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Feb Tournament (Limited Shop) Results [Juzamjedi won]

Monthly Tournaments , Results ,Tournament Ideas Etc.

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Feb Tournament (Limited Shop) Results [Juzamjedi won]

Postby Salbei » 25 Jan 2011, 08:24

February Tournament, Limited Shop (+ side event)

Version:
Please use THIS VERSION (jan30) and play the games with the Limited Version (RulesEngine:0 !).

Tournament Topic:
The details can be found here:
-> http://www.slightlymagic.net/forum/viewtopic.php?f=66&t=3874

Score system:
system | Open
Best of 3
2-0 = Player 3 points / AI 0 points
2-1 = Player 2 points / AI 1 points
1-2 = Player 1 points / AI 2 points
0-2 = Player 0 points / AI 3 points

Best of 5
3-0 = Player 5 points / AI 0 points
3-1 = Player 4 points / AI 1 points
3-2 = Player 3 points / AI 2 points
2-3 = Player 2 points / AI 3 points
1-3 = Player 1 points / AI 4 points
0-3 = Player 0 points / AI 5 points


Side Event Score System
viewtopic.php?f=66&t=3874&p=52146#p52146
loss -> you gain 15 points / the deck you play looses 15 points
win -> you gain 1point per remaining hp / the deck you play looses 1point per remaining hp
The player with the least points wins the side event!
Rounds and schedule:
Schedule | Open
Round1 - best of 3 (6 matches per group / 18 matches total) ends Feb 9 // 06.02.2011 (round ends earlier)
Round2 - best of 5 (2 matches per group / 6 matches total) ends Feb 16 //08.02.2011 (best of 5 now)
Round3 - best of 5 (6 matches total) ends Feb 27 //16.02.2011 (fixed deadline)
Changes
Changes | Open
02.02.2011 Missing one deck at the attachment (late entry) - it can be found here ->
viewtopic.php?f=66&t=3874&start=45#p52170

05.02.2011 -> Looks like we finish Round1 early.I might change the deadline to Feb 9 (check the other topic).
viewtopic.php?f=66&t=3874&start=90#p52662

06.02.2011 -> Changed the deadline of Round1 to Feb 9 (instead of Feb 13)since almost all reports are finished.

07.02.2011 -> Summary updated.Asked to change Round2 from best of 3 to best of 5 to "stretch" the tournament.

09.02.2011 -> Round1 ends today. Round2 will be Best of 5 games !

14.02.2011 -> Added first summary for Round 2.It is not over yet.

16.02.2011 -> Round1 ends today. Round3 will be Best of 5 games!

Summary
(26.02.2011 // 07:00 - update)
Round1 | Open
GroupA
180 points total needed (10 reports * 18 points)
180 points total score reached (69+54+57)


Shantak -> 69 points // #1 (advance)
Sal 8 /ALX 8 /Jat 5 /Cog 5/Juz 7/Sha 8/
Asw 6/Aww 6/240 8/Str 8

Aww1979 -> 54 points // #3 (drop)
Sal 3 /ALX 4 /Jat 7 /Cog 10/Juz 7/Sha 4/
Asw 5/Aww 5/240 5/Str 4

Stroggoii -> 57 points // #2 (advance)
Sal 7 /ALX 6 /Jat 6 /Cog 3/Juz 4/Sha 6/
Asw 7/Aww 7/240 5/Str 6


GroupB
180 points total needed (10 reports * 18 points)
180 points total score reached (43+57+80)

Jatill -> 43 points // #3 (drop)
Sal 6 /ALX 0 /Jat 5/Cog 4/Juz 4/Sha 4/
Asw 6 /Aww 5/240 2/Str 7

Cognis -> 57 points // #2 (advance)
Sal 6 /ALX 6 /Jat 5/Cog 6/Juz 6/Sha 6/
Asw 6 /Aww 5/240 5/Str 6

240sxforever ->80 points // #1 (advance)
Sal 6 /ALX 12 /Jat 8/Cog 8/Juz 8/Sha 8/
Asw 6 /Aww 8/240 11/Str 5

GroupC
162 points total needed (9 reports * 18 points)
162 points total score reached (57+40+65)

Aswan jaguar -> 57 points // #2 (advance)
Sal 4/ALX 6 /Jat 6/Cog 9/Juz 5/Sha 6/
Asw 9/Aww 7/240 5/Str (2miss)

Alex Ryugami -> 40 points // #3 (drop)
Sal 6/ALX 3 /Jat 7/Cog 2/Juz 6/Sha 3/
Asw 4/Aww 3/240 6/Str (2miss)

Juzamjedi -> 65 points // #1 (advance)
Sal 8/ALX 9 /Jat 5/Cog 7/Juz 7/Sha 9/
Asw 5/Aww 8/240 7/Str (2miss)
Round 2 | Open
Group D
90 points total(9 reports*10)
90 points reached (52+38)
Missing report: ALEX Ryugami

Shantak ->52 points
sal 6/ 240 8/ jat 5/ asw 8/ sha 4
juz 5/ str 6/ cog 5/ aww 5/ alx (miss)
Aswan jaguar ->38 points
sal 4/ 240 2/ jat 5/ asw 2/ sha 6
juz 5/ str 4/ cog 5/ aww 5/ alx (miss)

Group E
80 points total(8 reports*10)
80 points reached (45+35)
Missing report:Cognis, ALEX Ryugami

240sxforever -> 45 points
sal 9/ 240 5/ jat 9/ asw 7/ sha 0
juz 6/ str 3/ cog (miss)/ aww 6/ alx (miss)

Stroggoii -> 35 points
sal 1/ 240 5/ jat 1/ asw 3/ sha 10
juz 4/ str 7/ cog (miss)/ aww 4/ alx (miss)

Group F
70 points total(7 reports*10)
70 points reached (46+24)
Missing report: Cognis, Aww1979, ALEX Ryugami

Juzamjedi -> 46 points
sal 6/ 240 3/ jat 8/ asw 7/ sha 8
juz 8/ str 6/ cog (miss) / aww (miss) / alx (miss)

Cognis -> 24 points
sal 4/ 240 7/ jat 2/ asw 3/ sha 2
juz 2/ str 4/ cog (miss) / aww (miss) / alx (miss)
Round 3 | Open
Group G
180 points total (6 reports *30)
180 points reached (49 +34 +67 )

Shantak -> 57 points
sal 8 / sha 12/ juz 8/ jat 10/ alx 6
asw 13/ 240 (miss)/

240sxforever -> 39 points
sal 5 / sha 4/ juz 9/ jat 8/ alx 11
asw 2/ 240 (miss)/

juzamjedi -> 84 points
sal 17 / sha 14/ juz 13/ jat 12/ alx 13
asw 15/ 240 (miss)/


Image
Attachments
Playdeck.rar
Tournament decks + Side Event decks
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Last edited by Salbei on 09 Feb 2011, 17:39, edited 17 times in total.
Retired a long time ago. I will not reply.
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Re: Feb Tournament (Limited Shop) Results

Postby Salbei » 25 Jan 2011, 08:39

Round 1

Group A
Shantak +3 +2 +3 +0 // 8 points
Aww1979 +0 +1 +2 + 0 // 3 points
Stroggoii +0 +3 +1 + 3 // 7 points

Shantak vs Aww1979 2-0 // 01.02.2011
notes | Open
game1:AI started with Bitterblossom on turn2, while i only played a single Hymn to Tourach, 2x Blightning and 3 Lightning Bolts to the AI´s face.The Bitterblossom damage did the rest.1-0
game2:AI started with Soul Warden followed by Bitterblossom.My first play was a turn3 Blightning followed by a Blazing Specter.AI got rid of it but i just played a 2nd one.Hellfire Mongrel acted as The Rack while the AIs Soul Warden negated the Blossom Lifeloss until i could Doom Blade it. Another Blightning took the AI down to 2 and Mongrel kills the opponent during his upkeep.2-0
game3:-

The difference in starting HP really made this one easy for me.Just had to play a few Blightning and Lightning Bolt both games and his blossom did the rest.It is going to be a tough matchup for Aww.
-----------------------
Aww1979 vs Shantak 1-2 // 01.02.2011
notes | Open
game1:The AI opens with a turn1 Meekstone, couldn´t care less.I open with a turn2 Bitterblossom followed by a turn3 Vindicate on his Badlands.AI didn´t get a turn3 drop so i bought enough time to play all Buisness spells on my hand before the discard beginns (in the form of Ravenous Rats).AI Blightnings me and i decide to Path to Exile one of my Faeries before i discard my other remaining card - then the AI surprises my by targeting ITSELF with the Blightning instead - so i keep my Doom Blade.I use Elixir of Immortality early and shuffle my 2 removal spells and a Fetchland back in there.Meanwhile the Fearies did their job and we are both at 15 life.I play Soul Warden from the top - AI Doom Blade it.I Doom Blade on my own his fresh Hellfire Mongrel at his EOT.AI does nothing for 3 turns so i bring him down with my Faeries Army while i´m holding removal spells. 1-0
game2:This time i make the first spell of the Game (Bitterblossom) on turn2 .AI opens with a Hymn to Tourach.I respond with a Hymn to Tourach on my turn3.AI Hymns me on his turn so i am down to 0 cards and Lightning Bolts my first Faery.I Draw+Play Elixir and decide to use it during the opponents turn. The AI plays Hellfire Mongrel.I didn´t draw Removal but another land and Ajani (pumped my faieries).AI plays a secon Mongrel when i am at 10 hp (still 0 cards in my hand) and a blossom in play.AI kills Ajani via Mongrels during my upkeep and i keep attacking with half my force.Luckily his 2 Mongrells don´t attack into 2 Faeries.AI plays Blazing Specter and attacks with everything so i have to chumpblock and go down to 2 life.I take 2 damage from the Mongrel while i was at 4 - go down to 2 life and die during my upkeep to both Mongrels (2*2 damage +1 damage from blossom).1-1
game3:As usual i open up with a turn2 Bitterblossom - this time AI got Ravenous Rats on his turn2 .AI Blightnings me during his 3rd turn and plays Hellfire Mongrel on his 4th turn.I Path to Exile it since i am already down to 10 hp and don´t want to repeat the last game.My small faery army brings the AI down 19 while i am dangerously low at 9.I decide to play one of my two Vindicates in fear of discard - and the AI Blightnings me again.I´m down to 4 hp and Hymn to Tourach the AI from the top.Another Blightning and i am down to 1 life with a Bitterblossom in play. GG

5 games played and already a lost match.Sorry Aww but i had to play the Blossoms to win and the Shantaks heavy discard forced me into topdeck mode before i got any targets for the removal.Hellfire Mongrel is surprisingly dangerous aswell and has to be handled asap.Both lost games i got like 3 Blightning that is already half of the HP while the Blossom slowly chewed the rest.Really bad matchup for you.
-----------------------
Shantak vs Stroggoii 2-0 // 01.02.2011
notes | Open
game1:I mulligan to 6.AI opens with a turn1 Soul Warden and a turn2 Vampire Hexmage. I play my first spell at turn3 a Hellfire Mongrel.AI plays another Hexmage after attacking me with the first one.I play Blazing Specter and bring the AI down to 3 cards.AI attacks with both vampires and plays Bitterblossom.I Lightning Bolt his Warden and decide to go for a straight race.AI goes down to 1 card and takes 5 damage during his upkeep (2*2 Mongrells +1 Blossom).AI plays a 2nd Bitterblossom after attacking me.I attack with 2 Mongrels and Specter - the AI doesn´t block and goes down to 2 life - and dies during its upkeep. 1-0
game2:AI plays a turn1 Soul Warden, i opt to Lightning Bolt it on the spot (considering my hand that was the right play).AI does nothing so i Blightning it on turn3.AI just plays a Land again so i Blightning again. (ai down to 10).AI just plays a land and passes - i play Hellfire Mongrel (AI at 2 cards).AI plays+ uses Fetchland goes down to 3 durin its upkeep after i attacked again - then plays Vampire Hexmage , left with 1 card in his hand.I Hymn to Tourach the AI (0 cards) so it dies 2 upkeeps later.2-0 (AI discarded Worship it couldn´t play and removal when there was no target for it).
game3:-

Clean sweep.That Hellfire Mongrel along with Hymn to Tourach + Blightning is just nasty - especially when you start with less than 20 life.Kinda got lucky with the groups since both your opponents play Bitterblossom that also helps you significantly.
-----------------------
Stroggoii vs Shantak 2-0 // 01.02.2011
notes | Open
game1:I open with a Elixir of Immortality into Bitterblossom into Vampire Hexmage + 2nd Elixir before the AI plays his first spell ( Hellfire Mongrel ).I play a 2nd Bitterblossom and my 3rd(!) Elixir and start attacking.AI plays Blazing Specter and attacks with both creatures.AI is afraid of my faeries and doesn´t attack - so i use my first Elixir.The AI just plays Ravenous Rats , but my hand is already empty.I attack with everything (AI kills one Fae by blocking with Specter) and goes down to 9 while i sit at 6 (still 2 elixirs in play).AI attacks with everything and i block his specter with 2 faeries and go down to 8 after i used the 2nd Elixir.I topdeck Soul Warden and half his hp with an attack - we are both at 4 life, but i got an Elixir and a Faery Army.AI plays Blightning and Doom Blade my Soul Warden but doesn´t attack because of 2 untapped Faeries.I go down to 2 life at my upkeep and attack for the win.Phew.1-0
game2:I start with Soul Warden. AI plays Ravenous Rats on turn2.AI plays Hellfire Mongrel - i Path to Exile it EOT to play Ajani. Pump + attack with Warden.AI plays Blazing Specter on turn5 and attacks Ajani (i don´t have to discard).I play Bitterblossom and attack with a 3/3 Soul Warden.AI plays a second Blazing Specter and attacks with both.I draw+play Elixir and attack with my 3/3 Warden again (AI @ 12 , me @ 17).AI plays a third Blazing Specter (!) and attacks - i use Elixir EOT.I topdeck Worship and can´t attack with my Warden anymore because of Meekstone (doh!).AI refuses to attack with 3 Specters because of my 2 Faeries and plays Hellfire Mongrel.I play Bloodghast and pass. AI plays Rats.I topdeck Ajani and pump, then attack with everything - AI blocks and both our boards are almost empty again - just 2 rats left for him.I pump my fairiesw and attack (AI @ 9).AI plays Mongrel and kills Ajani during my upkeep with it.I play a 2nd Worship and attack with my 2/2 Faery.Topdeck my 3rd Ajani, pump and attack for the win with 15 life left.2-0
game3:-

Both games where open and interesting.Those Elixir of Immortality highly influenced my decisions, usually i wouldn´t play a 2nd Bitterblossom.
-----------------------
Aww1979 vs Stroggoii 2-1 // 01.02.2011
notes | Open
game1: I open with Soul Warden and turn2 Bitterblossom.AI plays Bitterblossom.I Oblivion Ring his Blossom during my turn.AI play Bloodghast and Soul Warden.I Doom Blade his Soul Warden and play Elixir of Immortality.AI plays a 2nd Bloodghast.I play Ajani and pump my small army and attack for 6 (AI @ 8).AI just plays Bitterblossom, but it is too late.I pump again and attack.(for 12 this time) while i got a massive 18 life left + a Elixir to use.1-0
game2:I mulligan a weak hand with 2 Worship into a better 6 card hand.AI opens with Elixir.I play Bitterblossom on turn2.AI plays Vampire Hexmage. I opt not to Vindicate it, planning to play Worship i just drew.AI uses Elixir.AI plays Soul Warden.AI plays Worship.I topdeck Soul Warden and Vindicate his Worship.I chumpblock his vampire a couple turns in a row.AI plays+uses Elixir (grrr).I Hymn to Tourach the AI - but it just discards 2 lands.AI Path to Exile my Soul Warden.And i finally draw removal for his Vampire.Now got 2 turns left to draw something to get rid of my own Bitterblossom or i die (even with Worship).Second Blossom from the top doesn´t help.AI plays + pumps with Ajani and THEN plays a 2nd Bloodghast and attacks with both. I am dead - with or without chumpblock i go down to 1 and die to my Blossom during my upkeep.1-1
game3:I keep my hand and open with Soul Warden, no Bitterblossom this time. The AI plays Bitterblossom and i Oblivion Ring it.AI Elixirs.I Hymn to Tourach and play a 2nd Soul Warden.AI plays Bitterblossom - now i kinda wish i´ve let the first one in play...I play Worship and keep attacking with my Wardens.AI got its first token and plays Ajani - then pumps.I draw Bitterblossom ,do the math and Path to Exile his token to attack Ajani.AI Path to Exile one of my Warden then plays Worship.AI uses Ajani one last time before it dies, but i can´t attack for now.Fortunatly the AI uses his 2/2 token to attack - so i keep trading my new 1/1 Faery with him - mainly because i got a Soul Warden in play and he slowly dies to his Blossom.I draw Vindicate. Not sure what i am supposed to destroy there. Blossom or his 2/2. i go for his blossom and use Elixir.AI plays Soul Warden and i use one of the 3 Doom Blade in my hand.Oblivion Ring from the top on his 2/2 (wasted i know) lets me attack again.I draw a 2nd Bitterblossom and play it - way ahead in life and a Soul Warden in play.I attack a few turns in a row. About time to get rid of Worship, but there are plenty of maindeck answers to that in the deck.Worship saves him a turn (2 Bloodghast in play he doesn´t use at all) and i curse when the AI plays another Worship.Fortunatly it plays Bitterblossom during his next turn and thus kills himself. 2-1

