June Tournament (tournament complete; scherbchen1 wins)
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Re: June Tournament (submissions closed)
by juzamjedi » 14 Jun 2010, 20:00
I am always happy to get feedback about card choices. In hindsight splashing black looks like it would have been a good choice, no?taron wrote:Consistency Shantak, awesome beautiful hands are great, but if you can't get them, then they are useless
That being said, if anyone wants my analysis on their decks etc, let me know, I'm happy to give opinions about what might make things more consistent.
Re: June Tournament (submissions closed)
by Brandon822 » 14 Jun 2010, 22:20
Juzamjedi vs Schrebechen
playing as Juzamjedi
Game 1: First hand no land -> mulligan to 6. Five lands + Goblin Piledriver, uh oh. I don't want to mulligan anymore, so I keep this one. Well, lucky me, AI is manascrewed and I win easily with Piledriver + Goblin King. 1-0.
Game 2: Decent starting hand. I start to play goblins and AI must chump block with everything. Then he Natural orders to Progenitus and attacks twice. I'm gone. He had 2 lives left, so it was close one. 1-1.
game 3: Easy win. AI just used Noble Hierarch and Kitchen Finks to stall goblin army. 2-1.
playing as Scherbechen
Game 1: Goblins almost got me, but Progenitus did his job. 1-0.
Game 2: First turn Goblin Lackey fuels goblins to fast victory.
Game 3: After a while both has 20 life and about 10 creatures in field. I have mostly beast tokens. Then I got Jace and unsummon his Goblin Chieftain and attack with Overrun, Game over. 2-1.
playing as Juzamjedi
Game 1: First hand no land -> mulligan to 6. Five lands + Goblin Piledriver, uh oh. I don't want to mulligan anymore, so I keep this one. Well, lucky me, AI is manascrewed and I win easily with Piledriver + Goblin King. 1-0.
Game 2: Decent starting hand. I start to play goblins and AI must chump block with everything. Then he Natural orders to Progenitus and attacks twice. I'm gone. He had 2 lives left, so it was close one. 1-1.
game 3: Easy win. AI just used Noble Hierarch and Kitchen Finks to stall goblin army. 2-1.
playing as Scherbechen
Game 1: Goblins almost got me, but Progenitus did his job. 1-0.
Game 2: First turn Goblin Lackey fuels goblins to fast victory.
Game 3: After a while both has 20 life and about 10 creatures in field. I have mostly beast tokens. Then I got Jace and unsummon his Goblin Chieftain and attack with Overrun, Game over. 2-1.
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Re: June Tournament (submissions closed)
by taron » 15 Jun 2010, 03:58
Well jedi, there are two sides to that story. A few of your hands seemed to only work because you fluked out a mountain among the wastelands to get a lackey in play 
If Wort were in here, I could nearly say that yes is the definite answer.
Also the black creature, cabal slaver I think it is, that when goblins deal damage to a player they have to discard would have sealed it, as it stands for you, it's very consistent, need to get Warren Instigator in on it as well.
With the current cardbase.... Murderous Redcap would have done some decent damage, speaks to a slight black red flavour, although it can be used in a mono-red with no issues, black splash also allowing blightning as a potential card. A couple of your lords out will turn redcap into a damage dealing delight. Tattermunge Maniac as well, can be paid in only red and is a decent early damage source. Not as fantastic as a lackey, but given lackey is your only 1 drop goblin, perhaps adding this could give it some more gas.
If you want black, perhaps you could consider a deaths shadow / bushwacker combo. I'd hate to say it, because I don't really like the negative card advantage, but Goblin Guide makes for some really good quick beats, enough to make the difference.
Goblin Sharpshooter: A fantastic card, and if Basilisk Collar gets added, they will become a nutty combination, tap, autokill, untap tap, autokill, untap etc.
Goblin Ruinblaster: In the meta, may have been a nice pick, turning you on the play t4 into hey, sorry, no NO for you. For example Jatill's build nearly entirely relied on land to power his mana.
Mogg Fanatic: Not a terrible choice, it gets the tribal boosts from your lords, and if it ever gets targeted for removal, just blow it up in his face anyway.
If you do decide to add black: Slavering nulls, get a swamp, t2 slavering nulls and from every turn its swing discards their cards.
Squee, Goblin Nabob: Pure ace, you discard him for discard effects, and get him back, even if you never play him, you keep him in your hand, even 2 copies, as discard decoys. It means you will (likely) never have to throw out cards that are actually helpful to your field.
For your current deck: Blood moon was a nice meta call, really dicks a lot of decks. Lackey is beautiful, combine it with Ringleader / Siege-Gang commander, and you have a real card advantage engine going. Pretty standard comments about King, Warchief and Chieftain, it's a goblin deck, you need lords to take it from poo to win.
Matron: Not too bad, the tutor is kind of nice however I think this could get dropped for something else.
Gempalm Incinerator: Also not a bad choice, however can definitely get swapped out without the deck losing too much performance.
Piledriver: It's goblins. 'Nuff said.
Aether Vial: possibly try out 3 copies instead of 4, see how that works for you.
As for those 6 cards to cut, I would say replace them with 3 sharpshooters and 3 squees. They are not a huge ask to replace, but will make the deck a lot more resilient, the sharpshooters can pick off a lot, and like I said with the squees. They turn a spell like blightning or Gerards Verdict into an overpriced nothing

If Wort were in here, I could nearly say that yes is the definite answer.
Also the black creature, cabal slaver I think it is, that when goblins deal damage to a player they have to discard would have sealed it, as it stands for you, it's very consistent, need to get Warren Instigator in on it as well.
With the current cardbase.... Murderous Redcap would have done some decent damage, speaks to a slight black red flavour, although it can be used in a mono-red with no issues, black splash also allowing blightning as a potential card. A couple of your lords out will turn redcap into a damage dealing delight. Tattermunge Maniac as well, can be paid in only red and is a decent early damage source. Not as fantastic as a lackey, but given lackey is your only 1 drop goblin, perhaps adding this could give it some more gas.
If you want black, perhaps you could consider a deaths shadow / bushwacker combo. I'd hate to say it, because I don't really like the negative card advantage, but Goblin Guide makes for some really good quick beats, enough to make the difference.
