nicanutz wrote:O OK I see. Thanks allot fam. So step by step, to add a token to the game i need to:
1. resize image
2. Drag and drop image onto universal gibbed converter.exe? or Tdx Convert Compressed.bat?
Would i need to rename the image to anything specific?
The resource folder in the link has a drake token that i would like to add to the game how exactly do i go about doing that?
Well, I don't see a drake token, but either way, yes, it'll need a specific name. However, for changing actual token files, not just the art, it'll require a bit more work and it'll be slightly harder to explain.
Each token needs to have a unique multiverse ID. Since we can't reserve actual IDs, we've mostly settled for making sure the tokens at least are unique among other tokens.
To make sure they are, you'll need to open the CW_TOKENS.XML file in the FUNCTIONS folder of the CW core, scroll to the bottom of the list at the top, and increase the commented out number by 1 and use that new number. Then, find the entry in that list that matches the token and update its count. FINALLY, search in the deck builder for any card that can make that token by searching out "CW_Tokens" and "DRAKE_C_2_2_U_F", and adding the token registration.
The art file's name should be the same as the token's filename.
A 2/2 blue drake with flying would be named TOKEN_DRAKE_C_2_2_U_F_CW_#, where # is 1 or more (1 for each token that's identical except for art).
Needless to say, it's a somewhat complicated process. The much easier way to manage it is to simply send me the token image and I'll add it. I already know the process well so it'll only take me a moment. If you want to go ahead and make the token file and image, it'll take even less time, as I only have to change the multiverseID and filename, add it to the CW_TOKENS file, and make sure it's registered everywhere relevant. Messing with the art itself is by far my least favorite part.
The good news is that I'm currently working on a full fledged program that can handle all of this as well as many other things. I only started it yesterday, though, so it's got awhile yet...