Pretty even matchup.Awws mass spot removal is giving him an edge i would say.I´ve misplayed that lost game by relying drawing a removal spell and got punished for it.Seemed to be the right play at that moment to "ignore" that Hexmage while Stroggoiis Ajanis might aswell turn the tide for him.In any other group Aww would clearly come out ahead,the AI plays it really good.It is just bad luck he got into this one.
-----------------------
Stroggoii vs Aww1979 2-0 // 01.02.2011
notes | Open
game1:I mulligan and get rewarded with a great hand. 2 Soul Warden Bitterblossom Path to Exile Swamp and Plains !Me and AI both open with Soul Warden - so i decide to trade it and then play Bitterblossom.AI doesn´t play anything turn2 so it worked out.I play the second Soul Warden but the AI Doom Blade it on the spot.Then plays Oblivion Ring, but didn´t chooses the Token instead of Bitterblossom.I play Worship - AI Elixir.I play a 2nd Bitterblossom after the AI plays his first Blossom.AI Soul Warden - i Path to Exile it.I draw Ajani but lack the 2nd white mana for it.I play Vampire Hexmage and keep attacking. The AI keeps trading his only token while my army slowly growths.AI plays Elixir and Vindicates my Hexmage.I finally draw a 2nd Plains to play Ajani and pump my dudes - AI goes down to 4 - Vindicates one of my tokens. I attack again and bring him down to 1 - his Blossom bypasses Worship and i win.1-0
game2:We both start very slow(i should have used mulligan). AI opens with a turn3 Soul Warden and i only Elixir early.Turn 4 i draw and play Bitterblossom and finally got my 4th land.I play 2x Vampire Hexmage during the following turns that both get Path to Exiled.AI plays Ajani - i play Ajani to destroy it, holding a 2nd Ajani.I Path to Exile his Warden.AI wastes Vindicate + Oblivion Ring on my Tokens.I play Hexmage + Warden. AI Vindicate Hexmage and Doom Blade Warden.I play Ajani and pump my creatures.AI plays Bitterblossom, but i am ahead in tokens and got Ajani in play.I play Worship and keep pumping + attacking.I Path to Exile his only blocker (Token) and attack with 4/4 Faeries for the win. 2-0
game3:-

A human Aww would have won this.The AI kept wasting its removal for Tokens instead of the Blossom and thus fell behind way behind in the race.
Aww really got screwed by this group, in any other given group it would have been a ton easier for this deck.I was kinda afraid to play these matches since theoreticly both players could get Soul Warden Bitterblossom Worship and Elixir of Immortality for an infinite game.
-----------------------


Group B (edit 02.02.2011 - messed up the points)
Jatill +2 +1 +3 +0 // 6
Cognis +1 +2 +3 +0 // 6
240sxforever +0 +3 +0 +3 // 6

Jatill vs Cognis 2-1 // 01.02.2011
notes | Open
game1:I mulligan a 6 land hand.AI opens with Soul Warden , my first spell is Sakura-Tribe Elder.Then Cultivate on turn3 while the AI plays Raise the Alarm followd by Honor of the Pure.I block the following attack and sac my elder.Acidic Slime gets rid of his enchantment, but the AI plays another Honor of the Pure AND another Raise the Alarm.I play Rampaging Baloth and get a 4/4.AI plays Ajani and pumps his army to 3/3 and attacks with everything!I block3 creatures but there are exactly 3 3/3s left to kill me with 9 life.0-1
game2:AI opens with Akrasan Squire , i open with Tribe Elder again.Raise the Alarm on turn2 - AI is scared to attack.I play a second Elder, AI plays a 2nd Squire and attacks with everything (3 1/1s)then plays Soul Warden.I block+sac to enable my next turn - Garruk that creates a 3/3.AI plays another Soul Warden and passes.I play Platinum Angel (turn 5?).Attack with a token and replace it (taking out 3 creatures).AI does nothing.I play a 2nd Platinum Angel and attack with Angel+Token. This time the AI didn´t feel like trading 3-1.AI plays Sun Titan.I play Ravenous Baloth and attack with both Angels.AI plays+activates Ajani.One Angel kills Ajani while the other brings the AI down to 18 life (damn wardens).AI does nothing so i just keep attacking with the Angels 3 more times for 8 each. 1-1
game3:AI starts with Akrasan Squire , i play my usual Elder.AI Raise the Alarm - i Cultivate. AI plays+activates Trusty Machete and attacks with everything (i block and sac) and play Primeval Titan (!).AI Raise the Alarm and Soul Warden.AI blocks and kills my Titan, causing heavy casualties on his side.I follow up with a small Baloth and another Elder.Acidic Slime gets rid of the equipment and i attack.AI does nothing , i play Garruk and get a 3/3.AI trades his last remaining creatures to kill Acidic Slime.So the path is clear for mini-baloth and token.I topdeck Rampaging Baloths and force another 2 tokens into play after attacking for 7.AI plays Crystal Ball and dies after my next attack. 2-1

Very "simple" match. Cognis got the Quantity, Jatill got the Quality - and since the AI just loves to do really bad trades this shouldn´t be much of a problem unless too many "pump" enchantments are in play.
Jatills low starting life might get problematic if you don´t get a Baloth into play early.Also Worship might eventually become problematic.
-----------------------
Cognis vs Jatill 2-1 // 01.02.2011
notes | Open
game1:I mulligan a 1land hand TWICE.My first spell is Honor of the Pure vs the AIs Sakura-Tribe Elder.I then play Worship (still no creature in play). AI plays Eternal Witness without a target and Cultivates - meanwhile i´m down to 15.I play my 5th land holding Ajani and Sun Titan - when the AI plays Primeval Titan.I finally draw a Creature - Akrasan Squire so Worship should keep me alive.AI plays 2 Ravenous Baloth, i draw and play a 2nd Squire - then the AI destroys Worship via Acidic Slime! and i just die.0-1 ...horrible horrible draw
game2:This time i get Lands and creatures in my opening hand and start with Soul Warden followed by Akrasan Squire.AI plays Sakura-Tribe Elder, i prepare my next turn by playing Raise the Alarm and another Squire and attack with a Squire (holding Honor of the Pure for a huge next turn) - AI is already down to 8.AI plays a 2nd Elder.I topdeck a 2nd Honor of the Pure and attack for the win. 1-1
game3:I open with Soul Warden.Followed by Raise the Alarm. AI plays Tribe Elder.I play Elixir and another Raise the Alarm during the opponents turn, he plays Eternal Witness (no target).I draw,play and equip Rusty Machete and send everything in AI trades his 2 creatures and plays Cultivate.I attack with my 3 remaining tokens after equipping and play Crystal Ball - AI is down to 2.AI plays Ravenous Baloth and sacs it imediately.Crystal Ball reveals Ajani - i play him and attack with everything for lethal.2-1

A lot less interesting.This should favor Cognis unless you got a horrible draw like i got in game one.
-----------------------
Jatill vs 240sxforever 2-0 // 01.02.2011
notes | Open
game1:AI opens with a turn2 Watchwolf.I could only Cultivate on the following turn.Really got in trouble when the AI played a 2nd Watchwolf since i was already down to 10 hp.Fortunatly i could play Ravenous Baloth - but i had to sac that when the AI played Oblivion Ring.So i tried Rampaging Baloth - it sticked and AI stopped its attacks, only playing Loxodon Hierarch.I played a 2nd Baloth and got rewarded by 2 4/4s just for a single landdrop.AI plays Glorious Anthem, making his creatures look dangerous again followed by a Soul Warden.Cultivate gave me another 4(!) 4/4s - so i played Garruk and untapped my lands to enable Overrun next turn.Eternal Witness chose Cultivate and i finally passed the turn.AI just played another Watchwolf.So i sac Garruk for overrun and 6 7/7 tokens, 2 9/9 Baloths and a 5/4 Eternal Witness just needed one swing for the win.1-0
game2:AI opens with Soul Warden, my first spell was Sakura-Tribe Elder.Watchwolf came into play for the AIs 2nd turn.I missed my 3rd landdrop and had to sac Elder while blocking - AI played another Soul Warden.So i played my 3rd Elder.AI got Glorious Anthem into play an kept attacking with his 4/4 Watchwolf (i block sac again).I could only Cultivate (was a Land short) so the AI attacked with everything.Once again i sac block - this time getting 4 damage by 2 wardens.But now i got enough mana to play Baloth and conveniently draw a land ontop of that.AI didn´t attack and Path to Exile the Baloth EOT.I trade my token with his wolf and play Platinum Angel and a second Angel during the following turn.AI paths one, but didn´t find an answer to the other.I play mini-Baloth, Garruk and Tribe Elder in one turn (+ token).AI went down to 27 (damn wardens) during the attack.AI played Emeria Angel.I topdeck another Rampaging Baloth and play Cultivate and started to untap via Garruk to enable Overrun.Accidently attack with Platinum Angel so Garruk might die, but it deoesn´t matter.AI attacks my face instead and plays a second Emeria Angel - fortunatly no landdrop.I Cultivate my last 2 lands into play and keep Platinum Angel back this time since i am at 5 hp - AI goes down to 15.AI attacks me again, i didn´t block and now its all or nothing. Removal on my Angel and i die - if not then i just overrun.Turns out AI didn´t have the removal and i won (would have been enough without the overrun too since i got a massive 4/4 army).2-0
game3:
Both very short games got decided by the Baloths.Got a bit lucky cause the AI didn´t get any lands after his 2 Emeria Angels hit play.
-----------------------
240sxforever vs Jatill 2-0 // 01.02.2011
notes | Open
game1:I open with a turn2 Watchwolf- AI plays Sakura-Tribe Elder.Emeria Angel puts me in a great position - the AIs Eternal Witness won´t change that.Unfortunatly i miss my 5th landdrop , but Loxodon Hierarch makes up for that. AI trades Witness + Elder for my Watchwolf and went down to 4 after my attack.AI plays Ravenous Baloth that delays the game for a turn, but i got another land and thus another 1/1 flyer - along with Oblivion Ring and Path to Exile sitting in my hand.The AI plays Garruk, but its token can´t block my 2 flyers.1-0
game2:I mulligan a slow hand and start with a turn 1 Soul Warden.The AIs first play was a Eternal Witness on turn3.I Oblivion Ring it and a Baloth just to squeeze a few points of Warden damage through, but the AI plays another Baloth while i am sitting on 3 lands (screwed). AI plays another Baloth - this time the BIG one and i am in trouble.Glorious Anthem doesn´t change much, but at least keeps the AI from attacking. AI played Cultivate and got 2 4/4s - i´m in big trouble now. Got my 4th land and play a 5/5 Loxodon Hierarch , should stop the AI for a while.AI plays Platinum Angel - i respond with Emeria Angel + Terramorphic Expanse (meanwhile i get quite a lot of life via the Soul Warden).I decide to trade Emeria with his Angel by attacking - then replace the Angel with another one. AI plays Primeval Titan.I play Honor of the Pure from the top and attack with 2 3/3 Flying tokens + 1 5/5 flying Angel and force the AI to sac a beast to not die.AI plays Garruk and another 4/4 enters the game.My attack causes the AI to randomly sacrifice 4 creatures (including Rampaging Baloth).I Path to Exile his Primeval Titan to clear the way for the next attack and just win.2-0
game3:-

Pretty nifty match. The fact that the AI won´t attack you when you got a single big blocker out there saved me big time. A real player would have killed me.Emeria Angel is your best bet since Jatill got no way to handle it.
-----------------------
Cognis vs 240sxforever 2-0 // 01.02.2011
notes | Open
game1:I keep a slow hand, mainly because of Soul Warden.AI opens with Soul Warden aswell but unlike me follows it up with Raise the Alarm.Akrasan Squire and another Raise the Alarm join the AIs army when i play Loxodon Hierarch.AI plays another Squire and uses Elixir (31 hp now).I play Emeria Angel and got a Land to trigger it.AI just Elixirs again (38 hp now).I play another Hierarch and start attacking with my flyers.AI plays Crystal Ball.Terramorphic Expanse is giving me another 2 fliers to play with and and i keep attacking while the AI is doing "nothing".Honor of the Pure speeds up the process for me and 3 attacks later its over.1-0 ... really boring game.
game2:I keep a slow hand with many lands.AI opens with Soul Warden followed by Squire + Elixir that i could stop with a turn3 Watchwolf - AI Oblivion Rings it.I play Hierarch to bait removal instead of Angel.AI just plays Raise the Alarm - so i safely play Emeria with 2 fetchlands + Expansion in my hand and attack with Hierarch - AI trades his complete board for it.So i activate Landfall twice again and play Glorious Anthem for quite hard beats.AI just plays Raise the Alarm, but can´t handle my flying 2/2 army.2-0
game3:-

Once again Emeria saves the day while 3/3s and 4/4 just sit back to prevent the AI from attacking. Very boring games.
-----------------------
240sxforever vs Cognis 2-0 // 01.02.2011
notes | Open
game1:I open with Soul Warden followed by Akrasan Squire and Elixir of Immortality and with the help of Honor of the Pure beat the AI down to 8 life before he cast his first spell Oblivion Ring.Squire beats him down to 5 when he plays Loxodon Hierarch - i Oblivion Ring it and attack again -> AI down to 6.AI plays Watchwolf and Oblivion Rings my Oblivion Ring - returning the Hierarch.I play Worship.The AI plays 2x Honor of the Pure and attacks me for 11.I draw Trusty Machete and happily play it and attack (no blockers left) for 5 - AI down to 5.AI plays a third Honor of the Pure and attacks for 13 - thanks to Worship i survive. I attack again an win. 1-0 ... Worship is like cheating against the AI
game2:I keep my hand and start with Akrasan Squire followed by Raise the Alarm. The AI plays Soul Warden and Path to Exiles a token.I Honor of the Pure and attack again - AI down to 12.AI Oblivion Ring again, this time the Squire so i am left with only a 2/2 token.I play another Squire and Crystal Ball.AI plays Watchwolf.Crystal Ball Reveals Machete and Ajani - i misread and put both on the bottom lol - but draw Worship instead ... at least i can´t loose now.AI Oblivion Rings my token and attacks me for the first time.I wait till the AI attacks me and then block with a Raise the Alarm token - getting rid of the Soul Warden - AI plays Loxodon Hierarch.Crystal Ball stacks my deck a bit so i Oblivion Ring his Hierarch and play Soul Warden while my tokens are free to attack.AI play Honor of the Pure and Oblivion Ring on my Ring, returning Hierarch.AI plays Emeria Angel.I stack my deck for a second Soul Warden.AI plays Glorious Anthem and starts attacking with his Angel.Ball reveal Oblivion Ring - i get rid of his Angel.After a couple turns of nothing happening AI plays his third Hierarch while i play Sun Titan.AI plays another Anthem (his Hierarchs are 7/7 by now).I finally draw Ajani - AI Path to Exiles my Titan but Ball revealed another.Meanwhile my small army starts to slowly outgrowth the opponent via Ajani while Crystal Ball provides me with the best possible draws.Its a huge stallfest for a while till the AI plays Emeria Angel (even my tokens are 8/8 by now) when Emeria took down my Ajani.My Titan kills a Hierarch and dies.I get a third Soul Warden in play and continue the stall fest (his creatures are bigger than mine).Since i got Worship i don´t have to worry about his Emeria Angel.A second Crystal Ball speeds up my search - AI Exiles one Warden ... i finally got to the point where all i could draw is Ajani, Raise the Alarm and Elixir of Immortality so i can eventually i will win this marathon.AI plays another Emeria Angel.Just to be safe i play the second Worship and think about aborting this game.The Ai will eventually run out of cards or i overrun him with tokens - but the AI suddenly decides it has got enough creaturs to kill me and attacks with everything. Thanks to Worship i survive and counterattack for the win. 2-0 yaaaaaaawn.
game3:-

Extreme boring game.Would have lost both without Worship.I really shouldn´t have included that card to the list.Really voting to ban the card from future tournaments.Even when the AI can get rid of it it prefers to kill a single worthless creature instead.
-----------------------


Group C
Aswan Jaguar +3 +0 +1 +0 // 4
Alex Ryugami +0 +3 +3 +0 // 6
Juzamjedi +2 +3 +0 +3 // 8

Aswan Jaguar vs Alex Ryugami 2-0 // 02.02.2011
notes | Open
game1: Turn 2 Watchwolf , AI Paths it after attacking once.Glorious Anthem pumps Blinding Mage that attacks twice before Oblivion Ring removes it.AI plays Ajani but fortunatly doesn´t have any creatures while i am holding 2x Path to Exile.AI plays Necrataal , i Soul Warden. Path his Necrataal , attack once more (AI at 11).AI Oblivion Rings my Warden - i play River Boa.AI plays nothing so i Might of Oaks the Boa for the win. 1-0
game2:I start with a turn1 Soul Warden - AI Path to Exile it.So i am able to play a turn3 Emeria Angel.AI does nothing so i play Soul Warden Watchwolf and Terramorphic Expanse holding 2 Diabolic Edict.AI plays Emeria Angel - i edict it and attack again (AI at 5).AIs Necrataal destroys Emeria Angel - i edict it and attack for the win. 2-0
game3:-

Got quite lucky.AI played almost no creatures and i already had removal in my hand when it did.
-----------------------
Alex Ryugami vs Aswan Jaguar 2-0 // 03.02.2011
notes | Open
game1:I keep a solid hand and Duress away Glorious Anthem.AI opens with Wild Nacatl followed by River Boa.Vampire Nighthawk gives me some time to breathe while the AI played another River Boa.Oblivion Ring gets rid of a Boa , Strip Mine denies the AIs black mana and i decide to trade a few lifepoints.AI plays Blinding Mage so i have to commit.I topdeck Ajani and use the pump ability.AI plays Anthem but doesn´t attack because of my untapped 3/4 Vampire.I pump it again and attack - AI is down to 2 life.AI didn´t attack again so i sit at 17 life when he playes another Blinding Mage.AI didn´t tap my Vampire so i won. 1-0
game2:I keep a very slow hand with 4 lands and 3 4 drops.AI opens with Soul Warden followed by Watchwolf.I Oblivion Ring his Watchwolf.The Ai plays another Soul Warden and keeps attacking.I play Emeria Angel - AI Path to Exile it.This enables me to play Grave Titan.AI plays Wild Nacatl but he is in trouble now.I play Emeria Angel and trigger the landfall.Duress reveals just 2 Plains so i just attack with Titan+friends.AI trades his complete board for 2 tokens, so the Titan came through and set the AI down to 26 (Wardens ...).AI does nothing while i am holding Necrataal and Path to Exile for possible blockers.Titan, Emeria and tokens attack so the AI is down to 12.AI plays Glorious Anthem and Blinding Mage - Necrataal clears the path and i just had to attack.2-0
game3:-

