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MRD Tournament Results!

PostPosted: 03 Dec 2010, 18:16
by Nicdanger
ALL DECKS ARE IN, HAVE AT IT!

http://www.mediafire.com/?fwuzabglnlawfp4

Decks will be posted here as soon as I receive them all. Deadline for deck submission is December 8th. If there are no objections I'd like to use Jatill's scoring method (assuming I understand it properly). Deck A plays Deck B AI, then Deck B plays Deck A AI. Whichever deck performs better receives 2 points, if both decks perform the same they each receive 1 point. For example:


Deck A vs Deck B: 2-1
Deck B vs Deck A: 2-0
Deck B receives 2 points

Deck A vs Deck C: 2-1
Deck C vs Deck A: 2-1
Both decks receive 1 point


After all the results for round 1 are in. We will drop the 2 lowest scoring decks and repeat the same format. Then the top 4 decks will go into a semi-final bracket, scoring method for that bracket will be decided upon later.

EDIT: Post w/e commentary here as well, I've had a change of heart. But please fill out the list below and use that to keep the scores!


Shantak vs Jatill:
Jatill vs Shantak:

Shantak vs Aww1979:
Aww1970 vs Shantak:

Shantak vs Juzamjedi:
Juzamjedi vs Shantak:

Shantak vs Nicdanger:
Nicdanger vs Shantak:

Shantak vs Monopoman:
Monopoman vs Shantak:

Shantak vs Cognis:
Cognis vs Shantak:

Shantak vs Grinnin:
Grinnin vs Shantak:

Jatill vs Aww1979:
Aww1979 vs Jatill:

Jatill vs JuzamJedi:
JuzamJedi vs Jatill:

Jatill vs Nicdanger:
Nicdanger vs Jatill:

Jatill vs Monopoman:
Monopoman vs Jatill:

Jatill vs Cognis:
Cognis vs Jatill:

Jatill vs Grinnin:
Grinnin vs Jatill:

Aww1979 vs JuzamJedi:
Juzamjedi vs Aww1979:

Aww1979 vs Nicdanger:
Nicdanger vs Aww1979:

Aww1979 vs Monopoman:
Monopoman vs Aww1979:

Aww1979 vs Cognis:
Cognis vs Aww1979:

Aww1979 vs Grinnin:
Grinnin vs Aww1979:

JuzamJedi vs Nicdanger:
Nicdanger vs JuzamJedi:

JuzamJedi vs Monopoman:
Monopoman vs JuzamJedi:

JuzamJedi vs Cognis:
Cognis vs JuzamJedi:

JuzamJedi vs Grinnin:
Grinnin vs JuzamJedi:

Nicdanger vs Monopoman:
Monopoman vs Nicdanger:

Nicdanger vs Cognis:
Cognis vs Nicdanger:

Nicdanger vs Grinnin:
Grinnin vs Nicdanger:

Monopoman vs Cognis:
Cognis vs Monopoman:

Monopoman vs Grinnin:
Grinnin vs Monopoman:

Cognis vs Grinnin:
Grinnin vs Cognis:

Re: MRD Tournament Results and Scoring

PostPosted: 10 Dec 2010, 16:21
by jatill
Round 1 Scores:
monopoman: 9
Nicdanger: 8
cognis: 8
grinn: 8
juzamjedi: 7
Shantak: 6
jatill: 5
aww: 5

Shantak vs Jatill: 2-0
Jatill vs Shantak: 2-0

Shantak vs Aww1979: 2-0
Aww1970 vs Shantak: 1-2 (Ulamog got Confiscated once, and Harmonic Sliver wrecked me the 2nd time)

Shantak vs Juzamjedi: 2-1 (I got overrun by 2 Merfolk Lords + Sea Drake)
Juzamjedi vs Shantak: 2-0

Shantak vs Nicdanger: 2-0
Nicdanger vs Shantak: 2-0

Shantak vs Monopoman: 2-0
Monopoman vs Shantak: 2-0

Shantak vs Cognis: 2-0
Cognis vs Shantak: 2-0

Shantak vs Grinnin: 0-2 (I got Blown. Out. Game 1 the AI had turn 2 Sphere + Lodestone. Game 2 was similar)
Grinnin vs Shantak: 2-1 (Turn 3 Progenitus)


Jatill vs Aww1979: 2-0
Aww1979 vs Jatill: 2-0

Jatill vs JuzamJedi: 2-0
JuzamJedi vs Jatill: 2-0

Jatill vs Nicdanger: 2-0
Nicdanger vs Jatill: 2-0

Jatill vs Monopoman: 2-0
Monopoman vs Jatill: 2-0

Jatill vs Cognis: 2-1 (I got stuck on 3 lands and AI had perfect aggro draw. I would have comboed off with if I had just 1 more life)
Cognis vs Jatill: 2-0


Jatill vs Grinnin: 2-1 (I played like a chump, and the AI was smart enough to Sign in Blood me)
Grinnin vs Jatill: 2-0


Aww1979 vs JuzamJedi: 2-0
Juzamjedi vs Aww1979: 2-0

Aww1979 vs Nicdanger: 2-0
Nicdanger vs Aww1979: 2-0

Aww1979 vs Monopoman: 2-0
Monopoman vs Aww1979: 2-0

Aww1979 vs Cognis: 2-1 (AI burned me out with Chandra)
Cognis vs Aww1979: 2-0


Aww1979 vs Grinnin: 2-0
Grinnin vs Aww1979: 2-0

JuzamJedi vs Nicdanger: 2-1 (AI had the perfect combination of men and removal)
Nicdanger vs JuzamJedi: 2-0


JuzamJedi vs Monopoman: 2-0
Monopoman vs JuzamJedi: 2-0

JuzamJedi vs Cognis: 2-0
Cognis vs JuzamJedi: 2-0

JuzamJedi vs Grinnin: 2-0
Grinnin vs JuzamJedi: 2-0

Nicdanger vs Monopoman: 2-0
Monopoman vs Nicdanger: 2-0

Nicdanger vs Cognis: 2-0
Cognis vs Nicdanger: 2-0

Nicdanger vs Grinnin: 2-0
Grinnin vs Nicdanger: 2-0

Monopoman vs Cognis: 2-0
Cognis vs Monopoman: 2-1 (Mull 2 no-landers, and 5-card hand got run over. Game 3 I mulled 3 no-landers, but won with the 4-card hand. With only 21 mana, this is not surprising.)

Monopoman vs Grinnin: 2-0 (Scored a turn 3 kill.. thanks, Necro for 17)
Grinnin vs Monopoman: 2-1 (I had the option for a turn 1 Negator, knowing that AI has 2 burn spells in deck. I went for it, and got blown out.)

Cognis vs Grinnin: 2-0
Grinnin vs Cognis: 2-0

Re: MRD Tournament Results and Scoring

PostPosted: 11 Dec 2010, 07:37
by aww1979
Shantak vs Jatill: Shantak wins 2-0 | Open
Game 1: Drawing first, get Mana Leak, Island, Coiling Oracle, Survival of the Fittest, Plains, 2x Forest. Keep.
Turn 1: AI plays Island, Sol Ring. Draw Island, play Forest.
Turn 2: AI passes. (!) Draw Capsize. Play Island. I can play oracle or survival; I think Survival is better at this point and play that. I could keep mana open for Mana Leak, but since AI is manascrewed, it's good odds it won't draw anything to play.
Turn 3: AI passes. Draw Lorescale Coatl, which is pretty funny, because that's what I was thinking of using Survival on. However, I get an even better idea; Harmonic Sliver! I play Plains and discard the oracle to get Harmonic Sliver, even keeping 1U for Mana Leak!
Turn 4: AI plays Ancient Den, Mana Vault, meaning it was holding one of those back for some reason. Draw Island. Play Forest, and Harmonic Sliver, destroying Sol Ring.
Turn 5: AI plays Mystical Tutor. (it didn't reveal what it picked) Draw Lotus Cobra. Play Island. Activate survival, pitching the cobra. I'd thought to get Gemhide Sliver, but that isn't actually in the final deck, so I get Indrik Stomphowler instead. Cast Lorescale Coatl, attack for 1 with sliver.
Turn 6: AI passes. Draw/play/sac Windswept Heath for Plains. Cast Indrik Stomphowler, destroying Mana Vault, attack for 4.
Turn 7: AI plays Glacial Fortress. Draw Plains, play Island, attack for 9.
Turn 8: AI plays plains. EOT I Capsize/buyback the Glacial Fortress; AI discards Island. (wtf?) Draw/play Island, attack for 10 for the win. 1-0

Game 2: Playing first, get Mulldrifter, Island, Elvish Piper, Forest, Capsize, Breeding Pool, Cultivate. Keep.
Turn 1: Play Breeding Pool tapped. AI plays Plains.
Turn 2: Draw Forest, play Island. AI plays Island.
Turn 3: Draw Progenitus. Play Forest, Cultivate for Plains into play and Island into hand. AI plays Island, Thirst for Knowledge, and discards Mana Vault, then EOT discards Fabricate. (lol)
Turn 4: Draw Stroke of Genius. Play Island and Elvish Piper, hoping it lives to pop out good old 'Cuddles', a.k.a Progenitus. AI plays Plains and Control Magic on the piper.
Turn 5: Draw/play/sac Windswept Heath for Tropical Island. AI plays Plains and attacks with the piper; I Capsize(buyback) the piper.
Turn 6: Draw/play Plains, cast Elvish Piper. I could evoke Mulldrifter, but I let it go for now, leaving Capsize open. AI plays Ancient Den and Sphinx of Jwar Isle.
Turn 7: Draw Brittle Effigy. Play Plains. Activate Piper to play Progenitus. Cast Mulldrifter, drawing Forest and Indrik Stomphowlker. Play Brittle Effigy. AI attacks me for 5.
Turn 8: Draw Merchant Scroll, play Forest, Merchant Scroll for Ancestral Recall, cast that and draw Tooth and Nail, Genesis, Forest. Activate Piper to put Genesis into play, cast Indrik Stomphowler, destroying Ancient Den. Attack for 12. AI plays Ancient Tomb, attacks for 5, and casts Bribery on Lorescale Coatl.
Turn 9: Attack and win. 2-0

Not really surprised there; jatill's deck is hard for the AI to play right, though game 1 was bad, even for the AI :p

Jatill vs Shantak: Jatill wins 2-0 | Open
Game 1: Play first. My first hand has only one land and big spells, so I mulligan. The six card hand is Phyrexian Processor, Plains, Wayfarer's Bauble, Tinker, Mystical Tutor, Time Vault. If I can get two lands, this is an automatic win, so I keep it, hoping I'll make it.
Turn 1: Plains, Wayfarer's Bauble. AI plays Forest.
Turn 2: Draw Sphinx of Jwar Isle. AI plays Plains, Lotus Cobra.
Turn 3: Draw Pacifism. AI plays Forest, attacks for 2, Cultivate for Plains in play (dunno what in hand) and with the Cobra landfall plays Noble Hierarch.
Turn 4: Draw/play Land Tax. YAY! AI plays Stroke of Genius on itself for 4, attacks for 3 with cobra exalted. AI discards Akroma EOT.
Turn 5: Land Tax for 2 islands, draw Azorius Signet. Play Island, Time Vault. AI plays Island, Regrowth on Akroma, attacks for 3.
Turn 6: Land Tax for 2 Plains, draw Voltaic Key. Well, that made things easier, though I already had Tinker in hand. At this point I go infinite turns with Vault/Key. The only thing the AI does is to Mana Leak an Inkwell Leviathan a few turns later as I'm setting up my win condition; after that it's tapped out, and Phyrexian Processor for 11 and Sphinx of Jwar Isle take it home. (there was a bug when Sphinx of Jwar Isle showed 'rebel' when I played it; next turn I drew Conundrum Sphinx and then the sphinx showed Thirst for Knowledge) 1-0

Game 2: Playing first, get Land Tax, Plains, Wall of Denial, Celestial Colonnade, Tolarian Academy, Fabricate, Tinker. Keep!!
Turn 1: Play Celestial Colonnade. AI plays Island.
Turn 2: Draw Elspeth. Play Land Tax, purposely missing a land drop. AI plays Forest and Everflowing Chalice with 1 counter.
Turn 3: Tax for Island/Plains, draw Ancient Tomb, play Island. Discard plains EOT. AI plays Plains.
Turn 4: Tax for Island, Draw/play Island, play Wall of Denial. AI plays Island.
Turn 5: Tax for 3x Plains, draw Compulsive Research. Play Ancient Tomb, take 2 casting Compulsive Research for Bribery, Enlightened Tutor, Martial Coup, and discard Plains. Cast Enlightened Tutor for Time Vault. Discard 2x Plains, Island EOT. AI Plays Forest, and still no spells.
Turn 6: Purposely skip land tax so I don't shuffle, draw Time Vault. Play Tolarian Academy, Time Vault, Fabricate for Voltaic Key, play Key. AI plays... Harmonic Sliver, targeting Time Vault. CRAP.
Turn 7: Tax for plains, 2x island, draw Chastise. Play Island. I cast Bribery for Progenitus; AI responds with Capsize on Celestial Colonnade. Discard Plains EOT. AI plays Natural Order (saccing sliver) for Simic Sky Swallower.
Turn 8: Tax for plains, 2x island, draw Conundrum Sphinx. Play colonnade, sphinx, attack for 10, discard 2 island EOT. AI passes.
Turn 9: Proggy attacks for the win. 2-0

Well, jatill's deck is certainly strong in the human's hands, though game 2 was hardly sporting. I think I screwed up in game 2 somewhere; I can't help feeling I could've gotten vault/key that one crucial turn earlier and not lost it, but it's a win anyway.

Shantak vs Aww1979: Shantak wins 2-0 | Open
Game 1: Playing first, I get Tropical Island, Capsize, Windswept Heath, Stroke of Genius, Forest, Akroma, Angel of Wrath, Mulldrifter. Seems good to me; I'll keep.
Turn 1: Play Tropical Island. AI plays Engineered Explosives for 0, and no land drop. /facepalm
Turn 2: Draw Forest. Play Heath, sac for Plains. AI plays Forbidden Orchard.
Turn 3: Draw Plains, play Forest, evoke Mulldrifter into Rampaging Baloths and Forest. AI plays Savage Lands.
Turn 4: Draw Natural Order. Play Forest. Can't NO as I have no green dudes in play. AI plays Overgrown Tomb tapped.
Turn 5: Draw Genesis. Play Plains, Genesis. AI plays Gemstone Mine, Serum Powder (giving me a spirit token) and then activates Engineered Explosives to destroy the spirit token.
Turn 6: Draw Novablast Wurm. Play Forest, attack for 4, NO for Progenitus. AI plays Swamp, Sorin Markov, and drains the spirit it just gave me.
Turn 7: Draw Simic Sky Swallower. Attack AI for 10 and play Rampaging Baloths. AI drains my Baloths for 2 and passes :p
Turn 8: Draw Standstill, attack for 16 for the win. 1-0

Game 2: Playing first, get Final Judgment, Jace, the Mind Sculptor, 2x Forest, Lorescale Coatl, Stroke of Genius, Plains. It's got mana, but all the wrong kind, so I mulligan it. Unfortunately, my six card hand is worse, and has only one land and all spells cost 4+, so that goes, too. The hand of 5 is Indrik Stomphowler, Novablast Wurm, Akroma, Island, Mox Diamond. Geez. Fortunately for shantak, I don't think I'll need much to beat the oath deck, and I have to mull this one, too. My 4 cards are Lotus Cobra, Magus of the Vineyard, 2x Plains, and that will have to do. I should've kept the first hand.
Turn 1: Play Plains. AI plays Gargoyle Castle.
Turn 2: Draw/play Plains. AI plays Forbidden Orchard.
Turn 3: Draw/play Island. AI plays Savage Lands.
Turn 4: Draw/play Forest, Lotus Cobra. AI plays Swamp.
Turn 5: Draw Forest, attack for 2, play Forest. I keep magus in hand, fearing AI might be able to pop something nice out with it. AI plays Forest and Putrefy on the cobra.
Turn 6: Draw/play Tropical Island. AI plays Swamp and Phyrexian Arena. Uh oh.
Turn 7: Draw Survival of the Fittest. Score! Play plains, survival. Activate survival, discarding Magus to get Harmonic Sliver and smash Phyrexian Arena ASAP. AI does nothing.
Turn 8: Draw/play Cultivate for Island/Forest, attack for 1. AI plays Crumbling Necropolis.
Turn 9: Draw Wall of Blossoms. Discard it to survival to get Akroma, cast Akroma and attack for 7. AI plays Forest.
Turn 10: Draw Mox Diamond, attack for 7. AI passes.
Turn 11: Draw plains, attack for 7 for the win. 2-0

Playing against my own deck is always hard, since I secretly am rooting for the AI, so I am somewhat relieved that I won with shantak, especially after that disastrous mulligan, though of course I still wish the AI had won :p

Aww1979 vs Shantak: Aww1979 wins 2-0, but only due to a serious AI misplay | Open
Game 1: Drawing First, I get Swamp, Oath of Druids (:D) 2x Forest, Engineered Explosives, Helm of Obedience, Overgrown Tomb. KEEP.
Turn 1: AI plays Island, Brittle Effigy, and Mox Diamond, pitching an island. Draw swamp, play Overgrown Tomb tapped.
Turn 2: AI plays Everflowing Chalice for 1. Draw/play Swamp, Oath of Druids.
Turn 3: AI passes. Draw Damnation, play swamp. Play Engineered Explosives for 0 and immediately detonate it, killing the mox and chalice for manascrew.
Turn 4: AI passes. Draw/play Black Lotus, play swamp, Helm of Obedience.
Turn 5: AI passes. Draw Putrefy, play Forest. I don't want to use the helm, because then AI can Oath, and I might get leyline for an autowin.
Turn 6: AI passes. Draw/play Golgari Signet, play Forest.
Turn 7: AI discards Indrik Stomphowler EOT. Draw/play Darksteel Ingot.
Turn 8: AI plays Plains. Draw/play Scepter of Fugue, activate; AI discards Regrowth.
Turn 9: AI plays Island. Draw/play Savage Lands, activate Scepter; AI discards Simic Sky Swallower.
Turn 10: AI passes. Draw/play Treetop Village, activate Scepter; AI discards Genesis.
Turn 11: AI passes. Draw/play Phyrexian Arena. Village animates and swings for 3.
Turn 12: AI passes. (I just realized I forgot to scepter AI last turn) Draw Grim Tutor and Sundering Titan. Tutor for Leyline of the Void, play it, then tap Helm for 1, exiling AIs deck. Just for fun, use scepter and see Rampaging Baloths discarded.
Turn 13: AI loses during draw phase. 1-0 (I'm a bit worried it took me 13 turns to win, given AI had horrible manascrew AND I had turn 2 Oath)

Game 2: Drawing first, I get Swamp, Black Lotus, Gargoyle Castle, Grim Tutor, Phyrexian Arena, Ulamog, the Infinite Gyre, Barter in Blood. Keep.
Turn 1: AI plays Island. Draw Darksteel Colossus. Play Swamp, Black Lotus. Sac lotus to play Phyrexian Arena.
Turn 2: AI plays Plains. Take 1, draw Scepter of Fugue and Engineered Explosives. Play Gargoyle Castle.
Turn 3: AI plays Forest, Cultivate for Forest and ???. Take 1, draw Swamp and Gemstone Mine. Play Swamp, Grim Tutor for Oath of Druids. (I'm at 15 life now)
Turn 4: AI plays Island and Genesis. Draw Swamp, Chainer's Edict. Play Gemstone Mine, Oath of Druids, Scepter of Fugue.
Turn 5: AI plays Plains, Mulldrifter and attacks for 4. I Oath for Sundering Titan, smashing my own swamp and 3 AI lands. (Gaea's Blessing was also Oathed) Draw Swamp and Garruk Wildspeaker. Play Swamp. I have a few choices here. I could Scepter AI and/or use Chainer's Edict. I could Barter in Blood, wiping our creatures and smashing the last 3 AI lands (and a swamp on my side) which looks good in theory, as the AI would have no board, but I'm already at 9 life and Phyrexian Arena is out. I decide to activate Scepter and pass; AI discards Confiscate.
Turn 6: AI plays Forest, attacks for 2 with Mulldrifter, and plays Coiling Oracle, scoring an Island into play. Activate Oath, hitting Gaea's Blessing and then Platinum Angel, and then taking 1 and drawing Gaea's Blessing and Jester's Cap. No surprise on the Angel; it was the only creature left in my deck, as the other two are in hand and titan is in play. Play Swamp, Jester's Cap, and attack with the titan; AI takes 7. My thinking here is the angel should keep me alive right now, and that the Cap will remove anything next turn that might threaten me. Looking at shantak's deck, only Jace and Capsize can stop me, as Confiscate was discarded already.
Turn 7: AI plays Harmonic Sliver... but plays it POSTCOMBAT, *and* targets my titan, not my angel! (okay, looks like I missed one that could've stopped me, but AI blew it sadly... man I feel bad about that one... well, sort of) I don't Oath (I know there are no creatures left, and Gaea's Blessing is in hand, so it's suicide) and draw Hymn to Tourach and Treetop Village. Play village, activate Jester's Cap to get Jace, Capsize, and Brittle Effigy (another one that could wreck me) Cast Gaea's Blessing, shuffling Cap/Titan/Swamp into my deck (my entire grave) and cantrip Golgari Signet. Attack for 4 with Angel, discard Ulamog (shuffling graveyard into library, so now I have GB and Titan back in for oathing.
Turn 8: AI plays Birds of Paradise and attacks with everything; I'm down to 1, and saved thanks to Platinum Angel. Oath finds me Ulamog, and I draw Forest and Pernicious Deed (my angel keeping me from losing to my own arena) Play Forest, Hymn to Tourach. (Ai discards Tooth and Nail, Simic Sky Swallower, and has 0 cards in hand) Play Golgari Signet, attack with angel; the birds chump block.
Turn 9: AI plays Natural Order, saccing Harmonic Sliver for Progenitus, and attacks with the Mulldrifter, which thanks to the Angel doesn't kill me. Activate Oath for Sundering Titan again, smash AIs forest/island and my swamp. Draw Imperial Seal and Nevinyrral's Disk. Cast Chainer's Edict; AI sacs Genesis. Then I do something really stupid and cast Barter in Blood, but after it resolves I realize if I sac the Angel as planned that I will die. I had planned to sac angel and titan, and then when Ulamog attacked, it would annihilate AIs board and kill him, but because I am stupid I have to keep my angel, so I sac the titan and ulamog, and titan smashes my swamp and AIs forest. AI sacs Mulldrifter and Progenitus, keeping Coiling Oracle. lol, though even proggy wouldn't help. I attack for 4. AI plays Forest and attacks for 0.
Turn 10: Draw Forest/Swamp. Play Swamp, Garruk Wildspeaker, make a beast and attack for 4 with angel. (somewhere before this turn I lost my Gemstone Mine after using it the 3rd time, just noticed now) Activate Garruk to make a Beast (so I can block the oracle if angel somehow dies, though it shouldn't unless I missed something)
Turn 11: AI Oaths up Lotus Cobra and passes. (just realized if angel dies, it won't matter if i have a beast :p darn that silly engine displaying it as 1 life when its really negative a whole bunch) Anyway, I attack with angel for the (most undeserved) win. 2-0

Shantak vs Juzamjedi: Shantak wins 2-0 | Open
Game 1: Playing first, I get Mana Leak, Birds of Paradise, Indrik Stomphowler, Lorescale Coatl, 2x Island, Stroke of Genius. I could wish for a lot better, but I can Mana Leak, and if I get a forest the Birds will help a lot, so I keep.
Turn 1: Play Island. AI plays Island.
Turn 2: Draw Brittle Effigy, play Island. I hold back on the effigy to keep Mana Leak as an option. AI plays Swamp and Bitterblossom. Thank heavens I kept that mana open; I Mana Leak that!
Turn 3: Draw Magus of the Vineyard. Play Brittle Effigy now, as I have nothing else. AI passes. Whew!
Turn 4: Draw/play Ancestral Recall!! I get Merchant Scroll, Windswept Heath, and Tooth and Nail. Play/sac heath, get Tropical Island, play Birds of Paradise. AI plays Island and Serendib Efreet.
Turn 5: Draw Rampaging Baloths. I have a few options; use effigy on efreet (ideally right after AI takes 1 from it). I could use Merchant Scroll, but I think Capsize is all that's left to get with it. I can also play Magus of the Vineyard and/or Lorescale Coatl. I play both, since I know I can make great use of the magus mana, so even if AI can too, I'm pretty sure I will get more out of it. AI takes one from efreet, attacks me for 3, and plays Man-o-war on my Lorescale Coatl.
Turn 6: Draw Forest. Using magus mana, cast Rampaging Baloths. AI returns an island to counter with Daze. Crap, and I had a forest in hand I was holding to play afterward for landfall. Well, I sheepishly play that forest and pass. AI takes 1 from efreet, plays Island, Sword of Fire and Ice, and swings for 5. (not bothering to equip it, even though it could've, since it used magus to play sword and still has UU)
Turn 7: Draw Akroma. Again, several options. Indrik, stroke, merchant scroll, tooth and nail, coatl, activate effigy. Some of them are really bad, though. I play Indrik Stomphowler, destroying Sword of Fire and Ice, since if AI equips that, I'm in trouble. With 2 mana left, all I can do is Merchant Scroll, so I might as well, and fortunately AI uses Force Spike on it, not knowing I have only Capsize to target with it. (If I didn't know shantak's decklist, I'd have Force Spiked that, too) Magus attacks for 1. AI takes 1 from efreet, plays Careful Consideration, discarding Empyrial Plate and Dark Banishing (Wow, what were the other two cards?) and plays an Island, then attacks me for 3 with efreet.
Turn 8: Draw Jace, the Mind Sculptor. Think it over, and play Jace. I'm down to 8 life, but if Jace brainstorm shows a land, I can use the effigy on the efreet as well. Jace brainstorms into Elvish Piper, Plains, Novablast Wurm, and I put back the wurm and akroma. Play Plains. I could attack with the Indrik, but I keep it to defend jace from Manowar. I pass. AI takes 1 from efreet, plays Watery Grave tapped, plays Sleight of Hand and responds with Pestermite. I'm not sure what Pestermite targeted, but I think it untapped an AI land. AI attacks with efreet; I exile it with Brittle Effigy.
Turn 9: Draw akroma. Jace brainstorms into Novablast Wurm, Forest, Island. I put back wurm and akroma. I got the 9th mana I was looking for! Play Forest, entwine Tooth and Nail for Progenitus and Akroma, Angel of Wrath. Indrik and Akroma attack; manowar and pestermite trade with indrik and akroma hits for 6. AI plays Misty Rainforest, sacs for island, and Cold-Eyed Selkie.
Turn 10: Draw Natural Order, play Island, NO magus into Simic, and attack for 16. 1-0

Game 2: Drawing first, get Rampaging Baloths, Genesis, Forest, Progenitus, Breeding Pool, Island, Windswept Heath. It doesn't have any early plays, but the deck's mana curve is high and this is to be expected, and I have 4 lands, so I keep it.
Turn 1: AI plays Island and Ponder. Draw Island, play Breeding Pool tapped.
Turn 2: AI plays Island. Draw/play Forest.
Turn 3: AI plays Swamp, Merrow Reejerey. Draw/play Plains.
Turn 4: AI plays Swamp, attacks for 2. Draw Coiling Oracle, play Island and Coiling Oracle, and draw a Plains with it, which goes into play.
Turn 5: AI plays Island, Sword of Fire and Ice, equip that to Merrow, attacks for 4, and sword kills my oracle. Ouch. Draw Harmonic Sliver. Heh. Play Forest, Rampaging Baloths. AI plays Silvergill Adept (for 5, not revealing anything) and taps its own sword with Merrow's ability. Draw Ancestral Recall! Play/sac Windswept Heath for Tropical Island, triggering Baloth's landfall twice for two 4/4 beasts. Ancestral Recall into Rout, Forest, Indrik Stomphowler. Play indrik, smashing sword of fire/ice, and attack with Rampaging Baloths; AI takes 6.
Turn 6: AI plays Watery Grave tapped. Draw Noble Hierarch. Play Forest (landfall for another 4/4) I play Noble Hierarch, which resolves, and Genesis, which AI Mana Drains. I attack with everything; AI chumps both tokens and takes 10 from the rest.
Turn 7: AI plays Scion of Oona. Return Coiling Oracle to hand with Genesis, draw Final Judgment, attack with everything; AI chumps a token and takes 18 damage. 2-0

Juzamjedi vs Shantak: Juzamjedi wins 2-0 | Open
Game 1: Playing first, I get Library of Alexandria, Scroll Thief, Thieving Magpie, Shadowmage Infiltrator, Loxodon Warhammer, Sleight of Hand, Boomerang. If that had been any other land I'd throw this right back, but LoA makes it playable, and I keep.
Turn 1: Play LoA. AI plays plains.
Turn 2: Draw Serendib Efreet. Draw Merfolk Sovereign with LoA. Discard Boomerang EOT. AI plays Windswept Heath, and gets Forest EOT with it.
Turn 3: Draw Island with LoA during my upkeep, draw Marsh Flats during draw phase. Play/sac Marsh Flats for Underground Sea, cast Sleight of Hand, seeing Force of Will and Dauthi Horror. Well, that's an easy choice. Force to hand, horror to bottom. Discard Theiving Magpie EOT. AI plays Forest, Lotus Cobra, Birds of Paradise. (I don't waste FoW on that stuff)
Turn 4: Draw Thoughtseize, play Island, draw Merrow Reejerey with LoA. Thoughtseize AI and see Indrik Stomphowler, Standstill, Novablast Wurm, Progenitus, Simic Sky Swallower. Hahaha, pwned. I take Standstill. AI attacks for 2 with cobra and passes.
Turn 5: Draw Recoil with LoA during upkeep, draw Daze. Crap, was hoping for land. Discard Recoil and Scroll Thief EOT. AI plays Forest and attacks for 2, then tries to cast Indrik Stomphowler; I cast Daze to counter it.
Turn 6: Draw Force Spike. Cast Shadowmage Infiltrator. AI passes.
Turn 7: Draw Pestermite. Shadowmage attacks for 1 and I draw/play Island. Draw Man-o-War with LoA. I have several options, but play Merrow Reejerey first, intending to use its ability. AI plays plains and passes. One more mana and AI has two 7cc creatures in hand I'll have to watch out for.
Turn 8: Draw Dark Banishing. Attack with shadowmage for 1, drawing Bitterblossom. Cast Bitterblossom. Discard Pestermite EOT. (I have LoA and Force Spike ready now) During AIs upkeep, I draw Sword of Fire and Ice with LoA. AI plays Forest and Simic Sky Swallower, and I laugh as I Force Spike that.
Turn 9: Take 1 and get a Faerie token. Draw Lord of Atlantis. Play Lord of Atlantis, using rejeerey to untap an Island, so I can play Merfolk Sovereign; I untap Library with that. Attack with shadowmage and reejerey for 5 and draw Polluted Delta. Tap Library to draw Careful Consideration. Play/sac Polluted Delta for a tapped Watery Grave. AI taps out to play Novablast Wurm. I could FoW that, but I'd rather Dark Banishing it on my turn, so I let it resolve.
Turn 10: Take 1 and get a faerie, draw/play Swamp. Dark Banishing on Novablast Wurm, play Man-O-War and bounce Lotus Cobra. Attack with everything for 14 for the win.

Game 2: Playing first, get Treachery, 3x Island, Scion of Oona, Swamp, Merfolk Sovereign. Keep.
Turn 1: Play Island. AI plays Breeding Pool tapped.
Turn 2: Draw Thoughtseize. Nice. Play Swamp, Thoughtseize, and see 3 lands, Genesis, Regrowth, Lotus Cobra, Wall of Blossoms. Well, with the Regrowth, anything I take can be recovered, so it doesn't really matter that much what I pick. I'll take Wall of Blossoms. AI plays Tropical Island and Lotus Cobra.
Turn 3: Draw Force of Will, play Island, Merfolk Sovereign. AI plays Plains, Magus of the Vineyard, and attacks with Lotus Cobra. I could block, but I don't think it's a good trade, so I take 2.
Turn 4: Draw Pestermite, play Island, Scion of Oona. (even though it has flash, I play it now to use the magus mana) Attack with sovereign for 2. AI plays Plains and Genesis, which I let resolve. EOT I flash Pestermite into play, tapping Lotus Cobra.
Turn 5: Draw Force Spike. Cast Treachery on Genesis (thanks for the mana, magus) Attack with everything for 6. AI plays Forest, and Regrowth on Wall of Blossoms. Postcombat (i.e. after letting the magus mana empty) it plays Rout, so I Force Spike it, instead of having to pitch it to Force of Will :p
Turn 6: Draw/play Swamp. Attack with scion, pestermite, genesis; magus chumps genesis and AI takes 4. Lotus Cobra attacks; I take the 2. AI tries Wall of Blossoms, but I hardcast Force of Will.
Turn 7: Draw/play swamp, attack for 10 for the win. 2-0

So far Juzamjedi's deck is the most fun, since there are a lot of subtle plays to make that are maybe not obvious to the beginner, and the decks I enjoy the most are the ones where there are many options available each turn.

Shantak vs Nicdanger: Shantak wins 2-0 | Open
Game 1: Wow! Playing first, I get Survival of the Fittest, Forest, 2x Island, Ancestral Recall, Magus of the Vineyard, Final Judgment. Twist my arm... I guess I'll keep :p
Turn 1: Play Island. AI plays Mox Pearl. I play Ancestral Recall EOT and get Plains, Island, Elvish Piper.
Turn 2: Draw Stroke of Genius. Play Forest, Survival of the Fittest. AI plays Stirring Wildwood.
Turn 3: Draw/play Plains. AI plays Forest, and War Priest of Thune. In response, I do what I was going to do EOT and activate Survival of the Fittest, discarding Magus of the Vineyard to get Progenitus. (since i have Elvish Piper in hand) WPoT destroys Survival :(
Turn 4: Draw Simic Sky Swallower. Play Island, Elvish Piper. AI plays Sunpetal Grove, then Journey to Nowhere on the Piper and Selesnya Signet afterward, then attacks for 2.
Turn 5: Draw Island, play Plains. AI plays Plains, attacks for 2. AI then plays Wilt-Leaf Cavaliers and Viridian Shaman, destroying its own Signet.
Turn 6: Draw Standstill. Play Island and laugh as Final Judgment comes down hard. AI plays Temple Garden tapped, Eladamri's Call (doesn't reveal) and Knight of Reliquary.
Turn 7: Draw/play Forest, cast Simic Sky Swallower. AI plays Forest. (I'm glad AI didn't have Armageddon or Ravages of War on turns 4-6, but I felt putting the lands out was my only chance, and it worked... this time)
Turn 8: Draw Confiscate. Play Island, Confiscate the Knight, and play Standstill :D Simic attacks for 6. AI animates Stirring Wildwood and attacks me for 3.
Turn 9: Draw Rampaging Baloths. Attack for 8. (life totals 13-6 now) Do nothing, because of Standstill. AI passes.
Turn 10: Draw Rout. Attack with Simic and Knight; Stirring Wildwood animates and chumps Simic; AI takes 4 (2 from knight, 2 from trample) AI plays Plains.
Turn 11: Draw Breeding Pool, attack for 8 for the win. 1-0

Game 2: Playing first, get Forest, Harmonic Sliver, Indrik Stomphowler, Simic Sky Swallower, Tooth and Nail, Plains, Birds of Paradise. Keep.
Turn 1: Play Forest, Birds of Paradise. AI plays Stirring Wildwood.
Turn 2: Draw Merchant Scroll. Play Plains, Merchant Scroll for Ancestral Recall. AI discards Journey to Nowhere EOT. Ouch, manascrew, and a poor discard choice.
Turn 3: Draw Coiling Oracle. Cast Ancestral Recall for Island, Rampaging Baloths, Forest. Play Island and Coiling Oracle, who happily scores me Tropical Island into play. AI discards Harrow EOT.
Turn 4: Draw Akroma. Play Forest, Rampaging Baloths, attack for 1. AI plays Forest and Fauna Shaman. (and is probably wishing it had Journey to Nowhere right now!)
Turn 5: Draw/play Island, get 4/4 token, play Simic Sky Swallower, attack with baloths for 6. AI plays Karakas and Oblivion Ring... on my beast token. Oooookay...
Turn 6: Draw/play Genesis. Attack with baloths and simic; AI chumps but still takes 10 damage due to trample. AI plays Sunpetal Grove and Imperial Perfect.
Turn 7: Draw Novablast Wurm, attack with everything for the win. 2-0

Nicdanger vs Shantak: Nicdanger wins 2-0 | Open
Game 1: Playing first. Forest, 2x Plains, Sunpetal Grove, Steward of Valeron, Emeria Angel, Temple Garden. Very nice.
Turn 1: Play Temple Garden. AI plays Forest, Magus of the Vineyard. SWEET.
Turn 2: Draw Oversoul of Dusk! Good grief, this is going to be over quick! Play Emeria Angel. AI plays Island and Coiling Oracle, revealing Brittle Effigy.
Turn 3: Draw Stirring Wildwood. Play Sunpetal Grove, get a bird token, play Oversoul of Dusk, attack for 3. AI plays Forest, Brittle Effigy, and exiles it and my Oversoul.
Turn 4: Draw/play Glorious Anthem, play Steward of Valeron and Stirring Wildwood, getting another bird token. Attack for 6 in the air. AI plays Forest and Genesis.
Turn 5: Draw War Priest of Thune. Play Plains, getting another bird token. Animate Stirring Wildwood, attack with wildwood and all my flyers. AI takes 8 in the air and blocks wildwood with genesis and magus; wildwood dies, taking genesis with it. I could play the War Priest (since it says 'may destroy enchantment') but don't need it. AI tries to return a creature with Genesis during its upkeep and Manalink crashes. Loading autosave, it crashes again at the same point.

Given that AI had no white mana, its only chance would be if it could get Mox Diamond and Plains AND have Rout, and even then I still have a War Priest in hand that is a game-winning threat in one turn, so I think giving nicdanger the win here is reasonable. 1-0

Game 2: Playing first, get 2x Plains, Knight of Reliquary, Crucible of Worlds, Ohran Viper, Balance, Journey to Nowhere. Keep.
Turn 1: Play plains. AI plays Forest, Mox Diamond (discarding Island) and Wall of Blossoms. Hmm, nice start.
Turn 2: Draw Werebear, play Plains. AI plays Island, Noble Hierarch, Birds of Paradise.
Turn 3: Draw/play Sunpetal Grove, Knight of Reliquary. AI plays Plains and Confiscate on the Knight.
Turn 4: Draw/play Qasali Pridemage. AI casts Rampaging Baloths and attacks with the stolen Knight; I sac Qasali in response to destroy Confiscate.
Turn 5: Draw Gaea's Anthem. Cast Journey to Nowhere on Rampaging Baloths. Tap Knight and sac a tapped Plains to fetch Savannah, cast Werebear. AI casts Ancestral Recall and then Indrik Stomphowler, destroying Journey to Nowhere and getting its Rampaging Baloths back.
Turn 6: Draw Selesnya Signet. Cast Balance. Discard the signet; AI sacs a Forest, the wall, hierarch and birds. Tap knight to sac the tapped plains and get a Forest, so I now have 1GG to play Ohran Viper to deter attacks. AI plays plains (gets beast on landfall) Capsize on my Ohran Viper (owowow) and attacks for 10.
Turn 7: Draw/play Temple Garden tapped. Recast Ohran Viper. AI plays Plains (landfall for beast) and passes, deterred (quite rightly) by my 4/4 knight (who can tap in combat to be 5/5) and my deathtouching viper. EOT I sac my tapped forest to the knight and get Strip Mine, which I then sac to destroy AIs only Forest. Werebear gets threshold and Knight is 6/6 now.
Turn 8: Draw Tolsimir Wolfblood. Play Crucible of Worlds, play Strip Mine from grave, sac it to destroy AIs only Island. AI plays Island (landfall) and passes.
Turn 9: Draw Emeria Angel. Play it by tapping Werebear, then use Crucible to get Strip Mine (landfall; bird token) and use on that island. AI plays Forest (landfall, beast) and passes. EOT I use Knight to sac Savannah (*not* Temple Garden, due to Crucible) and get a Forest. (landfall, bird)
Turn 10: Draw Wasteland. Cast Gaea's Anthem. Play Strip Mine (landfall, bird) with Crucible and sac to destroy AIs forest. Attack with 2x birds and Emeria Angel for 8. AI passes. EOT I use knight to sac forest for a new one. (landfall, bird) Note that at any time if AI attacks, I can block with knight and get Maze of Ith with it, but I haven't needed to yet.
Turn 11: Draw Harrow. Attack for 12, all flying, for the win. 2-0

(since my giving nic the win on turn 1 due to a crash might be unacceptable, I played a third game, and won very quickly with nic's deck due to a skullclamp, armageddon, and several dudes on the board)

Shantak vs Monopoman: Shantak wins 2-0 | Open
Game 1: Playing first, get Rampaging Baloths, Wall of Blossoms, Forest, Plains, Final Judgment, Jace, the Mind Sculptor, Cultivate. Seems nice to me, so I keep.
Turn 1: Play Forest. AI plays Tundra.
Turn 2: Draw Forest, play Plains, Wall of Blossoms, drawing Tropical Island. AI plays Flooded Strand and sacs to get Steam Vents tapped.
Turn 3: Draw Plains, play Tropical Island and Cultivate for 2 Islands. AI plays Island.
Turn 4: Draw/play Island, play Jace. Next turn I can get baloths out and have lots of lands, so I'm going to use jace to try and screw the AIs topdecks. I peek and see an Island, and leave it there. AI plays Mountain, Solemn Simulacrum, fetching Plains.
Turn 5: Draw/play Plains, Rampaging Baloths. I peek with Jace and see Mishra's Factory; I put that on the bottom. AI plays Island and Wrath of God.
Turn 6: Draw/play Forest. Jace has 7 counters now; I'm going to go for the deck exile, and keep looking at his top card. I see Bogardan Hellkite, and since he's already up to 6 mana and 6 cards in hand still, I put that on the bottom. AI plays Lightning Angel, responds with Lightning Helix on Jace, and then attacks jace for 3 more, leaving him with 3 counters.
Turn 7: Draw Akroma, Angel of Wrath. Play Plains and Akroma, attack for 6. Peek with jace, see Flametongue Kavu, and leave it there, since it would have to target itself or his Lightning Angel, as Akromia has protection from red. AI plays Hallowed Burial.
Turn 8: Draw Rout, play Island. Jace sees a plains, and I leave it on top for AI. AI plays Flametongue Kavu, and cheats by not targeting the only legal target, itself.
Turn 9: Draw Lorescale Coatl, play Forest and Coatl. Jace sees Time Walk; put on bottom. AI does nothing.
Turn 10: Draw Magus of the Vineyard. I could jace brainstorm to grow the Coatl, but I can stall and hopefully just win with the last ability. Jace sees Path to Exile; that goes on the bottom. AI plays Volcanic Island.
Turn 11: Draw/play Noble Hierarch. Jace sees Plains; leave on top. AI plays Plains and All is Dust, ruining my fun.
Turn 12: Draw/play Novablast Wurm. AI plays Wall of Reverence and gains 1 life EOT.
Turn 13: Draw/play Plains, attack with Wurm. Wall explodes and AI takes 7. AI does nothing.
Turn 14: Draw Simic Sky Swallower, attack for 7 with WUrm. AI plays plains.
Turn 15: Draw Ancestral Recall. Attack and win. 1-0
(yes, I was rather silly with Jace this game, but I felt I had control of the game, so I went for the more fun ending :) )

Game 2: Playing first, get Forest, Confiscate, 2x Island, Mox Diamond, Mana Leak, Coiling Oracle. Keep.
Turn 1: Play Island, Mox Diamond. (discard other Island) Monopoman's deck has no early threats, so I go with the Coiling Oracle right away instead of saving for Mana Leak. Coiling Oracle draws Natural Order. AI plays Steam Vents tapped.
Turn 2: Draw Standstill, play Forest, attack for 1. I keep Mana Leak open, since I don't want to play Standstill when I'll be wanting to cast Natural Order once I get one more mana. AI plays Arid Mesa and fetches Tundra.
Turn 3: Draw/play Forest, attack for 1. Cast Natural Order saccing oracle for Progenitus. AI plays Island and Show and Tell, dropping Lightning Angel. I drop Confiscate on Lightning Angel :p Thanks.
Turn 4: Draw Lotus Cobra. Attack for 13. Cast Standstill, keeping 1U for Mana Leak. Looks pretty good to me :D AI plays Plains and Flametongue Kavu; I let it resolve since it can't stop me; Lightning Angel dies, and standstill draws me 3 cards.
Turn 5: Progenitus SMASH. 2-0

