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Jan Tournament (SSA) Results - round 3 ends Jan 31

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Jan Tournament (SSA) Results - round 3 ends Jan 31

Postby jatill » 04 Jan 2011, 13:47

Let the tournament begin! Remember to use the limited version.

Finals:
Salbei vs. 240sxforever.

Round2

Group C
240sxForever vs Juzamjedi

Group D
Jatill vs Salbei

Round 1:

Group A:
Shantak
Aww
jatill
240sxForever

Group B:
Salbei
Aswan Jaguar
Monopoman
juzamjedi

Prize is winner take all, 5 cards.

Decks are attached.
Attachments
Playdeck.zip
(4.38 KiB) Downloaded 256 times
Last edited by jatill on 26 Jan 2011, 13:24, edited 2 times in total.
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Re: Jan Tournament (SSA) Results - round 1 ends Jan 16

Postby Salbei » 04 Jan 2011, 15:16

Round 1

Final Score Group A

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Shantak 43 points (Sal 6 / Jat 5 / Sha 8 / Aww 6 / Cog 3 / AJ 6 / Mon 5 / 240 4) @ 48,6% win rate (52/107)
Aww 33 points (Sal 4 / Jat 6 / Sha 3 / Aww 5 / Cog 4 / AJ 3 / Mon 5 / 240 3) @ 34,91% win rate (37/106)
Jatill 49 points (Sal 5 / Jat 6 /Sha 6 / Aww 6 / Cog 6 / AJ 9 / Mon 6 /240 5) @ 56,48% win rate (61/108)
240sxForever 59 points (Sal 6 / Jat 6 / Sha 9 / Aww 6 / Cog 9 / AJ 6 / Mon 6 / 240 11) @ 56,44% win rate (57/101)


Final Score Group B

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Salbei 65 points (Sha 11 / AJ 16 / Cog 11 / Aww 5 / Mon 11 / 240 11) @ 67,5% (54/80)
AswanJaguar 25 points (Sha 2 / AJ 4 / Cog 4 / Aww 5 / Mon 4 / 240 6) @ 40,24% (33/82)
Monopoman 30 points (Sha 5 / AJ 2 / Cog 6 / Aww 6 / Mon 6 / 240 5) @ 44,87% (35/78)
Juzamjedi 32 points (Sha 10 / AJ 3 / Cog 4 / Aww 5 / Mon 5 / 240 5) @ 47,56% (39/82)

Group A Report

Match1 - Shantak vs Aww | Open
Game1:
clear win
Score: 1-0
Notes:
A 9/9 Scute Mob just overwhelmed the Ai.The Ai didn´t put up much of a fight there.

Game2:
clear win
Score: 2-0
Notes:
The Ai´s Howling Mine helped me a lot.Lotus Cobra enabled an early Ob Nixilis the Fallen who quickly ramped up to 15/15 and just overpowered the Ai.

Game3:
-

Summary:
Both games where very onesided. The Ai got overrun with good Creatures it just coudn´t handle.Awws Deck is nice but i doubt the Ai can make the right decisions with it.The landfall strategy was really smooth.
Result: 2-0
Match2 - Aww vs Shantak | Open
Game1:
clear loss
Score: 0-1
Notes:
nothing i could do.Was very low on Mana and just couldn´t play anything untill it was way too late.
Ai massivly overpowered me with a few weenies and Rampagin Baloth created more Tokens than i could handle.

Game2:
clear win
Score: 1-1
Notes:
Lots of draw 7, mixed with Regrowth went to an insande turn8 play leading into an active Channel + Fireball.

Game3:
clear win
Score: 2-1
Notes:
Completly obliterated the Ai.Was way ahead at any point of the game and at the end there was just nothing left to save the Ai.Fireball and Regrowth on Fireball during the next turn finished the game while Royal Assassin stalled the Ai´s attack attempts.

Summary:
i was really worried after the first game but the other 2 games went relative smooth.I´m pretty
impressed by the deck considering the max handsize of 3. Its relative easy to misplay it due to the max
handsize dissicions or to get very unlucky with the draw 7s.There are 4 routes to win with this - through
creatures , raw damage (burn/Black Vise) , the comboish one with Channel/X-spell or by decking out (multiple
Wheel of Fortune.Was really a lot of fun to play this.Usually i´m no friend of Howling Mine but it is just
perfect for this.Also Shantaks Relic Crush was a really nice card against this deck.
Result: 2-1
Match3 - Shantak vs Jatill | Open
Game1:
open game
Score: 1-0
Notes:
After a rough start Ob Nixilis entered the game and went 15/15. Without it i might have lost.

Game2:
clear win
Score: 2-0
Notes:
9/9 Scute Mob and Sorin Markov took this home without much effort.

Game3:
-

Summary:
Quite fast games. Ai couldn´t handle my "bombs" and they won me both games without much to worry about.
Got quite lucky avoiding Hymn to Tourach.
Result: 2-0
Match4 - Jatill vs Shantak | Open
Game1:
open game
Score: 0-1
Notes:
I highly pressured the AI but as soon as Rampaging Baloths and Ob Nixilis the Fallen entered the game things went south rapidly.Chump blocked a few turns but it was basicly over when Ob Nixilis didn´t get answered.

Game2:
clear win
Score: 1-1
Notes:
Early Hymn to Tourach mixed with Weenies damaged the Ai enough so i could end the game before his "bombs" could kick in.Ai was Manascrewed (4 lands at turn8) so it didn´t really do much.

Game3:
tough win
Score: 2-1
Notes:
Was a really close game. I had the early lead, things went south when Scute Mob and Territorial Baloth hit play. I tricked the Ai into attacking me where while it was at 3 life and won during the following turn due to this. A human player would have clearly beaten me.

Summary:
Shantaks deck is clearly superior due to the powerlevel of his cards.Most of Jatills creatures are just expensive vanillas - so you really have to kill the opponent with them before Shantaks bombs hit the play.
I would have clearly lost the last match against a human opponent.
Result: 2-1
Match5 - Shantak vs 240SXFOREVER | Open
Game1:
clear win
Score: 1-0
Notes:
Ob Nixilis , Fetchlands and Khalni Heart Expedition all during the same turn where just huge.He was 15/15 the turn he entered the game and i dealt 15 damage during that turn.Ai only had Ornithopter (+ Mightstone) to race me.At the end of the Game Ob Nixilis was 21/21 and i had a Scute Mob ready aswell.The Ai was using Staff of Zegon on my Bloodghast instead of Ob Nixilis for some reason.

Game2:
clear win
Score: 2-0
Notes:
Relic Crush hit the Ai like a truck.While my kicked creatures kept his army very small.Colossus of Sardia got handled by a kicked Heartstabber Mosquito. Ob Nixilis and Malakir Bloodwitch and Scute Mob end the game fairly quick.

Game3:
-

Summary:
Shantaks deck is like the perfect counterdeck to 240SXFOREVER´s . Especially the kicker creatures paid off leading to a heavy imbalance.Once again the difference in powerlevel was quite huge.Shantak is a clear favorite in this matchup.
Result: 2-0
Match6 - 240SXFOREVER vs Shantak | Open
Game1:
clear win
Score: 1-0
Notes:
Had to mulligan down to 7.Double Strip Mine denied Shantacks Black mana (didn´t matter when Lotus Cobra entered).Dragon Engine did some significant early damage untill the Ai made a bad trade to get rid of it.
Urzatron along with Candelabra of Tawnos produced a ton of mana while Tawnos Coffin ensured i can attack.
Rocket Launcher for 7 finished the game.

Game2:
clear win
Score: 2-0
Notes:
Turn1 Mishras Factory could deal some damage to Shantaks already low starting hp untill a Mold Shambler stalled the ground.Again i sticked to the black mana denial plan.Got a 2/2 flying Primal Clay Short after so i could keep the pressure up.Urzatron was complete at turn 6 and powered out a Colossus of Sardia.I attack with everything during the next turn and thats it. Ai was badly manascrewed (only 3 lands out) - mainly because of my Strip Mines.Another land or two and i might got into trouble, but Factory + Clay did enough damage and eventually Primal Clay would have gone all the way (was still sitting at 30 hp).

Game3:
-

Summary:
Shantaks low start hp helped me quite a lot there.There are so many "junk" cards in that deck its not even funny.Strip Mine denial made the difference and bought me enough time in both games before Shantaks superior cards hit the game.
Result: 2-0
Match7 - Aww vs Jatill | Open
Game1:
clear loss
Score: 0-1
Notes:
I keep a horrible hand - Wheel of Fortune Terror Demonic Tutor.I just drew mana and a Thrull cleared my complete hand so i was down to 0 cards most of the game.When i held a card Hymn hit me - so i could only topdeck and pray for a Timetwister from the top or Royal Assassin / Wrath / Balance to buy time.
Derelor diminished my life down to 10 hp while i was only drawing mana sources and finally a Serra Angel that had to block Derelor.Ai responds with Order and i´m in horrible shape again.Thrulls and Order beat me during the following 2 turns while i drew nothing significant ( Disenchant and another Mox).

Game2:
clear win
Score: 1-1
Notes:
I keep Mox Sapphire Ancestral Recall and Control Magic and play Ancestral Recall during the Ais turn while the Ai opens with Order of the Ebon Hand (i Disintegrate it instead of discarding).Mindstab Thrull empties my hand and Derelor goes to work again.I get rid of Derelor at 22 hp and the board is open again.I finally topdeck a Mahamoti Djinn and could sit back behind it.The Ai Hymn to Tourach itself (?!Guess because of the Black Vise) and Ebon Preator eats away the Ais Creatures so i am able to attack a few turns with Mahamoti Djinn.Howling Mine and Black Vise deal some additional damage and i have to hold back the Mahamoti again because of Necrites, but time is on my side.Ai Soul Exchanges a Royal Assassin into play - nothing to worry about yet.I Timetwister the turn i get it (afraid of Hymn) and could get rid of Royal Assassin via Bolt and Control Magic his Order - opponents board is empty again.Ai plays another Ebon Praetor so i basicly won at that point.Wheel of Fortune and Timewalk end the game quite late, but i was never really in danger.

Game3:
open game
Score: 2-1
Notes:
I keep Channel Mox Ruby Volcanic Island.Ai plays Order on turn 2 and pumps it with Thrul Retainer.Another Order entered the battlefield when the first Hymn to Tourach showed up.I Lightning Bolt one Order but meanwhile 2 Necrite and the other Order got me dangerously low on hp.Close to dying i topdeck Demonic Tutor and Balance i got from it.About 5 turns nothing happens till i play Howling Mine and get Royal Assassin into play a turn later.I had to Fireball a few Creatures to clear the Path for Juggernaut who dealt the first damage to the Ai around turn 10. Black Vise randomly dealt a few points of damage and Disintegrate + Regrowth won me the game a few turns later.I was down to 4 hp.

Summary:
Jatills discard elements got me into trouble quite often. Awws got the pontential to explode out of nowhere so you can never really count him out.Balance saved me at the last second, otherwise the match would have been lost.I would say Jatills deck is the favorite in this particular matchup, but it could go either way.
Time is definatly on Awws side - the longer it takes the higher is the chance for "broken" things to happen that turn the game upside down.I ran into Disenchant and Channel awefully lot - both where completly dead cards during all 3 games.Really don´t see the point of Disenchant in this deck.Wall of Swords instead won´t help you win directly, but most of the time help you to buy enough time to get your broken cards.Got mad respect for getting this deck working so well despite the very low handsize and build around that fact.
Don´t have much to say about Jatills deck, FE just consists of junk but i guess you made the best deck out of it.The Ai is just horrible with Ebon Praetor though.
Result: 2-1
Match8 - Jatill vs Aww | Open
Game1:
clear win
Score: 1-0
Notes:
I open with a turn2 Order, the Ai Bolts it.The second one sticks and unlike the AI i pump it when i got no major spells to play.My strategy is to deal as much damage early as possible to keep the broken plays low.
Unfortunatly i ran out of Creatures quite fast and have to sac Necrite to get rid of my own creature due to Controll Magic so my attack halted for a while.
I´m happy to see the Ai discard Wheel of Fortune. I decide to sac my only creature -> Mindstab Thrull and it turns out to be a great choice when i saw the Ai discard Royal Assassin , Mahamoti Djinn and Timetwister.
Necrite with Zelyon Sword "equipped" is a reasonable clock enough for the Ai to Balance.I don´t worry too much about it since i only loose 1 creature and 2 lands - could have been a lot worse.Thrull Champion + Mindstab Thrull end the game over a couple turns.

Game2:
open game
Score: 2-0
Notes:
Simmilar to game1 i open with 2 Order and the Ai steals one. This time i got Elven Lyre and the resulting trade is less painfull.Duirng the next turn the Ai surprisingly Channel + Fireballs - goes down to 8 life and clears my board ... i can life with that :P I play Necrite and Order and kill him during the next turn.
From the cards i saw he could have potentially killed me so it was an open game i guess.




Summary:
The Ai just can´t play Awws deck. Game 2 was just ridiculous - Channel Fireball to clear my creatures dealing more damage to himself than my creatures would have over 4 turns.A human player would have prolly won Game2.
I don´t like Ebon Praetor at all.I feels like a 6 mana Ball Lightning.That Mindstab Thrull discard pretty much won me Game1 and the ai could have pointed the Fireball at itself for the same effect at Game2.
Like i´ve said before a few Walls would have really helped Awws deck especially at this matchup.Well my own cardchoices for this are far from perfection aswell ...
Result: 2-0
Match9 - Aww vs 240SXFOREVER | Open
Game1:
open game
Score: 1-0
Notes:
I keep Volcanic Island Wheel of Fortune Demonic Tutor and Wheel of Fortune at turn3 and have to make a tough discard decision and keep Timetwister Royal Assassin Tundra - discarding Balance and Controll Magic.
Got a Regroth and Demonic Tutor.The Ai plays Colossus of Sardia out of nowhere but i got Royal Assassin in plays now.I play Timetwister and Regrowth it.Ai empties its hand (including Rocket Launcher that kills Royal Assassin. Balance followed with Juggernaut put me into a great position.Got Channel + Fireball in my hand but am way behind in life, but got enough mana on the board to kill the Ai while i got exactly 1 hp left.
Was a bit in trouble early in the game but thanks to a really nice Balance could turn it the game and won out of nowhere.

Game2:
tough win
Score: 2-0
Notes:
I keep Mox Jet Terror Juggernaut and play Wheel of Fortune at turn4 (Moxen only).The Ai discards 3(!) Strip Mines with one in play.I Demonic Tutor for Howling Mine and make a few 1:1 trades to keep his army small.
Fortunatly the Ai doesn´t use Tawnos Coffin to prevent his creatures dying to my spells - otherwise i would have lost quite fast.I Regrowth and play Wheel of Fortune - Ais hand was almost full anyway and draw into Wrath of God and Balance Black Vise.I play Balance (killing a shitload of creatures + lands) followed by Timetwister then Serra Angel discarding down to Channel Control Magic and Counterspell.Ai uses Coffin to get rid of my Angel and only plays Ornithopter and Battering Ram, was expecting more to be honest.I draw Disintegrate and got enough Mana on the board to kill the Ai with Channel / Disintegrate for 25.