Nice and easy.AI could have put more of a fight at game1 simply by tapping my Vampire before it could attack.Its lifelink kept me save even though i knew he was holding Might of Oaks (Duress on turn1) - he just never got his 4 Mana for it due to Strip Mine.Game2 was very smooth.Not much of a fight there.
-----------------------
Aswan Jaguar vs Juzamjedi 1-2 // 06.02.2011
notes | Open
game1:I keep a slow hand with 2 Edicts, Path to Exile 2 lands and Glorious Anthem. AI plays Bitterblossom on turn 3 while i didn´t draw any buisness.AI plays Trusty Machete and i take 1 hit while playing a 2nd Glorious Anthem, waiting for black mana to play my own blossom or edict.Next turn didn´t reveal a Swamp so i had to path his Token and go down to 7 (Solemn Simlacrum also attacked).I finally draw Terramorphic Expanse but it seems to be too late. AI played a 2nd Simulacrum and attacks for 8. Nothing i can do.3 Black cards in my hand + Might of Oaks.0-1
game2:I keep a 4 Land hand because 2 Watchwolf are in there.AI Path to Exile the first i play.The 2nd one sticks and AI just plays+uses Elixir of Immortality.I play 2 River Boa and attack with the Wolf.AI plays Solemn Simulacrum.I attack with everything for 7 and play Wild Nacatl and Blinding Mage.AI plays Grave Titan.I think a while and pass the turn to tap his titan (so i can attack next turn).AI plays Trusty Machete and tries to Vindicate a Boa - i just regenerate.AI equips Machete to a token so it is 4/3.I draw a 2nd Might of Oaks from the top and can finish the game.1-1
game3:I mulligan a horrible hand and got 2 Nacatl + 3 lands + Emeria Angel.AI takes a few hits before playing Vampire Nighthawk. I decide to Path to Exile it. I attack again with both Nacatls and play River Boa (missed 4th landdrop).AI plays Necrataal and kills my Boa.I draw a Land so i play Emeria Angel but can´t attack.AI Path to Exile my Angel and attacks.I draw Glorious Anthem from the top and attack for 6.AI attacks and then Paths a Nacatl and plays Simulacrum.I play Soul Warden and Disenchant his Simu and attack (AI at 10 me at 9).AI plays Grave Titan while my hand is empty (urgh!).I topdeck Might of Oaks and attack with Nacatl (hope he blocks with titan).I waste Might of Oaks and the Titans deathtouch kills my Nacatl aswell.AI plays Necratal and kills my last creature.I topdeck Watchwolf and play it.AI Vindicates my Wolf and plays Bitterblossom - then attacks (i´m at 1 life). I draw Blinding mage and pass the turn to lose.1-2

Really unlucky in the first game.Hand was full of Black cards that i couldn´t play.Third game Grave Titan forced me to waste Might of Oaks that i wanted to use to win.AI got the better cards and removal while i got 1 and 2 mana dorks.
-----------------------
Juzamjedi vs Aswan Jaguar 2-0 // 06.02.2011
notes | Open
game1:AI opens with Watchwolf , i Nekrataal it.AI plays Soul Warden Wild Nacatl and River Boa. I Nekrataal Boa attack and play Elixir of Immortality.AI plays Nacatl and Blinding Mage.I attack with both Necrataal a play Grave Titan.AI plays Glorious Anthem.I attack with everything and use Path to Exile to let my Titan survive.AI counterattacks and dies during the next turn to my zombie army.1-0
game2:AI starts with Soul Warden, i only play Trusty Machete and one Land after another.AI plays Watchwolf and then Bitterblossom.
I Path to Exile Soul Warden EOT and kill the Wolf with Nekrataal.AI plays Blinding Mage and a 2nd Bitterblossom.I Nekrataal the Mage and attack.AI plays Nacatl. I attack with both Nekrataals and the AI starts to chump block - and tries to Might of Oaks his Nacatl, but i Path to Exile it to save my Nekrataal and play Solemn Simulacrum.AI goes down to 7 during his upkeep and attacks with his tokens.AI plays Emeria Angel and keeps blocking my creatures with his tokens. 1 turn before i would die to his flyers he dies to his 2 Bitterblossoms just in time.phew. 2-0
game3:
Pretty unexciting match. As soon as Grave Titan enters the game you just win.
-----------------------
Alex Ryugami vs Juzamjedi 2-0 (videos) // 08.02.2011
Video Report | Open
game1:http://www.youtube.com/watch?v=PEmsa6KDkbw
game2:http://www.youtube.com/watch?v=S1RLoRYJWzs
game3:
Played these games like 6 times to test camstudio. Never lost.
-----------------------
Juzamjedi vs Alex Ryugami 2-0 (videos) // 08.02.2011
Video Report | Open
game1:http://www.youtube.com/watch?v=wronrWAjmn8
game2:http://www.youtube.com/watch?v=j1FvstZmH54
game3:
-----------------------


Side Event
Let me know if you don´t want to play this - i will cover the missing games then.
You may play those 10 games at any time this month.First 2 weeks should be the best time to do so though.
Last edited by Salbei on 08 Feb 2011, 21:26, edited 5 times in total.
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Re: Feb Tournament (Limited Shop) Results

Postby ALEX Ryugami » 01 Feb 2011, 09:37

First, I'm not a native speaker of English, so maybe my report is weird to read :P and it's my first tournament report, so pardon me for any format mistakes. Any feedbacks are welcomed :)

Round 1

Group A
Shantak
Aww1979
Stroggoii

Shantak vs Aww1979 2-1
notes | Open
Game 1: The AI's Hymn to Tourach screws my discard deck! >.< Then I lose to Faerie tokens.
Game 2: Hymn, Blightning, and Hellfire Mongrel screws the AI. with Bitterblossom, the AI just commit a suicide.
Game 3: Once again, the discards and the Mongrel wins me the game.
Aww1979 vs Shantak 1-2
notes | Open
Game 1: Note to self: Worship can't save you from your own Bitterblossom. I still lose even I've activated Elixir of Imortality twice, especially because of your own card >.<
Game 2: Elixir save my life and cards. The Mongrel is prisoned by Oblivion Ring, and Bitterblossom wins me the game.
Game 3: Bitterblossom comes when my life is low enough. Even Soul Warden comes later, I still lose to Blightning.
Shantak vs Stroggoii 2-0
notes | Open
Game 1: Discard + Hellfire Mongrel: Very good!
Game 2: Same with game 1
Game3:-----------------------
Stroggoii vs Shantak 2-1
notes | Open
Game 1: Bloodghast doesn't return to the battlefield when I hit a land. Even with Worship, I still die due to my own Bitterblossom.
Game 2: Weirdly, the AI doesn't have much removals on my creatures and discards to me (maybe because I just have black creatures on the field :P ) Combined with Ajani Goldmane, my Faerie army plus a Vampire Hexmage wins me the game.
Game 3: The AI doesn't cast many spells in early game, make me hits the opponent easily. Even the pumped Bloodghast is locked under Meekstone, a Bitterblossom comes to save the day.
Aww1979 vs Stroggoii 2-1
notes | Open
Game 1: A mirror match! :D By the way, Bitterblossom hurts, especially when your opponent has two Bitterblossoms on his side and yours chipping your life point away.
Game 2: At first, I have to remove my own Bitterblossom with Oblivion Ring because my life point is so low, but luckily, I can handle the AI's creatures with removals, then the second Bitterblossom is showing up and win me the game.
Game 3: Two Soul Wardens and two Bitterblossoms on my board when the AI has two Bitterblossoms. That means my life is going to be skyrocketted when the opponent life is reduced. When I have Ajani, I activate his second ability to ensure the game ends faster.
Stroggoii vs Aww1979 2-0
notes | Open
Game 1: The opponent doesn't do much. My pumped Vampire Hexmage and Bloodghast beats the AI to death.
Game 2: I just realize if the AI doesn't bring any meaningful threats, having Bitterblossom on the field wins me the game easily.
Game3:-----------------------


Group B
Jatill
Cognis
240sxforever

Jatill vs Cognis 0-2
notes | Open
Game 1: AI's army was too strong to be handled, especially combined with Honor of the Pure, Trusty Machete, and Ajani Goldmane. I just draw most lands and Cultivate.
Game 2: Still, the AI's army are too fast to be handled.
Game3:-----------------------
Cognis vs Jatill 2-0
notes | Open
Game 1: Two Soul Wardens, two Akrasan Squires, and two Raise the Alarams ensure my fast victory.
Game 2: I have fast assault until the opponent has bigger creatures. Luckily, I have Ajani Goldmane and pump my creatures for the victory.
game3:-----------------------
Jatill vs 240sxforever 0-2
notes | Open
Game 1: The AI's air force hurts me much.
Game 2: Loxodon Hierarch realy hurts, especially when my life point is too low when I have a Rampaging Baloths. Even the Baloth is Oblivion Ringed.
Game3:-----------------------
240sxforever vs Jatill 2-0
notes | Open
Game 1: Watchwolf + Glorious Anthem is very good. Oblivion Rings handle the AI's threat pretty easily.
Game 2: The AI has one life left, but he has big threats that afraid to attack (since it doesn't want to be counterattacked :P) fortunately, I pull an Emerian Angel to win the game at high life.
Game3:-----------------------
Cognis vs 240sxforever 0-2
notes | Open
Game 1: I got a good start with two Akrasan Squires... until the opponent swarmed me with bigger threats. >.<
Game 2: The only threat that I have is an Akrasan Squire with Honor of the Pure. Soon, I am outnumbered and lost.
Game3:-----------------------
240sxforever vs Cognis 2-0
notes | Open
Game 1: It's fun to see Oblivion Ring wars. Even I only pull one Oblivion Ring, my big army trumps the opponent.
Game 2: A long game, since the AI can pull a creature to activate Worship. But my big army is unstopable.
Game3:-----------------------


Group C
Aswan Jaguar
Alex Ryugami
Juzamjedi

Aswan Jaguar vs Alex Ryugami 2-0
notes | Open
Game 1: Watchwolf and River Boa finishes the game easily.
Game 2: Weenies and removals win me the game.
Game3:-----------------------
Alex Ryugami vs Aswan Jaguar 2-1
notes | Open
Game 1: I lost to Bitterblossom even I have two Grave Titans on the field.
Game 2: AI doesn't play many threats, and Bitterblossom makes the AI's life lost faster.
Game 3: What a nice victory with a lot of tokens and Ajani's support ^^
Aswan Jaguar vs Juzamjedi 1-2
notes | Open
Game 1: Soul Warden helps my life amount to be safe, and win through Faerie tokens plus Might of Oaks.
Game 2: Lost to Bitterblossom + Trusty Machete and Ajani.
Game 3: Even I've removed every threat AI has brought, I still lose to Grave Titan since I didn't draw any Soul Wardens. >.<
Juzamjedi vs Aswan Jaguar 2-1
notes | Open
Game 1: I almost lost, but a Vampire Nighthawk with two Trusty Machetes stabilizes my life so I can win the game.
Game 2: Bitterblossom and three(!) Glorious Anthems are too fast to be handled.
Game 3: AI's Bitterblossom is Vindicated, and there aren't any threats from it, so my armies are going through it easily.
Alex Ryugami vs Juzamjedi 1-2
notes | Open
Game 1: Grave Titan handles the game easily.
Game 2: I only draw Emeria Angel as the threat, and outnumbered by the AI's Grave Titan.
Game 3: The first person to draw more Grave Titan wins, and I lose to the AI because of this.
Juzamjedi vs Alex Ryugami 2-0
notes | Open
Game 1: Trusty Machete and Grave Titan clear the way for me.
Game 2: Same with last game. I regret to not include Trusty Machete :/
Game3:-----------------------


Juzamjedi's Side Event | Open
Side event report (Juzamjedi's deck):
Deck 1: Win 1 HP
This one is not that hard. I kill AI's Nekrataal with Vindicate, and waiting to 1 life point, then kill my opponent with Faerie tokens.

ALEX's Points: 1
Juzam's Points: -1

Deck 2: Win 1 HP
I get an early start with Bitterblossom and Trusty Machete, but he cast Damnation when I have a horde of tokens. The AI then cast Inferno Titan, which I'm afraid because I don't want to lose :P, but Path to Exile easily handle it. Then I'm waiting till dropped to one life, and luckily the AI doesn't have any Inferno Titan or burn spells to be cast, so I win with 1 life.

ALEX's Points: 1+1=2
Juzam's Points: -1-1=-2

Deck 3: Win with 1 HP
AI got a Masticore and a very big Rockslide Elemental since the Masticore always pinging my Faerie tokens :P it's hard to keep the life point very low while still not lose, so I use two Elixir of Immortalities to keep my life high enough so I won't lose to Inferno Titan. Luckily, he only pull one Titan :D

ALEX's Points: 2+1=3
Juzam's Points: -2-1=-3

Deck 4: Win with 7 HP
The AI has Bitterblossoms, me has Bitterblossom too. Even with two Trusty Machetes, AI doesn't want to attack me (maybe it is scarred for the counterattack :P ) And I kill the AI with seven life left since the AI only has one life left with two Bitterblossoms on his board.

ALEX's Points: 3+7=10
Juzam's Points: -3-7=-10

Deck 5: Win with 1 HP
This one is a bit difficult. I just kill his Nevinyrral's Disk with Vindicate, and while waiting my life point to be low, I block every creature with Faerie tokens and his River Boa with Nekrataal :P I kill every Primeval Titan with Path to Exile so he won't trampling me off with the Titan + Might of Oaks. Then I win the game with a lot of tokens on my board

ALEX's Points: 10+1=11
Juzam's Points: -10-1=-11

Deck 6: Win with 1 HP
Kill AI's Stoic Angels and Sun Titan. It got a Tawnos's Coffin to kill my Faerie tokens (nice card by the way,) but my horde of Faerie tokens are too big to be handled by the AI.

ALEX's Points: 11+1=12
Juzam's Points: -11-1=-12

Deck 7: Win with 2 HP
Got two Vampire Nighthawks, and the board is stable until the opponent got a Masticore. The Masticore kill every creature I have, but luckily, I pull one Grave Titan. I let my guard down until I left at two life, then do the counterattack with the only Titan on the battlefield.

ALEX's Points: 12+2=14
Juzam's Points: -12-2=-14

Deck 8: Win with 3 HP
Rampaging Baloth, Worship, Primeval Titan, and Sun Titan are very annoying, but my deck has a lot of removals, so I can handle them easily.

ALEX's Points: 14+3=17
Juzam's Points: -14-3=-17

Deck 9: Win with 1 HP
Two Bitterblossoms make my life point decreased evenly, so I activate my Elixir of Immortality in order to reduce my life point to one. When that happen, I kill my opponent by passing opponent's Loxodon Hierarchs and Sun Titans

ALEX's Points: 17+1=18
Juzam's Points: -17-1=-18

Deck 10: Win with 3 HP
AI doesn't do anything much, except killing my Faerie tokens with Razorfin Hunter. I got a lot of creatures until Nevinyrral's Disk blows the world off. Lucky for me, the AI cast another Razorfin Hunter and Vulshok Sorcerer to ping my life, so I can win with low life. Oddly, it commit a suicide by cracking its Scalding Tarn at one life, then killing my Zombie token with Electrolize on his own turn, d'oh! >.<

ALEX's Points: 18+3=21
Juzam's Points: -18-3=-21

Total points: 21 for me and -21 for Juzamjedi

Comment: Juzam's deck was very fun to play and "screw" since he has Bitterblossoms and Elixir of Immortalities to play around :D my deck is similar to his but with different build, so I am familiar with his deck. Surprisingly, he has twenty life points, which pointing Juzam's good deck building and still have a lot of points to be spent on Handicap 7 cards. :) :)
Last edited by ALEX Ryugami on 04 Feb 2011, 15:26, edited 10 times in total.
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Re: Feb Tournament (Limited Shop) Results

Postby jatill » 01 Feb 2011, 13:40

Round 1

Group A
Shantak
Aww1979
Stroggoii

Shantak vs Aww1979 2-0
notes | Open
Both games I had my opponent on 0 cards the whole tiem, but had a hard time drawing creatures to close it. I finally did, and the Ai died.
-----------------------
Aww1979 vs Shantak 2-0
notes | Open
game1: Soul Warden into triple BB.
game2: Soul Warden got nuked, so luckily the AI didn't draw enough bolts to kill me
-----------------------
Shantak vs Stroggoii 2-1
notes | Open
game1: Remove the hand and race a BB with hellfire Mongrel.
game2: AI had BB, not no hand. A series of lucky topdecks removed my guys and let the AI win at 1 life.
game3:Double Hellfire Mongrel did the heavy lifting.
-----------------------
Stroggoii vs Shantak 2-0
notes | Open
game1: Forgot that Bloodghast wouldn't return, but BB took it down anyway.
game2: BB got me to 3 before Ajani saved the day.
-----------------------
Aww1979 vs Stroggoii 2-0
notes | Open
game1: Team BB + Ajani FTW.
game2: I draw every land in my deck before finding a BB, with 6 cards left. Luckily my next card is Ajani so I take it down in teh nick of time.
game3:-----------------------

Stroggoii vs Aww1979 2-1
notes | Open
game1: Double O-ring killed double token instead of BB. Oops.
game2: Ai rings my BB this time. Nothing is going on, so I decide to Ultimate Ajani (keeping a counter). Doom Blade laughs at Avatars. I end up making my first 13 land drops, and the AI's BB kills me despite having Worship.
game3: Elixir finally does something useful for a change... bait an O-ring. Avatar gets Doomed again. the same Ajani makes another, which is also Doomed. Now at 46 life, BB finally eats Ajani, while I still have jack. 11 cards in deck, 3 of which are BB. Ding! Finally got it (good thing I didn't activate Elixir!) The AI finally dies to its own BB while having over a dozen Faeries in play-----------------------


Group B
Jatill
Cognis
240sxforever

Jatill vs Cognis 2-0
notes | Open
game1: Turn 6 Primeval Titan traded with 4 AI blockers, and things went quick from there.
game2: Turn 4 Rampaging Baloths was not too shabby.
-----------------------
Cognis vs Jatill 2-0
notes | Open
game1: A dragged out affair, in which the Ai eventually stopped playing spells.
game2: Similar to game 1, but double Honor made it quicke
-----------------------
Jatill vs 240sxforever 2-1
notes | Open
game1: I kept a slow hand, but AI never played spells.
game2: Overrun by Soul Warden into Watchwolf into pump. Turn 4 Titan was too slow!
game3: Overrun with Garruk ftw.
-----------------------
240sxforever vs Jatill 2-0
notes | Open
game1: Giant watchwolk went to town.
game2: Repeat of Game 1.
-----------------------
Cognis vs 240sxforever 2-1
notes | Open
game1: I mulligan a 1-lander and keep junk. Eventually I have to play Ajani just to soak up damage, but I never stick a creature and Watchwolves feast on my bones.
game2: Worship.
game3: Worship again. Probably saved me 600 life this game.-----------------------
240sxforever vs Cognis 2-0
notes | Open
game1: AI drew all dudes when 1 Anthem effect would have killed me.
game2: AI drew too many Anthems, not enough dudes.
game3:-----------------------