Monopoman vs Shantak: Monopoman wins 2-0 | Open
Game 1: Playing first; Wall of Reverence, Hallowed Fountain, Wrath of God, Magus of the Disk, Plains, Lightning Helix, Island. Keep.
Turn 1: Play Hallowed Fountain. AI plays Breeding Pool.
Turn 2: Draw Counterspell, play Island. AI plays Plains and Lotus Cobra; I mull over whether I should counter that. I let it resolve, thinking something much worse might come along soon, like Natural Order, and I have several other answers in hand once I draw another land.
Turn 3: Draw All Is Dust. Play Plains. AI plays Forest (gets 1 mana from cobra) and Natural Order. Guess what; I Counterspell that :p
Turn 4: Draw/play/sac Flooded Strand for Volcanic Island, cast Magus of the Disk. AI plays Island, Noble Hierarch.
Turn 5: Draw/play Lightning Angel; AI Mana Leaks it. Attack for 2. AI plays Plains and Cultivate for Forest and ???
Turn 6: Draw Exalted Angel. Play it morphed. Magus attacks for 2. AI plays Island, Ancestral Recall, and Indrik Stomphowler (no targets on board)
Turn 7: Draw/play Plateau. I'm trying to remember whether Morph works as an instant; I can't see the Angel to know for sure, but I attack with it anyway, because I'm fairly sure you can do that in combat. AI blocks with Indrik and sure enough, morph does work in combat; I flip the angel and kill Indrik, gaining 4 life. AI plays Plains and Capsize (not buying it back???) on Magus of the Disk (??????)
Turn 8: Draw Show and Tell. Attack for 4 and cast Magus of the Disk again. AI casts Confiscate... on my PLATEAU. Exalted Angel once again breaths a sigh of relief.
Turn 9: Draw/play Mountain, attack for 6. Cast Wall of Reverence. AI does nothing.
Turn 10: Draw/play Sacred Foundry. Attack with both; Hierarch chumps magus, angel hits for 4, and Lightning Helix to the face seals the deal, and I win with 42 life. Douglas Adams would be proud. 1-0

Game 2: Drawing first, get Time Walk, Propaganda, Fact or Fiction, Lightning Angel, Eternal Dragon, Volcanic Island, Steam Vents. This is huge if I can get 4 lands on the table, and the dragon will help get one right away at least. Keep for sure.
Turn 1: AI plays Tropical Island, Brittle Effigy. Draw Electrolyze, play Steam Vents.
Turn 2: AI plays Forest. Draw Cryptic Command, play Volcanic Island. Cycle Eternal Dragon to get Tundra.
Turn 3: AI plays Island, Magus of the Vineyard. Draw Exalted Angel, play Tundra. I've got many options now, and pause to think them over. I go with Lightning Angel and swing for 3. I hope AI wastes the effigy on it, since Exalted Angel is in my hand.
Turn 4: AI sacs effigy to kill Lightning Angel and attacks for 1. Draw Bogardan Hellkite. Put Exalted Angel down morphed and cast Time Walk. Draw Swords to Plowshares on my bonus turn. I have a few options, but I opt for Fact or Fiction. AI makes the piles 1) Path to Exile + Isochron Scepter and 2) Island Wrath of God Plains. I'm a sucker for the scepter, and take pile 1, though I wouldn't mind some more land, either, but there's lots more land and no more scepters. My morphed thing attacks for 2.
Turn 5: AI plays Island, Mulldrifter and Ancestral Recall, and attacks for 1. AI discards Rout EOT. Draw/play/sac Arid Mesa for Plateau. Cast Isochron Scepter, imprinting Swords to Plowshares. Attack with morphed dude; AI blocks with Mulldrifter and I unmorph into the Exalted Angel during combat.
Turn 6: AI plays Forest, Rampaging Baloths (LOL at not the other way around) and attacks for 1. Draw/play Island, cast Propaganda. Cast Path to Exile on Baloths; AI gets a Forest. Use Isochron to Swords the Magus and attack for 4 with the angel.
Turn 7: AI plays Plains, Everflowing Chalice for 3, and then Elvish Piper. (decline to return Eternal Dragon) Draw/play Plains, attack for 4, use Isochron to plow Piper. AI casts Cultivate for Plains/??? and then casts Stroke of Genius, oddly leaving the chalic and one land untapped, which if I count tapped lands correctly means he is stroking himself for 0, so I save my Cryptic Command. I counted right, and stroke does nothing. EOT I Electrolyze the AI, drawing Magus of the Disk. Return Eternal Dragon to hand during upkeep, draw/play Sacred Foundry, attack for 4.
Turn 8: AI plays Breeding Pool and Genesis. Draw Scalding Tarn, attack for 4 and win. 2-0
(In retrospect, on turn 7 I should not have returned Eternal Dragon, but should have kept 1UUU for Cryptic Command backup. Fortunately I didn't need it)

Shantak vs Cognis: Shantak wins 2-0 | Open
Game 1: I think cognis has one of the strongest decks, at least in the AIs hands, for this tournament, so I expect this one to be tough. My opening hand is Lorescale Coatl, 2x Island, Simic Sky Swallower, Regrowth, Survival of the Fittest, Ancestral Recall. Very nice indeed.
Turn 1: Play Island. AI plays Mountain, Dragonmaster Outcast. I cast Ancestral Recall EOT, drawing Final Judgment, Rampaging Baloths, Indrik Stomphowler. Crap, was hoping for a Forest.
Turn 2: Draw/play Plains. Drat. Discard the Simic EOT. AI plays Forest, attacks for 1, and Quirion Dryad.
Turn 3: Draw/play Forest. There we go! Cast Lorescale Coatl. AI plays Terramorphic Expanse and sacs for Mountain.
Turn 4: Draw Merchant Scroll, play Island. Cast Survival of the Fittest, then Merchant Scroll for Mana Leak. (it was that or Capsize) Attack for 3. AI attacks for 2 and plays Goblin Sharpshooter. (proving it fails with Quirion Dryad :p)
Turn 5: Draw/play Plains. Regrowth on Ancestral Recall and cast it, drawing Forest, Tropical Island, Novablast Wurm. Attack with a 7/7 coatl. AI plays Raging Ravine and attacks for 3 (keeping back the sharpshooter)
Turn 6: Draw Harmonic Sliver, play Tropical Island. I have all the best creatures in hand already, so instead of using Survival I just play Rampaging Baloths and attack with the coatl; the sharpshooter chumps and taps to poke me for 1 damage. AI plays Verdant Catacombs and activates Raging Ravine (tapping the ravine :p) and then fetches Bayou with VC.
Turn 7: Draw/play Forest (landfall beast) Attack with coatl and baloths; dryad chumps coatl and AI takes 6 from baloths. Cast Novablast Wurm just for fun. AI plays Bituminous Blast on the beast token, and gets a free Blazing Specter, which doesn't attack.
Turn 8: Draw Elvish Piper, play Forest (landfall beast) Attack with coatl and baloths; Outcast chumps coatl and specter chumps baloths, but they still trample over for 4, which is enough to win. 1-0

Game 2: Playing first, get Noble Hierarch, Island, Confiscate, Coiling Oracle, Akroma, Survival of the Fittest, Breeding Pool. It's not the dream hand of last time, but it's still pretty nice.
Turn 1: Play Breeding Pool UNTAPPED (lose 2 life) and cast Noble Hierarch. AI plays Bloodstained Mire and sacs for Bayou.
Turn 2: Draw Jace, play Island, Coiling Oracle, drawing Cultivate. Hierarch attacks for 1. AI plays Wooded Foothills, getting Taiga.
Turn 3: Draw Merchant Scroll. Cast it for Ancestral Recall, then cast that to draw Mulldrifter, Final Judgment, Plains. Play Plains, attack for 2. AI plays Dragonmaster Outcast.
Turn 4: Draw Lorescale Coatl. Many options again, so I stop and think. I decide on Cultivate for Forest and Plains, play Plains, Survival of the Fittest. The oracle attacks for 2 again. AI plays Raging Ravine and attacks for 1.
Turn 5: Draw Regrowth. Sweet! Again, I have many options, so think about it for a bit. I figure you can't go wrong with Regrowth for Ancestral Recall, so I do that and cast AR, drawing Elvish Piper, Plains, Mana Leak. Play Plains, and again have several options. I decide to cast Lorescale Coatl and attack the AI for 2 with the oracle. I'm just going straight for the throat, now; I don't think the AI can stop all the threats I can deploy. AI plays Mountain and Sprouting Thrinax.
Turn 6: Draw/play/sac Windswept Heath for Tropical Island. Cast Akroma and swinging for 7 is clearly the best play, so I do that. AI casts Imperial Recruiter; no idea what it took.
Turn 7: Draw Rout. Akroma makes the kill. 2-0
(Wow, of all the shantak matches so far, I think those had to be the best hands by far. Regrowth into Ancestral Recall both games makes for good times)

Cognis vs Shantak: Cognis wins 2-1 (sorry cognis, couldn't beat turn 3 Natural Order, though with black mana I could've...) | Open
Game 1: Drawing first, get Boggart Ram-Gang, Oracle of Mul Daya, Wheel of Fortune, Mountain, Sarkhan Vol, Maelstrom Pulse, Forest. I'd love to have just that one more land, but this is already pretty good, assuming I draw into it, so I keep.
Turn 1: AI plays Breeding Pool. Draw Nimble Mongoose; play Forest and mongoose.
Turn 2: AI plays Plains, Birds of Paradise. Draw Dragonmaster Outcast, play Mountain and Outcast, attack for 1.
Turn 3: AI plays Forest and Natural Order (saccing birds) for Novablast Wurm. FFFFuuuuccc.... Anyway, draw/play Forest. My dudes are doomed, so I suicide attack; AI blocks mongoose with wurm and outcast hits for 1.
Turn 4: AI plays Island and attacks for 7; my outcast dies. Draw/play Awakening Zone.
Turn 5: AI plays Forest, attacks for 7, and then Indrik Stomphowler, destroying Awakening Zone. Draw Sarkhan the Mad. Crap, I really needed a swamp for Maelstrom Pulse. I have Boggart Ram-Gang and Wheel of Fortune as my only castable spells. The boggart is useless in the face of that wurm, so I cast the Wheel, though I have no clue what might save me. AI discards Tooth and Nail, Survival of the Fittest, and Progenitus (explaining why it took the Wurm with NO) and I draw 3 creatures, 2 lands, a mox, and Burst Lightning, none of which will save me, so I concede. 0-1
(sorry for the loss cognis, but the only difference I could've done would have been to play the Ram Gang on turn 3 and hope Wurm blocked it to wither it some; that would have bought me a bit of time. If I hadn't wheeled, Burst Lightning and Bloodbraid Elf were the next two draws, and I would've cascaded into Elves of Deep Shadow, and then drawn Quirion Dryad, so that was a loss, too. If I'd Wheeled, it would depend what my next couple draws were, but nothing in the new hand could stop the Wurm, though at least I did have mana. Looking at the decklist and what I'd already seen, the only way that would've worked was if I'd gotten Eternal Witness topdecked really fast and gotten Maelstrom Pulse back. Even then, I'd be in horrible shape, so that one was probably unwinnable.

Game 2: Playing first, get Shivan Wurm, Harmonize, Elves of Deep Shadow, Terramorphic Expanse, Forest, Mountain, Blazing Specter. Looks good; keep.
Turn 1: Forest, elf. AI plays Tropical Island.
Turn 2: Draw Maelstrom Pulse. Play/sac Terramorphic Expanse for Swamp, attack for 1. AI plays Forest.
Turn 3: Draw Siege-Gang Commander. Play Mountain, take 1 from elf to play Blazing Specter and attack for 2; AI discards Progenitus, who gets reshuffled. AI plays Island.
Turn 4: Draw Boggart Ram-Gang. I don't have the right lands to cast anything in hand but Maelstrom Pulse, and AI has nothing, so I just attack for 3; AI discards Tooth and Nail. AI plays Plains and Elvish Piper.
Turn 5: Draw Tarmogoyf. I could pulse the piper, which might be a good idea, as the AI probably has some fatties in hand. I could play tarmogoyf, or I could attack with the elves (and of course the specter) and hope the AI trades with the piper. If it does, I stop the piper's dangerous ability, though I lose a valuable mana source. If it doesn't, I can still pulse it. So I attack with both creatures. AI wisely takes the hit (I'm speechless!) and takes 3 damage, and discards Jace. I Maelstrom Pulse the piper. AI plays Breeding Pool. (heh, had to make a funny edit there, since Breeding Poo sounds not so good!)
Turn 6: Draw Eternal Witness. Cast Tarmogoyf (only legal play; it's a 4/5) and attack for 3, AI discarding Confiscate. Tarmo is now 5/6. AI casts Genesis.
Turn 7: Draw/play Umezawa's Jitte. Tap the elf to equip Tarmogoyf with the Jitte. Attack with both; Genesis chumps Tarmogoyf, and specter hits for 2; AI discarding Mulldrifter. The game crashes when AI activates Genesis during upkeep. (I thought that was supposed to be fixed?) This looks like it would've been an easy win for Cognis to me, especially as AI had only one card in hand and only one white mana in play, so I'll give him credit for it for now, and play another game at the end, and just give whether I won or lost. AI's only chance was to get a white mana and Rout/Final Judgment as the card in hand and draw; anything else and I'd have at least one creature to slap Jitte on for the win. 1-1

Game 3: Playing first, get Lavalance, Sarkhan Vol, Forest, Reflecting Pool, Bituminous Blast, Chain Lightning, Umezawa's Jitte. Weak in land, but strong spells; if I can draw a land or two this is very nice, so I keep.
Turn 1: Play Forest. AI plays Island.
Turn 2: Draw Sakura-Tribe Elder. Play Reflecting Pool and the elder. AI plays Island and Everflowing Chalice for 1. EOT I sac the elder for a Mountain, which as I have Chain Lightning in hand is slightly more useful than a swamp, if I happen to get two of the same mana first.
Turn 3: Draw Oracle of Mul Daya. Play Umezawa's Jitte. AI plays Breeding Pool. (dammit I had breeding poo again; maybe my L is broken? :p)
Turn 4: Draw Murderous Redcap and pass. AI plays Forest, Lotus Cobra, Coiling Oracle (into Plains) and Harmonic Sliver, destroying Jitte. OWOWOW.
Turn 5: Draw/play/sac Wooded Foothills for Badlands. Several options, but I quickly choose Lavalanche for 1, sending all 3 of those creatures to the grave and dealing 1 to the AI. AI plays Stroke of Genius for 3 and then a Plains.
Turn 6: Draw Siege-Gang Commander. I can play Sarkhan Vol, Oracle of Mul Daya, or Murderous Redcap. Chain Lightning is a waste, and the redcap is just about as useless without a target besides the AI, so it's either Sarkhan or the Oracle. I go for the Oracle, and he reveals Sarkhan the Mad. AI casts Rout.
Turn 7: Draw... Sarkhan the Mad. Surprise! Cast Sarkhan Vol, and use the first ability just for loyalty. AI plays Magus of the Vineyard (thanks!!!) and Regrowth on Rout.
Turn 8: Draw Inferno Titan. Wow, lots of options here with that free GG mana. I put down Inferno Titan, dealing 1 to the magus and 2 to the AI. Then I use Sarkhan Vol's first ability again, and swing with a 7/7 titan; he also smacks the AI for 3 more to the face with his ability. AI plays Rout again.
Turn 9: Draw Mox Emerald. MMMMmmmm... I was so hoping for a land. Use Sarkhan Vol's 3rd ability to make 5 4/4 dragons, destroying it in the process. Cast Sarkhan the Mad. See where this is going? :D:D:D Sarkhan the Mad smashes AI for 20 damage with its 3rd ability. BOOOOOOOOOOOOM. 2-1

(as promised, I played one more game just to confirm a win, and I won in 7 turns thanks to a turn 2 mox/boggart ram-gang and a turn 4 bituminous blast into harmonize. It was pretty easy after that!)

Shantak vs Grinnin: Shantak wins 2-0 | Open
Game 1: Playing first, get Akroma, 2x Island, 2x Forest, Cultivate, Plains. Given all those cost increasing cards Grinnin has, this might not be that bad. I'll keep it and give it a go.
Turn 1: Play Island. AI plays Swamp, Lotus Petal, and Smallpox. (AI sacs swamp and discards another swamp) I discard Akroma and sac the island.
Turn 2: Draw Magus of the Vineyard. Play Forest and Magus. AI passes. (wtf did it discard its only other swamp for???)
Turn 3: Draw Everflowing Chalice, play Island, cast Cultivate for Plains and Island, attack for 1. AI plays Swamp.
Turn 4: Draw Lorescale Coatl, play Island and Coatl, and attack with the Magus. AI responds with Contagion (ROFL, pitching Dark Confidant!) and kills the Magus and makes the Coatl 0/1. For now. AI passes.
Turn 5: Draw Simic Sky Swallower, play Forest, cast Everflowing Chalice, kicked twice. (So I can play SSS next turn) Attack for 1 with coatl. AI plays Swamp and evokes Shriekmaw to kill the Coatl.
Turn 6: Draw Coiling Oracle. Play Plains and the Simic. (not gambling that the oracle will hit a land; if it did I could play both, but I don't want to take that chance here) AI casts Diabolic Edict. Damn.
Turn 7: Draw Birds of Paradise. Cast Coiling Oracle, drawing Mulldrifter. Cast Mulldrifter, drawing Wall of Blossoms and Novablast Wurm. Cast Birds of Paradise. AI plays swamp.
Turn 8: Draw Capsize. Cast Wall of Blossoms, drawing Plains, which I play. Cast Novablast Wurm, attack for 3. AI plays Vault of Whispers and Smokestack.
Turn 9: Draw/play Plains. Capsize(buyback) the Smokestack, attack with Novablast Wurm for 7, unfortunately nuking my crappy creatures. I think I have it in the bag, when AI casts Reanimate for Shriekmaw, burying Novablast Wurm, and THEN casts Phylactery Lich, putting a counter on the Vault of Whispers. (at least that second play was stupid; Capsize on Vault will kill the lich)
Turn 10: Draw Indrik Stomphowler. Even better. Cast Indrik, targeting the vault, and the lich is sacrificed. AI stupidly attacks with Shriekmaw for 3.
Turn 11: Draw Forest, attack for 4 with indrik for the win. 1-0
(AI sure made a lot of bad plays that game! I think I would've won anyway though)

Game 2: Drawing first, get Ancestral Recall, Plains, 2x Island, Noble Hierarch, Jace, the Mind Sculptor, Progenitus. Keep.
Turn 1: AI plays Swamp and Chrome Mox (imprinting Stinkweed Imp, a pretty good choice IMO) and then casts Nantuko Shade. Yikes. Draw/play Forest, Noble Hierarch. That helped a lot :)
Turn 2: AI attacks with Nantuko; I let it through and AI pumps to the max for 5 damage. Draw Genesis, play Island, attack for 1.
Turn 3: AI plays City of Traitors and casts Contagion (pitching Ambition's Cost, a terrible choice), targeting the hierarch twice. I respond with Ancestral Recall, drawing Tropical Island, Survival of the Fittest, Capsize. AI attacks with the shade and pumps it for 1, dealing 3 damage. Draw Forest, play Tropical Island, cast Survival of the Fittest.
Turn 4: AI plays Vault of Whispers (saccing City of Traitors) and attacks with the shade and pumping it all the way, dealing 6 damage. Life totals 6-18. EOT I activate Survival, discarding Genesis to get Wall of Blossoms. Draw Coiling Oracle, play Plains, cast Coiling Oracle (getting a Forest!) and cast Wall of Blossoms, drawing Akroma. (Genesis will let me chump and recur the wall repeatedly) AI plays Ashes to Ashes on oracle and the wall, removing them from the game (killing the Genesis plans) and attacks with the shade, pumping to the max for 4 damage. Life totals 2-13. EOT I discard Progenitus to Survival, getting Rampaging Baloths. Draw Tooth and Nail, play Island, play Jace, the Mind Sculptor, and use the 3rd ability to Unsummon that $%#^$# shade.
Turn 5: AI plays Swamp, Phyrexian Negator, Nantuko Shade. Good grief! EOT I discard Akroma to Survival for Magus of the Vineyard. Draw Brittle Effigy. Nice. Play Rampaging Baloths, play Forest (4/4 beast from landfall) and cast Magus of the Vineyard. Then I use Jace to Unsummon the Phyrexian Negator.
Turn 6: AI casts Phyrexian Negator and Smokestack, using the GG my magus provided. Draw Standstill. Entwine Tooth and Nail for Progenitus and Simic Sky Swallower. (the reason I took the Magus back there) Attack with Rampaging Baloths, 4/4 beast token, and Magus of the Vineyard, which will cause the AI to either take massive hits or else block something with the Negator, forcing sacrifices. The AI blocks the token with the Negator, sacrificing 2x Swamp, Chrome Mox, Vault of Whispers, and takes 7 from the rest. Then I use the last loyalty counter on Jace to unsummon the Negator again.
Turn 7: AI plays Mishra's Workshop, and Phyrexian Negator, using GG off the magus. Sac a Forest to Smokestack, draw/play Forest, Capsize(buyback) the shade, and attack with everything for the win. 2-0
(The AI played a tough game that second time; even with the misplay pitching Ambition's Cost to Contagion (rather than drawing 3 cards and pitching the worst) or the misplay with City of Traitors.)

Grinnin vs Shantak: Grinnin wins 2-0 | Open
Game 1: Playing first, get Grave Titan, Swamp, Chrome Mox, Nekrataal, Sphere of Resistance, Su-Chi, Night's Whisper. I'm happy with that; I like playing this style of deck.
Turn 1: Play swamp, Chrome Mox (imprinting Grave Titan) and cast Night's Whisper, drawing Swamp and Juggernaut. Very nice. AI plays Forest and Magus of the Vineyard.
Turn 2: Draw Diabolic Edict, play Swamp. Several strong options here, but I opt for Juggernaut. If AI manages Natural Order I can just edict the fattie. Funny enough, that's exactly what AI does, plays Plains and Natural Order (saccing Magus) for Progenitus.
Turn 3: Draw/play Swamp, cast Diabolic Edict. (duh) Cast Sphere of Resistance, attack for 5 with juggy. AI casts Brittle Effigy.
Turn 4: Draw Cabal Ritual, attack for 5. AI plays Windswept Heath, Everflowing Chalice for 1 (which ignored the Sphere of Resistance) and then sacs the Heath for Tropical Island (which if done in the other order would have resulted in a legal play of EC for 1)
Turn 5: Draw Stinkweed Imp, attack for 5. I could have sworn Stinkweed Imp cost 4B, not 2B, so I guess I can play it even with the Sphere in play, so I do. AI plays Wall of Blossoms, and then a Plains that it presumably drew.
Turn 6: Draw Abyssal Specter. Attack for 6 for the win, as the nonflying wall cannot block the flying imp or the Juggernaut. 1-0 (bringing back unpleasant memories of an incredibly close sealed deck game I lost back in the mid 90s when Juggernaut rolled over my Wall of Stone to kill me)

Game 2: Drawing first, get Nekrataal, Innocent Blood, Smokestack, Graveborn Muse, Swamp, Abyssal Specter, Ashes to Ashes. I'm not comfortable keeping that hand, so I mulligan it. I get Nekrataal, 3x Swamp, Stinkweed Imp, Juggernaut, and am a lot happier with that.
Turn 1: AI plays Forest, Magus of the Vineyard. Draw/play Swamp, cast Stinkweed Imp.
Turn 2: AI plays Plains. Draw Ambition's Cost, play Swamp, Juggernaut, and attack for 1.
Turn 3: AI plays Plains, and commits the usual AI blunder of attacking into an untapped Juggernaut (it never considers it as a legal defender) and I block the magus with Juggy, killing it. Draw Shriekmaw, play Swamp, attack for 6.
Turn 4: AI plays Island. Draw/play Vault of Whispers, attack for 6, cast Ambition's Cost, getting Contagion, Thorn of Amethyst, Swamp.
Turn 5: AI plays Plains and Mulldrifter. Draw Stupor, play Swamp. Cast Nekrataal, killing Mulldrifter, and attack for 6, life totals 17-1.
Turn 6: AI plays Ancestral Recall, then Elvish Piper, and discards Progenitus EOT. Draw/play swamp, attack for the win. 2-0


The rest of my games are a few posts down; the forum complained that this post was getting too long! :oops:

Re: MRD Tournament Results!

PostPosted: 11 Dec 2010, 15:21
by jatill
aww-
How do you do those special tags?

Re: MRD Tournament Results!

PostPosted: 11 Dec 2010, 16:29
by Cognis
like this | Open
With the spoiler tag.

Re: MRD Tournament Results!

PostPosted: 12 Dec 2010, 21:20
by Cognis
Juzamjedi: 9 points
Cognis: 9 points
Jatill: 8 points
Monopman: 8 points
Shantak: 7 points
Nicdanger: 6 points
Grinnin: 5 points
Aww1979: 4 points


Shantak vs Jatill 2-0 | Open
Game 1: I had Tooth and Nail, Progenitus, Noble Hierarch and Simic Sky Swallower in my starting 7 so it was all about getting the necessary mana. Jace, the Mind Sculptor helped mi with that and Capsize helped clear big creatures from the AI’s side of the board.

Game 2: Again Progenitus in my hand with Noble Hierarch but this time with Elvish Piper. I outraced the AI’s Sphinx of Jwar Isle, but it also helped that while at 12 AI paid 8 life for Phyrexian Processor. I would’ve won either way but still a bad play.

Jatill vs Shantak 2-0 | Open
Game 1: Fabricate for Time Vault and I top deck Voltaic Key (but I had Transmute Artifact and Coalition Relic in play so it would happen either way.) The AI was tapped out so it was game over, especially when I used Mystical Tutor for Bribery and took Progenitus.

Game 2: Fabricate for Voltaic Key, Mystical Tutor for Tinker for Time Vault and another Bribery for Progenitus.


Shantak vs Aww1979 2-0 | Open
Game 1: Elvish Piper + Survival of the Fittest = Progenitus

Game 2: Some fun with Capsize allowed me to control the entire match.

Aww1979 vs Shantak 2-0 | Open
Game 1: Magus of the Vineyard the AI played allowed me to drop Oath of Druids so I played Imperial Seal for Darksteel Colossus which allowed me to win quickly.

Game 2: Sundering Titan wreaks havoc and oath gets me Darksteel Colossus and AI gets Progenitus but since AI’s at 1 that is not a problem.


Shantak vs Juzamjedi 2-0 | Open
Game 1: AI takes my Genesis with Sower of Temptation but I take its Sea Drake with Confiscate. AI plays Sword of Fire and Ice, equips Sower of Temptation and attacks and I use Elvish Piper to play Harmonic Sliver, destroy SoF&I kill Sower of Temptation and take back Genesis. 2 turns later it was over.

Game 2: AI plays Sea Drake and I respond with Jace bouncing it back two times. Third time it sticks but I already have 6/6 Lorescale Coatl and Simic Sky Swallower.

Juzamjedi vs Shantak 2-0 | Open
Game 1: I take a hit from Akroma but take it with Sower of Temptation. I also have Bitterblossom and Scion of Oona. I played Forbid on Simic Sky Swallower and Thoughtsieze on Natural Order.

Game 2: Cold-Eyed Selkie with Loxodon Warhammer, Empyrial Plate and Lord of Atlantis does wonders and although lifelink from Loxodon Warhammer didn’t work I won.


Shantak vs Nicdanger 2-0 | Open
Game 1: I didn’t draw a single blue land the entire game but that wasn’t a problem. I would surely lose to the weenie army if it hadn’t been Tooth and Nail and Progenitus in hand.

Game 2: AI was mana screwed and I used Jace to make it stay that way but eventually AI got a second land and played Balance so I lost 4 lands and 3 creatures 1 turn before Progenitus would come into play. I play Standstill, wait for Jace to go ultimate and play Ancestral Recall on the AI, breaking Standstill, decking him and winning the game, lol.

Nicdanger vs Shantak 2-0 | Open
Game 1: We both make an army but I manage to put of Crucible of World + Strip Mine. Everything looks great until AI plays Novablast Wurm. I play Balance and equip Terravore with Skullclamp and attack, it dies but I draw Journey to Nowhere, whew, I had Maze of Ith in play but still this was better. I keep destroying land and pumping tokens with Imperious Perfect, fetch Wilt-Leaf Liege and overrun.

Game 2: AI plays 1 land entire game and I overrun with an aggro start.


Shantak vs Monopman 2-0 | Open
Game 1: I kept Lotus Cobra and Natural Order but Lightning Helix foiled my plan for turn 3 Progenitus, damn. Took me 3 turn to get another creature and it was Elvish Piper which the AI disposed with Wrath of God and killing its own Kitchen Finks that persisted. I am mana flooded but at least have enough mana to buyback Capsize. I have to return Kitchen Finks but then I get Tooth and Nail to play on the next turn and the AI taps his blue mana out to play Cryptic Command to draw a card and tap my nonexistent creatures but follows with Magus of the Disk which again puts a damper on my plans but I draw Lorescale Coatl and play Natural Order for Progenitus to make the magus go boom. AI is at 34 and I put Progenitus and Akroma into play and the AI plays Hallowed Burial, aaargh. AI plays Bogardan Hellkite but I have Brittle Effigy just waiting for him. I Capsize Mulldrifter and attack with Novablast Wurm. AI plays Show and Tell for Emrakul and I play Mulldrifter. I Capsize Mulldrifter, attack with the Wurm and play Mulldrifter again. I had Final Judgement waiting for Emrakul but Novablast Wurm brought the win.

Game 2: I start without green mana and Bird of Paradise but I have Ancestral Recall, it doesn’t help since I draw plains. I have 3 creatures that I could play but no green mana. I pain myself with Breeding Pool to play Harmonic Sliver to get rid of Veldaken Shackles. I manage to get Progenitus into play. AI has 5 lands but only one white mana source so just to be sure I Confiscate it a turn before I would won just to be sure. AI didn’t get another white mana source into play but before dealing the killing blow I couldn’t resist and checked out its hand and there it was, Wrath of God, but it seems I didn’t need Confiscate after all but best to be sure.

Monopman vs Shantak 2-0 | Open
Game 1: I remove all the weenies AI puts out and wait for my fourth land to imprint Counterspell and after that it was pretty much game over. AI played Jace and I responded with my own Jace just to kill the other one. The AI uses only its Brainstorm effect but I didn’t want to risk it. I even played Moat, I don’t think anyone would stood a chance against such a great hand, I even finished with a full hand of goodies and let Yosei do all the dirty work.

Game 2: While the AI managed to play anything Mishra’s Factory overrun it. For the killing blow I play Show and Tell, AI played Progenitus and I played Bogardan Hellkite to deal 5 damage to the AI although I needed only 1.


Shantak vs Cognis 2-1 | Open
Game 1: I play Simic Sky Swallower and lock the game with Standstill which the AI breaks and I put Akroma which I drew in play just as a bonus. AI had Umezawa’s Jitte but didn’t equip it to anyone.

Game 2: I had a good start with Lotus Cobra and Birds of Paradise but the AI had a solution for everything. Goblin Sharpshooter, Bituminous Blast, Lavalanche Siege-Gang Commander I drew as many cards that I could but got mana flooded in return.

Game 3: AI had a good hand but I managed to make Elvish Piper stick and put Progenitus in play.

Cognis vs Shantak 2-0 | Open
Game 1: I play Boggart Ram-Gang and equip Umezawa’s Jitte to take care of a fresh Lorescale Coatl before it grows but the next turn Harmonic Sliver destroys it. I play Bloodbraid Elf into Burst Lightning on the Sliver, attack and the AI is at 7 when AI plays Final Judgement. I have only one card left and that is Wheel of Fortune and the AI discards Natural Order which it would play on its turn. Dragonmaster Outcast and Sarkhan the Mad finish the game.

Game 2: I leave a 5 land hand because of Wheel of Fortune. I proceed to draw extremely well and the AI can’t manage more than 2 lands and by the time AI manages to play something I run it over with a huge army.


Shantak vs Grinnin 2-0 | Open
Game 1: I keep a one land hand because of Ancestral Recall, Everflowing Chalice, Brittle Effigy and Standstill. Hm, I played Standstill, AI played Stupor and I countered it, Standstill went to the graveyard but I didn’t get my cards, damn. I put Elvish Piper which puts Akroma and its game over.

Game 2: AI played Ashenmoor Gouger followed by Tangle Wire but thankfully kept tapping it twice. Then it played Lodestone Golem but at 9 life I had enough mana to play Final Judgement. I combo off with Lorescale Coatl and Jace, Confiscate Smokestack and play Standstill.

Grinnin vs Shantak 2-1 | Open
Game 1: I have great cards and 2 Swamp but the only land I draw in 10 turns is Mishra’s Workshop. I’m able to stall with Smokestack and Tangle Wire but Progenitus finishes me of. I think I would’ve won if I got more lands or I would at least have a shot since the AI finished at 9 life and I was left with Vampire Nighthawk, Nekrataal and Phylactery Lich in hand.

Game 2: I have to mulligan a one land hand but this time I get much better cards. Lodestone Golem gets countered but I Reanimate it next turn and finish the game with Smallpox sacking Dark Confidant.

Game 3: Again I mulligan because I only get Mishra’s Workshop to a 2 land hand and draw Mox Jet for a turn 2 Stupor. I stall with Thorn of Amethyst and play Phylactery Lich on it only to have it capsized the same turn, aargh. Dark Confidant gave me a definite card advantage and Smokestack locked the game. AI losses all its permanents and juggernaut finishes the game.


Jatill vs Aww1979 2-0 | Open
Game 1: Time Vault + Voltaic Key, AI had Leyline in play but I was too fast.

Game 2: Time Vault + Voltaic Key, there are really a lot of combinations to get this combo of and I use a different one each time.

Aww1979 vs Jatill 2-0 | Open
Game 1: AI didn’t really played much although I could’ve hard catsed Inkwell Leviathan by activating Azorius Signet, it wouldn’t be enough but still. I tutored for Perniciuos Deed so even if it played the combo I had a solution.

Game 2: Hymn to Tourach for leviathan and Wall of Denial, yay, 2 creatures with shroud in one swoop. AI was mana screwed and Sundering Titan didn’t really help, AI had Tezzeret and Bribery so it could’ve gone very differently.


Jatill vs Juzamjedi 2-0 | Open
Game 1: I decide to risk a 6 land hand with 2 artifact lands, Thirst for Knowledge and Tolarian Academy and what do you know I draw Tezzeret and Pacifism for AI’s Sea Drake and combo of on the 5th turn. I manage to do some broken stuff before I pull the plug and end the game since the AI was tapped out and I was able to get 3 extra turns per turn.

Game 2: An interesting match which I won by using Gideon Jura, Mana Vault Voltaic Key and Bribery for Sower of Temptation which took Serendib Efreet, after that AI took it back with Treachery. I made them attack by using Gideon Jura but the efreet didn’t attack. It didn’t matter since I top decked Time Vault on my last turn before the AI died by self inflicted injuries.

Juzamjedi vs Jatill 2-0 | Open
Game 1: I use Ponder to set up Force of Will and Daze and use them both. First FoW on Conundrum Sphinx, and Daze the next turn on Martial Coup. I put a few creatures in play and win. AI used Bribery for Shadowmage Infiltrator and I played Boomerang on it and it didn’t return to my hand.

Game 2: I had to mulligan twice. AI skipped its land drop for 2 turns although it had the blue artefact land which I saw with Thoughtsieze. Only on the 3rd turn it played Arcane Sanctum but didn’t play Seat of the Synod the next turn. AI played very little the entire game, Land Tax, Conundrum Sphinx, Azorius Signet and Forcefield. The sphinx got hit in the face with Forbid with buyback so maybe that’s the reason. In the end I had a bunch of goodies and saved Timetwister from the beginning but never really needed to play it.


Jatill vs Nicdanger 2-0 | Open
Game 1: Gaddock Teeg hampered me a little but fortunately I had more than enough turns to play around him with Time Vault.

Game 2: I was with 2 lands and Time Vault in play. AI had a good start and I top deck Voltaic Key. Game over.

Nicdanger vs Jatill 2-0 | Open
Game 1: I slow down the AI with Wasteland and proceed to end the game in a few turns with Fyndhorn Elves, Imperious Perfect and Glorious Anthem.

Game 2: AI presses me hard in the beginning of the match with Conundrum Sphinx and Keiga and then in stead of Wilt-Leaf Liege or Imperious Perfect I lose an elf token when Keiga goes to the graveyard. I stall and play Baneslayer Angel which is enough to win although AI had Tezzeret in play.


Jatill vs Monopman 2-0 | Open
Game 1: Turn 3 Forcefield, turn 4 Elspeth, turn 5 Bribery for Emrakul and I thought it would be game over when the AI responded with Hallowed Burial. Sphinx of Jwar Isle and Compulsive Research allow me to see some 6 lands in a row but during that time Elspeth goes ultimate and AI responds to that with All Is Dust, damn. I keep drawing mana sources and out of 19 cards I drew 13 were mana sources until I get Spirit Link to play on Lightning Angel. I have 0 cards, AI 7, I’m at 13 life, AI at 3 and yet I draw another land, 13th in play + Coalition Relic, one plains in the graveyard + Silver Myr. Then a weird bug appeared when I got hit with Electrolyze for 4 damage. I draw Keiga, the Tide Star and the AI plays Remand but I have more than enough mana to play it again then the AI exiles it so I don’t even get a creature. Some weird thing kept happening with Forcefield and Spirit Link. Lightning Angel attacks for 3 (but with Spirit Link) and Magus of the Disk runs into the Forcefield and I lose 6 life. I had to use the debug mode to keep accurate life totals because it had nothing to do with what was on the board, oh, and I draw Tolarian Academy. Again the AI attacks and I lose 7 life even though I should lose 1, or 5 if there wasn’t Spirit Link and Forcefield involved. I get Gideon Jura and kill Magus of the Disk. AI attacks with Lightning Angel that has Spirit Link and I take 7 damage although I shouldn’t take a single point of damage. The savegame is attached and I decide to play this one over since there were some weird bugs in play here.

Game 1: I get a 5 land hand but I decide to keep since I have Tinker, I proceed to draw Enlightened Tutor and since I have Wayfarer’s Bauble in hand I wrap it up quickly.

Game 2: I start with Tezzeret the Seeker and end it before it really started with an army of artifacts gaining 2 turns on each of my turns because of untapping with Tezz and Voltaic Key, oh, I also had Worship :)

Monopman vs Jatill 2-0 | Open
Game 1: AI plays Voltaic Key but I keep a few counterspells ready and waiting for Time Vault. Interestingly, the AI untapped Veldaken Shackles to get its creature back, sometimes AI surprises me in a good way but I still Disenchant it. After that the AI never really makes a threat.

Game 2: I get rid of creatures with shroud with Hallowed Burial and the rest fall to an imprinted Path to Exile. AI played Martial Coup for 4 when I had Moat and Lightning Angel so it effectively wasted a card, too bad, could’ve prolonged the match but in the end the AI just gave up and didn’t play anything till the end while I hard casted Emrakul which AI stopped for a turn with Forcefield.


Jatill vs Cognis 2-0 | Open
Game 1: I start with Time Vault and Transmute Artifact. AI plays two lands and jitte.

Game 2: Turn 2 Bribery for Broodmate Dragon.

Cognis vs Jatill 2-1 | Open
Game 1: Turn 3 Tinker for Inkwell Leviathan was too much. If it came a turn later I would be able to handle it with Sarkhan the Mad, or if the blasted thing didn’t have shroud.

Game 2: I kill everything that hits the table and overrun with Quirion Dryad and friends.

Game 3: AI plays Compulsive Research and discards Fabricate and Transmute Artifact and plays Time Vault, wow, unbelievable. AI plays Pacifism on a saproling instead of a 5/5 dragon and the saproling dies. AI plays Bribery for Yavimaya Elder which is a strange choice. Wow, AI discarded it’s win condition, my deck would be no match for Jatill’s in human hands.


Jatill vs Grinnin 2-0 | Open
Game 1: I start with Voltaic Key and Tolarian Academy so it was easy to combo off.

Game 2: Mystical Tutor for Enlightened Tutor for Voltaic Key to help Mana Vault and Phyrexian Processor. Tangle Wire slowed me down and I was down to 2 before I was able to pull off the combo. When Time Vault is tapped I wasn’t able to untap Mana Vault at the beginning of my upkeep even though I had enough mana. I had to leave Time Vault untapped and Chastise Lodestone Golem to finally untap Mana Vault. After that Bribery for Grave Titan ended the game in two turns.

Grinnin vs Jatill 2-0 | Open
Game 1: Turn 1 Phyrexian Negator, turn 2 Lodestone Golem, Thorn of Amethyst and Sphere of Resistance to lock the game and it was over pretty fast.

Game 2: AI skipped its land drop and played Tinker for Silver Myr, wtf? I had enough cards to make it sacrifice a creature but still. I removed everything AI played and overrun in the end.


Aww1979 vs Juzamjedi 1-2 | Open
Game 1: To say I was mana flooded would be an understatement. I began with Gemstone Mine, Gargoyle Castle, Felwar Stone, Swamp, Putrefy, Gaea’s Blessing. I proceeded to draw 6 lands, Golgari Signet and Channel. I was holding my own since the AI didn’t have much to play but Empyrial Plate was the finisher.

Game 2: I draw 6 lands and Putrefy so I mulligan. After that it was a close match which I won because of The Abyss, Oath of Druids and Platinum Angel.

Game 3: For the first time I didn’t have enough mana. I played Pernicious Deed to stop the early offensive but after that didn’t have many useful cards. I played Barter in Blood which was semi-effective because of Forbidden Orchard, I had Yawgmoth’s Will but not enough mana to play anything after it, I even played The Abyss but it was too late at that point.

Juzamjedi vs Aww1979 2-0 | Open
Game 1: A lot of merfolks and some counter spells made it a comfortable win.

Game 2:
Another match without many problems.


Aww1979 vs Nicdanger 2-0 | Open
Game 1: I don’t have much of a hand with 2 Forest and black cards but I start with Leyline in play and Imperial Seal in hand so I keep. I tutor for Helm but AI plays Qasali Pridemage and kills Leyline although I had Engineered Explosives in hand. I oath for Darksteel Colossus and play Sorin Markov, I blow everything with disk and cruise to victory after I remove dangerous cards with Jester’s Cap.

Game 2: I tutor for oath and get Sundering Titan which dies from Qasali Pridemage and after that I get Ulamog which sorts things out.

Nicdanger vs Aww1979 2-0 | Open
Game 1: AI tutors a lot but doesn’t really get much out of it and I run it over.

Game 2: WG army overruns the AI quickly.


Aww1979 vs Monopman 2-1 | Open
Game 1: I start the game with Leyline of the Void. I play Sorin Markov and Liliana Vess, First I tutor for Helm of Obedience, then Sorin Markov goes ultimate, I play the helm and win.

Game 2: I have helm but can’t get 2 Swamp for Grim Tutor. AI plays Show and Tell for Emrakul and I put Phyrexian Arena and topdeck Swamp and Barter in Blood which get countered and Emrakul plows over me. If I got a black mana source sooner I could’ve played Grim Tutor but it came to late.

Game 3: Hymn to Tourach and Mind Twist get rid off 4 cards. AI plays Show and Tell and plays Flametongue Kavu and I play Darksteel Colossus, good thing AI discarded Emrakul and Path to Exile.

Monopman vs Aww1979 2-0 | Open
Game 1: AI didn’t put up much of a threat and the amount of lands I drew was ridiculous.

Game 2: AI has 8 mana and 7 cards but just discards until I cheat Emrakul into play.


Aww1979 vs Cognis 2-1 | Open
Game 1: I get Oath of Druids and get Darkstell Colossus, play Channel for Sundering Titan and destroy AI’s 3 lands (2 duals). It was over 2 turns later.

Game 2: I start with Leyline in play and AI starts slowly. I play Grim Tutor and the turn before I can put it into play AI plays Wheel of Fortune and explodes powered by Oracle of Mul Daya, Goblin Sharpshooter + Siege-Gang Commander. I put disk into play but to no avail. I had the win in my hands and suddenly it was gone, damn, sorry aww, maybe I could’ve mulligan since I only had 2 lands but I started with Leyline and Grim Tutor, if my 3rd land I got didn’t enter the game tapped I’d be able to play Darksteel Ingot a turn earlier and win the game but the AI even attacked me with Raging Ravine and to make matters worse my next draw was Damnation.

Game 3: AI starts with Land Grant, I manoeuvre Oath of Druids for Sundering Titan leaving it without lands, control the board with Drop of Honey and win comfortably.

Cognis vs Aww1979 2-0 | Open
Game 1: I start with 2 lands but AI starts with Scepter of Fugue and discard on turn 1, I lose a lot of cards and can’t seem to get lands quickly enough, but I manage Yavimaya Elder to which AI responds with Damnation. I play BbElf, get Goblin Sharpshooter and AI responds with Barter in Blood. I burn the AI with Lightning Bolt, kicked Burst Lightning and Murderous Redcap. AI had 2 Swamp and Fellwar Stone + Gemstone Mine it lost after all the spells he used on me and it died with 7 cards in hand.

