Re: Manalink Tournament (May) (submissions closed)
Playing Salbei
1)Jatill
EEk i´ve played this one before a couple days ago and it was not a nice game to watch ^^. well lets see.
Starthand: Keiga, Sol Ring, Baneslayer Angel, Flooded Strand, Flooded Strand, Island, Tawnos Coffin
Well thats a keep - i can´t target his creatures anyway so i´m kinda happy to not see any dead cards beside Tawnos Coffin which is gonna be amazing at saving my winning options.
Turn 1 - fetch into plains, sol ring go
AI starts with tundra go - so far so good.
turn 2 Coffin island go (even drew a second Baneslayer Angel)
AI repeats turn1 , tundra go
I could play Baneslayer Angel turn 3 - but decide not to (just gonna get removed) - definatly not worth the risk.
AI plays Ancestral Recall at the End of my turn (definatly got removal now).Plays a TUndra, Mox jet , Cunning Wish for Ancestral Recall (damn cheater) into Ancestral Recall, Another mox and Oblivion RIngs my Sol RIng.
i play wall of denial + fetch for island (2 plains 2 islands, tawnos coffin, wall of denial on the board).
AI plays a Wall of Denial - oh dear god this is gonna take a while ...
Couple turns later he got a Library of Alexandria and activates it frequently - while i wait for another mana to play Wall of Reverence + 3 mana for the coffin.
AI -> Baneslayer Angel ... good for me. solid Control Magic target.
i play Keiga and expect it to be removed. - AI blew swords AND path to exile for it.
Control Magic from the top -> Baneslayer Angel. AI tries to kill it during my turn - i safe the creature with the coffin.AI plays Sphinx - no thread so far.
Meanwhile i got a Wall of Reverence going and start to prepare for inkwell.gonna need quite a bunch of life to survive that.Wall of Reverence and Baneslayer Angel netting 10 life per turn - so i almost can´t loose anymore.
Couple turns later i got enough mana to play Baneslayer Angel AND protect it with the coffin (2 in play , 1 blocked by wall of denial, 1 dealing 5). AI tinkered the same turn for Inkwell Leviathan - but i´m too far ahead with life (65), gaining 15 life pet turn.
Few failed attempts to kill an Angel (protected with Coffin) its over. fricking 160 life...
1-0
2)scherbchen
I start with a bad hand only Balance made possible to play.
turn 2 mulldrifter (topdeck) net me a nice early boost - revealing wall of Denial and a Path to Exile.
Should be almost won - just have to get a bit more mana to get Coffin/Baneslayer rolling.
AI not playing any lands - just Moxen for some reason untill turn 4 where he plays Emeria.(really hate that land - its doing literally nothing till round 15ish, comes into play tapped and won´t bring your creatures back anyway since 90% of the time they get removed from the game - whatever.
AI play Finks + Loam Lion (1/1) - don´t care about it ,Wall of Denial and drew into a Wall of Reverence - you shall not pass.AI paths the White wall and hits me for 1 ... uh noes.
playing Baneslayer Anger - got Pathd - so its time for the waiting game again. Kavu predator on the board could be troublesome. still got the coffin in case its growing over the wall ... still hoping to control magic it.
2 Coffins , 1 Control Magic and 1 Baneslayer Angel later it is over.
2-0
3)stroggoii
Starting with a first turn Wall of Reverence (lotus+land). Not bad.
AI plays Figure of Destiny - i´m smiling at the Control Magic in my hand
turn 3 mulldrifter just showed me wall of reverence + another mulldrifter... well 2 lands more and thats it.
couple turns nothing intresting happens . Control Magic on Figure almost made the game - the 3rd mulldrifter had to help a bit too.AI stalled a bit with the Firewalkers + some burn but i never was in any danger.
3-0
4)Nyktorion
YUmmy starthand !
tundra, flooded strand , Mox Sapphire, Ancestral Recall, Black Lotus, Sol Ring, Flooded Strand
definatly a keep
Ending my first turn with a Tundra,Mox Sapphire,Sol Ring, Mulldrifter AND 7 cards in my hand.