Game3:
-

Summary:
A human 240SXFOREVER would have won game 2 almost effortless. I was removing his creatures 1 by 1 with spells while he got Coffin in play and enough mana to activate it.Won both games with Channel + X spell, feels like a win-more that you don´t really need, but saved a few turns.Once again Balance is just nasty and dealt major damage to the ai during both games.I would say it is an even matchup that could have gone either way from a 2-0 win to a 0-2 loss.Got a fairly good idea how to use Strip Mines against this deck when i play 240EXFOREVERS deck next against this.Red and White Mana seem to be the most important targets for it, but Awws deck is just unpredictable due to the draw 7s.Going to be very interesting to see how each player plays Awws deck since there are a lot ways to play it.I prefer the quite risky draw7 route simply because it enables broken plays faster than with a safer route where you normally draw into your things - it is very risky to play it like this but felt right in that matchup.
Result: 2-0
Match10 - 240SXFOREVER vs Aww | Open
Game1:
clear win
Score: 1-0
Notes:
I keep a relative slow hand.And stick to the Strip Mine deny W+R plan and smile when the Ai wastes Swords to Plowshares on my Ornithopter and Fireball for my Battering Ram - best that could happen with my hand.
Clay Statue and Yotian Soldier and Mishras Factory deal damage over a few turns while i am holding back a Triskelion - 6 damage per turn is more than enough (turns out it didn´t make any difference).Ai discards Serra Angel and seems to be Manascrewed.
Ai discards Timetwister at 13 life and i finish the opponent with Rocket Launcher after the attack.
A human player might have won that one - who knows.The Strip Mine denial plan worked out very nice.

Game2:
clear win
Score: 2-0
Notes:
I keep a slow hand again.Urzatron was online at turn 5 and i threw in a couple creatures.
I decide to play Clockwork Avian and not hold it back and deal 10 damage per turn.Ai plays Ancestral Recall and Demonic Tutor at the same turn and attacks me with my own Dragon Engine (Control Magic) and thus can´t block.I attack with everything including Mishras Factories and win.

Game3:
-

Summary:
Once again the Ai just can´t make the right decisions with Awws deck and didn´t put up much of a fight.
240EXFOREVERS deck could steadily apply pressure without the Ai being able to wipe the board and thus won both matches without much trouble.Dunno if my Strip Mine plan worked out but i guess it at least delayed a few plays.Denying white mana seems to be the key against this.Red isn´t that important.240EXFOREVERS deck is my clear favorite in this matchup, mainly because of the poor Ai decisions.
240EXFOREVERS deck shines with a good creature flow due to the massive handsize and "high" toughness creatures.Rarly happened that i couldn´t attack for multiple turns so i guess low hp decks will have problems against it. Mishras Factories + Strip Mine are the MVPs in this in my oppinion while Rocket Launcher and Urzatron could help you to "steal" games.Feldons Cane , Ornithopter , Coral Helm and Staff of Zegon are just in this to reach the minimum decksize i guess. Had trouble myself to build a deck for Antiquities.Was very surprised to see that you didn´t include Mishras Workshop and Millstone. Tawnos Wand might have been worth it aswell since you got a good chunk of creatures that would profit from it + the Ai knows how to use it.
Result: 2-0
Match11 - Jatill vs 240SXFOREVER | Open
Game1:
clear win
Score: 1-0
Notes:
I keep my initialhand with 2 Hymn 2 lands.And play both at turn 3 and 4.Mindstab Thrull, Necrite and Order of the Ebon Hand go to town at the manascrewed opponent.Derelor joins the crew when 240SXFOREVER is at 18.
I pump Order and deal 12 damage total with my small army.The Ai plays its only non-landcard a Coral Helm and dies during my next turn.Both Hymns got lands and the Ai only had 3 lands in play at the end of the game.

Game2:
clear win
Score: 2-0
Notes:
I keep a very slow hand.Ai opens with Mishras Factory , my first spell is Aeopile followed by Order of the Ebon Hand and Derelor during the next turns.Order and Derelor hit for 8.Ai plays its first Creature - Clockwork Avian.I play Thrull Champion and attack with my 5/5 Derelor. The Ai down to 15 already and attacks with his flying Avian as expected.I attack for 12 after killing his Mishras Factory with Aeopile before he blocks with it (abused Ai cause i know he won´t pump it to save it - he had 2 Factories on the board and enough mana ...).Ai is down to 3 and attacks again with his Avian, no blockers beside 1 factory are left for my 3 creatures that can each deal 3+ damage and win the game with 24 hp left.
I heavily abused the Ai flaws during this game, doubt the outcome would have been much different.The Ais hand was full at all times and it had enough lands in play to do something so but after playing Clockwork Avian it didn´t play anything till the rest of the game.

Game3:
-

Summary:
Pretty clean sweep. The Ai seemed to hung up at game2 and didn´t do anything.Not much to say about the matchup itself.Game1 was won by the 2 early Hymns, Game2 via the fastest "rush" the deck could offer.
If Jatill doesn´t kill 240SXFOREVER fast enough then his deck is likly to loose the matchup.
Aggressivly pumping Order of the Ebonn Hand is essential to deal enough damage before the "stronger" Artifact Creatures hit the battlefield.
Result: 2-0
Match12 - 240SXFOREVER vs Jatill | Open
Game1:
tough win
Score: 1-0
Notes:
I keep a pretty manaflooded hand, mainly because of Strip Mine and Factory.Ai plays Order at turn3, meanwhile i got Yotian Soldier and 2 Factories to stall the ground when Hymn to Tourach hit me.I play Ornithopter and Mightstone, knowing that Jatill can´t handle flying creatures.Ai plays Derelor so the ground is stalled.
Wall of Spears + Onulet lead to a stalled ground on my side of the board aswell so only Ornithopter is dealing damage.The ai surprisingly attacks with his 5/4 Derelor and i block with Wall+Onulet so the ground is open again.Ai plays Ebon Praetor and i topdeck Tawnos Coffin. I shouldn´t be able to lose the game now, unfortunatly Aoepile kills Ornithopter and my own Mightstone is now working against me.
I coffin his attacking Praetor untill next turn so he has to sac again.
Hymn to Tourach hits me hard and i have to discard Colossus of Sardia i was ramping up for.
Ai got a lot more mana than me so his Order is becoming a threat.
I check the waters and attack with a Factory, Ai blocks, i pump Factory with other Factory and the ai doesn´t use the Orders to pump+gain firststrike (would have used Coffin),would have enough mana for that so i´ve successfully cleared all his creatures and could safly attack with 2 Factories + Yotian Soldier (additionally to the Mightstone i could use Candelabra of Tawnos to pump my factories even further so my 3 creatures deal 10 damage.I coffin the Ais new Necrite and can attack two more times for 10 damage and thus win the game.
I really had to work for this one.


Game2:
clear win
Score: 2-0
Notes:
I keep my initial hand (bit flooded again) and Strip Mine his first landdrop.Ai Hymns me and i discard 2 Urzas Tower - i still manage to get the Urzatron online at turn4 (!) and can play Dragon Engine + Shapeshifter (5/2) via Candelabra of Tawnos.Ai Hymns me again and gets my Colossus of Sardia again (was 1 man a short to play it).I draw Powerplant and thus attack for 16 damage just with Shapeshifter and Dragon Engine.
The Ai plays Necrite so i don´t want to trade Shapeshifter with it and just attack with Dragon Engine 5 after playing Yotian Soldier.Ai down to 12 just plays Ring of Renewal i get another land and attack with everything.Necrite blocks Shapeshifter as expected so i could pump Dragon Engine (8/3 for 14 mana) and deal 9 damage.Ai now down to 3 hp just activates his Ring and dies to my attack during the next turn while i am still at 30 life.

Game3:
-

Summary:
I really had to pull every trick out of my sleeves to win Game1, was a lot easier during the second game.
Not even Jatills double hymns could stop me.Candelabra of Tawnos was playing a major role at both games.
The matchup itself turned out to be a lot more challenging than i expected it to be, mainly because of the first game.I was never really in danger, but had to carefully outplay the Ai to avoid a long complete stalled game.
Result: 2-0
Attachments
tourney grp ab.rar
Open office Excel table with all scores
(28.82 KiB) Downloaded 271 times
Last edited by Salbei on 18 Jan 2011, 21:21, edited 21 times in total.
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Re: Jan Tournament (SSA) Results - round 1 ends Jan 16

Postby jatill » 04 Jan 2011, 15:50

Round 1

Group A (12 matches)

Points
Shantak - 5
Aww - 6
Jatill - 6
240sxForever - 6

Game 1
Shantak vs Aww | Open
The AI lived a surprisingly long time, but just didn't know how to win.
Result: 2-0
Game 2
Aww vs Shantak | Open
Game1: Black Lotus + Wheel = Keep!! Turn 2 Juggernaut, turn 4 Mahamoti!
Game2: Keep Land, Sol Ring, Regrowth. Balance off the top gives me infinite time to go broken.
Result: 2-0
Game 3
Shantak vs Jatill | Open
Game1: I get attacked down to 8 before ObNixilis flips out and kills everyone.
Game2: Hymn hurts, but Bloodwitch takes it down
Result: 2-0
Game 4
Jatill vs Shantak | Open
Game1: Double Hymn.
Game2: Beat down and win on turn 5.
Result: 2-0
Game 5
Shantak vs 240sxForever | Open
Game1: Thanks to double Strip Mine, I am stuck on 3 lands when the AI casts Colossus of Sardia. Dead.
Game2: I am stuck at 1 land again when the AI assembles Tron thanks to Strip Mine. I do have Oracle and Lotus Cobra in play, though, so when I finally hit my next land, I cast Rampaging Baloths the same turn and win thereafter!
Game3: Relic Crush is pretty great in this matchup.
Result: 2-1
Game 6
240sxForever vs Shantak | Open
Game1: Su-Chi and friends beat down.
Game2: I keep 2 Strip Mine + Tron + Colossus. Rar.
Result: 2-0
Game 7
aww vs Jatill | Open
Game1: Keep 2 land and Mahamoti. Draw and play Tutor for Lotus, and mahamoti holds off the entire offense. Eventually Channel + Disentegrate kills AI.
Game2: I keep Bolt, Fireball, Disintegrate. Can't mull, right? Topdeck Plateau like a champ. Derelor stomps me until I can Wrath at 9 life. Wheel into Juggernaut eventually ends it.
Result: 2-0
Game 8
Jatill vs Aww | Open
Turn 2 Hymn crushed the AI's dreams both games.
Result: 2-0
Game 9
Aww vs 240sxForever | Open
Game1: Turn 2 Balance down to Mox vs nothing (no hands). Vice ended up dealing most of the damage.
Game2: Land, land, Channel. Meh. I would have died if the AI didn't strip its own land.
Result: 2-0
Game 10
240sxForever vs Aww | Open
Game1: Turn 3 Tron into you know, stuff. Rocket Launcher for 8 to the head.
Game2: Double Steip Mine.
Result: 2-0
Game 11
Jatill vs 240sxForever | Open
Game1: Double Hymn kept the AI off Tron, and Order got there.
Game2: Hymn and Mindstab clear 5 cards away, and team Derelor deams a lot of damage.
Result: 2-0
Game 12
240sxForever vs Jatill | Open
Game1: Triple Strip Mine into Tron
Game2: AI repeatidly suicides int Mishra's Factory
Result: 2-0


Group B (12 matches)

Points | Open
Salbei
Aswan Jaguar
Monopoman
Juzamjedi


Game 1
Salbei vs Aswan Jaguar | Open
Game1: Oubliette killed my first man, but Angel Beatdown was unstoppable.
Game2: Stone devils kept Serra Ascendant from being insane, but BSA made up for lost ground.
Result: 2-0
Game 2
Aswan Jaguar vs Salbei | Open
Game1: Worst mana base of the tournament. I had Library going every turn, but didn't hit a Swamp until my 23rd card. I used Ring to fetch Control Magic, which I'm not sure is exactly legal.
Edit: replayed that game since my choice was illegal. Still won :)
Game2: City of Brass (hurray!) gave me Naf's Asp -> Erg Radiers -> Serendib. With AI's mana screw (discarding Wrath), I won.
Result: 2-0
Game 3
Salbei vs Monopoman | Open
Game1: A turn 3 win. Thanks Ascendant!
Game2: Early fliers chipped away at me, but Ancient Hellkite turned things around
Result: 2-0
Game 4
Monopoman vs Salbei | Open
Game1: I had a quick start and Inferno Titan met Mana Leak
Game2: 12 left didn't leave a lot of room when Ember Hauler came down on turn 2 and I was stuck on 3 lands. When I finally got to 4 lands, BSA was already in play, so Worship was my only hope. 68 life for the AI later, I turned it around and won.
Game3:
Result:
Game 5
Salbei vs juzamjedi | Open
Game1:
Game2:
Game3:
Result:
Game 6
juzamjedi vs Salbei | Open
Game1:
Game2:
Game3:
Result:
Game 7
Aswan Jaguar vs Monopoman | Open
Game1:
Game2:
Game3:
Result:
Game 8
Monopoman vs Aswan Jaguar | Open
Game1:
Game2:
Game3:
Result:
Game 9
Aswan Jaguar vs juzamjedi | Open
Game1:
Game2:
Game3:
Result:
Game 10
juzamjedi vs Aswan Jaguar | Open
Game1:
Game2:
Game3:
Result:
Game 11
Monopoman vs juzamjedi | Open
Game1:
Game2:
Game3:
Result:
Game 12
juzamjedi vs Monopoman | Open
Game1:
Game2:
Game3:
Result:
Last edited by jatill on 07 Jan 2011, 18:36, edited 6 times in total.
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Re: Jan Tournament (SSA) Results - round 1 ends Jan 16

Postby Cognis » 04 Jan 2011, 20:03

Round 1
Group A (12 matches)
Points | Open
240sxForever: 9 points
Jatill: 6 points
Aww: 4 points
Shantak: 3 points


Shantak vs Aww 2-0 | Open
Game 1: AI had 3 cards and Disenchant Mox Ruby, I thought it was so not to discard a card but it followed by Black Vise, weird. AI played Timetwister and helped me since it discarded 4 of its cards. In the end AI just ran out of steam.
Game 2: AI didn’t really played anything since it only had 2 lands. Lotus Cobra powered Sorin Markov laughed at AI’s life advantage and chipped at it.
Aww vs Shantak 2-1 | Open
Game 1: I know I shouldn’t mulligan but I was tempted when I got Disenchant, Wrath of Good and Control Magic, but decided to listen to Aww and keep it. I managed Howling Mine and Black Vise only to have Relic Crush laugh in my face. I was at 4, AI just played Rampaging Baloths and got 3 beast tokens when I drew Black Lotus which gave me my second white mana for Wrath of God. Bloodghast pestered me when he came back from the graveyard but I drew Disintegrate to deal with it. The AI had 6 cards in hand and 11 lands and stopped playing unless it would have to discard. In the end Gatekeeper of Malakir killed me.
Game 2: I start with Underground Sea, Time Walk and Counterspell. At 17 I played Wrath of God followed by next turn Mahamoti Djinn only to have Hideous End played on it. AI played Kalitas and I responded with Control Magic and Royal Assassin but again Relic Crush, this time for Control Magic and Mox Pearl. Kalitas destroyed my assassin and got killed in response. I was at below 10 when I drew Timetwister than Regrowth for Timetwister, Mahamoti Djinn and Fireball for 16 in two turns.
Game 3: I start with Demonic Tutor, Disenchant and Wheel of Fortune. After Wheel of Fortune I played Serra Angel, Juggernaut and Mahamoti Djinn in a few turns. The djinn stuck and Disintegrate finished it.

