Re: August Tournament Results
Posted: 14 Aug 2010, 14:40
Group B:
shantak vs aww AI:
Game 1: 3 island, swamp, juzam, serendib djinns, erg raiders. I think that's a keeper.
Turn 1: AI plays island. I draw Oubliette; play island.
Turn 2: AI plays swamp. Draw Serendib Djinn, play Erg Raiders.
Turn 3: AI plays island and Serendib Efreet. Draw Swamp. (nice!) Play Oubliette on Efreet, swing for 2.
Turn 4: AI plays island. Draw Flying Men, cast Juzam Djinn, swing for 2.
Turn 5: AI plays island. (wtf no spells? must all be double-black spells) Take 1 from Juzam, draw Flying Men. Play Island, Flying Men, Serendib Djinn, swing for 7.
Turn 6: AI plays island, Stone-Throwing Devils. Take 1 from Juzam, sac Island to Serendib (take 3). Draw Oubliette. (nice timing again!) Cast Oubliette on devils, swing for lethal. 1-0 (AIs next card was a swamp, hehe)
Game 2: Island, 2 City of Brass, Oubliette, Flying Men, Serendib Efreet, Serendib Djinn. Kept.
Turn 1: AI swamp, Stone-Throwing Devils. Draw Serendib Efreet, play Island and Flying Men.
Turn 2: Devils attack, I take 1. AI casts another devils. (no land drop) I draw Oubliette, play a City, and swing for 1 in the air.
Turn 3: Take 2 from the devil pair. No AI land drop. I draw Island, play Island and Serendib Efreet, and swing for 1. (I take 1 from City)
Turn 4: AI plays swamp, Cuombajj Witches. I draw swamp, play swamp, swing for 4 in the air and cast Serendib Djinn. (I could see arguments for the efreet or oublietting the witch, but I have 4 land in play + 1 in hand, 3 of which are nonisland, and if ai uses the witch, I can kill a devils, too)
Turn 5: Witches kill Flying Men; I ping Devils. AI casts a second Cuombajj Witches. I take 1 from efreet, sac City to Djinn, draw Unstable Mutation. Play City, cast Mutation on efreet, swing for 11. Cast Serendib Efreet, taking 1 from City.
Turn 6. AI does nothing. Shantak attacks and wins. 2-0
Shantak vs Jatill Cheerios:
Game 1: 2 swamp, queen, serendib djinn and efreet, flying men, city of brass. Keep.
Turn 1: Play city of brass, take 1, cast Flying Men. AI plays Underground Sea.
Turn 2: Draw swamp, play swamp, swing for 1. AI plays swamp.
Turn 3: Draw flying men. Swing for 1. Play swamp, serendib efreet, taking 1 from City; AI powersinks efreet. AI plays Island.
Turn 4: Draw Unstable Mutation. Play Swamp. I have no second blue for S-Djinn, so I play Sorceress Queen and Unstable Mutation on Flying Men. I take 1 from City, AI takes 4 from attack. AI plays Underground Sea, Control Magic on Flying Men.
Turn 5: Draw Island. Play Island, Serendib Djinn, taking 1 from City. Queen swings for 1. AI plays swamp, control magic on S-Djinn, swings for 3. (keeping queen untapped would have only stopped 1 damage, so the queen attacking was the right choice)
Turn 6: Draw Unstable Mutation. Cast Flying Men. I now have to decide whether to cast unstable mutation on them or not. Queen can handle Djinn nicely, so I think I will cast UM on the Men, so they will deter the stolen Men. Take 1 from City doing this. AI sacs swamp, attacks with Djinn. Queen makes it 0/2 and I block with Flying Men to kill it.
Turn 7: Draw and play Island. Attack with Flying Men for 3. AI attacks with flying men; queen taps to make it 0/2 and I take 0. AI casts Mahamoti Djinn.
Turn 8: Draw and play Serendib Efreet. Attack with Flying Men for 2; AI takes the hit. (Queen would make Mahamoti 0/2 if it blocked) UM kills AIs Flying Men. Mahamoti attacks; Queen makes it 0/2 and efreet blocks to kill it. AI plays Island and Hypnotic Specter.
Turn 9: Take 1 from efreet. Draw and play island. Efreet swings for 3. AI plays swamp.
Turn 10: UM kills my Flying Men. Take 1 from efreet. Draw and play Erg Raiders. Efreet swings for 3. AI plays swamp, Braingeysers itself for 6, attacks with Specter; I queen it and take 0.
Turn 11: Take 1 from efreet, draw old man, attack for the win. 1-0
Game 2: 2x queens, S-Djinn, S-Efreet, Flying Men, island, swamp. Keep, hoping to draw another land early.
Turn 1: Island, Flying Men. AI plays island.
Turn 2: Draw Oubliette. Swamp, attack for 1. AI plays swamp.
Turn 3: Draw Old Man. Attack for 1. AI plays Dark Ritual, Hypnotic Specter, but no land drop.