AI plays Rhox War Monk on his 2nd Turn - got swords for it since i was flooded with removal.
Played COffin on turn 2, beating with mulldrifter.
AI playing Rhox War Monk again . I draw a Baneslayer Angel and decide it is safe to play it (AI didn´t remove the Mulldrifter for a couple turns) but the AI Force of WIlled it.
AI played Kitchen Finks . i removed it with the coffin ... mulldrifter attacks each turn and slowly but surly getting him into the red zone while i´ve found a wall of denial and wall of reverence to guarantee i won´t loose this one.
AI emptied its hand dropping a goyf and a hierarch into play - perfect timing for the topdecked Baneslayer Angel (even with Coffin protection).Control Magic on Tarmogoyf stopped the AIs attempts to attack and the Angel did the job.
4-0
5)Enigma
Held a hand i would usually throw back, mainly cause of the mox in there.
AI starts with a Savannah Lion. not to terrifying.The pridemage on turn 2 however got pathd ... really can´t afford that armageddon without that mox.
Ancestral Recall from the top revealed Mulldrifter+ control magic.
AI wastelands my Tundra leaving me at 1 land - with a hand full of gas but fortunatly another land in there.
AI playing terravore while that annoying little lion is still scratching me ... got the swords for it but am to proud to use it against junk ^^
AI 19 life: 3 lands Knight of the Reliquary, Terravore, Savannah Lion (3 cards)
me 12 life: 3 lands, blue mox , wall of denial, wall of reverence 5 cards (2 control magic 1 mulldrifter 1 swords 1 time walk)...guess who won with a big terravore ... not enigma ^^
5-0
6)Brandon
he starts with turn 1 black vise and char to face - means i start turn 2 with 15 life . a bit concerned about my lands since i only got tundras and i know he plays bloodmoon. anyway turn 2 wall of denial - just to get out of black vise range.
AI plays mountain go
reliefed i drew a basic island and play a 2nd wall of denial - bloodmoon won´t do too much damage now.
AI mountain go
WAll of reverance from top and i´m more or less invicible unless he somehow manages to bring me to 10 life ... still got swords just in that case. so loosing is not an option anymore - lets play the waiting game until we can finish this.
AI played Blood Moon.
Slightly annoyed, but not concerned i draw mulldrifter from the top and play it with my sweet basic island
(back to 18 life by now) and next to invicible with the wall of reverance to his burn deck.Got in Black Vise range later cause i didn´t get any targets for my removal,but already got 40 life at that point.
shitload of burnspells to face absorbed by lifegain turns later Baneslayer Angel ends the game.
6-0
7)
turn 1 Wall of Reverance (lotus) is always a hand i keep .
AI starts with Dark Depths. not too worried about it since i already got a path in my hand.
AI and me both develop our manabase and nothing major happens.
turn 4 i play a 2nd wall of reverence and the AI plays Kalastria Highborn - already don´t care at this point.
AI plays hexmage at turn 7 . got 2 swords + a path to exile for Dark Depths ... nothing can hurt me.
turn 10 (?) ai attacks with 4 vampires after playing nocturnus (pumps em) . tawnos coffin on nocturnuns and the combat turns out very very unfavorable for the vampires ^^ dealing 2 damage to me while loosing 2 creatures.
i decide to untap coffin to control magic the nocturnus and end the game with it - some weird bug happens my control magic dissapears and the vampire is back under control of the AI... well i´ve swords to plowshared it after just to get rid of it ... damn bugs.
baneslayer with 3 wall of reverence in play = 20 life / turn nothing the AI could do about it. AI used Urge to feed on my Walls a couple times - and his vamps where at 5/5 at some point but it was not enough.
7-0

Shantak
Good Hand , Turn1 hardcast Mulldrifter Swords and obviously enough mana.
Drew into control Magic + Plains ... not that hot.
AIs turn 1 was Somping Grounds + Mox Ruby go
So suddenly i´m at turn 2 doing beatdown ... doesn´t happen too often with this deck ^^.