Shantak vs Jatill 2-1 | Open
Game 1: Oracle of Mul Daya propelled Rampaging Baloths and Sorin Markov sped the game up.
Game 2: I had to mulligan to 4 to get lands and even than got only 1. Played 2 lands and Disfigure when 2 Hymn to Tourach left me empty. I managed Bloodghast after that but since it can’t block I had no chance.
Game 3: I decided not to block Mindstab Thrull and discard 3 cards even though one was Sorin Markov and instead saved Scute Mob which grew to massive proportions after I top decked my 5th land.
Jatill vs Shantak 2-0 | Open
Game 1: A quick win with Order of the Ebon Hand, Elvish Lyre and Aeolipile.
Game 2: Another fast game courtesy of Hymn to Tourach and trhulls.

Shantak vs 240sxForever 1-2 | Open
Game 1: I had to mulligan a 5 land hand with Harrow to a one land hand and again to finally have 2 lands, play one and have it destroyed by Strip Mine, and the second by another Strip Mine. I thought that card was restricted. I only drew 2 lands and with that couldn’t play anything. I didn’t play a single card the entire game.
Game 2: Lotus Cobra and Khalni Gem gave me enough speed to win even though I didn’t get a single fatty.
Game 3: Terrible draw again, all cards with BB in their casting cost and only Forest in hands, mulligan to no lands and mulligan again to 1 lands but I top deck the second only to have it destroyed. AI completes Urza lands and it was game over. I held my own for a while with Khalni Gem, Relic Crush and Marsh Casualties but it was only a matter of time until I got Sorin Markov followed by Kalistas but my joy was cut short by Rocket Launcher that kills Sorin Markov and myself as well.
240sxForever vs Shantak 2-0 | Open
Game 1: 2 Mishra’s Factory were enough to kill the AI. I played 1 Strip Mine, completed Urza lands, had Rocket Launcher in play and 7 cards in my hand. Not even close.
Game 2: 3 Mishra’s Factory was nearly enough to win but the AI managed to get enough lands to stall but it was only a matter of time when I’d win. This time Colossus of Sardia ran over Ob Nixilis, the Fallen.

aww vs Jatill 2-1 | Open
Game 1:
Game 2: I decide to keep Time Walk, Timetwister and Terror. One is a dead card but the other 2 are worth gold. My fears were valid and the AI plays Hymn to Tourach leaving me with Mahamoti Djinn. AI played Mindstab Thrull but before it attacked the game froze. I think Jatill would’ve won since I would lose all my cards and with 30 life AI had it would be nigh impossible to win but with the game at the beginning I’ll replay it.
Game 1a: I keep Bayou, Timetwister and Wrath of God, at least I have a land this time. I played Timetwister, got enough mana, Demonic Tutor for Balance which left the board and hands empty and we both entered top deck mode which I won with superior cards. The game froze again but the AI was at 1, Mahamoti Djinn and Serra Angel were attacking so I think it’s safe to say Aww won.
Game 2: I start with Mox Pearl, Fireball and Ancestral Recall. I put Howling Mine in play but couldn’t get a blue mana source again, the AI had me at 9 and had a full hand, but I had Ancestral Recall and Time Walk so it’s hard to say how it would end but unless I managed to deal 30 damage to the AI in one turn or drawing a blue mana source and Balance I would’ve lost and considering the first game I give this game to Jatill.
Game 3: Keep Bayou, Timetwister and Royal Assassin. I can’t get a blue mana source for Timetwister but Royal Assassin keeps a whole army in check. I play Wrath of God and Serra Angel but AI just gave up preferring to use Ring of Renewal even with Black Vise in play I just cruise to victory. AI could’ve won by attacking and playing Hymn to Tourach but it didn’t, so I win in the end.
Jatill vs Aww 2-0 | Open
Game 1: An interesting game, I thought the AI gave up after a while because it didn’t play anything although it had an explosive start. It did play Wrath of God while it was at 5 and I was at 5 cards and Howling Mine was in play. I won on the turn with 1 card left to draw which would make it my last turn. AI even discarded Regrowth, there is no way I would have won if the AI wasn’t so stupid it’s beyond words.
Game 2: I killed the AI with only a few creatures, it didn’t wish to play Wheel of Fortune which it did last game, after I discarded it the AI didn’t use Regrowth to get it back, this deck is just too complicated for the AI unless it can play Serra Angel or Mahamoti Djinn.

Aww vs 240sxForever 2-0 | Open
Game 1: I keep Mox Sapphire, Ancestral Recall and Terror. After that I draw Serra Angel and Black Lotus and control the game. 2 Strip Mine slowed me down a bit but not much.
Game 2: I keep Savannah, Tropical Island and Mox Emerald. I get good cards, Wheel of Fortune goes great, I have Timetwister but don’t play since Serra Angel takes care of everything.
240sxForever vs Aww 2-0 | Open
Game 1: AI had a good start with Balance but it didn’t have 2 blue or white mana and discarded Control Magic and Wrath of God so it wasn’t a threat.
Game 2: Black Vise did a lot of damage in the beginning. I used Strip Mines to limit blue and white mana for the AI and when I finally completed Urza lands Dragon Engine finished the game.

Jatill vs 240sxForever 2-0 | Open
Game 1: Order of the Ebon Hand with Thrull Retainer did most of the work. I started with 3 Hymn to Tourach which helped a lot.
Game 2: Order of the Ebon Hand and Thrull Campion powered army did most of the work.
240sxForever vs Jatill 2-0 | Open
Game 1: On the 3rd turn I complete Urza set and just wait for Colossus of Sardia and Rocket Launcher.
Game 2: AI threatened with Order of the Ebon Hand but Tawnos’s Coffin took care of that. Besides that AI played surprisingly little.


Group B

Points | Open
Salbei: 11 points
Aswan Jaguar: 4 points
Monopoman: 6 points
Juzamjedi: 4 points


Salbei vs Aswan Jaguar 2-1 | Open
Game 1: It was a close match but 1 had 7 Mountain and only 1 Plains so I couldn’t play Vengeful Archon or Condemn and tap a creature with Blinding Mage. Only other creature I had was Juggernaut which isn’t a blocker. The AI just had more creatures than I could deal with. My next draw was Day of Judgement but I couldn’t play it anyway.
Game 2: Hoarding Dragon won the game.
Game 3: AI had an army fast but I had Day of Judgement. After that it was easy. Magma Phoenix and Sun Titan did the job.
Aswan Jaguar vs Salbei 1-2 | Open
Game 1: It was a close match. I had the upper hand until Inferno Titan came into play but luckily I had blockers. Magma Phoenix was dealing me a lot of damage, we were both at 7. I activated Ihf-Biff Efreet twice and attacked with Serendib Djinn for the win.
Game 2: I was mana screwed and just as I was starting to recover AI attacks with Vengeful Archon, plays Fireball for 4, sacrifices Ember Hauler and on my turn Juzam Djinn finishes me off.
Game 3: I pressed the AI hard but it outraced me to victory thanks to Inferno Titan. AI finished at 2 but it blocked my 5/5 djinn one turn with Platinum Angel and slowed me down. I had Cyclone in hand but only one Forest. If I had the other I would’ve won.


Salbei vs Monopoman 2-0 | Open
Game 1: AI had a good go with Noble Purpose but Inferno Titan turned the odds in my favour.
Game 2: Baneslayer Angel and Magma Phoenix made this game short.
Monopoman vs Salbei 2-0 | Open
Game 1: Controlled the game from the start. Finished the AI by playing Bribery for Inferno Titan to deal 1 needed damage to win.
Game 2: AI had only Mountain in play so it just discarded cards it couldn’t play but even if the AI had mana I had more than enough counters and removals. My hand was too good.


Salbei vs juzamjedi 2-0 | Open
Game 1: AI slowed me down with Time Elemental but I just had much better creatures.
Game 2: Another straight forward win, I was strapped for R in the beginning but when I got it the game was over soon. Time Elemental annoyed me a little but it didn’t change the outcome.
juzamjedi vs Salbei 1-2 | Open
Game 1: A long game where no one was able to get the upper hand. I had to use Pyrotechnics and Chain Lighting to kill Chandra Nalar and when Baneslayer Angel came into play I thought the game was over but luckily AI blocked Infernal Medusa with it, at that point AI 35, me 30 and we’re in top deck mode. AI gets Cyclops Gladiator and I get Beasts of Bogardan but there was no way around Vengeful Archon.
Game 2: AI played Ancient Hellkite 4 times, 3 times I bounced it with Time Elemental and the last time I had Force Spike for it. I had the AI at 6 when it played Day of Judgement, luckily I bounced Time Elemental and would lose without it since it continued to bounce Chandra Nalar a few times, Vengeful Archon and Sun Titan.
Game 3: Sadly this one wasn’t even close. Last game I had a ton of Island this time none so I couldn’t play Time Elemental or Tetsuo Umezava and couldn’t deal with AI’s Serra Ascendant which thoroughly ravaged me, Serra Angel and Hoarding Dragon. I checked AI’s hand before I lost and saw Pacifism and Day of Judgement. No chance in game 3.


Aswan Jaguar vs Monopoman 2-0 | Open
Game 1: Coumbajj Witches allowed to control the board and djinn from the Bottle of Suleiman did most of the damage. Luckily AI has only 12 life to begin with so it was quick.
Game 2: Dandan did most of the damage and Serendib Efreet with Unstable Mutation finished the job.
Monopoman vs Aswan Jaguar 2-0 | Open
Game 1: AI had a good start but I managed to get enough creatures and Ernham Djinn with Bribery. Ihf-Biff Efreet could’ve killed me but it activated it’s ability only once.
Game 2: I had some trouble getting lands but I managed to win. I even had Worship but I would’ve won without it since I was at 1 exactly.


Aswan Jaguar vs juzamjedi 2-0 | Open
Game 1: AI did me a favour when it played Immolation on Juzam Djinn but without any spell to kill it.
Game 2: Khabal Ghoul and Drop of Honey work perfectly and when Sorceress Queen enters play the game soon finishes.
juzamjedi vs Aswan Jaguar 2-0 | Open
Game 1: It was a close match but Greed gave me card advantage that was decisive in the end.
Game 2: It was a close match until I put Greed and Nicol Bolas into play.


Monopoman vs juzamjedi 2-0 | Open
Game 1: I had plenty of creatures and Glorious Anthem and controlled everything from the beginning.
Game 2: I controlled the match since the beginning. Bribery for Fallen Angel, Blinding Angel and Noble Purpose made it real easy.
juzamjedi vs Monopoman 2-0 | Open
Game 1: When the AI started to come back it was over because of the small amount of life AI had. I controlled the game at all times.
Game 2: The AI got me to 15 but then I took control and won easily.
Last edited by Cognis on 14 Jan 2011, 15:12, edited 6 times in total.
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Re: Jan Tournament (SSA) Results - round 1 ends Jan 16

Postby Shantak » 04 Jan 2011, 20:59

Round 1

Group A done

Match1 finished
Shantak vs Aww | Open
Game1:
clear win
Score: 1-0
Notes: AI cast Lightning Bolt on my Oracle when I had just cast Scute Mob that was about to grow. Then I got Sorin Markov in play, took AI down to 10 and then 5 with mob. Control Magic on mob slowed me down but Relic Crush took down the Control and Scute Mob could finish the job.

Game2:
clear win
Score: 2-0
Notes: Mulligan still left me with 1 land but AI's Howling Mine helped me. AI had plenty of mana early, but I got Lotus Cobra which helped me to Malakir Bloodwitch which attacked once, then died to Fireball. I then cast Ob Nixilis, played my normal land, played extra land through Oracle, cracked a fetchland and finally used Khalni Heart Expedition. Ob was 18/18 and killed AI without attacking.

Game3:
-

Summary:
Pretty easy games - once AI ran out of removal I had more than enough threats to finish him.
Result: 2-0
Match2 finished
Aww vs Shantak | Open
Game1:
open game
Score: 0-1
Notes: Opened with two lands and Fireball. Removed AI's Scute Mob with StoP, cast Juggernaut, lost it and a Mox to Relic Crush. I then luckily burned Ob Nixilis with Fireball before it started growing. AI then cast Rampaging Baloths which got one beast made before I Regrowthed my Swords to Plowshars and sent it away. Then AI got Kalitas to play and I though I cast Mahamoti Djinn, it was just destroyed (With Hideous End, actually) and I couldn't do anything more. The game went well for a while but AI had too much card advantage and I ran out of cards.

Game2:
clear loss
Score: 0-2
Notes: With Lotus Cobra boost AI got Oracle of Mul Daya in play quickly and with its extra land cast Scute Mob and had five lands. Then came Ob and together they all hit me for 22 damage.

Game3:
-

Summary:
I couldn't have done anything better, and taking mulligan is practically out of question even with no lands (not that I had such problem), I think. Just didn't have removal when it was needed.
Result: 0-2
Match3 finished
Shantak vs Jatill | Open
Game1:
clear win
Score: 1-0
Notes: One mulligan to get more than 1 land (got 3). Was Hymned once. Grazing Gladeheart gave 8 life (due to Khalni Gem) and then I had enough land to grow Scute Mob. It finished AI as 13/13.

Game2:
clear loss
Score: 1-1
Notes: Lost my second and third land to Hymn to Tourach. I drew some fetchlands, AI was pounding me with Order of the Ebon Hand, got blockers but AI got Derelor. Derelor died to its blockers but I didn't get more removal and the Order killed me. Short of getting more land or removal, there was nothing I could do.