Goblin Sharpshooter: A fantastic card, and if Basilisk Collar gets added, they will become a nutty combination, tap, autokill, untap tap, autokill, untap etc.
Goblin Ruinblaster: In the meta, may have been a nice pick, turning you on the play t4 into hey, sorry, no NO for you. For example Jatill's build nearly entirely relied on land to power his mana.
Mogg Fanatic: Not a terrible choice, it gets the tribal boosts from your lords, and if it ever gets targeted for removal, just blow it up in his face anyway.
If you do decide to add black: Slavering nulls, get a swamp, t2 slavering nulls and from every turn its swing discards their cards.
Squee, Goblin Nabob: Pure ace, you discard him for discard effects, and get him back, even if you never play him, you keep him in your hand, even 2 copies, as discard decoys. It means you will (likely) never have to throw out cards that are actually helpful to your field.
For your current deck: Blood moon was a nice meta call, really dicks a lot of decks. Lackey is beautiful, combine it with Ringleader / Siege-Gang commander, and you have a real card advantage engine going. Pretty standard comments about King, Warchief and Chieftain, it's a goblin deck, you need lords to take it from poo to win.
Matron: Not too bad, the tutor is kind of nice however I think this could get dropped for something else.
Gempalm Incinerator: Also not a bad choice, however can definitely get swapped out without the deck losing too much performance.
Piledriver: It's goblins. 'Nuff said.
Aether Vial: possibly try out 3 copies instead of 4, see how that works for you.
As for those 6 cards to cut, I would say replace them with 3 sharpshooters and 3 squees. They are not a huge ask to replace, but will make the deck a lot more resilient, the sharpshooters can pick off a lot, and like I said with the squees. They turn a spell like blightning or Gerards Verdict into an overpriced nothing

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Re: June Tournament (submissions closed)
by aww1979 » 15 Jun 2010, 04:52
Recorded all the results up to here. Juzamjedi leads AB by 1 point, taron leads CD by 4 points, EF is tied, and yggdrasil leads GH by 17 points. Six players have reported all games, and brandon reported AB.
@jatill: Sure, I can do that. I just figured nobody ever read the first post once it got long like this, since I never do :p
@cognis: I actually thought jundinator had a bit of an advantage here, too, but yeah it's dead even right now, so it's going to be close. I just hope it isn't a tie in the end; I really don't want to play sudden death with my own deck involved :p
My predictions are sometimes a bit off, too; I thought 'cuddles' had the best chance to win out of everyone, and that jundinator wouldn't make it even this far, hehe.
@jatill: Sure, I can do that. I just figured nobody ever read the first post once it got long like this, since I never do :p
@cognis: I actually thought jundinator had a bit of an advantage here, too, but yeah it's dead even right now, so it's going to be close. I just hope it isn't a tie in the end; I really don't want to play sudden death with my own deck involved :p
My predictions are sometimes a bit off, too; I thought 'cuddles' had the best chance to win out of everyone, and that jundinator wouldn't make it even this far, hehe.
Re: June Tournament (submissions closed)
by Yggdrasil » 15 Jun 2010, 07:22
I'll have free time tonight for playing. I'll post my results for the 2nd round as soon as possible.
Who knows, perhaps someone will fix this bug in the next update ?
It wasn't a favorable pairing for a discard deck. You probably would have had more luck against a Progenitus / Natural Order combo deck (personnaly I fear those ones the most, I totally missed the progenitus combo when I tried to guess the meta
).
I tried putting less lands, Flame-Kin Zealot, Naya Charm, even Quirion Dryad...
If you have any suggestions, I am curious.
No worries.Jatill wrote:YGGDRASIL (human) vs DISCORANSOM (AI) 2-1
Game 2: It was a very intersting game in which I ripped 3 Balefires in a Row to stay alive versus 2 BSA, but in the end I made a blunder stat probably cost me the game. Also, if the interaction of Balefire and Bloodbraid worked right, I would have won earlier. Sorry Yggdrasil.
Who knows, perhaps someone will fix this bug in the next update ?

Thank you for your nice comment.discoransom wrote:I concede the match against Yggdrasil, so feel free to skip it. His deck is way too resilient for mine. Great build!

It wasn't a favorable pairing for a discard deck. You probably would have had more luck against a Progenitus / Natural Order combo deck (personnaly I fear those ones the most, I totally missed the progenitus combo when I tried to guess the meta

I did a lot of tests with my deck before submitting it, but I still have the feeling it can be more consistent.taron wrote:That being said, if anyone wants my analysis on their decks etc, let me know, I'm happy to give opinions about what might make things more consistent.
I tried putting less lands, Flame-Kin Zealot, Naya Charm, even Quirion Dryad...
If you have any suggestions, I am curious.

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Re: June Tournament (submissions closed)
by monopoman » 15 Jun 2010, 08:06
Match AB:
Juzamjedi vs Scherbchen
Playing as Juzamjedi (win 2-0)
Game 1: I ride a horde of goblins to the easy win, Vial helps fuel the force AI never sees a single Natural Order as far as I'm aware.
Game 2: AI gets out a turn 4 Progenitus but double Piledriver and 5 other goblins seals the game due to the AI only being able to block with a beast token from Garruk.
Playing as Scherbchen (win 2-0)
Game 1: I get 3rd turn Natural Order and grab Progentius, AI has 0 goblins in play at this point. AI starts to play goblins but its too little too late Progenitus seals it in 2 swings.
game 2: I get a 3rd turn Natural Order again and AI only has a Piledriver at that point. I get mr. I win progenitus again... Which easily seals the victory.
Match CD:
Jatill vs Taron
Playing As Jatill (1-2 loss)
Game 1: Get a 3rd turn Progenitus yet again, my luck with this type of deck has been incredible today grab Progenitus. AI does nothing except play double lightning greaves Jatill wins.
Game 2: Get a much weaker hand this time but keep it due to the fact that it has land after mulliganing the fist. This time AI gets a 3rd turn natural order backed up by a lightning greaves. I proceed to draw nothing and can't win double swords does nothing since the AI had like 4 green creatures it could have used natural order on.
