RiiakShiNal wrote:Note that cards are shared between mods so if a card is already included in another mod you don't actually have to include it in your mod (unless you are trying to remove dependencies).
If the test deck shows up, but a known good working card when added to the deck does not show up then that could mean that your test deck has somehow fallen into the 18 decks that are saved to the profile. If that is the case then you have two options you can either delete your profile or you can change the deck's uid (either one should force the game to reload and retest all cards in the deck).
If that does not work then I will likely have to see the full deck XML and the XML of the card to make sure there is nothing wrong with either of them.
Actually I started off with your mod, the Weapons deck had the kors duelist.
I wanted to make a similar deck based off of that one, and this one:
tappedout+net\mtg-decks\whiteblue-artifact-equipment
And then for fun I was going to try to fulfill some of the deck requests hahaha, I can't even make a single working card, and the Unlocks problem is just coming and going. But I'll keep at it
One thing I don't understand is how your WAD files have no cards in them but they work fine!
I'm really just trying to make a card from scratch:
I can't seem to post the CODE here because i'm a new user: So I posted the file on mediafire
tp\\www(d0t)mediafire(dot)om\file\vxl24l3cz6t0734\KOR_DUELIST_177543(DOT)xml
I removed the ht, changed the / to \ and put (dot) where there should be a .
It doesn't work I even tried to change the ID #s because I was worried it might just interfere with your mod, also I removed all mods and reinstalled the game.
In regards to your explanation on TDX files, I understand that they are used as images, but how do I use them? I suppose I would have to look into the files for art, I'll do that once I can figure out how to make a card that works.