AI play spark elemental and beats for 3
Playing Tawnos coffin during my turn ... should shut down these little thinggies till i get my first wall online.
Turn 5 i got the Wall of Reverance (still beating down with that Mulldrifter lol). All the AI got was a Mox Ruby, Stomping Ground and Forbidden orchard - nothing scary so far.(ai 12 life / me 18 life -> wall)
AI playing Primal Forcemage - i´m like wtf?! and enjoy my new 1/1 spirit token from the orchard ^^ playing control Magic on that thing just for fun ... still got 2 swords in hand just in case.AI down to 6 ,i´m at 22. 3non wall creatures against 0 blockers.he survived the next turn with 1 life.so i just attacked with Forcemage i stole from him.
8-0
9)
Scherbchen
Bad hand , have to mulligan.
Keeping this :
Swords to Plowshares, Flooded Strand, Island, Path to Exile, Flooded Strand, Tawnos Coffin and hope for the best... not exactly my dreamhand.
AI starts with lotus -> Kitchen Finks -> fetch into Plateau , i sword the same turn.
drawing mox from the top - not too happy about it, but still opens a turn 3 coffin play to use it turn4 if nothing better shows up - bad bad hand.still got the path for any major threats if needed.
AI plays Loam Lion - go ... not too scary.
Topdeck Baneslayer Angel but miss a mana to play it so i go with the coffin plan.
AI attacks with Lion, bringing me down to 16 (damn fetchlands) and plays a threat - Tarmogoyf.
I drew wall of Reverence. couple options . play wall gain life block goyf get 2 from lion seemd to be the best option.
worst case - the wall gets removed and i get a land for it to play the Angel ... or a life still negating the Lions attack.
AI plays Kavu Predator , another threat. so i´ll have to use the coffin on my turn unless i draw control magic/swords/wall.
drew a sol ring and thus just removed the Kavu with coffin . still holding that path to exile till i really need it (ai is at 3 lands).I could play the Baneslayer Angel now, but its not the right time.Got cocky and played it anyway leading to gain 5 life (kavu grows and beats for 12 after justice) - lesson learned, don´t get cocky ^^.
Anyway i´m at 11 life now.Path to exiled his Kavu . and went into beatdown mode with Baneslayer (protected by coffin).
Attacked for 5, gained another 5 via Wall and was back to 21 ... expected to get hit, but not that hard ^^ could have backfired aswell when the Angel would got removed. was a risky play but paid off.
AI attacking with lion + goyf (4/5) . blocked goyf took 2 went down to 19 ... while the AI is at 18.
AI play Pridemage. not terrifying , but a potential thread to the angel (if coffin gets killed). the board is not completly stalled yet so its still anyones game, even though the AI is in a very tough position.
AI plays Kitchen Finks aswell. not scary aswell considering i get 10 life per turn and can still block his highest thread.i reserve the coffin to save the angel no matter what - as soon as he leaves the battlefield i´m gonna be in a world of trouble - done enough risky plays this game.Good news is that the AI is down to 1 card .bad news - so am i.
next turn is going to be cruicial if he manages to turn the tide or not.
AI plays Kavu Predator. eek - gonna have to coffin that unless i draw removal/control magic. wall won´t stop it.
AI sacs Pridemage to kill .... SOL RING. big relief.Blocking goyf again (5/6) gettin 5 damage by finks + lions.AI plays its last card - Figure of Destiny. with no mana left open.
Drew Mulldrifter from top and evoke it (harcasting it would prevent me from using the coffin to prevent the Kavu from eating me.Drew into Balance + Baneslayer Angel ... Good news - Game is over ^^ he can´t win now.
Coffin-> Kavu , attack with Angel . AI 10 - me 29,34 at the end of the turn.
AI topdecks Swords to Plowshares . usually i would have been scared now (still only got one Wall of Reverence in play).i block the goyf again and take 9 damage.-> back to 30 life.Untapped the coffin during my turn, exiled the Wall with it and played balance (discarding the Baneslayer Angel).Completly clearing the board, ai left at 3 lands 0 handcards while i still got my wall + Coffin . should be GG soon.