Turn 4: Draw swamp! Play swamp, Oubliette on Specter. (fearing Terror and a hit from the hippie if I play the Efreet, and Queen is obviously wrong play this turn) Swing for 1. AI does nothing.
Turn 5: Draw island. Play island, Serendib Efreet. (not Djinn; I can't spare the lands) Swing for 1. AI plays swamp.
Turn 6: Take 1 from Efreet. Draw S-Efreet. Attack for 4, play S-Efreet. AI plays Hypnotic Specter.
Turn 7: Take 2 from Efreets. Draw swamp, play swamp. Play Serendib Djinn. Efreets swing for 6. AI plays another Hypnotic Specter.
Turn 8: Take 2 from Efreets, sac swamp, draw Queen. Attack with everything. Specters chump djinn and efreet, AI takes 4 (2 left) Cast Old man. AI discards Mahamoti.
Turn 9: win. 2-0
aww vs Shantak AI:
Game 1: erg raiders, juzam, cuombajj, mutation, 2x swamp, island. Keep.
Turn 1: Play swamp. AI plays City, takes 1 and plays Flying Men.
Turn 2: Draw Oubliette. Play swamp, Cuombajj Witches. (looking to snipe flying men, so didn't play erg yet) AI taps City for Mutation on Men, attacks for 4. (no land drop)
Turn 3: Draw swamp. Play island, UM on my Witches, play Erg Raiders, swing for 4. AI swings for 3 and plays Flying Men, tapping City.
Turn 4: Draw island, play island. Attack for 5, play Juzam. AI swings for 3.
Turn 5: Draw Cuombajj Witches. Attack for 9 and win. 1-0
Game 2: S-Efreet, Old Man, Juzam, 2x Island, 2x Swamp. Keep.
Turn 1: Play swamp. AI plays City, takes 1 for Flying Men.
Turn 2: Draw Cuombajj Witches. Play swamp, witches. AI plays island, Unstable Mutation on Men, swings for 4. AI takes 1 from City to play Flying Men.
Turn 3: Draw Old Man. Play island. Tap witches to kill flying men; AI deals 1 to me. Cast Serendib Efreet. AI plays City and attacks. (With a 3/3 flying men? wtf?) I block with Serendib Efreet. AI plays serendib efreet, taking 2 from cities.
Turn 4: Draw Oubliette. Play island, cast Juzam Djinn. Attack with efreet; AI blocks with efreet. I tap the witches and both efreets die. AI plays swamp, takes 2 from cities to play Juzam.
Turn 5: Take 1 from Juzam, draw Unstable Mutation. Cast UM on juzam, cast Oubliette on AI juzam. Attack for 9. AI plays island, takes 1 from City to play Sorceress Queen.
Turn 6: Take 1 from Juzam, draw Oubliette. Witches kill queen; I take 1. Juzam swings for lethal. 2-0
aww vs Jatill cheerios:
Game 1: 2x devils, erg raiders, oubliette, 3x island. wtf? Did I ever mention I *hate* basic lands? Mulligan into Mutation, Flying Men, Old Man, 2x island, 1x swamp. Keep.
Turn 1: Play Island, Flying Men. AI plays Island.
Turn 2: Draw and play swamp. Cast mutation on Flying Men, swing for 4. AI plays swamp and Terrors flying men.
Turn 3: Draw and play Island. Cast Old Man of the Sea. AI plays swamp, Hypnotic Specter.
Turn 4: Draw Stone-Throwing Devils. Play swamp, devils. AI plays island, attacks with specter; I steal it with Old Man. AI plays another specter.
Turn 5: Draw island. (I forget to play Island :p) Specter attacks, specter blocks. AI plays island.
Turn 6: Draw Old Man. Play island, old man; AI powersinks it. (it could have even if i'd remembered the turn 5 land drop) Attack for 3. AI plays Island, Mahamoti Djinn.
Turn 7: Draw Cuombajj Witches, play island and witches. AI swings for 5 and plays another Mahamoti Djinn.
Turn 8: Draw and play Flying Men. Mahamoti x2 attacks; Flying Men chump one, I take 5.
Turn 9: Draw Oubliette! Play on a mahamoti. Swing for 4. AI swings for 5, casts Hypnotic Specter.
Turn 10: Draw Erg Raiders, cast them. Old Man steals Hippie. STD and CW attack for 2. Mahamoti attacks; hippie chumps.
Turn 11: Draw and play swamp. Attack for 4 (keeping Old Man back) AI down to 3. AI plays Dark Ritual and Control Magic on my witches, then attacks for the win. (i was hoping for a hippie to steal and chump with) 0-1 (very close, could've had AI at 1 if Old Man had also attacked. Might've been different if I hadn't played UM on turn 2, but I don't feel like working it out to see)
Game 2: Old Man, 2x devils, mutation, 3x swamp. Ugh. Did I ever mention that I hate basic lands with a passion? Mulligan into Old Man, Flying Men, Witches, Oubliette, Island, Swamp. Keep.