Game 3: This game goes a bit longer no 3rd turn order but Jatill gets out a 4th turn one grab the obvious target. AI plays Eureka the following turn drop Silvos and a Wall of Omens AI drops a Plat angel only. Kind of dumb since AI had 7 mana out. I order again but have out both legendary creatures so I proceed to thin the deck by getting a wall of blossoms. AI beats on me a bit and I give some back but no removal for Angel, AI gets out its own Progenitus with Natural order removing mine. AI proceeds to beat on me with Angel no removal for her and wins.
Playing as Taron (Win 2-1)
Game 1: I get a slow start but am able to match the AI's Natural Order after getting hit with Progenitus once. Tons of turns pass where neither player can do anything the AI has a ton of walls but no real threats I have nothing that can get any damage through. I finally draw Platinum Angel and hard cast her. AI gets another Progenitus after that but I have Angel to protect me but no Greaves to protect her so I have to pray for no removal. Eventually I lose cause he removes my Angel before she can do 20+ damage since AI had multiple kitchen finks. I do have 3 naturalizes in hand which are absolutely dead throughout the game!
Game 2: AI gets a Natural Order and so do I we both grab Progenitus removing both. Nothing happens for a while AI plays more walls and removes my mana dorks. I finally draw Eureka and play both Plat Angel and Prog AI has nothing to put in except a land. I greaves up Angel and proceed to smash face with both as the game goes on. AI has no answer for 20+ quick points of pain except removing both Progentius's again with Natural Order. Angel is unstoppable though.
Game 3: I get out an early Eureka and AI can not drop anything of note except lands. I put down Angel hoping to seal a early victory gets sworded away though
. AI proceeds to sword everything I have except mana dorks and starts beating on me with Kitchen Finks. I get out multiple Hierarch+Birds so I can beat back since he has a wall to stop the exalted beats. Ai plays a whopping 5 removal spells in the first 6 turns or so. AI gets out a Silvos but I follow that up top decking a natural order and dropping Progenitus. I win the damage race though and finish off the AI with unblockable beats.
Match EF:
Cognis vs aww1979Jundinator
Playing As Cognis (2-0 win)
Game 1: I get out some quick beats and the AI has nothing except a Tarmo to help stall. Game goes back and forth no one making a full hold removal flying on his side and more threats coming on mine. I'm able to play some tricks to keep threats coming though like Skyfisher+Recruiter. Jund keeps removing my theats though so nothing really happens I am hoping to build up my land advantage though to use Outcast's ability. Eventually Outcast starts to dominate since the AI refuses to remove him.
Game 2: Once again removal flies and no one is able to get really any beats in. AI gets me to 13 though with a Thrinax until I am able to path it away. Gets out Broodmate but I have 2 paths for it and its token. I start to continue using Kor Skyfisher+recruiter tricks to prevent the AI from removing everything I have. Start to get a bit of beats in with the Skyfisher. Once again Outcast starts to take over the game cause the AI considers him a non-threat. This gives the easy win cause the AI has no answer to multiple dragons and other assorted threats eventually.
Playing as Aww1979Jundinator (Lose 1-2)
Game 1: Forced to mulligan to 4 to get more then one land. This game AI gets out a Outcast and I like a smart person remove it right away since he has 6 lands. I get out a Broodmate and proceed to beat face on the AI with its puny force Blightning to the face finishes off the opponent.
Game 2: Forced to Mulligan to 5 this time to get more then 1 land. AI gets me really low with relentless beats early. Forced to pay very defensively as the game goes on. AI finally drops Elspeth and ends me.
Game 3: AI plays one threat and I remove it for the first 4 turns. AI eventually gets Elspeth advantage and all my removal is rendered useless due to no Pulse. Easy victory for the AI.
Match GH:
Discoransom vs Yggdrasil
Playing as Discoransom(Lose 0-2)
Game 1: AI gets Balefire tricks that I can't remove eventually and wins the game. I had some removal early on but didn't have the discard or threats to back it up. Only creature I see is a Baneslayer and she is not enough to stop the horde.
Game 2: Forced to mulligan to 4 yet again to get more then 1 land. I proceed to topdeck land like a champion and lose the game handily playing only a Sculler and a Simalacrum throughout like 6 turns. I hate this shuffler sometimes.
Playing as Yggdrasil(Win 2-0)
Game 1: I get a good hand amazingly and drop a creature the first 3 turns. AI is able to remove some but the beats keep coming. AI starts to stabilize but I have the AI at 5 life and still have a Kor Firewalker out. AI gets out a Tombstalker and I start to fear the worst since I have no threats, I do fortunatly keep topdecking like a champ though and rip a Bloodbraid take him to 2 and have a lightning helix in the hand for the win next turn. Win the game next turn since the AI swings with the Stalker.
Game 2: Get another ridiculously good hand and proceed to lay down a Bird turn 1 and a Pridemage+Figure after that. Game then comes down to a futile race his Grotesque in the air vs. my Figure of destiny swinging in. He drops a Baneslayer though and I have no answer though the AI is at 2. Topdeck lightning bolt like a champ yet again and throw it at the opponent for the win.
Juzamjedi vs Scherbchen
Playing as Juzamjedi (win 2-0)
Game 1: I ride a horde of goblins to the easy win, Vial helps fuel the force AI never sees a single Natural Order as far as I'm aware.
Game 2: AI gets out a turn 4 Progenitus but double Piledriver and 5 other goblins seals the game due to the AI only being able to block with a beast token from Garruk.
Playing as Scherbchen (win 2-0)
Game 1: I get 3rd turn Natural Order and grab Progentius, AI has 0 goblins in play at this point. AI starts to play goblins but its too little too late Progenitus seals it in 2 swings.
game 2: I get a 3rd turn Natural Order again and AI only has a Piledriver at that point. I get mr. I win progenitus again... Which easily seals the victory.
Match CD:
Jatill vs Taron
Playing As Jatill (1-2 loss)
Game 1: Get a 3rd turn Progenitus yet again, my luck with this type of deck has been incredible today grab Progenitus. AI does nothing except play double lightning greaves Jatill wins.
Game 2: Get a much weaker hand this time but keep it due to the fact that it has land after mulliganing the fist. This time AI gets a 3rd turn natural order backed up by a lightning greaves. I proceed to draw nothing and can't win double swords does nothing since the AI had like 4 green creatures it could have used natural order on.