Group C
Aswan Jaguar
Alex Ryugami
Juzamjedi

Aswan Jaguar vs Alex Ryugami 2-0
notes | Open
game1: Stomp stomp stomp!
game2: Mulligan. Then Stomp stomp stomp!
game3:-----------------------
Alex Ryugami vs Aswan Jaguar 2-0
notes | Open
game1: I had the nut curve of Nighthawk -> Nekrataal -> Emeria Angel -> Grave Titan.
game2: Ai doesn't get anything going before I resolve Grave Titan.
game3:-----------------------
Aswan Jaguar vs Juzamjedi 2-0
notes | Open
game1: I stomped the AI with a fierceness that made babies cry.
game2: My double BB looked worse my my 1st, and then 2nd Soul wardens died. The 3rd saved me!
game3:-----------------------
Juzamjedi vs Aswan Jaguar 2-0
notes | Open
game1: Nighthawn and Elixir barely kept me alive against double Might of Oaks until Grave Titan held the ground.
game2: Another tough race with teh AI's double BB and Anthem. Machete kept me alive.
-----------------------
Alex Ryugami vs Juzamjedi 2-0
notes | Open
game1: Nothing weird happened, so human wins the mirror match.
game2: Even though I had Crystal Ball going, the AI outdrew me and I was on the ropes thanks to early BB. Finally Vampire Nighthawk did his job and held the fort.
game3:-----------------------
Juzamjedi vs Alex Ryugami 2-1
notes | Open
game1: Easy mirror win.
game2: Mull to 5 looking for 2 or more lands. AI is casting Grave Titans when I hit land #3 and I die.
game3: Easy mirror win.-----------------------


Side Event
Overall, I did very well except when I got too greedy.
>Shantak's deck<
score | Open
Deck1 - I let the AI play the first creatures so it could work on my 23 point life total. I had the AI with an empty hand, and I would win the with 1-3 life left barring a topdeck. The AI got back-to-back Nantuko Shade, and I accidentally died. Sorry!
Deck2 - I open on double Bolt, so I figure I'll beat the AI down to 3 or less, then take a pounding, and then Bolt the AI. Duress fights Counterspell and things go according to plan. I win with 3 life.
Deck3 - Double Cyclops Gladiator killed me. I didn't hold back at all; it just happened.
Deck4 - Bitterblossom does the heavy lifting for both of us. I win with 1 life.
Deck5 - I hold the Bolt and win at 1 again.
Deck6 - Same plan, but I only get down the 3 when winning. Had to Bolt myself to get that far :)
Deck7 - I let the AI attack me to 1 before I Bolt him.
Deck8 - The AI got going this game, and threatened to do about 60 damage in 1 turn, so I had to finish him off while I was still at 7.
Deck9 - Another game I blew. The Ai refused to play ANY spells, so I started Bolting and Blightning myself down in life. I forgot to keep 1 burn spell in hand, though, so when the AI wised up and played Titans for 4 turns in a row (after not playing them forever), I got overrun.
Deck10 - Bolted myself down to 2 here, since Duress told me I was not in risk of getting burned out that turn.
Last edited by jatill on 07 Feb 2011, 13:56, edited 6 times in total.
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Re: Feb Tournament (Limited Shop) Results

Postby Cognis » 01 Feb 2011, 14:02

Group A
Aww1979: 10
Shantak: 5
Stroggoii: 3


Shantak vs Aww1979 1-2
notes | Open
game1: I kept 2 Lightning Bolt for the AI which had Bitterblossom, AI was at 7 when it played Elixir of Immortality and the game was over.
game2: I discard all the cards AI could use and after that it was no problem.
game3: I have a good start but Elixir of Immortality buys the AI time and Bitterblossom and Soul Warden are just too much especially since the AI has enough removal for my threats.
Aww1979 vs Shantak 2-1
notes | Open
game1: AI was able to pressure me and with 3 Blazing Specters it really hurt my hand and I only had 2 lands out, but that was enough for 2 Soul Warden and 2 Bitterblossom which were enough to win.
game2: AI plays Hymn to Tourach and I lose Swamp and Doom Blade. I play Hymn to Tourach and the AI losses identical cards, lol. I was mana screwed and couldn’t play Worship, drew the land for it after the AI discarded it.
game3: Hymn to Tourach takes out 2 Mountain, and Vindicate takes out 3 lands so the AI is mana screwed while I build my army.
Shantak vs Stroggoii 2-0
notes | Open
game1: If Bloodghast could return it would probably be a much tougher match but since it doesn’t discard + Hellfire Mongrel did the finishing touches.
game2: Hellfire Mongrel again.
Stroggoii vs Shantak 2-0
notes | Open
game1: I was at 4 and nearly ran out of steam but was able to win at the last possible moment.
game2: I finally played Worship, twice. I won because of that since I drew some 17 lands and 8 other cards so it was really surprising I won.
Aww1979 vs Stroggoii 2-0
notes | Open
game1: An overall easy game with Ajani, Soul Warden and even Bitterblossom in the end. I Vindicate AI’s Scrubland and Bitterblossom at the beginning so that also helped a lot.
game2: I have Worship, 2 Sould Warden and Bitterblossom while AI has 2 Bitterblossom and I destroy all Soul Warden it plays so it was just a matter of time, but without Worship I would’ve lost.
Stroggoii vs Aww1979 0-2
notes | Open
game1: The AI is at 3 when it plays 2 Soul Warden and starts gaining life thanks to 2 Bitterblossom. I have Worship but only Soul Warden and keep drawing lands. AI plays Path to Exile and kills me.
game2: At first I have to mulligan because I get no lands and then when I start playing I get nothing but lands and the AI kills everything I put in play. Then I draw Worship, 3 times in a row with no creatures in play. I stall with Elixir of Immortality but the AI kills everything I manage to play and 2 Bitterblossom just run me over.


Group B
240sxforever: 8
Cognis: 6
Jatill: 4


Jatill vs Cognis 2-1
notes | Open
game1: AI has a better start but 2 Garruks make 6 tokens and Eternal Witness gets him back again.
game2: I have a good hand but it will take me a few turns to get going. AI opens with Akrasan Squire, Raise the Alarm and Honor the Pure. I put a blocker in and the AI plays Oblivion Ring. Too low on life, really too low.
game3: I make a beast army and they trample over the AI.
Cognis vs Jatill 2-0
notes | Open
game1: AI had a slow start ramping lands and Soul Warden with Trusty Machete was enough for a speed kill.
game2: Honor of the Pure + Soul Warden, some tokens and few Oblivion Rings were enough for another quick win.
Jatill vs 240sxforever 2-1
notes | Open
game1: I had like 700 lands but didn’t draw a single Garruk and Platinum Angel got exiled and Emeria Angel flew over me.
game2: Ah, Rampaging Baloths + Primeval Titan + Garruk Wildspeaker = gg.
game3: Platinum Angel saved my ass from a quick death.
240sxforever vs Jatill 2-0
notes | Open
game1: I was mana screwed for a while with only Watchwolf to block, but the AI didn’t wish to attack. Later in the game when I got enough lands it was a breeze.
game2: AI didn’t stand a chance.
Cognis vs 240sxforever 2-1
notes | Open
game1: I had a better start but Emeria Angel was the death of me.
game2: I won because of Worship even though the AI had 3 Glorious Anthem and Honor of the Pure, although Worship only bought me one round.
game3: I got Worship at the last possible moment and the AI kept going all in to kill me while my Ajani pumped army finished the game in a few rounds.
240sxforever vs Cognis 2-0
notes | Open
game1: We trade punches in the beginning and then the AI gives up after I exile all it’s creatures. It had Worship, Honor of the Pure and 2 Plains but didn’t play anything, I’d still win but the AI doesn’t seem to play creature enhancing cards if it doesn’t control any creatures.
game2: Emeria Angel and 2 Path to Exile for 2 Sun Titan MVP.


Group C
Aswan Jaguar: 9
Juzamjedi: 7
Alex Ryugami: 2


Aswan Jaguar vs Alex Ryugami 2-0
notes | Open
game1: 2 Bitterblossom and Might of Oaks to speed things up.
game2: A close game but Bitterblossom and 2 Glorious Anthem were enough to win in the nick of time. Blinding Mage kept tapping Grave Titan, I would’ve lost without that.
Alex Ryugami vs Aswan Jaguar 0-2
notes | Open
game1: Ran out of cards dealing with AI’s threats, didn’t get a single creature all game. I started great with 2 Strip Mine and Duress but just ran out of cards.
game2: AI had an explosive start combined with Might of Oaks was unstoppable.
Aswan Jaguar vs Juzamjedi 2-1
notes | Open
game1: I had to mulligan a few times to get lands and the AI overpowered me with Grave Titan and Bitterblossom.
game2: A slower start from the AI and a good hand allow me to pull off Bitterblossom + Soul Warden + Glorious Anthem.
game3: I win the Path to Exile competition and win with Bitterblossom and Glorious Anthem.
Juzamjedi vs Aswan Jaguar 2-1
notes | Open
game1: I Vindicate 2 lands to slow down the AI and then overpower with Bitterblossom and Grave Titan.
game2: AI wins the Bitterblossom contest.
game3: Nekrataal with Trusty Machete outruns the AI.
Alex Ryugami vs Juzamjedi 2-1
notes | Open
game1: I was able to get my Grave Titan out faster.
game2: This time the AI was faster to Grave Titan, three times.
game3: Strip Mine to screw the AI and the game was quickly over.
Juzamjedi vs Alex Ryugami 2-0
notes | Open
game1: I can hardly notice I’m playing with the other deck since it feels like a mirror match. Anyway Vampire Nighthawk with Trusty Machete and Grave Titan did most of the work.
game2: I was more agro although we mostly had identical cards. Bitterblossom was a real winner here since it pinged the AI little by little while 2 of my and AI’s Grave Titan killed each other.


Side Event
>Player deck<
score | Open
Deck1 - 0
Deck2 - 0
Deck3 - 0
Deck4 - 0
Deck5 - 0
Deck6 - 0
Deck7 - 0
Deck8 - 0
Deck9 - 0
Deck10 - 0
Last edited by Cognis on 03 Feb 2011, 00:06, edited 4 times in total.
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Re: Feb Tournament (Limited Shop) Results

Postby juzamjedi » 01 Feb 2011, 16:14

Round 1

Group A

Shantak vs Aww1979win 2-1 finished
Shantak vs Aww1979 | Open
Game1:
clear win I Duress, play 2x Ravenous Rats, Blazing Specter, and finally Hellfire Mongrel. I Blightning and win easily.

Game2:
open game Hymn, Hymn... and AI topdecks Bitterblossom. And then 2x Elixir of Immortality. Now the 2x Blightning + Lightning Bolt aren't enough to kill. I sandbag them for too long and AI plays Hymn on me. At the end of the match the AI is at 3 life... guess I should have just Blightning'd straight away.

Game3:
tough win This game I strip the AI's hand again, but sit there doing nothing for a bunch of turns in a row. AI O-ring's a Meekstone and a Ravenous Rats. It eventually sticks Bitterblossom to race. A couple turns later I topdeck Blazing Specter to race. I draw Lightning Bolt + Blightning and AI dies to his own Bitterblossom. A human player would have won; they would have held the Oblivion Ring 's for something more important than Meekstone and Ravenous Rats.

Aww1979 vs. Shantak win 2-0 finished
Aww1979 vs Shantak | Open
Game1:
clear winI get Bitterblossom + Sould Warden going. AI plays Blazing Specter -> I path it. AI plays Hellfire Mongrel -> I doom blade it. AI never kills Sould Warden so I finally get there about 7 turns later.

Game2:
tough winAI strips my hand low. I get Bitterblossom early and last card in hand is Ajani Goldmane. I play it against Hellfire Mongrel and keep +1'ing for life. I topdeck O-ring to deal with the Mongrel and start using Ajani to pump faeries. Easy win from there, but I don't think Ajani should have survived against a human opponent.

Shantak vs Stroggoii win 2-0 finished
Shantak vs Stroggoii | Open
Game1:
clear winAI doesn't draw any life gain so I win super easy. 18-0.

Game2:
clear winAI plays 1x Elixir of Immortality. I strip the AI's hand and then play Hellfire Mongrel. Upkeeps + Attacks: Mongrel deals a total of 16 damage.

Stroggoii vs Shantak lose 1-2 finished
Stroggoii vs Shantak | Open
Game1:
clear winI keep a hand with 2x Elixir's. I topdeck Bitterblossom, then Ajani Goldmane, and win easily by maintaining a high life total.

Game2:
clear lossWorship might stop damage, but it doesn't stop life loss. AI pressures me too much early and my Bitterblossom + AI's Hellfire Mongrel kill me. I die on one of my upkeeps to my own Bitterblossom.

Game3:
clear lossI mulligan to 5. AI sticks a Blazing Specter that I can't kill for several turns. I kill it, then AI plays another one and I die.

Aww1979 vs Stroggoii win 2-0 finished
Aww1979 vs Stroggoii | Open
Game1:
clear win I have Bitterblossom and AI loses 2 of his copies to my Hymn. Pretty easy from there.

Game2:
clear winI don't have Bitterblossom, but I have answers to it. I stall AI for a while, get Bitterblossom + lifegain going and win from there.

Stroggoii vs Aww1979 win 2-0 finished
Stroggoii vs Aww1979 | Open
Game1:
clear winI get Bitterblossom and AI does not. Easy win.

Game2:
clear winAI has Bitterblossom too, but I have Elixir and Soul Warden to put it away.


Group B

Jatill vs. Cognis win 2-1 finished
Jatill vs Cognis | Open
Game1:
clear winI Keep a hand with mana ramp into Primeval Titan and win easy.

Game2:
clear lossI mulligan into a hand with STE and Cultivate, but no Primeval Titan or Rampaging Baloths. I die the turn before I draw Platinum Angel. If my life total had been 3 points higher I might have had a chance, but these kind of hands happen with ramp sometimes.

Game3:
clear winI enter BEAST MODE and nothing can stop me!

Cognis vs. Jatill win 2-0 finished
Cognis vs Jatill | Open
Game1:
clear winI curve out with tokens, Honor of the Pure, and then Ajani GOldmane. AI doesn't have enough blockers and I push through for a quick win.

Game2:
open gameA looooong drawn out game of beefy token creatures. This game made me quite happy for the Crystal Ball. Scry 2 every turn was quite valuable here.

Jatill vs. 240sxforever win 2-1 finished
Jatill vs 240sxforever | Open
Game1:
clear winI ramp and put out lots of beast tokens. AI has a couple of O-rings, but I still overwhelm with beasts.

Game2:
clear lossI keep a hand with no ramp, but 2x Ravenous Baloth and a Primeval Titan. Turns out this is not even close to good enough; AI plays Soul Warden, Honor of the Pure, Glorious Anthem, and then Watchwolf. My low life total and slow start aren't enough.

Game3:
clear winI ramp up and enter BEAST MODE and overwhelm the enemy easily.

240sxforever vs. Jatill win 2-0 finished
240sxforever vs Jatill | Open
Game1:
clear winI heard that 4/4 bird tokens are pretty tough to beat. Caw Caw!

Game2:
clear winPretty much a repeat of game one except this time I also have Watchwolf's early. This is probably the most lopsided game I have played in any match so far.

Cognis vs. 240sxforever win 2-1 finished
Cognis vs 240sxforever | Open
Game1:
clear lossThings are going OK with my Akrasan Squire beating down. AI O-rings it and I never draw another creature until it's too late. Too bad because I had him beat down to 4.

Game2:
clear winWe trade some removal spells early. Eventually I land a Sun Titan and it's game over from there.

Game3:
clear winI curve out with anthem effects for an easy win.

240sxforever vs. Cognis win 2-0 finished
240sxforever vs Cognis | Open
Game1:
clear winI fall behind a little. But Emeria Angel + multiple anthem effects is simply too strong!

Game2:
clear winI overrun the AI easily with multiple Hierarchs and anthem effects.


Group C
Aswan Jaguar vs. Alex Ryugami win 2-0 finished
Player8 vs Player5 | Open
Game1:
clear winBitterblossom + Might of Oaks make for a pretty easy win.

Game2:
clear winSoul Warden + 2 Might of Oaks vs. no creatures from AI. Easy win.

Alex Ryugami vs. Aswan Jaguar win 2-0 finished
Alex Ryugami vs Aswan Jaguar | Open
Game1:
open game 2x Duress and Strip Mine to slow down AI. I don't have much action. Eventually I get Vampire Nighthawk and many turns later Emeria Angel to beat down in the skies.

Game2:
clear win This game I get 2x Emeria Angel early and swarm with bird tokens. Caw caw!

Aswan Jaguar vs. Juzamjedi win 2-1 finished
Aswan Jaguar vs Juzamjedi | Open
Game1:
open game AI has an early Bitterblossom that I Disenchant. AI plays another Bitterblossom. I play Bitterblossom. AI gets 2x Grave Titan and I get no Anthem or Emeria Angel to outrace the tokens. I lose. At the end I was dead because of too many Zombie tokens; maybe if I play my own Bitterblossom (instead of Disenchant 'ing the first one from AI) and stall with my fliers I might have stabilized better.

Game2:
open game I play an early Bitterblossom. AI does not, but it plays 2x Grave Titans that I have to tap down with Blinding Mage's. I play Might of Oaks for the win.

Game3:
clear win I get Soul Warden + Bitterblossom and win easily.

Juzamjedi vs. Aswan Jaguar win 2-0 finished
Juzamjedi vs Aswan Jaguar | Open
Game1:
clear win I get Vampire Nighthawk + Trusty Machete going. AI is stuck without White mana so when it fetches for it I Vindicate the tapped plains. Pretty easy win after AI mana screw.

Game2:
clear win AI plays Bitterblossom, but I play 2 Bitterblossom, I have more life and I also draw Elixir of Immortality. Easy win.