Game3:
open game
Score: 2-1
Notes: Took out one Order of the Ebon Hand but AI got another. This one even got Thrull Retainer but that didn't stop Disfigure. For some reason I had five swamps but no forests. Until my sixth land drop. Then I cast Sorin and Scute Mob to kick AI's butt. If I hadn't gotten that forest AI could have won this one.

Summary:
Early Hymn to Tourach was the only thing I feared. That, and not getting enough land. But with no removal to speak of in Fallen Empires it couldn't do a thing once I got good creatures to play.
Result: 2-1
Match4 finished
Jatill vs Shantak | Open
Game1:
open game
Score: 1-0
Notes: Marsh Casualties took out two of my Ebon Hand knights, leaving Scute Mob to AI (with 3 lands). AI didn't cast anything at three lands so I sacced a Mindstab Thrull to kill his hand (discarded two lands). Once AI got his fifth land I sacced Necrite to kill Scute Mob. Then Manalink crashed. I restarted and loaded the game but for some reason (handicap cards) it made me lose right away. I reloaded and then it worked. So yeah, dead Scute Mob. I kept beating past AI's Bloodghast with Necrite, kept AI's hand empty with Hymns and won with Elven Lyre's boost.

Game2:
clear win
Score: 2-0
Notes: Beating with Order, cast one Hymn for two good flyers (Mosquito and Bloodwitch), killed with Order, Necrite and Aeolipile.

Game3:
-

Summary:
With aggressive start (Hymn and/or Ebon Hand) this is completely doable as long as AI doesn't get removal or good creatures out. I never thought I could get some use for Necrite or Elven Lyre but they were so useful :) I'm pretty sure however that this is the only half-way decent deck type you could do with Fallen Empires.
Result: 2-0
Match5 finished
Shantak vs 240SXFOREVER | Open
Game1:
clear loss
Score: 0-1
Notes: AI Strip Mined one of my swamps and completed Urzatron on turn four, casting Tetravus. I couldn't cast cards requiring two black mana and so AI ran over me, all due to one Strip Mine.

Game2:
open game
Score: 1-1
Notes: This time the early Strip Mine didn't hurt me and I got enough land. I was struggling initially, but when I got Ob Nixilis, the Fallen into play there was nothing AI could do.

Game3:
clear loss
Score: 1-2
Notes: Tawnos's Coffin worked nicely as quasi-removal for AI while I was drawing just land. I was overran by creatures.

Summary:
In the last game I had unlucky draws, but in the first one I lost due to land destruction. Let's see if I can do as well when we change decks.
Result: 1-2
Match6 finished
240SXFOREVER vs Shantak | Open
Game1:
open game
Score: 1-0
Notes: Battering Ram banding with Yotian Soldier is pretty nice. AI has plenty of mana though so I have to be quick. It works out as I complete Urzatron, cast Triskelion and Rocket Launcher and on the next turn burn AI to death with them.

Game2:
clear win
Score: 2-0
Notes: I start by getting all my Mishra's Factories in play. I cast no spell (other than first turn Candlebra of Tawnos I didn't use) during the whole game and do all damage and creature killing with the factories. Great! AI lacked a second black mana though - that must have held him back.

Game3:
-

Summary:
After these two matches I don't think my deck is any kind of foil against the Antiquities deck, it seems to be vice versa even. With two colors and plenty of doublecasters, land destruction hurts my deck really bad. The only way it wins is actually through its bombs and if I can't get to them, a deck with efficient, easily castable creatures like this one can easily beat it.
Result: 2-0
Match7 finished
Aww vs Jatill | Open
Game1:
open game
Score: 1-0
Notes: Three mana in my starting hand. Third turn Wheel of Fortune into more cards. Then Serra Angel backed by a Counterspell in play. AI had Order of the Ebon Hand in play but with Time Walk I dealt damage faster.

Game2:
open game
Score: 1-1
Notes: I started with two lands and Demonic Tutor, but was Hymned after my first land drop. I thought I'd lost my Swords to Plowshares due to Mindstab Thrull but instead got Royal Assassin in play - and AI didn't sac the thrull so I didn't lose more than two life. ...and then my Assassin to Aeolipile. I then got nice cards (Lightning Bolt, Mahamoti Djinn) but not mana to cast them. Even when I Bolt AI's Thrull Champion and Disintegrate Order of th Ebon Hand, two Necrites openly swing at me and I can't topdeck Balance or Wrath of God. If not for the Aeolipile, my Assassin would have sticked and controlled the game.

Game3:
open game
Score: 2-1
Notes: No-land hand soon gives Black Vise that deals good damage (total 13 in whole game) while I get pounded by Ebon Hand and Derelor. I renew my hand with Wheel of Fortune and zap some thrulls while wishing to draw another black mana for Royal Assassin. I topdeck Badlands and cast Assassin just before a Hymn to Tourach and control the game with it... until AI topdecks Aeolipile. I have Serra in hand and I'm waiting for another white mana... and topdeck also that! I cast Serra Angel, swing, Disintegrate AI for 9, swing and Fireball the rest.
Summary:
Close games even when I got good cards, thanks to AI's card advantage. Hymns were again the one thing I feared.
Result: 2-1
Match8 finished
Jatill vs Aww | Open
Game1:
clear win
Score: 1-0
Notes: Mulligan once, then Hymn to Tourach, Order of the Ebon Hand, swing, Timetwister for AI. Then AI Disintegrates me for 2 instead of destroying a creature. Then my small army brings AI to 7 life and he... topdecks Balance. Then my Mindstab Thrull with Thrull Retainer rings him to 4 life and... Wrath of God. I then soon draw and play Ebon Praetor and Order of the Ebon Hand which finish the job. AI had plenty of mana so if he would have gotten a bomby creature in play this would have been a lot harder.

Game2:
clear win
Score: 2-0
Notes: Three mana (two Moxen) hand for AI. Two Order of the Ebon Hand knights beat up AI who draws only land for some turns. He had two cards in hand when he died, but he had no blue mana in play. Who knows if they were Mahamoti Djinn and Control Magic :)

Game3:
-

Summary:
Without good luck early in the game or big creature late in the game there's nothing AI can do against this kind of deck with only so few cards.
Result: 2-0
Match9 finished
Aww vs 240SXFOREVER | Open
Game1:
open game
Score: 1-0
Notes: I start with Black Lotus, Ancestral Recall and Time Walk. Let's put them all to use then. I draw Moxen of wrong colors and end up having to discard (Channel goes first). I get lands but not second white for Serra Angel. Clay Statue deals damage to me but then I get Plateau and Serra... But AI has flying Primal Clay and Ornithopter with Coral Helm in play so I can't really attack. Luckily AI doesn't attack either.

I then wait for AI to cast something I can Counterspell and then cast Balance to empty his hand. My Howling Mine doesn't fit that tactic however. But then I draw Regrowth, grow back Disenchant, take out Coral Helm and start attacking with Serra and Mahamoti Djinn. AI has gone into discard mode though it has mana to cast anything in its hand. I would take him out in a few turns but see a faster alternative - Wheel of Fortune to bring both of our decks to one card and then Howling Mine draw kills him.

Game2:
tough win
Score: 2-0
Notes: Starting land has Mox, Wrath of God, Black Lotus. I don't get lands and I have to sac Black Lotus for Royal Assassin when AI gets Mightstone to pump his attackers. Then Regrowth Black Lotus for more mana... and crap! Tawnos's Coffin takes out my Assassin. When AI gets Clockwork Avian I sac Lotus again, now for Wrath of God. Then Disintegrate takes out Clay Statue. ...and then AI gets Colossus of Sardia. I draw Channel to supplement my Fireball, but I don't have enough life to take out AI, so I bust the Colossus with them. I draw Mahamoti Djinn soon but have no blue mana. Then Control Magic, then Timetwister, nothing I can cast. AI has gone to inactive mode and would likely die to my Black Vise in twelve turns, but I finally draw blue mana and get the Djinn to play. AI untaps Coffin to use it, but I soon get Juggernaut (which AI favors with Coffin though it could kill it with Mishra's Factories) and finally win.

Game3:
-

Summary:
Beta deck needs good luck to win, but if AI becomes inactive it just turns into a waiting game. Human opponent could have won the both games against me.
Result: 2-0
Match10 finished
240SXFOREVER vs Aww | Open
Game1:
clear win
Score: 1-0
Notes: Would get Urzatron in three turns but decide to Strip Mine AI. Then, with Urza lands and Candelabra of Tawnos, I get huge mana and cast everything I have. When AI is at 25 life, I attack with Tetravus and Triskelion, get 18 mana from my lands, blast AI with Rocket Launcher... and he remains in 6 life. Well, better do that now - would he cast Balance I would lose all my lovely lands. AND HE DOES JUST THAT! Wow. I don't know what premotion I had, but I'm glad I used that rocket launcher. I do 3 more hits with Triskelion counters and sac all lands but Mishra's Factory. Then I topdeck a land, animate my Factory and with Mightstone boost I kill AI. Lucky! Clear win until that Balance, but no problems really.

Game2:
clear win
Score: 2-0
Notes: Turn three Urzatron and then Tetravus. Strip Mine away AI's white mana. Cast Su-Chi, boost with Coral Helm, win.

Game3:
-

Summary:
Clear superiority thanks to Urzatron mana and good creatures. AI didn't get its best cards into play, so there was some luck too.
Result: 2-0
Match11 finished
Jatill vs 240SXFOREVER | Open
Game1:
clear win
Score: 1-0
Notes: Necrite killed Mishra's Factory in combat (boost with Elven Lyre) and AI had mana problems then (he had used Strip Mine already). Then Aeolipile blew another Mishra's Factory (Assembly Worker). AI got Strip Mine but used it again. This way AI never got its big creatures to play and my mid-sized army took care of him.

Game2:
clear win
Score: 2-0
Notes: Hymn and Mindstab Thrull emptied AI's hand, Order of the Ebon Hand took out Su-Chi with Elven Lyre's help (was short on mana). That Order was my workhorse, doing most of the damage and getting Thrull Retainer. I'm not sure if AI already gave up since it didn't do anything with Mishra's Factories and didn't cast Tawnos's Coffin though it could have (Hymn discarded it then).

Game3:
-

Summary:
Discard was the key and was this time helped with land disruption when AI sacced its own Strip Mines and its Mishra's Factories were more vulnerable than usual lands.
Result: 2-0
Match12 finished
240SXFOREVER vs Jatill | Open
Game1:
open game
Score: 1-0
Notes: Our small creatures trade with one another (Onulet and Mishra's Factory for two Order of the Ebon Hand, but AI has Derelor and I don't get mana for my better creatures. I then get Su-Chi and get a small break, but then Hymn takes my better creatures (Tetravus and Shapeshifter) from my hand. Now Clay Statue is my best line of defense and holds Derelor back. I then get Primal Clay (made into flying creature), which slowly and surely (with Mightstone helping) brings AI to 0 life.

Game2:
open game
Score: 2-0
Notes: One turn before Urzatron Assemble!, AI Hymns my Urza's Tower away. I build land base, take out Derelor with Tawnos's Coffin and do nice combat tricks with Staff of Zegon. Su-Chi and Triskelion deal good damage and kill AI.
Game3:
-

Summary:
Pretty even matchup, I think, with little removal on either side. Antiquities has better creatures though, I think, and AI's inability to think combatwise gave me the edge.
Result: 2-0

Group B done

Match13 finished
Salbei vs Aswan Jaguar | Open
Game1:
clear win
Score: 1-0
Notes: Blinding Mage slows AI by tapping Erg Raiders. I then get Magma Phoenix in play which helps me greatly. Then Sun Titan. And then Ancient Hellkite. No problems then.

Game2:
open game
Score: 2-0
Notes: AI strikes with small creatures while I draw just land and save Pacifism for something bigger (Ifh-Biff Efreet that comes next). On my sixth turn, in 17 life, I get Cyclops Gladiator, which gets promptly thrown to Oubliette. No problem, I get Ancient Hellkite to play next. It finishes in two turns with Hoarding Dragon.

Game3:
-

Summary:
M11 cards are incredibly powerful if a little expensive. 30 life buffer helps M11 greatly there, when a bomb hits table its over for Arabian Nights unless there's Oubliette in hand.
Result: 2-0
Match14 finished
Aswan Jaguar vs Salbei | Open
Game1:
clear loss
Score: 0-1
Notes: Ghazban Ogre would have been a great start but it received a Condemn. I cast Serendib Djinn, which is really risky, but I hope AI will use a removal on it or then let me beat him for six turns if I have enough land. Well, Djinn swings once, then it's Brittle Effigy. I try Bottle of Suleiman but just get damage. Then I use Ring of Ma'Ruf - we agreed that it only takes Arabian Nights cards, right? AI has no creatures so I decide on efficient flying creature with no weakness in this matchup - Ifh-Biff Efreet. If I had looked more at cardlists, I might have chosen differently. To prove my mistake, AI casts Serra Angel. Since I have life left and AI seems to pack just heavyhitters in his hand, I cast Drop of Honey and let my creatures wait. Drop stays in play and takes out Serra, Hoarding Dragon and Baneslayer, but each of them gets to hit me once so I might be killing myself with this strategy. After Baneslayer, AI gets Inferno Titan. I cast some chump blockers which end up being burned by AI and go to 5 life while AI casts Sun Titan. Drop takes out Inferno Titan and I cast another chump blocker. It dies to Sun Titan and AI casts Ancient Hellkite. Drop takes out Hellkite and I cast Juzam Djinn to chump block Sun Titan. Then finally AI runs out of creatures and Drop kills Sun Titan, is sacrificed and I now cast my Efreet and Erg Raiders... and then AI kills me with Fireball. Was nice as long as it lasted.

Game2:
clear loss
Score: 0-2
Notes: I mulligan twice and even then get just one land. Luckily I damage AI before he gets Serra Ascendant in play. My small creatures deal 14 damage to AI, but then he gets sixth land and casts Sun Titan. And then Vengeful Archon. I Desert Twist the Archon to have some hope but the Titan hits me hard each turn. I would get Ring of Ma'Ruf, but nothing in Arabian Nights can help me now, I think. AI's Chandra explodes and I'm out.

Game3:
-

Summary:
No chance, no way. The deck has 17 lands, but I don't think it can support three colors properly. Then again, I don't know if two colors even have enough cards in Arabian Nights to make a singleton deck. M11 deck has such bombs that when it hits six mana it's game over really soon.
Result: 0-2
Match15 finished
Salbei vs Monopoman | Open
Game1:
clear win
Score: 1-0
Notes: AI gets me to 29 before I get Plains to cast Serra Ascendant. Small creatures deal me 5 damage and Ascendant swings twice. Then I get Magma Phoenix in play. He attacks and... AI blocks him with two 1/1 fliers. What's the point in that? AI wastes two creatures but they don't kill the Phoenix. Sure I don't get to burn all his critters now, but why not block with just one then. I end up casting Hoarding Dragon too and soon kill AI with air superiority. AI got his fifth land on his last turn and I could remove the Serra he cast with Brittle Effigy I had been saving from turn 1.