Game 3: This game goes a bit longer no 3rd turn order but Jatill gets out a 4th turn one grab the obvious target. AI plays Eureka the following turn drop Silvos and a Wall of Omens AI drops a Plat angel only. Kind of dumb since AI had 7 mana out. I order again but have out both legendary creatures so I proceed to thin the deck by getting a wall of blossoms. AI beats on me a bit and I give some back but no removal for Angel, AI gets out its own Progenitus with Natural order removing mine. AI proceeds to beat on me with Angel no removal for her and wins.
Playing as Taron (Win 2-1)
Game 1: I get a slow start but am able to match the AI's Natural Order after getting hit with Progenitus once. Tons of turns pass where neither player can do anything the AI has a ton of walls but no real threats I have nothing that can get any damage through. I finally draw Platinum Angel and hard cast her. AI gets another Progenitus after that but I have Angel to protect me but no Greaves to protect her so I have to pray for no removal. Eventually I lose cause he removes my Angel before she can do 20+ damage since AI had multiple kitchen finks. I do have 3 naturalizes in hand which are absolutely dead throughout the game!

Game 2: AI gets a Natural Order and so do I we both grab Progenitus removing both. Nothing happens for a while AI plays more walls and removes my mana dorks. I finally draw Eureka and play both Plat Angel and Prog AI has nothing to put in except a land. I greaves up Angel and proceed to smash face with both as the game goes on. AI has no answer for 20+ quick points of pain except removing both Progentius's again with Natural Order. Angel is unstoppable though.
Game 3: I get out an early Eureka and AI can not drop anything of note except lands. I put down Angel hoping to seal a early victory gets sworded away though

Match EF:
Cognis vs aww1979Jundinator
Playing As Cognis (2-0 win)
Game 1: I get out some quick beats and the AI has nothing except a Tarmo to help stall. Game goes back and forth no one making a full hold removal flying on his side and more threats coming on mine. I'm able to play some tricks to keep threats coming though like Skyfisher+Recruiter. Jund keeps removing my theats though so nothing really happens I am hoping to build up my land advantage though to use Outcast's ability. Eventually Outcast starts to dominate since the AI refuses to remove him.
Game 2: Once again removal flies and no one is able to get really any beats in. AI gets me to 13 though with a Thrinax until I am able to path it away. Gets out Broodmate but I have 2 paths for it and its token. I start to continue using Kor Skyfisher+recruiter tricks to prevent the AI from removing everything I have. Start to get a bit of beats in with the Skyfisher. Once again Outcast starts to take over the game cause the AI considers him a non-threat. This gives the easy win cause the AI has no answer to multiple dragons and other assorted threats eventually.
Playing as Aww1979Jundinator (Lose 1-2)
Game 1: Forced to mulligan to 4 to get more then one land. This game AI gets out a Outcast and I like a smart person remove it right away since he has 6 lands. I get out a Broodmate and proceed to beat face on the AI with its puny force Blightning to the face finishes off the opponent.
Game 2: Forced to Mulligan to 5 this time to get more then 1 land. AI gets me really low with relentless beats early. Forced to pay very defensively as the game goes on. AI finally drops Elspeth and ends me.
Game 3: AI plays one threat and I remove it for the first 4 turns. AI eventually gets Elspeth advantage and all my removal is rendered useless due to no Pulse. Easy victory for the AI.
Match GH:
Discoransom vs Yggdrasil
Playing as Discoransom(Lose 0-2)
Game 1: AI gets Balefire tricks that I can't remove eventually and wins the game. I had some removal early on but didn't have the discard or threats to back it up. Only creature I see is a Baneslayer and she is not enough to stop the horde.
Game 2: Forced to mulligan to 4 yet again to get more then 1 land. I proceed to topdeck land like a champion and lose the game handily playing only a Sculler and a Simalacrum throughout like 6 turns. I hate this shuffler sometimes.
Playing as Yggdrasil(Win 2-0)
Game 1: I get a good hand amazingly and drop a creature the first 3 turns. AI is able to remove some but the beats keep coming. AI starts to stabilize but I have the AI at 5 life and still have a Kor Firewalker out. AI gets out a Tombstalker and I start to fear the worst since I have no threats, I do fortunatly keep topdecking like a champ though and rip a Bloodbraid take him to 2 and have a lightning helix in the hand for the win next turn. Win the game next turn since the AI swings with the Stalker.
Game 2: Get another ridiculously good hand and proceed to lay down a Bird turn 1 and a Pridemage+Figure after that. Game then comes down to a futile race his Grotesque in the air vs. my Figure of destiny swinging in. He drops a Baneslayer though and I have no answer though the AI is at 2. Topdeck lightning bolt like a champ yet again and throw it at the opponent for the win.
Re: June Tournament (submissions closed)
by Brandon822 » 15 Jun 2010, 09:22
MATCH CD
Jatill vs Taron
playing as Jatill
Game 1: Both have fast start, but no NO. I StP his Platinum Angel. Turn 8 I draw NO. 1-0.
Game 2: AI turn 4 NO, I do the same next turn. Turn 7 I NO Simic Sky Swallower and attack few times. 2-0.
playing as Taron
Game 1: We trade Progenitus. I draw another NO. 1-0. Note: AI always left one wall which it didn't block and I got 10 free damage(with elves) at the first couple of turns. It didn't matter what wall it had.
Game 2: AI plays NO first and get one attack, I'm at 10. I draw Eureka and put Progenitus out, but AI puts also two Simic Sky Follower into battlefield and I don't have answer to those. 1-1.
Game 3: I got NO out first and attack once. Then AI puts out his. I have Eureka in hand + 2 Platinum Angel, AI has 6 cards in hand and I think about a bit, at least he doesen't have Progenitus, that's for sure. I decide to risk it and play Eureka+Angels. AI puts out lands and ground wall and Wall of Denial. I attack with angels next turns and win. 2-1.
Jatill vs Taron
playing as Jatill
Game 1: Both have fast start, but no NO. I StP his Platinum Angel. Turn 8 I draw NO. 1-0.
