Re: Basic Abilities and function calls
Posted: 29 Jun 2010, 19:43
OK. Well, there are people here that can read that too, it's just a matter of priorities. So many projects, so little time.
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https://www.slightlymagic.net/forum/viewtopic.php?f=65&t=2793
No doubt that tons more cards can be made, someone that knows what they are doing needs to make a determination if this is going to be a "NEW" project.OK. Well, there are people here that can read that too, it's just a matter of priorities. So many projects, so little time.
I read earlier on another thread that this was the best thing to do, I didn't want to mix Steam and mods in case I lost my steam account, so that's the version I'm using too, for now!omnix32 wrote:That Package you downloaded is our test package made by Uresti.
I would leave your steam install of the game alone.
If you paid for the game use this. It does not have the last update, and it won't mess with your steam install. It won't connect to the internet (YET?)
http://thepiratebay.org/torrent/5647675 ... rs-SKIDROW
If you notice the expansion Data_DLC_0004.wad They used the Data_Core.Wad to display the pics. There is not art illustrations folder in Data_DLC_0004.wad
That worked perfectly for me! Many thanks!open your Data_Core folder and navigate to.
DATA_CORE\DATA_PC\DATA_SHARED\ART_ASSETS\ILLUSTRATIONS
9) Put your 301024.TDX file in this folder. Start game, and check the deck. The demonic Tutor pic should now show up.
Yes premade cards are good examples, the hard part is when you have to implement the same abilities in different waysEpiphany wrote: I take it people have learnt the LUA scripting for abilities merely by looking at other abilities?