Alex Ryugami vs. Juzamjedi win 2-0 finished
Alex Ryugami vs Juzamjedi | Open
Game1:
tough winI take Bitterblossom with a turn 1 Duress. After we trade removal for a while. AI plays a Grave Titan first, but I have one on my next turn. I swing with my Grave Titan for extra zombies and win a long game from having extra zombies. If AI had attacked with his Grave Titan first I would have lost instead.

Game2:
clear winI build up an air force with Emeria Angel + Vampire Nighthawk. AI doesn't kill them and Grave Titan isn't enough to save AI.

Juzamjedi vs. Alex Ryugami win 2-0 finished
Juzamjedi vs Alex Ryugami | Open
Game1:
clear winI play Bitterblossom and AI doesn't. Pretty easy win.

Game2:
clear winI use Solemn Simulacrum to ramp into a turn 5 Grave Titan. Super easy win.
Last edited by juzamjedi on 07 Feb 2011, 14:38, edited 1 time in total.
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Re: Feb Tournament (Limited Shop) Results

Postby Shantak » 01 Feb 2011, 19:51

Round 1

Group A
Shantak - 8 points
Aww1979 - 4 points
Stroggoii - 6 points

Shantak vs Aww1979 2-0
notes | Open
game1 - 1-0: Two Hymns and then Blazing Scepter. AI gets Elixir to slow me down, but with Hellfire Mongrel I do plenty of damage.
game2 - 2-0: Though I kill AI's hand he gets Bitterblossom in play and it blossoms unopposed. Luckily I can Lightning Bolt the last damage I need.
game3:-----------------------

Unopposed Bitterblossom could cause problems if AI's life doesn't go down quickly. The last game was really tight.
Aww1979 vs Shantak 1-2
notes | Open
game1 - 0-1: I get to attack AI's hand before he does mine. Soon we're both at zero cards and zero non-land permanents. I cast Hymn to make AI discard two Hymns. On my last turn my deck has just 23 cards left but I haven't drawn a single Bitterblossom. Ravenous Rats kill me.
game2 - 1-1: I get third turn Bitterblossom and end up Vindicating AI lands. I don't get life and I'm worried my Blossom might kill me, but AI doesn't get dangerous cards and I kill him when I'm in 4 life.
game3 - 1-2: Really close. I have Bitterblossom in play and I'm racing to kill AI, but two Hellfire Mongrels hurt me to five life before I get my hand to three and I can't fully attack even when I draw Worship, as Bitterblossom would kill me next turn. I try to count the numbers the best I can, but I don't seem to be able to attack so that I could leave blockers and do enough damage before Bitterblossom kills me - which happens in a few turns.

Sorry, Aww. That extra life in my deck makes it harder for Bitterblossom to race it. I could never make Soul Warden stick for extra life and Elixir of Immortality wasn't enough. Worship doesn't really help at all with Bitterblossom in play - AI can still damage you to 1 life and Bitterblossom, which is the only win condition, would finish you then.

Shantak vs Stroggoii 2-0
notes | Open
game1 - 1-0: Elixirs give AI 10 extra life, but prevent AI from drawing anything to destroy my Specter and Mongrel.
game2 - 2-0: I can keep AI in 0 cards but two Vampire Hexmages cause real problems to me, requiring double blockers to kill. I'm afraid I'll die to Bitterblossom and Bloodghast when I get Hellfire Mongrel. I'm about to win for sure when AI gets Ajani and pumps his critters. Luckily my Ravenous Rats block his Bloodghast and I go down to 1 life. Mongrel + Bitterblossom kill AI next turn.
game3:-----------------------

More lifegain and more threats makes Stroggoii's deck more dangerous than Aww's, but with less removal my creatures do more. This time it was enough, but second game was really close.
Stroggoii vs Shantak 2-0
notes | Open
game1 - 1-0: It starts pretty open - I get more creatures and lose only three cards to discard. Then I get Ajani Goldmane to pump my small army. It's a massacre.
game2 - 2-0: AI opens with discard and I lose my second land. Then I lose everything in my hand except Bitterblossom. Two turns later AI doesn't get anything more than lands and I get my missing land for Bitterblossom - and have two Elixirs in play. I deal damage with faerie rogues while trying to keep my life up (I also have Soul Warden in play). It works great and AI dies while I'm in 13 (drew lots of Elixirs).
game3:-----------------------

AI didn't get best draws here (with more Mongrels games might have beeb different) but with enough life, Bitterblossoms are unstoppable.

Aww1979 vs Stroggoii 2-0
notes | Open
game1 - 1-0: Mirror match is probably in Stroggoii's advantage if it goes long enough, so I try to end it soon by playing two Bitterblossoms and Pathing AI's Soul Warden. It works only barely (thanks to AI's Elixir), and I win in 2 life.
game2 - 2-0: Soul Warden, Bitterblossom, Ajani Goldmane.
game3:-----------------------
Stroggoii vs Aww1979 2-0
notes | Open
game1 - 1-0: With Elixir, I do double Bitterblossoms and the Ajani. Easy.
game2 - 2-0: AI's Elixir slows me down, but I got a starting Bitterblossom and he got his turn six.
game3:-----------------------


Group B (2.2.2011)
Jatill - 4 points
Cognis - 6 points
240sxforever - 8 points

Jatill vs Cognis 2-0
notes | Open
game1 - 1-0: I take some early damage, then Cultivate and cast Acidic Slime to destroy a land. Then Primeval Titan which isn't stopped. Finished with Garruk Overrun.
game2 - 2-0: On my second turn, I'm being kicked in the ass by 4/3 Soul Warden. Luckily he stops when I get Ravenous Baloth, though if AI did attack he would finish me quickly thanks to Trusty Machete. AI goes to 34 life, but when I get Rampaging Baloths going, he goes down quickly (-22).
game3:-----------------------

Seems like Jatill's deck might use some more life. Other than that, once it gets to six mana, the rest seems to be easy.
Cognis vs Jatill 2-0
notes | Open
game1 - 1-0: AI is far too slow for single Akrasan Squire getting boost from Exalted, Honor of the Pure and Ajani Goldmane and I get him to 3 life. However, then his creatures start to come. Situation turns upside down. I cast Worship and wonder how (and when) this game is going to end. Reading the decklists, it seems that if AI knows how to use Acidic Slime to destroy Worship before I draw another Worship, he wins. Otherwise I'll deck AI in 17 turns (thanks, Primeval Titan and Cultivate). I build an army to keep AI from attacking and Ob Ring one Rampaging Baloths to decrease the chance of the game freezing. Then AI gets Acidic Slime but uses it on the Oblivion Ring. Whew! Then it's just a slow wait...

With his deck at 2 cards, AI casts Platinum Angel. The next turn, another. Luckily they don't work for real in Manalink, as I then win by decking (at 86 life).
game2 - 2-0: I'm far too fast for AI, thanks to Warden, Squire and Machete.
game3:-----------------------

The first game was really agonizing. I couldn't outrace the creature advantage Rampaging Baloths gave. Just a little bit more speed and green deck goes down easily.

Jatill vs 240sxforever 1-2
notes | Open
game1 - 0-1: I'll have to use Eternal Witness to chump block, but I get to 6 mana and cast Primeval Titan. It then eats Path to Exile and I lose to attackers.
game2 - 1-1: AI is slower now and my game starts okay. AI then catches up and I only remain in play thanks to Platinum Angel and then trample to victory.
game3 - 1-2: My Primeval Titans get Ob-Ringed. I get a Platinum Angel to help me, but it gets the third Oblivion Ring. Then I don't simply get more useful creatures.

Ramp doesn't ramp fast enough when there's only so little life. Even late game bombs won't help if they get removed or AI has fliers in play to deal the missing damage.
240sxforever vs Jatill 2-0
notes | Open
game1 - 1-0: Emeria Angel and her birds win unopposed.
game2 - 2-0: Now it's Emeria Angel and two Loxodon Hierarchs. I have removal for AI's bombs.
game3:-----------------------

Deck is fast enough to do critical damage before AI gets good board presence - easy wins.

Cognis vs 240sxforever 2-0
notes | Open
game1 - 1-0: Three Akrasan Squires give me a 4/4 attacker on turn two. AI gets a blocker when in two life, and then I attack with all squires.
game2 - 2-0: Akrasan Squire, Honor of the Pure and Trusty Machete is as brutal. I deal with blockers and swing for win.
game3:-----------------------

Exalted works really well here - though AI has efficient creatures, exalted, equipped and honored attackers are better.

240sxforever vs Cognis 2-0
notes | Open
game1 - 1-0: AI gets plenty of small creatures and Honor of the Pure, but my creatures are bigger (and some fly). Ajani would cause problems, but the fliers kill AI before his creatures get too big.
game2: I have to mulligan twice to get even two lands. My fourth land takes ages, but I manage while AI builds his life. When I start to cast medium creatures I already have three +1/+1 boosters in play and my creatures kill AI surprisingly quick.
game3:-----------------------

After the previous matchup, I expected this might be harder, but it wasn't. Most significant thing seemed to be that AI couldn't block Emeria Angel and birds.


Group C (3.2.2011)
Aswan Jaguar - 6 points
Alex Ryugami - 3 points
Juzamjedi - 9 points

Aswan Jaguar vs Alex Ryugami 2-0
notes | Open
game1 - 1-0: AI couldn't do anything to quick start and Might of Oaks finisher.
game2 - 2-0: After spending a Strip Mine, AI has some land troubles, allowing me to swing quickly. Again Might of Oaks finishes.
game3:-----------------------

Not much to say - this deck won before AI managed to cast a single creature.
Alex Ryugami vs Aswan Jaguar 0-2
notes | Open
game1 - 0-1: I Duress away a Might of Oaks, but have no creatures and draw land for some turns even with Crystal Ball helping me. Emeria Angel doesn't come soon enough to help me and is Pathed anyway.
game2 - 0-2: I Duress one Bitterblossom, Oblivion Ring another and then he casts third. Well, I get to beat with Vampire Nighthawk and Ajani. AI keeps blocking the Nighthawk after some swings and I would probably manage with extra life from Nighthawk and Elixir, but then AI casts Might of Oaks and I go down hard.
game3:-----------------------

I was really missing the early spells other than Duress, and never got enough mana for Grave Titan. Arcane Sanctums instead of Scrublands saved some points but wasn't worth it in my opinion.

Aswan Jaguar vs Juzamjedi 0-2
notes | Open
game1 - 0-1: I do some early swings, but AI gets Grave Titan to play and I spent my removal for Vampire Nighthawk. I use Might of Oaks to kill the titan, but then AI casts Ajani, boosting some zombies, casting Bitterblossom, very soon overwhelming me.
game2 - 0-2: It was race between my few creatures and AI's Bitterblossom. When Grave Titan entered, I lost my chance.
game3:-----------------------

This time I felt I could have used some more removal. I might have won just the Bitterblossom race, but with Grave Titans dropping in, I had no chance without a removal spell in hand.
Juzamjedi vs Aswan Jaguar 0-0
notes | Open
game1 - 1-0: I was struggling initially, but when I got Grave Titan in play and Pathed AI's Might of Oaks target threatening my Titan, the rest was a piece of cake.
game2 - 2-0: Pathed two creatures, AI Pathed my Nighthawk, then resolved Grave Titan which again was the finisher.
game3:-----------------------

With Bitterblossom and Grave Titan, Juzamjedi's deck feels like its combining the best parts of the other Group C decks. I'm betting this one will win the whole tournament.

Alex Ryugami vs Juzamjedi 2-0
notes | Open
game1 - 1-0: I'm able to survive the early game and get Grave Titan in play. AI's Vampire Nighthawk + Trusty Machete slows me down a bit but not enough - with Crystal Ball I find removal fast enough.
game2 - 2-0: AI starts with two Elixirs. We both get Grave Titans and they're dealt with. I'm not left with enough creatures and get damaged until I get another Titan. I trade the titan for four creatures and then end up with a better position thanks to Ajani Goldmane and then win.
game3:-----------------------

This time the opposing deck wasn't as fast as Aswan Jaguar's deck, so I got to cast my Grave Titans. AI had them too, so it wasn't easy in any case.
Juzamjedi vs Alex Ryugami 2-0
notes | Open
game1 - 1-0: I start with plenty of removal. Then we both cast Grave Titans and both get removed. Luckily I can Vindicate AI's Oblivion Ring and get mine back and it ends the game.
game2 - 2-0: AI starts with slow lands and I get Bitterblossom, Vampire Nighthawk and Trusty Machete. AI gets one Nighthawk that I Path away.
game3:-----------------------


Side Event (4.2.2011)
jatill's deck
score | Open
Deck1 - Loss
Shantak +15, jatill -15
Lose my Primeval Titan to a Hymn, can't destroy AI's Nantuko Shade(s).

Deck2 - Win with 1 life left
Shantak +1, jatill -1
I manage Platinum Angel past countermagic. It eats a Doom Blade. Then I get another and return the first with Eternal Witness, just as I'm in 3 life. I start attacking, go safely to 1 life and then swing for kill.

Deck3 - Win with 1 life left
Shantak +1, jatill -1
AI gets two Inferno Titans in play, I have single Primeval Titan. As AI doesn't understand to attack, we're at a stalemate. I then get Platinum Angel, but I would have to AI do some damage before I hurt him too much (I'm still at 16). I attack to let AI kill my creatures (take him to 4), allow him to attack (brings me to one and kills my second Platinum Angel) and the next turn I finish with my remaining Angel.

Deck4 - Loss
Shantak +15, jatill -15
I get enough lands but I'm saving Platinum Angel until I have to cast it or know Vindicates are gone. Once two are spent, I cast one angel so I can attack and let AI attack me. It works, as I go to 1 life, get AI to 1 and would kill him next turn... then comes that third Vindicate at my Platinum Angel. AI attacks with six creatures, I have three blockers... Damn it! It was close and I think I might have managed it with a different play, dealing a bit more damage to AI :(

Deck5 - Win with 1 life left
Shantak +1, jatill -1
AI casts and uses three Nevinyrral's Disks in succession (his Cudgel Troll survives all of them). Luckily when he's done I know he has no destruction left and I cast my Platinum Angel(s). The end is very easy.

Deck6 - Win with 1 life left
Shantak +1, jatill -1
AI casts Meekstone (nice combo with Blinding Mage), but I hold an Acidic Slime so I'm not worried about it. After the slime strikes, AI casts his other Meekstone. To stop myself from worrying I cast Platinum Angel and hope Tawnos's Coffin doesn't show up. Then comes Stoic Angel. Gah! And AI's Sun Titans have brought his last Meekstone back. I'm finding myself quite locked and attack with the creatures I still have untapped, killing Stoic Angels and bringing AI to 6 life (I'm at 1). I kill AI's Sun Titans but my only hope seems to be if I get Meekstones destroyed with Acidic Slimes or cast some power 2 creatures which manage to attack unblocked for a few times. Eternal Witness helps both, returning my first Slime. And then second Slime. Meekstones are out, I untap and attack for 38 damage!

Deck7 - Win with 2 life left
Shantak +2, jatill -2
I let AI through with Juggernaut for three swings, sac one beast to Ravenous Baloth and kill AI when in two life.

Deck8 - Win with 1 life left
Shantak +1, jatill -1
We both get Rampaging Baloths and Primeval Titans in play. I take a risk, attack with Garruk Overrun and manage to bring AI to 5 life. Then I start sending my beasts at Primeval Titan to thin my creatures and to get AI attack sooner or later. Then AI casts Emeria Angel. Nice. I let it attack for a few turns, then cast Platinum Angel for protection, let AI alpha strike me to 1 life and finish with my own alpha.

Deck9 - Loss
Shantak +15, jatill -15
I allow myself to be attacked, then bring blockers while in 6 life and hope AI doesn't bring Lightning Helixes to play. I almsot die when letting him bring me to 1... and then he Ajani-boosts Birds of Paradise which would kill me if I didn't sac my Ravenous Baloth. Then he swings again and my only hope seems to be topdecking Platinum Angel. It doesn't happen. 12 cards left in the library, none of them land. I had bad luck with creatures this game.

Deck10 - Win with 3 life left
Shantak +3, jatill -3
I bring AI to 3 life with Primeval Titan, gather some blockers and hope his pingers will bring my life down. Then I'm at 6 life and AI casts Inferno Titan. Had he targeted it and his three pingers at me, I would be dead. Now I quickly alpha strike to kill him. After last two blocker pings I win at 3 life.

Total: Shantak 55 points, jatill -55 points

This went better than I believed - with little control elements in the deck I assumed I would lose half the games. Platinum Angel was made for this side event. Life control with Ravenous Baloth was also useful as an option, even if I rarely needed to use it
Last edited by Shantak on 04 Feb 2011, 20:58, edited 4 times in total.
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Re: Feb Tournament (Limited Shop) Results

Postby Aswan jaguar » 01 Feb 2011, 20:35

Group A

Shantak vs Aww1979 2-0
Comments | Open
Game 1 Duress and Hymn to Tourach in 2first turns gave me an advantage 2 Soul Warden stalled me for a while.
Game 2 2 Lightning bolts,Blazing Specter and his Bitterblossom finished him of.

Aww1979 vs Shantak 2-0
Comments | Open
Game 11t Soul Warden,2t Bitterblossom then hit AI with 2 Hymn to Tourach AI was then left with dis carders but no cards in my hand to hit,he didn't even play his Blightning.
Game 2 In a really close game,I win with 1life left.last AI turn 2burns bring me from 7 to 1 I topdeck Vindicate kill Ravenous Rats and hit the last life of AI with Soul Warden.

Shantak vs Stroggoii 2-1
Comments | Open
Game 1A Soul Warden and the 2nd Bitterblossom passed my dis carders got pumped by Ajani Goldmane once and finished me off .
Game 2Although I mulligan to 4 and still got just 1land a Blazing Specter that kept the fairies at base for 2-3t and a precious Hellfire Mongrel end this.
Game 3 2 Hymn to Tourach cripple AI's hand,I get 2 Blazing Specters in play and control the game.

Stroggoii vs Shantak 2-1
Comments | Open
Game 1AI hit my hand ,couple of creatures and finished me off with Hellfire Mongrel and Blazing Specter.
Game 23 Soul Warden and Bitterblossom in opening hand and a 2nd one 2t later do miracles.2 Blazing Specters and a Hellfire Mongrel were just killing creatures I had to spare.
Game 3 2 Ajani Goldmane that were pumping all a long the game my fairies made it really easy.