Game2:
open game
Score: 2-0
Notes: AI has Glorious Anthem out and gets good creatures while I have only Planeswalkers. They slow AI down a little but not enough. When AI casts Bribery it interestingly takes Blinding Mage instead of a big hitter. That's somethign a human might do, but I'm surprised AI did it. When I'm in 11 life, I topdeck Vengeful Archon who stops AI from attacking (he doesn't even use Blinding Mage to tap it though he did that last turn to my Pacified Ember Hauler. Next I draw Ancient Hellkite. This two bombs take out AI. Point of interest: When AI attacked with me untapped, he returned Fleeting Image to his hand while this was attacking, before dealing damage. What's the point in that then?

Game3:

Summary:
AI could give some challenge with good draws but like Arabian Nights deck, it can't do much to the bombs.
Result: 2-0
Match16 finished
Monopoman vs Salbei | Open
Game1:
tough win
Score: 1-0
Notes: AI gets no early plays and my Savannah Lions and Tundra Wolves do damage while I play land to get Serra to play. AI tries to cast Juggernaut but Spiketail Hatchling deals with it. Serra eats a Brittle Effigy and I get AI's own Serra to worry about. My own Angels keep AI from attacking, but he then gets Inferno Titan, Magma Phoenix AND Ancient Hellkite. HAlf my creatures would probably die if Inferno Titan and Ancient Hellkite attacked, but AI doesn't do that.

I see from my decklist that I don't hae anything to sweep the board and break opponents hold of the game. I also have less cards in my deck now, so I would die to waiting. My chance might be if AI stops from playing and if I get big enough army, boost it with Glorious Anthem and attack for enough damage past four blockers (16). AI tries Baneslayer Angel but I Remove Soul. Then I draw Bribery and think if I would have a chance. Platinum Angel would save me in normal game, but the ability doesn't work fully here, I think. I don't have anything fun to get with Sun Titan. Vengeful Archon could work.. maybe if I Fireballed myself... no, not enough mana to redirect... I think Platinum Angel it shall be, if not otherwise then to stop AI from getting it. And now... if I can keep the game running for 16 turns, AI's deck runs out before me ;)

After I cast Mahamoti djinn I notice I have many creatures and Master Decoy in play. I do little counting and see I should be able to do 15 damage by tapping 2 creatures and then attacking. One too little. Then I get Thieving Magpie, cast it and attack the next turn after tapping two AI creatures. That does it - but I shouldn't have won that. AI had started discarding good cards (like Ajani) already.

Game2:
open game
Score: 2-0
Notes: I start with Glorious Anthem and some creatures, but AI keeps removing them. Thieving Magpie draws me cards and I Bribe a Vengeful Archon. AI casts Inferno Titan but I Chastise it. Then comes Day of Judgment. AI gets Chandra and I'll have to attack against her for many turns with whatever I can get to stay in play. I finally do it and kill AI with some Angels.

Game3:
-

Summary:
8th Edition deck has so little removal I'm afraid to play with it, especially against M11. I have no doubt its flyers are effective against other decks.
Result: 2-0
Match17 finished
Salbei vs Juzamjedi | Open
Game1:
open game
Score: 1-0
Notes: AI puts me once again to 29 before I get Serra Ascendant. Then Legends start beating me up. Tetsuo Umezawa seems to have shroud here? Blinding Mage couldn't tap him. Then, after few turns of mana problems, I go to five and start casting bombs. Magma Phoenix (which cleans AI's creatures), Baneslayer Angel, Serra Angel... The rest is easy.

Game2:
clear win
Score: 2-0
Notes: Tetsuo Umezawa seems to be a man of peace, since he doesn't attack though I have no creatures. Then the same pattern. Hit five mana, start casting bombs. Tetsuo definitely has shroud since Chandra Nalaar can't target him either (and I had to target my own creature - luckily it was Magma Phoenix). I take a deep breath when I see AI cast Nicol Bolas just after I cast Pacifism on Fallen Angel. Luckily Serra Angel and Chandra together take Bolas down. With that taken care of, the rest is a breeze.

Game3:
-

Summary:
Like before, with 30 life you can easily wait for 5 or 6 mana and start casting bombs.
Result: 2-0
Match18 finished
Juzamjedi vs Salbei | Open
Game1:
clear loss
Score: 0-1
Notes: My only early play is Walking Dead that gets Condemn. Luckily I Force Spike AI's Baneslayer Angel. Then I'll have to use both Chain Lightning and Pyrotechnics to kill Inferno Titan. AI then casts Vengeful Archon, but my eigth turn play is Nicol Bolas. Then AI tops me with Ajani Goldmane and starts pumping Archon and attacking. I topdeck land, can't attack and can't do anything. Then Gwendlyn di Corci and another land topdeck and I'm out. ON my last turn I use Gwen and make AI discard a Fireball he could have killed me with. Strange.

Game2:
tough win
Score: 1-1
Notes: One mulligan to get better lands. Then I put GIant Strength on my Zephyr Falcon and start swinging, but again, Condemn. When I have Crimson Manticore and Beasts of Bogardan, AI casts Day of Judgment. My Carrion Ants stick and take AI's Chandra to 1 life but get Brittle Effigy. Next, AI casts Ancient Hellkite and I know my time is running out. My only chance would be Time Elementa, but AI knows how to use Hellkites power and kills it once. I take it back with Grim Discovery, try again and... AI deals ony 1 damage to it! Now I can keep AI's mana tapped by bouncing Hellkite and deal 3 damage with Gwendlyn Di Corci each turn. Heh, AI then cast Pacifism on Time Elemental. At least it can't escape now. And then... Victory!

Game3:
open game
Score: 2-1
Notes: Tetsuo Umezawa has his revenge! Die, Ember Hauler (with lands tapped)! Die, blocking Serra Angel! Die, blocking Ancient Hellkite! Then, Chandra Explodes and Umezawa dies... Lucky that I have Grim Discovery. And then I have Carrion Ants and a clear field to kill AI... or to bring 2 and have my creatures die to Day of Judgment. Luckily I have Psionic Entity to deal the last damage after two turns.

Summary:
Really impressive Legends deck. Lack of proper removal is tough. And Juzamjedi was correct in that Tetsuo Umezawa is busted and probably the best card in his deck then :)
Result: 2-1
Match19 finished
Aswan Jaguar vs Monopoman | Open
Game1:
open game
Score: 1-0
Notes: Initially I take some damage from small (power 1) creatures but then I get Library of Alexandria going and cast Cyclone, get lucky with Bottle of Suleiman and win with the djinn and some help.

Game2:
open game
Score: 2-0
Notes: I begin with Library of Alexandria and soon draw Juzam Djinn. It's an easy win, but AI gets me to 9 life with his fast flyers.

Game3:
-

Summary:
Arabian Nights has easier times against 8th than M11, but the life difference is a big reason for that as well.
Result: 2-0
Match20 finished
Monopoman vs Aswan Jaguar | Open
Game1:
clear win
Score: 1-0
Notes: Bribery on Sorceress Queen, use her to deal with Old Man of the Sea, beat with flyers.

Game2:
clear win
Score: 2-0
Notes: Slow start for AI, early Serra Angel for me. Noble Purpose caused me not to worry about life.

Game3:
-

Summary:
Easy games, though having little life made me little worried if AI had gotten an early beater.
Result: 2-0
Match21 finished
Aswan Jaguar vs Juzamjedi | Open
Game1:
clear loss
Score: 0-1
Notes: I'm lacking black mana while my hand fills with black cards. That becomes my doom, as I don't draw any more mana than the initial two in my hand while AI has many creatures against my Flying Men and soon-to-be-his Ghazban Ogre.

Game2:
open game
Score: 0-2
Notes: Mulligan after no lands in starting hand. Initial game is even, but soon AI destroys my Sorceress Queen. In the end I'm missing second greem mana for Desert Twister or Cyclone and AI's creatures run me over.

Game3:
-

Summary:
I had bad luck with mana, but I still think that Legends has better average creatures than Arabian Nights, and I didn't draw my best creatures.
Result: 0-2
Match22 finished
Juzamjedi vs Aswan Jaguar | Open
Game1:
open game
Score: 1-0
Notes: I make some mistakes playing (forgot to use Tor Wauki against AI's attackers) but one by one I take out AI's creatures and kill him.

Game2:
clear win
Score: 2-0
Notes: I take some early damage but Mana Drain Bottle of Suleiman and get my castings going with the extra mana. AI casts Desert Twister on Giant Strength instead of the creature I've enchanted. Nothing really even slows me down.

Game3:
-

Summary:
Legends deck has 19 lands which causes it to be much more reliable than Arabian Nights deck though both have three colors. It's surely not the only thing that made me do so much better with Legends, but it seemed to have an effect.
Result: 2-0
Match23 finished
Monopoman vs Juzamjedi | Open
Game1:
clear win
Score: 1-0
Notes: My early creatures deal 13 damage before AI gets his first creature. With Pacifism and Master Decoy, they deal the rest easily as well.

Game2:
clear loss
Score: 1-1
Notes: I end up casting Bribery on Nicol Bolas to get some life through Noble Purpose before dying. That gave me some time and Mahamoti Djinn might have saved me if opponent hadn't countered it (first Force Spike, then Remove Soul).

Game3:
clear win
Score: 2-1
Notes: AI doesn't cast anything else than Walking Dead and Giant Strength on it (I Pacifism it). My flyers easily win.

Summary:
It wasn't hard, but with bad draws, 12 life was really low.
Result: 2-1
Match24 finished
Juzamjedi vs Monopoman | Open
Game1:
clear win
Score: 1-0
Notes: First hand has six non-mountain lands and two red spells so I mulligan. My Carrion Ants finish the game in two swings after a Mana Drain boost countering Angel of Mercy.

Game2:
open game
Score: 2-0
Notes: AI cast everything for the first five turns with one mana open so I couldn't use Force Spike. Then I luckily Force Spike Mahamoti Djinn (though AI's Spiketail Hatchling could have countered the spike). We build our forces and then AI casts Worship. Crap! And then Noble Purpose! It takes forever but I destroy each creature (luckily AI blocks despite Worship) and kill him.

Game3:
-

Summary:
Legends seems to have better creatures though they lack evasion. Even with good cards AI would have problem striking through 30 life.
Result: 2-0


Points

Group A
240SXFOREVER 9
Shantak 8
Jatill 6
Aww 3

Group B
Salbei 11
Juzamjedi 10
Monopoman 5
Aswan Jaguar 2
Last edited by Shantak on 11 Jan 2011, 21:25, edited 9 times in total.
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Re: Jan Tournament (SSA) Results - round 1 ends Jan 16

Postby Aswan jaguar » 04 Jan 2011, 22:44

Round 1[/size]

Group A (12 matches)

Points | Open
Shantak = 6
Aww = 3
Jatill = 9
240sxForever = 6


Game 1
Shantak vs Aww 2-0 | Open
Result:2-0
Game 2
Aww vs Shantak 2-1 | Open
Game1:I lost because I didn't have 2nd white mana to play Wrath of Gods or 2nd U for Control magic.
Game2:
Game3:
Result:2-1
Game 3
10/1 15.00
Shantak vs Jatill 2-0 | Open
Game1:AI stupidly blocks with 2 Order of the Ebon Hand my 4/4 but doesn't use first strike.Rampaging Baloths give me numerous beasts and win.
Game2:Oracle of Mul Daya + Ob Nixilis are unstoppable.
Game3:
Result:2-0
Game 4
10/1 15.00
Jatill vs Shantak 2-0 | Open
Game1:
Game2:2 Hymn to Tourach followed by derelor end this.
Game3:
Result:2-0
Game 5
10/1 15.00
Shantak vs 240sxForever 2-0 | Open
Game1:AI choose to sac Su Chi over Battering Ram!Then "surrendered"
Game2:
Game3:
Result:2-0
Game 6
10/1 15.00
240sxForever vs Shantak 2-0 | Open
Game1:
Game2: Mishra Factory made all the damage.
Game3:
Result:2-0
Game 7
10/1 15.00
aww vs Jatill 1-2 | Open
Game1:1t Howling Mine gave me enough cards to win,even without big draw spells.
Game2:2 Hymn to Tourach hurt me really bad, and without any removals for me it was over.
Game3:crashed
Game3a:mana problems+Hymn to Tourach =loss
Result:1-2
Game 8
10/1 15.00
Jatill vs Aww 2-0 | Open
Game1:Really good start for AI with land,mox,Howling Mine then Timetwister.2 Hymn to Tourach helped me a lot but I am not sure I could won if it didn't "go in sleep mode".
Game2:1st drop Black Vice brings me to 17life 4t later but then AI drew only lands,mox so I won.
Game3:
Result:2-0
Game 9
10/1 15.00
Aww vs 240sxForever 2-0 | Open
Game1:Lost a land to a Strip Mine,but then balance made things even,Disenchant Yotian Soldier,played Timetwister and Juggernaut + Mohamoti Djinn to win.
Game2:2t Royal Assassin, 3t Mohamoti Djinn , Tawnos Coffin win stopped my Djinn but Royal Assassin finished it in 2t.
Game3:
NoticeI don't get why AI has to repay Tawnos Coffin cost for the same creature!
Result:2-0
Game 10
10/1 15.00
240sxForever vs Aww 2-0 | Open
Game1:AI cast 3t Serra Angel and 4t Disenchant ed my Su Chi,Tawnos Coffin for Serra Angel.AI answers,Swords to Plowshares my Clockwork Avian but Colossus of Sardia and others win.
Game2:Dragon Engine gets Swords to Plowshares but Urza assembly cast an early Colossus of Sardia who wins.
Game3:
Result:2-0

10/1 15.00
Jatill vs 240sxForever 2-0 | Open
Game1:Hymn to Tourach + Mindstab Thrall discard 5 AI cards,then foolishly Strip Mine 2 of my lands and got stuck to 1.
Game2:3 Hymn to Tourach hit hard+2 Order of the Ebon Hand + Derelor to win.
Game3:
Result:2-0
Game 12
10/1 15.00
240sxForever vs Jatill 2-0 | Open
Game1:3 Mishra Factory defend and attack really well.
Game2:2 Hymn to Tourach vanish my hand but 3 Mishra Factory again make the difference,since AI can't get that they pump up.
Game3:
Result:2-0


Group B (12 matches)