Forgot to untap Coffin , got wall of denial to seal the game. Just need a winning option now.AI doesn´t take long to recover. 2 turns - 2 goyfs . still got my 2 trusty walls + coffin along with a STPS on my hand.Dragonmaster Outcast next turn looked scary - ai is still missing 2 lands for it to matter though.AI tries to path to exile my Wall of Reverence - i just coffin it and take the damage from the goyf+outcast.Topdeck another Wall of Reverence - should be safe again.AI plays Kitchen Finks and goes up to 14 life again (i´m at 30).Finally drew a Control Magic from the top and picked the Outcast for a steady stream of flyers and more importantly 15 life per turn to guarantee i won´t get raced.
intense game.
9-0
10)JuzamJedi
Solid starthand with mox 2 land + 3 mulldrifter and a control magic - good feeling about it.
Turn 1 mox, tundra go
AI plains Figure of Destiny go
turn 2 evoke mulldrifter
ai pump + attack (going down to 18)
turn 3 control magic on Figure of Destiny
AI Spectral Procession
turn 4 Baneslayer Angel + trade Figure with 2 token.
AI Spectral Procession nr2 + Figure of Destiny - PHEW Angels gonna stick.
Turn 5 Timewalk from the top +evoke Mulldrifter. Hardcast Mulldrifter during my Timewalk + activate Strip Mine.
Hand is now 2x Path,1 Swords, 1 Wall of Denial after playing Land + Sol Ring... should be GG soon unless Worship shows up.
AI pumping figure to 4/4 but doesn´t attack.
Turn 6 Attacking with Angel + Mulldrifter (again trading 2 token for the mulldrifter - in anticipation of Worship).I Path to Exile one token to keep the Mulldrifter alive. Suddenly Wrath of God pops into my mind and i decide to keep the Wall of Denial on my hand.
AI plays Baneslayer Angel ... good again and attacks for 6 -> i path his angel.and go down to 25 - while he is at 5 life.
Turn 7 attack with Angel + Mulldrifter - no removal -> GG
10-0
1)Jatill
EEk i´ve played this one before a couple days ago and it was not a nice game to watch ^^. well lets see.
Starthand: Keiga, Sol Ring, Baneslayer Angel, Flooded Strand, Flooded Strand, Island, Tawnos Coffin
Well thats a keep - i can´t target his creatures anyway so i´m kinda happy to not see any dead cards beside Tawnos Coffin which is gonna be amazing at saving my winning options.
Turn 1 - fetch into plains, sol ring go
AI starts with tundra go - so far so good.
turn 2 Coffin island go (even drew a second Baneslayer Angel)
AI repeats turn1 , tundra go
I could play Baneslayer Angel turn 3 - but decide not to (just gonna get removed) - definatly not worth the risk.
AI plays Ancestral Recall at the End of my turn (definatly got removal now).Plays a TUndra, Mox jet , Cunning Wish for Ancestral Recall (damn cheater) into Ancestral Recall, Another mox and Oblivion RIngs my Sol RIng.
i play wall of denial + fetch for island (2 plains 2 islands, tawnos coffin, wall of denial on the board).
AI plays a Wall of Denial - oh dear god this is gonna take a while ...
Couple turns later he got a Library of Alexandria and activates it frequently - while i wait for another mana to play Wall of Reverence + 3 mana for the coffin.
AI -> Baneslayer Angel ... good for me. solid Control Magic target.
i play Keiga and expect it to be removed. - AI blew swords AND path to exile for it.
Control Magic from the top -> Baneslayer Angel. AI tries to kill it during my turn - i safe the creature with the coffin.AI plays Sphinx - no thread so far.
Meanwhile i got a Wall of Reverence going and start to prepare for inkwell.gonna need quite a bunch of life to survive that.Wall of Reverence and Baneslayer Angel netting 10 life per turn - so i almost can´t loose anymore.