Game 2: Turn 1 Elves of Deep Shadow, turn 2 Putrid Leech, turn 3 Sarkhan Vol, turn 4 Harmonize. AI responds with Barter in Blood amd I play Nimble Mongoose, Tarmogoyf and Burst Lightning to finish the match on turn 5.


Aww1979 vs Grinnin 2-0 | Open
Game 1: Didn’t have a very good hand and could’ve lost if the AI didn’t have Graveborn Muse and Necropotence + Mana Crypt. I was at 3 with 3 lands and AI at 1 when I drew Demonic Tutor for Black Lotus and played Damnation, but I would’ve won either way since Mana Crypt dealt the killing blow.

Game 2: I get 5 lands, Black Lotus and Channel but I decide to keep hoping for a fatty. I don’t get a fatty but Engineered Explosives, Putrefy, Leyline of the Void and Liliana Vess which off course goes for Helm of Obidience. AI ended at 5 without me ever attacking it because of Mana Crypt.

Grinnin vs Aww1979 2-0 | Open
Game 1: A straight forward win with Lodestone Golem. I was left with Pox, Diabolic Edict and Smokestack that didn’t even trigger once but that wouldn’t be a problem since I had spirit tokens because of Forbidden Orchard.

Game 2: I ride turn 1 Nantuko Shade to victory.


Juzamjedi vs Nicdanger 2-0 | Open
Game 1: I keep a 5 land hand because of Bitterblossom and Lord of Atlantis, I draw another land but the AI misses its turn 1 land drop. In the end the faeries bring me victory with the back up of a few counterspells, AI had Oblivion Ring but didn’t target Bitterblossom.

Game 2:
AI again misses turn 1 land drop and plays only mox. I keep a hand with SoF&I and Bitterblossom. AI didn’t play a land for 3 turns although it had 5 lands, but on turn 4 it played Stirring Wildwood.

Nicdanger vs Juzamjedi 2-1 | Open
Game 1: Empyrial Plate on Looter il-Kor was unstoppable.

Game 2: I hid behind Gaddock Teeg and Emeria Angel and waited until AI’s Serendib Effret did enough damage to attack for the win.

Game 3: All out aggro assault.


Juzamjedi vs Monopman 2-0 | Open
Game 1: I have Bitterblossom and draw Scion of Oona and the AI responds by imprinting Disenchant on Isochron Scepter but it never activates it and I win comfortably.

Game 2: AI plays Show and Tell but thankfully only for Solemn Simulacrum. Sword of Fire and Ice wins the game for me. I expected these matches to be longer because of my previous encounters with Monopman’s deck but it was over rather quickly.

Monopman vs Juzamjedi 2-0 | Open
Game 1: Shadowmage Infiltrator and Empyrial Plate got me worried a little but I had Exalted Angel to offset the damage and Bogardan Hellkite that finished the game as soon as it came into play.

Game 2: Had to mulligan because I had 2 Island and no blue cards. I got a decent draw and wrapped it up quickly first with Lightning Angel, than Flametongue Kavu and finally with Yosei.


Juzamjedi vs Cognis 2-0 | Open
Game 1: Bitterblossom + Sword of Fire and Ice did most of the work.

Game 2:
Sword of Fire and Ice shined again,

Cognis vs Juzamjedi 2-0 | Open
Game 1: I put early pressure on the AI but get stopped with Man-o-War with Empyrial Plate. I block with Nimble Mongoose and then Sakura-Tribe Elder. I top deck Wheel of Fortune and play Siege-Gang Commander and that was the end of the game. I also got Goblin Sharpshooter but there was no need for that.

Game 2: Both the AI and me stand at 2 lands for a while until AI plays Timetwister and at that point I go into aggro mode and overrun in a few turns.


Juzamjedi vs Grinnin 2-0 | Open
Game 1: I keep a 1 land hand with Sleight of Hand, Empyrial Plate and other goodies that cost 3 mana max. AI plays Grave Titan but I Boomerang it and discard with Thoughtsieze. AI has Graveborn Muse and so pretty much kills it self with it and Necropotence although a human player would have won because it had 3 zombies and 4 life and decided to go to draw 3 cards with Necropotence although I was at 2 life without any creatures. Poor play.

Game 2: AI plays turn 3 Necropotence for 18. A good card rendered nigh useless in the hands of the AI, that’s why I decided not to play Fireblast, AI just sucks with some cards. In the end a single Biterblossom token was enough to win, although it had Empyrial Plate.

Grinnin vs Juzamjedi 2-0 | Open
Game 1: I lock the game early with Sphere of Resistance and Thorn of Amethyst. I play Nantuko Shade which I lose to Sower of Temptation. I play Contagion killing the faerie, play Animate Dead, take the faerie and AI’s Scroll Thief. AI takes Vampire Nighthawk with Treachery but too little, too late.

Game 2: AI has few lands which I reduce with Smallpox and then play Sphere of Resistance and the AI doesn’t really play anything because it’s over very quickly.


Nicdanger vs Monopman 2-0 | Open
Game 1: AI stalled with Wall of Reverence, Moat and Veldaken Shackles but I drew Ravages of War followed by Seal of Primordium and after that my army finished everything in one swing.

Game 2: AI played Yosei, the Morning Star 3 turns in a row and 3 times I bounced it with Karakas but the AI couldn’t grasp that fact so it was a pretty easy win overall.

Monopman vs Nicdanger 2-0 | Open
Game 1: Moat locked the game and after that it was just a matter of time.

Game 2: I had only one land but Show and Tell and Emrakul in my starting hand so I waited a few turns until I got two more lands and put my winning condition in play.


Nicdanger vs Cognis 2-0 | Open
Game 1: Weenie army wins without much problem thanks to cheap creatures and some white removal.

Game 2: Maze of Ith keeps a massive Tarmogoyf at bay the entire match, I have the upper hand but can attack only with flyers because of Tarmogoyf, Murderous Redcap and Goblin Sharpshooter. Thankfully AI made a huge mistake when it played Wheel of Fortune discarding Sarkhan the Mad and Dragonmaster Outcast while having 6 lands, I hade 0 cards in hand, then Lavalanche takes out my entire board except Knight of Reliquary. I play Ravages of war and pump the knight after a while, Eldamari’s Call for 29/29 Terravore and finish the game although there is no way I would’ve won against a human player in this situation.

Cognis vs Nicdanger 2-0 | Open
Game 1: The AI doesn’t play much weenies since it has to take care of my threats and my aggro start. Little burn and some creatures make it a comfortable win.

Game 2: I get a land advantage with Elves of Deep Shadow and Yavimaya Elder and when Inferno Titan enters followed by Goblin Sharpshooter and Siege-Gang Commander AI has no chance and plays Armageddon while I have 8 creatures compared to 0. I win.


Nicdanger vs Grinnin 2-0 | Open
Game 1: Emeria Angel fuelled me to victory after I played Strip Mine on Swamp and Viridian Shaman on Mana Crypt.

Game 2: I was hard pressed by turn 2 Phylacetry Lich, then Abyssal Specter but I had Llanowar Knight block the lich and was able to play Viridian Shaman to despose of the lich. AI discards all of my cards but one, I top deck Plains and play Baneslayer Angel at 7. AI manages to get rid of all my creatures except the angel and I pull off a win.

Grinnin vs Nicdanger 2-0 | Open
Game 1: AI plays Balance while I have Su-Chi. I play Contagion to decrease my cards to 2 and I have to sacrifice a land but the AI needs to discard 5 cards. I manage to control the board with Pox and Smallpox and I cruse to victory although I ended at 6 life.

Game 2: Ashenmoor Gouger and Vampire Nighthawk gave me a quick win.


Monopman vs Cognis 2-0 | Open
Game 1: I play Impulse and have to choose between Mox Sapphire, Path to Exile, Veldaken Shackles and Bogardan Hellkite. I took shackles because I had enough mana and the AI didn’t have an immediate threat. I had to discard the next turn because of Blazing Specter but I took control of it when my turn came around. I Incinerate Siege-Gang Commander and the AI plays Maelstorm Pulse on Blazing Specter instead of Veldaken Shackles. I play Fact or Fiction and choose Moat deciding to wait when I can put Emrakul into play and in case of emergency I had Magus of the Disk. A few turn later I get Show and Tell.

Game 2: At one point AI had an army but I took care of that with All Is Dust and took control with Exalted Angel and counters.

Cognis vs Monopman 2-0 | Open
Game 1: I keep a 5 land hand with Blazing Specter thinking if I can control the AI’s hand I’ll make my match much easier. I played Sakura-Tribe Elder and a fetch land and still I drew 2 lands in a row, for now 8/10 cards were lands. I hope I’ll draw Violent Ultimatum. I play Blazing Specter only to have it Incinerated ‘d. AI plays Wall of Reverence and I play Chandra Nalar while the AI plays no creatures. Chandra explodes and my Inferno Titan gets countered but I have to kill it next turn to get rid of Exalted angel with the help of Bituminous Blast. I play Dragonmaster Outcast and the little bastard sticks, I have 11 lands and 2 in hand. I keep holding back land and creatures out of fear of removal which AI’s deck has an abundance of. Blightning passes, AI discards Propaganda and Show and Tell + 2 dragon tokens and AI is at 0. Checked AI’s hand before the dragons dealt damage and it had 3 lands. Both of us were mana flooded but thankfully I had a slightly better draw with the Dragonmaster Outcast.

Game 2: I had a fast star, Sarkhan Vol helped. AI’s Magus of the Disk reset the field but Raging Ravine and Boggart Ram-Gang dealt the necessary 7 damage.


Monopman vs Grinnin 2-1 | Open
Game 1: AI had a good start while I only had 2 Island and lost one to Pox but then AI played Phyrexian Negator which I targeted with Lightning Helix and Incinerate. AI also played Smokestack and lost all its permanents. Jace also helped tons.

Game 2: Turn 1 Lodestone Golem, turn 2 Su-Chi, turn 3 Tangle Wire. I stood no chance against that.

Game 3: This time I get a broken start with turn 2 Emrakul. Didn’t expect Monopman’s deck to lose a single match, but I really don’t know what kind of a hand I would’ve need to have to survive game 2.

Grinnin vs Monopman 2-1 | Open
Game 1: I decided to keep a 5 land hand because of Mishra’s Workshop, Graveborn Muse and Innocent Blood and luckily I did because the AI played turn 3 Emrakul which I gladly made the AI sacrifice. Nantuko Shade goes on the offensive with Tangle Wire but I get hit by Wrath of God, I play Phylactery Lich but lose it when AI disenchants Thorn of Amethyst, aargh. AI plays Exalted Angel and I Reanimate my muse to get some cards in a desperate move and the AI plays Veldaken Shackles and I lose the muse. That deck has an answer to everything.

Game 2: Turn 1 Vampire Nighthawk does 8 damage before the AI kills it. I remove all the AI’s threat and even Wrath of God wasn’t able to save it from Phylactery Lich.

Game 3: We remove all the creatures that enter the field for a few turns but then Abysmal Specter starts reducing the AI’s hand and Lodestone Golem keeps the AI at bay although it has imprinted Disenchant but it never uses it.


Cognis vs Grinnin 2-0 | Open
Game 1: AI pressed me hard in the beginning but Inferno Titan changed the tide. He got killed but Bituminous Blast for Eternal Witness returned it to my hand, I played him again and rode him to victory.

Game 2: I get a big land advantage with Yavimaya Elder, control the board and ride planeswalkers to victory. I even play Violent Ultimatum with Tangle Wire in play which strands the AI with no available mana while I proceed to win.

Grinnin vs Cognis 2-1 | Open
Game 1: I get 4 Swamp, Thorn of Amethyst, Animate Dead and Pox. Not ideal but I keep since I’ll be able to play most cards I draw since I already have 4 lands. It was a close match but I came through in the end, especially after Grave Titan came into play.

Game 2: I had to mulligan a one land hand to 2 Swamp, Gatekeeper of Malakir, Juggernaut, Abyssal Specter and Ashes to Ashes; not ideal but I don’t want to risk it further. AI plays turn 2 Yavimaya Elder and proceeds with Oracle of Mul Daya, Sarkhan Vol and Siege-Gang Commander. It activates Raging Ravine pumps them all and attack. I only have Dark Cofnidant in play and can’t draw another land. AI’s hand was just unstoppable with the hands I was dealt.

Game 3: I keep 2 Swamp, Mishra’s Workshop, Nantuko Shade, Thorn of Amethyst, Ashes to Ashes and Smallpox. Smallpox strand the AI at 2 lands while I play lich and Grave Titan for the win.

Re: MRD Tournament Results!

PostPosted: 13 Dec 2010, 06:59
by Nicdanger
Final Scores:
Shantak - 6
Jatill - 5
Aww - 5
JuzamJedi - 6
Nicdanger - 12
Monopoman - 7
Cognis - 7
Grinnin - 8



Shantak vs Jatill: 2-0
Jatill vs Shantak: 2-0

Shantak vs Aww1979: 2-0
Aww1970 vs Shantak: 2-0

Shantak vs Juzamjedi: 0-2 (Equipment and counter magic is good!)
Juzamjedi vs Shantak: 2-1

Shantak vs Nicdanger: 2-0
Nicdanger vs Shantak: 2-0

Shantak vs Monopoman: 2-0 (Novablast Wurm eating Emrakul made me laugh.)
Monopoman vs Shantak: 2-0

Shantak vs Cognis: 2-0
Cognis vs Shantak: 2-0

Shantak vs Grinnin: 2-1
Grinnin vs Shantak: 2-1

Jatill vs Aww1979: 2-0
Aww1979 vs Jatill: 2-0

Jatill vs JuzamJedi: 2-0
JuzamJedi vs Jatill: 2-0

Jatill vs Nicdanger: 2-1(Gaddock Teeg made nearly every card I drew worthless in game 1!)
Nicdanger vs Jatill: 2-0

Jatill vs Monopoman: 2-0
Monopoman vs Jatill: 2-0

Jatill vs Cognis: 2-0
Cognis vs Jatill: 2-0

Jatill vs Grinnin: 0-2 (Both games saw Grinnin put out Phyrexian Negator on turn 1, then Juggernaut/Loadstone Golem on turn 3.)
Grinnin vs Jatill: 2-0 (The AI was almost good with the Time Vault/Voltaic Key combo!)

Aww1979 vs JuzamJedi: 2-0
Juzamjedi vs Aww1979: 2-0

Aww1979 vs Nicdanger: 2-1 (I was dead before I could blink in game 1. Games 2 and 3 took well over an hour to play.)
Nicdanger vs Aww1979: 2-0 (Playing this match might have taken 5 minutes total!)

Aww1979 vs Monopoman: 2-0
Monopoman vs Aww1979: 2-0

Aww1979 vs Cognis: 2-0
Cognis vs Aww1979: 2-0

Aww1979 vs Grinnin: 2-1
Grinnin vs Aww1979: 2-0

JuzamJedi vs Nicdanger: 2-1(Game 2 the AI nukes all my equipment and masses an army of elf warriors, finally swinging for nearly 40 points of damage at the end. Game 3 I drew one land hands until I was down to 4 cards, which were 3 lands and Timetwister! I barely manage to hang on because the AI used Fuana Shaman to ditch Oversoul of Dusk and Tolsimir Wolfblood for stuff it never played even though it had more than enough mana to cast them.)
Nicdanger vs JuzamJedi: 2-0 (Maze of Ith was absolutely amazing in this matchup!)

JuzamJedi vs Monopoman: 2-0
Monopoman vs JuzamJedi: 2-0

JuzamJedi vs Cognis: 2-0
Cognis vs JuzamJedi: 2-0 (Extremely close game 2, Goblin Sharpshooter came online while I was at 3 life with lots of Eldrazi tokens in play,saving my ass!)

JuzamJedi vs Grinnin: 2-1 (Game 1: AI plays Phyrexian Negator turn 1 off of Dark Ritual. Turn 2 Evoked Shriekmaw. Turn 3 Tangle Wire!)
Grinnin vs JuzamJedi: 2-0 (Game 1: I stabalized at 3 life thanks to Smokestack and Tanglewire, leaving the AI without a single card in play!)

Nicdanger vs Monopoman: 2-0 (Turn 1 Fyndhorn Elves. Turn 2 Harrow + Quasali Pridemage. Turn 3 Wilt-Leaf Leige. Turn 4 A totally unnecessary Ravages of War!)
Monopoman vs Nicdanger: 2-0 (Game 1 I sit behind Moat while the AI uses 3 Disenchant effects on various other things. I win with Lightning Angel while it has over 40 points of creature damage it should've won with!)

Nicdanger vs Cognis: 2-0
Cognis vs Nicdanger: 2-1 (Game 2 I have to mulligan down to 4 cards and the AI draws Strip Mine AND Wasteland!)

Nicdanger vs Grinnin: 2-0 (Game 1 I mulligan to 5 and the AI uses Necropotence 11 times on turn 3, I answer with Balance and watch as it kills itself with Mana Crypt!)
Grinnin vs Nicdanger: 2-1

Monopoman vs Cognis: 2-0
Cognis vs Monopoman: 2-0

Monopoman vs Grinnin: 2-1 (Turn 1 Su-chi, Turn 2 Negator, Turn 3 Tangle Wire!)
Grinnin vs Monopoman: 2-1

Cognis vs Grinnin: 2-1 (Grinnin's deck is either insanely good, or does absolutely nothing at all . . sometimes killing itself in the process!)
Grinnin vs Cognis: 1-2 (Simply ran out of threats both games.)

Re: MRD Tournament Results!

PostPosted: 13 Dec 2010, 07:51
by aww1979
(split into two posts because the forum complained it was too long!)
Jatill vs Aww1979: Jatill wins 2-0 | Open
Game 1: Playing first, get Glacial Fortress, Gideon Jura, 2x Island, Voltaic Key, Celestial Colonnade, Conundrum Sphinx. I'll keep it.
Turn 1: Play Island, Voltaic Key. AI plays Swamp.
Turn 2: Draw Chastise, play Celestial Colonnade. AI plays Forest and Fellwar Stone.
Turn 3: Draw Spirit Link, play Glacial Fortress. AI plays Forest, Darksteel Ingot.
Turn 4: Draw Tezzeret, the Seeker. Play Island, Conundrum Sphinx. AI plays Damnation.
Turn 5: Draw/play Land Tax. AI passes.
Turn 6: Draw/play Plains, cast Tezzeret the Seeker, spend 2 loyalty to put Time Vault into play. AI passes.
Turn 7: Vault/key combo is ready. Gideon Jura is played, then two turns of attacking with Gideon and animated Colonnade for the win. 1-0

Game 2: Playing first, my first hand has 5 blue spells, Plains, and Darksteel Citadel, so I mulligan it into Tinker, Enlightened Tutor, Inkwell Leviathan, Plains, Island, Coalition Relic. Looks great!
Turn 1: Play Plains. AI plays Swamp. EOT use Enlightened Tutor for Sol Ring.
Turn 2: Draw... Sol Ring :p Play Island, Sol Ring, Coalition Relic, and charge the relic. AI discards Sundering Titan EOT.
Turn 3: Draw Bribery, add blue mana from charged relic. Cast Bribery for Ulamog, the Infinite Gyre. Charge the relic. AI plays Swamp, Demonic Tutor.
Turn 4: Draw Tolarian Academy, add U from relic. Tinker for Voltaic Key (though really that's not a very good play, but I've won anyway) Ulamog attacks for 10; AI sacs its two swamps. AI discards Damnation EOT.
Turn 5: Ulamog attacks for the win. 2-0
(Well, that first game was won because jatill's deck is pretty good; that second game was just sad :p I don't think my oath deck will perform at all in the AIs hands)

Aww1979 vs Jatill: AWW1979 wins 2-1 | Open
Game 1: Playing first, I get 2x Forest, Engineered Explosives, Golgari Signet, Hymn to Tourach, Fellwar Stone, Serum Powder. I use the serum powder mulligan to get 3x Swamp, Nevinyrral's Disk, Phyrexian Arena, Leyline of the Void, Liliana Vess. Keep.
Turn 1: The program doesn't ask me if I want to put my Leyline into play, which I suspect is a bug when it interacted with Serum Powder. Oh, well. I play Swamp. AI plays Island and Voltaic Key.
Turn 2: Draw The Abyss, play Swamp. AI plays Island, Time Vault. What the f...?
Turn 3: Draw Ulamog, the Infinite Gyre, play Swamp, Phyrexian Arena. Here's to hoping the AI can't figure out it's won... AI casts Gold Myr and passes. Whew!
Turn 4: Take 1 damage, draw Demonic Tutor and Jester's Cap. I tutor for Helm of Obedience. AI plays Island and Conundrum Sphinx.
Turn 5: Take 1 damage, draw Damnation and Channel. Discard Channel and Ulamog. AI skips its turn to untap Time Vault.
Turn 6: Take 1 damage. Draw Darksteel Colossus and Ulamog again; discard both of those EOT. AI casts Coalition Relic and attacks with the sphinx, guessing wrong. I guess Swamp, and it's wrong. I take 4 damage.
Turn 7: Take 1 damage, draw Forbidden Orchard and Oath of Druids. Play Forbidden Orchard. It's hard to say what I should play at this point, especially since I shouldn't have gotten past turn 2. I cast Nevinyrral's Disk, giving AI a spirit token. AI plays Forcefield and attacks with Conundrum Sphinx and the spirit (funny enough, it guesses wrong by picking the card that would have been right last turn!) I guess Swamp and am wrong. I take 5 damage. Then AI uses Voltaic Key to untap my Nevinyrral's Disk. <rollseyes> It then taps Time Vault to take another turn. AI attacks for 6, guesses wrong; I guess Swamp and am right, so I draw it.
Turn 8: I intended to use my Nevinyrral's Disk during upkeep, to destroy my Phyrexian Arena before it kills me; unfortunately, the engine doesn't give me a chance, even with an upkeep stop, so I lose my last point of life. I'd be really pissed, except that I would have legitimately lost the game after my 3rd turn anyway. 0-1

Game 2: My opening hand has one land, and I mulligan to 3x Swamp, Putrefy, Nevinyrral's Disk, Grim Tutor. Keep.
Turn 1: Play Swamp. AI plays Plains.
Turn 2: Draw Imperial Seal, play Swamp, cast Imperial Seal for Oath of Druids. AI plays Plains.
Turn 3: Draw Oath, play Swamp, cast Grim Tutor for Forbidden Orchard. AI plays Tolarian Academy.
Turn 4: Draw Drop of Honey, cast Oath of Druids. AI gets a spirit token. AI plays Island, attacks for 1, and then Spirit Links the token :p
Turn 5: Oath for Darksteel Colossus, draw Gaea's Blessing. Cast Nevinyrral's Disk, giving AI a spirit token. AI plays Darksteel Citadel and Control Magic on the colossus.
Turn 6: Oath for Sundering Titan, destroying one of my swamps and an AI plains+island. Draw The Abyss. Cast Gaea's Blessing and shuffle back Jester's Cap, Helm of Obedience, and Nicol Bolas, Planeswalker; my cantrip draw is Mind Twist. AI plays Ancient Den and attacks with everything. I blow the Disk up; Titan smashes my swamp and AIs plains. AIs board is now Tolarian Academy and Darksteel Citadel; mine is Swamp, Forbidden Orchard, and DSC, that I got back when Control Magic was destroyed.
Turn 7: Draw Leyline of the Void. DSC attacks for 11. Cast Drop of Honey, giving AI a spirit token. AI attacks for 1.
Turn 8: Drop of Honey kills the token. Draw/play Savage Lands, DSC attacks for 11 for the win. 1-1

Game 3: Drawing first, get 2x Forest, 2x Swamp, Darksteel Colossus, Jester's Cap, Nevinyrral's Disk. Not very good, but I'll keep anyway; jatill's deck is slow, and the Disk should come out in time to wreck his board nicely.
Turn 1: AI passes! wtf? Draw Fellwar Stone, play Swamp.
Turn 2: AI plays Celestial Colonnade. Draw Mind Twist, play Forest, Fellwar Stone.
Turn 3: AI plays Plains, Mana Vault, and taps vault for Silver Myr. Draw Yawgmoth's Will, play Swamp and Mind Twist for 3, getting Worship, Spirit Link, Darksteel Citadel.
Turn 4: AI takes 1 from Mana Vault, plays Ancient Den, and casts Conundrum Sphinx. Draw Swamp, play Forest, Nevinyrral's Disk.
Turn 5: AI untaps Mana Vault, then taps it during main phase and does nothing with it. AI then attacks with Conundrum Sphinx, guessing wrong. I guess Swamp and it's wrong; I take 4 damage. Draw Gaea's Blessing, play Swamp.
Turn 6: AI takes 1 from vault, plays Forcefield, and attacks, guessing wrong. I guess Swamp and it's wrong. I blow the Disk. Draw/play Forest, play Jester's Cap and immediately sac it. Since AI has only two cards in hand and I can now view AIs library, using jatill's decklist I determine it must be holding Inkwell Leviathan and Wall of Denial. I remove Bribery, Sphinx of Jwar Isle, and Keiga, the Tide Star.
Turn 7: AI passes. Draw/play Golgari Signet, cast Gaea's Blessing to shuffle back Mind Twist, Nevinyrral's Disk, Jester's Cap, and cantrip Helm of Obedience.
Turn 8: AI passes. Draw/play/sac Jester's Cap, taking Phyrexian Processor, Gideon Jura, and Martial Coup.
Turn 9: AI passes. Draw/play Swamp, cast Helm of Obedience, and use it to mill 4 cards.
Turn 10: AI passes. Draw/play Sulfur Vent, tap out to mill AI for 8 with the helm.
Turn 11: AI plays Seaside Citadel. Draw Sundering Titan. Sac Sulfur Vent, cast Yawgmoth's Will. Play Sulfur Vent, Fellwar Stone, and Jester's Cap from graveyard. Play Gaea's Blessing from graveyard (nothing left to target) and draw Crumbling Necropolis.
Turn 12: AI plays Plains, Coalition Relic. Draw Vampiric Tutor. Play Crumbling Necropolis, Vampiric Tutor for Leyline of the Void. Sac Jester's Cap to remove Time Vault, Gold Myr, and Control Magic. Use Helm to mill for 7.
Turn 13: AI plays Plains, Wall of Denial. Draw/play Leyline of the Void, tap Helm to exile the last 13 cards of AIs deck.
Turn 14: AI loses during its draw phase. 2-1
(Game 1 I should have played Damnation on turn 7; looking back, I have no clue why I didn't. I don't think I realized how low on life I was. AI should have won on turn 3 with vault/key combo assembled, but I should've won after its misplays, but my own misplay caused me to lose the game. Game 2 AI had no chance; not even Control Magic on DSC could save it. Game 3 the AI screwed up a couple times early on, but even if it had played right, I think I'd have legitimately won it. It was pretty fun using Jester's Cap three times :p After playing my own deck in this match, I'm starting to see why everybody is losing so far with my deck. I thought people were just weaker players, since the deck is a bit tricky to play, but it turns out my deck just sucks :)

Jatill vs JuzamJedi: Jatill wins 2-0 | Open
Game 1: Playing first, get Ancient Tomb, Chastise, Sphinx of Jwar Isle, Gold Myr, Forcefield, Island, Fabricate. Keep.
Turn 1: Play Ancient Tomb, take 2 and play Gold Myr. AI plays Island.
Turn 2: Draw/play Island. Cast Forcefield (take 2 from tomb) and attack for 1. AI plays Island.
Turn 3: Draw Keiga, the Tide Star, attack for 1. AI plays Swamp, Serendib Efreet.
Turn 4: Draw/play Azorius Signet. AI takes 1 from Efreet, and attacks with Efreet. I take 2 from tomb, use the signet, and cast Chastise, gaining 3 life back. AI casts Merfolk Sovereign.
Turn 5: Draw Tinker. Cast Fabricate for Voltaic Key. Cast Tinker, saccing Forcefield, for Time Vault. AI casts Merrow Reejerey and attacks for 3.
Turn 6: Draw Tezzeret the Seeker, play Voltaic Key. Vault/key is up, and it's over. Force of Will stops Sphinx of Jwar Isle a few turns later, but that's all the AI can do to stall me. Keiga and a bunch of 5/5 artifacts make an attack and end it in one fell swoop after another several turns. 1-0

Game 2: Playing first, get Ancient Tomb, Wayfarer's Bauble, Conundrum Sphinx, Wall of Denial, Inkwell Leviathan, Glacial Fortress, Plains. Keep.
Turn 1: Play Plains, Wayfarer's Bauble. AI plays Underground Sea, Ponder.
Turn 2: Play Glacial Fortress, sac bauble to fetch an Island into play. AI plays Island.
Turn 3: Draw/play Island, cast Conundrum Sphinx; AI Force of Wills it, pitching Scion of Oona. AI passes on its turn.
Turn 4: Draw/play Island, cast Elspeth, make a soldier with elspeth. AI plays Library of Alexandria, and casts Thoughtseize, forcing me to discard Inkwell Leviathan.
Turn 5: Draw/play Seat of the Synod, cast Wall of Denial, make a soldier with elspeth, attack for 1. AI plays Swamp and Dark Banishing on a soldier token.
Turn 6: Draw Chastise, play Ancient Tomb, elspeth makes a soldier, attack for 1. AI plays Swamp.
Turn 7: Draw/play Celestial Colonnade. Elspeth pumps a soldier, attack for 5. AI plays Island.
Turn 8: Draw/play Plains. Pump a soldier, animate colonnade and attack for 9. AI plays Island and Cold-Eyed Selkie.
Turn 9: Attack with everything for the win. 2-0

JuzamJedi vs Jatill: Juzamjedi wins 2-0 | Open
Game 1: Drawing first, get Careful Consideration, Boomerang, Force Spike, 2x Island, Empyrial Plate, Swamp. Not great, but good enough to keep I think.
Turn 1: AI plays Plains. Draw Bitterblossom, play Island.
Turn 2: AI plays Island. Draw Brainstorm, play Swamp and Bitterblossom.
Turn 3: AI plays Island and Wall of Denial. Hmm... darn.
Take 1 and get a faerie, draw/play Island. Cast Empyrial Plate. Turn 4: AI plays Island and Spirit Link on my faerie. EOT I Brainstorm, seeing Island, Merfolk Sovereign, Shadowmage Infiltrator. I put both islands on top. Take 1 and get a faerie, draw/play Island, cast Shadowmade Infiltrator.
Turn 5: AI plays Island. Take 1 and get a faerie, draw Island. Equip Empyrial Plate to Shadowmage Infiltrator and thanks to fear, attack for 6, drawing Sleight of Hand. Cast Sleight of Hand and see two Islands. Play Island.
Turn 6: AI casts Bribery; I cast Force Spike on it. Take 1, get a faerie, draw Dauthi Horror. Cast Careful Consideration, drawing Silvergill Adept, Forbid, Misty Rainforest, Timetwister. Discard Boomerand and Dauthi Horror. Attack with shadowmage and two faeries; wall blocks one and AI takes 8; I draw Thoughtseize. Play/sac Misty Rainforest for Underground Sea, cast Thoughtseize on AI and see Inkwell Leviathan, Personal Tutor, Pacifism, and Keiga, the Tide Star. Shaking my head, I take Pacifism and wonder why AI didn't use it already.
Turn 7: AI passes. Draw Lord of Atlantis, attack with everything for the win. 1-0

Game 2: Drawing first, get Timetwister, Cold-Eyed Selkie, Looter il-Kor, Island, Ponder, Silvergill Adept, Force Spike. Despite the one Island, I actually really like this hand, and I keep it.
Turn 1: AI does nothing! Draw Thieving Magpie, play Island and Ponder, seeing Man-o-War, Treachery, and Gush. I choose to shuffle; I'd really been hoping to see an Island in that. I draw Pestermite.
Turn 2: AI plays Glacial Fortress. Draw Man-O-War, discard Thieving Magpie EOT. AI plays Plains and Gold Myr; I Force Spike it. Draw/play Island, cast Silvergill Adept, drawing Boomerang.
Turn 3: AI plays Sensei's Divining Top. Draw Sword of Fire and Ice, attack for 2, cast Looter il-Kor.
Turn 4: AI passes. Draw Merfolk Sovereign. Attack for 3; looter draws Merrow Reejerey, and I discard Pestermite.
Turn 5: AI plays Arcane Sanctum. EOT I play Boomerang on Glacial Fortress so AI has 8 cards; it discards Ancient Tomb. I draw Bitterblossom, attack for 3; looter draws Island and I discard Timetwister. Play Island, Merrow Reejerey.
Turn 6: AI plays Glacial Fortress and Forcefield. Draw Sea Drake. Cast Merfolk Sovereign (untap an Island) and attack for 8. Looter draws Force of Will and I discard Man-O-War.
Turn 7: AI plays Island and Fabricate. Draw/play Island, attack for 11. AI doesn't even bother to activate Forcefield, though it wouldn't have saved it anyway. 2-0

Jatill vs Nicdanger: Jatill wins 2-0 | Open
Game 1: Playing first, get Land Tax, Sphinx of Jwar Isle, 2x Plains, Ancient Tomb, Silver Myr, Tolarian Academy. Keep.
Turn 1: Play Plains, Land Tax. AI plays Strip Mine and uses it on my plains.
Turn 2: Draw Coalition Relic. Play Ancient Tomb, take 2 and play Silver Myr. AI plays Sunpetal Grove.
Turn 3: Draw Keiga, the Tide Star. Play Tolarian Academy, take 2 and play Coalition Relic and charge it. Attack for 1. AI plays Forest and Watchwolf.
Turn 4: Draw Arcane Sanctum. U from relic. Take 2 from Tomb, play Sphinx of Jwar Isle, revealing Fabricate. Charge relic. AI plays Forest and Oblivion Ring on Silver Myr. (Go sphinx shroud!)
Turn 5: Draw Fabricate. Take 2 from tomb to play Keiga, attack for 5 with sphinx. Keep plains in hand for tax next turn if AI plays land. AI plays Journey to Nowhere on keiga, attacks for 3, and plays Fyndhorn Elves.
Turn 6: Draw/play Plains. Charge relic. I'll pass without attacking (to keep for defense; life totals 9-14) and keep fabricate for now, to increase the odds of drawing one of the vault/key combo, and tutor the other if i do. AI plays Savannah, Seal of Primordium, and immediately sacs to destroy Coalition Relic.
Turn 7: Draw Thirst for Knowledge. Play Plains, Thirst, drawing Elspeth, plains, Glacial Fortress. Discard the two lands. AI casts Mystic Enforcer (threshold only at 2 cards so it's 3/3)
Turn 8: Draw/play Plains, cast Elspeth, make a soldier. AI plays Wasteland and passes.
Turn 9: Draw/play plains. Pump Soldier with elspeth and attack with it for 4, keeping sphinx back. AI passes.
Turn 10: Draw/play Island. Pump soldier with elspeth and swing for 4. AI passes.
Turn 11: Draw Phyrexian Processor. Pump soldier with elspeth and attack for 9 for the win. 1-0

Game 2: Drawing first, get Martial Coup, Chastise, Sensei's Divining Top, Island, Coalition Relic, Plains, Bribery. Keep.
Turn 1: AI passes without a land drop. Draw Elspeth, play Island and Top.
Turn 2: AI plays Maze of Ith. Draw/play Celestial Colonnade, use top and stack Wall of Denial, Keiga, Island.
Turn 3: AI plays Savannah. Draw Wall of Denial, play Plains, Coalition Relic, and charge it.
Turn 4: AI plays Forest. Draw Keiga, U from relic. Cast Bribery on Baneslayer Angel.
Turn 5: AI plays Sunpetal Grove and Balance. AI sacs Maze and discards plains; I sac baneslayer. Draw/play Island. Use top and put Mystical Tutor, Worship, Conundrum Sphinx. (I'm thinking about Tutor for Tinker and Inkwell) Cast Wall of Denial.
Turn 6: AI plays Crucible of Worlds. (and doesn't use it this turn) Draw Mystical Tutor, get U from relic, cast Keiga, the Tide Star.
Turn 7: AI plays Stirring Wildwood and Oblivion Ring... on Coalition Relic. (Keiga says hi) Draw Worship (forgot to Tutor during upkeep... oh well) Cast elspeth, pump keiga with it, and swing for 8.
Turn 8: AI plays Plains, Wilt-Leaf Liege, Mox Pearl, and then animates Stirring Wildwood for no reason. During my upkeep, Mystical Tutor for Tinker, draw Tinker, cast it, saccing the Top to get Inkwell Leviathan. Pump Keiga with elspeth and attack for 8.
Turn 9: AI uses Crucible to recur Maze of Ith, and just as I'm thinking it actually has a brain somewhere in there, as that buys it a turn, it sacs Maze of Ith to Harrow to get two Plains. Then it casts Eladamri's Call and animates Stirring Wildwood. Draw/play Plains, pump keiga with elspeth, attack with keiga and inkwell. The liege chumps inkwell but it's futile; I win. 2-0

Nicdanger vs Jatill: Nicdanger wins 2-0 | Open
Game 1: Playing first, get a one land hand and three huge creatures; mulliganed. New hand is Baneslayer, Seal of Primordium, 2x Plains, Journey To Nowhere, Isamaru. Keep.
Turn 1: Play Plains, Isamaru. AI plays Darksteel Citadel.
Turn 2: Draw/play Plains, attack for 2. AI plays Seaside Citadel.
Turn 3: Draw Fauna Shaman, play Plains, attack for 2. AI plays Time Vault.
Turn 4: Draw/play Selesnya Signet, tap and use mana to play Fauna Shaman, attack for 2. AI plays Celestial Colonnade.
Turn 5: Draw Llanowar Knight. Against a human I'd use the seal on time vault (heck, would've last turn instead of the shaman) but I've seen in previous matches that the AI doesn't know how to use vault/key, so I'm not worried. Instead, I use signet to play Llanowar Knight. I attack for 4. AI plays Island.
Turn 6: Draw Harrow. Attack with everything; AI uses Chastise on Fauna Shaman, gaining 2 life, then takes 4 from the rest. Tap Signet to cast Harrow, saccing plains for 2 forests. Cast Seal of Primordium. AI plays Island and Control Magic on Isamaru. EOT I destroy control magic with the seal.
Turn 7: Draw Ravages of War :D Cast it, and attack for 4. AI untaps Time Vault. LOL.
Turn 8: Draw Viridian Shaman, attack for 4 for the win. 1-0

Game 2: Drawing first, get 2x Forest, Emeria Angel, Ohran Viper, Wilt-Leaf Cavaliers, Wilt-Leaf Liege, Werebear. That's a great hand.
Turn 1: AI plays plains, Wayfarer's Bauble. Draw Isamaru, play Forest.
Turn 2: AI plays Tolarian Academy and sacs the bauble to fetch an Island. Draw/play Plains, cast Werebear.
Turn 3: AI plays Island, Azorius Signet, Time Vault. Draw/play Plains. Several options now; I play Isamaru and Wilt-Leaf Cavaliers.
Turn 4: AI plays Ancient Den, Forcefield, and Wall of Denial. Hmm... that'll slow things down a bit. Draw Watchwolf, play Forest. Cast Wilt-Leaf Liege and attack with everything; wall blocks cavaliers as expected and AI takes 5.
Turn 5: AI passes. Draw Qasali Pridemage. OOH. Play it and immediately sac to destroy Forcefield. Attack with everything. Wall blocks cavaliers and 9 damage gets in.
Turn 6: AI passes. Draw Sunpetal Grove, attack with everything and win. 2-0

Jatill vs Monopoman: Jatill wins 2-0 | Open
Game 1: Playing first, get 3x Plains, Glacial Fortress, Bribery, Ancient Den, Island. 6 lands.. hmm. I figure what the heck; Monopoman's deck is a similar speed to jatill's, and doesn't have many early game threats, so I keep it.
Turn 1: Play Glacial Fortress. AI plays Tundra.
Turn 2: Draw Mystical Tutor. NICE. Play Ancient Den. AI plays Sacred Foundry tapped. EOT I Mystical Tutor for Tinker.
Turn 3: Draw Tinker. Play plains, and Tinker (saccing Ancient Den) for Inkwell Leviathan. AI plays Island and Vedalken Shackles.
Turn 4: Draw Keiga, play Island, attack for 7. AI plays Mox Sapphire and Wrath of God. Crap.
Turn 5: Draw Phyrexian Processor. HELLO, king of topdecks. Play Plains and Processor for 13. AI plays Magus of the Disk. Hmm, maybe I should give that title to the AI this game?
Turn 6: Draw Sensei's Divining Top, play Plains. Cast Bribery, intending to get Flametongue Kavu to kill that magus, but it must be in AIs hand, because I can't find it. Knowing he will (or should!) disk next turn, I take Yosei, the Morning Star, so I'll at least get something out of it. AI plays Scalding Tarn, Solemn Simulacrum for Island, and passes. (!)
Turn 7: Draw Silver Myr. Yosei attacks; AI sacs the tarn for Island and then disks. Yosei's Stasis thing goes off, and I play Sensei's Divining Top and Silver Myr. Activate top and put Compulsive Research, Wall of Denial, Transmute Artifact. (AI can't untap thanks to Yosei) AI plays Plains.
Turn 8: Draw Compulsive Research, cast Keiga. AI plays Island.
Turn 9: Draw Wall of Denial. Cst Compulsive Research, drawing Transmute Artifact, Pacifism, Time Vault. Should be obvious, but I discard Pacifism and Wall of Denial. Cast Time Vault, attack for 6. AI passes.
Turn 10: Draw Sol Ring. Attack for 6, thinking I've won right now. AI casts Impulse, and then Electrolyze, targeting Silver Myr twice. AI takes only 5, and is at 1 life. Oh, well. Play Sol Ring, then Transmute Artifact the top into a Voltaic Key. Untap Time Vault, take another turn. Draw Gold Myr, attack with Keiga again. That time AI had nothing, and I win. 1-0

Game 2: Playing first, get Coalition Relic, Transmute Artifact, Sphinx of Jwar Isle, Chastise, Compulsive Resesarch, Plains, Ancient Tomb. Keep.
Turn 1: Play Plains. AI plays Tundra, Mox Ruby, Izzet Signet. Uh oh.
Turn 2: Draw Elspeth, Knight-Errant. Play Ancient Tomb, take 2 and play Coalition Relic, then charge it. AI plays Plains.
Turn 3: Draw/play Island. (get U from charge) Take 2 from tomb to play Sphinx of Jwar Isle. AI plays Time Walk. AI plays Island and Wrath of God on its free turn.
Turn 4: Draw/play Seaside Citadel. A few options exist now. I go for Compulsive Research, because that avoids tapping the Tomb. Draw Enlightened Tutor, Tezzeret the Seeker, Personal Tutor. All my cards are nice, but I discard Chastise and Personal Tutor, which leaves transmute artifact and enlightened tutor to get vault/key going. AI plays Island and Yosei, the Morning Star.
Turn 5: Draw/play Plains. Cast Transmute Artifact (on Coalition Relic and using it for mana) to get Time Vault. Cast Enlightened Tutor on Voltaic Key. (should've done that during upkeep, could've won now instead of next turn) Take 2 from tomb to play Elspeth and make a soldier. AI casts Exalted Angel and attacks Elspeth with Yosei, killing it. (and oddly still doing 5 damage to me, though I've won anyway)
Turn 6: Draw Voltaic Key. Take 2 from tomb to play Tezzeret, the Seeker, activate 1st ability to untap Time Vault, starting the first of infinite turns, play Voltaic Key. I draw lands for several turns, then Control Magic for Exalted Angel. That and Tezz's third ability take it home. 2-0
Monopoman vs Jatill: Monopoman wins 2-0 | Open
Game 1: Playing first, get Hallowed Fountain, Counterspell, Wall of Reverence, 2x Island, Plains, Isochron Scepter. A prime example of why I love Isochron Scepter so much.
Turn 1: Play Hallowed Fountain. AI plays Arcane Sanctum.
Turn 2: Draw Time Walk. (LOL if that were only an instant...) Play Island, Isochron Scepter imprinting Counterspell. AI plays Island, Silver Myr.
Turn 3: Draw Jace Beleren. Play Island. Keep mana open for countering. AI plays Plains and Sensei's Top, which I counter. Then AI plays Mystical Tutor and Gold Myr.
Turn 4: Draw/play Mox Sapphire, play Plains. Cast Time Walk, cast Jace, and use the second ability to draw a card, which is Volcanic Island. On my bonus turn draw Mountain, play Volcanic Island, draw Steam Vents with Jace's second ability, and cast Wall of Reverence. Gain 1 life EOT with it. AI plays Ancient Den and Sphinx of Jwar Isle, which I counter with scepter.
Turn 5: Draw Island. Use Jace's first ability, drawing Emrakul, the Aeons Torn. Play Steam Vents, gain 1 with wall. AI plays Ancient Tomb, taking 2 to play Bribery, which I counter. (AI would've been sad not to find emrakul, so really I'm being nice there!)
Turn 6: Draw Magus of the Disk. Draw/play Island with Jace's 2nd ability. Cast Magus of the Disk, gain 2 life from wall EOT. AI passes.
Turn 7: Draw Island, draw/play Plains with Jace's 2nd. Magus attacks for 2, gain 2 with wall EOT. AI passes.
Turn 8: Draw Moat, draw All Is Dust with Jace's 1st, play Island, attack for 2, gain 2 life EOT. AI plays Seat of the Synod.
Turn 9: Draw Sacred Foundry. Draw Island with Jace's 2nd. Play Sacred Foundry, attack for 2. Gain 2 life EOT. AI plays Plains.
Turn 10: Draw Path to Exile. Draw Electrolyze with Jace's 2nd. Cast Electrolyze on both Myrs, drawing plains. Play plains, attack for 2, gain 2 life EOT. AI passes.
Turn 11: Draw/play Solemn Simulacrum, fetching Island. Draw/play Mishra's Factory, with Jace's 1st. Attack for 2, gain 2 EOT. AI plays Plains.
Turn 12: Draw Cryptic Command. Jace's 2nd draws Propaganda. Play Island. HARDCAST Emrakul, the Aeons Torn. (!!!!!!!!) Attack for 4. Gain 2 life EOT. (should be 16, but Emrakul's funny protection is approximated with shroud) On my free turn thanks to emrakul, draw Colelctive Restraint, animate Mishra's and attack for 21. AI scoops 6 lands to annihilate and then dies. 1-0