Points | Open
Salbei =16
Aswan Jaguar =4
Monopoman =2
Juzamjedi =3


Game 1
11/1 19.30
Salbei vs Aswan Jaguar 2-0 | Open
Game1:Serendib Efreet mutated,Djinn,Ifh-Biff Efreet put up a good fight but Sun Titan,Blinding Mage and Ember Hauler +pacifism to Serendib Efreet turn it my side while at 7 life.
Game2:AI in consecutive turns plays Serendib Efreet+Mutation,Juzam Djinn I Codemn,Ifh-Biff Efreet,Erhnam Djinn,Dandan,while I have Blinding Mage,Hoarding Dragon and Magma Phoenix we exchange creatures and AI uses Ifh-Biff Efreet to kill my fliers Magma Phoenix kills the little guys.AI 20life me at 11 Erhnam Djinn for Juggernaut and AI casts Khabal Ghoul 3/3 but I draw play Ancient Hellkite,pacifism gets Khabal Ghoul and its over.
Game3:
both games AI had a good start if it hadn't been for Blinding Mage tapping Serendib Efreet+Mutation I would have lost.MVP
Result:2-0
Game 2
Aswan Jaguar vs Salbei 2-1 | Open
Game1:Unstable flying men bring AI to 20life,Brittle Effigy for Hasran Ogress.Erhnam Djinn races with Serra Angel and Day of Judgment meets them and Dandan unprepared.16 AI life me at 22.Trade Juzam Djinn for Ember Hauler+ Magma Phoenix.AI plays Baneslayer Angel and me Serendib Efreet,I sac Ring of Ma'Ruf for Oubliette and take Baneslayer Angel out.Attack and kill Chandra Nallaar in 3t.18life AI-6 me.Win at 2life but should have lost since AI didn't play last 3t and had a Fireball for 3t to blast my ass.
Game2:1st turn Serra Ascendant damn,before I get a single flier to block her or get 6 land for Desert Twister though I drew 4 extra cards with Library of Alexandria.
Game3:Erhnam Djinn,Juzam Djinn,Bottle of Suleiman give me an easy win, me at 19life before AI casts 7landers.
Result:2-1

Salbei vs Monopoman 2-0 | Open
Game1:Serra Ascendant gets Remove Soul,but Inferno Titan is unstopable.
Game2:Noble Purpose and some creatures held me back for a while but there was no answer to Ancient Hellkite and AI used Bribery for his beloved Juggernaut with so many heavy creatures in this deck. :shock:
Game3:
Result:2-0
Game 4
11/1 19.30
Monopoman vs Salbei 0-2 | Open
Game1:Glorious Anthem pumps my little guys and even up life to 15.Master Decoy cooperates with Blinding Angel and bring AI down to 6 Serra Angel swings for more and gets Chastise,me at16 now but AI has 4 big creatures against my 2 gyus.Cyclops Gladiator kills my Master Decoy,Blinding Angel blocks and kills him but I am way overpowered 0-1.
Game2:AI plays 1st turn Serra Ascendant damn.I stop her 4times with Master Decoy and block with Suntail Hawk,Worship saves my ass and get rid of Ajani Goldmane with Serra Angel life 49 AI-1me,counter his Serra Angel AI responds and Codemn mine.1t before Inferno Titan kills my last creature and loose the game I topdeck Pacifism,play it on Inferno Titan his other guys can't hurt me,AI discards Day of Judgment because it has better creatures in play,if it palyed it it was over I was hit for 20life.The game freezes I load autosave and continue I use Bribery for Ancient Hellkite so that it can't kill my creatures I have less cards in library so I have to attack we trade creatures,then Brittle Effigy kills my last guy,Baneslayer Angel hits me once but I am at 15 now topdeck a guy and safe again till I lose to no cards #-o
Game3:
Result:0-2
Game 5
12/1 16.00
Salbei vs juzamjedi 2-0 | Open
Game1: 6\6 Serra Ascendant and Cyclops Gladiator do it for me.
Game2:I clear Tetsuo Umezawa and Time Elemental with Day of Judgment AI equipped Time Elemental with Giant Strength and Immolation! a creature you don't attack or block with :lol: Ancient Hellkite,Serra Angel end this.
Game3:
Result:2-0
Game 6
12/1 16.00
juzamjedi vs Salbei 0-2 | Open
Game1:A Baneslayer Angel really hurts me I manage to take her out with Fallen Angel (sac 3 guys ) to do it.Trade a lot of creatures with AI,38life-me 3,and noone has creatures in play.Gwendlyn Di Corci before it gets killed discards AI's Fireball.My Tetsuo Umezawa gets Day of Judgment.I draw 3lands in a raw while AI plays Ancient Hellkite,I activate Greed praying for a removal,but Time Elemental I get can't help me.
Game2:Mull to 7 because I get only blue mana and nothing to play.how great it is to counter a 1t Serra Ascendant-Force Spike,Day of Judgment kills 3 little guys.Tor Wauki+Giant Strength gets Chandra Nalaar,then trade Tor Wauki and Psionic Entity for Vengeful Archon,Ember Hauler gets my Crimson Masticore.Then AI drew and played 3 big guys while I get 3lands.It was a massacre.
Game3:
Result:0-2
Game 7
12/1 16.00
Aswan Jaguar vs Monopoman 2-0 | Open
Game1:My guys hit fast,12 life is low,very easy win.
Game2:Mulligan to 5 to get 2 lands,Ghazban Ogre and Danda^n hit fast.
Game3:
Result:2-0
Game 8
Monopoman vs Aswan Jaguar 2-1 | Open
Game1:Spiketail Hatchling counters Erhnam Djinn.Elite Javelineer trade with Erg Raiders,Bribery Serendib Djinn,Worship is in me at 6life-AI 28.AI spent Oubliette on Tundra Wolves,Angel of Mercy keeps me at 4life AI 16life,Sorceress Queen stops my Serendib Djinn and that means trouble.I Mana Leak Cyclone (if that was what AI took with Ring of Maruh would be really smart).AI foolishly trades his Sorceress Queen for Savanna Lions.Worship saves me from sac island to Serendib Djinn.Worship gave me this win it saved me 6-7times from dying.
Game2:Stone devils hit 3-4t,Oubliette takes out Master Decoy.Maybe foolishly,having nothing to play I spent Pacifism on Stone devils and next turn AI casts Juzam Djinn I chump block with Elite Javelineer and kill with them Flying men.Juzam Djinn,Cuombajj Witches finish me of.
Game3:I hit first Savanna Lions,Fleeting Mage,Thieving Magpie,AI plays Cyclone and kills Savanna Lions,Fleeting Mage and same turn Oubliette on Thieving Magpie.I Mana Leak Cuombajj Witches,11 AI life me at 9,Remove Soul Erhnam Djinn.Topdeck Bribery play for Serendib Djinn,Diving Griffin attacks,Worship is on again,Bottle of the djinn hurts AI,and in my turn I finish him off.
Result:2-1
Game 9
12/1 17.00
Aswan Jaguar vs juzamjedi 2-1 | Open
Game1:I make some eary damage,trade Erhnam Djinn for Infernal Medusa.AI Immolates Naf Asp istead of Ghazban Ogre. Serendib Efreet ,Khabal Ghoul end this.
Game2:Unstable Ghazban Ogre makes 12 damage,AI then makes the play of the century and blocks him and take 5 damage instead of 1 =D> Fallen Angel,Zephyr Falcon exploit my lack of mana,AI Force Spike s my last chance Serendib Efreet.
Game3:Unstable Mutation Naf Asp hits,Khabal Ghoul gets Immolation Ifh-Biff Efreet end this.
Result:2-1
Game 10
12/1 17.00
juzamjedi vs Aswan Jaguar 2-1 | Open
Game1:we trade little guys,Fallen Angel,Tetsuo Umezawa win this.
Game2:Walking Dead block Juzam Djinn Mutated,I Mana Drain Ifh-Biff Efreet,Time Elemental returns Unstable Mutation and Chain Lightning to kill Juzam Djinn,AI in his turn mutates Serendib Djinn and attacks for 8,in 2t Serendib Djinn kills me.
Game3:Fallen Angel,Infernal Medusa,are faster than Serendib Efreet,Infernal Medusa gets Oubliette but Carrion Ants and friends and this.
Result:2-1
Game 11
12/1 17.00
Monopoman vs juzamjedi 2-1 | Open
Game1:Worship was keeping me alive but Time Elemental was holding me back and AI surprised me by returning Worship in my hand and attack for the kill.
Game2:I Mana Leak Carrion Ants,Savanna Lions,Diving Griffin,make some early hits,Glorious Anthem pumps my guys while AI had drawn 11 lands out of 16 cards and had nothing to play.
Game3:Little guys pumped, hit over and over,while AI has only Time Elemental without WW to make his thing,and when AI blocks with it,AI takes more damage than I would have done and die this turn instead.
Result:2-1
Game 12
12/1 17.00
juzamjedi vs Monopoman 2-0 | Open
Game1:Soul Remove Elite Javelineer,Tetsuo Umezawa hits 3t,Gwendlyn Di Corci 2t and its over.
Game2:Tetsuo Umezawa kills 2 guys,him and Carrion Ants deliver this.
Game3:
Result:2-0
Last edited by Aswan jaguar on 12 Jan 2011, 15:33, edited 18 times in total.
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Re: Jan Tournament (SSA) Results - round 1 ends Jan 16

Postby aww1979 » 05 Jan 2011, 02:09

Round 1 (DONE) (12 matches)

Points | Open
Shantak = 6 (2+2+2)
Aww = 5 (1+2+2)
Jatill = 6 (2+2+2)
240sxForever = 6 (2+2+2)

Group A All matches went 2-0 except aww vs shantak was 2-1.