Couple turns later i got enough mana to play Baneslayer Angel AND protect it with the coffin (2 in play , 1 blocked by wall of denial, 1 dealing 5). AI tinkered the same turn for Inkwell Leviathan - but i´m too far ahead with life (65), gaining 15 life pet turn.
Few failed attempts to kill an Angel (protected with Coffin) its over. fricking 160 life...
1-0
2)scherbchen
I start with a bad hand only Balance made possible to play.
turn 2 mulldrifter (topdeck) net me a nice early boost - revealing wall of Denial and a Path to Exile.
Should be almost won - just have to get a bit more mana to get Coffin/Baneslayer rolling.
AI not playing any lands - just Moxen for some reason untill turn 4 where he plays Emeria.(really hate that land - its doing literally nothing till round 15ish, comes into play tapped and won´t bring your creatures back anyway since 90% of the time they get removed from the game - whatever.
AI play Finks + Loam Lion (1/1) - don´t care about it ,Wall of Denial and drew into a Wall of Reverence - you shall not pass.AI paths the White wall and hits me for 1 ... uh noes.
playing Baneslayer Anger - got Pathd - so its time for the waiting game again. Kavu predator on the board could be troublesome. still got the coffin in case its growing over the wall ... still hoping to control magic it.
2 Coffins , 1 Control Magic and 1 Baneslayer Angel later it is over.
2-0
3)stroggoii
Starting with a first turn Wall of Reverence (lotus+land). Not bad.
AI plays Figure of Destiny - i´m smiling at the Control Magic in my hand
turn 3 mulldrifter just showed me wall of reverence + another mulldrifter... well 2 lands more and thats it.
couple turns nothing intresting happens . Control Magic on Figure almost made the game - the 3rd mulldrifter had to help a bit too.AI stalled a bit with the Firewalkers + some burn but i never was in any danger.
3-0
4)Nyktorion
YUmmy starthand !
tundra, flooded strand , Mox Sapphire, Ancestral Recall, Black Lotus, Sol Ring, Flooded Strand
definatly a keep
Ending my first turn with a Tundra,Mox Sapphire,Sol Ring, Mulldrifter AND 7 cards in my hand.
AI plays Rhox War Monk on his 2nd Turn - got swords for it since i was flooded with removal.
Played COffin on turn 2, beating with mulldrifter.
AI playing Rhox War Monk again . I draw a Baneslayer Angel and decide it is safe to play it (AI didn´t remove the Mulldrifter for a couple turns) but the AI Force of WIlled it.
AI played Kitchen Finks . i removed it with the coffin ... mulldrifter attacks each turn and slowly but surly getting him into the red zone while i´ve found a wall of denial and wall of reverence to guarantee i won´t loose this one.
AI emptied its hand dropping a goyf and a hierarch into play - perfect timing for the topdecked Baneslayer Angel (even with Coffin protection).Control Magic on Tarmogoyf stopped the AIs attempts to attack and the Angel did the job.
4-0
5)Enigma
Held a hand i would usually throw back, mainly cause of the mox in there.
AI starts with a Savannah Lion. not to terrifying.The pridemage on turn 2 however got pathd ... really can´t afford that armageddon without that mox.
Ancestral Recall from the top revealed Mulldrifter+ control magic.
AI wastelands my Tundra leaving me at 1 land - with a hand full of gas but fortunatly another land in there.
AI playing terravore while that annoying little lion is still scratching me ... got the swords for it but am to proud to use it against junk ^^
AI 19 life: 3 lands Knight of the Reliquary, Terravore, Savannah Lion (3 cards)
me 12 life: 3 lands, blue mox , wall of denial, wall of reverence 5 cards (2 control magic 1 mulldrifter 1 swords 1 time walk)...guess who won with a big terravore ... not enigma ^^
5-0
6)Brandon
he starts with turn 1 black vise and char to face - means i start turn 2 with 15 life . a bit concerned about my lands since i only got tundras and i know he plays bloodmoon. anyway turn 2 wall of denial - just to get out of black vise range.
AI plays mountain go
reliefed i drew a basic island and play a 2nd wall of denial - bloodmoon won´t do too much damage now.
