidar Sovereign and Phage the Untouchable codes provided by this community to get an idea of how to assign the effects but I'm sure the coders and programmers here can provide me with a quicker and more suitable way to attach her ability to achieve the desired result.
As for the Praetor's Counsel I can easily copy and paste the Reliquary Tower code to get the [You have no maximum hand size] static ability but I'm really unsure how to implement the entire card text [Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game] effect as one code. Especially since this card is a Sorcery spell that becomes exiled after it resolves. Will I have to change it's type to an Artifact or Enchantment to make the [You have no maximum hand size for the rest of the game] result be continuous?
The reason I'm asking is because I need help coding the RTR Assassin token and For the Assassin token, to implement her [Whenever this creature deals combat damage to a player, that player loses the game] triggered ability I was looking @ the Felidar Sovereign and Phage the Untouchable codes provided by this community to get an idea of how to assign the effects but I'm sure the coders and programmers here can provide me with a quicker and more suitable way to attach her ability to achieve the desired result.
As for the Praetor's Counsel I can easily copy and paste the Reliquary Tower code to get the [You have no maximum hand size] static ability but I'm really unsure how to implement the entire card text [Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game] effect as one code. Especially since this card is a Sorcery spell that becomes exiled after it resolves. Will I have to change it's type to an Artifact or Enchantment to make the [You have no maximum hand size for the rest of the game] result be continuous?