Aww1979 vs Stroggoii 2-1
Comments | Open
Game 12mBitterblossom + Ajani Goldmane beat my Bitterblossom even Worship couldn't save me.Lack of White mana in first 4t made it impossible.
Game 2After a long game Bitterblossom + Ajani Goldmane are better than 2 Bitterblossom.
Game 3I have to mulligan to 5,I get 3Bitterblossom in play and outran AI.

Stroggoii vs Aww1979 2-0
Comments | Open
Game 1 Ajani Goldmane pumped Vampire Hexmage 2Bloodghast for the win.
Game 2Bitterblossom + Ajani Goldmane+ Ajani Goldmane end this.

GROUP A POINTS | Open
Shantak 6
Aww1979 5
Stroggoii 7
Last edited by Aswan jaguar on 04 Feb 2011, 15:25, edited 1 time in total.
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Re: Feb Tournament (Limited Shop) Results

Postby aww1979 » 01 Feb 2011, 22:00

Group A

Shantak vs Aww1979 (done) | Open
Game 1: Playing first, I keep Hymn to Tourach, 2x Badlands, 3x Mountain, Duress. With the discard I should be able to cripple AI and I have the mana to cast anything in the deck.
Turn 1: Play Badlands, Duress. I see Swamp, Plains, Elixir of Immortality, Soul Warden, Scrubland, Worship, Path to Exile. I'll snatch the elixir away before it can use it; with 15 life, the AI needs that. AI plays Scrubland, Soul Warden.
Turn 2: Draw Hellfire Mongrel, cast Hymn to Tourach. AI discards Plains and Swamp, so I guess I just manascrewed it hard. AI plays Plains and attacks for 1.
Turn 3: Draw Meekstone, play Mountain, Hellfire Mongrel. Unsurprisingly, it's hit with Path to Exile EOT and I fetch Swamp. AI attacks for 1 with Soul Warden but does nothing else.
Turn 4: Draw Blightning, play Mountain and Blightning; AI discards Doom Blade and Worship. Cast Meekstone; it's almost useless in this matchup, but I have nothing else to do. AI plays Swamp and attacks for 1.
Turn 5: Draw/play/sac Bloodstained Mire for Badlands. AI attacks for 1 and plays another Soul Warden. (18-14 life)
Turn 6: Draw Lightning Bolt, play Mountain. Bolt a soul warden. AI attacks for 1 and passes.
Turn 7: Draw/cast Doom Blade on Soul Warden. (no other legal targets in the deck besides ajani avatar so it's a clear play) AI casts Oblivion Ring on Meekstone :p
Turn 8: Draw/play Swamp. AI casts Bitterblossom. Uh oh.
Turn 9: Draw/play Ravenous Rats; AI discards Doom Blade. AI gets a faerie, plays Plains and passes.
Turn 10: Draw Blightning. AI only has 1 card in hand, so I keep that for now. Attack with the rats and the faerie trades with it. AI makes a faerie and passes.
Turn 11: Draw/play Mountain, cast Blightning; AI discards Hymn to Tourach and Oblivion Ring. AI makes a faerie, plays Scrubland, and attacks for 1. (life 16-8, nobody has a hand)
Turn 12: Draw Duress. AI makes a faerie and swings for 2.
Turn 13: Draw/play Ravenous Rats; AI discards Plains. AI makes a faerie and swings for 3. (life 11-6)
Turn 14: Draw/play Blazing Specter, attack with it and rats. Faerie trades with rats and specter hits for 2, AI discarding Swamp. AI makes a faerie and swings for 3. (8-3 life)
Turn 15: Draw/play Lightning Bolt on AIs face and win. 1-0

Game 2: Drawing first, I see 2x Hellfire Mongrel, 2x Ravenous Rats, Blightning, Hymn to Tourach, and a single Mountain. I mulligan and get 2x Blazing Specter, 2x Doom Blade, Badlands, Swamp. That isn't any better, given the AI has mostly black faeries to do business with. I do have 2 lands, though, and am already down to 6, so it's a tough call. I wish this hadn't happened against my own deck. I will keep the hand and hope it works out, or at least hope that's what shantak would want.
Turn 1: AI plays Plains, Soul Warden. Draw Swamp, play Badlands.
Turn 2: AI plays Swamp, attacks for 1, and casts another Soul Warden. At least I have Doom Blade targets. Draw/play/sac Bloodstained Mire for Badlands, cast Doom Blade on a Soul Warden.
Turn 3: AI plays Swamp, Elixir of Immortality, attacks for 1, and activates elixir. Draw Hymn to Tourach, play swamp and Hymn; AI discards Path to Exile and Oblivion Ring.
Turn 4: AI attacks for 1 and casts Bitterblossom. Draw Blazing Specter, play swamp and specter and attack for 2; AI discards Worship. (life 19-20, it got 1 when I cast that creature)
Turn 5: AI makes a faerie, attacks for 1, and casts another Bitterblossom. Draw/play Mountain, cast Blazing Specter, attack for 4.
Turn 6: AI makes 2 faeries, attacks for 2, and casts Vindicate on a specter. Draw/play Mountain, cast Doom Blade on Soul Warden, cast Blazing Specter. AI has two untapped faeries, so I pass.
Turn 7: AI makes 2 faeries and casts Path to Exile on a specter; I fetch swamp. Draw/play Montain. (16-15 life)
Turn 8: AI makes 2 faeries, plays swamp. Draw/play Mountain.
Turn 9: AI makes 2 faeries and passes. Draw Hymn to Tourach. AI has only 1 card in hand, and if it was removal it would've been played already. I'd bet it's just land, though it could be Ajani. I'll cast the Hymn, since AI should be playing anything else it gets. AI discards Doom Blade; makes sense, I forgot about that one.
Turn 10: AI makes 2 faeries and plays Plains. Draw/play Swamp. (life 16-9)
Turn 11: AI makes 2 faeries and passes. Draw/play Hellfire Mongrel.
Turn 12: AI makes 2 faeries, takes 2 from Mongrel and casts a third Bitterblossom. Draw/play Duress; AI discards Hymn to Tourach.
Turn 13: AI makes 3 faeries and takes 2 from mongrel, and is dead. 2-0

<sigh> a human would have won that game by just suicide attacking with all the faeries long ago. It had 17 of them on the last turn and one Blazing Specter held them all back.

Aww1979 vs Shantak (done; warning: game 2 extremely long) | Open
Game 1: Playing first, I keep Swamp, 2x Path to Exile, 2x Plains, Scrubland, Hymn to Tourach.
Turn 1: Play Scrubland. AI plays Badlands.
Turn 2: Draw Bitterblossom, play swamp and Hymn to Tourach; AI discards Blightning and Badlands. AI plays Mountain and Ravenous Rats; I discard Plains.
Turn 3: Draw Hymn to Tourach, play plains and Hymn; AI discards its own hymn and a swamp. AI plays Mountain and attacks for 1; I don't waste a path on that.
Turn 4: Draw Elixir of Immortality, play Bitterblossom and pass. I don't want to tap out for the elixir; AI might cast a blazing specter next turn, and I want to be ready. AI plays Mountain, attacks for 1, and casts Hellfire Mongrel. I Path to Exile the mongrel EOT; AI fetches swamp.
Turn 5: Make a faerie, draw/play Soul Warden. Cast Elixir of Immortality; AI responds with Lightning Bolt on Soul Warden. AI casts Hellfire Mongrel; I Path to Exile it EOT, and AI fetches swamp.
Turn 6: Make a faerie, draw Oblivion Ring, attack for 1. AI plays swamp. EOT, use Elixir.
Turn 7: Make a faerie, draw Ajani Goldmane, attack for 2. AI passes.
Turn 8: Make a faerie, draw/play swamp, cast ajani, use 2nd ability, attack for 6. AI casts Meekstone. (fortunately, when my creatures get big, they also get vigilance :P And I have O-Ring in hand anyway)
Turn 9: Draw/play Plains, use Ajani's 2nd, attack for 12. AI casts Hellfire Mongrel.
Turn 10: Make a faerie, Ajani takes 2 from mongrel and dies, draw Path to Exile. Attack for 14 and win. 1-0

Game 2: Drawing first, keep Vindicate, 2x Swamp, Doom Blade, Oblivion Ring, Worship, Path to Exile. Need a white land, but hopefully I get it soon.
Turn 1: AI plays Badlands. Draw/play Swamp.
Turn 2: AI plays Swamp and Ravenous Rats; I discard Worship. Draw Soul Warden, play swamp.
Turn 3: AI plays Mountain, Hymn to Tourach (I lose Doom Blade and Vindicate) and attacks me for 1. Draw Vindicate, play swamp.
Turn 4: AI plays Swamp, Blazing Specter, and attacks for 3; I discard Path to Exile. Draw/play Plains (yay!) and cast Oblivion Ring on the specter.
Turn 5: AI plays/sacs Bloodstained Mire for Badlands and attacks for 1. Draw/play Hymn to Tourach; AI discards Lightning Bolt and Swamp. Cast Soul Warden.
Turn 6: AI casts Meekstone. Draw/play Swamp. I have Vindicate in hand and nothing else, and both sides have a 1/1 and nothing else. Due to the prevalence of discard in the AI deck, and the hasted specters (which will discard my vindicate) I decide to immediately spend Vindicate to kill the rats, rather than most likely lose it. Then I attack for 1 with Soul Warden.
Turn 7: AI passes. Draw/play/activate Elixir of Immortality, attack for 1.
Turn 8: AI plays Badlands. Draw Doom Blade, attack for 1.
Turn 9: AI casts Blightning on me; I take 3 and lose the Doom Blade. Draw/play Plains, attack for 1. (life 12-18)
Turn 10: AI casts Doom Blade on Soul Warden. Draw/play Scrubland.
Turn 11: AI passes. Draw Oblivion Ring.
Turn 12: AI casts Ravenous Rats; discard Oblivion Ring. Draw/play Plains.
Turn 13: AI attacks for 1 and casts Ravenous Rats; I have no hand. Draw/play Swamp.
Turn 14: AI attacks for 2. Draw Path to Exile. Finally, it's not a land.
Turn 15: AI attacks; I path one rat and take 1, AI fetching Mountain. Draw/cast Hymn to Tourach; AI discards a hymn and Duress.
Turn 16: AI attacks for 1. Draw/play Scrubland.
Turn 17: AI casts Lightning Bolt on me and attacks for 1. (life 3-18) Draw/play Soul Warden.
Turn 18: AI passes. Draw/play Scrubland.
Turn 19: AI passes. Draw/play Ajani Goldmane! Woo! Gain 2 life with it to get out of lightning range.
Turn 20: AI plays Bloodstained Mire. Draw/play Oblivion Ring on Ravenous Rats (see turn 6 for my reasoning) and gain 2 life with Ajani, then attack for 1.
Turn 21: AI plays Bloodstained Mire, casts Duress on my empty hand, then casts Blazing Specter and attacks me directly for 2. (ignoring my ajani, which is unusual) (life 6-17; I gained 1 from soul warden there) Draw/play Plains, gain 2 with ajani, attack for 1.
Turn 22: AI attacks me for 2 directly. Draw Doom Blade, gain 2 with ajani, attack for 1.
Turn 23: AI attacks me for 2, I discard Doom blade. AI casts Hellfire Mongrel, giving me 1 life. Ajani takes 2 damage from the Mongrel, and I draw Bitterblossom and cast it. Use ajani's 2nd to pump soul warden to 2/2, hoping to deter the mongrel.
Turn 24: AI attacks me for 2 with the specter. Make a faerie, ajani takes 2 from mongrel, draw/play Vindicate on Hellfire Mongrel. Use ajani's 2nd, attack for 3 with soul warden. (5-12 life)
Turn 25: AI plays Swamp and Doom Blade on Soul Warden. Make a faerie, draw/play Plains, gain 2 life with Ajani, and attack with a 2/2 faerie; the specter trades with it. (didn't want to pump with ajani that turn, as I was at 4 life, if AI had lightning, I'd take 3 and die to bitterblossom)
Turn 26: AI passes. Make a faerie, draw Path to Exile. Gain 2 with Ajani, attack for 1. (7-11 life)
Turn 27: AI plays Mountain. Make a faerie, draw another Path to Exile. Pump with ajani, attack for 4 with 2 2/2 faeries. (6-7 life)
Turn 28: AI plays Swamp. Make a faerie, draw/play/use Elixir of Immortality. Pump creatures with ajani, attack for 9 for the win. 2-0

Wow, that was an intense game! We both got severely manaflooded at the beginning, and I thought I was in big trouble when AI got a creature or two and I just kept topdecking land, but Ajani really won MVP that time.

Shantak vs Stroggoii (done) | Open
Game 1: Playing first, I have Hellfire Mongrel, Doom Blade, Lightning Bolt, 2x Ravenous Rats, Duress, Badlands. Only one land, but it's a dual, and even one more land and I can start doing very well. With the bolt and duress I can hopefully stall to get that land, so I keep the hand.
Turn 1: Play Badlands, cast Duress, and see 2x Plains, Worship, Soul Warden, Elixir of Immortality, Path to Exile, Bloodghast. Hmm... not sure what to pick. I think I'll let it have the path; I'd be happy if it hit a rats later with that. I'll take the Elixir and hope discard hits worship before AI can cast it. AI plays Plains, Soul Warden.
Turn 2: Draw/play Mountain. Yay! Cast Ravenous Rats; AI discards Bitterblossom. Yay! (AI gains 1 from soul warden; boo!) AI plays Marsh Flats, Path to Exile on my rats; I fetch swamp. AI attacks for 1 and sacs Marsh Flats for Scrubland.
Turn 3: Draw/cast Hellfire Mongrel. AI plays Plains.
Turn 4: Draw Ravenous Rats. Cast Lightning Bolt on Soul Warden, cast Ravenous Rats; AI discards Worship. Attack for 2 with mongrel. AI takes 2 from mongrel during its upkeep (only 2 cards) and plays/sacs Marsh Flats for Scrubland.
Turn 5: Draw/play Mountain, cast Hellfire Mongrel, attack for 3. AI takes 4 during upkeep from mongrels, and plays Plains, Vampire Hexmage.
Turn 6: Draw/play/sac Bloodstained Mire for Badlands, cast Ravenous Rats; AI discards Bloodghast. AI takes 4 during upkeep from mongrels and attacks with the hexmage; I take the 2.
Turn 7: Draw/play Blightning for the kill; AI discarding swamp. 1-0

Game 2: Drawing first, keep 2x Ravenous Rats, Badlands, Meekstone, Swamp, Bloodstained Mire, Duress.
Turn 1: AI plays/sacs Marsh Flats for Scrubland. Draw Mountain, play Badlands and Duress, seeing Ajani Goldmane, Plains, Path to Exile, Elixir of Immortality, Swamp, Bitterblossom. I take bitterblossom.
Turn 2: AI plays Swamp, Elixir of Immortality. Draw Mountain, play/sac Bloodstained Mire for Badlands, cast Ravenous Rats; AI discards Path to Exile.
Turn 3: AI plays Soul Warden and activates elixir. Draw/play Mountain, cast Ravenous Rats. (should've attacked with the other rats first; AI gains 1 from soul warden) I'm not sure what the AI discarded, because I clicked too fast. The graveyard has swamp, bitterblossom, path to exile in it, but with the elixir bug I'm not sure what might've happened. Either it discarded another Path or the rat discard didn't work; not sure which. AI has one card in hand left. Cast Meekstone, attack with the first rats; AI takes the hit, rather than trading with Soul Warden, which surprises me.
Turn 4: AI plays Scrubland, Ajani Goldmane, pumps soul warden and attacks for 2. Draw/play Swamp.
Turn 5: AI plays Marsh Flats, pumps with ajani, attacks for 3, then sacs Marsh Flats for Scrubland. Draw Blightning, play Swamp. AI has no hand so I keep blightning.
Turn 6: AI pumps with Ajani, casts Worship, and attacks. I chump with a rat. Draw Duress, play Mountain.
Turn 7: AI pumps with Ajani (it's dead now) and attacks; I chump with a rat. AI casts Bitterblossom. Draw/play Mountain.
Turn 8: AI makes a faerie and swings for 5. Fortunately, Meekstone will lock her down now. Draw/play Badlands.
Turn 9: AI makes a faerie and swings for 1. Draw/play Swamp, cast Blightning; AI discards Path to Exile and Plains.
Turn 10: AI makes a faerie, casts Elixir of Immortality, swings for 2, and uses the elixir. Draw Hellfire Mongrel, play mountain and mongrel. I have 10 land in play, so I haven't missed a land drop yet. This deck has too much land :p
Turn 11: AI makes a faerie and takes 2 from mongrel, then attacks me for 3. (life 6-21) Draw/play Blazing Specter, attack with Hellfire Mongrel for 2. (keeping specter for defense) Cast Duress to see what AI is holding, and it's just a swamp.
Turn 12: AI makes a faerie, takes 2 from mongrel, and passes. Draw/play swamp.
Turn 13: AI makes a faerie, takes 2 from mongrel, casts Elixir of Immortality, and attacks with the 5 faeries. OMFG, did AI just do something smart? Block one with my specter and take 4. AI uses Elixir EOT. (life 2-21) Draw Lightning Bolt. Looks like I'm dead unless AI screws up. Attack with mongrel; AI takes the hit for 2.
Turn 14: AI makes a faerie, takes 2 from mongrel, casts Elixir of Immortality, and attacks with 5 faeries. I have 2 life, a specter and a bolt; I'm dead. 1-1

(Taking Bitterblossom with turn 1 Duress still seems the right decision, even after getting owned by ajani and, to a lesser degree, the elixir. I think it would have been even worse had I taken one of the others, giving it turn 2 bitterblossom, especially as I never managed to kill that soul warden all game. On turn 6, I should not have chumped with a rat, saving it for turn 8; that would have saved me 2 life and bought me an extra turn in the end, but it would not have made any difference; I was way too far behind. I could have also attacked on turn 12 with the mongrel, which might've caused AI to block with 2 faeries. I didn't do it at the time because I didn't expect AI to attack like that; it was the right call by the AI, but 99 times out of 100 it doesn't attack in that situation. If the AI had been REALLY smart, it would've just taken the 2 had I done that, which wouldn't have changed the result at all)

Game 3: Playing first, keep Mountain, Lightning Bolt, Blazing Specter, 2x Swamp, Duress, Meekstone.
Turn 1: Play Swamp, Duress. AI has Vampire Hexmage, Swamp, Marsh Flats, Worship, Scrubland, Plains, Bloodghast. Obviously, I take worship. AI plays Scrubland.
Turn 2: Draw Blightning, play Swamp and Meekstone. AI plays Scrubland and Vampire Hexmage; I Lightning Bolt it EOT.
Turn 3: Draw/play Mountain, cast Blightning; AI discards Ajani Goldmane and Plains. AI plays Marsh Flats, Bloodghast, and sacs flats for Scrubland.
Turn 4: Draw/play Badlands, cast Blazing Specter and attack with it; AI discards Swamp. AI attacks for 2 and passes.
Turn 5: Draw Lightning Bolt, play Swamp, attack for 2; AI discards Worship. AI attacks for 2; I take the hit rather than bolting the bloodghast. AI casts Vampire Hexmage.
Turn 6: Draw/play Badlands, attack with specter; AI takes 2 and discards Marsh Flats. AI casts Elixir of Immortality and attacks with both creatures. Crap; I'd been hoping to use bolt to finish the AI, but with that elixir the math changes, and I decide to bolt the hexmage instead, taking 2 from bloodghast. AI uses elixir EOT. (life 17-12)
Turn 7: Draw/play Ravenous Rats (AI has no hand) and swing for 2. With the specter out, AI is not ever going to have a hand, so playing the rats to deter bloodghast seems right to me. AI casts Bitterblossom.
Turn 8: Draw Blightning, attack for 3. AI makes a faerie, plays plains and attacks for 2. (15-6 life)
Turn 9: Draw Lightning Bolt. Cast bolt and blightning on AI for the win. 2-1

Sorry about the loss shantak, but I don't think I could've avoided it.