Game 2: AI turn 4 NO, I do the same next turn. Turn 7 I NO Simic Sky Swallower and attack few times. 2-0.
playing as Taron
Game 1: We trade Progenitus. I draw another NO. 1-0. Note: AI always left one wall which it didn't block and I got 10 free damage(with elves) at the first couple of turns. It didn't matter what wall it had.
Game 2: AI plays NO first and get one attack, I'm at 10. I draw Eureka and put Progenitus out, but AI puts also two Simic Sky Follower into battlefield and I don't have answer to those. 1-1.
Game 3: I got NO out first and attack once. Then AI puts out his. I have Eureka in hand + 2 Platinum Angel, AI has 6 cards in hand and I think about a bit, at least he doesen't have Progenitus, that's for sure. I decide to risk it and play Eureka+Angels. AI puts out lands and ground wall and Wall of Denial. I attack with angels next turns and win. 2-1.
Last edited by Brandon822 on 15 Jun 2010, 12:52, edited 1 time in total.
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Re: June Tournament (submissions closed)
by taron » 15 Jun 2010, 10:32
With your deck, you have a huge amount of room for comboing with the Quirion Dryad man. I'm hoping that Kiln Fiend gets added in the next batch of cards, will make a really good RG sligh style deck, Kiln fiend + bolt + berserk + berserk = 34 tramply damage on t3
It's a beast, manages with a little luck to outrace Zoo in legacy.
Quirion Dryads should work alright with yours, given that nearly everything you play in the deck will make it bigger. And I don't think the AI would be able to see how big of a threat it is .
I would go Goblin Bushwacker over Flamekin Zealot, it's cheaper for roughly the same effect. What you really want is the +1 and haste, the toughness isn't really necessary compared to swinging with a lot of creatures before T4, if you want to take the Goldfish style scenario:
T1: Taiga, Wild Nacatl
T2: Savannah, Wild Nacatl, Wild Nacatl
T3: Plateau/Taiga, Wild Nacatl, Bushwacker Kicked = 18 damage.
Obviously that will change up a LOT pending on what is in the hand, but it's a definite preference to the flamekin zealot, which will only kick in as on t4 at the best, but by t4, they have a significantly better defence / more chances to top out removal.
Naya charm is a nice call, though I'm not sure the AI can use it right, however using it to tap out the enemy to keep you safe on their turn, and enabling you to swing out for the win during your turn will be nice. Especially with those really, really, REALLY big Thoctars after a Liege or two.
If you want, in a bit I will play your deck against a few of my own concoctions and I will see if I can find any obvious weaker cards and some suggestions.
I would love Basilisk collar to be added, and cunning sparkmage. Haste it out, collar on, deathtouching ping! Better with sharpshooter if you can keep it alive a turn ;P.

Quirion Dryads should work alright with yours, given that nearly everything you play in the deck will make it bigger. And I don't think the AI would be able to see how big of a threat it is .
I would go Goblin Bushwacker over Flamekin Zealot, it's cheaper for roughly the same effect. What you really want is the +1 and haste, the toughness isn't really necessary compared to swinging with a lot of creatures before T4, if you want to take the Goldfish style scenario:
T1: Taiga, Wild Nacatl
T2: Savannah, Wild Nacatl, Wild Nacatl
T3: Plateau/Taiga, Wild Nacatl, Bushwacker Kicked = 18 damage.
Obviously that will change up a LOT pending on what is in the hand, but it's a definite preference to the flamekin zealot, which will only kick in as on t4 at the best, but by t4, they have a significantly better defence / more chances to top out removal.
Naya charm is a nice call, though I'm not sure the AI can use it right, however using it to tap out the enemy to keep you safe on their turn, and enabling you to swing out for the win during your turn will be nice. Especially with those really, really, REALLY big Thoctars after a Liege or two.
If you want, in a bit I will play your deck against a few of my own concoctions and I will see if I can find any obvious weaker cards and some suggestions.
I would love Basilisk collar to be added, and cunning sparkmage. Haste it out, collar on, deathtouching ping! Better with sharpshooter if you can keep it alive a turn ;P.
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Re: June Tournament (submissions closed)
by Brandon822 » 15 Jun 2010, 13:33
MATCH EF
Cognis vs aww1979
playing as Cognis
Game 1: Ajani Goldmane fueled Kor Skyfisher rules. 1-0.
Game 2: AI beats me with Sprouting Thrinax and Bloodbraid Elf. I didn't get my red mana and my hand was pretty useless. 1-1.
Game 3: Tarmos + Eternal Witness rules. 2-1.
playing as aww1979
Game 1: Both make damage here and there. After a while when I have only one Saproling token in play. Next three turns I draw lands and AI casts 5/6 Tarmogoyf. I have 16 life and he has 9. Next turn he plays Ajani Goldmane and I play Tarmogoyf, but my tarmo is smaller because Ajani and after a while I die. 0-1.
Game 2: Frustrating game. AI is always one step ahead and finally beats me with pumped up creatures by Sarkhan Vol. I just got Broodmate dragon and would have controlled the board, but AI attacks with four three power creatures and I block two of them, but just go to 0 lifepoints. 0-2.
Cognis vs aww1979
playing as Cognis
Game 1: Ajani Goldmane fueled Kor Skyfisher rules. 1-0.
Game 2: AI beats me with Sprouting Thrinax and Bloodbraid Elf. I didn't get my red mana and my hand was pretty useless. 1-1.
Game 3: Tarmos + Eternal Witness rules. 2-1.
playing as aww1979
Game 1: Both make damage here and there. After a while when I have only one Saproling token in play. Next three turns I draw lands and AI casts 5/6 Tarmogoyf. I have 16 life and he has 9. Next turn he plays Ajani Goldmane and I play Tarmogoyf, but my tarmo is smaller because Ajani and after a while I die. 0-1.
Game 2: Frustrating game. AI is always one step ahead and finally beats me with pumped up creatures by Sarkhan Vol. I just got Broodmate dragon and would have controlled the board, but AI attacks with four three power creatures and I block two of them, but just go to 0 lifepoints. 0-2.