Game 2: Drawing first, get Jace Beleren, Yosei, the Morning Star, Lightning Angel, Plains, Scalding Tarn, Island, Steam Vents. Keep.
Turn 1: AI plays Plains. Draw Volcanic Island, play Steam Vents.
Turn 2: AI plays Plains, Time Vault. Draw Magus of the Disk, play Scalding Tarn and take 1 to fetch Hallowed Fountain.
Turn 3: AI plays Land Tax. Draw Plains. I'm at 8 cards and have no castable spells for 2, so I play Volcanic Island, Jace, and use his 1st to draw Show and Tell. (I'm thinking I'll try and get the 3rd ability off this time, as Land Tax will be shrinking AIs deck as well)
Turn 4: AI taxes for Plains, plays Ancient Tomb, takes 2, plays Elspeth, and makes a soldier. Draw Eternal Dragon. Use Jace's 1st to draw Incinerate. Play Island, Lightning Angel, and attack elspeth for 3.
Turn 5: AI taxes for Island, plays Island, and discards Coalition Relic EOT, even though it had the mana to cast it. (It didn't use elspeth, either) Draw Island, use Jace's 1st to draw Disenchant; AI responds by tapping its Ancient Tomb, taking 2 damage, and doing nothing with it. /facepalm. Play Plains, Magus of the Disk, and attack elspeth for 3, killing it.
Turn 6: AI skips turn to untap Time Vault. Draw/play/sac Arid Mesa to fetch Tundra. Use Jace's 1st to draw Impulse. Cast Impulse, seeing Solemn Simulacrum, Bogardan Hellkite, Time Walk, and Island. Hmm... Hellkite (with show and tell) or Time walk look pretty nice. I take time walk since I already have fatties in hand, though not quite as nice as the hellkite. Cast Time Walk; AI responds by tapping Time Vault. (If I remember the timing rules, I should get the next turn, then AI get 2 turns) Cycle Eternal Dragon for Plains, attack AI for 5.
Turn 7: AI gets the next turn, which I think is wrong, but whatever. AI taxes for an Island, plays Island, and casts Fabricate. AI discards Chastise and Plains EOT, and should have actually discarded one more card to get down to 7, but passes the turn at 8. Draw Swords to Plowshares, play Plains. Attack AI for 5. Use Jace's 3rd to mill 20 cards. Cast Yosei, the Morning Star.
Turn 8: AI taxes for Plains, plays Island, and passes, discarding Bribery (Emrakul? ROFL) and Plains. Draw Absorb, attack with everything. Token chumps magus and AI takes 8, going to -4. 2-0

Well, I'll bet Monopoman didn't expect anyone to get to hardcast Emrakul in his deck :p I'm pretty disappointed in how jatill's deck just quit in game 2. It quit in game 1, too, but I had the scepter-counterspell out, so even a human would have been stymied pretty good there :)

Jatill vs Cognis: Jatill wins 2-0 | Open
Game 1: Drawing first, get Arcane Sanctum, Tezzeret the Seeker, Keiga, the Tide Star, Plains, Spirit Link, Phyrexian Processor, Thirst for Knowledge. It's not very good, but at least it has a Spirit Link to stall a bit, and a third land can see me use Thirst for Knowledge to hopefully get something, so I keep.
Turn 1: AI plays Forest, Nimble Mongoose. Draw Bribery, play Arcane Sanctum.
Turn 2: AI attacks for 1 and does nothing else. Nice! Draw Mana Vault. Play Plains and Mana Vault.
Turn 3: AI plays Mox Emerald and attacks for 1. Draw/play Wayfarer's Bauble.
Turn 4: AI attacks for 1. Draw Transmute Artifact. Sac bauble to get an Island.
Turn 5: AI attacks for 1 and still gets no mana, discarding Blazing Specter. Draw Coalition Relic. Many strong options here; I go with the simplest and play Keiga, the Tide Star.
Turn 6: AI discards Blightning EOT. Take 1 from vault, draw/play Plains. Spirit Link on Keiga, play Coalition Relic & charge it. Keiga swings for 5.
Turn 7: AI attacks for 1 and discards Imperial Recruiter. Take 1 from Mana Vault, draw/play Island, get U from charge. Cast Tezzeret the Seeker, untap both my mana artifacts, Bribery for Broodmate Dragon, and charge relic. Then I attack for 5.
Turn 8: AI discards Goblin Sharpshooter EOT. Take 1 from vault, draw Voltaic Key attack for 13 for the win. 1-0
(peeked at AIs hand with debug mode and it really couldn't do anything; it was bad luck, not stupidity, other than failing to mulligan)

Game 2: Drawing first, get Ancient Den, Glacial Fortress, 2x Island, Bribery, Seaside Citadel, Chastise. Keep.
Turn 1: AI plays Bayou, Mox Emerald, Elves of Deep Shadow. Draw Sensei's Divining Top. Play Island and Top.
Turn 2: AI plays Badlands, takes 1 from elf to play Bloodbraid Elf, cascading into Land Grant for Forest, then attacks for 3. Draw Plains, play Seaside Citadel, use top to stack Forcefield, Control Magic, Gideon Jura.
Turn 3: AI plays Forest, attacks with Bloodbraid Elf for 3, then casts Eternal Witness, regrowthing Land Grant. Draw Forcefield, play Glacial Fortress and Forcefield.
Turn 4: AI plays Mountain and attacks with everything for 6. (life 8-19) Draw Control Magic, play Ancient Den. Pass, so I can chastise next turn.
Turn 5: AI plays Reflecting Pool and attacks with everything. I Chastise Bloodbraid Elf, gain 3 life, then take 3 damage. AI plays Inferno Titan, hitting me for 3. (note how nicely this works because I used Chastise before Control Magic) Draw Gideon Jura, play Island, Control Magic on Inferno Titan.
Turn 6: AI does nothing. I use Top EOT and stack Time Vault, Plains, Inkwell Leviathan. Draw Time Vault, play Plains. Attack with Inferno Titan, killing Eternal Witness, Elves of Deep Shadow, and doing 1 to AI; then the AI takes 6 more. Cast Bribery for Broodmate Dragon.
Turn 7: AI plays Raging Ravine, taps 4 mana to activate it, then plays Quirion Dryad. Top EOT, though it doesn't matter. Draw/play Plains, attack; Titan kills dryad and deals 2 to AI, then attack deals 14 more for the win. 2-0

Cognis vs Jatill: Cognis wins 2-0 | Open
Game 1: Playing first, get Yavimaya Elder, Siege-gang Commander, Raging Ravine, Chandra Nalaar, Land Grant, Boggart Ram-Gang, Awakening Zone. Keep.
Turn 1: Play Raging Ravine. Keep Land Grant, because next turn I will either draw a land (higher odds this way) or not. Either way, I can use Land Grant for free next turn. AI plays Island and Wayfarer's Bauble.
Turn 2: Draw Chain Lightning. Land Grant for Bayou and play it. AI plays Sol Ring and Time Vault.
Turn 3: Draw/play Forest. Several good plays here; I drop Boggart Ram-Gang and swing for 3. AI casts Tinker... and sacs Time Vault for Inkwell Leviathan. Very bad, but Voltaic Key and a brain would've been even worse.
Turn 4: Draw Blazing Specter. Cast Yavimaya Elder. Attack with Boggart Ram-Gang; AI blocks as expected, and Inkwell gets three -1/-1 counters. AI plays Island and attacks with the 4/8 Inkwell; I take the hit. AI uses Wayfarer's Bauble to get an Island, even though it already had two and no plains.
Turn 5: Draw Murderous Redcap. Yavimaya Elder attacks for 2. Then I sac it, for Swamp and Mountain and draw Shivan Wurm. Play Mountain and Chain Lightning the AI for 3. AI plays Arcane Sanctum, attacks for 4, and then casts Bribery. My heart stops for a moment, until AI reveals what it took... Goblin Sharpshooter.
Turn 6: Draw Imperial Recruiter, play Swamp. Cast Murderous Redcap, killing sharpshooter. AI plays Plains and Phyrexian Processor for 4, then attacks with Inkwell. I chump with Murderous Redcap, taking 2 trample, and targeting the AI with Murderous Redcap. A bug occurs and it deals 2 damage to AI instead of 1, so life totals are 10-6 instead of the proper 10-7.
Turn 7: Draw/play Taiga. Murderous Redcap attacks for 1, then I cast Shivan Wurm, returning redcap to my hand. AI makes a 4/4 Minion token, then inexplicably attacks with Inkwell Leviathan. My 7/7 blocks the 4/8 and nothing dies.
Turn 8: Draw Umezawa's Jitte. Cast Blazing Specter and jitte, attack with wurm and specter. AI chumps Wurm with the minion, taking 3 in trample and 2 from the specter, discards Personal Tutor, and dies. 1-0
(Had humans been playing, I'd have lost to a vault/key on AIs fourth turn, and had that bug not occurred, I'd have needed 1 more turn to win)

Game 2: Playing first, get Inferno Titan, Shivan Wurm, Taiga, Bituminous Blast, Dragonmaster Outcast, Badlands, Forest. Keep.
Turn 1: Taiga, Dragonmaster Outcast. AI plays Seaside Citadel.
Turn 2: Draw Verdant Catacombs, play Badlands, attack for 1. AI plays Tolarian Academy, Mana Vault, tap for Time Vault.
Turn 3: Draw Murderous Redcap. Play Forest, attack for 1. AI takes 1 from Mana Vault, plays Island and Phyrexian Processor for 3 life.
Turn 4: Draw Chandra Nalaar, play/sac Verdant Catacombs for Bayou. Cast Murderous Redcap, zapping AI for 2, then attack for 1. (19-11 life) AI takes 1 from Mana Vault, plays Island, Sensei's Divining Top, rearranges its top 3, then makes a 3/3 Minion token.
Turn 5: Draw/play Land Grant for Forest (no duals left) and play Forest. I have three nice five-drops now, Chandra, Bituminous blast, and Shivan Wurm. I Bituminous Blast the minion, and grumble when it cascades into Wheel of Fortune, which I decline to use. Then I attack for 3. AI untaps Mana Vault, plays Plains, uses Top to rearrange, then taps Mana Vault again to make another 3/3 minion.
Turn 6: Draw Sprouting Thrinax. Cast Shivan Wurm, unsummoning my Murderous Redcap. AI untaps Mana Vault (using 4 mana AND Tolarian Academy for 4 more, tapping out) then uses Mana Vault to play Gold Myr and activate Top.
Turn 7: Draw/play Mountain. Play Inferno Titan, killing the minion token. Attack with Dragonmaster Outcast and Shivan Wurm. Myr blocks outcast and AI takes 7, which is exactly enough to kill it. 2-0


Jatill vs Grinnin: Jatill wins 2-0 | Open
Game 1: Playing first, Enlightened Tutor, 2x Island, Darksteel Citadel, Gold Myr, Wall of Denial, Worship. Keep.
Turn 1: Play Island. AI plays Swamp, Lotus Petal, and sac for Gatekeeper of Malakir.
Turn 2: Draw Inkwell Leviathan. Play Island, Gold Myr. AI attacks me for 2 and does nothing else.
Turn 3: Draw Coalition Relic. Play Darksteel Citadel and cast Worship, since AI's deck has no way to deal with it other than kill all my creatures, and keeping it in hand is dangerous due to Stupor and other discard. AI attacks for 2 and passes.
Turn 4: Draw/play Time Vault. Cast Enlightened Tutor for Voltaic Key. AI attacks for 2 and passes, discarding Diabolic Edict EOT.
Turn 5: Draw/play Voltaic Key. Game over. I draw Tolarian Academy next turn, cast Inkwell Leviathan, and attack until I win. 1-0

Game 2: Playing first, Ancient Tomb, Control Magic, Coalition Relic, Martial Coup, Compulsive Research, Plains, Tolarian Academy. Keep.
Turn 1: Play Plains. AI plays Swamp.
Turn 2: Draw Worship. Play Ancient Tomb, take 2 and play Coalition Relic, tap it for charge. AI plays Swamp and Smallpox, sacrificing Swamp and discarding Swamp. I discard Martial Coup and sacrifice Ancient Tomb.
Turn 3: Draw Spirit Link. Add U from relic. Play Tolarian Academy, cast Worship. AI plays Swamp.
Turn 4: Draw Phyrexian Processor. Cast Compulsive Research, draw Seaside Citadel, Tezzeret the Seeker, Plains; discard Plains and play Seaside Citadel. AI plays Swamp, Necropotence, and necros 7 times. (the AI doesn't discard down from 11 EOT, as that's a known issue with necropotence)
Turn 5: Draw/play Plains. Cast Phyrexian Processor for 12, which is the life total of the AI. (5-12) Charge relic. AI plays Swamp, Necros twice, and casts Juggernaut, then discards Guul Draz Specter and Mishra's Workshop EOT, but keeps 9 cards in hand (since it necroed twice)
Turn 6: Draw Keiga, the Tide Star. Make a 12/12 minion with the processor and Spirit Link it, then charge relic. AI plays Lodestone Golem, necros once, and attacks with Juggernaut, which I block with my 12/12 spirit linked minion. AI necros 4 more times, and discards Animate Dead EOT, keeping 12 cards in hand.
Turn 7: Draw Sensei's Top. Control Magic Lodestone Golem, and attack for 12 for the win. 2-0

Grinnin vs Jatill: Grinnin wins 2-0 (warning: game 2 very long) | Open
Game 1: Playing first, get 5x Swamp, Lodestone Golem, Su-Chi. Keep.
Turn 1: Play Swamp. AI plays Celestial Colonnade.
Turn 2: Draw Abyssal Specter, play Swamp. AI plays Island, Silver Myr.
Turn 3: Draw Smallpox. Play Swamp. AI plays Island, Voltaic Key, Forcefield.
Turn 4: Draw/play Mishra's Workshop. Cast Su-Chi. (didn't play golem since AI has lots of artifacts and this way I can play Abyssal Specter next turn, and both only do 1 damage vs forcefield anyway) AI plays Island and passes.
Turn 5: Draw/play Swamp, Abyssal Specter. Su-Chi attacks; AI Forcefields and takes 1 from it. AI plays Darksteel Citadel, Sensei's Top, and uses Voltaic Key to untap my Su-Chi. (?)
Turn 6: Draw Nektrataal. Play Swamp, Lodestone Golem. Su-Chi and Abyssal Specter attack; AI uses forcefield on both and takes 2, discarding Inkwell Leviathan. AI does nothing on its turn.
Turn 7: Draw Sphere of Resistance. Play Swamp and sphere. Attack with everything; Silver Myr chumps Lodestone Golem, then AI animates Celestial Colonnade, but the only white mana it had was the colonnade itself :p It uses Forcefield on Su-Chi (tapping the Myr) but has no mana left for the specter, so it takes 3 damage and discards Transmute Artifact. I pass the turn, and 0.0001 seconds later realize I could've buried Celestial Colonnade with Nekrataal. AI passes its turn.
Turn 8: Draw/play Swamp, attack with everything. AI wastes mana using Voltaic Key, then Forcefields my Lodestone Golem, but doesn't bother with the rest, taking 7 damage and discarding Tinker. AI passes.
Turn 9: Draw Innocent Blood, attack with everything. AI forcefields Lodestone Golem but nothing else, takes 7 damage, discarding Seat of the Synod, and dies. 1-0 (well, that was a disappointing AI performance, and that's saying something)

Game 2: Drawing first, Smallpox, Phylactery Lich, Swamp, Cabal Ritual, Diabolic Edict, Mishra's Workshop, Stinkweed Imp. Not great, but I keep anyway.
Turn 1: AI plays Island, Sensei's Top. Draw Sign in Blood, play Swamp.
Turn 2: AI plays Plains, Land Tax. Looks like that'll be a dead card for AI this game :p Draw/play Lotus Petal, play Mishra's Workshop. I sac the petal to cast Sign in Blood, drawing Shriekmaw and Nekrataal, losing 2 life.
Turn 3: AI plays Plains, Forcefield. Draw Pox. Discard Stinkweed Imp EOT.
Turn 4: AI passes. Draw/play Swamp.
Turn 5: AI plays Time Vault. Draw Smokestack. Discard Nekrataal EOT.
Turn 6: AI passes. Draw/play Swamp. It's probably a mistake, but I'm getting bored, so instead of passing like I probably should, I play Smokestack, Cabal Ritual, and Phylactery Lich.
Turn 7: AI Taxes for Plains, activates Top, and passes. It didn't play the plains, which either means it realizes it can keep taxing, or it's given up. Put counter on Smokestack, dredge/draw/play Stinkweed Imp. Lich attacks for 1 due to Forcefield.
Turn 8: AI sacs Island to Smokestack, taxes an Island, plays Seaside Citadel, and discards Island EOT. I sac Stinkweed Imp to Smokestack, dredge/draw/play Stinkweed Imp, and attack for 1 again, due to Forcefield. (I didn't put a second counter on the smokestack)
Turn 9: AI sacs Plains and taxes/plays Plains. Sac/dredge/draw/play Imp, attack for 1.
Turn 10: AI sacs Top, taxes/plays Island, casts Control Magic on Phylactery Lich, which kills it, since AI has no phylactery counters. Sac Imp, draw normally, and get Abyssal Specter.
Turn 11: AI sacs Forcefield :p AI plays Island and Conundrum Sphinx. I cast Diabolic Edict EOT to kill it. Sac Mishra's Workshop, draw/play Ashenmoor Gouger. Niiiiice.
Turn 12: AI skips its turn to untap Time Vault. Sac swamp, draw Swamp. Keep in hand due to stack, for now. Attack for 4.
Turn 13: AI sacs Island, plays Seat of the Synod. Sac Swamp, draw Mox Jet. Attack for 4. AI taps Time Vault EOT.
Turn 14: AI sacs Island, plays Glacial Fortress. On its extra turn, AI sacs Time Vault and passes. Sac swamp, draw/play Swamp. Attack with Ashenmoor Gouger; AI casts Chastise on it. (18-13 life)
Turn 15: AI sacs Plains. Sac swamp. Draw/play Swamp.
Turn 16: AI sacs Seaside Citadel and plays Celestial Colonnade. Sac swamp, draw/play swamp.
Turn 17: AI sacs Seat of the Synod, plays Island. Sac Swamp, draw Lodestone Golem. Play swamp.
Turn 18: AI sacs Glacial Fortress and plays Ancient Den. Sac Swamp, put a 2nd counter on Smokestack, pass.
Turn 19: AI sacs Plains and Ancient Den, and plays Plains. Sac Smokestack (only permanent left), draw/play Swamp, play Mox Jet. AI casts Thirst for Knowledge EOT, discarding Phyrexian Processor.
Turn 20: AI plays Arcane Sanctum. Draw/play Dark Confidant.
Turn 21: AI discards Enlightened Tutor EOT. Draw Night's Whisper (losing 2 life to DC) and draw City of Traitors. Play City, cast Lodestone Golem, attack for 2.
Turn 22: AI discards Azorius Signet EOT. Looks like it's given up. Draw Gatekeeper of Malakir (losing 2 life) and Chrome Mox. Cast Chrome Mox, discarding Smallpox. Cast Phyrexian Negator. Attack for 7.
Turn 23: AI plays Darksteel Citadel. Draw Swamp (lose 0 life) and Mana Crypt. Attack for 12 and win. 2-0
(I don't know what AI was doing this time :p I probably could've played better with the Smokestack, but my plan was to dredge the imp a few times and hopefully the AI would sac enough cards that I could win more easily. It kind of worked, but the AI had way more land drops than I'd counted on, even including the fact it used Land Tax a few times. In any event, I didn't cost Grinnin any points, so it worked out in the end, even if it wasn't optimal play on my part)


Aww1979 vs JuzamJedi: Aww1979 wins 2-0 | Open
Game 1: Playing first, get Golgari Signet, Sorin Markov, Treetop Village, Forest, Black Lotus, Darksteel Colossus, Barter in Blood. The acceleration should get Sorin out quickly, and that card alone will go a long way, so I keep.
Turn 1: Play Treetop Village, Black Lotus. AI plays Island and Ponder.
Turn 2: Draw The Abyss. Play Forest, Golgari Signet. AI plays Island and Silvergill Adept. I don't know what merfolk it revealed, but it obviously has one in hand.
Turn 3: Draw Grim Tutor. Use signet and lotus to cast Sorin Markov, and use 1st ability to kill Silvergill Adept. AI plays Misty Rainforest, Looter Il-Kor, and sacs rainforest for Watery Grave.
Turn 4: Draw Garruk Wildspeaker. Sorin's 1st kills the looter. Use signet to animate treetop village and attack for 3. AI plays Island.
Turn 5: Draw/play Overgrown Tomb untapped, taking 2. Using signet, cast Garruk Wildspeaker. Sorin drains AI for 2 and garruk makes a beast. AI casts Recoil on my Forest EOT, and I discard/shuffle Darksteel Colossus. AI plays Island, Boomerang on my beast token, then Thoughtseize, taking Grim Tutor.
Turn 6: Draw Drop of Honey. Play Forest. Sorin zaps AI for 2, garruk makes a beast, and village attacks for 3. AI casts Careful Consideration, dumping Scroll Thief and Force Spike.
Turn 7: Draw Darksteel Ingot. Sorin zaps for 2, beast and village attack for 6, and it's all over. 1-0 (could've won a turn sooner if sorin had used mindslaver I think, but whatever)

Game 2: Playing first, get Nevinyrral's Disk, Savage Lands, Ulamog, the Infinite Gyre, Crumbling Necropolis, Sorin Markov, Leyline of the Void, Gargoyle Castle. It's pretty crappy, but it's my deck, and I have faith!!! :p I keep.
Turn 1: Put Leyline into play for free. Play Crumbling Necropolis. AI plays/sacs Polluted Delta for Underground Sea.
Turn 2: Draw Sulfur Vent, play Savage Lands. AI plays Island, Lord of Atlantis.
Turn 3: Draw/play Fellwar Stone, play Sulfur Vent. AI plays Swamp and Ponder, then attacks for 2.
Turn 4: Draw/play Swamp, cast Nevinyrral's Disk. AI plays Watery Grave and attacks for 2.
Turn 5: Draw Sundering Titan. Play Gargoyle Castle. Cast Sorin Markov and zap Lord of Atlantis with it. AI casts Gush in response, bouncing Island/Watery Grave to do it. AI plays Watery Grave, and discards Swamp and Island EOT.
Turn 6: Draw The Abyss. Sorin sets AI life to 10. AI casts Sea Drake, bouncing Swamp/Underground Sea, then Brainstorm. I sac Gargoyle Castle for the token, and AI discards Underground Sea EOT.
Turn 7: Draw Demonic Tutor, cast it for Helm of Obedience. Sorin zaps AI for 2. AI plays Island and Timetwister, making me really regret not playing the Helm last turn by saccing Sulfur Vent. (I'd seen no reason why I couldn't just play it and activate it next turn and win just as easily) My new hand has 6 cards and Helm of Obedience, so I'm going to win anyway.
Turn 8: Draw/play swamp, cast/activate Helm of Obedience, exile AIs deck. AI loses during its draw step. 2-0

Juzamjedi vs Aww1979: Juzamjedi wins 2-0 | Open
Game 1: Playing first, Ponder, Mana Drain, Man-o'-War, Dauthi Horror, Marsh Flats, Watery Grave, Island. Keep.
Turn 1: Play Watery Grave. AI plays Swamp.
Turn 2: Draw Pestermite. Play Island, keeping UU for Mana Drain. AI plays Forest.
Turn 3: Draw Recoil. Play/sac Marsh Flats for Underground Sea. Cast Ponder and see Silvergill Adept, Sower of Temptation, Island. I put Island, Sower, Silvergill, and draw Island. AI plays Swamp.
Turn 4: Draw Sower of Temptation, play Island, Dauthi Horror. AI plays Forest, Nevinyrral's Disk; I Mana Drain it.
Turn 5: Draw Silvergill Adept. With the 4 drained mana, I can cast it for 4U, since I have no merfolk; I draw Bitterblossom and play it, then attack for 2. AI plays Garruk Wildspeaker and makes a beast.
Turn 6: Lose 1 life and get a faerie, draw Thoughtseize. Cast Recoil on the beast token; AI discards Yawgmoth's Will. Cast Thoughtseize, losing 2 life, and see Nicol Bolas, Planeswalker, Oath of Druids, Hymn to Tourach, Sorin Markov, Scepter of Fugue. Well, not much to think about here; I take the Oath :p I attack garruk for 2, killing it, and AI for 2 with the other guy. AI plays Channel, Hymn to Tourach (I keep Sower and lose Pestermite/Manowar) and passes.
Turn 7: Lose 1 life for a faerie, draw Timetwister. Attack for 5. AI plays Overgrown Tomb tapped, and Scepter of Fugue.
Turn 8: Lose 1 life for a faerie, draw/play Island, attack for 6. AI uses scepter on me; I discard Timetwister. AI plays Darksteel Ingot.
Turn 8: Lose 1 life for a faerie, draw/play Island, attack for 7 for the win. 1-0

Game 2: Playing first, get 2x Island, Sower of Temptation, Dauthi Horror, Scroll Thief, Boomerang, Merrow Reejerey. Keep.
Turn 1: Play Island. AI plays Swamp.
Turn 2: Draw Force of Will. Play Island. AI plays Forest. I Boomerang Swamp EOT, forcing a discard; it discards the swamp.
Turn 3: Draw/play Island, cast Scroll Thief. AI plays Swamp and Chainer's Edict; I pitch Sower to Force of Will to counter.
Turn 4: Draw Dissipate. I'd been planning to play the merrow, but I think I should keep the mana open for dissipate, now. Attack for 1, drawing Man-o'-War. AI passes.
Turn 5: Draw/play/sac Polluted Delta for Underground Sea. Attack for 1, drawing Island. AI plays Treetop Village.
Turn 6: Draw Treachery, play Island. Attack for 1, drawing Gush. Cast Dauthi Horror, with 1UU still up for countering. AI plays Forest and Putrefy on Dauthi Horror; I Dissipate that.
Turn 7: Draw Timetwister. Cast Merrow Reejerey, attack for 4, drawing Island, which I play. AI plays Forest and Mind Twist, oddly only for 2. I respond with Gush, returning 2 islands to hand, and draw Watery Grave and Scion of Oona, and discard Timetwister and Treachery. Flash Scion of Oona into play EOT.
Turn 8: Draw/play Swamp. Attack for 7, drawing Force Spike. AI animates Treetop Village and attacks for 3. Sadly, it could've bought a turn had it kept that back.
Turn 9: Draw Cold-Eyed Selkie, play Watery Grave, attack for 7 and win. 2-0


Aww1979 vs Nicdanger: Aww1979 wins 2-0 | Open
Game 1: Playing first, get Platinum Angel, Golgari Signet, 2x Swamp, Sorin Markov, Grim Tutor, Yawgmoth's Will. With this deck, any hand with a castable tutor is a good one, since it gets Oath quickly. Here it will be turn 4 Oath, so it's definitely a keeper.
Turn 1: Play Swamp. AI plays Plains.
Turn 2: Draw Liliana Vess, play Swamp, Golgari Signet. AI plays Forest.
Turn 3: Draw Darksteel Colossus. Use signet and Grim Tutor for Oath of Druids, losing 3 life. AI plays Forest.
Turn 4: Draw Darksteel Ingot. Use signet to cast Oath of Druids. AI plays Forest and Wilt-Leaf Liege.
Turn 5: Oath for Ulamog, the Infinite Gyre. (it was the top card, so nothing milled) Draw/play Forest, cast Darksteel Ingot. AI plays Maze of Ith. (that won't stop annihilator :D )
Turn 6: Draw Demonic Tutor. Ulamog attacks; AI sacs 2x Forest, Plains, Liege, then Mazes Ulamog to prevent the hit for 10. Use Signet to play Liliana Vess, then activate her 1st ability; AI discards Wasteland. AI Oaths Baneslayer into play, plays Plains and passes.
Turn 7: Draw/play Gargoyle Castle. Use liliana's 1st; AI discards Forest. Use signet and play Sorin Markov, set AIs life to 10. AI responds to that with Naturalize on Golgari Signet. wtf? I attack with Ulamog, AI sacs all 4 permanents it has and takes 10 damage, and I win. 1-0

Game 2: Drawing first, get Forbidden Orchard, Channel, Phyrexian Arena, Darksteel Colossus, Damnation, Savage Lands, Liliana Vess. Wow; a turn 2 colossus! Unfortunately, I'm also facing Balance, and Maze of Ith. Ugh. Still, I have to keep a hand like that!
Turn 1: AI plays Karakas. Draw Swamp, play Savage Lands.
Turn 2: AI plays Plains. Draw The Abyss, play Forbidden Orchard. Well, I *HAVE* to do it. Cast Channel, giving AI a spirit token, channel 11 life into Darksteel Colossus. AI plays Plains and Glorious Anthem. WOOOOOOO.
Turn 3: Draw Gaea's Blessing, play Swamp. Attack for 11. AI plays Plains and attacks for 2.
Turn 4: Draw Platinum Angel. Attack for 11 and... oh I already won. Sweet! 2-0

Nicdanger vs Aww1979: Nicdanger wins 2-0 | Open
Game 1: Playing first, my opening hand is Gaddock Teeg, Plains, Armageddon, Terravore, Oversoul of Dusk, Llanowar Elves, War Priest of Thune. That singleton land hurts bad, but Teeg and the Warpriest are good in this matchup. Still, Teeg is no good if I can't get green mana (just under a 1/4 chance per turn to draw one) and the warpriest is no good unless AI actually gets Oath, and I'd have to keep it in hand until then. I think I should mulligan it. The new hand is Isamaru, Wilt-Leaf Liege, Ravages of War, Baneslayer Angel, Qasali Pridemage, Sunpetal Grove. This hand suffers from a similar problem, but at least it has a dual land and Isamaru to start off, so I keep.
Turn 1: Play Sunpetal Grove. AI plays Sulfur Vent.
Turn 2: Draw Terravore. Cast Isamaru. AI plays Swamp.
Turn 3: Draw Harrow. Attack for 2. AI discards Nicol Bolas, Planeswalker EOT.
Turn 4: Draw/play Llanowar Elves, attack for 2. Ai discards Sorin Markov EOT.
Turn 5: Draw/play Forest, cast pridemage, attack for 3. AI plays Treetop Village.
Turn 6: Draw Oversoul of Dusk. Attack for 5. AI casts Putrefy on Qasali Pridemage.
Turn 7: Draw/play Imperious Perfect, attack for 2. AI casts Pernicious Deed, one turn too late.
Turn 8: Draw Seal of Primordium. Attack for 6 for the win. 1-0

Game 2: Drawing first, Llanowar Knight, Crop Rotation, Steward of Valeron, Viridian Shaman, Plains, Balance, Temple Garden. Looks nice!
Turn 1: AI plays Swamp. Draw Karakas, play Temple Garden.
Turn 2: AI plays Forest. Draw Oblivion Ring, play Karakas, Steward of Valeron.
Turn 3: AI plays Forest, Golgari Signet. Draw Skullclamp, play Plains. Cast Viridian Shaman, destroying the signet, attack for 2, and play Skullclamp (thanks to vigilance on the steward)
Turn 4: AI plays Overgrown Tomb. Draw Terravore. Equip Skullclamp to the steward, swing for 5, and cast Llanowar Knight.
Turn 5: AI casts Nevinyrral's Disk. Draw/play Forest, cast Oblivion Ring on the disk, swing for 7.
Turn 6: AI casts Jester's Cap. Draw Crucible of Worlds, attack for 7 and win. 2-0


Aww1979 vs Monopoman: Aww1979 wins 2-0 | Open
Game 1: Drawing first, get Hymn to Tourach, Channel, Barter in Blood, Scepter of Fugue, Grim Tutor, Oath of Druids, Forest. Only one land, but Oath in hand, and I'm on the draw, so a better chance to get that 2nd land in time. I keep.
Turn 1: AI plays Mishra's Factory. Draw Swamp (yay!) and play Forest.
Turn 2: AI plays Plains, and Mishra's attacks for 2. Draw Darksteel Ingot, play Swamp and Oath of Druids.
Turn 3: AI plays Volcanic Island and passes. Either it's stupid (a distinct possibility) or it has some sort of instant it's holding back on. Draw/play Swamp, cast Hymn to Tourach; AI discards Remand and Izzet Signet. -shakes head-
Turn 4: AI plays Island and passes. Draw Sorin Markov. Play Scepter of Fugue.
Turn 5: AI plays Jace Beleren and uses its second ability. Draw/play Gemstone Mine. Cast Darksteel Ingot, and activate Scepter; AI discards Counterspell. (it didn't have UU open at that moment, but it should've kept it ready)
Turn 6: AI uses Jace's 2nd ability to draw, then passes. Draw/play Gargoyle Castle. I've got several options this turn, so I think for a bit. I play Sorin Markov and set AI to 10 life, keeping the tutor for later.
Turn 7: AI plays Plains, uses the last counter on Jace to draw, then plays Kitchen Finks. (life 18-12) Oath into Ulamog, the Infinite Gyre,(and Gaea's Blessing) draw Nicol Bolas, Planeswalker. Sorin zaps AI for 2, then Scepter causes AI to discard Exalted Angel.
Turn 8: AI plays Scalding Tarn, Incinerate on me, and responds by Swords to Plowshares on Ulamog. Incinerate deals damage to Sorin, killing him, and Finks attacks me for 3. AI sacs Tarn for Tundra. (life 27-9) Oath into Platinum Angel, draw/play Sulfur Vent. Use scepter on AI; it discards Emrakul, shuffling graveyard into library.
(Turn 9: AI plays Isochron Scepter, locking the game up. Maybe it had no legal imprint targets? I load autosave and cross my fingers...)
Turn 9: (autosave loaded) AI plays differently this time, casting Electrolyze on Platinum Angel, then attacks with Kitchen Finks; I take 3, then AI passes. Draw/play Swamp. Tap out (saccing Gemstone Mine) to cast Nicol Bolas, Planeswalker. BOLAAAAAAAAAAAAAAAAAAAAAAS!!!!!!!! Use Bolas to destroy Volcanic Island, cutting off AIs red mana. I attack for 4.
Turn 10: AI's Finks attack Bolas for 3. AI plays Wall of Omens. Oath into Sundering Titan, destroy my Swamp/Forest and AIs Tundra/Plains. Draw/play Crumbling Necropolis. Bolas smashes AIs plains, cutting off his white mana. Activate Scepter of Fugue, and AI discards Isochron Scepter, so hopefully it won't crash again. Attack with Platinum Angel; AI takes the hit. I use Grim Tutor to get Mind Twist. (life totals 21-1 now)
Turn 11: AI passes. Draw/play Swamp. Mind Twist for 4; AI discards Jace Beleren, Counterspell, Absorb, Solemn Simulacrum. Bolas steals Kitchen Finks. Angel and Titan attack; Wall of Omens chumps the titan, and Angel gets the deathblow. 1-0

Game 2: Playing first, get Engineered Explosives, Phyrexian Arena, Treetop Village, Oath of Druids, Ulamog, the Infinite Gyre, Swamp, Forbidden Orchard. Hell, yes!
Turn 1: Play Treetop Village. AI plays Mishra's Factory.
Turn 2: Draw The Abyss. Play Forbidden Orchard, Oath of Druids, giving AI a spirit token. AI plays Island, animates Mishra's, and attacks for 3.
Turn 3: Oath up Sundering Titan, smashing AIs Island. (I have no basics out :D ) Draw/play Swamp, animate Treetop Village (giving AI another spirit token) and attack for 3. AI plays Island.
Turn 4: Oath up Darksteel Colossus. Draw/play Forest, cast Phyrexian Arena, giving AI a third token. Attack with Sundering Titan; AI takes 7, though it really should've chumped. (Mind you, it doesn't know it won't matter, as I have Engineered Explosives in hand) AI plays Steam Vents tapped.
Turn 5: Oath up Platinum Angel, draw Savage Lands and Nevinyrral's Disk, losing 1 life to Phyrexian Arena. Play Swamp and Engineered Explosives for 0, then activate it, using orchard, so AI sacs all spirit tokens. Animate Treetop Village, attack with it, titan, and colossus. Mishra's animates to chump titan, and the rest hit for 14 total. 2-0

(more games in a later post)

Re: MRD Tournament Results!

PostPosted: 15 Dec 2010, 02:19
by monopoman
Shantak vs. Jatill Shatak wins 2-1 | Open
Game 1, I mulligan down to 5 and get stuck with 2 islands and no green mana. Game 2, Tooth and Nail end the game in short order when I grab Simic Sky Swallower and Progenitus. Game 3, AI tries desperately to slow me down but my forces bash through for lethal eventually.

Jatill vs Shantak Jatill wins 2-0 | Open
Game 1, Time Vault+Key combo comes down and wins the game in short order. Game 2, Bribery grabs Progenitus after that its a quick GG.

Shantak vs. Aww1979 Shantak wins 2-0 | Open
Game 1, AI puts up a hell of a fight but the duo of Simic Sky Swallower and Rampaging Baloths win the day. Game 2, In this game AI does barely anything and juts lets me overrun him.

Aww1970 vs Shantak Aww1979 wins 2-0 | Open
Game 1, An easy victory I just stall until Bolas comes down. Game 2, Similar to the first game.

Shantak vs Juzamjedi Shantak wins 2-0 | Open
Game 1, Barely pull this one off thanks to the big creatures hitting the board in the nick of time. Game 2, Effigy saved my ass this game against a pumped up Sea Drake so I could swing in for the win.

Juzamjedi vs Shantak Juzam wins 2-1 | Open
Game 1, Despite the AI getting down a Simic Sky Swallower pretty quick I stall the air then swing in with island-walking merfolk to win. Game 2, This game I draw a extreme amount of lands and then get killed by a Akroma. Game 3, 2nd turn BBlossom, 3rd turn Empyrial Plate = GG

Shantak vs Nicdanger Shantak wins 2-0 | Open
Game 1, AI barely puts up a fight and Sky Swallower and Lorescale Coatl win the day. Game 2, Similar to the first game but this time its Coatl and Rampaging Baloths.

Nicdanger vs Shantak Nicdanger wins 2-0 | Open
Game 1, A pretty easy victory AI gets out progenitus but I have balance then I just overwhelm the AI with creatures. Game 2, An even easier victory this time the only threat the AI plays I just remove and swing in.

Shantak vs Monopoman Shantak wins 2-0 | Open
Game 1, Tooth and Nail gets no resistance so I just swing in for the win. Game 2, A fairly long game but eventually Tooth and Nail meets no resistance and I win.

Monopoman vs Shantak Monopoman wins 2-0 | Open
Game 1, This is a very long drawn out game with removal flying both ways all game eventually Eternal Dragon and Lightning Angel seal the deal. Game 2, An easier game the AI can barely do a thing as my superior army and cards overwhelm him.

Shantak vs Cognis Shantak wins 2-0 | Open
Game 1, Pretty easy victory despite a mad rush of beats early I take control and win the day. Game 2, An even easier victory the AI has a ridiculously slow start.

Cognis vs Shantak Cognis wins 2-0 | Open
Game 1, A pretty easy win with Shivan Wurm delivering mad beats that the AI can't stop. Game 2, Another fairly easy win Shivan Wurm again does the dirty work and AI has no answer.

Shantak vs Grinnin Grinnin wins 2-0 | Open
Game 1, I get rolled with a 2nd turn Sphere, 3rd turn Confidant, 4th turn Masticore which I can not stop at all. Game 2, Another horrible game for this deck where the AI comes out slower but still finishes me off.

Grinnin vs Shantak Grinnin wins 2-0 | Open
Game 1, An easy victory I just ride some beaters to a quick victory. Game 2, More of the same a bit of disruption with creatures = GG.

Jatill vs Aww1979 Jatill wins 2-0 | Open
Game 1, Pretty long drawn out game but the AI doesn't do much except try to slow me down didn't take a point of damage. Game 2, Tezzeret fetches me both combo pieces with absolutely 0 interferance GG.

Aww1979 vs Jatill Awww1979 wins 2-0 | Open
Game 1, Leyline+Helm get the job done after a Nevs Disk stops a ridiculous star that the AI laid down. Game 2, Game goes nowhere for a while as Garruk and a 3 life Processor match tokens for a while then I drop Bolas and remove all creatures from play Bolas goes ultimate which is a GG.

Jatill vs JuzamJedi Jatill wins 2-0 | Open
Game 1, Vault+Key combo comes down turn 4 easy GG. Game 2, Same as game 1 but takes like 5 turns not 4 total GG.

JuzamJedi vs Jatill Juzamjedi wins 2-0 | Open
Game 1, An easy victory with Sea Drake and Empyrial Plate. Game 2, Very similar to game 1 the AI can not even slow me down as I just roll him over.

Jatill vs Nicdanger Jatill wins 2-0 | Open
Game 1, Vault+Key gets it done yet again then I just overwhelm the AI eventually. game 2, This was a fairly even game for a while but Gideon helped clear the way for my creatures to beat down.

Nicdanger vs Jatill Nicdanger wins 2-0 | Open
Game 1, Geddon seals the deal as I have creature advantage when I cast it. Game 2, This is another fairly easy victory thanks to a large army that goes unanswered.

Jatill vs Monopoman Jatill wins 2-0 | Open
Game 1, Key+Vault comes down fairly quick and that's GG. Game 2, Similar to the first combo comes out AI can't stop it.

Monopoman vs Jatill Monopoman wins 2-0 | Open
Game 1, Close game but propaganda helps stall the AI while I setup a superior air force and overwhelm the AI despite him getting out a lot of minion tokens with Processor. Game 2, This time the AI does not play one card that is a real threat to me and just stalls the game with a forcefield while drawing cards and what not.

Jatill vs Cognis Jatill wins 2-0 | Open
Game 1, Thanks a 2nd turn bribery grabbing Broodmate Dragon I easily win since the AI has no answer for them. Game 2, Worship and untargetable creatures keep me from fearing anything the AI does Sphinx goes the distance.

Cognis vs Jatill Cognis wins 2-0 | Open
Game 1, Pretty vicious beatdown the AI could just barely slow me down but it was definitely not enough. Game 2, Similar to game 1 the AI does not do anything but temporarily slow me down.

Jatill vs Grinnin Jatill wins 2-0 | Open
Game 1, Key+Vault combo comes down and ends the game real quick. Game 2, Another easy win since the gets out Necro then proceeds to give 19 life to it within 2 turns!

Grinnin vs Jatill Grinnin wins 2-0 | Open
Game 1, Tangle wire and Gatekeeper basically go all the way. Game 2, AI gets stuck on pure white mana then tangle wire comes down to make a bad situation worse.

Aww1979 vs JuzamJedi Aww1979 wins 2-0 | Open
Game 1, Oath comes down turn 2 which stalls the game long enough to easily win. Game 2, Oath again comes out early and I get a big host of beatdown creatures to win with.

Juzamjedi vs Aww1979 Juzam wins 2-0 | Open
Game 1, Massive card advantage and board position makes this a quick GG> Game 2, AI does nothing really productive and just attempts to slow me down a bit.

Aww1979 vs Nicdanger Aww1979 wins 2-0 | Open
Game 1, Helm+Void = GG real quick. Game 2, I collect 3 planeswalkers and the AI does barely nothing GG.

Nicdanger vs Aww1979 Nicdanger wins 2-0 | Open
Game 1, AI does a fairly good job stopping the beats but I eventually overwhelm it. Game 2, This game is more one sided I just lay down creatures early and then overwhelm the AI.