Turn 1: Island, Flying Men. AI plays swamp.
Turn 2: Draw island, play swamp. Attack for 1. AI plays island and Terror on flying men.
Turn 3: Draw island, play island and Old Man. AI plays swamp.
Turn 4: Draw devils, play devils and flying men; flying men are powersinked. Attack with Old Man for 2. AI plays island, dark ritual, and Braingeyer on itself for 4.
Turn 5: Draw Juzam. Attack for 3. AI plays swamp, Control Magic on Old Man.
Turn 6: Draw swamp! Play swamp, attack for 1. I'm torn between playing Juzam (and maybe having it stolen), baiting with Witches (which old man can take) or Oubliette on Old Man. I go with the Witches. AI plays Island, Old man steals my devils, and AI plays Mahamoti Djinn.
Turn 7: Draw and play island. Play Oubliette on Mahamoti. AI untaps old man and takes devils again, then plays Sengir Vampire.
Turn 8: Draw Erg Raiders. Play Juzam Djinn. (wishing now that I'd done that on turn 6, but AI may yet have Control Magic) AI untaps old man, takes witches, swings for 4 with sengir.
Turn 9: Take 1 from Juzam, draw swamp, play swamp and erg raiders; AI counterspells it. Juzam swings for 5. Old Man untaps, retakes witches. AI braingeysers itself for 2, sengir swings for 4.
Turn 10: Take 1 from Juzam, draw Unstable Mutation!! Cast it on devils, attack with juzam and devils. Witches chump juzam, AI takes 4. AI attacks for 6 and plays Sengir Vampire.
Turn 11: Take 1 from Juzam, draw and play swamp. Attack with both; sengir chumps juzam, devils hit for 3. AI is at 1. AI plays control magic on juzam and swings for lethal. (I wonder if it had that the whole time or not? If so, I lost no matter what I did on turn 6, if it just got it, I could've won by playing juzam on turn 6) 0-2
Jatill cheerios vs Shantak AI:
Game 1: Dark Ritual, Terror, Braingeyser, 2x island, swamp, Underground Sea. Keep.
Turn 1: Play U-Sea. AI Plays island.
Turn 2: Draw swamp, play island. AI plays island.
Turn 3: Draw and play island. AI plays swamp, S-Efreet. I terror it.
Turn 4: Draw and play U-Sea. Play dark ritual and Braingeyser myself for 4. (Mahamoti, swamp, terror, island) AI plays island and Serendib Djinn.
Turn 5: Draw terror. Play swamp. AI sacs swamp to S-Djinn, plays swamp, attacks. I terror it. AI plays Serendib Efreet and Flying Men. I terror the efreet.
Turn 6: Draw dark ritual. Play swamp, Mahamoti Djinn. AI plays swamp, Old Man, Flying Men.
Turn 7: Draw Counterspell. Play island, attack for 5. AI plays Unstable Mutation on Flying Men; I think about countering it but decide not to. AI swings for 7. AI tries to cast Juzam Djinn; I counter that.
Turn 8: Draw Counterspell. Play island, attack for 5. AI attacks for 6, then tries to cast Sorceress Queen; I counter it.
Turn 9: Draw Mahamoti Djinn. Play swamp, mahamoti, swing for 5. AI attacks with 2/2 UM-flying men (wtf?) I block with mahamoti and kill it.
Turn 10: Draw Power Sink. Mahamoti x2 attack; AI chumps one and takes 5; that's game. 1-0 (too bad it didn't have a second chump blocker... oh wait, it did, until it threw it away :p)
Game 2: Power Sink, Dark Ritual, 3x swamp, 2x Underground Sea. Not very good, but the mana curve is high in this deck, so I keep it.
Turn 1: AI plays island. I draw Dark Ritual, play U-Sea.
Turn 2: AI does nothing. I draw Hypnotic Specter, play U-Sea.
Turn 3: AI tries Flying Men; I Power Sink it for 1. Draw swamp, play island, Hypnotic Specter.
Turn 4: AI plays City of Brass. I draw Dark Ritual, play island, attack with hippie. (discards oubliette)
Turn 5: AI plays Island, taps City, plays Serendib Efreet. I draw and play Swamp.
Turn 6: AI takes 1 from Efreet, plays island, and attacks me for 3, then plays Serendib Djinn. I draw and play Sengir Vampire, and play a swamp.
Turn 7: AI takes 1 from efreet, sacs island and takes 3. AI plays City, taps 2 cities to play Juzam. I draw and play Island.
Turn 8: AI takes 1 from efreet, 1 from juzam, sacs island and takes 3. AI plays swamp, taps 2 cities to play Old Man and Flying Men. I draw terror, play swamp.
Turn 9: AI dies during its upkeep :p 2-0
Jatill Cheerios vs aww AI:
Game 1: Control Magic, Mahamoti, 2x power sink, Braingeyser, swamp, U-Sea. Ugh, hard choice whether to mulligan or not. Two power sink can stall a bit, so I'll keep it. (I'm hoping jatill would've done the same, or I may have some explaining to do if I lose this one!)
