Epiphany wrote:Good luck with the haunting echoes!
Thanks, you must have brought me luck ! Because guess what ? It's done now
Ok, there's two minor bugs but they shouldn't affect gameplay that much :
1°) You don't get to see opponent's hand. I didn't code it as it's already messy when it shows a whole deck of cards. Could be implemented thought
2°) Any land will skip the 'remove' thingy. Originally, only nonbasic lands should avoid the remove. This could be fixed with a better filter, but no luck so far...
On the bright side :
- You don't have to select cards anymore, it understands it has to remove everything in graveyard and corresponding in library.
- No matter how many cards need to be removed, it won't stop at 10... I just ran a test (with the annoyings
Glimpse the Unthinkable and
Traumatize) and sucessfully removed the AI's whole deck ^^
On my release page i'll put a code fix to turn haunting echoes into the real thing.
BTW, i've learned much with this. Now ability zones, forced_skip and triggers make more sense. We ought to write some things about how it all interacts !