Re: General XML/LUA Editing Findings
Posted: 11 Jul 2010, 00:45
Of course I'd be willing to try them. Thank you guys for your efforts.
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Does the folder have all the .dll files in there too? There should be 7 in all in there.otherright wrote:Quick Question:
Gibbed's unpacker. When I drop the wad on it, it executes and immediately crashes. Any ideas why? I've tried it both in the directory and outside the directory. Took it completely out of program files as well. Nothing. It crashes. I'd love to unpack the files and have a look around.
<SPELL_ABILITY tag="GRAVEYARD_TO_LIBRARY_RULE_1" zone="Graveyard" layer="0">
<FILTER>
return InGraveyard()
</FILTER>
<EFFECT>
Subject():PutInLibrary( -1 )
</EFFECT>
</SPELL_ABILITY>
Hah, well... I approached it from a "There must be an easier way!"Uresti wrote:really that simple???
dang! 2 weeks killing myself ill give it a try, posting later the results.
Thats's good news Timetwister is my favorite card indeed ! Looking forward to your Alpha set mate.Uresti wrote:now timetwister, feldons cane and other jewels can be done.
Hmm, I'm not sure then. I have the folders on my desktop in "Desktop\Magic Tools\bin-temp2\"otherright wrote:Yes, all .dlls are in there. And of course, since I can't unpack it, I can't edit a deck. I'm using Vista.
So glad it works for you! That's what I love about these forums, we can all learn off of each other and bounce ideas around the place.Uresti wrote:In other world heres my code to shuffle thanks Ephiphany! now i can left alpha and code other sets cards.
Yeah I got my inspiration when I thought "hold on a minute, if you can give all white creatures +1/+1... can you give all creatures the ReturnToLibrary effect?" and it turns out you can.Yanna wrote:Nice finding indeed ! So you can select everything in graveyard in a filter and then apply a function to it ? Very nice ^^
Technically you can separate your images in a separate DLC, you need to update the Appinfo files that are located in the DLC/DATA_PC folder. The only thing required about the DATA_CORE folder is if you want to add the secret menu function (and thus unlock decks).Epiphany wrote:Unfortunately you will need to unpack the data_core folder if you want to be able to add new images to the game.
Exactly Maybe we should start a new thread about DOTP editing because it seems to be a great moddable game once you get the proper code syntax...Epiphany wrote:So glad it works for you! That's what I love about these forums, we can all learn off of each other and bounce ideas around the place.