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Re: June Tournament (submissions closed)
by juzamjedi » 15 Jun 2010, 17:23
Thanks for the feedback. To be honest I did not even notice Murderous Redcap was coded in Manalink. The AI misplays the Gempalm Incinerator pretty badly. ETB shooting for 2 to 5 damage (and being able to hit the opponent directly) would be close to the same effect as cycling for damage. I have to believe AI can't misplay this too badlytaron wrote:Well jedi, there are two sides to that story. A few of your hands seemed to only work because you fluked out a mountain among the wastelands to get a lackey in play
With the current cardbase.... Murderous Redcap would have done some decent damage, speaks to a slight black red flavour, although it can be used in a mono-red with no issues, black splash also allowing blightning as a potential card. A couple of your lords out will turn redcap into a damage dealing delight. Tattermunge Maniac as well, can be paid in only red and is a decent early damage source. Not as fantastic as a lackey, but given lackey is your only 1 drop goblin, perhaps adding this could give it some more gas.
...
Goblin Sharpshooter: A fantastic card, and if Basilisk Collar gets added, they will become a nutty combination, tap, autokill, untap tap, autokill, untap etc.
...
Squee, Goblin Nabob: Pure ace, you discard him for discard effects, and get him back, even if you never play him, you keep him in your hand, even 2 copies, as discard decoys. It means you will (likely) never have to throw out cards that are actually helpful to your field.
For your current deck: Blood moon was a nice meta call, really dicks a lot of decks. Lackey is beautiful, combine it with Ringleader / Siege-Gang commander, and you have a real card advantage engine going. Pretty standard comments about King, Warchief and Chieftain, it's a goblin deck, you need lords to take it from poo to win.
Matron: Not too bad, the tutor is kind of nice however I think this could get dropped for something else.
Gempalm Incinerator: Also not a bad choice, however can definitely get swapped out without the deck losing too much performance.
Piledriver: It's goblins. 'Nuff said.
Aether Vial: possibly try out 3 copies instead of 4, see how that works for you.
As for those 6 cards to cut, I would say replace them with 3 sharpshooters and 3 squees. They are not a huge ask to replace, but will make the deck a lot more resilient, the sharpshooters can pick off a lot, and like I said with the squees. They turn a spell like blightning or Gerards Verdict into an overpriced nothing

Squee is interesting although I would have to see how badly the AI uses him. I hadn't thought about him either.
Goblin Sharpshooter was something I considered as a 1-of tutor target for Goblin Matron and probably should have made the list. Sometimes the sharpshooter is amazing, but against some of the creature-light decks with a lot of Path's and Swords to Plowshares (like what we had in the last tournament) he would have been terrible.
I like how Blood Moon can steal some wins and it was mostly there just to keep people honest

Re: June Tournament (submissions closed)
by Cognis » 15 Jun 2010, 18:38
No kidding, my deck sometimes gets colour screwed because I was so afraid of Blood Moon that I only included 4 dual lands.
btw, if anybody wants to comment about the deck go right ahead, as far as I can see the tide has turned into my favour and I might be going to the semis where only a divine intervention can help me survive against Yggdrasil (Aww1979, I don't want to make myself the winner because I still think jund has an advantage against my deck but I believe we're nearly done testing and I think I have an 11 point advantage that is probably insurmountable)
btw, if anybody wants to comment about the deck go right ahead, as far as I can see the tide has turned into my favour and I might be going to the semis where only a divine intervention can help me survive against Yggdrasil (Aww1979, I don't want to make myself the winner because I still think jund has an advantage against my deck but I believe we're nearly done testing and I think I have an 11 point advantage that is probably insurmountable)
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Re: June Tournament (submissions closed)
by Brandon822 » 15 Jun 2010, 20:23
MATCH GH
Disco vs Yggdrasil
Playing as Disco
Game 1: I force Opponent to discard few cards, but not much effect. AI StP my Baneslayer Angel and rides to victory with Bloodbraid Elf and FoD. I have two useless Hymn to Tourach in my hand. 0-1.
Game 2: Two early Shrieking Grotesque are the key and opponent only plays few creatures which I exile. 1-1.
Game 3: AI starts fast and pounds me close to death. I'm at 3, when I stabilize the board. Then AI Lightning Helix me when next turn I would get to attack with BA. 1-2.
Playing as Yggdrasil
Game 1: AI exiles three of my first creatures. Then he throws BA and I don't have answer to that. I draw 4 lands for my 5 last cards and Balefire gets booted fast. 0-1.
Game 2: Fast win with FoGs, AI uses StPs to Mana birds. 1-1.
Game 3: Quite long game, but I don't have anything real problems. 2-1.
Disco vs Yggdrasil
Playing as Disco
Game 1: I force Opponent to discard few cards, but not much effect. AI StP my Baneslayer Angel and rides to victory with Bloodbraid Elf and FoD. I have two useless Hymn to Tourach in my hand. 0-1.
Game 2: Two early Shrieking Grotesque are the key and opponent only plays few creatures which I exile. 1-1.
Game 3: AI starts fast and pounds me close to death. I'm at 3, when I stabilize the board. Then AI Lightning Helix me when next turn I would get to attack with BA. 1-2.
Playing as Yggdrasil
Game 1: AI exiles three of my first creatures. Then he throws BA and I don't have answer to that. I draw 4 lands for my 5 last cards and Balefire gets booted fast. 0-1.
Game 2: Fast win with FoGs, AI uses StPs to Mana birds. 1-1.
Game 3: Quite long game, but I don't have anything real problems. 2-1.
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Re: June Tournament (submissions closed)
by aww1979 » 15 Jun 2010, 20:32
Scores so far:
AB: Juzamjedi up by 1 point
CD: Taron up by 7 points
EF: Cognis up by 11 points
GH: Yggdrasil up by 28 points
EF and GH look like done deals. 8 people have fully reported so far. I'm in trouble in EF, but there's still a chance, so I'm not giving up yet! Taron has a good lead, too, but with progenitus vs progenitus, anything could happen, and bracket AB is too close to call right now.
AB: Juzamjedi up by 1 point
CD: Taron up by 7 points
EF: Cognis up by 11 points
GH: Yggdrasil up by 28 points
EF and GH look like done deals. 8 people have fully reported so far. I'm in trouble in EF, but there's still a chance, so I'm not giving up yet! Taron has a good lead, too, but with progenitus vs progenitus, anything could happen, and bracket AB is too close to call right now.