Game 1
Shantak vs Aww (done) | Open
Game1: Playing first, my opening hand is Khalni Gem, 3x Forest, Swamp, Khalni Heart Expedition. Given the theme of the deck, this hand seems alright.
Turn 1: Play Forest. AI plays Tundra.
Turn 2: Draw Rampaging Baloths, play Swamp, Khalni Heart Expedition. AI plays Taiga and Howling Mine.
Turn 3: Draw Ob Nixilis, the Fallen, and Forest, play Forest. AI plays Volcanic Island.
Turn 4: Draw Sorin Markov and Harrow, play Forest, cast Khalni Gem, bouncing two Forest. For some reason I have to discard down to 6, so I just throw a forest. AI plays Tropical Island and Fireball for 3 on me.
Turn 5: Draw Lotus Cobra and Heartstabber Mosquito. Play Forest and Ob Nixilis, the Fallen. I'm going to save KHE to activate at AIs EOT, that way, if it throws a Lightning Bolt on it or something, I can pump it in response with the landfall trigger. AI plays Badlands and Balance, which while not what I was anticipating, is still much less harmful than it would've been had I used KHE already. I could still respond with it, and cause AI to lose 6 life, but I will do it next turn after I play Rampaging Baloths :D I discard Heartstabber Mosquito, Lotus Cobra, and Harrow to Balance and sac Ob Nixilis; AI sacs Taiga and Tundra. (I'm thinking Sorin will be more valuable than Harrow)
Turn 6: Draw Malakir Bloodwitch and Relic Crush. Play Forest, Rampaging Baloths. EOT AI casts Terror on the Baloths, so I respond by saccing Khalni Heart Expedition (for 2 swamps) to get my beasts. AI plays Scrubland and Royal Assassin.
Turn 7: Draw Marsh Casualties and Kalitas, Bloodchief of (something that is too long to see :p) Cast Sorin Markov, cast Marsh Casualties to kill the assassin. Use Sorin's second ability to take the AI to 10 (20 damage! woo! Isn't that better than keeping Harrow back on turn 5?) Attack with the beasts for 8. AI plays Plateau.
Turn 8: Draw Territorial Baloth, Swamp. Sorin's first ability kills AI. 1-0
Game 2: Drawing first, get 3x Forest, 3x Swamp. Again, since the spells cost a lot of mana and benefit from landfall, I'll keep.
Turn 1: AI plays Taiga, Sol Ring. That could be bad, though of course it only has one card in hand left :p Draw/play Forest.
Turn 2: AI plays Savannah and passes. (glad it didn't drop Juggernaut) Draw Lotus Cobra, play swamp and cobra.
Turn 3: AI casts Balance. Ow. AI has only one card in hand, so I will keep either a forest or swamp in hand and lose the rest of those lands. Looking at the decklist, I believe a second swamp to be better in the early game, so I keep Swamp in hand, and of course sac the cobra. Draw Kalitas, play Swamp.
Turn 4: AI passes. Draw/play Forest.
Turn 5: AI passes. Draw/play Heartstabber Mosquito.
Turn 6: AI passes, discarding Disintegrate. I guess the 3 card limit is a hand size cap as well as a starting hand size. Draw Hideous End, attack with the mosquito for 2.
Turn 7: AI casts Channel and passes. /facepalm It just threw away an instant win, discarding Disintegrate right before that! Draw/play Khalni Heart Expedition, attack for 2.
Turn 8: AI passes, discarding Regrowth. Draw Marsh Casualties, attack for 2.
Turn 9: AI plays Plateau. Draw Ob Nixilis, the Fallen. Attack for 2.
Turn 10: AI plays Badlands. I'm guessing it either has a fistful of Blue cards it can't play, or is just doing the usual AI stupidity. Draw/play Swamp, cast Ob Nixilis, the Fallen, attack for 2.
Turn 11: AI discards Fireball EOT. WTF??? It could've killed Ob Nixilis... Even for the AI, that's bad. Draw Disfigure, attack for 5.
Turn 12: AI discards Mox Pearl EOT. I think my deck is doomed in this tournament, it doesn't know how to play it :p Draw/play Khalni Gem, bounce two swamp, replay one of them (ob triggers) and attack for 8.
Turn 13: AI discards Wheel of Fortune EOT. Draw/play Swamp, attack for 11 for the win. 2-0 (I realize shantak would have almost certainly won anyway, but man, that wasn't even sporting lol)
Result: shantak wins 2-0
Game 2
Aww vs Shantak (done) | Open
Game1: Playing first, keep Timetwister, Mox Pearl, Time Walk.
Turn 1: Play Mox Pearl. AI plays Forest.
Turn 2: Draw Demonic Tutor, pass. AI plays Swamp.
Turn 3: Draw Channel, discard Timetwister EOT. AI plays Swamp, Bloodghast.
Turn 4: Draw/discard Control Magic EOT. AI plays forest, attacks for 2.
Turn 5: Draw/play Sol Ring. AI plays Swamp, Territorial Baloth, attacks for 2.
Turn 6: Draw/play Taiga. AI plays Forest (landfall) and swings for 8.
Turn 7: Draw/play Howling Mine. AI plays Marsh Flats, attacks, and sacs Marsh Flats for swamp, and I take 10 damage. (two landfalls)
Turn 8: Draw/play Mox Sapphire and Mox Jet. Woo! Cast Demonic Tutor for Balance, cast Balance. AI discards 2x Forest and Marsh Casualties and sacs its entire board except for a Swamp. Cast Time Walk. Draw/play Mox Emerald and Juggernaut. AI plays Swamp (returns Bloodghast with haste) and then attacks into my Juggernaut with it. (this exact scenario is one reason why I used him as one of my creatures; the AI *always* ignores Juggernaut as a defender until it is too late)
Turn 9: Draw/play Tropical Island and Black Lotus, attack for 5. AI plays Forest (returning Bloodghast) and attacks with it for 2, and then plays Scute Mob.
Turn 10: Draw Badlands and Wrath of God, play Badlands, attack for 5; AI chumps with Scute Mob. (I didn't think it would...) AI plays Misty Rainforest and attacks for 2, then casts Oran-Rief Recluse.
Turn 11: Draw Black Vise and Terror. Cast Black Vise (not so hot now that I realize how the hand size thing works; I wish I'd used Library of Leng in its place now) and cast Terror on the recluse. Attack for 5 with the Jug. AI sacs Misty Rainforest EOT for Forest. AI attacks for 2 with Bloodghast and then plays Disfigure on Juggernaut for no reason, proving the AI isn't stupid with just my deck.
Turn 11: Draw Fireball and Volcanic Island (which I didn't need, even if AI had kept Disfigure as a way to prevent 2 damage from Juggernaut). Attack for 5 for the win. 1-0
Game2: Playing first, keep Mahamoti Djinn, Wheel of Fortune, Ancestral Recall.
Turn 1: I pass. AI plays Forest.
Turn 2: Draw Disenchant, discard Mahamoti Djinn. AI plays Swamp, Lotus Cobra.
Turn 3: Draw/play Bayou. AI plays Swamp, attacks for 2.
Turn 4: Draw/play Mox Emerald. AI plays Forest (gets 1 mana with cobra) and plays Malakir Bloodwitch, then attacks for 2. Uh oh.
Turn 5: Draw/discard Counterspell. AI plays Swamp, attacks for 6, and plays Oracle of Mul Daya, revealing Relic Crush.
Turn 6: Draw Juggernaut, discard Disenchant. AI attacks for 8 and plays Ob Nixilis, the Fallen. Ow. It would be even more ow if AI had played Marsh Flats off the top with Oracle of Mul Daya.
Turn 7: Draw/play Volcanic Island. I can play either Wheel of Fortune, tapping out to do so, or Ancestral Recall, keeping the mox and bayou untapped. Hmm.... I pull up my decklist and do some figuring, but it seems fairly apparent that I need to play the Wheel. Had my other mana included white (for balance) or red (for a subsequent wheel if I got a mox in the 3 cards) I'd have played AR, but as it is, I think it has to be the Wheel. Invoking Pat Sajak, I cast it, and get seven unplayable cards and concede. (I'd have lost as well if I'd played AR instead; I could've cast Channel but had nothing to do with it) 1-1
Game3: Playing first, I get Black Lotus, Tundra, Underground Sea. Keep!
Turn 1: Play lotus, tundra. AI plays Forest.
Turn 2: Draw/play Plateau. AI plays Swamp.
Turn 3: Draw Balance, play Underground Sea. Cast Balance (saccing the Sea to it) and AI discards its entire hand. (Verdant Catacombs, Territorial Baloth, Grazing Gladehart, Marsh Casualties, Forest, Oracle of Mul Daya) AI passes its turn.
Turn 4: Draw/play Tropical Island. AI passes.
Turn 5: Draw Disintegrate. AI casts Lotus Cobra.
Turn 6: Draw/play Mox Ruby. I could disintegrate the cobra, but I decide to hold on to it in case I get either Channel or see something scarier than a 2/1. AI attacks for 2.
Turn 7: Draw Wrath of God. I'll keep that, too, waiting for AI to play another creature. As long as I'm still within instant killing range if I topdeck Channel, I'll let it live. AI attacks for 2.
Turn 8: Draw Disenchant. AI plays Swamp, swings for 2.
Turn 9: Draw/play Badlands. AI attacks for 2.
Turn 10: Draw Royal Assassin. I have to sac the lotus to cast that, but I think it's worth it. AI casts Disfigure on the assassin EOT. AI attacks for 2.
Turn 11: Draw/play Mox Emerald. (this 30 life cushion sure is nice :p) AI attacks for 2.
Turn 12: Draw Demonic Tutor. OOH. Tutor for Channel, cast Channel, and Disintegrate for 15 for the win. (paying 14 life to channel) 2-1
Result: Aww1979 wins 2-1
Game 3
Shantak vs Jatill (done) | Open
Game1: Playing first, I keep Mold Shambler, Territorial Baloth, Rampaging Baloths, Grazing Gladehart, Verdant Catacombs, Forest.
Turn 1: Play forest. AI plays swamp.
Turn 2: Draw Relic Crush, play Verdant Catacombs. (not using yet, I would prefer to draw a land next turn so I don't want to search for one yet) AI plays Swamp and Hymn to Tourach, and I lose Territorial Baloth and Relic Crush, which is fine since had it been my choice, those are the two I'd have picked.
Turn 3: Draw/play Marsh Flats. Sac both fetchlands for swamps and play Grazing Gladehart. AI plays Swamp and Hymn to Tourach, and I discard Rampaging Baloths and Mold Shambler, and have no cards in hand.
Turn 4: Draw/play Guul Draz Vampire, attack for 2. AI plays Swamp and Zelyon Sword. Man, that's a blast from the past; I probably haven't used that card in 15 years. Damn, I'm old.
Turn 5: Draw/play Swamp (gain 2 life) and attack for 3. AI plays Swamp and Thrull Champion. (Another blast from the past; I had that guy literally on day 1 after buying my first magic cards. I still have a soft spot for Thrulls to this day :p)
Turn 6: Draw Malakir Bloodwitch, pass. AI attacks with Thrull Champion. If I take the hit, it will probably be 5 (from Zelyon Sword) and since I'm losing in life totals 15-25, I block with both my creatures to trade.
Turn 7: Draw Gatekeeper of Malakir. I could play that, but I'll save it for when I can use the kicker effectively. I can't play the bloodwitch yet, so I pass. AI plays Order of the Ebon Hand. (not so much a blast from the past; I still use that card :p)
Turn 8: Draw Kalitas, Bloodchief of the whatever his cutoff title is. Play a kicked Gatekeeper of Malakir to kill the Order. AI casts Mindstab Thrull.
Turn 9: Draw/play Oran-Rief Recluse. I don't attack to trade with the gatekeeper; since he is a vampire, he will improve the bloodwitch once I can cast it. AI passes.
Turn 10: Draw/play Forest, cast Malakir Bloodwitch. (draining 2) Attack with gatekeeper, and AI blocks with the thrull to trade. AI plays Swamp.
Turn 11: Draw Disfigure, attack for 5. AI passes.
Turn 12: Draw/play Forest, attack for 5. AI plays Swamp. What the hell is the AI holding? Other than Soul Exchange and Thrull Retainer, (and Ebon Praetor would just die by itself) every card in its hand should be castable.
Turn 13: Draw/play Khalni Heart Expedition, attack for 5. AI passes.
Turn 14: Draw/play forest, cast Kalitas, attack for 5. AI plays Swamp.
Turn 15: Draw Ob Nixilis, attack for 10 for the win. 1-0
Game2: Drawing first, keep Harrow, Khalni Gem, Swamp, Misty Rainforest, Forest, Guul Draz Vampire.
Turn 1: AI plays swamp. Draw/play swamp and Guul Draz Vampire.
Turn 2: AI plays Swamp and Order of the Ebon Hand. Draw Sorin Markov, play Forest, attack with the vampire; AI takes the hit for 1.
Turn 3: AI attacks for 2 and plays another Order of the Ebon Hand. Draw Bloodghast, play swamp and Bloodghast, attack with the vampire; AI takes the 1 damage.
Turn 4: AI plays swamp and attacks with both Orders for 4, then plays/sacs Aeolipile to kill Bloodghast. Draw/play Forest (return bloodghast) and play Khalni Gem, bouncing swamp+forest. Vampire attacks for 1.
Turn 5: AI plays swamp, attacks with both Orders and pumps twice; I take 6 and am down to 3 life. Draw Forest, play Swamp, attack with bloodghast for 2 and hope AI screws up next turn so I can get sorin out.
Turn 6: AI casts Derelor, which means it can't win this turn :D AI gives one Order first strike and attacks with that one, keeping the other one back :p I take the hit for 2. Draw Verdant Catacombs, play Sorin Markov, use first ability to kill one of the Orders. I still need AI to screw up again next turn to survive, though.
Turn 7: AI plays Ring of Renewal, tapping out again and giving me ANOTHER turn. Chump block Derelor with the vampire. Bloodghast can't block so he just watches me take 2 from the order, and I'm down to 1 life again. Draw/play Scute Mob, use Sorin's ability to kill the Order, and play Forest. Bloodghast sneaks in a hit for 2.
Turn 8: AI attacks with Derelor; Scute Mob chumps. Draw Swamp, play Misty Rainforest and cast Harrow, saccing the misty rainforest (I can't afford that 1 life) and get swamp/forest into play, mostly to thin my deck of land. Attack with Bloodghast for 2 and use Sorin's first ability on AI to drain 2 life. I could've used the Mindslaver ability, but this way maybe AI will attack sorin a couple times instead of me. Life totals are now 5-19, though I should've died on turn 6 :p
Turn 9: AI plays Swamp and attacks me for 4, ignoring sorin. AI draws with Ring of Renewal, discarding Hymn to Tourach. Draw Mold Shambler, play forest and kick Mold Shambler to smash Ring of Renewal. Bloodghast attacks for 2. Use Sorin's third ability (which approximated, gives me a Time Walk) Draw Malakir Bloodwitch. LOL. Cast it, and drain 2 life with it, since Bloodghast is a vampire. Play Verdant Catacombs. Sorin drains AI for 2 (I could use the 2nd ability, but I'd lose sorin to do it, and I might need him) and then I attack for 5. (life totals 5-8)
Turn 10: AI plays Swamp and Mindstab Thrull. Not sure what it could be holding back with the other 6 cards and BBB still untapped. Draw Swamp (keep in hand for landfall) Sorin drains AI for 2, and Bloodwitch attacks for 4. (7-2 life)
Turn 11: AI plays Swamp and attacks with Derelor; I chump with Mold Shambler, just in case AI has some trick, though I doubt it very much. AI casts Order of the Ebon Hand. Draw Marsh Casualties, drain AI for 2 with Sorin for the win. 2-0 (wow, talk about epic fail; no question I should have lost that game)
Result: shantak wins 2-0
Game 4
Jatill vs Shantak (done) | Open
Game1: Playing first, Draconian Cylix, Necrite, 3x Swamp, Derelor, Thrull Retainer, Hymn to Tourach; kept.
Turn 1: Play swamp. AI plays swamp.
Turn 2: Draw/play Swamp, cast Hymn to Tourach; AI discards Swamp and Gatekeeper of Malakir. AI plays Forest.
Turn 3: Draw Necrite. Play Swamp, Necrite. AI plays Forest.
Turn 4: Draw/play Swamp, cast Derelor, attack for 2. AI plays Forest.
Turn 5: Draw Aeolipile, play Swamp. Cast Thrull Retainer on Derelor, cast Aeolipile, attack for 7. AI plays Swamp.
Turn 6: Draw Ebon Praetor. Attack for 7 and win; AI never cast a spell all game, despite never missing a land drop. 1-0
Game2: Drawing first, keep Mindstab Thrull, Derelor, 4x Swamp, Ring of Renewal, Hymn to Tourach.
Turn 1: AI plays Forest. Draw Elven Lyre, play swamp.
Turn 2: AI plays Forest. Draw/play Swamp, cast Hymn to Tourach; AI discards Disfigure and Heartstabber Mosquito.