Turn 1: Play U-Sea. AI plays swamp.
Turn 2: Draw and play Island. AI plays island, Erg Raiders, which I power Sink.
Turn 3: Draw control magic, play swamp. AI plays swamp, Cuombajj Witches. I'm not sure if I should powersink that or not. I let it resolve, since it's mostly harmless against this deck. AI then casts Flying Men; I let that resolve, too.
Turn 4: Draw Dark Ritual. Play Dark Ritual, Braingeyser myself for 3. (hypnotic specter, mahamoti djinn, island) Play island. AI plays island, attacks for 2, plays Juzam Djinn.
Turn 5: Draw Braingeyser. Play Control Magic on Juzam. AI plays oubliette on juzam, attacks for 2, plays Erg Raiders.
Turn 6: Draw Braingeyser. Play Hypnotic Specter. (Could've done Control Magic or Braingeyser for 2, but I think this is best) Erg Raiders swing for 2. AI casts Juzam, then activates witches to do 1 damage to me; I do 1 damage to flying men.
Turn 7: Draw Dark Ritual. Play Control Magic on Juzam. Hypno swings for 2 (discards Cuombajj Witches, the only card it had) Witches do 1 damage to each of us; erg raiders attack into my juzam. AI plays Old Man of the Sea.
Turn 8: I take 1 from Juzam. Draw and play swamp. Attack for 7. Play Dark Ritual and Mahamoti. AI witches do 1 damage to each of us; Old Man steals Hypno, and AI plays Flying Men.
Turn 9: Take 1 from Juzam. Draw Counterspell. Attack with both djinns; Flying Men chump one. I could braingeyser, but I hold back for counter mana. AI swings for 3 (discard Counterspell)
Turn 10: take 1 from juzam. Draw and play island, swing for 10 and win. 1-0
Game 2: 2x terror, 2x mahamoti, 2x swamp, counterspell. Weird hand, and its playability is a gamble, as I have no blue mana yet, and if AI gets black creatures, I'm in trouble, so I mulligan. I get 3x swamp, terror, sengir, mahamoti, which is even worse. I don't think I can get much better going to 5, though. Sorry
Turn 1: AI plays swamp. I draw Hypno, play swamp.
Turn 2: AI plays swamp. I draw and play swamp.
Turn 3: AI plays island. I draw Control Magic, play swamp, play Hypno.
Turn 4: AI plays island, Juzam Djinn. I draw and play island. I have BBBU, and can't terror or control magic I attack with hypno. (discard island)
Turn 5: AI takes 1 from juzam, attacks for 5, plays another Juzam. I draw control magic. Play swamp and Sengir Vampire. I don't attack.
Turn 6: AI takes 2 from juzams, plays Oubliette on Sengir (ow!) and attacks with both Juzams. I chump one with Hypno and take 5. AI plays erg raiders. I draw and play swamp.
Turn 7: AI plays swamp and swings for 12, and I'm dead. 1-1 (With nothing but black creatures, keeping the other hand would've been even worse, since at least this way I got a sengir out; in the 7 card hand I'd never have cast any of those spells)
Game 3: 2x counterspell, 2x terror, sengir, swamp, U-sea. Keep, hoping to draw an island.
Turn 1: Play U-sea. AI plays swamp.
Turn 2: Draw Braingeyser, play swamp. AI plays swamp, Cuombajj Witches.
Turn 3: Draw braingeyser. AI plays Island, attacks for 1, plays Serendib Efreet; I terror it.
Turn 4: Draw control magic. AI plays island, attacks for 1, plays Juzam Djinn.
Turn 5: Draw and discard Mahamoti Djinn. (8 cards) AI takes 1 from juzam, plays swamp, swings for 6, plays Old Man of the Sea and Erg Raiders. I terror Old Man.
Turn 6: Draw braingeyser. AI takes 1 from juzam, swings for 8, plays another Juzam.
Turn 7: Draw power sink. Discard braingeyser (8 cards) AI takes 2 from juzams and swings for 13 and I'm dead. 1-2
In the two games I lost against my own deck, I made no play mistakes (there was nowhere to make a mistake) but my mulligan choices may have been questionable. In game 2, I couldn't have won with the first hand, so the only way I could've had a chance was to mull to 5, and that would've been hard even with 5 good cards. In game 3, I thought it was an okay hand, though certainly not great, but I didn't draw any land all game. I feel rather bad about it, but I did my best, and just had bad luck in games 2 and 3.
shantak vs aww AI: 2-0 (+2 shantak)
shantak vs jatill cheerios AI: 2-0 (+2 shantak)
aww vs shantak AI: 2-0 (+2 aww)
aww vs jatill cheerios AI: 0-2 (+5 jatill cheerios)
jatill cheerios vs shantak AI: 2-0 (+2 jatill cheerios)
jatill cheerios vs aww AI: 1-2 (+3 aww)
Jatill +7
Aww +5
Shantak +4
shantak vs aww AI:
Game 1: 3 island, swamp, juzam, serendib djinns, erg raiders. I think that's a keeper.