AI mountain go
WAll of reverance from top and i´m more or less invicible unless he somehow manages to bring me to 10 life ... still got swords just in that case. so loosing is not an option anymore - lets play the waiting game until we can finish this.
AI played Blood Moon.
Slightly annoyed, but not concerned i draw mulldrifter from the top and play it with my sweet basic island
shitload of burnspells to face absorbed by lifegain turns later Baneslayer Angel ends the game.
6-0
7)
turn 1 Wall of Reverance (lotus) is always a hand i keep .
AI starts with Dark Depths. not too worried about it since i already got a path in my hand.
AI and me both develop our manabase and nothing major happens.
turn 4 i play a 2nd wall of reverence and the AI plays Kalastria Highborn - already don´t care at this point.
AI plays hexmage at turn 7 . got 2 swords + a path to exile for Dark Depths ... nothing can hurt me.
turn 10 (?) ai attacks with 4 vampires after playing nocturnus (pumps em) . tawnos coffin on nocturnuns and the combat turns out very very unfavorable for the vampires ^^ dealing 2 damage to me while loosing 2 creatures.
i decide to untap coffin to control magic the nocturnus and end the game with it - some weird bug happens my control magic dissapears and the vampire is back under control of the AI... well i´ve swords to plowshared it after just to get rid of it ... damn bugs.
baneslayer with 3 wall of reverence in play = 20 life / turn nothing the AI could do about it. AI used Urge to feed on my Walls a couple times - and his vamps where at 5/5 at some point but it was not enough.
7-0
Shantak
Good Hand , Turn1 hardcast Mulldrifter Swords and obviously enough mana.
Drew into control Magic + Plains ... not that hot.
AIs turn 1 was Somping Grounds + Mox Ruby go
So suddenly i´m at turn 2 doing beatdown ... doesn´t happen too often with this deck ^^.
AI play spark elemental and beats for 3
Playing Tawnos coffin during my turn ... should shut down these little thinggies till i get my first wall online.
Turn 5 i got the Wall of Reverance (still beating down with that Mulldrifter lol). All the AI got was a Mox Ruby, Stomping Ground and Forbidden orchard - nothing scary so far.(ai 12 life / me 18 life -> wall)
AI playing Primal Forcemage - i´m like wtf?! and enjoy my new 1/1 spirit token from the orchard ^^ playing control Magic on that thing just for fun ... still got 2 swords in hand just in case.AI down to 6 ,i´m at 22. 3non wall creatures against 0 blockers.he survived the next turn with 1 life.so i just attacked with Forcemage i stole from him.
8-0
9)
Scherbchen
Bad hand , have to mulligan.
Keeping this :
Swords to Plowshares, Flooded Strand, Island, Path to Exile, Flooded Strand, Tawnos Coffin and hope for the best... not exactly my dreamhand.
AI starts with lotus -> Kitchen Finks -> fetch into Plateau , i sword the same turn.
drawing mox from the top - not too happy about it, but still opens a turn 3 coffin play to use it turn4 if nothing better shows up - bad bad hand.still got the path for any major threats if needed.
AI plays Loam Lion - go ... not too scary.
Topdeck Baneslayer Angel but miss a mana to play it so i go with the coffin plan.
AI attacks with Lion, bringing me down to 16 (damn fetchlands) and plays a threat - Tarmogoyf.
I drew wall of Reverence. couple options . play wall gain life block goyf get 2 from lion seemd to be the best option.
worst case - the wall gets removed and i get a land for it to play the Angel ... or a life still negating the Lions attack.
AI plays Kavu Predator , another threat. so i´ll have to use the coffin on my turn unless i draw control magic/swords/wall.
drew a sol ring and thus just removed the Kavu with coffin . still holding that path to exile till i really need it (ai is at 3 lands).I could play the Baneslayer Angel now, but its not the right time.Got cocky and played it anyway leading to gain 5 life (kavu grows and beats for 12 after justice) - lesson learned, don´t get cocky ^^.