Aww1979 vs Monopoman Aww1979 wins 2-0 | Open
Game 1, Game goes on forever but eventually Bolas+Liliana seal the deal. Game 2, This time its much easier thanks to a ridiculous hand that gets me a turn 3 Helm of Obedience after a turn 1 Leyline of the Void.

Monopoman vs Aww1979 Monopoman wins 2-0 | Open
Game 1, AI uses channel to really hamstring me but fortunatly I have the lightning helix in hand to punish his going to 2 life. Game 2, AI stalls me for quite a while but eventually I land show and tell+Emrakul and win.

Aww1979 vs Cognis Aww1979 wins 2-0 | Open
Game 1, AI refuses to play land for a ton of turns giving me a huge advantage GG, Game 2, A much longer game but despite getting quite low Oath saves the day.

Cognis vs Aww1979 Cognis wins 2-0 | Open
Game 1, Despite having my hand demolished I manage to beat the AI down since it has some mana issues. Game 2, Overwhelm the AI easily enough since the AI does nothing much but try to slow me down.

Aww1979 vs Grinnin Aww1979 wins 2-0 | Open
Game 1, Bolas dominates this game and the AI can do nothing to stop it really. Game 2, Bolas again comes out and wrecks the AI's board easy GG.

Grinnin vs Aww1979 Grinning wins 2-0 | Open
Game 1, Game is pretty one sided until AI gets out both Plat Angel and Ulamog but luckily I am able to kill the angel and the AI automatically dies cause of being at neg life. Game 2, This is another one sided affair thanks to an early smokestack and Juggernaut

JuzamJedi vs Nicdanger Juzam wins 2-0 | Open
Game 1, AI puts up a good fight but Bblossom is too much for it. Game 2, Similar to the first game turn 2 blossom is impossible to stop really.

Nicdanger vs JuzamJedi Nic wins 2-0 | Open
Game 1, Thanks to multiple armageddon effects the army just overwhelms the AI easily. Game 2, An even easier game I get one of the most broken hands this deck can produce and deal a quick 20 points of damage.

JuzamJedi vs Monopoman Juzam wins 2-0 | Open
Game 1, This is a fairly one sided affair the AI never stops my hordes of creatures. Game 2, Magpie gets a lot of equipment and smashes in for a full 20 points of pain.

Monopoman vs JuzamJedi Monopoman wins 2-0 | Open
Game 1, Take control of the game slowly Lightning Helix imprinted on Scepter is the MVP. Game 2, This game goes a lot longer but counterspell on scepter from turn 3 on made the game basically over.

JuzamJedi vs Cognis Juzam wins 2-0 | Open
Game 1, This is a fairly easy game thanks to the AI not having much going while I am beating down with my creatures. Game 2, This is another one sided affair and the AI does not put up much of a fight.

Cognis vs JuzamJedi Cognis wins 2-0 | Open
Game 1, This is a fairly close game but I am able to pull it out. Game 2, Even easier game this time my creatures easily overwhelm the AI.

JuzamJedi vs Grinnin Juzam wins 2-1 | Open
Game 1, AI gets a ridiculous starting hand and I can not compete. Game 2, This game the tables are turned the AI gets a mediocre hand and I easily come out on top. Game 3, Fairly one sided game again.

Grinnin vs JuzamJedi Grinnin wins 2-0 | Open
Game 1, One sided game the AI can't hold back my creatures at all. Game 2, 1st turn Ashen Gouger = GG.

Nicdanger vs Monopoman Nicdanger wins 2-1 | Open
Game 1, Ravages of War and Reliquary make this an easy GG. Game 2, This game the AI takes it with Exalted Angel that I can not answer. Game 3, Quick beatdown with creatures take this game.

Monopoman vs Nicdanger Monopoman wins 2-0 | Open
Game 1, The AI comes out fairly fast but the Wrath effect handles the force after which I easily win. Game 2, Similar to the first game but a bit closer I get to 3 life then stabilize.

Nicdanger vs Cognis Nic wins 2-0 | Open
Game 1, AI destroys quite a bit of my creatures but skullclamp keeps the beaters coming and the AI loses. Game 2, Close game since the AI gets out the Outcast and starts pumping out dragons but I swing in for the last few points before they autowin the game.

Cognis vs Nicdanger Cognis wins 2-0 | Open
Game 1, Game goes on quite a while cause the AI geddons early on and neither player can rebuild quickly eventually my force wins the day thanks to Awakening Zone helping my mana situation. Game 2, Extremely easy game the AI barely puts up a fight as I smash him.

Nicdanger vs Grinnin Nic wins 2-0 | Open
Game 1, AI sucks with Negator and attacks into a LLanowar Knight easy GG. Game 2, AI does little to slow me down then I finish it off with a Terravore 15/15 after a Armageddon.

Grinnin vs Nicdanger Grinnin loses 1-2 | Open
Game 1, AI puts up a good fight but I come out too fast and keep the pressure on all game to an easy GG. Game 2, Mystic Enforcer wrecks me this game can't stop it. Game 3, AI barely pulls this one out the turn before I would win.

Monopoman vs Cognis Monopoman wins 2-0 | Open
Game 1, Dragon beats win the day here the AI can't stop the duo of Yosei and Eternal Dragon. Game 2, This game is even easier I get a Exalted Angel unmorphed on turn 3 and the AI has mana troubles then Yosei comes to finish the day easily.

Cognis vs Monopoman Cognis wins 2-0 | Open
Game 1, The AI doesn't really put me into any threat just slows me down. Game 2, Massive beatdown with no wrath affects the AI can't even stop it.

Monopoman vs Grinnin Monopoman wins 2-0 | Open
Game 1, I stall the AI long enough to allow my creatures to win the day. Game 2, This game the gets me low but I am able to stabilize and win the day.

Grinnin vs Monopoman Grinnin wins 2-0 | Open
Game 1, AI gets a pretty sizable advantage at first but that fades near the end. Game 2, Easy game the AI gets mana screwed it seems.

Cognis vs Grinnin Cognis wins 2-1 | Open
Game 1, AI has a ridiculous hand and I can't stop the quick beats. Game 2, AI kills itself off with playing a bit too suicidal. Game 3, Pull this one out fairly easily just beat down while the AI can't do a whole lot except slow me down.

Grinnin vs Cognis Grinnin wins 2-1 | Open
Game 1, Turn 1 Negator is tough to beat Game 2, AI gets a ridiculous hand and screws me over with my Negator a bit. Game 3, This is a fairly easy win for the deck the AI just slows it down a bit.

Re: MRD Tournament Results!

PostPosted: 15 Dec 2010, 19:11
by Shantak
Shantak vs Jatill: 2-0 | Open
1-0: Mulliganed after no land hand, played Jace and kept a Mana Leak ready. AI played land but nothing else except a Conundrum Sphinx that I removed with Brittle Effigy after getting a card of it thanks to Jace. Then, on my ninth turn, I had enough Mana for Akroma and enough loyalty for Jace's ultimate. I did both. Then AI went and surprised me with Control Magic on my angel! Could have spelled my death, but I used Tooth and Nail for Harmonic Sliver and Progenitus. AI died the next turn.

2-0: Again mulligan since I had only one land. Noble Hierarch, Lorescale Coatl and Standstill helped me to an easy win, though Coatl was Control Magiced, but I luckily drew Indrik Stomphowler.

Jatill vs Shantak: 2-0 | Open
1-0: Quick Mystical Tutor for Bribery and then Progenitus.

2-0: AI gets a huge number of creatures. I Transmute my Forcefield to a Sol Ring and do a big Martial Coup to kill them. AI pays back with Final Judgment. Then I however get Time Vault and both Tez and Voltaic Key. Game over with a bribed Progenitus.


Shantak vs Aww1979: 2-0 | Open
1-0: Game started with AI Mind Twisting me for 2. Luckily I didn't lose anything important and gained land. When AI cast Garruk, I greedily confiscated him. AI destroyed all my creatures with removal and finally Garruk as well with Nevinyrral's Disk. Then finally slwoly but surely Coiling Orcale hinished AI (who had already started "not playing" and rather discarding).

2-0: Coiling Oracle helped me do a quickstart. Akroma was finisher.

Aww1970 vs Shantak: 2-0 | Open
1-0: Vampiric Tutored for Oath of Druids. Casted Hymn to Tourach, AI discarded Genesis. We'll see if it starts crashing the game. AI had only white mana and didn't cast. I had Helm of Obedience and drew Leyline of the Void. Game over.

2-0: I took Oath with Grim Tutor, got Sundering Titan with Oath and used Jester's Cap to make sure AI wouldn't get goodies of its own with Oath. The Titan did the deed.


Shantak vs Juzamjedi: 2-0 | Open
1-0: I'm soon attacked by a mass of creatures without second white mana to cast Rout. Then I get the mana, but I'm pretty sure AI has a counterspell. Let's just hope it's not a hard counter... Nope, nothing there, Rout resolves, saving me when I'm at 12 life, AI at 18. After AI casts Timetwister I get into a better position, but when I'm about to cast Akroma, AI pitches Forbid for Force of Will, preventing that strategy. Finally, Rampaging Baloths plus Confiscate for Sea Drake allow me to gain upper hand and win. Survival of the Fittest was an important player.

2-0: After a few careful turns of hitting with Lorescale Coatl I grab Progenitus with Natural Order (saccing Noble Hierarch) when AI is tapped out and do the kill with it.

Juzamjedi vs Shantak: 2-1 | Open
0-1: I might easily do a mistake when I take a hand with Library of Alexandria as the only land, but as AI goes first I get the feeling that this could work. It works out okay for land, but causes me not to have counterspell mana when AI casts Progenitus on fourth turn. I can't do anything :(

1-1: This time I start with Thoughtseize and luckily remove Natural Order from AI's starting hand. We summon some creatures and I Dissipate Jace. After a Timetwister I cast Empyreal Plate and put it on Looter il-Kor for some mean shadowy damage and win when I also equip Loxodon Warhammer on him.

2-1: I get three merfolk lords into play at the same time. Quick game.

That loss was likely my mistake for taking the hand with just Library as land, but unless I had spared mana for a counter I doubt anything would have changed.


Shantak vs Nicdanger: 2-1 | Open
1-0: I take a hand with just one Island but with Ancestral Recall. It works out nicely. I bash AI to 4 life, but then he starts getting more creatures and we hit a standstill. Then AI gets Mystic Enforcer and I stupidly use Harmonic Sliver on Crucible of Worlds, giving AI threshold and letting his Enforcer fly past my guys. I would have Akroma as a blocker, but Karakas flung her back to my hand. I wouldn't have probably won this even if otherwise, since AI had Maze of Ith and that damned Gaddock Teeg.

1-1: I cast Elvish Piper and Standstill. AI breaks it with Emeria Angel but I have enough advantage by then. MVP is Simic Sky Swallower who can't be affected by Maze of Ith.

2-1: Both start putting creatures in play. AI has bigger ones so far due to Wilt-Leaf Liege, but my Lorescale Coatl grows and I have Rampaging Baloths. Coatl grow to 19/19 but AI's Oversoul of Dusk keeps blocking it. Luckily I get Progenitus with Natural Order before AI gets Gaddock Teeg and win with it.

Nicdanger vs Shantak: 2-0 | Open
1-0: Plenty of land. I start with Isamaru and mana elves. AI does get Natural Order on his fourth turn but is at 10 life and I just casted my Baneslayer Angel. Fastest deck won.

2-0: Wastelanded AI's Tropical Island (from Windswept Heath). I then get Gaddock Teeg into play. AI has a chance with Elvish Piper, but I Oblivion Ring him before he can summon anything. No chance.


Shantak vs Monopoman: 2-0 | Open
1-0: Elvish Piper piped Akroma into play, and I got AI to 1 life before Hallowed Burial. Then my Tooth and Nail put Novablast Wurm to play, which finished the game.

2-0: AI broke my Standstill with a Flametongue Kavu into battlefield with nothing but AI's Wall of Omens, but didn't deal damage to anything. After the start, I get Novablast Wurm with Elvish Piper, but after one attack get a Hallowed Burial. Next, my Simic Sky Swallower is Cryptic Commanded. Well, Genesis in graveyard allows me to get it back, and it serves as my finisher.

Monopoman vs Shantak: 2-0 | Open
1-0: I almost get overrun by creatures, but Hallowed Burial saves me. I then Imprint Counterspell into Isochron Scepter and proceed to beat with Lightning Angel.

2-0: Incinerate goes to Isochron Scepter, AI goes boom. Seems like AI can't use Survival of the Fittest - it keeps discarding creatures to it but doesn't cast any.


Shantak vs Cognis: 2-0 | Open
1-0: I get slowly creature advantage with Rampaging Baloths and then attack when I get Brittle Effigy to surprise AI in combat. This leads to my victory.

2-0: Elvish Piper summons first Simic Sky Swallower and then Akroma.

Cognis vs Shantak: 2-1 | Open
1-0: I get AI to 8 life before he casts Rout. However, with cascade and Harmonize, I out-card AI and win.

1-1: Third turn Natural Order for AI. I try to get something to help me with Wheel of Fortune but nothing can stop Progenitus.

2-1: I get a Shivan Wurm in play but it is met by Rout. Finally I start to get Dragons from Dragonmaster Outcast and one of those finishes the game.


Shantak vs Grinnin: 1-2, amazing game 1, otherwise sucky :( | Open
1-0: Oh my god! AI starts with Dark Ritual and Phyrexian Negator! Capsize buys me one more turn and I get hit only for 10 before getting Indrik Stomphowler to play (AI gets Shriekmaw before this). Howler chumps once, costing AI some land. Then I Regrowth Capsize to get Negator back into AI's hand. AI casts Smallpox, losing its Shriekmaw but putting me in 2 life. However, AI only has one land and one card (Negator) in hand while I have five lands, Survival of the Fittest and two big creatures in hand.

I discard Simic Sky Swallower, get Elvish Piper and cast it. Meanwhile, AI gets Lotus Petal and casts Negator again. No worries, I just drew Jace. Jace sends Negator back, Piper calls Akroma, Angel of Wrath to play and I start swinging. Few turns later I win. What a game!

1-1: I need two mulligans to get just two lands. I give Akroma to Survival of the Fittest to get a mana source creature. The next turn AI casts Reanimate on Akroma. I would have salvation in Jace, but I'd need just one more blue mana... I don't. What an embarrassing defeat after the awesome game before.

1-2: Second turn Phyrexian Negator for AI (with Mana Crypt). Now I get blockers for it, but AI removes them with Ashes to Ashes. Disturbing. Luckily I get the mana to activate Brittle Effigy before I get under 10 life (we're both at 10 now). Then AI starts getting creatures and I'm stuck with no blue mana. Crap!

Grinnin vs Shantak: 2-0 | Open
1-0: Second turn Su-Chi with Dark Ritual. AI gets Lorescale that starts growing. Once we're both at 11, AI has also Coiling Oracle and Genesis, I have Guul Draz Specter. I have no removal so I go to blocking mode, but I can't keep doing it if Coatl keeps growing. I have Innocent Blood, Smokestack and Tangle Wire, but none of those would help me as AI has more permanents than I. I keep animating creatures to get blockers for evergrowing Coatl, but AI's small creatures bring me down. Then I finally get a Vampire Nighthawk who kills the Coatls, but I'm already in 3 life. In 2 life I draw Masticore. AI responds with Final Judgment. Then AI seems to draw just land while I get Nantuko Shade. The Shade swings twice unopposed and I win.

Before winning, I want to know if my deck or AI is to blame for losing, and peek into AI's hand. He has Jace, the Mind Sculptor, Rampaging Baloths and Lotus Cobra. Bah.

2-0: AI has plenty of land, I only two lands. I'm not casting that Thorn of Amethyst then. I get some creatures, AI casts Novablast Wurm, I Nekrataal him. Then when my specter causes AI to discard, the fool discards Rout which would have saved him. The next turn, AI does Natural Order for Simic Sky Swallower (Progenitus is in hand then). Luckily I have non-targeted removal in Pox. Two turns and I win.


Jatill vs Aww1979: 2-0 | Open
1-0: Third turn Tinker for Inkwell Leviathan helped by Celestial Colonnade.

2-0: Third turn Tinker for Inkwell Leviathan, again.

Aww1979 vs Jatill: 2-0 | Open
1-0: One mulligan gave me Forbidden Orchard and Oath of Druids, resulting in a third turn Darksteel Colossus.

2-0: First turn Black Lotus and Channel for both Sundering Titan and Platinum Angel.


Jatill vs JuzamJedi: 2-0 | Open
1-0: Time Vault in opening hand, Mystical Tutor for Tinker for Voltaic Key. AI is tapped out, Keiga is the finisher.

2-0: For something different, I cast Enlightened Tutor for Phyrexian Processor (and since I don't have a way to get both Time Vault and Voltaic Key yet). This proves almost fateful as AI does some quick swings with Sea Drake after I cast processor for 8 life. Tolarian Academy to power Martial Coup saves me. Better use safer methods next time.

JuzamJedi vs Jatill: 2-0 | Open
1-0: After one mulligan I decide to take a five land hand. AI casts Control Magic on my Serendib Efreet. Luckily I can Daze his Sphinx of Jwar Isle. I draw nothing but soft counters though, so I can't stop him from casting Keiga. I'm about to die my next turn when I get Timetwister. From there, a mix of Dark Banishing, Man-o'-War, Recoil on my own (AI-controlled) Cold-Eyed Selkie (which caused AI to discard, I noticed) get me feeling confident... and then AI casts seven-mana Martial Coup. I count that I can still survive by casting Serendib Efreet, Loxodon Warhammer and equipping it. It works. The next turn I attack with Serendib Efreet, recast Coldeyed Selkie and equip it with the warhammer while saving mana for Dissipate. It works too! Then I re-equip Serendib Efreet and swing for the final damage. What a game!

2-0: When in four lands and six cards, I play Library of Alexandria, refill my hand with Gush and can start drawing cards with the library. The advantage and Merfork lords win the game to me.


Jatill vs Nicdanger: 2-1 | Open
1-0: Quick Tinker for Inkwell Leviathan while AI has just one land.

1-1: AI gets Gaddock Teeg right away, taking away my chances to save me from green/white army of elfs. I have a creature in play and Worship + Control Magic in my hand, but they don't do a thing.

2-1: Early Tinker for Inkwell again.

Nicdanger vs Jatill: 2-0 | Open
: 1-0: Nothing AI can do against Imperious Perfect and Wilt-Leaf Liege.

2-0: I Strip Mine AI's blue mana and swing with some 2/2 guys. They do it all the way.


Jatill vs Monopoman: 2-0 | Open
1-0: AI cast Show and Tell for apparently a Mountain. Had it been Emrakul, I would have been dead right there. I put Phyrexian Processor for whole 10 life in play. and managed two swings (AI got 2 life from Absorb) before AI activated Magus of the Disk. Then I tutored for Time Vault and cast Tezzeret and soon won with artifacts.

2-0: Bribed for Emrakul.

Monopoman vs Jatill: 2-0 | Open
1-0: First turn, AI gets VOltaic Key. Second turn, AI gets Time Vault. I would concede, but the rules say we must beat AI, not a potential human player, so I continue. After few turns, AI untaps Vault with Key and gets a turn but doesn't repeat this. After some turns I blow Magus of the Disk to rid the game of a winning combo AI doesn't use. Exalted Angel, Mishra's Factory and Incinerate finish off AI (who curiously has only white and colorless mana but five lands).

2-0: AI gets Sphinx of Jwar Isle, I cast Wrath of God. Afterwards Lightning Angel and Mishra's Factory bring AI to 6, he casts Phyrexian Processor worth 4 life and I Incinerate him.


Jatill vs Cognis: 2-0 | Open
1-0: I decide to take a one land hand (Ancient Den) with Land Tax and Wayfarer's Bauble. It works out nice, thanks to Land Tax. I can't Tinker for Inkwell Leviathan since it's in my hand, so I cast Enlightened Tutor for Voltaic Key, use Tinker for Time Vault and go infinite turns and finish with hardcasted Inkwell.

2-0: I tutor for Tinker and Fabricate, get Key and Vault, go infinite and finish with Conundrum Sphinx.

Cognis vs Jatill: 2-0 | Open
1-0: Inferno Titan with few mid-size critters. AI grabs Bribery with Mystical Tutor before dying, but rather casts Azorious Signet than it.

2-0: AI gets Forcefield but it doesn't help as he never leaves any mana for it. My Bloodbraid Elf and Blazing Specter kill. Also, AI puts some 7 life to Phyrexian Processor, quickening his own defeat with one turn.


Jatill vs Grinnin: 2-0 | Open
1-0: I tutor for Sol Ring and cast Phyrexian Processor for 6. AI uses Necropotence to get down to 5 life. The next turn he casts Phyrexian Negator and Necroes himself down to 1 life. I don't need to play another card to win.

2-0: I Bribe Phylactery Lich who helps me get AI to 9 before he casts Ashes to Ashes. Elspeth's pumped soldier does the rest.

Grinnin vs Jatill: 2-0 | Open
1-0: I take two land hand with Dark Confidant. AI has some mana problems but casts Land Tax, I get City of Traitors, Nantuko Shade and decide to try Smokestack. It doesn't get to do much before I sac it, but AI is losing life rapidly thanks to my shade and I finish with Vampire Nighthawk.

2-0: I mulligan once to a slightly better hand (same lands but SIgn in Blood for draw and cheaper cards). Once I get creatures and AI doesn't, I cast Tangle Wire and then noting can stop me.


Aww1979 vs JuzamJedi: 2-1 | Open
0-1: I get lands and Phyrexian Arena. AI gets Bitterblossom. My Platinum Angel gets countered by Force Spike when I forget to play a land before casting. Finally I get Gargoyle Castle to make a blocker. AI doesn't attack and taps out and I cast Platinum Angel... which gets Force of Willed. AI would now have enough creatures to kill me and does so.

1-1: Oath for Darksteel Colossus, also starting Leyline of the Void and Helm of Obedience. Damage gets AI first.

2-1: Started with Leyline, cast Imperial Seal for Helm but AI cast Timetwister then. The endgame is really close, with Arena and AI's Looter il-Kor draining my life and my Garruk beast and Treetop Village Ape beating AI. I finally win by making a single beast Garruk-Overrun and bring AI to 0.

Juzamjedi vs Aww1979: 2-0 | Open
1-0: AI seems stuck with one mana. I run with that, countering Golgari Signet, casting Recoil on a shockland (causing discard of Darksteel Ingot). This, and countering a Pernilicious Deed, slows AI enough that my guys can roll.

2-0: Bitterblossom and Sea Drake strike faster than AI's Garruk tokens.


Aww1979 vs Nicdanger: 2-0 | Open
1-0: I take a five land hand and soon cast Scepter of Fugue. AI gets Gaddock Teeg but I'm not worried since I have Drop of Honey and since tutors and Oath are cheap. I tutor Oath, get Darksteel Colossus, get AI to use Maze of Ith earlier by bringing Gargoyle Castle gargoyle to play and bash with Colossus. However, the rest of AI's life takes forever to drain, thanks to Maze and Oath giving AI blockers.

2-0: I Mind Twist for 4 the second turn after drawing Black Lotus. Soon Sorin sets AI to 10 and oathed Darksteel Colossus takes the rest.

Nicdanger vs Aww1979: 2-0 | Open
1-0: AI puts hist first land in play on third turn and that's colorless mana. My boosted creatures deal with him easily.

2-0: I do a small mistake when playing Crop Rotation like it was Harrow. I get creatures but Barter in Blood kills them. Once threshold breaks, Werebear and Isamaru kill AI (who succeeds discarding my entire hand).


Aww1979 vs Monopoman: 2-0 | Open
1-0: Second turn Oath, then Ulamog, then he gets Path of Exiled. I Oath again for Darksteel Colossus and as a backup, Demonic Tutor Leyline of the Void to go with my Helm of Obedience. As AI gets blockers, Helm + draw kills him before Colossus.

2-0: I decide to take a hand with five lands and expensive cards. It works out as I actually draw both Helm and Leyline. Lucky.

Monopoman vs Aww1979: 2-0 | Open
1-0: AI starts by casting Hymn to Tourach at itself! It really does that? I activated Scalding Tarn in response to Hymn, but that shouldn't mess up targeting as it was already chosen. Weird. And just as I'm sure I can't lose this, the next turn... AI CASTS CHANNEL FOR ULAMOG!!! Nasty. Luckily I had one Swords to Plowshares, but I'm not sure if I should call AI an idiot or a genius. Maybe both. Well, while I struggle with mana (Ulamog took out a land), AI strikes my hand with Scepter of Fugue. Luckily I get Solemn Simulacrum and Kitchen Finks to damage and finish off AI.

2-0: I almost managed to do all 20 damage to AI with Mishra's Factory, but the last turn AI cast Nicol Bolas, Planeswalker and killed my land. My other creatures finished the last four damage then. I was kind of playing for fun there, but since I had Counterspell (which stopped a Darksteel Colossus) and Path to Exile (which should have stopped the colossus so that counter would have been available for Bolas) in hand, I took the risk.


Aww1979 vs Cognis: 2-0, one nice move from AI | Open
1-0: AI starts with a Tarmogoyf. I could cast Chainer's Edict on it, but since it's 0/1 I decide I'm not in a hurry. The next turn AI casts Wheel of Fortune! Ouch! Very smart move! Nice! Well, the Wheel gives me Helm of Obedience and Leyline of the Void, so the Tarmo doesn't get to kill me but one turn later he would have.

2-0: I cast Grim Tutor for Oath of Druids. Oath gives me Sundering Titan and Darksteel Colossus. AI manages to get some damage with Blazing Specter but I get Sorin in play as well who deals with the specter.

Cognis vs Aww1979: 2-0 | Open
1-0: AI doesn't do much, my Blazing Specter and Inferno Titan do the job.

2-0: AI starts with Black Lotus assisted Scepter of Fugue which really annoys me. Just when I'm getting creatures in play, AI does Damnation. Finally my 6/7 Tarmogoyf works as finisher.


Aww1979 vs Grinnin: 2-1 | Open
0-1: I have to take three mulligans to get good land, but I don't get cheap cards. This gives AI free turns to swing with Phyrexian Negator and I can't do a thing until I'm at 8 life and get Garruk, but his tokens only slow down trampling Negator.

1-1: I get early Garruk with Black Lotus help while AI has only one land. To worsen things, I Demonic Tutor for Channel and hardcast Ulamog. Bam!

2-1: AI uses Dark Ritual and Mana Crypt to cast Masticore on his first turn. It lasts for two swings before I Putrefy it. Crypt and draw spells drain AI's life and I use Imperial Seal for Black Lotus to cast Sorin Markov to help me in my cause. AI gets Phylactery Lich out but it doesn't help him enough and Sorin drains him empty.

Grinnin vs Aww1979: 2-0 | Open
1-0: Vampire Nighthawk does damage, Tangle Wire and Spear of Resistance slow AI. It works fine and Nantuko Shade helps finish.

2-0: Two mulligans to get a decent hand. I get Nighthawk out again but AI empties my hand with Hymn to Tourach. Thorn of Amethyst and Sphere of Resistance do fine job slowing down AI and I get him down to 10 life before losing Nighthawk to Barter in Blood. I then grab Grave Titan with Animate Dead, but AI gets both Platinum Angel and Sundering Titan to play. My Shriekmaw couldn't kill them so I bust out Necropotence and hope for the best. I get cards, chump block the Titan, Reanimate my Vampire Nighthawk to deal with Platinum Angel (it works, AI attacks into it) and then kill AI with alpha strike with my Titan, zombies and Su-Chi.


JuzamJedi vs Nicdanger: 2-1 | Open
1-0: Flying creatures, ophidian card draw and bouncing a Temple Garden with Recoil give me an easy win.

1-1: I started mean and used Force of Will on a Harrow, making AI just lose a land. Then I Dark Banished a Werebear to really stop that mana flowin. All the time, my Serendib Efreet dealt damage to AI. This worked just fine until AI cast Balance... I tried to refill with Timetwister, but it gave AI more creatures than me. I used Preordain, Ponder and Brainstrom in hope of getting an answer to my problems, but I don't think the deck had anything that could have helped me in face of a superioir army of creatures when having little life.

2-1: Countered AI's first turn Fauna Shaman with Daze. We summoned a few creatures and I started doing damage through a Sea Drake. When AI is at 8 life, I do a mistake and don't notice AI has mana to animate Stirring Wildwood, and I end up losing the drake. Then with Man-o'-War and Sower of Temptation I remove enough of his blockers to do the remaining damage.

Nicdanger vs JuzamJedi: 2-0 | Open
1-0: AI starts getting more creatures, but I even things out with Balance, also growin my Knight of Reliquary. Timetwister weakens the knight, but gives me a Baneslayer Angel to win the game.

2-0: AI counters or kills my initial creatures and does damage and draws cards with Cold-Eyed Selkie. I take out AI's Loxodon Warhammer and Bitterblossom while hiding behind Emeria Angel and hoping for lands. I start finally getting them, cast a Baneslayer Angel and win the game.


JuzamJedi vs Monopoman: 2-0 | Open
1-0: I can't get land even when going to four cards in mulligan, so I try to manage. Luckily AI doesn't do anything aggressive and I get to three lands before he starts dealing damage with Flametongue Kavu and manages whole 12 damage before I Dark Banish it. As AI then does nothing but fool around with Vedalken Shackles, I get to replenish my life with Loxodon Warhammer carrying merfolk and then kill AI.

2-0: AI does better in start but I catch up and kill with Pestermite equipped with Empyreal Plate and Sword of Fire and Ice.

Monopoman vs JuzamJedi: 2-0 | Open
1-0: AI gets Bitterblossom. I try creating a soft lock with Isochron Scepter and Remand. It sort of works even if AI sneaks through first Empyreal Plate and then Timetwister :( Thankfully he doesn't always pay the equipped faerie through Propaganda and Collective Research :) Once I get Vedalken Shackles to grab insta-blockers I can just sit there until Bitterblossom drains him empty.

2-0: Propaganda keeps AI (who has some mana issues) peaceful. My white dragons do the killing.


JuzamJedi vs Cognis: 2-1 | Open
1-0: AI casts some fish lords but I out-Jund him (Bloodbraid Elf, Broodmate Dragon

1-1: I take a hand with one land and a Mox. Clearly a mistake as I just don't draw more lands for many turns... I draw my second land one turn before dying. It was bad luck, but I'm still sorry, a mulligan would have surely helped.

2-1: Tarmogoyf and Bloodbraid Elf do all the damage I need.

Cognis vs JuzamJedi: 2-1 | Open
1-0: Empyreal Plate ends up being the key, first on tempted AI creature, then on my Silvergill Adept.

1-1: As even my third mulligan still gives me one land I'll try to run with it. It almost works, thanks to Mana Drain, but then AI gets Shivan Wurm which is just too strong.

2-1: My Sea Drake ends in defense duty while shadow creatures attack. It is jsut enough, thanks to Empyreal Plate again.


JuzamJedi vs Grinnin: 1-2 | Open
1-0: First time AI casts Masticore I cast Man-o'-War on it. The next time I'm ready with Daze (luckily AI didn't get fifth land). Then I do small damage, tap AI's blockers and counter Phylactery Lich.

1-1: First turn Phyrexian Negator for AI through Mox Jet and Lotus Petal. I have blockers but then AI casts Tangle Wire. I have to tap everything I've got while AI can get some free swings with Negator. Nothing I could have done.

1-2: Two mulligans to get a two land hand. Then... Lodestone Golem and the next turn Tangle Wire! Then Golem and pumped Nantuko Shade strike. Gruesome - for me!

Grinnin vs JuzamJedi: 0-2 | Open
0-1: After AI's Timetwister my own Thorn of Amethyst starts to screw me over and I don't have an answer to Sword of Ice and Fire.

0-2: Vampire Nighthawk is Dazed. AI puts Empyreal Plate on merfolk guys and my specters can't block - they luckily strike at AI's hand, lessening the Plate's bonus. I am then in extremely delicate situation with 5 life. I have Ambition's Cost in hand but don't dare to use it. I draw Ashes to Ashes but don't have life to use it. I decide my only bet is to try Ambition's Cost. I get Shriekmaw out of it, but I have to evoke it. Then I have no longer anything.

Boy, did I lose some games in this matchup. I don't think I did many mistakes though. Grinnin's deck can be lightning quick and JuzamJedi's is just too good when it gets rolling (and not having anything against artifacts probably hurt me too).


Nicdanger vs Monopoman: 2-0 | Open
1-0: I get Baneslayer Angel but AI has Exalted Angel, so between the lifelinkers, life totals don't change much. Not until I get Maze of Ith, that is. AI however responds with Bogardan Hellkite that doesn't kill my Baneslayer for some reason. That Baneslayer gives me victory then. Interestingly, AI had Magus of the Disk in play since the first few turns, but clearly doesn't know how to use it.

2-0: AI has some mana issues while I start with Isamaru and Skullclamp. I deepen AI's trouble by Naturalizing Mox Sapphire. That's how the game ends.

Monopoman vs Nicdanger: 2-1 | Open
1-0: I get Vedalken Shackles but AI uses Oblivion Ring on them. I counter some AI's spells and cast Magus of the Disk. Then AI casts Ravages of War and I respond with the Magus effect, destroying also AI's Crucible of Worlds. Now we have nothing in play but my Shackles. When we start getting land, AI busts my Shackles but I get Kitchen Finks and have removal in my hand. AI then follows with Armageddon. Finks doesn't care but slowly and surely finishes the game.

1-1: AI gets four creatures and deals 7 damage to me, but I have Wrath of God waiting. After I cast it, AI evens the situation with Balance, curse him (I lose three lands and three cards). Then come Watchwold and Wilt-Leaf Cavaliers. And Gaddock Teeg. I can't do anything.

2-1: I stop AI's assault with Propaganda and Moat and start stocking lands in my hand and waiting for a spell for Isochron Scepter. While AI keeps casting non-flying creatures I get Exalted Angel face-down in play and Morph it. AI gets nothing that can stop the angel (and I would get Incinerate for Scepter).


Nicdanger vs Cognis: 2-1 | Open
1-0: Wheel of Fortune turns AI's Tarmogoyf quickly into 6/7. Thankfully I send it to Nowhere the next turn. Wilt-Leaf Liege boosts my creatures enough to kill AI easily.

1-1: I'm missing green mana initially and AI gets me to 12. Having lost cards and life, I'm in serious disadvantage and can't recover.

2-1: I take one forest and mana elf since I'm afraid mulligan wouldn't be any better. I can manage and finally get Tolsimir Wolfblood to play. He and Voja do the deed.

Cognis vs Nicdanger: 2-0 | Open
1-0: Tarmogoyf with Jitte makes it almost impossible to lose this game.

2-0: Baneslayer Angel would cause a huge problem, but my Bituminous Blast turns up Maelstrom Pulse. Afterwards my dragons have an easy job.


Nicdanger vs Grinnin: 2-0 | Open
1-0: Put mana artifacts, elves and two lands in play, casted Armageddon, played some more lands, won while AI was discarding.

2-0: Chump blocked Phyrexian Negator to cause massive sacrificing. Then Tolsimir, Voja and the crew bashed AI.

Grinnin vs Nicdanger: 2-0 | Open
1-0: After initial destruction from both sides, I get Phylactery Lich (on Vault of Whispers) and he beats AI with Su-Chi's help.

2-0: Mishra's Factory followed by Tangle Wire and Juggernaut. Quick and nasty.


Monopoman vs Cognis: 2-0 | Open
1-0: I hide behind a Moat until I get first Yosei, the Morning Star and then Eternal Dragon who kill AI.

2-0: Lightning Helix into Isochron Scepter wins.

Cognis vs Monopoman: 2-0 | Open
1-0: Imperial Recruiter into Dragonmaster Outcast.

2-0: Great hand, good creatures, lots of land, Violent Ultimatum helped some.


Monopoman vs Grinnin: 2-0 | Open
1-0: AI made me discard Bogardan Hellkite through second turn Smallpox. The next turn it cast Animate Dead on it. My only hope was to return Eternal Dragon from the grave and cast it two turns before he attacked for deadly damage (I was at 5). As AI cast another creature, I had to cast Show and Tell for the Dragon and then cast Moat the same turn to be saved. AI killed the dragon at the end of his turn, so I could return it again and cast it when in 1 life (after countering Tangle Wire). AI kept casting land creatures and I kept getting lands while the animated Bogardan Hellkite and my Eternal Dragon just looked at each other, neither attacking. I then drew and cast Wrath of God, returned the dragon and killed AI with it, being all the time in 1 life.

2-0: Lightning Angel versus Phyrexian Negator put AI to 1 land and Negator in play. Flametongue Kavu dealt with the rest. I then cast Isochron Scepter with Counterspell and easily won with the Kavu.

Grinnin vs Monopoman: 2-0 | Open
1-0: Cast Necropotence, Mana Crypt, Masticore, soon Tangle Wire. I won and had 7 life left.

2-0: Took one land hand with Mox Jet and Dark Confidant. Then drew Nantuko Shade while AI strted discarding due to just blue mana.


Cognis vs Grinnin: 2-0 | Open
1-0: AI gets Phyrexian Negator on his third turn. I could Terminate it, but I rather cast Sprouting Thrinax and cry for AI as it attacks and then starts to sacrifice its lands. Seems Negator doesn't have to sacrifice itself when there are no other permanents though? Well, time to Terminate. The rest is trivial with Blazing Specter, Chandra and burn.

2-0: AI gets Necropotence and drains itself to 5 life. I cast Wheel of Fortune to rid AI of its 21 cards and soon finish AI with a Lightning Bolt.

Grinnin vs Cognis 2-1: | Open
0-1: Phylactery Lich turn three starts the game. Then I cast Phyrexian Negator to try it out and find myself in trouble when AI casts Bituminous Blast on it just to get me sacrifice permanents :( The next turns are really even and I lose my Lich to combat damage. I animate the Lich, but AI has much more creatures than I. Then he gets Dragonmaster Outcast and starts to get free dragons. I can't compete and die to a full attack when AI is at 3 life.

1-1: I cast Necropotence, which should allow me to win this game, but I'm a bit nervous as I haven't used it before. I get enough card advantage, Phylactery Lich and Loadstone Golem to win while I'm at 6 life, even when the Lich gets destroyed again, now by Maelstrom Pulse.

2-1: AI is stuck with one land while I get Chrome Mox, then cast Vampire Nighthawk, then Su-Chi, Guul Draz Specter and finally Grave Titan on the turn I win.

Re: MRD Tournament Results!

PostPosted: 16 Dec 2010, 14:25
by Salbei
jatill wrote:aww-
How do you do those special tags?
Usually it is getting used to prevent "spoilers" like a twist in a movie or the score of a sportsgame that other people might not have seen and you don´t want to ruin it for them.
I find it usefull to keep a really long post "short" that would otherwise fill like half a page.

( ) should be [ ]

(Spoiler=awesome spoiler tag)
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(/spoiler)

should look like this:

awesome spoiler tag | Open
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Re: MRD Tournament Results!

PostPosted: 20 Dec 2010, 05:14
by aww1979
Monopoman vs Aww1979: Monopoman wins 2-0 | Open
Game 1: Playing first, get Sacred Foundry, Incinerate, Volcanic Island, 2x Island, Absorb, Mishra's Factory. Keep.
Turn 1: I could see arguments for either sacred foundry or mishra's factory this first turn. I play Sacred Foundry, since Mishra's stalls my Absorb a turn. AI plays Swamp.
Turn 2: Draw/play Hallowed Fountain. AI plays Swamp and Hymn to Tourach; I lose both Islands.
Turn 3: Draw Plains, play Volcanic Island. AI passes.
Turn 4: Draw All Is Dust, play Mishra's Factory. AI discards Liliana Vess EOT.
Turn 5: Draw/play Mox Sapphire, play Plains, attack with Mishra's for 2. AI plays Swamp and Phyrexian Arena; I Absorb it, gaining 3 life.
Turn 6: Draw/play Island, attack for 2 with mishra's. AI casts Grim Tutor. EOT I cast Incinerate on AI. At this point, I notice the life totals look odd, and realize that the AI has 3 more life than I think it should; I don't think it lost life to Grim Tutor.
Turn 7: Draw Show and Tell. Mishra's attacks for 2. AI plays Golgari Signet.
Turn 8: Draw/play Island, mishra's attacks for 2. AI plays Nevinyrral's Disk, proving it knows it can tap Signets for mana. (which I hadn't seen it do before)
Turn 9: Draw Exalted Angel. Mishra's attacks for 2. I don't play the angel, since it'll just get disked away. AI plays Swamp.
Turn 10: Draw Eternal Dragon. Mishra's attacks; AI doesn't use the Disk, which surprises me; I was sure it would. I cycle the dragon for Tundra and play it. AI plays Swamp.
Turn 11: Return Eternal Dragon to hand during upkeep. Draw Collective Restraint. Attack with Mishra's; AI takes the 2 again. Cycle dragon for Plateau and play it. AI discards Yawgmoth's Will EOT.
Turn 12: Return dragon to hand during upkeep, draw Cryptic Command. Attack with mishra's; this time the AI blows the disk. (it has 3 life left, and if I counted right earlier, I should've already won) I play a morphed Exalted Angel, as I just have 3 mana left. AI plays Swamp and passes. (it has 6 swamps in play and no green mana)
Turn 13: Draw Kitchen Finks. Unmorph Exalted Angel and attack for 4 for the win. 1-0

Game 2: Drawing first, get Plains, Mishra's Factory, Bogardan Hellkite, Electrolyze, Mountain, Flooded Strand, Magus of the Disk. Hardly ideal, but not as bad as it could be, so I keep.
Turn 1: AI plays Swamp. Draw Vedalken Shackles (I think that's the first time I've seen those all tournament) and play Mishra's.
Turn 2: AI plays Forest, Oath of Druids (WOW!?!?! It actually plays this card? I didn't know it knew how!) and Black Lotus. I can play around it a bit with the mishra's, at least. Draw Show and Tell, play Plains and attack for 2 with mishra's.
Turn 3: AI plays Swamp and Hymn to Tourach, getting Bogardan Hellkite and Show and Tell, which is fortunate, as those are the two cards I am least likely to play. (hellkite due to mana and show and tell due to AI possibly having one of the fatties in hand) Draw/play Island, mishra's attacks for 2.
Turn 4: AI plays Swamp and sacs lotus to cast Platinum Angel. I Oath Wall of Omens into play, drawing Island (since it says when it enters the battlefield, rather than when it is cast, this is legit) Play Island and cast Vedalken Shackles. (Jace would be in danger of attacks, the magus, if I'd played the strand for white, would give AI the chance to oath, and electrolyze won't do much either)
Turn 5: AI attacks for 4. For some reason I think Wall of Omens flies (it doesn't) so I'm surprised when I can't block, until I actually read the card. (I'm not sure what card I'm confusing it with, maybe Wall of Resistance?) AI plays Nevinyrral's Disk postcombat. Draw Isochron Scepter, play Flooded Strand for Plateau. (Though Tundra might've been smarter, for the shackles) Cast Electrolyze on AI for 2, and draw... Tundra :p Guess it all worked out, though no thanks to me.
Turn 6: AI attacks for 4 and passes. Draw Swords to Plowshares, play Tundra. Tough decisions now... I have Magus, Jace, Isochron, and plowshares in hand, and shackles on the board, but AI has a disk. I decide to play Magus of the Disk, meaning I'll take another 4 damage next turn, but I can then disk whatever AI oaths up. I could attack with Mishra's right now, but I deliberately don't, because of the AIs Disk. AI uses Disk EOT, validating that decision.
Turn 7: AI passes. Draw/play Island, play Jace Beleren, use ability #2 and draw Izzet Signet. Cast Isochron Scepter, imprinting Swords to Plowshares. Attack with Mishra's for 2. It's looking pretty good for me now, and I don't think I can lose. I was worried for awhile there, especially as it would look bad if I lost to my own deck, but I'd say there's zero chance of that happening, now.
Turn 8: AI plays Treetop Village. Draw/play/sac Scalding Tarn for Volcanic Island. Jace's 2nd draws me Impulse, which I play, seeing Hallowed Burial, Exalted Angel, Cryptic Command, Solemn Simulacrum. Some players might take the Exalted Angel, but I take the Cryptic Command for more defense. Attack with Mishra's for 2, and I keep the signet in hand, so that I have 1UUU open for Cryptic Command.
Turn 9: AI passes. Draw Lightning Angel, play Mountain, cast Lightning Angel. Attack with Lightning Angel and Mishra's Factory. I intend to plow the ape before it can block, but I don't get the chance, so I have to plow it after it blocks, saving the AI 2 life. AI gains 3 from plow and takes 3 from angel. (10-8 life) I spend Jace's last counter and draw Steam Vents. (I don't want to give the AI a draw right now, as it might get something game-changing like Damnation)
Turn 10: AI plays Forbidden Orchard and Damnation, killing Lightning Angel. Speak of the devil... Draw/play Sacred Foundry. Mishra's attacks for 2, then I play Izzet Signet.
Turn 11: AI passes. Draw Plains, play Steam Vents. Turn 11, and I still haven't missed a land drop :p Attack with Mishra's for 2.
Turn 12: AI passes. Draw Fact or Fiction, cast it immediately. AI splits the cards into 1) Incinerate, Plains 2) All Is Dust, Kitchen Finks, Hallowed Fountain. Any other day of the week I'd take pile #2, but Incinerate wins the game right now, so I take pile #1. Play Plains, attack for 2 with Mishra's, and Incinerate makes the kill. 2-0
(After seeing game #2, I now have a slim hope, up from zero hope, that the AI might actually win a game with my deck sometime!)