Turn 1: AI plays island. I draw Oubliette; play island.
Turn 2: AI plays swamp. Draw Serendib Djinn, play Erg Raiders.
Turn 3: AI plays island and Serendib Efreet. Draw Swamp. (nice!) Play Oubliette on Efreet, swing for 2.
Turn 4: AI plays island. Draw Flying Men, cast Juzam Djinn, swing for 2.
Turn 5: AI plays island. (wtf no spells? must all be double-black spells) Take 1 from Juzam, draw Flying Men. Play Island, Flying Men, Serendib Djinn, swing for 7.
Turn 6: AI plays island, Stone-Throwing Devils. Take 1 from Juzam, sac Island to Serendib (take 3). Draw Oubliette. (nice timing again!) Cast Oubliette on devils, swing for lethal. 1-0 (AIs next card was a swamp, hehe)
Game 2: Island, 2 City of Brass, Oubliette, Flying Men, Serendib Efreet, Serendib Djinn. Kept.
Turn 1: AI swamp, Stone-Throwing Devils. Draw Serendib Efreet, play Island and Flying Men.
Turn 2: Devils attack, I take 1. AI casts another devils. (no land drop) I draw Oubliette, play a City, and swing for 1 in the air.
Turn 3: Take 2 from the devil pair. No AI land drop. I draw Island, play Island and Serendib Efreet, and swing for 1. (I take 1 from City)
Turn 4: AI plays swamp, Cuombajj Witches. I draw swamp, play swamp, swing for 4 in the air and cast Serendib Djinn. (I could see arguments for the efreet or oublietting the witch, but I have 4 land in play + 1 in hand, 3 of which are nonisland, and if ai uses the witch, I can kill a devils, too)
Turn 5: Witches kill Flying Men; I ping Devils. AI casts a second Cuombajj Witches. I take 1 from efreet, sac City to Djinn, draw Unstable Mutation. Play City, cast Mutation on efreet, swing for 11. Cast Serendib Efreet, taking 1 from City.
Turn 6. AI does nothing. Shantak attacks and wins. 2-0
Shantak vs Jatill Cheerios:
Game 1: 2 swamp, queen, serendib djinn and efreet, flying men, city of brass. Keep.
Turn 1: Play city of brass, take 1, cast Flying Men. AI plays Underground Sea.
Turn 2: Draw swamp, play swamp, swing for 1. AI plays swamp.
Turn 3: Draw flying men. Swing for 1. Play swamp, serendib efreet, taking 1 from City; AI powersinks efreet. AI plays Island.
Turn 4: Draw Unstable Mutation. Play Swamp. I have no second blue for S-Djinn, so I play Sorceress Queen and Unstable Mutation on Flying Men. I take 1 from City, AI takes 4 from attack. AI plays Underground Sea, Control Magic on Flying Men.
Turn 5: Draw Island. Play Island, Serendib Djinn, taking 1 from City. Queen swings for 1. AI plays swamp, control magic on S-Djinn, swings for 3. (keeping queen untapped would have only stopped 1 damage, so the queen attacking was the right choice)
Turn 6: Draw Unstable Mutation. Cast Flying Men. I now have to decide whether to cast unstable mutation on them or not. Queen can handle Djinn nicely, so I think I will cast UM on the Men, so they will deter the stolen Men. Take 1 from City doing this. AI sacs swamp, attacks with Djinn. Queen makes it 0/2 and I block with Flying Men to kill it.
Turn 7: Draw and play Island. Attack with Flying Men for 3. AI attacks with flying men; queen taps to make it 0/2 and I take 0. AI casts Mahamoti Djinn.
Turn 8: Draw and play Serendib Efreet. Attack with Flying Men for 2; AI takes the hit. (Queen would make Mahamoti 0/2 if it blocked) UM kills AIs Flying Men. Mahamoti attacks; Queen makes it 0/2 and efreet blocks to kill it. AI plays Island and Hypnotic Specter.
Turn 9: Take 1 from efreet. Draw and play island. Efreet swings for 3. AI plays swamp.
Turn 10: UM kills my Flying Men. Take 1 from efreet. Draw and play Erg Raiders. Efreet swings for 3. AI plays swamp, Braingeysers itself for 6, attacks with Specter; I queen it and take 0.
Turn 11: Take 1 from efreet, draw old man, attack for the win. 1-0
Game 2: 2x queens, S-Djinn, S-Efreet, Flying Men, island, swamp. Keep, hoping to draw another land early.
Turn 1: Island, Flying Men. AI plays island.
Turn 2: Draw Oubliette. Swamp, attack for 1. AI plays swamp.
Turn 3: Draw Old Man. Attack for 1. AI plays Dark Ritual, Hypnotic Specter, but no land drop.