Anyway i´m at 11 life now.Path to exiled his Kavu . and went into beatdown mode with Baneslayer (protected by coffin).
Attacked for 5, gained another 5 via Wall and was back to 21 ... expected to get hit, but not that hard ^^ could have backfired aswell when the Angel would got removed. was a risky play but paid off.
AI attacking with lion + goyf (4/5) . blocked goyf took 2 went down to 19 ... while the AI is at 18.
AI play Pridemage. not terrifying , but a potential thread to the angel (if coffin gets killed). the board is not completly stalled yet so its still anyones game, even though the AI is in a very tough position.
AI plays Kitchen Finks aswell. not scary aswell considering i get 10 life per turn and can still block his highest thread.i reserve the coffin to save the angel no matter what - as soon as he leaves the battlefield i´m gonna be in a world of trouble - done enough risky plays this game.Good news is that the AI is down to 1 card .bad news - so am i.
next turn is going to be cruicial if he manages to turn the tide or not.
AI plays Kavu Predator. eek - gonna have to coffin that unless i draw removal/control magic. wall won´t stop it.
AI sacs Pridemage to kill .... SOL RING. big relief.Blocking goyf again (5/6) gettin 5 damage by finks + lions.AI plays its last card - Figure of Destiny. with no mana left open.
Drew Mulldrifter from top and evoke it (harcasting it would prevent me from using the coffin to prevent the Kavu from eating me.Drew into Balance + Baneslayer Angel ... Good news - Game is over ^^ he can´t win now.
Coffin-> Kavu , attack with Angel . AI 10 - me 29,34 at the end of the turn.
AI topdecks Swords to Plowshares . usually i would have been scared now (still only got one Wall of Reverence in play).i block the goyf again and take 9 damage.-> back to 30 life.Untapped the coffin during my turn, exiled the Wall with it and played balance (discarding the Baneslayer Angel).Completly clearing the board, ai left at 3 lands 0 handcards while i still got my wall + Coffin . should be GG soon.
Forgot to untap Coffin , got wall of denial to seal the game. Just need a winning option now.AI doesn´t take long to recover. 2 turns - 2 goyfs . still got my 2 trusty walls + coffin along with a STPS on my hand.Dragonmaster Outcast next turn looked scary - ai is still missing 2 lands for it to matter though.AI tries to path to exile my Wall of Reverence - i just coffin it and take the damage from the goyf+outcast.Topdeck another Wall of Reverence - should be safe again.AI plays Kitchen Finks and goes up to 14 life again (i´m at 30).Finally drew a Control Magic from the top and picked the Outcast for a steady stream of flyers and more importantly 15 life per turn to guarantee i won´t get raced.
intense game.
9-0
10)JuzamJedi
Solid starthand with mox 2 land + 3 mulldrifter and a control magic - good feeling about it.
Turn 1 mox, tundra go
AI plains Figure of Destiny go
turn 2 evoke mulldrifter
ai pump + attack (going down to 18)
turn 3 control magic on Figure of Destiny
AI Spectral Procession
turn 4 Baneslayer Angel + trade Figure with 2 token.
AI Spectral Procession nr2 + Figure of Destiny - PHEW Angels gonna stick.
Turn 5 Timewalk from the top +evoke Mulldrifter. Hardcast Mulldrifter during my Timewalk + activate Strip Mine.
Hand is now 2x Path,1 Swords, 1 Wall of Denial after playing Land + Sol Ring... should be GG soon unless Worship shows up.
AI pumping figure to 4/4 but doesn´t attack.
Turn 6 Attacking with Angel + Mulldrifter (again trading 2 token for the mulldrifter - in anticipation of Worship).I Path to Exile one token to keep the Mulldrifter alive. Suddenly Wrath of God pops into my mind and i decide to keep the Wall of Denial on my hand.
AI plays Baneslayer Angel ... good again and attacks for 6 -> i path his angel.and go down to 25 - while he is at 5 life.
Turn 7 attack with Angel + Mulldrifter - no removal -> GG
10-0

Mountainwalk kicks ass for the win. 2-1