Basic Card.xml format
Posted: 26 Jun 2010, 01:15
1.- <TITLE text="CANYON_MINOTAUR_TITLE" /> -- This is the XML reference title* for the card
<FILENAME text="Canyon_Minotaur" /> -- This is the name of the Card file we are creating.
<COLLECTIONMAX value="249" />
<COLLECTORNUMBER value="130" /> -- Program Values for the cards**
2.- <ARTID value="118765" /> -- "118765" Is the name of the picture.TDX
<FRAMECOLOUR name="R" /> -- "R" Frame color of the Card (Red,blUe,White,Black,Green or Land)
<COLOR value="R" /> -- Group color card belongs to. (Red,blUe,White,Black,Green,Land and Z
for Gold Cards)
3.- <CASTING_COST cost="{3}{R}" /> -- Casting cost of the card in this case colorless Red
4.- <ARTIST name="Steve Prescott" /> -- Can be any (not stored in any way)
5.- <TYPE metaname="Creature" /> -- Program value for TYPE of permanent
6.- <SUB_TYPE metaname="Warrior" /> -- Program value for SUB_TYPE of permanent
<SUB_TYPE metaname="Minotaur" />
7.- <POWER value="3" /> -- Value of the power of our creature at least 0
<TOUGHNESS value="3" /> Value of the power of our creature at least 0
8.- <FLAVOURTEXT text="CANYON_MINOTAUR_FLAVOUR" /> XML reference text for our card*
<EXPANSION metaname="M10" /> -- "M10" is the name of the XML file "M10_CARD_TEXT"
<RARITY metaname="common" /> -- Rarity of our card. Its reflected in the colour of the Symbol
(rare,common,uncommon)
* We Should make a XML base to store the references for all the cards that we create
** Internal values for the collection. until now i dont know if those have an impact on the game.
Format of the XML Spreadsheet Yourname_CARD_TEXT:
If you want to see some of the capabilities of a MOD download this fake dlc, uncompress to your MTG DOTP directory. This add Some cards from the Alpha set
http://www.mediafire.com/file/d2umorjzlzh/Data_DLC_9999.rar