Stroggoii vs Shantak (done) | Open
Game 1: Playing first, keep Plains, 2x Scrubland, Path to Exile, Marsh Flats, Bloodghast, Ajani Goldmane.
Turn 1: Play/sac flats for Scrubland. AI plays swamp.
Turn 2: Draw Bitterblossom, play Scrubland and bitterblossom. AI plays Badlands and Ravenous Rats; I discard Bloodghast.
Turn 3: Make a faerie, play Scrubland. Grrr... no rules engine, so Bloodghast doesn't resurrect. AI plays Swamp and Hellfire Mongrel; I path to exile it EOT, giving AI a swamp.
Turn 4: Make a faerie, draw Elixir of Immortality, play Swamp, Ajani Goldmane, and use 2nd ability, then attack with a 2/2 faerie. AI casts Blazing Specter.
Turn 5: Make a faerie, draw Soul Warden, play plains and soul warden, cast Elixir of Immortality and use it, then pump with ajani and attack with 2 3/3 faeries. AI plays Bloodstained Mire, Duress on my empty hand, then Lightning Bolt on a 3/3 faerie, then sacs the mire for Badlands.
Turn 6: Make a faerie, draw/play Bitterblossom, use ajani's 2nd. Attack with a 4/4 and a 3/3 faerie for 7. AI casts Ravenous Rats; I have no hand.
Turn 7: Make 2 faeries, draw Path to Exile, cast on specter, spend ajani's last counter and attack with everything; AI chumps soul warden with a rat and takes 12. 1-0

Game 2: Drawing first, keep 2x Plains, Swamp, Bitterblossom, Path to Exile, Elixir of Immortality, Ajani Goldmane.
Turn 1: AI plays Mountain. Draw another elixir, play plains and elixir.
Turn 2: AI plays/sacs Bloodstained Mire for Badlands. Draw Path to Exile, play swamp and Bitterblossom.
Turn 3: AI plays Swamp and Blightning. Hmm.. I discard one path and the elixir. Make a faerie, draw Bitterblossom, play plains and bitterblossom.
Turn 4: AI casts Hellfire Mongrel; I Path to Exile it EOT. Make 2 faeries, draw/play Swamp, cast Ajani Goldmane, and use 2nd ability, then attack for 2.
Turn 5: AI casts Blazing Specter. Make 2 faeries, draw/play/sac Marsh Flats for Scrubland. Pump with ajani, use elixir, attack with 3 3/3s; AI takes 9.
Turn 6: AI plays Mountain and two Lightning Bolts to kill 2 of my 3/3 faeries. Make 2 faeries, draw Ajani Goldmane. Use ajani's 2nd to pump, attack with a 4/4 and 2 3/3s. The specter chumps the 4/4 and AI takes 6. (11-5 life)
Turn 7: AI bolts a 2/2 faerie. (not a 3/3 one? not like it matters anyway) Make 2 faeries, draw/play scrubland, pump with ajani (last counter), play a new ajani, pump with that, and attack for 20. 2-0

Aww1979 vs Stroggoii (done; game 2 very long) | Open
Game 1: Playing first, get 2x Soul Warden, 2x Plains, Ajani Goldmane, 2x Bitterblossom. Beautiful hand, but where's the black mana? (Have I ever mentioned on this forum how gay I think basic lands are??? /sarcasm) Keep the hand, of course.
Turn 1: Play Plains, Soul Warden. AI plays Marsh Flats, then EOT sacs for Scrubland and casts Path to Exile on Soul Warden. Thank you; I'll take a swamp.
Turn 2: Draw Vindicate, play Plains. I'm debating whether I should play warden/blossom, or Vindicate that land. Stroggoii has a very high land count at 17, so I'm not going to bother trying to manascrew it right now; I cast Soul Warden and Bitterblossom. AI plays Swamp and Vampire Hexmage.
Turn 3: Make a faerie, draw/play Soul Warden (!!) and cast Bitterblossom. AI plays Marsh Flats, attacks with the hexmage; I take the 2, and then sacs the flats for Swamp and casts Soul Warden.
Turn 4: Make 2 faeries (life 19-16, thanks to wardens on both sides) and draw Doom Blade. I swear I'm not cheating... Cast DOom Blade on Soul Warden, attack for 3. AI plays Elixir of Immortality, attacks for 2 with the hexmage (I take it) and uses the elixir. (17-18 life)
Turn 5: Make 2 faeries, draw Vindicate. AI missed a land drop last turn, and has only the scrubland for white, so being the jerk I am I cast one of my Vindicate on Scrubland, rather than the hexmage. Attack with everything for 5. AI casts another hexmage and attacks with the first; I take 2.
Turn 6: Make 2 faeries, draw/play Swamp, cast Ajani Goldmane, pump my army, attack with all my faeries (5 2/2s) for 10. (life 21-3) AI plays Bloodghast and attacks ajani with both hexmages. I block each hexmage with 2 2/2 faeries; the hexmages first strike, each killing a faerie, and the surviving faeries kill the hexmages.
Turn 7: Make 2 faeries, draw Worship. Pump with ajani, vindicate the bloodghast just for some good old 'win more' fun, and attack for 21. 1-0

Game 2: Drawing first, keep Scrubland, Vindicate, 2x Plains, Swamp, Hymn to Tourach, Oblivion Ring.
Turn 1: AI plays Scrubland, Soul Warden. Draw Plains, play Scrubland.
Turn 2: AI plays swamp, Bloodghast, and attacks for 1. Draw Soul Warden, play Swamp and Hymn to Tourach; AI discards Elixir of Immortality and Path to Exile.
Turn 3: AI plays Swamp, an elixir, attacks for 3, and uses the elixir. (11-23 life) Draw/play Scrubland, cast Oblivion Ring on Bloodghast.
Turn 4: AI attacks for 1 and casts Bitterblossom. Draw Bitterblossom, play Plains, Soul Warden, and Vindicate on bitterblossom.
Turn 5: AI passes. Draw Path to Exile, play Plains, Bitterblossom, cast path on soul warden (AI fetches plains) and attack with my soul warden for 1.
Turn 6: AI passes. Make a faerie, draw Doom Blade, play Plains, attack for 1.
Turn 7: AI plays Marsh Flats, Worship, and sacs flats for Scrubland. Make a faerie, draw/play Swamp, attack for 2.
Turn 8: AI casts Bitterblossom. Make a faerie, draw/play Plains, attack for 3.
Turn 9: AI makes a faerie, casts Path to Exile on one of my faeries (not soul warden???) and casts Ajani Goldmane and then pumps with 2nd ability. (life 11-15) Make a faerie, draw Hymn to Tourach. AI has one card in hand, but 5 mana in play, so can cast whatever it is; I play the Hymn; AI discards Worship. AIs faerie is 2/2 and mine are 1/1s so I pass.
Turn 10: AI makes a faerie, plays Elixir of Immortality, pumps with ajani, and uses the elixir. Make a faerie, draw/play swamp.
Turn 11: AI makes a faerie, pumps with ajani, and passes. Make a faerie, draw/play Plains (11 lands on turn 11... though one was from path I think) and pass.
Turn 12: AI makes a faerie, uses ajani's last counter to pump its army, then attacks with the 5/5 faerie. I have 5 1/1 faeries, but I decline to make the trade; if AI is scared to attack with the rest, I will not change his mind by trading with all of them. I take 5 (life 8-17) Draw Path to Exile and pass.
Turn 13: AI makes a faerie, I path the biggest faerie during his upkeep; AI fetches plains. AI casts Soul Warden; I cast Doom Blade on it EOT. Make a faerie, draw Oblivion Ring. Hmm... I use it on Bitterblossom and pass.
Turn 14: AI passes. Make a faerie, draw Vindicate, cast Vindicate on Worship.
Turn 15: AI plays Scrubland. Make a faerie, draw/play Scrubland.
Turn 16: AI plays/uses Elixir of Immortality. Draw Oblivion Ring, use on the 4/4 faerie.
Turn 17: AI casts Path to Exile on Soul Warden; I fetch swamp. (life 10-21) Make a faerie, draw/play/use Elixir of Immortality. (life 14-21)
Turn 18: AI passes. Make a faerie, draw/play Hymn to Tourach; AI discards Swamp and Worship.
Turn 19: AI passes. Make a faerie, draw/play swamp.
Turn 20: AI casts Vampire Hexmage. Make a faerie, draw/play/use Elixir of Immortality. (life 16-21)
Turn 21: AI attacks with Vampire Hexmage; I block with 3 faeries; 2 die and the survivor kills hexmage. Make a faerie, draw/play/use Elixir of Immortality. (20-21 life) That's a lot of elixirs I'm drawing lately, and I only have 1 in the deck, though the bug might've created more.
Turn 22: AI plays/uses Elixir of Immortality. Make a faerie, draw/play Vindicate on the AIs 3/3 faerie. It has a 2/2 and 1/1 faerie now, and I have enough that I can just start overrunning the AI. Attack with everything (13 1/1 faeries) AI blocks with his, killing 2 of mine, and taking 11 damage.
Turn 23: AI casts Path to Exile on one of my faeries; I fetch plains. As a matter of note, my library currently contains 1 ajani, 2 bitterblossom, 5 doomblades, 1 elixir, 5 hymns, 7 paths, 2 soul wardens, 5 vindicates, 2 worships. The plains I fetched just now was the last land in the deck. (I did warn about the elixir graveyard duplication bug...) AI attacks for 2 with its faerie. Make a faerie, draw doom blade, attack with everything for 11. (16-4 life)
Turn 24: AI paths a faerie (no land to fetch) and swings for 2. Make a faerie, draw doom blade, attack with everything for the win. 2-0

(the elixir bug helped both sides, the AI probably more actually, since it has 3 and I only have 1)

Stroggoii vs Aww1979 (done) | Open
Game 1: Playing first, I keep Ajani Goldmane, 2x Path to Exile, Soul Warden, 2x Plains, Marsh Flats.
Turn 1: Play/sac Marsh Flats for Scrubland, cast Soul Warden. AI plays Scrubland and Path to Exile on Soul Warden; I fetch swamp.
Turn 2: Draw Bitterblossom, play Plains and bitterblossom. AI plays Scrubland.
Turn 3: Make a faerie, draw Worship, play Plains and ajani, gain 2 life with it. (not gonna waste a counter pumping one faerie) AI plays Plains and Hymn to Tourach; I lose Worship and one Path to Exile; the other path is all I have left in hand.
Turn 4: Make a faerie, draw/play Vampire Hexmage, pump with ajani, attack for 2. AI plays Oblivion Ring on one of my faeries.
Turn 5: Make a faerie, draw/play swamp, pump with ajani, attack for 7. AI casts Oblivion Ring on the bigger faerie.
Turn 6: Make a faerie, draw Bitterblossom, pump with ajani, attack for 8 for the win. 1-0

Game 2: Drawing first, my 7 card hand has 0 lands, so I mulligan. The new hand is Path to Exile, Marsh Flats, Swamp, 2x Bloodghast, Plains. I keep.
Turn 1: AI plays Plains, Soul Warden. Draw Soul Warden, play/sac Marsh Flats for Scrubland, cast Soul Warden.
Turn 2: AI plays Plains and Path to Exile on my warden (fetch swamp) and attacks for 1, then casts another Soul Warden. Draw/play Soul Warden, cast Bloodghast. (life 16-21)
Turn 3: AI plays Swamp and Doom Blade on my Soul Warden, but doesn't attack. Draw Soul Warden. Cast Path to Exile on Soul Warden, attack with Bloodghast; AI trades with its remaining Soul Warden. Cast Soul Warden and Bloodghast. (life 17-21)
Turn 4: AI plays Plains and Vindicate on my Bloodghast. Draw/play Bitterblossom, attack for 1.
Turn 5: AI casts Doom Blade on Soul Warden. Make a faerie, draw/play/sac Marsh Flats for Scrubland.
Turn 6: AI casts Bitterblossom. Make a faerie, draw/play swamp, attack for 1.
Turn 7: AI makes a faerie and passes. Make a faerie, draw/play Vampire Hexmage, attack with 2 faeries; AI trades a faerie with one and takes 1.
Turn 8: AI makes a faerie and plays swamp. Make a faerie, draw/play Vampire Hexmage, attack with everything. AI takes 3 and trades its faerie with one of mine.
Turn 9: AI makes a faerie and casts Oblivion Ring on one of my hexmages. Make a faerie, draw/play/use Elixir of Immortality, attack with everything. AI takes 3 and trades its faerie with one of mine. (life 16-9)
Turn 10: AI makes a faerie and passes. Make a faerie, draw/play/use an elixir, attack with everything. AI takes 3 and trades its faerie with one of mine.
Turn 11: AI makes a faerie and casts Oblivion Ring on Vampire Hexmage. Make a faerie, draw/play/use Elixir again, and attack with 2 faeries; AI blocks one to trade and takes the other. (life 24-3)
Turn 12: AI makes a faerie and passes. Make a faerie, draw/play Soul Warden, and attack with 2 faeries; AI Doom Blades my warden, blocks one faerie to trade, and takes 1.
Turn 13: AI dies to its own Bitterblossom. 2-0


Round A results: | Open
Aww1979: 3+3=6 (two 2-0 wins, no AI wins)
Shantak: 3+2=5 (a 2-0 win and a 2-1 win)
Stroggoii: 3+3+1=7 (two 2-0 wins and an AI win)
aww1979
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Re: Feb Tournament (Limited Shop) Results

Postby aww1979 » 02 Feb 2011, 10:02

GROUP B:

Jatill vs Cognis (done) | Open
Game 1: Playing first, get dealt Rampaging Baloths, 2x Forest, Platinum Angel, Primeval Titan, Sakura-Tribe Elder, Acidic Slime. I'm a bit nervous about the low amount of land in hand, but the deck has extra lands to suppor the high mana curve in this deck, so I think I should be okay keeping it. I hope...
Turn 1: Play forest. AI plays Plains, Soul Warden.
Turn 2: Draw/play Forest, cast Sakura-Tribe Elder. AI plays Plains and two Akrasan Squire.
Turn 3: Draw/play Forest. AI plays Plains, casts Raise the Alarm, and attacks with the two Akrasan Squire. I block one with the elder and sac it for a forest, and take 1 from the other.
Turn 4: Draw Cultivate, play Forest, cast Acidic Slime, destroying Plains. AI plays Plains, Crystal Ball.
Turn 5: Draw/play Forest, cast Rampaging Baloths. AI plays Plains, Ajani Goldmane, and pumps its army.
Turn 6: Draw Acidic Slime, cast Primeval Titan, fetch 2 forests. Sadly, Rampaging Baloth only creates one 4/4 beast instead of 2. Attack with Acidic Slime; AI trades with Akrasan Squire. AI plays Plains, pumps with ajani, uses Crystal Ball.
Turn 7: Draw/play Forest, get a 4/4 beast. Cast Cultivate for forests, getting another 4/4. Cast Acidic Slime, destroying Crystal Ball. Attack with the 4/4 beast; AI blocks with 2 3/3 soldiers, losing one to trade. (don't want to attack with my titan yet) AI casts Akrasan Squire and pumps with Ajani. (life 12-32)
Turn 8: Draw/play forest, get a beast. Attack with acidic slime and both 4/4 beasts. AI blocks them all with soul warden, akrasan squire, and the soldier token, and all of it dies. Cast Platinum Angel. AI plays plains and uses Ajani's last counter to pump Akrasan Squire.
Turn 9: Draw/play Garruk Wildspeaker, play Forest (get 4/4 beast). Attack with everything, titan fetches 2 forests and I get 2 beasts. AI takes 20 damage. Untap 2 lands with garruk. AI passes.
Turn 10: Draw/play Ravenous Baloth. Garruk casts Overrun, and loses all his loyalty. Attack with everything; AI is at -37 :p 1-0

Game 2: Drawing first, keep 3x Forest, Sakura-Tribe Elder, 2x Primeval Titan, Ravenous Baloth.
Turn 1: AI plays Plains, Trusty Machete. Draw Garruk Wildspeaker, play Forest.
Turn 2: AI plays Plains, Raise the Alarm. Draw Eternal Witness, play Forest, Sakura-Tribe Elder.
Turn 3: AI plays Honor of the Pure and attacks with both soldiers. I block one with the elder and sac for forest, and take 2 from the other. Draw/ Rampaging Baloths, play Forest, Ravenous Baloth.
Turn 4: AI equips Trusty Machete to a soldier and attacks with it, a 4/3; I take the hit. (life 7-19) Draw Primeval Titan, cast Garruk Wildspeaker, use his -1 to make a beast. Attack with Ravenous Baloth for 4.
Turn 5: AI casts Akrasan Squire. Draw Sakura-Tribe Elder. Tap all 4 forests, untap 2 with garruk's 1st, and cast Rampaging Baloths. Attack with my 3/3 beast; AI blocks with 2/2 Akrasan Squire and a 2/2 soldier; I kill the 2/2 squire.
Turn 6: AI casts Elixir of Immortality and Soul Warden. Tap GGGG, untap GG with Garruk and cast another Rampaging Baloths.
Turn 7: AI casts Honor of the Pure. Draw Cultivate. Tap GGGG, untap GG with Garruk, cast Primeval Titan, fetch 2 forest, make 4 beasts with the two baloths.
Turn 8: AI casts Soul Warden. Draw/play Forest, making 2 beasts. Garruk Overruns, I attack with everything, getting 2 forests and 4 beasts. Despite chumping everything it can, AI drops from 34 to -15. 2-0

Man, jatill makes even sillier decks than I do.