Turn 3: AI passes. Draw Draconian Cylix, play Swamp, Mindstab Thrull.
Turn 4: AI passes. Draw Thrull Retainer, play Swamp. Attack with Mindstab Thrull and sacrifice it; AI discards Rampaging Baloths, Khalni Gem, Guul Draz Vampire. Cast Derelor.
Turn 5: AI passes. Draw Necrite, play swamp, Necrite, attack for 4.
Turn 6: AI plays Forest. Draw Aeolipile. Play Thrull Retainer on Derelor, cast Elven Lyre. Pump Derelor with the lyre and AI takes 11 from the attack.
Turn 7: AI plays Verdant Catacombs and casts Harrow, saccing the catacombs for Forest/swamp. Draw Soul Exchange. I could attack and just win, but it is 1000x funnier to play Aeolipile and kill AI with that. 2-0 (very unfortunate that the only spell shantak cast in two games was Harrow)
Result: jatill wins 2-0
Game 5
Shantak vs 240sxForever (done) | Open
Game1: Playing first, keep Scute Mob, 2x Forest, Misty Rainforest, Gatekeeper of Malakir, Swamp
Turn 1: Play Forest, Scute Mob. AI plays Mishra's Factory, Candelabra of Tawnos
Turn 2: Draw Forest, play Swamp, attack for 1. AI plays Urza's Power Plant, animates Mishra's and attacks for 2.
Turn 3: Draw Bloodghast, play/sac Misty Rainforest for Forest, attack for 1. AI plays Urza's Mine, Yotian Soldier
Turn 4: Draw Territorial Baloth, play Forest. AI plays Coral Helm and attacks for 1. (I hadn't realized Coral Helm was in antiquities; I thought it was in legends for some reason)
Turn 5: Draw Khalni Gem, play Forest, Territorial Baloth. AI plays/sacs Strip Mine, destroying a Forest (not my singleton swamp???) and passes. He did deny Scute mob from growing next turn, though.
Turn 6: Draw Hideous End. Play Khalni Gem, bouncing two forest, and replay one of them. (landfall) Cast Hideous End on Yotian Soldier (AI takes 2) then attack with Territorial Baloths and AI takes 6 due to the landfall. AI plays Mishra's Factory and passes.
Turn 7: Draw/play Forest. (landfall) Cast Bloodghast. Attack with 6/6 baloths for 6. AI plays Urza's Power Plant.
Turn 8: Draw Oracle of Mul Daya, play Forest, cast Oracle. (Heartstabber Mosquito revealed) Attack with the 6/6 baloths; AI takes the hit. AI plays Urza's Tower (has all 3 urza's now) but still passes afterward.
Turn 9: Scute Mob grows, draw Heartstabber Mosquito (topdeck is now Kalitas) Attack with everything; AI animates both Mishra's and blocks Scute mob and the Oracle, taking 6 damage; mishra's and oracle die. (11-2 life) AI plays Strip Mine and passes.
Turn 10: Scute mob grows, draw Kalitas, attack for 15; AI strip mines my swamp but has no other response. 1-0
Game2: Drawing first, keep Grazing Gladehart, 3x Swamp, Harrow, Verdant Catacombs.
Turn 1: AI plays Mishra's Factory, Feldon's Cane. Draw Bloodghast, play swamp.
Turn 2: AI plays/sacs Strip Mine on my swamp. Draw Gatekeeper of Malakir, play Swamp.
Turn 3: AI plays/sacs Strip Mine on my Swamp, sacs Feldon's Cane to shuffle both strip mines back into its deck (ARGH) and casts Candelabra of Tawnos, then uses it for 0. Draw Hideous End, play swamp.
Turn 4: AI plays Urza's Tower. Yay, I get to keep a land! AI also stupidly doesn't attack with mishra's. Draw Khalni Gem, play/sac Verdant Catacombs for Swamp, cast Bloodghast.
Turn 5: AI plays Urza's Tower, Onulet. Draw Disfigure, attack with Bloodghast; Onulet blocks to trade, and AI gains 2 life. I pass, saving the gatekeeper for later.
Turn 6: AI plays Urza's Mine and Mightstone, then taps candelabra for 0 again; why I have no idea. Draw/play Swamp, returning Bloodghast.
Turn 7: AI plays Urza's Tower and Su-Chi; I cast Hideous End on it EOT and AI takes 2. Draw/play/sac Misty Rainforest for Forest, cast Grazing Gladehart, attack for 3 with Bloodghast. Thanks, Mightstone!
Turn 8: AI passes. Draw Guul Draz Vampire. Play Khalni Gem, bouncing two swamps. Play swamp. (gain 2 life from Gladehart) Cast Harrow, saccing swamp for swamp/forest (gain another 4 life from gladehart) Cast Guul Draz Vampire, attack with Bloodghast and Glazing Gradehart. Mishra's animates and trades with the Gladehart, and AI takes 3 from bloodghast.
Turn 9: AI plays Urza's Tower (#4 :p) and Ornithopter. Draw/play Swamp, cast Gatekeeper of Malakir kicked, killing ornithopter. Attack for 5 thanks to Mightstone again.
Turn 10: AI passes. Draw/play Oran-Rief Recluse. (keep swamp in hand for bloodghast in case it dies) Attack for 8.
Turn 11: AI finally casts a (useful) spell, playing Clay Statue, then goofs off with its Candelabra again, untapping the land it tapped to pay the activation cost :p I just Disfigure the Clay Statue EOT :D Draw Marsh Casualties, attack for 10. (life totals 19-1)
Turn 12: AI plays Strip Mine and Triskelion, then throws ONE counter at the now 3/2 Guul Draz Vampire and PASSES. Draw Malakir Bloodwitch; I just cast that and end it by draining for 4. 2-0
Result: shantak wins 2-0
Game 6
240sxForever vs Shantak (done) | Open
Game1: Playing first, keep 2x Urza's Tower, Primal Clay, Mightstone, Yotian Soldier, Coral Helm, Strip Mine, Colossus of Sardia.
Turn 1: Play Urza's Tower. AI plays Forest.
Turn 2: Draw/play Urza's Power Plant. AI plays Misty Rainforest, Scute Mob, and sacs rainforest for Forest.
Turn 3: Draw Staff of Zegon. Play Urza's Tower, Yotian Soldier. AI plays Forest and Lotus Cobra.
Turn 4: Draw Onulet, play Strip Mine. Attack for 1 with the soldier, play Primal Clay as a 2/2 flyer. AI plays Swamp, Oracle of Mul Daya (revealing Hideous End, so I know it doesn't have that in hand) and then plays a second land from hand, Verdant Catacombs, and sacs that for another Swamp. (revealing swamp)
Turn 5: Draw/play Mishra's Factory. Cast Mightstone, sac Strip Mine to destroy a swamp. Attack with Yotian Soldier and Primal Clay; AI blocks soldier with the oracle and the cobra; I kill the oracle and lose my soldier, and the AI takes 3 from the flying clay. (30-9 life) AI plays Swamp, and an unkicked Gatekeeper of Malakir, then attacks me for 5.
Turn 6: Draw Feldon's Cane. No matter what I do, the Scute Mob is going to grow next turn, which is bad. However, since I'm way ahead on life, I can probably win in time. Play Onulet, Feldon's Cane, attack for 3 in the air. AI attacks with everything; I block Lotus Cobra with Onulet to trade, gaining 2 life, and take 9 damage from the rest.
Turn 7: Draw/play Urza's Mine. (I have all 3 now) AI has left a gaping hole in its defenses, though, and I animate Mishra's and swing with it and my clay for the win. 1-0
Game2: Drawing first, keep Mishra's Factory, Urza's Power Plant, Su-Chi, Tetravus, Feldon's Cane, Yotian Soldier, 2x Urza's Mine.
Turn 1: AI plays forest. Draw Clockwork Avian, play Urza's Mine and Feldon's Cane.
Turn 2: AI plays/sacs Verdant Catacombs for swamp. (why didn't I play mishra's first last time? Hmm... I think it was because when I drew, I had 9 cards and it was the one hiding) Anyway, play Mishra's Factory now. (I could've done 2 damage with an attack now; hope that won't matter)
Turn 3: AI plays Forest and Oran-Rief Recluse. Draw/play Urza's Power Plant, and play Yotian Soldier.
Turn 4: AI plays Marsh Flats. Draw/play Mishra's Factory, cast Su-Chi. AI sacs Marsh Flats for Swamp EOT.
Turn 5: AI passes. Draw Dragon Engine, play Strip Mine and sac it to destroy a swamp, since AI has a lot of good 5 mana cards it might have in hand. Animate mishra's, pump to 3/3 with the other one, and attack with everything. AI blocks the soldier and takes 7 from the rest.
Turn 6: AI plays Scute Mob. Draw Coral Helm, play Urza's Mine. Cast Clockwork Avian and attack with soldier and suchi. Recluse blocks soldier and Scute Mob chumps Su-Chi.
Turn 7: AI passes. Draw/play Urza's Tower. Animate both Mishra's and attack with everything; recluse chumps avian and the rest score the win. 2-0
Result: 240sxforever wins 2-0
Game 7
aww vs Jatill (done) | Open
Game1: Playing first, get Balance, Underground Sea, Demonic Tutor. Looks good.
Turn 1: Play Underground Sea. AI plays swamp.
Turn 2: Draw/play Badlands. I tutor for Black Lotus and cast Balance. (I'd almost taken Ancestral Recall, but the odds of AI getting a turn 2 Hymn to make me lose it were way too high) I sac Badlands and AI discards its hand (Zelyon Sword, Order of the Ebon Hand, 4x Swamp, Hymn to Tourach, Ring of Renewal) AI passes.
Turn 3: Draw Howling Mine. AI passes.
Turn 4: Draw/play Scrubland, cast Howling Mine. AI plays Swamp, Order of the Ebon Hand.
Turn 5: Draw Juggernaut + Timetwister. AI plays Swamp, pumps the Order, and swings for 3.
Turn 6: Draw/play Mox Ruby + Mox Emerald, cast Juggernaut. AI plays swamp and attacks with order; I don't block and AI pumps it once, so I take 3. (it kept the other BB open for some reason)
Turn 7: Draw Channel, draw/play Mox Sapphire. Juggernaut swings for 5. I could timetwister; not sure if it's the best play right now, but I'll do it anyway :p I get Serra Angel, Taiga, Volcanic Island, Disintegrate, Swords to Plowshares, Counterspell, Lightning Bolt. I play Taiga and bolt the Order, then discard Volcanic Island and Counterspell EOT. AI plays Swamp and Necrite, which I plow EOT.
Turn 8: Draw Plateau and Disenchant, play Plateau, cast Serra Angel, attack for 5 with the Jug. AI plays Swamp.
Turn 9: Draw Control Magic and draw/play Savannah, attack for 9. Cast Disintegrate for 7 on AI. AI plays Swamp and discards Ring of Renewal EOT; it's given up long ago.
Turn 10: Draw Regrowth and Wheel of Fortune, attack for 9 and win. 1-0
Game2: Drawing first, keep Plateau, Black Lotus, Mox Pearl.
Turn 1: AI plays Swamp. Draw Serra Angel (!!!) play mox, lotus, plateau, sac lotus and cast Serra Angel.
Turn 2: AI plays Swamp, Order of the Ebon Hand. Draw Mahamoti Djinn, attack for 4.
Turn 3: AI plays Swamp, Thrull Retainer on the order, pumps order, and swings for 4. Draw/play Bayou, attack for 4.
Turn 4: AI plays Swamp, Derelor, attacks with order for 3. Draw/play Black Vise, attack for 4.
Turn 5: AI plays Swamp, Draconian Cylix, pumps order once and attacks for 4. Draw Swords to Plowshares. Since AI is too stupid to attack with Derelor, I'll keep that in hand for now. Serra attacks for 4.
Turn 6: AI plays Swamp, Zelyon Sword, and attacks with the Order and Derelor this time. I plow Derelor and take 3 from the order; AI casts Mindstab Thrull postcombat. Draw Regrowth, attack with Serra for 4. Cast Regrowth on Black Lotus and play lotus, so that next turn I can cast Mahamoti.
Turn 7: AI pumps order to 4/2 and attacks me, then passes, not using its other mana. Draw Wrath of God, sac lotus and cast Mahamoti Djinn, attack for 4.
Turn 8: AI passes. Draw/play Mox Emerald, attack for 9. (12-1 life)
Turn 9: AI plays swamp, and attacks with the Order for 3. Then it plays another Order and pumps it postcombat, then passes with BBB left :p Draw Counterspell, swing for 9 and win. 2-0
Until the Timetwister resolved, AI didn't play too badly in game 1. A human would have done far better in game 2; on turn 5 it should've attacked with Derelor, and I'd have either taken 4 or traded my Serra. Turn 7 it could've pumped its order for more, or played any spells it was hoarding. Turn 8 it could've pumped its order to a 6/2 and either hit me with it or forced me to chump with Mahamoti (and have Thrull Retainer regenerate the order) With the Wrath of God in hand I could've killed its board, but things would have been MUCH closer had the AI played right. And it was STILL close even though I had a first turn Serra Angel.
Result: aww1979 wins 2-0
Game 8
Jatill vs Aww (done) | Open
Game1: Playing first, keep 5x Swamp, Ebon Praetor, Order of the Ebon Hand, Mindstab Thrull. I'd have liked to have a Hymn, but as I saw last match, my deck has trouble with protection white, as plowshares and Serra Angel can do nothing to it.
Turn 1: Play Swamp. AI plays Badlands, Sol Ring.
Turn 2: Draw Aeolipile, play swamp, Order of the Ebon Hand. AI plays Scrubland.
Turn 3: Draw/play Swamp, cast Mindstab Thrull, attack for 2. AI plays Volcanic Island, Time Walk. AI plays Tundra and Control Magic on Order of the Ebon Hand on the bonus turn. It's hand is empty now.
Turn 4: Draw/play Swamp, play/sac Aeolipile to kill the stolen Order. Mindstab Thrull swings for 2, since AI has nothing in hand to discard. AI plays Black Lotus.
Turn 5: Draw Necrite, play Swamp and Necrite, attack for 2. AI plays Underground Sea.
Turn 6: Draw Thrull Retainer. Play Swamp, attack for 4, cast Ebon Praetor. (its sacrifices are optional, so I might just swing twice and let it die. For some reason Breeding Pit is not in this deck; that and Ebon Praetor was one of our first 'combos' when I started playing this game in about '95-96) AI passes.
Turn 7: I sac the Necrite to Ebon Praetor (now 6/5) Draw Hymn to Tourach, play Swamp and cast Hymn; AI discards Plateau from its hand. (should've played that... idiot :p) Cast Thrull Retainer on Ebon Praetor, swing for 9. AI passes.
Turn 8: Sac Mindstab Thrull to Ebon Praetor (8/6) Draw/play Derelor. Attack for 8. AI passes.
Turn 9: Praetor shrinks (6/4) Draw Mindstab Thrull, attack for 10 and win. 1-0
Game2: Drawing first, keep Hymn to Tourach, Mindstab Thrull, Order of the Ebon Hand, 3x Swamp, Draconian Cylix, Necrite.
Turn 1: AI plays Tundra, Mox Emerald. Draw Ring of Renewal, play Swamp.
Turn 2: AI plays Taiga. Draw/play swamp. I could play the Order, or Hymn the AIs one card. I'll start with the Order.
Turn 3: AI plays Savannah and Juggernaut. Well, at least AI will have to suicide attack that. Draw Mindstab Thrull, play Swamp, and pass, so that I can make order a 3/1 first strike on the defense.
Turn 4: AI attacks with Juggernaut; Order kills it and lives thanks to the above plan. AI plays Howling Mine postcombat. Draw 2x Swamp, play one. Pump Order twice and swing for 4.
Turn 5: AI casts Timetwister, plays Badlands and Black Vise, then discards Black Lotus (!!!!!!) and Disenchant. (my new hand is Elven Lyre, Mindstab Thrull, Ring of Renewal, Order of the Ebon Hand, Thrull Champion, Hymn to Tourach, Derelor) Take 3 from Black Vise, draw Mindstab Thrull and swamp, play swamp, cast Hymn to Tourach. AI discards Ancestral Recall and Time Walk. HAHAHAHAHAHA. It could've used the lotus it threw away to cast those... Cast Mindstab thrull and attack for 2 with the order.
Turn 6: AI plays Plateau and Mox Sapphire, then Lightning Bolt on *me* instead of one of my creatures. Take 2 from Vise, draw Mindstab Thrull and Draconian Cylix. Cast Order of the Ebon Hand and Mindstab Thrull, attack for 4.
Turn 7: AI passes. Take 2 from Vise, draw/play Swamp and draw Necrite. Cast Thrull Champion and attack with everything. AI has two cards in hand, so I sac one Mindstab Thrull, and AI takes 7 from the rest, and discards Demonic Tutor and Serra Angel. LOL.
Turn 8: AI casts Juggernaut. Take 2 from Vise, draw Hymn to Tourach and Necrite. Cast Elven Lyre and attack with everything. AI as usual does not see Juggernaut as a blocker, so doesn't block with it; I sac Elven Lyre and pump an Order and take the AI to exactly 0 life. 2-0
Result: jatill wins 2-0
Game 9
Aww vs 240sxForever (done) | Open
Game1: Playing first, keep Volcanic Island, Balance, Swords to Plowshares. My kingdom for a white land...
Turn 1: Play Volcanic Island. AI plays/sacs Strip Mine on my land. Crap.
Turn 2: Draw/play Mox Jet. AI plays Urza's Mine.
Turn 3: Draw Mahamoti Djinn. AI plays Urza's Mine,