Aww1979 vs Cognis: Aww1979 wins 2-0 | Open
Game 1: Playing first, get Sulfur Vent, Mind Twist, Chainer's Edict, 2x Swamp, Jester's Cap, Damnation. That's about as strong a hand as my deck can get without actually getting Oath or a tutor, so I keep.
Turn 1: Play Sulfur Vent. AI plays Mox Emerald. (no land)
Turn 2: Draw/play Forest. AI plays Raging Ravine.
Turn 3: Draw Ulamog, the Infinite Gyre. Play Swamp. I debate whether I should Mind Twist for 2 now, or wait a turn and do it for 3, getting that extra card but giving AI a chance to play something. Given it probably just topdecked that land, I'll let it go and hope it doesn't do anything. AI plays Forest, Dragonmaster Outcast, and Sakura-Tribe Elder.
Turn 4: Draw Fellwar Stone. Play Swamp, and I have many options, but I go for Mind Twist for 3 now, getting Harmonize, Burst Lightning, and Mountain. (which proves it had a land on turn 1, but chose not to play it!) AI plays Mountain and attacks for 2.
Turn 5: Draw Garruk Wildspeaker, cast Fellwar Stone. AI plays Sarkhan Vol, activates the first ability, and swings for 4.
Turn 6: Draw Leyline of the Void. Cast Garruk and make a beast token. AI plays Badlands and Putrid Leech. (it didn't use Sarkhan)
Turn 7: Draw/play Swamp. Garruk makes another beast. Play/sac Jester's Cap, taking Chandra Nalaar, Maelstrom Pulse, and Inferno Titan. (Chandra because I'd have a hard time destroying it, pulse because it can wreck my key cards like Oath; the titan I wasn't so sure about, i just picked a big creature) AI's hand of 1 has to be Lavalanche, since I didn't see it in his deck. AI plays Reflecting Pool and passes, which means it's sitting on Lavalanche with 6 mana now in play; it could've wiped my beasts and garruk AND attacked me.
Turn 8: Draw Hymn to Tourach. Usually I don't play this when the opponent only has one card in hand, but this is one of those times where I'll make an exception. Cast Hymn, and sure enough, it's Lavalanche that the AI discards. Garruk untaps lands (to refresh a counter) and I play Leyline of the Void. AI casts Bloodbraid Elf, cascading into Blightning, which kills Garruk. FFFuuuccc.... I discard Ulamog (shuffling graveyard) and discard Chainer's Edict second, so at least I can flashback that if I get more mana, and keep Damnation in hand.
Turn 9: Draw/play Forest. That's enough land to flash the edict if needed, but with two beasts on the board, I can hold the AI back. With Putrid Leech over there, I can't attack, either, so it's a stalemate for now. AI passes on its turn.
Turn 10: Draw Platinum Angel. Hmm, play it, play Damnation, or just wait? A human would be going nucking futz with Sarkhan Vol, but the AI doesn't seem to keen to use him right now, so I'll pass. AI plays Siege-Gang Commander.
Turn 11: Draw/play Golgari Signet. It's definitely time for Damnation now, so I play it without hesitation. AI passes its turn.
Turn 12: Draw/play Forest, cast Platinum Angel. AI plays Forest.
Turn 13: Draw/play Nevinyrral's Disk. Attack Sarkhan Vol for 4; it has 1 loyalty left. AI passes.
Turn 14: Draw Barter in Blood. Attack Sarkhan and kill it. AI animates Raging Ravine, then taps it to play Umezawa's Jitte.
Turn 15: Draw The Abyss. Keep in hand due to the Disk I have out. Attack for 4. AI passes. (14-16 life)
Turn 16: Draw Vampiric Tutor, attack for 4. AI plays Tarmogoyf. EOT I play Vampiric Tutor for Helm of Obedience.
Turn 17: Draw/play/activate Helm. Thanks for playing! AI loses during its next draw phase. 1-0

Game 2: Drawing first, get Grim Tutor, Oath of Druids, Forest, Forbidden Orchard, Leyline of the Void, Fellwar Stone, Nicol Bolas, Planeswalker. I couldn't have picked a better opening hand.
Turn 1: I play Leyline for free. AI plays/sacs Verdant Catacombs for Bayou. Draw/play Crumbling Necropolis.
Turn 2: AI plays Mountain and Tarmogoyf. It's only a 0/1, thanks to Leyline. Draw Gargoyle Castle, play Forbidden Orchard and Oath of Druids, giving AI a token.
Turn 3:AI plays/sacs Bloodstained Mire for Mountain and attacks for 1 with the token, then casts Blightning on me; I discard Bolas and Fellwar Stone. Oath into Ulamog, the Infinite Gyre (and Gaea's Blessing). Draw/play Swamp, cast Grim Tutor (AI gets another token) for Helm of Obedience. (in case AI somehow survives the Oath onslaught!)
Turn 4: AI plays/sacs Terramorphic Expanse for Mountain. Oath up Darksteel Colossus, draw Damnation. Play Forest. I cast Damnation, since both my fatasses are indestructible, so the AI wipes his creatures and I still have both of mine! Attack with Ulamog ; AI sacs its 4 lands and takes 10, with nothing in play now.
Turn 5: AI Oaths up Elves of Deep Shadow, and plays Mox Emerald. Draw Sundering Titan, play Gargoyle Castle. Hmm... win with 21 damage to the face, or play/activate Helm of Obedience? Attacking is more fun! I attack; AI's board annihilates again and it takes 21. 2-0
(that second game was so perfect it's scary...)

Cognis vs Aww1979: Cognis wins 2-0 | Open
Game 1: Playing first, get Land Grant, Bloodbraid Elf, Taiga, Broodmate Dragon, Forest, Sarkhan the Mad, Blazing Specter. Seems good to me, so I keep.
Turn 1: Play Taiga. AI plays Swamp.
Turn 2: Draw/play Forest. Cast Land Grant the hard way for Bayou. AI plays Forest, Golgari Signet.
Turn 3: Draw Lavalanche, play Bayou. AI plays Swamp.
Turn 4: Draw/play Swamp. Hmm... Bloodbraid Elf or Blazing Specter? Both are solid choices. I go with the elf; I'm feeling lucky! I hit the jackpot and cascade into Blightning; AI discards Chainer's Edict and Forest. I attack for 3. AI plays Swamp and Liliana Vess, then makes me discard; I choose Lavalanche since the Oath deck has all big creatures, it isn't as effective here.
Turn 5: Draw/play Forest. I intended to attack AI with both creatures, but I accidentally misclick and the specter attacks Liliana for 2, and the elf hits the AI for 3. Sorry cognis; but I think you will win this game anyway :p AI makes me discard with Liliana; I choose Sarkhan the Mad. (keeping Forest and Broodmate Dragon, so I can play both next turn)
Turn 6: Draw Lightning Bolt. Play Forest, Broodmate Dragon. Attack AI for 5; AI discards Sundering Titan. AI passes. (no liliana this time; shame!)
Turn 7: Draw/play Bloodstained Mire. Attack with everything for 13; AI discards Forest and dies. 1-0
(Thank goodness my misclick on turn 5 cost nothing; I even won on the same turn I would have otherwise)

Game 2: Drawing first, get Taiga, Blightning, Land Grant, Siege-Gang Commander, Harmonize, Raging Ravine, Boggart Ram-Gang. Keep.
Turn 1: AI passes. :( Draw Nimble Mongoose. Play Taiga, Nimble Mongoose.
Turn 2: AI plays Savage Lands. Draw Chain Lightning. Play Raging Ravine. Attack for 1, then Chain Lightning AI for 3, since it's too small to kill any of AIs creatures. (keeping Land Grant in hand until next turn, to slightly increase the odds of drawing a land next turn, which is what I want)
Turn 3: AI plays Overgrown Tomb tapped. Draw Sarkhan the Mad. Land Grant for Bayou, play it. Now... Blightning or Boggart Ram-Gang? I generally prefer playing discard early, so I start with Blightning; AI discards Phyrexian Arena and Scepter of Fugue, then I attack for 1.
Turn 4: AI plays Swamp and Demonic Tutor. Draw/play/sac Terramorphic Expanse, getting Swamp. Cast the ram-gang, then attack for 4.
Turn 5: AI passes. (guess it didn't take Oath like it should've :p) Draw Murderous Redcap. Play Harmonize, drawing Yavimaya Elder, Mountain, Verdant Catacombs. Play VC, fetch Badlands, attack for 4.
Turn 6: AI passes. Draw Imperial Recruiter, attack for 4 and win. 2-0


Aww1979 vs Grinnin: Aww1979 wins 2-0 | Open
Game 1: Drawing first, get Hymn to Tourach, 2x Swamp, Forest, Gemstone Mine, Sulfur Vent, Darksteel Colossus. Mana out the arse, and a Hymn, but I'll have to draw spells to do anything. I keep anyway, though I could wish for a lot better.
Turn 1: AI plays Swamp. Draw Swamp, play Sulfur Vent.
Turn 2: AI plays Swamp. Draw Nevinyrral's Disk, play Swamp, Hymn to Tourach. AI discards Swamp and Ambition's Cost.
Turn 3: AI plays Swamp, Ashenmoor Gouger. Ouch. I can get the disk out soon, but I'm going to take some hits. Draw Fellwar Stone, play Forest. (keeping stone in hand because I know I'll be blowing the disk on turn 5)
Turn 4: AI plays swamp, attacks for 4, and plays Vampire Nighthawk. Draw/play Forest, cast Nevinyrral's Disk.
Turn 5: AI plays Lotus Petal and Tangle Wire, then swings for 6. Tangle Wire taps all my lands; draw Platinum Angel, play Swamp.
Turn 6: AI taps 2x swamp and the gouger with Tangle Wire, then plays Swamp and attacks with the Nighthawk; I use the disk. Draw/play Black Lotus, play Swamp, cast Fellwar Stone. I keep the Angel in hand, because next turn I can play the colossus instead.
Turn 7: AI passes. Draw Savage Lands, play Gemstone Mine and Darksteel Colossus, saccing lotus.
Turn 8: AI plays swamp and Grave Titan, getting 2 2/2 zombies. Draw Liliana Vess, play Savage Lands. Cast Platinum Angel, attack for 11 with DSC. (a bit risky; if anything happens to the Angel, I just screwed myself, but I don't see anything in AIs deck that can kill it, other than some combinations of two cards)
Turn 9: AI plays Shriekmaw (no legal targets) and attacks with Grave Titan, making 2 more zombies; I take the 6. Draw Yawgmoth's Will. Attack with both creatures; angel hits for 4, and AI tries to block DSC with three creatures, hoping I'll assign damage incorrectly; I just trample over Shriekmaw for 9 and win. 1-0

Game 2: Playing first, get Sorin Markov, Hymn to Tourach, Forbidden Orchard, Drop of Honey, Yawgmoth's Will, Oath of Druids, Swamp. That's a perfect hand; keep it!
Turn 1: Play Swamp. AI plays Swamp, Mox Jet, and unkicked Gatekeeper of Malakir.
Turn 2: Draw Sulfur Vent. Play Forbidden Orchard, Oath of Druids, giving AI a token. AI plays Swamp, Night's Whisper for 2, and attacks me for 3.
Turn 3: Oath up Platinum Angel, draw Helm of Obedience. Play Sulfur Vent and Hymn to Tourach, hitting Swamp and Smallpox. (AI gets another spirit token) AI plays City of Traitors and Phyrexian Negator.
Turn 4: Oath up Sundering Titan, smashing an AI swamp. Draw Damnation. Cast Drop of Honey, giving AI another spirit, and attack for 4 with the angel. AI plays Mishra's Workshop (saccing City of Traitors) and Tangle Wire.
Turn 5: Oath up Ulamog, the Infinite Gyre. Tangle Wire taps my 3 lands and Ulamog. Drop of Honey destroys a spirit. I draw Darksteel Ingot and attack with Platinum Angel and Sundering Titan. Angel hits for 4 and a spirit chumps the Titan. Tangle Wire taps AIs shop, mox, and negator (wtf? though it doesn't matter this time) and attacks me for 3.
Turn 6: Tap my 3 lands with Tangle Wire, kill a spirit with Drop of Honey. Draw/play Forest, attack with everything. AI annihilates 4 cards and takes 21 damage. 2-0

Grinnin vs Aww1979: Grinnin wins 2-0 | Open
Game 1: Drawing first, get Night's Whisper, 4x Swamp, Reanimate, Phylactery Lich. The lich is a dead card for now, but Night's Whisper will provide nice card advantage, and hopefully an artifact in time. Keep.
Turn 1: AI plays Swamp. Draw Animate Dead, play Swamp.
Turn 2: AI passes. LOL. Draw Su-Chi, play Swamp. Keep Night's Whisper in hand, since I have 7 cards and don't feel like discarding one.
Turn 3: AI plays Engineered Explosives for 0. Draw Gatekeeper of Malakir, play Swamp. Then I pass, thinking that's better than discarding a night's whisper draw or an unkicked gatekeeper, which I may need later.
Turn 4: AI plays Treetop Village. Draw Stupor (wish I'd drawn that last turn!) and play Swamp. Again, I like leading with discard, so I play Stupor now; AI discards The Abyss and Helm of Obedience.
Turn 5: AI passes. Draw Nantuko Shade. Cast Night's Whisper for 2 life, drawing Lodestone Golem and Swamp; play Swamp, cast Nantuko Shade.
Turn 6: AI casts Chainer's Edict; I sac the shade. Draw Juggernaut, Reanimate my Nantuko Shade (lose 2 life) and cast Lodestone Golem.
Turn 7: AI plays Gargoyle Castle. Draw/play Swamp. Pump shade to the max and swing for 13 total.
Turn 8: AI passes. Draw/play Swamp, attack for 14 and win. 1-0

Game 2: Holy cow! Playing first, get City of Traitors, 2x Swamp, Mox Jet, Gatekeeper of Malakir, Phyrexian Negator, Phylactery Lich. KEEP KEEP KEEP.
Turn 1: Play Swamp, Mox Jet. (could do City of Traitors first, but I decide not to, to get lich out easier) AI plays Overgrown Tomb.
Turn 2: Draw Lodestone Golem. Cast Phylactery Lich, putting counter on the mox. AI plays Gemstone Mine and Demonic Tutor.
Turn 3: Draw Nantuko Shade, play City of Traitors and Lodestone Golem, attack for 5. AI plays Swamp.
Turn 4: Draw Chrome Mox, attack for 10. I could play a creature, but just in case AI has some sort of mass removal, I don't. AI plays Forest and Gaea's Blessing on an empty grave, cantripping but not doing anything afterwards.
Turn 5: Draw Tangle Wire, attack for 10 and win. 2-0


JuzamJedi vs Nicdanger: Juzamjedi wins 2-0 | Open
Playing first, get Marsh Flats, Misty Rainforest, Island, Swamp, Mana Drain, Merrow Reejerey, Serendib Efreet. Keep.
Turn 1: Play Marsh Flats for Watery Grave. AI plays Stirring Wildwood.
Turn 2: Draw/play Island. AI plays Temple Garden and Crop Rotation, saccing Stirring Wildwood. I'm a mean bastard and Mana Drain it!
Turn 3: Draw Force Spike. Play Misty Rainforest for Underground Sea and Serendib Efreet, and still have U open for Force Spike, thanks to drained mana. AI plays Plains and Selesyna Signet, which I Force Spike.
Turn 4: Take 1 from efreet, draw Sower of Temptation. Play Island, Merrow Reejerey, and swing for 3. AI plays Forest and Viridian Shaman. (no artifacts out)
Turn 5: Take 1 from efreet, draw/play Island. Play Sower of Temptation, stealing the shaman, and swing for 5. AI plays Forest and passes.
Turn 6: Take 1 from efreet, draw Dissipate, play Swamp, attack for 9. AI plays Forest and Oversoul of Dusk; I respond with Dissipate!
Turn 7: Take 1 from efreet. Draw/play Island, attack for 9 and win. 1-0

Game 2: Drawing first, get Pestermite, Island, Mana Drain, Loxodon Warhammer, Lord of Atlantis, Dauthi Horror, Force Spike. I don't really like this hand, and I decide to mulligan, though the hand is somewhat playable, at least as one land hands go. Anyway, I'm rewarded with Sword of Fire and Ice, 2x Island, Misty Rainforest, Lord of Atlantis, Sea Drake. Keep.
Turn 1: AI plays Forest. Draw/play/sac Marsh Flats for Watery Grave.
Turn 2: AI passes. Draw Manowar, play Island, Lord of Atlantis.
Turn 3: AI plays Strip Mine and sacs to destroy Watery Grave. Draw Empyrial Plate, play Island and the plate, attack for 2.
Turn 4: AI plays Savannah and Gaddock Teeg. Draw Shadowmage Infiltrator, play Misty Rainforest and sac for Underground Sea. Many strong options here; I play Manowar, unsummoning Teeg, and attack for 2.
Turn 5: AI plays Teeg again and passes. Draw Island. Equip Empyrial Plate to Lord of Atlantis and attack with both creatures. Teeg trades with manowar and Lord of Atlantis hits for 6. Play Island, pass. (done in that order to have the Lord hit for 1 more damage
Turn 6: AI plays Forest and Viridian Shaman, destroying Empyrial Plate. Draw Thieving Magpie. Play Sea Drake, bouncing 2 islands, and replay one.
Turn 7: AI plays Skullclamp and Werebear. Draw/play Island. Sea Drake attacks for 4. Play Sword of Fire and Ice.
Turn 8: AI plays Wilt-Leaf Liege, and swings with the shaman for 3. Draw Pestermite, play Island, equip Sword to Sea Drake (already enough to win as AI is at 6) and just to rub it in, play Pestermite, tapping the liege, then attack with the drake and the lord, who now has a clear path as well. 2-0

Nicdanger vs JuzamJedi: Nicdanger wins 2-0 | Open
Game 1: Playing first, get Fyndhorn Elves, Eladamri's Call, War Priest of Thune, Llanowar Elves, Plains, Crop Rotation, Karakas. Two lands, but no green land, and the only immediately playable card is the war priest, and Juzamjedi's deck has only one enchantment. I mulligan without hesitation, and get Ohran Viper, Karakas, Maze of Ith, Gaddock Teeg, Isamaru, Hound of Konda, and Forest. MUCH nicer. Keep.
Turn 1: Play Karakas, Isamaru. (note: Karakas can save Isamaru potentially by bouncing it, a combo I put into all my white weenie decks) AI plays Island.
Turn 2: Draw/play Savannah, Gaddock Teeg, attack for 2. AI plays Island.
Turn 3: Draw Stirring Wildwood, play Forest, Ohran Viper. Attack for 4. AI plays Island and Serendib Efreet.
Turn 4: Draw Balance. Play Maze of Ith. I could attack with the viper, or just sit on my maze. I decide to attack with the Viper; AI takes the hit instead of trading, and I draw Armageddon. AI takes 1 from efreet, plays Polluted Delta, Merrow Reejerey, attacks with the Efreet; I Maze it, and AI sacs the delta for Underground Sea.
Turn 5: Draw Qasali Pridemage, play Stirring Wildwood and Pridemage. Attack with the (exalted) viper; AI takes the hit for 2 and I draw Crucible of Worlds. AI takes 1 from the efreet, plays Island, Empyrial Plate, equips it to the Efreet, and attacks; I Maze it, rather than take 7.
Turn 6: Draw Oversoul of Dusk. Attack with the exalted viper; AI takes the 2 again, and I draw Naturalize. Cast Crucible of Worlds. AI takes 1 from Efreet, plays Misty Rainforest, and attacks; I maze it. AI sacs rainforest for Watery Grave tapped.
Turn 7: Draw/play Forest. Animate Stirring Wildwood and attack with everything; any way the AI blocks, it will take lethal damage. Efreet blocks wildwood and reejerey trades with pridemage, and isamaru, teeg, and viper hit for 5; AI has only 4 life. 1-0

Game 2: Drawing first, get Forest, Steward of Valeron, Watchwolf, Oblivion Ring, 2x Plains, Naturalize. Keep.
Turn 1: AI plays Swamp. Draw Isamaru (nice!) play plains and Isamaru.
Turn 2: AI passes. Ouch. Draw Gaddock Teeg, play Forest and Watchwolf, attack for 2.
Turn 3: AI discards Sword of Fire and Ice EOT. Draw Crop Rotation, play Plains. I decide to be an ass and cast Crop Rotation, saccing Plains to get Strip Mine, and use that to destroy the AIs only land! Attack for 5.
Turn 4: AI discards Bitterblossom EOT. Draw Qasali Pridemage, play Steward of Valeron, attack for 5.
Turn 5: AI plays Marsh Flats and passes. Very wisely doesn't sac it :p I draw/play Wasteland and attack for 7, leaving the AI at 1 life. Cast Gaddock Teeg.
Turn 6: AI discards Merrow Reejerey EOT. Draw/play Mox pearl, attack for 9 and win. 2-0


JuzamJedi vs Monopoman: Juzamjedi wins 2-0 (see game 2 turn 19 for how stupid the AI was in game 2... it's unreal) | Open
Game 1: Drawing first, get Serendib Efreet, Preordain, Island, Loxodon Warhammer, Pestermite, Polluted Delta, Sword of Fire and Ice. Looks decent to me; keep.
Turn 1: AI plays Plains, Mox Sapphire. Draw Brainstorm, play Island. Hmm, Brainstorm or Preordain? I start with Preordain, and see Swamp and Island. I draw the Island and put the swamp on top.
Turn 2: AI plays Island. Draw Swamp, play Polluted Delta, cast Brainstorm and get 2x Swamp and Timetwister. Put back Swamp and then Timetwister.
Turn 3: AI plays Wall of Omens. Draw Timetwister, play Island, sac Polluted Delta for Underground Sea. (shuffling that swamp that was on top that I don't need anymore) Then I play Serendib Efreet.
Turn 4: AI passes. Take 1 from Efreet, draw Thoughtseize, play Swamp and Thoughtseize. AI has Jace Beleren, Magus of the Disk, Moat, Collective Restraint, Cryptic Command, Lightning Angel, and Solemn Simulacrum. I think it's screwed :p I take the Jace that it should've played. Cast Loxodon Warhammer, attack for 3.
Turn 5: AI plays Island and Solemn Simulacrum for Plains. Take 1 from efreet, draw Merrow Reejerey, play Swamp. Cast Sword of Fire and Ice, equip it to the efreet, and attack for 5, drawing Careful Consideration and dealing the extra 2 damage to the AI. (no sense killing simulacrum; I'm not worried about it and don't want the AI drawing something that might save it)
Turn 6: AI attacks with Solemn Simulacrum for 2, then plays Magus of the Disk. Take 1 from efreet. Draw Man-o-war. Equip Loxodon Warhammer to the efreet, swing for 8, and deal 2 damage to the AI with the sword, which is exactly enough to kill it. (had I killed the simulacrum instead on turn 5, I'd still be okay, as manowar could bounce the magus, but it would have been a slower win) 1-0

Game 2: Playing first, get Scion of Oona, Gush, Marsh Flats, 2x Island, Silvergill Adept, Sower of Temptation. Keep.
Turn 1: Play/sac Marsh Flats for Watery Grave. AI plays Sacred Foundry tapped.
Turn 2: Draw Boomerang, play Island. No merfolk to reveal for the Silvergill Adept, so I pass. AI plays Tundra. I Boomerang Sacred Foundry EOT, causing AI to have 8 cards; it discards Disenchant.
Turn 3: Draw/play Swamp. AI plays Sacred Foundry. EOT flash Scion of Oona into play.
Turn 4: Draw/play Island and attack; AI casts Swords to Plowshares on Scion of Oona, giving me 1 life back. I tap 2 islands for mana and bounce them to cast Gush, drawing Force of Will and Mana Drain. Too bad the modern interrupt rules (or lack thereof) don't exist in manalink, or I could've used those. I pass. AI plays Steam Vents tapped, and casts Jace Beleren; I go to mana drain that, but realize I have 1U, not UU. Hmm... do I want to Force it? I decide to Force of Will it, pitching the Silvergill Adept I can't play yet anyway.
Turn 5: Draw Library of Alexandria, play Island. There's my UU! AI plays Island and Flametongue Kavu. LOL, I let it resolve. But then, AI cheats, and doesn't target Kavu with itself.
Turn 6: Draw/play/sac Misty Rainforest for Underground Sea. Well, if the AI is going to cheat that kavu into play, I'm going to snatch it with Sower of Temptation :p Cheaters never prosper. AI plays Incinerate on Sower of Temptation, getting the Kavu back.
Turn 7: Draw Dark Banishing. Play Library. AI plays Island and Exalted Angel, which I Mana Drain. AI attacks with Kavu; I Dark Banishing it.
Turn 8: Draw/play Swamp. Damn, 6 mana in pool from drain and nothing but lands in hand. Pass. AI plays Fact or Fiction, showing All Is Dust, Lightning Helix, Hallowed Fountain, Flooded Strand, Wrath of God. I put All Is Dust and Lightning Helix in one pile, and the rest in the other, attempting to make the worst two card pile I can without making the three card pile better. AI takes All Is Dust and Lightning Helix. (as I also would've in its place)
Turn 9: Draw/play Island. Mana flooooooooood.... AI passes.
Turn 10: Draw/play Island. AI passes.
Turn 11: Draw/play/sac Polluted Delta for Island. Suddenly I wonder why I didn't keep all those stupid lands for the Library of Alexandria... AI passes.
Turn 12: Draw/play Merfolk Sovereign. Keep islands in hand. AI responds with the sovereign on the stack by casting Electrolyze on me for 2. EOT, AI casts Lightning Helix on the sovereign, gaining 3 life. (life totals 15-23) AI plays Plains and passes.
Turn 13: Draw Island. Stupid lands... AI plays Island.
Turn 14: Draw Dissipate. AI plays Bogardan Hellkite; thank heavens I got that Dissipate last turn; I counter the hellkite!
Turn 15: Draw/play Dauthi Horror. AI passes.
Turn 16: Draw/play Ponder, seeing Loxodon Warhammer, Thieving Magpie, Preordain. Now we're talking! Take the warhammer, put magpie on top and preordain second, and don't shuffle! Draw/play/equip Loxodon Warhammer to Dauthi Horror; in response, AI casts Cryptic Command, tapping the Dauthi Horror and drawing a card. (why not just counter the warhammer? :p) AI plays Mountain.
Turn 17: Draw/play Thieving Magpie. Dauthi Horror attacks for 5. AI plays Island and passes. Hmm... I know it has All Is Dust in hand, but it didn't use it yet.
Turn 18: Draw/play Preordain, seeing Pestermite and Scroll Thief. Put pestermite on bottom and Scroll Thief on top; draw/cast Scroll Thief. Attack for 6, drawing Lord of Atlantis. I keep it in hand, fearing All Is Dust. AI does nothing, discarding Show and Tell EOT.
Turn 19: Draw/play Sleight of Hand, seeing Cold-Eyed Selkie and Thoughtseize. Well, I *have* to know what it's holding, so I take Thoughtseize. Cast Thoughtseize, seeing Impulse, Collective Restraint, Isochron Scepter, All Is Dust, Time Walk, Remand, and Counterspell. Holy shit, what a hand! And it hasn't done anything! I take All Is Dust. Attack for 7, drawing Empyrial Plate and Island; then I pass, not wanting to overextend with the lord or the plate. AI passes...
Turn 20: Draw Merrow Reejerey. Tap Library to draw Manowar. Play Empyrial Plate; it resolves :p Equip to Dauthi Horror, making it 12/8 lifelife/trample, and attack for 14 for the win. 2-0
(it's a real shame the AI gave up that second game... had the AI played its stuff, I might well have lost that one)

Monopoman vs JuzamJedi: Monopoman wins 2-0 (game 1 is INCREDIBLE; Game 2 is long and AI is dumb as dirt) | Open
Game 1: Drawing first, get Kitchen Finks, Vedalken Shackles, Solemn Simulacrum, Path to Exile, Mishra's Factory, Mountain, Flametongue Kavu. If I had a plains + island instead of those lands, I'd keep it, but as is, I don't like it, so I mulligan. The new hand is mana heavy with Mountain, Volcanic Island, Wall of Reverence, Izzet Signet, Plains, Scalding Tarn. I'll keep it, hopefully drawing into some spells.
Turn 1: AI plays swamp. Draw Island, play/sac Scalding Tarn for Hallowed Fountain.
Turn 2: AI plays Island, Bitterblossom. Crap. Draw Fact or Fiction. That helps. Play Volcanic Island, Izzet Signet.
Turn 3: AI loses 1 life, gets a faerie, plays Island. Draw Incinerate, play Plains, Wall of Reverence, gain 1 life EOT.
Turn 4: AI loses 1 life, gets a faerie, passes. Draw Wall of Omens, play Mountain and Fact or Fiction; AI makes the piles 1) Wrath of God, Plains 2) Jace Beleren, Hallowed Burial, Electrolyze. That's hardly a tough choice; I take door number two. EOT the AI casts Dark Banishing on my Wall of Reverence.
Turn 5: AI loses 1 life, gets a faerie, and casts Timetwister. CRAP. Then I see my new hand. Plateau, Path to Exile, Plains, Vedalken Shackles, 3x Island. MORE land. Ugh. At least the shackles will help out a lot here. AI attacks for 2; I don't use the Path, thinking it's not worth it on a faerie token. Draw/play Tundra, cast Vedalken Shackles.
Turn 6: AI loses 1 life, gets a faerie, plays Library of Alexandria. I use shackles to take a faerie precombat, and the AI doesn't attack with the rest! AI then casts Serendib Efreet. I untap the Shackles, intending to take the efreet, but then I draw Yosei, the Morning Star, so I play that instead. AI is tapped out, but casts Force of Will, pitching Boomerang. Ow.
Turn 7: AI loses 1 life, gets a faerie, takes 1 more from efreet, plays Misty Rainforest. AI attacks with everything; I cast Path to Exile on the efreet; AI fetches Island, and the faeries hit for 4. AI sacs the rainforest for Underground Sea and plays Cold-Eyed Selkie. Draw Lightning Helix, play Plateau. Yeah, that Cold-Eyed Selkie would look really nice... over here! Shackles takes it for me.
Turn 8: AI loses 1 life, gets a faerie, casts Treachery on Cold-Eyed Selkie, then attacks with the 5 faerie army; I lightning helix one for 3 life, then take 4 damage from the rest. (13-11 life) Untap shackles, intending to retake Cold-Eyed Selkie. Then I topdeck Hallowed Burial. OOH. Play Plains and Hallowed Burial. AI casts Dissipate on it. CRAP again. Shackles take Cold-Eyed Selkie back. This is a good game... EOT, the AI casts Recoil on Vedalken Shackles. Nice move; it bounces and I discard Island to recoil.
Turn 9: AI loses 1 life, gets a faerie, plays Ponder, and apparently likes what it saw; it didn't shuffle. Then it casts Sword of Fire and Ice, and attacks for 6, not equipping it, draws with Selkie, and passes. Thank goodness it didn't use the sword, or it would've done 4 more damage and drawn 3 more cards. The AI had been playing remarkably well up until this turn. Draw/play Island, cast Shackles. If I take something right now, AI can equip sword and kill me, so I wait to see what it equips, planning to either take that, or take the newest faerie to block with if it doesn't equip; either way I can stall for a turn with 1 life left.
Turn 10: AI loses 1 life, gets a faerie, equips sword to Cold-Eyed Selkie, so I take it when it attacks, and take 6 from faeries. (Life totals 1-9) Draw Swords to Plowshares. Attack with Selkies, who Islandwalk over for 1, and they draw me Cryptic Command! Hell yeah! Play Island and pass.
Turn 11: AI loses 1 life, gets a faerie, equips a faerie with Sword of Fire and Ice. I use Cryptic Command to tap all AIs creatures and draw a card. (bouncing seems rather useless at this point against so many threats) I draw Bogardan Hellkite! Damn, that's nice; even though I can't flash it right now, I can next turn, and I can win! Draw... Wrath of God! WOW. Well, I don't need the thing, so I attack with the Selkie for 1, drawing Steam Vents. Cast Bogardan Hellkite, dealing all 5 damage to the AI, play Steam Vents, and pass. (life totals now 1-1)
Turn 12: AI loses 1 life, gets a faerie, and LOSES THE GAME! WIN WIN WIN! 1-0
Unbelievably close. AIs snafu on turn 9 cost it the game! It also could've won had it attacked on turn 6 with all the faeries. Had I used that plowshares in hand, I'd have lost, because that 1 life would have enabled the AI to survive. Also, this game showed just how freaking awesome Cryptic Command is, as well as Bitterblossom.

Game 2: Drawing first, get Steam Vents, 2x Island, Plains, Emrakul, Lightning Helix, Volcanic Island. Again, not great, but monopoman has many higher cost spells, so the extra land is good, and Lightning Helix will stall for a bit early on, so I keep.
Turn 1: AI plays Island. Draw Mountain, play Steam Vents.
Turn 2: AI plays Island. Draw Moat. Nice. Play Volcanic Island.
Turn 3: AI plays Island. Hmm, what's it holding? Maybe countermagic? Draw Flametongue Kavu, play Plains.
Turn 4: AI plays Island, Sower of Temptation, with no targets other than itself. Draw/play Plains, cast Flametongue Kavu, dealing 4 to the Sower to kill it.
Turn 5: AI plays Island and Treachery on the Kavu, but nothing else. Draw/play Island, cast Moat. Take that, you treacherous Kavu!
Turn 6: AI passes. Draw Solemn Simulacrum, play Island and simulacrum, fetching Plains.
Turn 7: AI plays Library of Alexandria, Empyrial Plate, and equips it to the Kavu, making it rather scary, but on the other side of a deep Moat. Draw Path to Exile, play Mountain.
Turn 8: AI plays Man-o'-War, bouncing Solemn Simulacrum. Thanks! Draw Remand, play Island and replay Solemn Simulacrum, fetching another Plains.
Turn 9: AI passes. Draw/play Island.
Turn 10: AI passes. Draw/play Wall of Reverence, gain 2 life EOT.
Turn 11: AI equips Empyrial Plate to Man-o'-War instead of the kavu (twice :p) then passes. Draw/play Fact or Fiction and AI divides into 1) Collective Restraint, Propaganda, 2) Kitchen Finks, Disenchant, Electrolyze. I take Pile #1, since finks is useless with moat, and I don't really need the removal at this point with several in hand already. Cast Collective Restraint, and pass, keeping mana open for Remand; I'll play Propaganda next turn. Gain 2 life from wall EOT.
Turn 12: AI plays Island. Draw Incinerate, play Propaganda. AI now needs 5 mana to attack me, and can only do so with flyers, and I have plenty of removal and a big flying Wall of Reverence. Looking pretty solid over here, and Emrakul is still waiting in hand to come out. Gain 2 life EOT.
Turn 13: AI passes. Draw Hallowed Burial, pass. I gain 2 life EOT and AI draws with Library of Alexandria EOT.
Turn 14: AI plays Watery Grave and discards Silvergill Adept EOT down to 7 cards. Damn, it's playing stupid, now... that's no fun. Draw/play Sacred Foundry, gain 2 life EOT; AI draws with Library EOT.
Turn 15: AI plays Underground Sea and Scion of Oona. Draw Eternal Dragon. Interesting; this is a rare situation where I'll actually play it instead of just cycle it. Cast Eternal Dragon; AI responds with Dissipate. I cast Remand on Dissipate, drawing Impulse and resolving Eternal Dragon. Gain 5 life EOT; AI draws with Library EOT.
Turn 16: AI plays Misty Rainforest, discards Island EOT. Draw Swords to Plowshares. Cast Impulse, seeing Wall of Omens, Jace Beleren, Island, All Is Dust. Jace seems obvious; I take that. Cast Jace Beleren, use the 1st ability (knowing AI is too dumb to respond with Library, and it will be too late afterward; against a human I'd have used the 2nd ability) drawing Cryptic Command. Sadly, I don't have UUU open; I tapped the wrong lands, I guess. Attack with Eternal Dragon; AI responds by saccing Misty Rainforest for Island and hardcasting Gush, then takes the hit for 5. Gain 5 life EOT.
Turn 17: AI plays Island and passes. I'm not sure why it's not moving Empyrial Plate over to Scion of Oona, though if it did I'd just respond with Lightning Helix :p AI discards Dauthi Horror and Looter Il-Kor EOT. Draw/play Hallowed Fountain, use Jace's 1st ability and draw Plains. I've got 8 cards in hand, so I cast Lightning Helix on Scion of Oona, then attack for 5. Gain 5 life EOT.
Turn 18: AI plays Marsh Flats, discarding Daze EOT. Draw Magus of the Disk, play Plains, use Jace's 1st to draw Yosei, the Morning Star. Attack with Eternal Dragon for 5, cast Yosei. Gain 5 life EOT. (life totals 53-4)
Turn 19: AI passes, discarding Thieving Magpie and Dissipate EOT. Draw/play Tundra, and Emrakul is finally hardcastable, though I can win now without it :p Attack for 10 and win. 2-0

JuzamJedi vs Cognis: Juzamjedi wins 2-0, though game 2 is close | Open
Drawing first, get 2x Island, Ponder, Force of Will, Marsh Flats, Library of Alexandria, Dark Banishing. Almost any hand with Library of Alexandria on the draw is a nice hand, and I keep this one gladly.
Turn 1: AI plays Forest. Draw Bitterblossom; very nice. Play Library of Alexandria.
Turn 2: During AIs upkeep, draw Thoughtseize with Library of Alexandria. (due to the old timing rules, I have to make sure I do it before I need to Force of Will something)AI casts Land Grant, revealing Lavalanche, Sprouting Thrinax, Eternal Witness, Goblin Sharpshooter, Harmonize, Oracle of Mul Daya. Looks like AI *REALLY* needs that land... so I Force of Will Land Grant :p (pitching Ponder) A silly bug occurs, and AI reveals its hand again after Land Grant is countered. Draw Merrow Reejerey, draw Misty Rainforest with Library. Play/sac Marsh Flats for Watery Grave tapped. (no need to Thoughtseize now; I know AI has nothing I'd take yet)
Turn 3: AI plays Swamp. Draw Shadowmage Infiltrator, play/sac Misty Rainforest for Underground Sea. Draw Swamp with Library. Cast Bitterblossom.
Turn 4: AI passes. Lose 1 life for a faerie, draw Sword of Fire and Ice. Play Island, tap Library and draw another Island. Cast Sword of Fire and Ice.
Turn 5: AI discards Lavalanche EOT. Lose 1 life for a faerie, draw Forbid, play Island, draw Island with Library. Equip sword to the faerie and swing for 3+2=5 and draw Loxodon Warhammer. Cast Thoughtseize just because I have no other castable spells and I'm at 9 cards. AI has Chain Lightning, Sarkhan the Mad, and the rest you know from Land Grant earlier. I take Goblin Sharpshooter, since he wtfpwns faerie tokens. I discard Swamp EOT down to 7.
Turn 6: AI plays/sacs Terramorphic Expanse, fetching Forest. Lose 1 life for a faerie, draw Recoil, play Island, draw Careful Consideration with Library, attack for 4+2=6 and draw Sower of Temptation. I could cast a spell rather than discard, but I want to keep Forbid open. I discard both Island and Recoil EOT.
Turn 7: AI tries to cast Eternal Witness; I cast Forbid and buyback, discarding Merrow Reejerey, and intending to discard the shadowmage, but when I pick the merrow, and click where the shadowmage used to be, it's rearranged my cards in hand and I accidentally click on Dark Banishing instead. It doesn't really matter, though. Lose 1 life for a faerie, draw Dissipate, play/equip Loxodon Warhammer to the same faerie that has the Sword, and attack with a 6/3 and two 1/1s. The AI drops to 1, and the Sword's 2 damage hit finishes the AI off. 1-0

Game 2: Drawing first, get Polluted Delta, 2x Island, Man-o'-War, Timetwister, Looter il-Kor, Sea Drake. Keep.
Turn 1: AI plays Swamp. Draw Ponder, play Island and Ponder, seeing 2x Island and Careful Consideration. I draw the Careful Consideration, putting the two Islands on top. I'll shuffle one back with the delta next turn.
Turn 2: AI plays Forest and Mox Emerald. Draw Island, play/sac Polluted Delta for Underground Sea, and cast Looter il-Kor.
Turn 3: AI plays Mountain, Boggart Ram-Gang, and attacks for 3. Draw Lord of Atlantis, play Island. Attack with looter for 1, drawing Misty Rainforest and discarding Timetwister. (AI already down to 4 cards, so I won't be casting that anytime soon) Cast Sea Drake, bouncing two islands.
Turn 4: AI plays Swamp, Chain Lightning on Sea Drake, and attacks for 3. Draw/play Island, cast Lord of Atlantis, and attack for 1, drawing Cold-Eyed Selkie and discarding Island. (I didn't play the rainforest, even though I'd rather thin my deck of land at this point, because I'm at 13 life, and this way the ram-gang needs one more turn to kill me)
Turn 5: AI plays Forest, Umezawa's Jitte, and attacks for 3. (I've never ever seen the AI equip Jitte) Draw Daze, play Island. Attack for 3, drawing Force of Will and discarding Misty Rainforest. Cast Cold-Eyed Selkie.
Turn 6: AI plays Mountain and Sarkhan Vol; I think I'd better Force that; I cast Force of Will, pitching Daze (since Daze is a bit weak with AI at so much mana) Ram-gang swings for 3 again; I'm down to 6. Draw Shadowmage Infiltrator, play Island. Attack for 5. Draw Scion of Oona and Bitterblossom with Cold-Eyed Selkie and draw Thoughtseize with the looter. (Picking CES trigger before Looter trigger means more choice of what to discard, so always pick that order) I discard Thoughtseize. Even though I could use Manowar and bounce ramgang and thoughtseize, I'm already down to 6, and Cognis's deck has burn and hasters, so I'm hesitant to do that. I still cast Manowar, unsummoning Boggart Ram-gang, though.
Turn 7: AI plays Bayou, replays Ram-gang, and attacks with it. I chump with Manowar. AI plays Goblin Sharpshooter postcombat. (sure glad I didn't play Bitterblossom last turn; same reason I didn't keep Thoughtseize) Draw/play Island, attack with everything. AI takes the hits, and I draw Treachery and Swamp from Selkie and Dark Banishing from Looter; I discard Bitterblossom, not able to spare the life. Cast Treachery on Boggart Ram-Gang, and untap my lands. Cast Dark Banishing on Goblin Sharpshooter. AI has no hand and no board other than lands and Jitte, and needs a miracle!
Turn 8: AI passes! Draw Empyrial Plate. Just for laughs, play it and equip to Cold-Eyed Selkie. (I already have enough on the board to win) Attack for 12 for the win, and draw 6 cards with selkie :D 2-0
(It's amazing how well the AI did here with just Boggart Ram-Gang. That's a VERY good card)

Cognis vs JuzamJedi: Cognis wins 2-0 | Open
Game 1: Drawing first, get Broodmate Dragon, Boggart Ram-Gang, 2x Forest, Maelstrom Pulse, Verdant Catacombs, Eternal Witness. Looks great! Keep.
Turn 1: AI plays Swamp. Draw/play Badlands.
Turn 2: AI plays Swamp, Empyrial Plate. I wonder if AI is screwed on blue? Draw Sprouting Thrinax (sweet!) and play Forest.
Turn 3: AI passes. Yup, screwed on blue :D Draw Umezawa's Jitte. LOL. Play Forest and cast Boggart Ram-Gang; AI Force of Wills it, pitching Merrow Reejerey. Darnit.
Turn 4: AI plays Island, Serendib Efreet. Draw Chandra Nalaar, play/sac Verdant Catacombs for Taiga (RR better than BB in this deck, as nothing needs BB beside Violent Ultimatum, which incidentally I haven't seen all tournament) Cast Sprouting Thrinax.
Turn 5: AI takes 1 from efreet, plays Watery Grave tapped, equips Empyrial Plate to Serendib Efreet, and attacks for 6. (I could've pulsed that last turn, but I decided to take the hit to get my offense out faster) Draw/play Nimble Mongoose, Maelstrom Pulse the Efreet, and attack for 3.
Turn 6: AI plays Sea Drake, bouncing two swamps and replaying one. Draw/play Mox Emerald, cast Umezawa's Jitte and equip it to Thrinax, who attacks. Sea Drake blocks to trade; jitte gets 2 counters and I get 3 saprolings. Works for me.
Turn 7: AI plays Swamp and Dark Banishing on a saproling. Draw/play Mountain, cast Broodmate Dragon; AI casts Force Spike to counter it. Damn! Attack for 3 with my army. (life 13-12)
Turn 8: AI plays Pestermite, untapping one of the lands used to cast it. Draw/play Dragonmaster Outcast. Play Eternal Witness, regrowthing my Verdant Catacombs so that I'll have 6 lands for the outcast. Play/sac catacombs for Bayou. Spend a jitte counter to kill Pestermite, equip Jitte to a saproling, use the last counter to pump saproling, and attack for 5, getting 2 more jitte counters. Jitte is h4x.
Turn 9: AI plays Shadowmage Infiltrator. Get a 5/5 dragon token, draw/play Forest, cast Chandra Nalaar, spend 3 loyalty to kill Shadowmage. For some reason my dragon token got haste, but I can win without it, so I attack fairly and keep the token back. Jitte counters pump saproling twice to 5/5 and I hit for a total of 10 and win. 1-0

Game 2: Playing first, get Blightning, Burst Lightning, Dragonmaster Outcast, Chain Lightning, Lightning Bolt, Mountain, Wooded Foothills. Heh, 4 cards with 'lightning' in them. Monored, anybody? Keep the hand.
Turn 1: Play Mountain, Dragonmaster Outcast. AI plays Watery Grave.
Turn 2: Draw/play Bayou, attack for 1. AI plays Swamp and Bitterblossom. Ugh.
Turn 3: Draw Umezawa's Jitte. Damn I love that card. Play/sac Wooded Foothills for Taiga, cast Blightning; AI discards Force of Will and Brainstorm. (uhh... lol? Why not just pitch/counter, losing only 1 life instead of 3?) Attack for 1. AI loses 1 life for a faerie, and passes.
Turn 4: Draw/play Yavimaya Elder; AI casts Force Spike. Crap. AI loses 1 life for a faerie, attacks for 1, and passes.
Turn 5: Draw Blazing Specter. Cast Umezawa's Jitte. Chain Lightning the AI. (life totals 18-10 after chaining, and I have 5 worth of burn in hand) AI loses 1 life for a faerie, plays island, attacks for 2, and casts Serendib Efreet.
Turn 6: Draw Imperial Recruiter. Cast Burst Lightning and Lightning Bolt at the AIs face. (16-4 life) AI loses 1 life for a faerie and one more for Serendib Efreet, attacks for 6, and flashes Pestermite into play, untapping the Efreet. (10-2 life)
Turn 7: Draw/play Mox Ruby, cast Blazing Specter. (though I need neither) Pass the turn. AI takes 1 from Bitterblossom and Serendib Efreet, and dies during its upkeep. 2-0

Re: MRD Tournament Results!