Turn 4: Draw swamp! Play swamp, Oubliette on Specter. (fearing Terror and a hit from the hippie if I play the Efreet, and Queen is obviously wrong play this turn) Swing for 1. AI does nothing.
Turn 5: Draw island. Play island, Serendib Efreet. (not Djinn; I can't spare the lands) Swing for 1. AI plays swamp.
Turn 6: Take 1 from Efreet. Draw S-Efreet. Attack for 4, play S-Efreet. AI plays Hypnotic Specter.
Turn 7: Take 2 from Efreets. Draw swamp, play swamp. Play Serendib Djinn. Efreets swing for 6. AI plays another Hypnotic Specter.
Turn 8: Take 2 from Efreets, sac swamp, draw Queen. Attack with everything. Specters chump djinn and efreet, AI takes 4 (2 left) Cast Old man. AI discards Mahamoti.
Turn 9: win. 2-0
aww vs Shantak AI:
Game 1: erg raiders, juzam, cuombajj, mutation, 2x swamp, island. Keep.
Turn 1: Play swamp. AI plays City, takes 1 and plays Flying Men.
Turn 2: Draw Oubliette. Play swamp, Cuombajj Witches. (looking to snipe flying men, so didn't play erg yet) AI taps City for Mutation on Men, attacks for 4. (no land drop)
Turn 3: Draw swamp. Play island, UM on my Witches, play Erg Raiders, swing for 4. AI swings for 3 and plays Flying Men, tapping City.
Turn 4: Draw island, play island. Attack for 5, play Juzam. AI swings for 3.
Turn 5: Draw Cuombajj Witches. Attack for 9 and win. 1-0
Game 2: S-Efreet, Old Man, Juzam, 2x Island, 2x Swamp. Keep.
Turn 1: Play swamp. AI plays City, takes 1 for Flying Men.
Turn 2: Draw Cuombajj Witches. Play swamp, witches. AI plays island, Unstable Mutation on Men, swings for 4. AI takes 1 from City to play Flying Men.
Turn 3: Draw Old Man. Play island. Tap witches to kill flying men; AI deals 1 to me. Cast Serendib Efreet. AI plays City and attacks. (With a 3/3 flying men? wtf?) I block with Serendib Efreet. AI plays serendib efreet, taking 2 from cities.
Turn 4: Draw Oubliette. Play island, cast Juzam Djinn. Attack with efreet; AI blocks with efreet. I tap the witches and both efreets die. AI plays swamp, takes 2 from cities to play Juzam.
Turn 5: Take 1 from Juzam, draw Unstable Mutation. Cast UM on juzam, cast Oubliette on AI juzam. Attack for 9. AI plays island, takes 1 from City to play Sorceress Queen.
Turn 6: Take 1 from Juzam, draw Oubliette. Witches kill queen; I take 1. Juzam swings for lethal. 2-0
aww vs Jatill cheerios:
Game 1: 2x devils, erg raiders, oubliette, 3x island. wtf? Did I ever mention I *hate* basic lands? Mulligan into Mutation, Flying Men, Old Man, 2x island, 1x swamp. Keep.
Turn 1: Play Island, Flying Men. AI plays Island.
Turn 2: Draw and play swamp. Cast mutation on Flying Men, swing for 4. AI plays swamp and Terrors flying men.
Turn 3: Draw and play Island. Cast Old Man of the Sea. AI plays swamp, Hypnotic Specter.
Turn 4: Draw Stone-Throwing Devils. Play swamp, devils. AI plays island, attacks with specter; I steal it with Old Man. AI plays another specter.
Turn 5: Draw island. (I forget to play Island :p) Specter attacks, specter blocks. AI plays island.
Turn 6: Draw Old Man. Play island, old man; AI powersinks it. (it could have even if i'd remembered the turn 5 land drop) Attack for 3. AI plays Island, Mahamoti Djinn.
Turn 7: Draw Cuombajj Witches, play island and witches. AI swings for 5 and plays another Mahamoti Djinn.
Turn 8: Draw and play Flying Men. Mahamoti x2 attacks; Flying Men chump one, I take 5.
Turn 9: Draw Oubliette! Play on a mahamoti. Swing for 4. AI swings for 5, casts Hypnotic Specter.
Turn 10: Draw Erg Raiders, cast them. Old Man steals Hippie. STD and CW attack for 2. Mahamoti attacks; hippie chumps.
Turn 11: Draw and play swamp. Attack for 4 (keeping Old Man back) AI down to 3. AI plays Dark Ritual and Control Magic on my witches, then attacks for the win. (i was hoping for a hippie to steal and chump with) 0-1 (very close, could've had AI at 1 if Old Man had also attacked. Might've been different if I hadn't played UM on turn 2, but I don't feel like working it out to see)
Game 2: Old Man, 2x devils, mutation, 3x swamp. Ugh. Did I ever mention that I hate basic lands with a passion? Mulligan into Old Man, Flying Men, Witches, Oubliette, Island, Swamp. Keep.
Turn 1: Island, Flying Men. AI plays swamp.