Re: June Tournament (submissions closed)
by Yggdrasil » 15 Jun 2010, 21:07
Here's my results :
Juzamjedi was defeated by Scherbchen AI 1-2 (Scherbchen +3 pts)
Scherbchen defeats Juzamjedi AI 2-0 (Scherbchen +2 pts)
Juzamjedi
Round 1 : a turn 4 Progenitus beat me (AI had only 2 life left, too bad
).
Round 2 : another turn 4 Progenitus ! But this time I was fast enough and killed AI with my army.
Round 3 : turn 4 Progenitus again ! I was no match against it.
Scherbchen
Round 1 : a turn 2 wall of blossoms saved my life until I can play a spike weaver. After that, AI ceased to attack altough it had an outrageous creatures advantage. Progenitus finished the round.
Round 2 : chose to start with only 1 land in hand (but with other great cards : wall, coiling Oracle, Natural Order, Finks, Jace...). I topdecked another land and I thought victory would be mine, but AI destroyed my Tropical Island then summoned a goblin army very quickly (thanks to Aether Vial) and I was overwhelmed. Finally I could cast Natural Order but it was already too late.
Round 3 : this time, I had enough time to invoke my Progenitus and won the game. The sinergy between Jace's brainstorm ability / Coiling Oracle or Wall of lossom was helpful.
Sorry JuzamJedi, I really thought I could win the speed race against the Progenitus while playing your fast aggro deck, but I was too optimistic. Natural Order / Progenitus combo is really terrifying.
Jatill defeats Taron AI 2-0 (Jatill +2 pts)
Taron defeats Jatill AI 2-0 (Taron +2 pts)
Jatill
Round 1 : AI cast its Progenitus just after mine. After that I draw enough removals to exile all its green creatures until I summoned a Simic Sky Swallower (thanks to Overgrown Battlement and my ton of walls).
Round 2 : This time AI cast its Progenitus first and mine came just after. My second Natural Order was the good one.
Taron
Round 1 : Turn 3 Progenitus.
Round 2 : Turn 1 Noble Hierarch, turn 2 discard Elvish Spirit Guide => cast Natural Order in turn 2.
Cognis defeats aww1979_Jundinator AI 2-0 (Cognis +2 pts)
aww1979_Jundinator defeats Cognis AI 2-0 (aww1979_Jundinator +2 pts)
Cognis
Round 1 : an early pressure was the decisive factor. Kor Skyfisher worked really well with Eternal Witness, Bloodbraid Elf or Imperial Recruiter.
Round 2 : so far the most fun round in this tournament. In the early turns, sinergy between Skyfisher and Eternal Witness helped me swording 3 tarmos. Blightnings were a pain in the ass, but finally Sarkhan Vol was the key card, letting me survive until I had my dragon army on the battlefield.
aww1979_Jundinator
Round 1 : AI wasted a Skyfisher (bouncing a land in turn 2) and exiled my first 2 creatures, giving me enough lands to cast a bitumous blast (cascading into a Thrinax) then summoning a Broodmate Dragon. Game over.
Round 2 : I was manaflood, but fortunately AI wasted a turn 2 Skyfisher the same way than before. Ajani was the opponent's main threat and I played defensively until I can deal with it. I had only 5 life left but it was enough : my tarmo was the beater.
This last match was especially fun to play. It was really a wonderful pairing between two enjoyable decks.
Juzamjedi was defeated by Scherbchen AI 1-2 (Scherbchen +3 pts)
Scherbchen defeats Juzamjedi AI 2-0 (Scherbchen +2 pts)
Juzamjedi
Round 1 : a turn 4 Progenitus beat me (AI had only 2 life left, too bad

Round 2 : another turn 4 Progenitus ! But this time I was fast enough and killed AI with my army.
Round 3 : turn 4 Progenitus again ! I was no match against it.
Scherbchen
Round 1 : a turn 2 wall of blossoms saved my life until I can play a spike weaver. After that, AI ceased to attack altough it had an outrageous creatures advantage. Progenitus finished the round.
Round 2 : chose to start with only 1 land in hand (but with other great cards : wall, coiling Oracle, Natural Order, Finks, Jace...). I topdecked another land and I thought victory would be mine, but AI destroyed my Tropical Island then summoned a goblin army very quickly (thanks to Aether Vial) and I was overwhelmed. Finally I could cast Natural Order but it was already too late.
Round 3 : this time, I had enough time to invoke my Progenitus and won the game. The sinergy between Jace's brainstorm ability / Coiling Oracle or Wall of lossom was helpful.
Sorry JuzamJedi, I really thought I could win the speed race against the Progenitus while playing your fast aggro deck, but I was too optimistic. Natural Order / Progenitus combo is really terrifying.
Jatill defeats Taron AI 2-0 (Jatill +2 pts)
Taron defeats Jatill AI 2-0 (Taron +2 pts)
Jatill
Round 1 : AI cast its Progenitus just after mine. After that I draw enough removals to exile all its green creatures until I summoned a Simic Sky Swallower (thanks to Overgrown Battlement and my ton of walls).
Round 2 : This time AI cast its Progenitus first and mine came just after. My second Natural Order was the good one.
Taron
Round 1 : Turn 3 Progenitus.
Round 2 : Turn 1 Noble Hierarch, turn 2 discard Elvish Spirit Guide => cast Natural Order in turn 2.

Cognis defeats aww1979_Jundinator AI 2-0 (Cognis +2 pts)
aww1979_Jundinator defeats Cognis AI 2-0 (aww1979_Jundinator +2 pts)
Cognis
Round 1 : an early pressure was the decisive factor. Kor Skyfisher worked really well with Eternal Witness, Bloodbraid Elf or Imperial Recruiter.
Round 2 : so far the most fun round in this tournament. In the early turns, sinergy between Skyfisher and Eternal Witness helped me swording 3 tarmos. Blightnings were a pain in the ass, but finally Sarkhan Vol was the key card, letting me survive until I had my dragon army on the battlefield.
aww1979_Jundinator
Round 1 : AI wasted a Skyfisher (bouncing a land in turn 2) and exiled my first 2 creatures, giving me enough lands to cast a bitumous blast (cascading into a Thrinax) then summoning a Broodmate Dragon. Game over.