PostPosted: 20 Dec 2010, 16:20
by juzamjedi
Just to be clear the human player is always the first one listed. Match descriptions were brief to keep my progress steady (sorry I couldn't do more but we have a busy end of year at my work place).

Shantak vs Jatill: win 2-0. Game 1 I have the nuts T1 Magus of the Vineyard + T2 Natural Order + T3 Standstill :)
Jatill vs Shantak: win 2-0. 1 game is key-vault combo, 1 game is turn 3 Gideon Jura.

Shantak vs Aww1979: Win 2-0. Manalink AI crashed twice from Aww's deck. Drew a LOT of cards with this deck.
Aww1979 vs Shantak: win 2-1. The game I lost I had 2x Planeswalkers + Abyss in play for several turns. AI hard casted SSS before I drew a tutor to win or Damnation, etc. to stall. Sigh.

Shantak vs Juzamjedi: win 2-1. 1st game I lost was a mull to 5 and then AI put Scroll Thief in play that I could not kill and countered my next 3-4 spells.
Juzamjedi vs Shantak: win 2-0. 1st game I should have lost, but bad AI threw away creatures to his own Novablast Wurm and I responded with Dark Banishing on wurm.

Shantak vs Nicdanger: win 2-0. 1st game is close; I stall long enough to Tooth and Nail Progenitus in play, chump for a turn and win.
Nicdanger vs Shantak: win 2-0. Super easy.

Shantak vs Monopoman: win 2-0. Game 1: 17 land drops. Game 2: 10 land drops.
Monopoman vs Shantak: win 2-0. Game 1: AI has 13 land drops. Game 2: I go "aggro" so only 9 land drops.

Shantak vs Cognis: win 2-0. If AI would have used Raging Ravine properly against my Standstill I would have lost game 1.
Cognis vs Shantak: win 2-1. The game I lost my hand curved out well (Tarmogoyf, Ram-Gang, Blazing Specter) but I could not outrace Birds into T3 Natural Order.

Shantak vs Grinnin: win 2-0. In game 1 AI played T1 gouger + T2 Sphere; I played T2 Lotus Cobra T3 fetchland + Natural Order :)
Grinnin vs Shantak: win 2-0. So much mana acceleration, kill green dorks and win very quickly.

Jatill vs Aww1979: win 2-0. Bribery seems good here.
Aww1979 vs Jatill: win 2-0. 2 easy wins with Oath of Druids.

Jatill vs JuzamJedi: win 2-0. Phyrexian Processor wins one game, Key / Vault wins the other.
JuzamJedi vs Jatill: win 2-0. Both games aggro draws with Force of Will backup.

Jatill vs Nicdanger: win 2-0. No Armageddon effects so this is a pretty easy win.
Nicdanger vs Jatill: win 2-0. Easy win; all of my Disenchant effects are very strong here.

Jatill vs Monopoman: win 2-0. Bribery for Emrakul both games.
Monopoman vs Jatill: win 2-0. In both games AI "gives up" when I am holding countermagic.

Jatill vs Cognis: win 2-0. Key/Vault, and then Worship/Inkwell take it down.
Cognis vs Jatill: win 2-0. I curve out pretty well both games and AI has no planeswalkers or Wrath's.

Jatill vs Grinnin: win 2-0. Key/Vault wins both games.
Grinnin vs Jatill: win 2-0. In the second game I play T1 Negator, T2 Gouger + Edict the blocker.

Aww1979 vs JuzamJedi: win 2-0. Easy win; I assemble an early Oath in both games.
Juzamjedi vs Aww1979: win 2-0. The second game took a while; I used Library of Alexandria to draw a bunch of cards and win a long game.

Aww1979 vs Nicdanger: win 2-0. Channel + Ulamog won game 2.
Nicdanger vs Aww1979: win 2-0. Game 1 Armageddon for win; game 2 Strip Mine / Crucible for win.

Aww1979 vs Monopoman: win 2-0. Game one with Nicol Bolas, Planeswalker and game two with Sorin Markhov.
Monopoman vs Aww1979: win 2-0. Very easy esp. game 1 when I play Jace Beleren on turn 3.

Aww1979 vs Cognis: lose 1-2. In my losses I got The Abyss and/or Phyrexian Arena, but I got them too late and still was overrun by AI. Too many slow cards.
Cognis vs Aww1979: win 2-0. Easy wins.

Aww1979 vs Grinnin: win 2-0. AI Suicided itself with Necropotence in both games.
Grinnin vs Aww1979: win 2-0. Aggressive hands / easy wins.

JuzamJedi vs Nicdanger: win 2-0. AI builds a huge army, but does not trade creatures. A human would have beat me in game 1.
Nicdanger vs JuzamJedi: win 2-0. Fast aggro game 1, Armageddon game 2.

JuzamJedi vs Monopoman: win 2-0. Game 1 Force Spike on Lightning Angel and game 2 Treachery + Sower for Lightning Angel took down these games.
Monopoman vs JuzamJedi: win 2-0. First game I have aggro draw with Lightning Angel + Mox; second game win with Moat.

JuzamJedi vs Cognis: win 2-1. The game I lost I missed 2 land drops and AI had a strong aggro start.
Cognis vs JuzamJedi: win 2-0. Super easy with my aggro draws.

JuzamJedi vs Grinnin: win 2-0. Human probably would have defeated me 2-0, but AI sucked with Mana Crypt.
Grinnin vs JuzamJedi: win 2-0. Mishra's Workshop was SOOO good!

Nicdanger vs Monopoman: win 2-0. Lightning Angel yet again was annoying, but otherwise an easy match.
Monopoman vs Nicdanger: win 2-0. Show and Tell Bogarden Hellkite in both games.

Nicdanger vs Cognis: lose 1-2. I managed to get mana screwed with the LD deck. Really frustrating how often it seems to happen.
Cognis vs Nicdanger: win 2-0. Easy games where I curve out and flatten the enemy with little resistance.

Nicdanger vs Grinnin: win 2-0. Pro-black is strong here, obv.
Grinnin vs Nicdanger: lose 1-2. Pro-black is strong here, obv.

Monopoman vs Cognis: win 2-0. These games were really close and interesting to play. No particular plays stand out except Show and Tell for Bogarden Hellkite (again).
Cognis vs Monopoman: win 2-0. Felt really easy from this side; I curved out well and didn't even need removal spells.

Monopoman vs Grinnin: win 2-0. In game 1 I have T3 Show and Tell for Emrakul! BUT he gets the edict to crush that dream. SO CLOSE!
Grinnin vs Monopoman: win 2-0. In game 2 I was able to finish AI with Sign in Blood. :)

Cognis vs Grinnin: win 2-0. Phyrexian Negator was really scary, but I had just enough burn to kill the AI's board before I died.
Grinnin vs Cognis: win 2-1. The game I lost I kept a hand that was a little slow with card draw, but no acceleration.

Re: MRD Tournament Results!

PostPosted: 21 Dec 2010, 13:33
by aww1979
JuzamJedi vs Grinnin: Juzamjedi wins 2-0; human stupidity almost costs game 2... had insomnia and got up at 6am to play magic :p Bad idea... | Open
Game 1: Playing first, get 2x Island, Serendib Efreet, Daze, Bitterblossom, Misty Rainforest, Library of Alexandria. Keep!
Turn 1: Play Library of Alexandria. (A good argument could be made for an Island instead for Daze, but I'm crossing my fingers AI won't have Dark Ritual or something) AI plays Swamp.
Turn 2: Draw Thoughtseize. Tap Library and draw Sower of Temptation. Play/sac Misty Rainforest for Underground Sea, cast Thoughtseize, seeing Stupor, Abyssal Specter, Nekrataal, Sphere of Resistance, City of Traitors, Phyrexian Negator, Swamp. Looking at my hand, the efreet can handle the specter and the sower would love the negator, so I won't take those. I think I should take Stupor or Nekrataal; I take Stupor since that messes with the Library, and I hope I'll be able to Daze Nekrataal when the time comes. AI plays Swamp and Sphere of Resistance; I could Daze that, but I let it resolve.
Turn 3: Draw Dissipate, tap library and draw Marsh Flats. Play it and sac for Watery Grave. AI plays City of Traitors and Phyrexian Negator. I let it resolve instead of dazing it because I have the Sower of Temptation in hand.
Turn 4: Draw Force Spike, play Island. Draw Lord of Atlantis with Library of Alexandria. I cast Bitterblossom before the lord, since AI could Nekrataal the lord if it gets a land. AI plays Swamp (saccing City of Traitors) and attacks me for 5.
Turn 5: Lose 1 life for a faerie, draw Man-o'-War. Play Island and tap out to cast Sower of Temptation on the Phyrexian Negator! Since the AI snafued with its city and has that sphere out and 3 swamps, I know it can't play any of the cards I saw with Thoughtseize, so I should be safe for a few turns, and that's all I need. AI evokes Shriekmaw on Sower of Temptation. HEY! It didn't have that when I used Thoughtseize... damn.
Turn 6: Lose 1 life for a faerie, draw Gush. Tap Library and draw/play Island. Cast Manowar, unsummoning the negator. Attack for 1 with a faerie. AI casts Ashenmoor Gouger, which as a hybrid card is bugged not to be modified by Sphere of Resistance. I cast Daze to counter it, which still needs (1) to cast due to Sphere. (I'm not 100% sure that's right either, but it didn't affect anything here)
Turn 7: Lose 1 life for a faerie, draw Swamp. Tap library, draw Treachery. Play Island, attack for 4, and cast Lord of Atlantis. I had Serendib Efreet in hand, but life totals are 8-15, and with Bitterblossom in play as well, I'm a bit hesitant to play it at this point. AI passes.
Turn 8: Lose 1 life for a faerie, draw Island. Tap library, draw/play Island, attack with everything for 7. I don't play the efreet; I don't need it to win next turn, and I keep mana open for Dissipate and Force Spike, so I should have game. AI plays Swamp and Phyrexian Negator; I Force Spike it.
Turn 9: Lose 1 life for a faerie, draw Island. Attack for 8 for the win. 1-0

Game 2: Drawing first, get Force Spike, 3x Island, Dark Banishing, Silvergill Adept, Timetwister. Two uncastable spells, unless I draw another Merfolk, but a Force Spike for control and twister to get a new hand if needed, so I keep. (having a merfolk in hand for Silvergill Adept has been an issue all tournament; I think I've cast it for 4U every time so far)
Turn 1: AI plays Swamp. Draw Library of Alexandria. NICE. I play the Island first, though, to allow for Force Spike. This differs from my play on turn 1 last game, mostly because I'm on the draw. On the draw, Library is stronger, and the opponent will have two mana when I want to use the spike, and grinnin has some two-drops but no one-drops other than moxen and Dark Ritual, so I think I did it right each time. That's my reasoning, at least.
Turn 2: AI plays Swamp and passes. Could've gotten away with the Library after all. Still, better safe than sorry. Draw Swamp, play Library.
Turn 3: AI plays Swamp and Sphere of Resistance; I can't spike that since it has 1 mana available, so it resolves. I tap library in response and draw Marsh Flats. (which I should've done first thing that turn, but I forgot) Draw Dissipate, play/sac Marsh Flats for Underground Sea. I'm at 8 cards, so I discard the Swamp.
Turn 4: Tap library during AIs upkeep and draw Daze. AI passes. Draw Careful Consideration, play Island, and discard Dark Banishing EOT. (since grinnin's playing black, it's only useful against a few creatures)
Turn 5: Tap library during AIs upkeep and draw Mana Drain. AI casts Dark Ritual (which interestingly it doesn't let me counter, not that I'd want to; it must be using the short-lived 'mana source spell' rules) and then Pox. I Mana Drain Pox, even though Force Spike is enough, because I want the mana from it. Draw Dauthi Horror, play Island, tap Library and draw Polluted Delta. Cast Silvergill Adept with the drained mana, drawing Lord of Atlantis. Discard Careful Consideration EOT.
Turn 6: AI casts Contagion on Silvergill Adept, pitching Animate Dead. For reasons I blame on the fact that it's 6am and I woke up less than 10 minutes ago, I cast Daze on it, bouncing an Island, and the AI just pays 1. AI then plays Mox Jet. (sorry juzamjedi! I'll play smarter now I swear!) Draw Boomerang, play/sac Polluted Delta for Watery Grave tapped. Tap library and draw Island. Cast Lord of Atlantis. I've just tapped out, so I can't Force Spike or Dissipate, but AI hasn't been doing much, so I cross my fingers.
Turn 7: AI casts Stupor. The random discard is Dauthi Horror, and I choose Boomerang for the other discard. Draw Island, attack for 2. Deliberately keep Island in hand, so that I have 6 cards and can start using Library again next turn after that stupor hit me.
Turn 8: AI plays Swamp and Juggernaut; I definitely need to counter that, but with what? The Dissipate that costs me 2UU and might be hard to get off again, or the cheaper but narrower Force Spike? I pick the Force Spike to counter with, since unless I draw a spell, I'm not doing anything next turn, and will have the mana to Dissipate. Draw Misty Rainforest, attack for 2. Keep lands in hand again (still at 6 cards due to countering Juggy)
Turn 9: AI casts Lodestone Golem. Dissipate coming right up! (I wish I'd kept Dark Banishing back there and thrown a land instead, but I thought I'd need lands for Sphere of Resistance, only I drew several since that discard, and those were the only two legal targets for it in grinnin's entire deck that just went by) Draw Sower of Temptation, which I keep in hand; there are no targets, and again, the library is begging me to get to 7 cards in hand again. Attack with the lord for 2.
Turn 10: AI casts Phyrexian Negator. Draw Sleight of Hand, tap Library (finally!) to draw Island. Play/sac Misty Rainforest for Island, cast Sower of Temptation, targeting the negator, and swing for 2 with the lord.
Turn 11: AI casts Ashes to Ashes on Lord of Atlantis and Sower of Temptation, taking 5 damage and getting its Phyrexian Negator back. Ouch. Life totals now 17-6. Draw Ponder. Tap library and draw Forbid. Play Island, cast Sleight of Hand, seeing Shadowmage Infiltrator and Gush. I take the infiltrator. Now I can either play the infiltrator or save mana for Forbid. Looking back at the AIs recent plays, it might well have a bomb still in the last two cards in hand. I keep shadowmage in hand to prepare for one with Forbid.
Turn 12: AI plays Mishra's Workshop and attacks for 5, then casts Su-Chi. (oh, there's another target Dark Banishing would've worked on) Well, Forbid comes down in a heartbeat, and I buyback it with two Islands from hand. Draw Island. Cast Ponder, seeing Serendib Efreet, Bitterblossom, Island. I intend to draw the Serendib Efreet, but I fuck up the order; I always think that the first card you pick should be the one that goes on the top, not the bottom, on these style of cards, and accidentally put it on the bottom three instead of the top three. Shit! I realize what I've done, and I won't get the efreet in time now, so I just shuffle with Ponder then, drawing Gush. Cast Shadowmage Infiltrator, play Island, cast Gush by bouncing two Islands (and paying 1 to the sphere) and draw Bitterblossom and Recoil. Pass the turn.
Turn 13: Tap library during AIs upkeep to draw Island. AI attacks for 5; I take the hit. AI casts Stinkweed Imp. Draw Looter il-Kor, play Island, cast Recoil on Phyrexian Negator; AI discards Grave Titan, the card it's been holding all this time. I don't have enough mana for Forbid, so I can either play Bitterblossom, the Looter, or draw a card with Library. I play the Looter.
Turn 14: AI casts Phyrexian Negator and attacks with Stinkweed Imp in the air for 1. Draw Island, tap library to draw Cold-Eyed Selkie. Attack with the looter for 1, who hits because of shadow; I draw Scroll Thief and discard Island. Play Island. I have 7 mana in play, so with the Sphere of Resistance I can only cast Bitterblossom plus one other spell, and with life totals 6-5, I don't think I can afford to play Bitterblossom while staring at those fatties. I play Scroll Thief and pray I don't regret not keeping Forbid open.
Turn 15: AI attacks with the imp, who hits for 1, and the Negator, who I chump with the shadowmage; I take 2 in trample and AI sacs Mox Jet. (life totals 3-5) AI casts Diabolic Edict on me, and I sac the looter, who with shadow can't chump for me anyway. Draw Merrow Reejerey. I have to play extremely carefully now, so I slow down and think. I cast Merrow Reejerey, and attack with Scroll Thief for 2, drawing Island. Tap library and draw Swamp. Play Island and Cold-Eyed Selkie; the reejerey triggers and I untap Scroll Thief.
Turn 16: AI attacks, but only with Stinkweed Imp, and I take 1. (life totals 2-3) I've won now, barring any AI shenanigans in hand. Draw Sea Drake. Tap library to draw Pestermite. Well, that makes victory a lot more certain! Cast Pestermite, tapping Phyrexian Negator! Attack with everything for 6, backed up by Forbid! Victory! 2-0
(whew! I was scared to death I'd thrown that game for juzamjedi, and I very nearly did with all those screwups; a wasted Daze and then screwing Ponder up. I didn't dare keep the cards with Ponder after putting the efreet 3rd by mistake, as I wouldn't have had a chance with the cards I had. Thank goodness it worked out in the end!) I won't play any more games until I'm more alert later today; I don't want to screw up like that again!

Grinnin vs JuzamJedi: Grinnin wins 2-0 | Open
Game 1: Drawing first, get 3x Swamp, Grave Titan, Shriekmaw, Diabolic Edict, Contagion. Lots of control, but no offense yet; still, I like the hand.
Turn 1: AI plays Watery Grave. Draw/play Swamp.
Turn 2: AI plays Island, Looter il-Kor. Draw Animate Dead, play Swamp.
Turn 3: AI plays Island and attacks; I cast Diabolic Edict to kill the looter. AI casts Merfolk Sovereign. Draw Stupor. Play Swamp, cast Stupor; AI discards Treachery and Ponder.
Turn 4: AI attacks with Merfolk Sovereign; I pitch Animate Dead to Contagion to kill it. Draw Lodestone Golem. Nice! Play Swamp, Lodestone Golem; AI casts Force Spike. Crap.
Turn 5: AI plays Swamp. Draw/play Vault of Whispers. I could play Shriekmaw, but I'll wait until a target presents itself, so I pass.
Turn 6: AI plays Island. Draw Tangle WIre, pass.
Turn 7: AI passes. Draw/play Swamp. I can cast Grave Titan, but I think the AI is holding countermagic; other than Dark Banishing, I can't see anything else it would rationally be keeping in hand, so I pass.
Turn 8: AI passes. Draw/play Su-Chi, to test the waters. AI doesn't counter it. Hmm... EOT, AI casts Dark Banishing on Su-Chi.
Turn 9: AI plays Island and passes. Draw/play Swamp, cast Grave Titan; AI casts Mana Drain. Crap... I thought maybe AI didn't have counters after all; I was wrong.
Turn 10: AI casts Silvergill Adept. Now I'm really wishing I hadn't played that titan, though maybe AI was holding the adept back so it could counter? I don't think it's that smart, but were I in its position, it's what I'd have done. Draw Reanimate. Nice! Cast it on Grave Titan. AI casts Force of Will, pitching Boomerang. Crap again. Play Shriekmaw, killing Silvergill Adept.
Turn 11: AI casts Merrow Reejerey. Draw/play Vampire Nighthawk, attack for 3 with Shriekmaw. Cast Tangle Wire.
Turn 12: AI taps 4 land to Tangle Wire and passes. Tap 3 lands to Tangle Wire, draw Dark Ritual, attack for 5.
Turn 13: AI taps 2 land and the Reejerey to Tangle Wire and casts Scroll Thief, tapping Tangle Wire. (Why? :p) Tap a land and Tangle Wire (forgot tangle wire can tap itself last time :p) and attack for 5.
Turn 14: AI taps swamp and Reejerey to Tangle Wire, plays Sword of Fire and Ice and equips reejerey with it, then attacks for 2 with Scroll Thief. Tangle Wire taps itself, draw/play Smokestack, attack for 5. (life totals 23-1)
Turn 15: AI taps Island to Tangle Wire, attacks for 6 and deals 2 more to me with the Sword (not Shriekmaw???) AI casts Careful Consideration, discarding Sleight of Hand and Library of Alexandria. Put counter on Smokestack, draw Cabal Ritual, attack for 5 for the win. 1-0

Game 2: Drawing first, get 2x Swamp, Vampire Nighthawk, Ashes to Ashes, Graveborn Muse, Contagion, Diabolic Edict. I like.
Turn 1: AI plays Watery Grave. Draw/play Lotus Petal, play Swamp.
Turn 2: AI plays Underground Sea and Lord of Atlantis. Draw Tangle Wire, play Swamp. Sac petal and cast Vampire Nighthawk.
Turn 3: AI plays Island and Serendib Efreet. Draw Gatekeeper of Malakir. Cast Contagion on Lord of Atlantis (pitching Ashes to Ashes) and then cast Diabolic Edict to kill the efreet. Attack for 2 with the nighthawk.
Turn 4: AI plays Library of Alexandria and Thieving Magpie. Draw Smallpox, attack with nighthawk; magpie blocks and dies to deathtouch.
Turn 5: AI plays Island, Sword of Fire and Ice, and Looter il-Kor. Draw/play Swamp, play/kick Gatekeeper of Malakir; AI sacs looter. Attack for 2 with nighthawk.
Turn 6: AI plays Bitterblossom. Draw Su-Chi. Play Tangle Wire, attack for 4.
Turn 7: AI taps 4 land, makes a faerie. Tap 2 land and Wire, draw Thorn of Amethyst, attack for 4.
Turn 8: AI taps 3 land, makes a faerie, equips Sword to a faerie and swings for 3, and deals 2 damage to gatekeeper to kill it. Tap Wire and Swamp, draw/play Swamp. Attack for 2, play Thorn of Amethyst. (life 28-4)
Turn 9: AI taps Island and Sword, makes a faerie, attacks for 4 and deals 2 more to me with sword. Tap Wire, draw Necropotence. Attack with nighthawk, intending to smallpox for the win if AI takes it; AI instead flashes Pestermite into play (tapping one of my swamps) and blocks with that and a faerie to trade with the nighthawk. Due to that tapped swamp, I can't do anything except Smallpox, and I'll keep that in hand for a turn.
Turn 10: AI taps Island, makes a faerie, attacks for 4+2, and casts Careful Consideration during combat, discarding Force of Will and two Island. Draw Ashenmoor Gouger, cast Smallpox, dealing 1 damage to each of us. Discard Su-Chi, sac a swamp; AI discards Recoil, sacs Island and faerie.
Turn 11: AI dies to Bitterblossom during its upkeep. 2-0


Nicdanger vs Monopoman: Nicdanger wins 2-0 | Open
Game 1: Drawing first, get Wilt-Leaf Cavaliers, 3x Forest, Balance, Llanowar Elves, Llanowar Knight. No white mana hurts, but t1 elf + t2 cavaliers more than makes up for it, so I keep.
Turn 1: AI plays Hallowed Fountain. Draw Werebear, play Forest, Llanowar Elves.
Turn 2: AI plays Plains, Wall of Omens. Argh! That'll keep the cavaliers at bay. Draw Skullclamp. Ooh, change of plans. Play Forest, Skullclamp, and Werebear.
Turn 3: AI plays Plains and Kitchen Finks. Draw/play Stirring Wildwood. Clamp elves, drawing Gaea's Anthem and Forest. Cast Wilt-Leaf Cavaliers.
Turn 4: AI plays Scalding Tarn and sacs for Volcanic Island. Draw Seal of Primordium, play Forest, clamp Werebear and draw Naturalize and Plains. Cast Llanowar Knight; AI responds by casting Electrolyze on me for 2. Cast Seal of Primordium.
Turn 5: AI plays Flooded Strand, Wrath of God, then sacs strand for Island. (life totals 18-22, and AI has a 2/1 finks now) Draw Terravore, play Forest and Terravore, who is 2/2 thanks solely to AI fetchlands :) Clamp terravore and pass.
Turn 6: AI plays Island, and attacks with finks. I block with terravore; AI casts Incinerate on me for 3; the creatures trade and I draw Tolsimir Wolfblood and Forest. AI plays Wall of Reverence and gains 1 life EOT. Draw Maze of Ith, play Plains and Tolsimir Wolfblood.
Turn 7: AI passes, gaining 1 life EOT. Draw Fauna Shaman. Play Forest, Fauna Shaman, Gaea's Anthem, tap Tolsimir to make Voja; to that, AI responds with Disenchant on Gaea's Anthem. Clamp Voja and pass.
Turn 8: AI plays Island, gaining 1 life EOT. Draw/play Plains, animate Stirring Wildwood, move clamp to Fauna Shaman, and swing with everything; the wall blocks the wildwood and AI takes 11 damage.
Turn 9: AI plays Island, gaining 1 life EOT. Draw/play Ohran Viper, play Maze of Ith, animate wildwood, attack with everything; wall blocks wildwood and AI takes another 11. (15-4 life)
Turn 10: AI plays Tundra, gaining 1 life EOT. Draw/play Karakas, animate wildwood, attack with everything. Wall blocks wildwood and the rest kill the AI. 1-0

Game 2: Drawing first, get Wilt-Leaf Cavaliers, Forest, Plains, Tolsimir Wolfblood, Harrow, Qasali Pridemage, Knight of Reliquary. I like it.
Turn 1: AI plays/sacs Flooded Strand for Volcanic Island. Draw Glorious Anthem, play Plains.
Turn 2: AI passes. Draw Fauna Shaman, play Forest and Fauna Shaman.
Turn 3: AI passes, discarding TIME WALK EOT. ROFL!! Draw/play Mox Pearl, cast the cavaliers and attack for 2.
Turn 4: AI passes, discarding Collective Restraint EOT. Draw Imperious Perfect and play it (both my creatures in play are elves!) and attack for 7.
Turn 5: AI plays Mishra's Factory, Izzet Signet. Draw Gaddock Teeg, play Glorious Anthem, attack for 12 for the win.

Monopoman vs Nicdanger: Monopoman loses 0-2 (completely manascrewed both games; horrible draws) | Open
Game 1: Playing first, I get a one land hand and throw it back without hesitation. The six card hand also has one land, and I mulligan it. The five card hand has one land, and the cheapest spell I draw is 4 mana. Shit. Mulligan again. 4 card hand has NO lands. Mulligan. The three card hand is Tundra, Electrolyze, and Propaganda, and scarily that's the best of the hands I saw, and I keep it.
Turn 1: Play Tundra. AI plays Karakas and Isamaru, Hound of Konda. Great, just great.
Turn 2: Draw/play Plains. Good, one more and MAYBE there's a chance. AI plays Forest, attacks for 2, and plays Fyndhorn Elves.
Turn 3: Draw Wrath of God, pass. AI plays Forest, Eladamri's Call, attack for 2, and Fauna Shaman.
Turn 4: Draw Flametongue Kavu. AI plays Maze of Ith, activates Fauna Shaman (discarding Llanowar Elves and not showing what it took) and attacks for 2 with Isamaru, then plays Ohran Viper.
Turn 5: Draw Fact or Fiction. AI plays Plains and attacks for 6.
Turn 6: Draw Kitchen Finks. AI plays Forest and attacks for 6. Turn 7: Draw/play Mox Sapphire. Whew, that buys a turn. Play Kitchen Finks, gaining 2 life. (life totals now 4-20) AI plays Skullclamp, then Oblivion Ring on the Finks (SHIT) and attacks for 6, and I'm dead. 0-1
(sorry monopoman, but clearly there was nothing I could've done different; those other hands were just as manascrewed)

Game 2: Playing first, get Remand, Wrath of God, Mishra's Factory, Impulse, Island, Incinerate, Wall of Omens. After last game, this seems like paradise, and I keep.
Turn 1: Play Mishra's Factory. AI plays Forest, Mox Pearl, and Selesnya Signet. Uh oh...
Turn 2: Draw Magus of the Disk, play Island. Instead of attacking with mishra's, I keep mana open for Remand or Impulse. AI plays Forest and Wilt-Leaf Cavaliers; I cast Remand on it, drawing Electrolyze.
Turn 3: Draw Solemn Simulacrum. Cast Impuse and pray for land; I see Arid Mesa, Tundra, Izzet Signet, Flooded Strand; I take the Tundra and play it. AI plays Forest and Oversoul of Dusk. FFFuuuccc...
Turn 4: Draw Lightning Helix, play Wall of Omens, drawing Emrakul, the Aeons Torn. AI plays Plains, taps Signet to do nothing, and attacks with Oversoul; I take the 5, keeping the wall, since I know AI has the cavaliers in hand. Postcombat it casts Wilt-Leaf Cavaliers.
Turn 5: Draw Lightning Angel. Discard Magus of the Disk EOT. (not emrakul; I'm gambling I might see Show and Tell, plus I want to draw land, not the spells from graveyard that will shuffle in) AI plays Forest, attacks for 5 with oversoul, taps signet to do nothing, then plays Steward of Valeron.
Turn 6: Draw Absorb. Discard Absorb EOT. AI casts Crop Rotation, saccing Forest for Plains, taps signet for no reason, taps steward for no reason, then casts Gaea's Anthem and attacks with oversoul and cavaliers. I'll die if both hit, so I chump the biggest one (the oversoul) with my wall and take 4. If I can only draw a plains next turn...
Turn 7: Draw Propaganda. If AI screws up, I could buy a turn, so I play it. AI pays the 6 mana and attacks with everything for 13; I'm dead. 0-2
Very sorry monopoman, but there was nothing I could do that game, either. Turn 6 I could've chumped with Mishra's, but the result wouldn't have changed, except that I'd be screwed on turn 7 even if I had drawn land. The other thing I could've done different would have been to take one of the fetchlands with Impulse instead and get a red land, which would have enabled my burn, but only the steward was small enough to kill with it, but it would have perhaps bought a turn with 3 life from the Helix and a card from Electrolyze, assuming I'd been able to cast them without compromising other plays. I took Tundra from Impulse because I didn't want to thin my deck of lands when I was so short on land already. (Fat lot of good that it did...) I count the lands in the deck and there are 23, so it was simply horrible luck.

Nicdanger vs Cognis: Nicdanger wins 2-1 (I kept a weak hand game 1, and AI got an uber draw. Game 2 was a great match) | Open
Game 1: Drawing first, get Gaea's Anthem, Forest, Emeria Angel, Viridian Shaman, Mystic Enforcer, Terravore, Llanowar Elves. If it weren't for the elves I'd mulligan, but with the elves and drawing first, I have a good chance of getting a 2nd land for turn 2 and then I can do quite a bit, so I'll keep it.
Turn 1: AI plays Taiga and Elves of Deep Shadow. Draw Oversoul of Dusk, play Forest and Llanowar Elves.
Turn 2: AI plays Forest and takes 1 from elf to play Goblin Sharpshooter. Crap. Draw/play Karakas. Very nice. Play Gaea's Anthem first, so that sharpshooter cannot kill my elves.
Turn 3: AI plays Forest and takes 1 from elf to play Blazing Specter and attack me for 2; I discard Terravore since no lands are in the grave. Draw/play Isamaru, Hound of Konda; AI taps sharpshooter in response to do 1 damage to me. I attack for 2 with the elves.
Turn 4: AI plays Bloodstained Mire and takes 1 from elf to Terminate Isamaru, then attacks for 2 with the specter; I discard Oversoul of Dusk due to the mana cost. AI sacs Bloodstained Mire for Badlands EOT. Draw/play Plains, cast Emeria Angel. (can block specter, while Mystic Enforcer cannot) I tapped the elf to do that, so no attack.
Turn 5: AI plays Swamp and Inferno Titan. I'm not sure how much comes-into-play damage it did to me and how much to the elf, since it went by so fast, but the Llanowar Elves are dead and the life totals are now 13-13. The sharpshooter untaps. Draw/play Stirring Wildwood, getting a bird token. I cast Viridian Shaman since cognis has only moxes for artifacts and at this point has no use for them anyway; AI taps sharpshooter to do 1 damage to me in response. I could attack with Emeria Angel, but I want to keep a blocker to protect my hand against the specter.
Turn 6: AI takes 1 from elf to cast Broodmate Dragon. Uh oh. It doesn't attack with Inferno Titan, though, which is a relief. Draw Qasali Pridemage. I can either cast a creature or keep my mana for a surprise animate of Stirring Wildwood. (since we all know the AI won't see that move) Given the AI has all that flying stuff, I think I'd better keep the mana open, so I pass.
Turn 7: AI casts Burst Lightning kicked on Emeria Angel (untapping sharpshooter) but mercifully did this postcombat. Draw Fauna Shaman. I'd love to play that and start getting some flyers like Baneslayer, but I really need to keep that mana open for the wildwood now that my only big flyer just died, so I pass. AI snipes me EOT with sharpshooter. (11-12 life)
Turn 8: AI attacks with both dragons, specter, elves, and the titan. (who kills the bird token and deals 1 damage to me) *help... mommy...* I animate the wildwood and block a dragon, then chump the titan with my shaman, and take 7 damage; I discard Qasali Pridemage to the specter. The sharpshooter untaps. AI then plays Tarmogoyf AND Putrid Leech. What the hell... Fortunately it doesn't use the sharpshooter to finish stirring wildwood, but I don't think that's going to help. Draw/play Sunpetal Grove. I'm screwed seven ways to Sunday and concede. 0-1

Game 2: Playing first, get Forest, Imperious Perfect, Gaea's Anthem, Ohran Viper, Oversoul of Dusk, Skullclamp, Wasteland. Well, it's got two land, and since the deck is a bit mana light at 21 lands (counting the mox as a land) I keep it, as one more green mana lets me play anything but the oversoul.
Turn 1: Play Forest, Skullclamp. AI plays Reflecting Pool.
Turn 2: Draw Harrow, play Wasteland. AI plays Swamp.
Turn 3: Draw/play Fyndhorn Elves. AI plays Raging Ravine and Nimble Mongoose.
Turn 4: Draw/play Maze of Ith. I can cast any of four spells right now, but I play Ohran Viper first because I want to draw some cards. (hopefully lands :p) AI plays Terramorphic Expanse, Yavimaya Elder, and sacs TE for Forest.
Turn 5: Draw/play Forest, cast Gaea's Anthem and attack with Ohran Viper; AI takes 2 and I draw Naturalize. AI plays Forest and Shivan Wurm, bouncing Nimble Mongoose. (which is actually legal; I had to read the Wurm, thinking AI was cheating, and it doesn't say that it's targeting something, so the play is legit)
Turn 6: Draw/play Forest, cast Imperious Perfect. Equip Skullclamp to Ohran Viper. AI casts Boggart Ram-Gang and Nimble Mongoose.
Turn 7: Draw Llanowar Knight. Tap perfect to make an elf token. Cast Harrow, saccing forest for Forest/Plains (need the white mana) and cast Llanowar Knight. AI plays Badlands and Broodmate Dragon, exactly the card I didn't want to see. (I maybe should've used the Wasteland instead of tapping it for Harrow, but I figured the AI could just use Yavimaya Elder to get lands anyway)
Turn 8: Draw/play Strip Mine, cast Oversoul of Dusk. Sac Wasteland to destroy Raging Ravine. Move Skullclamp onto my elf token and suicide attack with it; Shivan Wurm kills it as expected and I draw Plains and Glorious Anthem. AI plays Harmonize (yikes!) and attacks with the dragon pair; I take 4 from the token and Maze of Ith the other one. (because it's black, it can't block two of my creatures should I decide to attack with them) AI plays Dragonmaster Outcast. CRAP. If it gets one more land, I'm in deep trouble.
Turn 9: Draw Wilt-Leaf Cavaliers, play Plains. Use Strip Mine on Badlands, slowing down the outcast and cutting off red mana from the AI. Cast Glorious Anthem, make a token with Imperious Perfect and Skullclamp my Oversoul of Dusk, who then attacks, since the AI can't block it except with Yavimaya Elder or Nimble Mongoose. AI takes the hit for 8. (16-10) AI plays Forest, Umezawa's Jitte, and attacks with the broodmate pair; I untap one and take 4 from the token. AI casts Tarmogoyf postcombat (3/4).
Turn 10: Draw Terravore. Wow, this is the first game with this deck where I was happy to see that card! I cast it, and with anthems and lands in grave, it's an 8/8 for 1GG. Cast Wilt-Leaf Cavaliers. Attack with the Oversoul of Dusk; AI blocks with Tarmogoyf, Nimble Mongoose, and Yavimaya Elder to trade 1 for 3; skullclamp draws me Mox Pearl and Steward of Valeron; AI fetches 2 lands to hand, which it didn't show me. Play Mox Pearl, equip clamp to the cavaliers. AI plays Mountain and Bituminous Blast, stupidly targeting my Wilt-Leaf Cavaliers, who survive, and cascading into Sprouting Thrinax. Then it attacks with the broodmate pair, and again I maze one and take 4 from the other.
Turn 11: Draw/play Forest, cast Steward of Valeron. AI has six lands now, and can start making dragons, so I'm in trouble. What I really should've done was take both dragon hits, dropping to 4, so that I could attack with everything and win, unless AI has some tricks up its sleeve, but it's too late for that. I attack with Terravore, Wilt-Leaf Cavaliers (7/6 with clamp, so it can trade with Shivan Wurm), and Ohran Viper as well, to put pressure on. AI blocks Terravore with Shivan Wurm and Broodmate Dragon, and Wilt-Leaf Cavaliers with Sprouting Thrinax and Boggart Ram-Gamg. Terravore tramples over the Broodmate Dragon and leaves the wurm alone, and the cavaliers kills both its blockers, while the viper hits for 3, and I draw Qasali Pridemage (from Viper) and Watchwolf and Ravages of War from the clamp, and AI gets 3 Saprolings. The ravages will stop the outcast's trigger, but it will also kill my maze, which is keeping the dragon at bay. I decide to go for all-out speed and make an elf token with the Perfect and play Qasali Pridemage and Watchwolf, intending to make one bigass attack next turn and pray that it's enough. I skullclamp one of my elf tokens and pass. AI makes a 5/5 dragon token, plays Wooded Foothills, and attacks with its entire army, minus the 5/5 token with summoning sickness. (umm... lol?) I Maze the dragon, block all the saprolings and outcast, and block the wurm with the clamped token and steward of valeron; AI loses its entire army except the mazed dragon token, I lose my token and steward, and draw Karakas and Balance off clamp. Thanks, AI! Then AI plays Goblin Sharpshooter postcombat, which for some odd reason has no summoning sickness.
Turn 12: Draw Wilt-Leaf Liege. HELLO THERE. Play the liege and attack with all 7 creatures (all but the liege) AI has only 3 creatures, and any one of mine can kill the AI in one hit, so I win; the AI is at -19 :p 1-1 (sorry for not just winning on turn 11, but at least the end result is the same. Not using Wasteland on turn 7 was probably a mistake as well; I needed white land from Harrow, but I could've waited to get it, since the Llanowar Knight wasn't crucial to play, and I knew if I wastelanded Raging Ravine that AI would have no red mana. I just didn't think it would matter with the Yavimaya Elder able to get red mana at will, but I was forgetting the AI isn't that bright :p)

Game 3: Drawing first, get Fyndhorn Elves, 2x Plains, Journey To Nowhere, Emeria Angel, Forest, Maze of Ith. Very nice; keep for sure.
Turn 1: AI plays Mountain. Draw Ravages of War, play Forest, Fyndhorn Elves.
Turn 2: AI plays Bloodstained Mire, Chain Lighting on my elves, and sac mire for Bayou. Draw Eladamri's Call, play Plains.
Turn 3: AI plays Swamp. EOT I cast Eladamri's Call for Steward of Valeron, which seems a solid choice at this point. Draw Qasali Pridemage, play Plains and Steward of Valeron.
Turn 4: AI plays Swamp and Oracle of Mul Daya, revealing Sarkhan the Mad topdeck. Draw Knight of Reliquary. Play Emeria Angel, then Maze of Ith for a bird token.
Turn 5: AI casts Blazing Specter. (Broodmate Dragon revealed with Oracle) Draw/play Forest, cast Knight of Reliquary and then Journey to Nowhere on the specter, and attack for 4 in the air.
Turn 6: AI plays Elves of Deep Shadow. (Shivan Wurm revealed) Draw Werebear. Cast Ravages of War, pumping the knight and pretty much ensuring the win. Attack with everything. Oracle trades with Steward, and Elves chump Knight, and AI takes 5. With no AI board, it looks like I win next turn :p
Turn 7: AI passes, as expected, since I know what it drew and that it has no land in hand. Draw Isamaru, swing for 12 and win. 2-1
The third game was a prime example of how well this deck can do... if it draws lands :p If we are allowed to sideboard, I'd strongly recommend adding a few more in place of 2-3 of the weakest cards.