Turn 2: Draw island, play swamp. Attack for 1. AI plays island and Terror on flying men.
Turn 3: Draw island, play island and Old Man. AI plays swamp.
Turn 4: Draw devils, play devils and flying men; flying men are powersinked. Attack with Old Man for 2. AI plays island, dark ritual, and Braingeyer on itself for 4.
Turn 5: Draw Juzam. Attack for 3. AI plays swamp, Control Magic on Old Man.
Turn 6: Draw swamp! Play swamp, attack for 1. I'm torn between playing Juzam (and maybe having it stolen), baiting with Witches (which old man can take) or Oubliette on Old Man. I go with the Witches. AI plays Island, Old man steals my devils, and AI plays Mahamoti Djinn.
Turn 7: Draw and play island. Play Oubliette on Mahamoti. AI untaps old man and takes devils again, then plays Sengir Vampire.
Turn 8: Draw Erg Raiders. Play Juzam Djinn. (wishing now that I'd done that on turn 6, but AI may yet have Control Magic) AI untaps old man, takes witches, swings for 4 with sengir.
Turn 9: Take 1 from Juzam, draw swamp, play swamp and erg raiders; AI counterspells it. Juzam swings for 5. Old Man untaps, retakes witches. AI braingeysers itself for 2, sengir swings for 4.
Turn 10: Take 1 from Juzam, draw Unstable Mutation!! Cast it on devils, attack with juzam and devils. Witches chump juzam, AI takes 4. AI attacks for 6 and plays Sengir Vampire.
Turn 11: Take 1 from Juzam, draw and play swamp. Attack with both; sengir chumps juzam, devils hit for 3. AI is at 1. AI plays control magic on juzam and swings for lethal. (I wonder if it had that the whole time or not? If so, I lost no matter what I did on turn 6, if it just got it, I could've won by playing juzam on turn 6) 0-2
Jatill cheerios vs Shantak AI:
Game 1: Dark Ritual, Terror, Braingeyser, 2x island, swamp, Underground Sea. Keep.
Turn 1: Play U-Sea. AI Plays island.
Turn 2: Draw swamp, play island. AI plays island.
Turn 3: Draw and play island. AI plays swamp, S-Efreet. I terror it.
Turn 4: Draw and play U-Sea. Play dark ritual and Braingeyser myself for 4. (Mahamoti, swamp, terror, island) AI plays island and Serendib Djinn.
Turn 5: Draw terror. Play swamp. AI sacs swamp to S-Djinn, plays swamp, attacks. I terror it. AI plays Serendib Efreet and Flying Men. I terror the efreet.
Turn 6: Draw dark ritual. Play swamp, Mahamoti Djinn. AI plays swamp, Old Man, Flying Men.
Turn 7: Draw Counterspell. Play island, attack for 5. AI plays Unstable Mutation on Flying Men; I think about countering it but decide not to. AI swings for 7. AI tries to cast Juzam Djinn; I counter that.
Turn 8: Draw Counterspell. Play island, attack for 5. AI attacks for 6, then tries to cast Sorceress Queen; I counter it.
Turn 9: Draw Mahamoti Djinn. Play swamp, mahamoti, swing for 5. AI attacks with 2/2 UM-flying men (wtf?) I block with mahamoti and kill it.
Turn 10: Draw Power Sink. Mahamoti x2 attack; AI chumps one and takes 5; that's game. 1-0 (too bad it didn't have a second chump blocker... oh wait, it did, until it threw it away :p)
Game 2: Power Sink, Dark Ritual, 3x swamp, 2x Underground Sea. Not very good, but the mana curve is high in this deck, so I keep it.
Turn 1: AI plays island. I draw Dark Ritual, play U-Sea.
Turn 2: AI does nothing. I draw Hypnotic Specter, play U-Sea.
Turn 3: AI tries Flying Men; I Power Sink it for 1. Draw swamp, play island, Hypnotic Specter.
Turn 4: AI plays City of Brass. I draw Dark Ritual, play island, attack with hippie. (discards oubliette)
Turn 5: AI plays Island, taps City, plays Serendib Efreet. I draw and play Swamp.
Turn 6: AI takes 1 from Efreet, plays island, and attacks me for 3, then plays Serendib Djinn. I draw and play Sengir Vampire, and play a swamp.
Turn 7: AI takes 1 from efreet, sacs island and takes 3. AI plays City, taps 2 cities to play Juzam. I draw and play Island.
Turn 8: AI takes 1 from efreet, 1 from juzam, sacs island and takes 3. AI plays swamp, taps 2 cities to play Old Man and Flying Men. I draw terror, play swamp.
Turn 9: AI dies during its upkeep :p 2-0
Jatill Cheerios vs aww AI:
Game 1: Control Magic, Mahamoti, 2x power sink, Braingeyser, swamp, U-Sea. Ugh, hard choice whether to mulligan or not. Two power sink can stall a bit, so I'll keep it. (I'm hoping jatill would've done the same, or I may have some explaining to do if I lose this one!)