Round 2 : I was manaflood, but fortunately AI wasted a turn 2 Skyfisher the same way than before. Ajani was the opponent's main threat and I played defensively until I can deal with it. I had only 5 life left but it was enough : my tarmo was the beater.
This last match was especially fun to play. It was really a wonderful pairing between two enjoyable decks.

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Re: June Tournament (submissions closed)
by discoransom » 16 Jun 2010, 04:17
Match AB
Juzamjedi (Goblins) vs Scherbchen (Progenitus)
Game 1:
Opening hand is Vial, Chieftain, Matron, Ringleader. With no early pressure it's a tough keep, but I may have the gas to outrace Progenitus so I keep.
No action till turn three when I play Chieftan and Vial in Piledriver. Next turn I vial in Matron and run Chieftan into a Force of Will. AI is at 3 and dies next turn.
Game 2:
2 Vials, Lackey, Incenerator, Chieftan, Wasteland, Mountain. Snap-keep.
No reason to Lackey turn one, so I vial and hold Wasteland. I'll explode turn three and hold back Incinerator to deny mana dudes. I play a second Vial and Lackey, because turn three cannot bring Progenitus. Kitchen Finks comes down for AI, so I Wasteland to keep him off 4 mana.
Second Finks comes down turn 3, but I have multiple lords in hand and I think I can still race. I vial in Warchief and sit back. AI has no play so I Vial in a couple more dudes and wait. AI plays out Coiling Oracle and Noble Heirarch, and with a Vial on 5 and another on 3, I spit out Siege-Gang plus Goblin King and my army is gigantic and in 2 swings he's dead.
2-0
Scherbchen (Progenitus) vs Juzamjedi (Goblins)
Game 1:
I'm looking to mulligan aggressively. I see 3 lands, Heirarch, Coiling Oracle, Progenitus, and Fact or Fiction. I have to keep but I need to draw well.
AI goes turn one Lackey. Coiling Oracle draws my second Progenitus and now I may have to Use Fact or Fiction to get enough cards to discard Progenitus.
I get in with Heirarch, AI attacks into my Coiling Oracle with Lackey and I happily trade. I play Wall of Blossoms and hope I don't get raped by the Goblin Piledriver he plays.
AI plays Lords the next two turns and I am forced to Natural Order into Woodfall Primus to buy some time. I also manage a Garruk. AI doesn't attack with his 3 big Goblins. I Control Magic his Chieftan and swing, and make a Beast token.
AI crumbles when I swing next turn with the Primus and Chieftan, and triple blocks the Primus, which persists back, killing his Aether Vial. I have 4 creatures to one, and then I win quickly.
Game 2:
I keep a great hand with a turn 3 Natural Order play if I draw land.
I play 3 cantrips and still no land...that's six cards in a row...but 2 of them are Wall of Blossoms so I can stay alive.
Now you might think I'm crazy but as soon as I have 4 mana I Control Magic his Goblin Chieftan, leaving him Lackey and Warchief, rather than going for Natural Order. This way I cannot lose, while if I go for Progenitus immediately, I can definitely lose to some sick Goblin action.
I feel smart when the AI plays out Siege-Gang, because that would have certainly killed me. I'm now at 15 life with 4 blockers, so I smash with Progenitus and cannot lose on the AI's next attack, even though he has 7 creatures in play.
2-0
Juzamjedi= 2 points
Scherbchen= 2 points
Juzamjedi (Goblins) vs Scherbchen (Progenitus)
Game 1:
Opening hand is Vial, Chieftain, Matron, Ringleader. With no early pressure it's a tough keep, but I may have the gas to outrace Progenitus so I keep.
No action till turn three when I play Chieftan and Vial in Piledriver. Next turn I vial in Matron and run Chieftan into a Force of Will. AI is at 3 and dies next turn.
Game 2:
2 Vials, Lackey, Incenerator, Chieftan, Wasteland, Mountain. Snap-keep.
No reason to Lackey turn one, so I vial and hold Wasteland. I'll explode turn three and hold back Incinerator to deny mana dudes. I play a second Vial and Lackey, because turn three cannot bring Progenitus. Kitchen Finks comes down for AI, so I Wasteland to keep him off 4 mana.
Second Finks comes down turn 3, but I have multiple lords in hand and I think I can still race. I vial in Warchief and sit back. AI has no play so I Vial in a couple more dudes and wait. AI plays out Coiling Oracle and Noble Heirarch, and with a Vial on 5 and another on 3, I spit out Siege-Gang plus Goblin King and my army is gigantic and in 2 swings he's dead.
2-0
Scherbchen (Progenitus) vs Juzamjedi (Goblins)
Game 1:
I'm looking to mulligan aggressively. I see 3 lands, Heirarch, Coiling Oracle, Progenitus, and Fact or Fiction. I have to keep but I need to draw well.
AI goes turn one Lackey. Coiling Oracle draws my second Progenitus and now I may have to Use Fact or Fiction to get enough cards to discard Progenitus.
I get in with Heirarch, AI attacks into my Coiling Oracle with Lackey and I happily trade. I play Wall of Blossoms and hope I don't get raped by the Goblin Piledriver he plays.
AI plays Lords the next two turns and I am forced to Natural Order into Woodfall Primus to buy some time. I also manage a Garruk. AI doesn't attack with his 3 big Goblins. I Control Magic his Chieftan and swing, and make a Beast token.
AI crumbles when I swing next turn with the Primus and Chieftan, and triple blocks the Primus, which persists back, killing his Aether Vial. I have 4 creatures to one, and then I win quickly.
Game 2:
I keep a great hand with a turn 3 Natural Order play if I draw land.
I play 3 cantrips and still no land...that's six cards in a row...but 2 of them are Wall of Blossoms so I can stay alive.
Now you might think I'm crazy but as soon as I have 4 mana I Control Magic his Goblin Chieftan, leaving him Lackey and Warchief, rather than going for Natural Order. This way I cannot lose, while if I go for Progenitus immediately, I can definitely lose to some sick Goblin action.
I feel smart when the AI plays out Siege-Gang, because that would have certainly killed me. I'm now at 15 life with 4 blockers, so I smash with Progenitus and cannot lose on the AI's next attack, even though he has 7 creatures in play.
2-0
Juzamjedi= 2 points
Scherbchen= 2 points
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