Cognis vs Nicdanger: Cognis wins 2-0 | Open
Game 1: Playing first, get Lightning Bolt, Violent Ultimatum (first time I've seen that with this deck), Reflecting Pool, 2x Forest, Mox Ruby, Bloodbraid Elf. Keep.
Turn 1: Play Mox Ruby, Forest. AI plays Temple Garden.
Turn 2: Draw Tarmogoyf. Play Forest, Tarmogoyf. AI plays Karakas and Llanowar Elves. I bolt the elves EOT, both to get rid of them and to pump tarmogoyf. (I'd probably have bolted the AIs face if it hadn't played a creature)
Turn 3: Draw Imperial Recruiter, play Reflecting Pool and Bloodbraid Elf, cascading into Boggart Ram-Gang! (I just had an idea for a new deck with that play... :D ) Attack for 8! AI plays Forest and Journey to Nowhere on Boggart Ram-Gang.
Turn 4: Draw Sarkhan the Mad, cast Imperial Recruiter, and fetch Eternal Witness. Attack for 5. AI plays Forest, Mox Pearl, Emeria Angel. (in the wrong order :p)
Turn 5: Draw/play/sac Bloodstained Mire for Badlands. Cast Eternal Witness, regrowthing Lightning Bolt. Attack with everything. AI blocks Tarmogoyf; I cast Lightning Bolt on the AI midcombat, and my unblocked attackers then kill the AI. (tarmogoyf grows and survives too, not that that matters. Note that AI loses no matter what it blocked) 1-0

Game 2: Play first. Immediately mulligan a terrible one land hand with very expensive spells. The new hand is Imperial Recruiter, Burst Lightning, Putrid Leech, Bloodstained Mire, Elves of Deep Shadow, Murderous Redcap. Again, only one land, but it has all cheap spells and a mana producing elf, so I keep it.
Turn 1: Play/sac Bloodstained Mire for Taiga, play Elves of Deep Shadow. AI plays Temple Garden.
Turn 2: Draw/play Mox Ruby. Take 1 from elf for Putrid Leech. AI plays Forest and Llanowar Elves; I Burst Lightning that EOT.
Turn 3: Draw Boggart Ram-Gang. Take 1 from elf to cast Imperial Recruiter, getting Tarmogoyf. Attack with Putrid Leech and pump it. (life totals 15-16) AI plays Maze of Ith.
Turn 4: Draw Goblin Sharpshooter, play Tarmogoyf (3/4) and attack with everything. AI mazes the leeches and takes 2. AI passes its turn.
Turn 5: Draw/play/sac Sakura Tribe Elder for Forest, attack with everything, pumping the leeches and AI takes all 9 damage, not bothering to use the maze. AI casts Eladamri's Call and keeps 8 cards in hand, illegally not discarding EOT.
Turn 6: Draw/play Forest, cast Boggart Ram-Gang, attack with everything. AI mazes the ramgang and I pump leeches and win. I'm at 11 life, but I did all that damage to myself :p 2-0
(I felt this match was very unfavourable towards Nicdanger. Whatever the reason, cognis's deck just seemed to be stronger in this pairing)

Nicdanger vs Grinnin: Nicdanger wins 2-0 | Open
Game 1: Play first. Opening hand has 7 spells 0 land, so mulligan it. The new hand has 3x Forest, Naturalize, Maze of Ith, Tolsimir Wolfblood. Not that great, but I'll keep.
Turn 1: Play Forest. AI plays Swamp.
Turn 2: Draw Fauna Shaman, play Forest and shaman. AI plays Swamp and Innocent Blood; goodbye Shaman.
Turn 3: Draw Llanowar Elves, play Forest and elves. AI plays Swamp and Reanimate on Fauna Shaman, losing 2 life.
Turn 4: Draw/play Seal of Primordium, play Maze of Ith. AI plays Swamp, Necropotence, and activates it 9 times! AI attacks with Fauna Shaman, and I Maze it. AI doesn't discard EOT due to the Necropotence bug, and ends with 13 cards in hand.
Turn 5: Draw/play Sunpetal Grove. I could destroy Necropotence at any time, but I think I'll let the AI kill itself :p AI plays City of Traitors, necros once, and attacks; I maze the shaman. AI casts Guul Draz Specter, then EOT discards Smokestack, Gatekeeper of Malakir, Abyssal Specter, Night's Whisper, and after that draws the card from necro, incidentally showing exactly where the bug lies.
Turn 6: Draw/play Fyndhorn Elves. AI plays Swamp (saccing city) and attacks with the specter, and I maze it. AI casts Nekrataal, burying Llanowar Elves.
Turn 7: Draw/play Llanowar Knight. AI casts Sphere of Resistance, then Thorn of Amethyst, responding with two necro activations, then attacks with the specter and nekrataal. I maze the specter and block Nekrataal with my protection from black Llanowar Knight and kill it :p EOT the AI necros 3 more times. (life totals 20-3, all from necro and Reanimate; again AI doesn't discard from 9 cards in hand)
Turn 8: Draw/play Forest. Sac Seal of Primordium to destroy Sphere of Resistance so that I can cast Tolsimir Wolfblood. Attack with a now 4/4 Llanowar Knight; AI chumps with Fauna Shaman to stay alive. AI plays Swamp and attacks with specter into my maze. AI plays Su-Chi.
Turn 9: Draw/play Forest. Cast Naturalize on Su-Chi and attack with Llanowar Knight for the win. 1-0

Game 2: Playing first, get War Priest of Thune, Armageddon, Llanowar Elves, Isamaru, Viridian Shaman, Eladamri's Call, Mox Pearl. That could be pretty good if I can get a forest early, but otherwise it's just Isamaru and nothing else. I'll mulligan it. The new hand is Qasali Pridemage, 3x Plains, Isamaru, Watchwolf. Again, no green mana, but it's got more promise, so I keep this hand.
Turn 1: Play Plains, Isamaru. AI plays Swamp, Chrome Mox (imprinting Animate Dead; it seems to pick that one a lot) and Thorn of Amethyst.
Turn 2: Draw Selesnya Signet, play Plains, attack for 2. Thorn keeps me from playing the signet this turn. AI plays Swamp and Stinkweed Imp.
Turn 3: Draw Fauna Shaman, play Plains and Selesnya Signet. Attack with Isamaru; AI takes the hit, surprisingly. AI attacks me for 1 and passes.
Turn 4: Draw/play/sac Strip Mine, destroying a swamp. Use Signet to play Qasali Pridemage. Attack for 3 (exalted) and then sac the pridemage to destroy Chrome Mox. AI is really manascrewed now, with one swamp and the Thorn of Amethyst :p AI plays Swamp and attacks for 1.
Turn 5: Draw/play Stirring Wildwood, use signet to play Watchwolf; attack for 2. AI attacks for 1 and passes.
Turn 6: Draw Harrow. Animate the wildwood with signet and swing for 8. AI plays swamp, attacks for 1, and casts Smallpox, saccing the imp and a swamp and discarding Juggernaut; I sac plains, isamaru, and discard Harrow.
Turn 7: Draw Terravore. Animate wildwood with signet and swing for 6 for the win. 2-0
Not bad, two quick wins for Nicdanger despite mulliganing to six both times.

Grinnin vs Nicdanger: Grinnin wins 2-0, game 1 is epic; extremely close | Open
Game 1: Playing first, get Cabal Ritual, Vault of Whispers, 2x Swamp, City of Traitors, Nantuko Shade, Innocent Blood. Keep.
Turn 1: Play Vault of Whispers. AI plays Savannah.
Turn 2: Draw Sign in Blood, play Swamp and Nantuko Shade. AI plays forest and Journey To Nowhere, the one card I was afraid of that turn.
Turn 3: Draw Vampire Nighthawk, play Swamp and the vampire. AI plays Forest and Isamaru, Hound of Konda.
Turn 4: Draw Pox. Cast Sign in Blood, drawing Smokestack and Dark Confidant. Play City of Traitors and Dark Confidant. Attack for 2 with vampire. AI plays Gaea's Anthem and attacks for 3; I take the hit.
Turn 5: Draw Swamp (lose 0 life) and Lodestone Golem. Tap City of Traitors, then play Swamp. (see how it's done AI? Do it THAT way :p) Cast Lodestone Golem, and attack for 4. AI plays Plains and Viridian Shaman, destroying Lodestone Golem. *sob*
Turn 6: Draw Mana Crypt (lose 0 life) and Dark Ritual. Play Mana Crypt, attack with vampire for 2. Cast Smokestack. AI attacks for 6; I take the hit. AI plays Llanowar Knight.
Turn 7: Take 3 from Mana Crypt (lost flip), put counter on Smokestack, draw Ambition's Cost (lose 4 life) and Reanimate. Attack with vampire for 2 (life totals 10-10) and then Reanimate my Lodestone Golem. I've got to be real careful about my life total, so that's all I do, and even that might be wrong. AI sacs Plains to stack, and attacks with everything. Lodestone Golem trades with Llanowar Knight and Dark Confidant chumps, and I take 3. AI casts Wilt-Leaf Cavaliers.
Turn 8: I have a 50/50 chance of dying to Mana Crypt during my upkeep. This seems, therefore, like a wonderful card to sac to Smokestack :p Increment Smokestack to 2, draw/play Swamp. Assuming the AI sacs to smokestack intelligently next turn, Pox+Innocent Blood are not enough to prevent my losing next turn. Therefore, my only chance, assuming AI plays right, is Ambition's Cost. However, I am at 3 life, so I attack with the vampire first. (life totals now 5-8) Play Dark Ritual, which just makes me have threshold, and then I play Cabal Ritual. Cast Ambition's Cost and draw Graveborn Muse, Contagion, Mox Jet. Hmmm... very interesting. Play Mox Jet. Cast Innocent Blood, saccing vampire; AI sacs Viridian Shaman. Cast Graveborn Muse and pass. AI sacs Gaea's Anthem and Journey To Nowhere to Smokestack. (ouch, horrible misplay by AI) I get my Nantuko Shade back. AI casts Crop Rotation, saccing a Forest to fetch... another Forest. AI plays Watchwolf and passes.
Turn 9: I made it here! Woo! Draw Stupor and lose 1 life to Graveborn Muse. (life totals 1-8) Sac Graveborn Muse and Swamp to Smokestack (since Muse will kill me next turn) then increment Smokestack to 3. (note: manalink did not give me a choice to sac muse before drawing with it, the way I was able to sac Mana Crypt before cointossing on turn 7; not sure what I'd have done if I had) Draw Shriekmaw. NICE. Cast Shriekmaw, burying Wilt-Leaf Cavaliers and pass, with two blockers to handle the two creatures AI has. AI sacs Isamaru, Savannah, and Forest to Smokestack, and plays Plains and Balance. Sac two swamps, discard Pox (since it kills me at 1 life) and sac Nantuko Shade (since I'm down to 2 land + mox and will probably sac more to stack next turn).
Turn 10: Sac Mox Jet, Swamp, Vault of Whispers to Smokestack, increment it to 4. Draw Swamp. Attack with Shriekmaw, who cannot be blocked, and he hits for 3. Deliberately keep swamp in hand due to smokestack. AI sacs its board to Smokestack and passes.
Turn 11: Sac my board to Smokestack, play Swamp and pass. (life totals 1-5) AI passes. (with the low land count, I don't think AI can recover)
Turn 12: Draw Abyssal Specter, play Swamp. AI plays Temple Garden tapped.
Turn 13: Draw Grave Titan. AI passes.
Turn 14: Draw/play Swamp, cast Stupor; AI discards Eladamri's Call and Seal of Primordium. AI passes.
Turn 15: Draw/play Swamp, cast Abyssal Specter. AI passes.
Turn 16: Draw Diabolic Edict, attack with specter for 2; AI discards Terravore. AI passes.
Turn 17: Draw/play Swamp, attack for 2; AI discards Tolsimir Wolfblood. AI passes.
Turn 18: Draw/play Swamp, attack for 2; AI discards Oblivion Ring, and dies. 1-0
Wow, that was an intense game! Despite the ugly situation I found myself in by turns 6/7, I believe I played optimally throughout the game. Had AI sacced smartly on turn 8 (i.e. saccing lands) I would have traded my Muse with Isamaru and pitched to cast Contagion on the Cavaliers; had it only attacked with one of them, muse would have blocked regardless of which one attacked, dying and either trading or chumping, so even if AI had played smart that turn, I'd still win. Even if the AI had tried to let me die to my own Graveborn Muse, I could have done exactly what I did do and sac it to Smokestack. Admittedly I got damned lucky with Ambition's Cost and later topdecking Shriekmaw, but by playing optimally, I gave myself the best chances to get a lucky break like that, and was rewarded. Damn I love monoblack decks... :)

Game 2: Drawing first, get 5x Swamp, Diabolic Edict, Innocent Blood. Simple hand, but effective; I keep.
Turn 1: AI passes. wtf? Draw/play Swamp.
Turn 2: AI plays Savannah. Draw/play Swamp.
Turn 3: AI plays Sunpetal Grove, Steward of Valeron. Draw Phylactery Lich. (damn, no artifacts) Play Swamp, Innocent Blood to kill steward.
Turn 4: AI plays Forest and Balance; I discard a Swamp... and that's all that Balance does. AI casts Fyndhorn Elves; EOT I cast Diabolic Edict and AI sacs them. Draw Graveborn Muse. Nice. Play swamp and Graveborn Muse.
Turn 5: AI plays Temple Garden tapped and passes. Draw Night's Whisper and Swamp, losing 1 life to muse. Play Swamp, Night's Whisper (hmm, should've kept swamp in hand in case I drew Vault of Whispers) and draw Animate Dead and Lotus Petal. Nice; play the petal and Phylactery Lich. Attack for 3 with the muse. (note: Phylactery Lich is a zombie)
Turn 6: AI plays Seal of Primordium, and actually manages to see the play of saccing it to destroy my Lotus Petal, killing Phylactery Lich. Draw Swamp and Abyssal Specter, losing 1 life to muse. Play swamp, specter, and attack for 3. I could animate dead steward of valeron (the best choice) but I save that for later. AI plays Plains, Journey To Nowhere on Graveborn Muse, and casts Harrow, saccing Plains for Plains+Forest. Draw Chrome Mox, play Swamp, attack for 2; AI discards Armageddon. Then I pass, since I can't both play Chrome Mox and Animate Dead (for Phylactery Lich) as that's my only black card in hand.
Turn 7: AI passes. Draw City of Traitors, play Swamp (should've held that in case of Ravages of War... oops) and attack for 2; AI discards Plains. (saving that plains made sense only if that other card it has in hand is really good)
Turn 8: AI casts Tolsimir Wolfblood. Draw Dark Confidant. Nice. Attack for 2; AI discards its last card, Crop Rotation. Heh. Now... do I play the confidant, or pitch it to the mox and play animate dead for the lich? Life totals are 16-8, meaning either one is viable. If I had less, confidant might kill me, and if AI had more, the lich wouldn't be as scary. I play Dark Confidant, since this way I might be able to do both soon, and nicdanger has lots of artifact removal he might topdeck.
Turn 9: AI attacks for 3; I take the hit. Draw Swamp (lose 0 life) and Mishra's Workshop. Keep lands in hand this time, and attack for 4. AI discards Ravages of War. Okay, it's safe to play lands en masse now, so I play Swamp.
Turn 10: AI plays Eladamri's Call and casts Emeria Angel (the biggest creature it could play for the untapped mana it had) and attacks me for 3 with Tolsimir. Draw Vampire Nighthawk (lose 3 life) and Juggernaut. Play Mishra's Workshop, Juggernaut, and Vampire Nighthawk. (life totals 7-4) Attack with Abyssal Specter and Dark Confidant; Emeria Angel blocks and kills the confidant and takes 2 damage. (no cards in hand to discard) Cast Animate Dead on Phylactery Lich, putting the counter on Juggernaut. (I attacked suicidally to get the AI even lower on life, and make it so any one creature of mine is enough to win next turn. Even topecking artifact removal will 'only' kill Juggy + Lich, and I have two flyers, while AI has only one flyer and one nonflyer. AI should have blocked the specter instead of the confidant, which would have bought it a turn if it topdecked artifact removal.
Turn 11: AI taps Tolsimir to make Voja. Draw Tangle Wire, attack with everything. As already explained, AI cannot survive the attack. 2-0
Both games were extremely fun, especially game 1.

Monopoman vs Cognis: Monopoman wins 2-0 | Open
Game 1: Drawing first, I get Eternal Dragon, Plains, Collective Restraint, Impulse, Scalding Tarn, Flooded Strand, Cryptic Command. Great hand! I keep.
Turn 1: AI plays Badlands. Draw Island, play/sac Flooded Strand for Hallowed Fountain.
Turn 2: AI plays/sacs Terramorphic Expanse for Mountain. Draw Mountain, play/sac Scalding Tarn for Volcanic Island.
Turn 3: AI passes. EOT I debate between Eternal Dragon and Impulse; Impulse seems a lot stronger to me, so I play Impulse, seeing Disenchant, Island, All Is Dust, Moat. Moat it is! Draw Emrakul, the Aeons Torn. Play Island, plainscycle the dragon for Tundra.
Turn 4: AI plays Raging Ravine. Draw Counterspell, play Tundra. I have no need for Collective Restraint or Moat vs an empty board, so I keep the mana open for countering.
Turn 5: AI plays Wooded Foothills, taps Raging Ravine for mana but doesn't use it, and sacs foothills for Bayou. EOT I decide to use Cryptic Command to bounce Raging Ravine and draw a card; I get Yosei, the Morning Star, and with that bounce, AI is up to 8 cards in hand, and has to discard, and picks Lavalance. Draw/play Island, and again pass instead of playing an enchantment, to keep UU open for countering.
Turn 6: AI plays Raging Ravine and passes. Draw Lightning Helix, play Mountain. Now I can play an enchantment and still have 2 mana for Counterspell or Lightning Helix, or I can tap out for Yosei. I choose the safer route and play Collective Restraint first.
Turn 7: AI casts Bloodbraid Elf, cascading into Lightning Bolt. The gay stack rules regarding cascade mean that cascade goes off even if the elf is countered, so I don't bother countering either one. AI cannot attack with the elf due to Collective Restraint. (note: when the bolt was resolving, the engine asked if I wanted to counter BBE; when I declined to, then Bolt resolved and it asked if I wanted to counter BBE again, so I assume the first one was for bolt and the second for the elf itself, so it works according to modern rules, it just displays oddly in the manalink engine) Draw Wrath of God, play Plains and Moat.
Turn 8: AI casts Blazing Specter; I let it resolve, and Lightning Helix it now, even though it can't attack yet due to Collective Restraint; I might want the mana for Yosei next turn if I draw an 8th land. Draw/play Mishra's Factory and cast Yosei, the Morning Star.
Turn 9: AI casts Sprouting Thrinax; no threat with Moat so I let it resolve. Return Eternal Dragon to hand during upkeep, draw/play Sacred Foundry tapped and attack with yosei for 5.
Turn 10: AI passes. EOT I plainscycle for Plateau, and AI discards Chain Lightning. *sigh* Return Eternal Dragon to hand, draw Time Walk :D Play Plateau, Time Walk, attack for 5. Plainscycle for Plains. On my extra turn, return dragon to hand, draw Disenchant, play Plains and attack for 5 again.
Turn 11: AI animates Raging Ravine, tapping out, and passes, discarding Chandra Nalaar; I plainscycle EOT. Return dragon to hand, draw All Is Dust, attack for 5 for the win. 1-0 (game was a bit long due to the controllish nature of the deck and playing very cautiously, but I was in control the entire time)

Game 2: Drawing first, get Jace Beleren, Flametongue Kavu, 3x Island, Tundra, Collective Restraint. Keep.
Turn 1: AI plays Taiga, Elves of Deep Shadow. Hmm... I hope I can keep up. Draw Time Walk (nice) and play Tundra.
Turn 2: AI plays Swamp and Quirion Dryad, and doesn't attack. Draw/play Hallowed Fountain.
Turn 3: AI plays Mountain, Sprouting Thrinax (pumping dryad) and attacks for 2 with dryad but doesn't swing with the elf. Draw Plains, play Island, cast Time Walk, draw All Is Dust, play Island, cast Collective Restraint. (no red mana for Flametongue Kavu yet)
Turn 4: AI pays 4 to attack with dryad and thrinax for 5. Draw/play Fact or Fiction; AI makes the piles into 1) Absorb, Plateau and 2) Island, Mishra's Factory, Sacred Foundry. I take Pile #2 and play Sacred Foundry.
Turn 5: AI plays Mountain, then pays 6 mana (tapping the elves for mana) to attack with Quirion Dryad and the *elves*, even though it just tapped for mana. I take 3 damage, but funny enough, had it played properly, I'd have taken more from the thrinax :p Draw Counterspell, play Mishra's Factory, and Flametongue Kavu, killing Quirion Dryad, and keeping UU open.
Turn 6: AI plays Mountain and casts Tarmogoyf; I Counterspell it. Draw Wall of Omens, play Plains and the wall, drawing Cryptic Command. Pass to keep 1UUU open for that instead of playing jace.
Turn 7: AI plays Awakening Zone; I don't think those counters will be a threat, so I let that resolve, and most of my creatures fly so they can't chump them. AI then casts Burst Lightning on Flametongue Kavu. I could counter that, too, but I think I'll actually let it go, saving it for later, since the wall and mishra's can hold off the current army, and I might be able to wipe a lot of future AI creatures with All Is Dust soon. AI then casts Land Grant for free, revealing Chandra Nalaar, and fetches Forest. Draw Solemn Simulacrum, play Island and simulacrum, fetching Mountain. Pass again, for same reasons as last turn.
Turn 8: AI gets a 0/1 spawn, plays Forest, and passes, which is interesting, since I know it has Chandra Nalaar and some other topdeck in hand. Draw Vedalken Shackles (OOH) and play Island and shackles, then immediately steal Sprouting Thrinax and attack with the simulacrum for 2. (not mishra's also, to keep 1UUU open)
Turn 9: AI gets a spawn, plays Raging Ravine, and passes. Draw Magus of the Disk. Attack with simulacrum, thrinax, and mishra's; AI takes it all for 7 total. Cast Magus of the Disk.
Turn 10: AI gets a spawn, and passes. Draw Path to Exile, attack with everything. Elves and a spawn chump 5 of the damage and AI takes the other 4, not even bothering to try and block with Raging Ravine. (though I'd just have pathed it so it doesn't matter) Cast Jace and draw Swords to Plowshares with the second ability. (AI had one life too many for me to kill AI outright by tapping all its creatures with Cryptic Command)
Turn 11: AI gets a spawn and passes; EOT I play Cryptic Command, tapping all its creatures and bouncing Raging Ravine. Draw/play Lightning Angel, just to rub it in even further, and attack with everything. AI actually has a play, and casts Bituminous Blast, killing Sprouting Thrinax, and cascades into Blazing Specter, who chumps, but the AI still dies. 2-0

Cognis vs Monopoman: Cognis wins 2-0 | Open
Game 1: Playing first, get a nice hand with Elves of Deep Shadow, Swamp, Terramorphic Expanse, Quirion Dryad, Lightning Bolt, Lavalance. Keep.
Turn 1: Play Forest, Elves of Deep Shadow. AI plays Plateau.
Turn 2: Draw Awakening Zone. Play Terramorphic Expanse for Mountain, take 1 from elf to play Quirion Dryad. AI plays Tundra, Time Walk, and then on its extra turn plays Mishra's Factory and passes.
Turn 3: Draw/play Mox Ruby, play Swamp, cast Awakening Zone. Attack with both my creatures; when AI animates Mishra's Factory, I Lightning Bolt it before it blocks, which also grows my dryad, so my attack hits for 3. AI plays Island and passes.
Turn 4: Get a spawn, draw Inferno Titan. Sac spawn and take 1 from elf to play it, dealing 3 damage to AI, and growing the dryad. Attack with dryad for 3. AI plays Island, casts Lightning Angel and swings for 3.
Turn 5: Get a spawn, draw/play Raging Ravine. Sac spawn and tap out to play Lavalanche for 3, growing dryad again. Attack with 4/4 dryad and titan; titan does 1 to the angel to finish it off and 2 to the AI, then AI takes 10 from the attack and dies. 1-0

Game 2: Playing first again, get Awakening Zone, Forest, Tarmogoyf, Reflecting Pool, Bituminous Blast, Nimble Mongoose, Swamp; keep.
Turn 1: Play Forest, Nimble Mongoose. AI plays Flooded Strand for Volcanic Island.
Turn 2: Draw/play Badlands, cast Tarmogoyf, attack for 1.AI plays Mountain.
Turn 3: Draw/play/sac Bloodstained Mire for Bayou, cast Awakening Zone, attack for 2. AI plays Island, Jace Beleren, and draws with the second ability.
Turn 4: Draw Maelstrom Pulse, play Reflecting Pool. Attack jace with both creatures to kill it; tarmo grows to 2/3. AI casts Propaganda.
Turn 5: Get a spawn, draw/play Mountain. I could just pay 4 for Propaganda, but I Maelstrom Pulse it to grow Tarmogoyf by two more and just to get rid of the darned thing. Attack for 5. AI plays Isochron Scepter, imprinting Swords to Plowshares. Uh oh. Can I get that pulse back? :)
Turn 6: Get a spawn, draw Dragonmaster Outcast, play Swamp. Attack for 5. Cast Dragonmaster Outcast, giving AI a tough choice next turn. (I could've maybe even cast Bituminous Blast on my own Tarmogoyf just to grow it and cascade, but I don't really need to do that, so I keep it in hand) AI plays Island and passes.
Turn 7: Get a dragon and a spawn, draw/play Swamp. Attack with everything; AI doesn't activate the scepter and just dies :p 2-0 (somewhat disappointing, but I would've won anyway unless AI topdecked a nice card)

Re: MRD Tournament Results!

PostPosted: 24 Dec 2010, 06:04
by aww1979
Monopoman vs Grinnin: Monopoman wins 2-0 | Open
Game 1: Playing first, get Wrath of God, Tundra, Lightning Helix, Island, Absorb, Izzet Signet, Wall of Omens. Keep; very nice.
Turn 1: Play Tundra. AI plays Swamp, Dark Ritual, and Pox. Well, I wasn't expecting THAT on turn 1. AI sacs Swamp, and discards Swamp and Smokestack; I sac Tundra and discard Absorb and Wrath of God, and we are both at 13 life. (picked those to discard since they cost the most and now I'm stuck at one land in hand)
Turn 2: Draw Solemn Simulacrum, play Island. This hand went from great to pure suck without that Tundra. AI plays Swamp.
Turn 3: Draw Flametongue Kavu, pass. AI passes.
Turn 4: Draw/play Plains! Cast Izzet Signet. AI passes.
Turn 5: Draw/play/sac Arid Mesa for Plateau, use signet and cast Solemn Simulacrum, fetching Island. AI passes.
Turn 6: Draw/play Fact or Fiction. 1) All Is Dust, Plains and 2) Jace Beleren, Scalding Tarn, Steam Vents. I pick #2 and play Steam Vents tapped, then attack for 2. AI plays Swamp, and still passes.
Turn 7: Draw Island, play/sac Scalding Tarn for Volcanic Island. Cast Wall of Omens, drawing Electrolyze. Cast Electrolyze for 2 on the AI, drawing Cryptic Command. Attack for 2. AI plays City of Traitors and Lodestone Golem; in response, I Lightning Helix the AI while I still can this turn. (i have the kavu for the golem next turn)
Turn 8: Draw/play Mishra's Factory, cast Flametongue Kavu, killing the golem. Attack for 2, tap out for Jace Beleren and draw mountain with 2nd ability. (after casting the kavu under the golem, I had only 3 mana so no Cryptic Command was possible) AI plays Swamp (saccing city) and passes.
Turn 9: Draw Hallowed Burial, draw Counterspell off jace's 2nd, and attack with everything for 8, and that's game. 1-0 (I thought I was doomed after that Pox, but AI screwed itself even worse than me :p)

Game 2: Playing first, get Island, Yosei, Mishra's Sacred Foundry, Show and Tell, Lightning Angel, Wall of Reverence. Keep.
Turn 1: Play Mishra's. AI plays Swamp and Mox Jet.
Turn 2: Draw Time Walk, play Island, attack with mishra's for 2. AI plays Swamp, Cabal Ritual, and Su-Chi.
Turn 3: Draw Electrolyze. Play Sacred Foundry tapped, and cast Time Walk. (I could've played it untapped and used show and tell for yosei, but I'm hoping i just draw a land this way) Draw Plains on my extra turn, play it and Wall of Reverence; gain 1 life EOT. AI plays Swamp and Vampire Nighthawk.
Turn 4: Draw/play Plateau, cast Lightning Angel. Since the nighthawk deathtouches, I don't attack, but keep it in defense, and gain 3 life EOT. (but I will block with it if AI attacks) AI plays Swamp, Smokestack, and passes.
Turn 5: Draw Cryptic Command and gain 3 life EOT. AI puts a counter on Smokestack and passes. Cast Electrolyze on AI EOT for 2, drawing Scalding Tarn.
Turn 6: Sac plains, draw/play/sac Arid Mesa, fetching Mountain. (not a dual, anticipating I might have to sac it) Gain 3 life EOT. AI sacs Swamp, puts a 2nd counter on smokestack, plays City of Traitors and Stupor on me; I randomly lose Show and Tell and discard Cryptic Command.
Turn 7: Sac Mountain and Mishra's, and draw Emrakul. Great, right after I lost Show and Tell :p Keep scalding tarn in hand and pass, gaining 3 life EOT. AI sacs Mox Jet and City of Traitors, puts a 3rd counter on smokestack, and casts Lodestone Golem.
Turn 8: Sac my 3 lands, draw Kitchen Finks and gain 3 life EOT. AI sacs 2 swamps and Su-Chi, puts a 4th counter on smokestack, and plays Swamp.
Turn 9: Sac my board to smokestack, draw Island and pass. AI sacs everything but one Swamp to smokestack (including itself) and passes.
Turn 10: Draw/play Mox Sapphire, play Island and pass. (could've done tarn and maybe gotten finks one turn sooner, but I don't want to thin my deck of land yet) AI passes. (life totals 35-16)
Turn 11: Draw/play Steam Vents. AI passes.
Turn 12: Draw/play Plains. AI passes.
Turn 13: Draw Bogardan Hellkite, play/sac Scalding Tarn for Tundra and cast Kitchen Finks. (36-16 life) AI plays Swamp and Sphere of Resistance. LOL.
Turn 14: Draw Exalted Angel, attack for 3 with finks, and play angel morphed. The Sphere makes me pay an extra 1 mana which I don't think I'm supposed to, but I have nothing to play with that mana anyway, so it changes nothing. AI passes.
Turn 15: Draw Wrath of God, unmorph Exalted Angel, attack for 7. AI passes.
Turn 16: Draw Path to Exile, attack for 7 for the win; I now have 44 life :p 2-0

Grinnin vs Monopoman: Grinnin wins 2-0; game 2 crashed right before I won; the replay was a win also | Open
Game 1: Playing first, get a beautiful hand with Ashenmoor Gouger, Juggernaut, 3x Swamp, Ashes to Ashes, Dark Confidant. Yes, please.
Turn 1: Play Swamp. AI plays Mountain.
Turn 2: Draw Lodestone Golem :D Play swmap and Dark Confidant. AI plays Island.
Turn 3: Draw Sign in Blood (lose 2 life) and Guul Draz Specter. Play Swamp and Ashenmoor Gouger and attack for 2. AI plays Flooded Strand for Plains, and Swords to Plowshares on Dark Confidant. (tough call whether that or the gouger was the best choice; it depends on what's in AIs hand)
Turn 4: Draw Phylactery Lich. (no artifact in play) Cast Sign in Blood, drawing 2 swamps, and play one, then attack for 4. AI plays Mishra's Factory, animates it for no reason, then Wall of Omens.
Turn 5: Draw Dark Ritual, play Swamp. Attack for 4, cast Juggernaut, Dark Ritual, Phylactery Lich. Even if AI draws white land and mass removal, I still have threats in hand :p AI plays Plains and Isochron Scepter, and the game locks up. I load autosave four times in a row, and each time the same thing happens, so I give up trying. I'm sure to win this game, but I'll play another one just to see what happens.

Game 2b: Keep 2x Swamp, Lotus Petal, Su-Chi, Contagion, Stinkweed Imp, City of Traitors.
Turn 1: Play Swamp, Lotus Petal. AI plays Flooded Strand for Plateau.
Turn 2: Draw Nantuko Shade, play City of Traitors, sac petal for Su-Chi. AI plays Mishra's Factory.
Turn 3: Draw Animate Dead. Play Stinkweed Imp, then Swamp (saccing city) and attack for 4. AI plays Island and animates/attacks with Mishra's; I cast Contagion, pitching Animate Dead, to kill it.
Turn 4: Draw/play Swamp, cast Nantuko Shade, attack for 5. (AI at 10) AI plays Mountain and Lightning Helix on Nantuko Shade, buying at least two turns. (AI at 13)
Turn 5: Draw/play Mox Jet, attack for 5. AI plays Island.
Turn 6: Draw/play Sphere of Resistance, attack for 5. AI plays Plains and Disenchant on Su-Chi, buying at least 2 more turns. (AI at 3)
Turn 7: Draw Cabal Ritual, attack for 1. AI plays Plains and Hallowed Burial. Pretty funny to see that go just to get rid of Stinkweed Imp, but it was necessary, and has the added penalty that I can't dredge it back.
Turn 8: Draw Sign in Blood and cast it on the AI to kill it. HAHA PWNED. 2-0


Cognis vs Grinnin: Cognis wins 2-0 | Open
Game 1: Get a nice hand with Tarmogoyf, Mountain, Goblin Sharpshooter, Chandra Nalaar, Badlands, Siege-Gang Commander, Verdant Catacombs.
Turn 1: Play Badlands. AI plays Mountain.
Turn 2: Draw Lightning Bolt, play/sac Verdant Catacombs for Bayou and cast Tarmogoyf. AI plays Swamp and Nantuko Shade.
Turn 3: Draw Nimble Mongoose, play Mountain, Lightning Bolt the shade, play Nimble Mongoose; in response to the mongoose, the AI casts Contagion on Tarmogoyf, pitching, once again, Animate Dead. Tarmo is a 0/2 now. AI plays Diabolic Edict, and I sac the gimped Tarmogoyf.
Turn 4: Draw/play Boggart Ram-Gang, attack for 4. I'm REALLY liking that card this tourney. AI evokes Shriekmaw to kill the ramgang and killing my fun, too.
Turn 5: Draw/play Sprouting Thrinax, attack for 1. AI plays Swamp and Innocent Blood; I sac the thrinax and get 3 saprolings.
Turn 6: Draw/play Forest, cast Goblin Sharpshooter, attack for 4. AI casts Thorn of Amethyst.
Turn 7: Draw/play/sac Terramorphic Expanse for Mountain, attack for 4. AI casts Stinkweed Imp.
Turn 8: Draw Imperial Recruiter. I could win if I could play chandra (can you figure out how? :D ) but the Thorn of Amethyst keeps me from casting it. Looking through the deckfile, I see nothing that the recruiter can grab to win on the spot, so I play Imperial Recruiter, taking Murderous Redcap. (that should win it next turn) Then I attack with the mongoose and the 3 saprolings. Stinkweed Imp blocks Nimble Mongoose, and I use the sharpshooter to zap the imp for 1 more. Sharpshooter untaps when mongoose/imp trade, and AI takes 3 damage.
(the way I could've won had Thorn of Amethyst not been there was for Goblin Sharpshooter to kill itself, giving Nimble Mongoose threshold, and then kill the imp with chandra's 2nd ability) AI dredges Stinkweed Imp and replays it.
Turn 9: Draw/play Taiga. Several ways to win here; I just play Murderous Redcap, zapping AI for 2, then finish him with Goblin Sharpshooter to the head. 1-0

Game 2: Drawing first, my hand is absolutely horrible, with one fetchland and six spells, the cheapest of which costs 3, so I mulligan instantly. My six card hand is Elves of Deep Shadow, Forest, Mountain, Bituminous Blast, Swamp, Blazing Specter. Keep.
Turn 1: AI plays Swamp. Draw Lightning Bolt, play Forest, Elves of Deep Shadow.
Turn 2: AI plays swamp and an unkicked Gatekeeper of Malakir. Draw Goblin Sharpshooter, play Mountain and take 1 from elves to play sharpshooter.
Turn 3: AI plays Swamp, Phyrexian Negator, and attacks for 2; I take the hit. Draw Forest, play Swamp. Well, well well :) Use sharpshooter on Phyrexian Negator; AI sacs a Swamp. Then I attack with my elves. AI blocks and kills it, sacrificing another swamp, and I untap my sharpshooter. Zap AI with sharpshooter, then Lightning Bolt the Negator, killing it and forcing AI to sac the rest of its board, and untapping sharpshooter again. Turn 4: AI plays Swamp and passes. Draw Lavalanche, play Forest, Blazing Specter, and attack for 2; AI discards Animate Dead.
Turn 5: AI plays Swamp and passes. Draw/play Murderous Redcap, zapping AI for 2, then attack for 2 with specter; AI discards Ashes to Ashes.
Turn 6: AI plays Swamp and passes. Too bad it didn't have a removal card right now, like uh... Ashes to Ashes for instance? (life totals 17-13) Draw/play a 5/6 Tarmogoyf, attack for 4; AI discards Night's Whisper.
Turn 7: AI plays Necropotence and draws 3 cards. Draw Bloodbraid Elf. Attack with everything for the win. 2-0

Grinnin vs Cognis: Grinnin wins 2-0 | Open
Game 1: Drawing first, I get Sign in Blood, 2x Swamp, Mox Jet, Pox, Vampire Nighthawk, Chrome Mox. Keep.
Turn 1: AI plays Badlands, Mox Emerald. Draw/play Swamp, play Mox Jet, cast Sign in Blood, drawing Swamp and Juggernaut.
Turn 2: AI plays Swamp, Goblin Sharpshooter. Draw Ashenmoor Gouger, play swamp and Gouger.
Turn 3: AI plays Swamp and passes. Draw Lodestone Golem, play Swamp, attack for 4; AI zaps me for 1 with the goblin in response. Play Lodestone Golem; AI casts Lightning Bolt on it EOT and untaps the goblin, then taps it to do 1 damage to me.
Turn 4: AI plays Bayou. Draw/play swamp, cast Juggernaut, attack for 4.
Turn 5: AI plays Mountain and Broodmate Dragon. Draw Abyssal Specter, play Swamp, Vampire Nighthawk, and attack with gouger and juggernaut; AI trades the dragon pair with them; goblin untaps Play Chrome Mox (imprinting Pox) and cast Abyssal Specter; goblin zaps me for 1 in response.
Turn 6: AI plays Elves of Deep Shadow. Draw/play Guul Draz Specter. Attack for 4, gaining 2 life and AI discards Forest.
Turn 7: AI casts Eternal Witness. The target doesn't show up, so looking at the graveyard I see Forest and Lightning Bolt, so it took Broodmate Dragon. Draw/play Swamp, attack for 6 all in the air; AI discards Awakening Zone and Broodmate Dragon.
Turn 8: AI attacks for 2 with Eternal Witness and passes. Draw Mishra's Workshop, attack for 6 in the air and win, AI discarding Bloodstained Mire. 1-0

Game 2: Playing first, get Sphere of Resistance, 2x Swamp, Night's Whisper, Shriekmaw, Chrome Mox, Smokestack. Keep.
Turn 1: Play Swamp, Chrome Mox (imprinting Shriekmaw) and cast Night's Whisper, drawing Graveborn Muse and Reanimate. AI plays Reflecting Pool.
Turn 2: Draw Sign in Blood. Play Swamp and Sphere of Resistance. AI plays Taiga.
Turn 3: Draw/play Swamp, cast Sign in Blood and draw Diabolic Edict and Innocent Blood. AI plays Mountain.
Turn 4: Draw Cabal Ritual and pass. AI plays Wooded Foothills, Chain Lightning on me, then fetches Bayou. (13-19 life)
Turn 5: Draw Su-Chi and pass. AI casts Blightning; I discard Cabal Ritual (useless with the Sphere out) and Su-Chi, intending to Reanimate that.
Turn 6: Draw/play Swamp. I change my mind about the reanimate, at least for a turn, and play Smokestack, hoping to keep the AI locked down, since it didn't have a land drop last turn. AI plays Swamp and Imperial Recruiter, not revealing the creature tutored.
Turn 7: Put a counter on Smokestack, draw/play Swamp. Cast Innocent Blood, then Reanimate my Su-Chi. (life 6-19) I'd thought about reanimating the recruiter and getting something like Vampire Nighthawk or Nantuko Shade, but this gets a quality creature into play now, instead of next turn. AI sacs Reflecting Pool to smokestack, and casts Terminate on Su-Chi.
Turn 8: Sac swamp and put a counter on Smokestack, draw Phyrexian Negator. Nice! Cast it. AI sacs Swamp and Mountain, plays Forest and Elves of Deep Shadow.
Turn 9: Sac 2 swamps, put a counter on smokestack, draw Lotus Petal. Cast Diabolic Edict; AI sacs the elves. Attack for 5. AI sacs all 3 of its lands and passes with no board.
Turn 10: Sac Smokestack and 2 swamps. (shoud've put out Lotus Petal last turn to sac instead... oh well) Play Lotus Petal, attack for 5. AI passes.
Turn 11: Draw Dark Confidant, attack for 5. AI passes, discarding Umezawa's Jitte.
Turn 12: Draw/play swamp, attack for 5 for the win. 2-0. Whew, that's the end of round 1 for me!


FINAL STANDINGS FOR MY GAMES:
Shantak vs Jatill: Shantak wins 2-0
Jatill vs Shantak: Jatill wins 2-0

Shantak vs Aww1979: Shantak wins 2-0
Aww1970 vs Shantak: Aww1979 wins 2-0

Shantak vs Juzamjedi: Shantak wins 2-0
Juzamjedi vs Shantak: Juzamjedi wins 2-0

Shantak vs Nicdanger: Shantak wins 2-0
Nicdanger vs Shantak: Nicdanger wins 2-0

Shantak vs Monopoman: Shantak wins 2-0
Monopoman vs Shantak: Monopoman wins 2-0

Shantak vs Cognis: Shantak wins 2-0
Cognis vs Shantak: Cognis wins 2-1 ***

Shantak vs Grinnin: Shantak wins 2-0
Grinnin vs Shantak: Grinnin wins 2-0

Jatill vs Aww1979: Jatill wins 2-0
Aww1979 vs Jatill: Aww1979 wins 2-1 ***

Jatill vs JuzamJedi: Jatill wins 2-0
JuzamJedi vs Jatill: Juzamjedi wins 2-0

Jatill vs Nicdanger: Jatill wins 2-0
Nicdanger vs Jatill: Nicdanger wins 2-0

Jatill vs Monopoman: Jatill wins 2-0
Monopoman vs Jatill: Monopoman wins 2-0

Jatill vs Cognis: Jatill wins 2-0
Cognis vs Jatill: Cognis wins 2-0

Jatill vs Grinnin: Jatill wins 2-0
Grinnin vs Jatill: Grinnin wins 2-0

Aww1979 vs JuzamJedi: Aww1979 wins 2-0
Juzamjedi vs Aww1979: Juzamjedi wins 2-0

Aww1979 vs Nicdanger: Aww1979 wins 2-0
Nicdanger vs Aww1979: Nicdanger wins 2-0

Aww1979 vs Monopoman: Aww1979 wins 2-0
Monopoman vs Aww1979: Monopoman wins 2-0

Aww1979 vs Cognis: Aww1979 wins 2-0
Cognis vs Aww1979: Cognis wins 2-0

Aww1979 vs Grinnin: Aww1979 wins 2-0
Grinnin vs Aww1979: Grinnin wins 2-0

JuzamJedi vs Nicdanger: Juzamjedi wins 2-0
Nicdanger vs JuzamJedi: Nicdanger wins 2-0

JuzamJedi vs Monopoman: Juzamjedi wins 2-0
Monopoman vs JuzamJedi: Monopoman wins 2-0

JuzamJedi vs Cognis: Juzamjedi wins 2-0
Cognis vs JuzamJedi: Cognis wins 2-0

JuzamJedi vs Grinnin: Juzamjedi wins 2-0
Grinnin vs JuzamJedi: Grinnin wins 2-0

Nicdanger vs Monopoman: Nicdanger wins 2-0
Monopoman vs Nicdanger: Monopoman loses 0-2 ***

Nicdanger vs Cognis: Nicdanger wins 2-1 ***
Cognis vs Nicdanger: Cognis wins 2-0

Nicdanger vs Grinnin: Nicdanger wins 2-0
Grinnin vs Nicdanger: Grinnin wins 2-0

Monopoman vs Cognis: Monopoman wins 2-0
Cognis vs Monopoman: Cognis wins 2-0

Monopoman vs Grinnin: Monopoman wins 2-0
Grinnin vs Monopoman: Grinnin wins 2-0

Cognis vs Grinnin: Cognis wins 2-0
Grinnin vs Cognis: Grinnin wins 2-0

*** = indicates a match not won 2-0

SCORING:
Shantak = 8 (6 ties 1 win) (beat cognis)
Jatill = 8 (6 ties 1 win) (beat aww1979)
Aww1979 = 6 (6 ties 1 loss) (loss to jatill)
Juzamjedi = 7 (7 ties)
Nicdanger = 7 (5 ties 1 win 1 loss) (beat monopoman, loss to cognis)
Monopoman = 6 (6 ties 1 loss) (loss to nicdanger)
Cognis = 7 (5 ties 1 win 1 loss) (beat nicdanger, loss to shantak)
Grinnin = 7 (7 ties)

Based on the decklists, before the tournament I'd expected Cognis/Shantak on top (easy to play decks for AI) and me/jatill on the bottom (hard to play decks for AI), and the rest somewhere in the middle. Jatill did better than I thought, but only because he beat the other 'worst deck', and cognis did worse than I thought, but only because he lost to the other 'best deck', at least in my opinion.

If humans were playing this tournament on both sides, however, I wouldn't even dare guess who might win; I think it would be incredibly close for all 8 of us, and almost impossible to predict correctly.

Given the way the AI plays, though, I think jatill and me will fail to advance past round 1. If I had to guess, and it's a tough call, I'd say that monopoman and grinnin won't advance past round 2.