Turn 1: Play U-Sea. AI plays swamp.
Turn 2: Draw and play Island. AI plays island, Erg Raiders, which I power Sink.
Turn 3: Draw control magic, play swamp. AI plays swamp, Cuombajj Witches. I'm not sure if I should powersink that or not. I let it resolve, since it's mostly harmless against this deck. AI then casts Flying Men; I let that resolve, too.
Turn 4: Draw Dark Ritual. Play Dark Ritual, Braingeyser myself for 3. (hypnotic specter, mahamoti djinn, island) Play island. AI plays island, attacks for 2, plays Juzam Djinn.
Turn 5: Draw Braingeyser. Play Control Magic on Juzam. AI plays oubliette on juzam, attacks for 2, plays Erg Raiders.
Turn 6: Draw Braingeyser. Play Hypnotic Specter. (Could've done Control Magic or Braingeyser for 2, but I think this is best) Erg Raiders swing for 2. AI casts Juzam, then activates witches to do 1 damage to me; I do 1 damage to flying men.
Turn 7: Draw Dark Ritual. Play Control Magic on Juzam. Hypno swings for 2 (discards Cuombajj Witches, the only card it had) Witches do 1 damage to each of us; erg raiders attack into my juzam. AI plays Old Man of the Sea.
Turn 8: I take 1 from Juzam. Draw and play swamp. Attack for 7. Play Dark Ritual and Mahamoti. AI witches do 1 damage to each of us; Old Man steals Hypno, and AI plays Flying Men.
Turn 9: Take 1 from Juzam. Draw Counterspell. Attack with both djinns; Flying Men chump one. I could braingeyser, but I hold back for counter mana. AI swings for 3 (discard Counterspell)
Turn 10: take 1 from juzam. Draw and play island, swing for 10 and win. 1-0
Game 2: 2x terror, 2x mahamoti, 2x swamp, counterspell. Weird hand, and its playability is a gamble, as I have no blue mana yet, and if AI gets black creatures, I'm in trouble, so I mulligan. I get 3x swamp, terror, sengir, mahamoti, which is even worse. I don't think I can get much better going to 5, though. Sorry
Turn 1: AI plays swamp. I draw Hypno, play swamp.
Turn 2: AI plays swamp. I draw and play swamp.
Turn 3: AI plays island. I draw Control Magic, play swamp, play Hypno.
Turn 4: AI plays island, Juzam Djinn. I draw and play island. I have BBBU, and can't terror or control magic I attack with hypno. (discard island)
Turn 5: AI takes 1 from juzam, attacks for 5, plays another Juzam. I draw control magic. Play swamp and Sengir Vampire. I don't attack.
Turn 6: AI takes 2 from juzams, plays Oubliette on Sengir (ow!) and attacks with both Juzams. I chump one with Hypno and take 5. AI plays erg raiders. I draw and play swamp.
Turn 7: AI plays swamp and swings for 12, and I'm dead. 1-1 (With nothing but black creatures, keeping the other hand would've been even worse, since at least this way I got a sengir out; in the 7 card hand I'd never have cast any of those spells)
Game 3: 2x counterspell, 2x terror, sengir, swamp, U-sea. Keep, hoping to draw an island.
Turn 1: Play U-sea. AI plays swamp.
Turn 2: Draw Braingeyser, play swamp. AI plays swamp, Cuombajj Witches.
Turn 3: Draw braingeyser. AI plays Island, attacks for 1, plays Serendib Efreet; I terror it.
Turn 4: Draw control magic. AI plays island, attacks for 1, plays Juzam Djinn.
Turn 5: Draw and discard Mahamoti Djinn. (8 cards) AI takes 1 from juzam, plays swamp, swings for 6, plays Old Man of the Sea and Erg Raiders. I terror Old Man.
Turn 6: Draw braingeyser. AI takes 1 from juzam, swings for 8, plays another Juzam.
Turn 7: Draw power sink. Discard braingeyser (8 cards) AI takes 2 from juzams and swings for 13 and I'm dead. 1-2
In the two games I lost against my own deck, I made no play mistakes (there was nowhere to make a mistake) but my mulligan choices may have been questionable. In game 2, I couldn't have won with the first hand, so the only way I could've had a chance was to mull to 5, and that would've been hard even with 5 good cards. In game 3, I thought it was an okay hand, though certainly not great, but I didn't draw any land all game. I feel rather bad about it, but I did my best, and just had bad luck in games 2 and 3.
shantak vs aww AI: 2-0 (+2 shantak)
shantak vs jatill cheerios AI: 2-0 (+2 shantak)
aww vs shantak AI: 2-0 (+2 aww)
aww vs jatill cheerios AI: 0-2 (+5 jatill cheerios)
jatill cheerios vs shantak AI: 2-0 (+2 jatill cheerios)
jatill cheerios vs aww AI: 1-2 (+3 aww)
Jatill +7
Aww +5
Shantak +4