Cognis vs Jatill (done; game 2 very long, Worship meets Platinum Angel) | Open
Game 1: Playing first, get Oblivion Ring, 5x Plains, Raise the Alarm. Rather heavy on the land, but whatever; I'll keep.
Turn 1: Play Plains. AI plays Forest.
Turn 2: Draw Honor of the Pure, play Plains, Raise the Alarm. AI plays Forest, Sakura-Tribe Elder.
Turn 3: Draw/play Plains, cast Honor of the Pure, attack for 4. AI plays Forest, attacks for 1, and Eternal Witness.
Turn 4: Draw Worship, play Plains, cast Oblivion Ring on Eternal Witness, attack for 4. AI plays Forest, Garruk Wildspeaker, makes a beast, and attacks for 1.
Turn 5: Draw/play Plains, cast Worship. AI casts Ravenous Baloth.
Turn 6: Draw/play Honor of the Pure, play Plains. AI makes a beast with Garruk and passes.
Turn 7: Draw/play Soul Warden, play Plains. AI plays Forest and passes.
Turn 8: Draw/play Akrasan Squire, attack with one soldier, who gets exalted and is now 4/4. AI blocks with 2 3/3 beasts and I kill one in trade. AI plays Forest and passes. (wtf is it holding?)
Turn 9: Draw/play/use Elixir of Immortality, attack with a soldier (4/4 with exalted) AI blocks with Sakura-Tribe Elder and a 3/3 beast, and all die. AI plays Forest.
Turn 10: Draw/play/use Elixir of Immortality, attack with Soul Warden (4/4 w/exalted) and AI blocks to trade with Ravenous Baloth. (28-5 life) AI passes.
Turn 11: Draw/play Plains, attack AI for 4. AI plays forest and passes. (not even making a beast with the last garruk counter)
Turn 12: Draw/play Plains, attack for the win. 1-0

Game 2: Drawing first, keep Crystal Ball, 4x Plains, Elixir of Immortality, Soul Warden.
Turn 1: AI plays Forest. Draw/play Plains, cast Soul Warden. Turn 2: AI plays Forest, Sakura-Tribe Elder. Draw/play Plains, cast Elixir of Immortality.
Turn 3: AI plays Forest and another Sakura-Tribe Elder. Draw Honor of the Pure, play Plains and cast Crystal Ball.
Turn 4: AI casts Eternal Witness. (no graveyard) Draw/play Plains, cast Honor of the Pure.
Turn 5: AI attacks with Eternal Witness; I take the 2, rather than trade with my Soul Warden. AI casts Cultivate for 2x Forest and plays the one from hand. EOT I use crystal ball and see Raise the Alarm and Honor of the Pure; I put RtA on top and HotP second. Draw Raise the Alarm, play Plains.
Turn 6: AI attacks with Eternal Witness; I cast Raise the Alarm and block with a soldier. AI casts Ravenous Baloth. EOT use Crystal Ball and put on top Honor of the Pure and then Soul Warden 2nd. Draw/play Honor of the Pure, play Plains and Worship.
Turn 7: AI casts Rampaging Baloths, then sacs both Sakura-Tribe Elder for 2x Forest (and 2x 4/4 beast). Draw/play Soul Warden.
Turn 8: AI casts Platinum Angel. Use Crystal Ball EOT, put 2x Plains on bottom. Use Crystal Ball during upkeep, put Plains and Elixir of Immortality on bottom. Draw/play Akrasan Squire.
Turn 9: AI casts Primeval Titan, fetching 2 forest and making only 1 4/4 beast. (same problem I had last game) AI then passes, not attacking with its angel. Use Crystal Ball during my upkeep and put Plains and Trusty Machete on bottom, draw Sun Titan. Use Elixir of Immortality. (life 39-13)
Turn 10: AI attacks with EVERYTHING (Ravenous Baloth, Rampaging Baloths, Platinum Angel, Primeval Titan, and 3x 4/4 beasts) and fetches 2x forest and makes 2 more 4/4 beasts. I have Worship out so I don't really care. Block Ravenous Baloth with my 3/3 soldier and Akrasan Squire; baloth dies, as does my soldier, and I take 28 damage. AI then casts Acidic Slime (destroying... Honor of the Pure! Worship laughs) and Cultivate, making another beast. Draw Trusty Machete, cast Sun Titan, and return Honor of the Pure to play.
Turn 11: AI attacks with everything. (Acidic Slime, Rampaging Baloths, Platinum Angel, Primeval Titan, 6 4/4 beasts) Sun Titan blocks and kills Rampaging Baloths, Akrasan Squire trades witih Acidic Slime, and the rest hits me... hard, but I have Worship, so I remain at 1 life. Draw/cast Elixir of Immortality, cast Trusty Machete and equip to Sun Titan. Attack with Sun Titan and both Soul Warden. The beast chumps the titan and AI takes 6 from the wardens; titan resurrects Akrasan Squire. Use Crystal Ball, put another ball on bottom and Raise the Alarm on top.
Turn 12: AI attacks with everything. Sun Titan kills Primeval Titan, and Platinum Angel and 6x Beasts send me back down to 1 life. AI casts Ravenous Baloth. Draw/play Raise the Alarm, attack with Sun Titan and both wardens; AI chumps the titan with ravenous baloth and sacs the baloth, then takes 6 from the wardens. (AI has Platinum Angel, so attacking with more was silly) Use Crystal Ball and put Akrasan Squire and Soul Warden on the bottom; I need removal now.
Turn 13: AI casts Rampaging Baloths and attacks with everything. Sun Titan kills a beast, 2 3/3 soldiers block another beast; I lose one, and I drop back down to 1 life from the rest. Draw/play Plains (bah, forgot to use the ball) and attack with Sun Titan; Rampaging Baloths chump it. Use Crystal Ball and put 2x Plains on bottom.
Turn 14: AI attacks uselessly with Platinum Angel, then casts Eternal Witness. I'm not sure what it brought back. Use Crystal Ball during upkeep, put Plains and Raise the Alarm on bottom. Draw/play Akrasan Squire.
Turn 15: AI casts Rampaging Baloths and Primeval Titan, but must be out of lands, as it didn't fetch any. AI then attacks with everything. (I'm rather glad it didn't regrowth Acidic Slime with Eternal Witness and destroy Worship :p) Sun Titan kills a beast, a squire kills the witness, and a soldier/squire team block another beast, killing my squire; the rest sends me back to 1 life. Use ball during upkeep, put Raise the Alarm and Ajani Goldmane on bottom, draw/play Honor of the Pure. Where are those darn Oblivion Rings?
Turn 16: AI casts Garruk, makes a beast, and attacks with the Angel. Use ball during upkeep and see Oblivion Ring and Worship. O-Ring 1, Worship 2 on top. Draw Oblivion Ring, cast on Platinum Angel. Attack with everything, resurrecting Akrasan Squire with the titan. AI blocks Akrasan Squire and Soldier with the 2 4/4 beasts, chumps titan with the 3/3 beast, and kills my soul wardens withi Rampaging Baloths and Primeval Titan. Equip my machete to the squire postcombat.
Turn 17: AI makes a beast with garruk and casts Acidic Slime, destroying Trusty Machete. Draw/play Worship, use Crystal Ball, put plains on bottom and Oblivion Ring on top.
Turn 18: AI casts Primeval Titan and attacks with everything. Sun Titan blocks and kills Rampaging Baloths, Akrasan Squire blocks 3/3 beast, and the rest bring me back to 1 life. Draw/play Oblivion Ring on the (untapped) Primeval Titan, attack with Sun Titan and Akrasan Squire (resurrecting soul warden) and FINALLY killing the AI. 2-0

Jatill vs 240sxforever (done) | Open
Game 1: Playing first, keep 4x Forest, Sakura-Tribe Elder, Cultivate, Ravenous Baloth.
Turn 1: Play forest. AI plays Savannah, Soul Warden.
Turn 2: Draw Cultivate, play Forest, Sakura-Tribe Elder. AI plays plains, Honor of the Pure, and attacks; I block and sac the Sakura-Tribe Elder for a forest.
Turn 3: Draw/play forest, cast Ravenous Baloth. AI plays forest and casts Oblivion Ring. My only nonland permanent is the baloth, so I sac it in response :p Unfortunately, the AI doesn't pick any target at all for the ring (it should have had to pick either the warden or honor of the pure) and just attacks me for 2.
Turn 4: Draw Acidic Slime, play Forest and Acidic Slime, but the game crashes when I do this, so I have to restart.

Game 1b: Playing first, keep Acidic Slime, Ravenous Baloth, 3x Forest, Sakura-Tribe Elder, Eternal Witness.
Turn 1: Play forest. AI plays plains.
Turn 2: Draw Rampaging Baloths, play forest, Sakura-Tribe Elder. AI casts Path to Exile on it EOT; I sac it in response, so that it goes to graveyard instead (for the same effect) and Eternal Witness can get it back later. AI plays plains and passes.
Turn 3: Draw Sakura-Tribe Elder, play forest and Ravenous Baloth. AI plays Savannah.
Turn 4: Draw/play Forest; nice timing. Play Acidic Slime, destroying Savannah, and attack for 4. AI plays Forest, Honor of the Pure, and Soul Warden, meaning that one of those two cards it was sitting on for no good reason.
Turn 5: Draw/play Ravenous Baloth, attack with other baloth and slime; AI trades soul warden with slime and takes 4. (should've attacked and then played baloth; I just gave the AI an extra turn, as life totals are 13-9 and I have 2 4/4s) AI plays Terramorphic Expanse, Watchwolf, and sacs TE for plains.
Turn 6: Draw Platinum Angel, attack with both baloths. AI trades the 4/4 watchwolf (HotP) with one and takes 4 from the other. Cast Sakura-Tribe Elder and Eternal Witness (regrowthing Acidic Slime) AI casts Loxodon Hierarch. EOT sac the elder for forest.
Turn 7: Draw Platinum Angel, cast Acidic Slime, destroying Honor of the Pure, attack with baloth; AI trades with the hierarch. AI casts Path to Exile on Acidic Slime and I get a forest. AI then paths the Eternal Witness and I get another forest.
Turn 8: Draw Primeval Titan. Cast Rampaging Baloths. AI passes.
Turn 9: Draw Garruk, cast him. Use his first ability snd untap 2 lands, then cast Primeval Titan. Fetch 2 forests, but only get one beast. (I think I found the issue, it's the comes into play trigger that doesn't interact right; the attack one is fine) Attack with baloths for 6. AI passes.
Turn 10: Draw Sakura-Tribe Elder, attack for 16 for the win. (garruk could've added another 9, but it doesn't matter) 1-0

Game 2: Drawing first, keep Eternal Witness, Garruk Wildspeaker, Cultivate, 4x Forest.
Turn 1: AI plays Savannah. Draw Primeval Titan, play forest.
Turn 2: AI plays Plains, Watchwolf. Draw Cultivate, play forest.
Turn 3: AI plays Terramorphic Expanse, attacks for 3, sacs TE for plains, and casts Watchwolf. I think I'm doomed. Draw/play Forest. I can cast Cultivate or Eternal Witness, neither of which is particularly scary to the watchwolves. I have 10 life. I think I have to go with the witness; if AI gets another creature or Honor of the Pure next turn, I'll need the blocker right away. Cast Eternal Witness with no regrowth target.
Turn 4: AI plays Windswept Heath, Oblivion Ring on Eternal Witness, and attacks for 6, then sacs WH for Savannah. Draw Acidic Slime, play Forest. Only way to survive is to play Garruk and make a beast so that's what I do. AI casts Path to Exile on the beast EOT; I get a forest as my consolation prize.
Turn 5: AI plays Plains and attacks me for 6; I'm dead. 1-1
(Cultivate on turn 3 instead would've made no difference to the result, and other than the decision to keep the hand, no other choices were possible)

Game 3: Playing first, keep 2x Forest, Cultivate, Acidic Slime, Sakura-Tribe Elder, 2x Rampaging Baloths.
Turn 1: Play forest. AI plays Plains, Soul Warden.
Turn 2: Draw Sakura-Tribe Elder, play forest and elder. AI plays Windswept Heath and Path to Exile on the elder, which I sac in response for forest. AI attacks for 1 and sacs WH for Savannah.
Turn 3: Draw Primeval Titan, cast Cultivate for forests, play Forest. AI plays Terramorphic Expanse, attacks for 1, and sacs TE for plains.
Turn 4: Draw/play forest, cast Rampaging Baloths; AI paths it EOT; I get forest. AI attacks for 1 and casts Watchwolf.
Turn 5: Draw/play forest, cast Rampaging Baloths and Sakura-Tribe Elder. AI plays Terramorphic Expanse, casts Glorious Anthem, and sacs TE for forest. EOT I sac STE for forest, making a 4/4 beast.
Turn 6: Draw/play forest, get a beast, cast Acidic Slime, destroying Glorious Anthem. Attack with baloths and beast; AI blocks beast with Soul Warden and Watchwolf; it all dies, and baloths hit for 6. AI plays Savannah and Loxodon Hierarch (life 10-21)
Turn 7: Draw/play Forest (get beast) cast Primeval Titan (get 2 forests but only 1 beast) and attack with everything. Slime trade with hierarch and AI takes 10. AI casts Loxodon Hierarch.
Turn 8: Draw/play Garruk, attack with everything and win. 2-1

I was afraid something just like game 2 would happen when I saw jatill's decklist. The deck is very nice when it works, but with no removal and few early plays, it really gets screwed against a fast AI start, and 13 life doesn't help in that situation, either. Were I playing such a deck, I'd probably have squeezed in some dual lands and splashed for Path to Exile or something like that, and tried to get a lot more starting life; a slower deck gets hurt bad by that.

240sxforever vs Jatill (done) | Open
Game 1: Playing first, keep Oblivion Ring, Forest, 2x Windswept Heath, Honor of the Pure, Terramorphic Expanse, Loxodon Hierarch.
Turn 1: Play Terramorphic Expanse, sac for plains. AI plays forest.
Turn 2: Draw Glorious Anthem. Play/sac Windswept Heath for Savannah, cast Honor of the Pure. AI plays Forest, Sakura-Tribe Elder.
Turn 3: Draw Forest, play/sac Windswept Heath for Savannah, cast Glorious Anthem. AI plays Forest, attacks for 1, and casts Eternal Witness. (no regrowth targets)
Turn 4: Draw Oblivion Ring, but some weird bug skips all the way to my discard phase, so I do nothing against my will; sorry. AI plays Forest, attacks for 3, and Ravenous Baloth.
Turn 5: Draw/play Plains, cast Loxodon Hierarch. AI plays forest and Eternal Witness. (still no regrowth target)
Turn 6: Draw Loxodon Hierarch, play forest and hierarch. AI plays Forest, Rampaging Baloths, and sacs Sakura-Tribe Elder for forest and a 4/4 beast.
Turn 7: Draw Emeria Angel. Wow, didn't even know that was in the deck; never saw it in the jatill vs 240sxforever match. Play Forest, and my two Oblivion Ring on Rampaging Baloths and Ravenous Baloths, then attack with both 6/6 hierarchs. One witness/beast trade with one hierarch, and the other hits for 6. (life 18-7) AI casts Primeval Titan, getting 2 forests, and attacks for 2.
Turn 8: Draw Terramorphic Expanse. Cast Emeria Angel, play/sac TE for plains, getting 2 birds. AI casts Platinum Angel.
Turn 9: Draw/cast Path to Exile on Platinum Angel; AI gets Forest, and I attack for 11 witih my flyers for the win. 1-0

Game 2: Drawing first, keep Emeria Angel, Windswept Heath, Plains, Watchwolf, Forest, Honor of the Pure, Loxodon Hierarch.
Turn 1: AI plays forest. Draw plains, play/sac Windswept Heath for Savannah.
Turn 2: AI plays Forest. Draw Path to Exile, play Plains and Watchwolf.
Turn 3: AI plays forest. Draw Honor of the Pure, play Forest and Honor of the Pure, and attack for 4.
Turn 4: AI plays forest and Ravenous Baloth. I cast Path to Exile on it EOT; AI gets a forest. (it could've sacced for 4 life, but then would miss out on the land; life is 15-9, but it also depends what's in its hand. Probably the land was the better choice) Draw Honor of the Pure, play Plains and Emeria Angel, then attack for 4.
Turn 5: AI plays Forest and Rampaging Baloths. Draw Terramorphic Expanse, cast both Honor of the Pure and attack with a 6/6 Emeria Angel for the win. 2-0

That is one bad matchup for jatill, going against a weenie deck with all those high casting cost cards.

Cognis vs 240sxforever (done) | Open
Game 1: Playing first, get dealt Crystal Ball, 2x Worship, Ajani Goldmane, Soul Warden, Sun Titan. I mulligan that, no question. My new hand is 2x Plains, Raise the Alarm, Akrasan Squire, Oblivion Ring, Soul Warden, and I keep that just as quickly as I mulliganed the first.
Turn 1: Play Plains, Soul Warden. AI plays Savannah, Soul Warden.
Turn 2: Draw/play Plains, cast Akrasan Squire, attack with a 2/2 warden (exalted). (21-15 life) AI plays Savannah and Watchwolf.
Turn 3: Draw/play Plains, cast Oblivion Ring on Watchwolf, attack with an exalted 2/2 soul warden. AI plays Plains and Oblivion Ring on my Oblivion Ring, getting its Watchwolf back.
Turn 4: Draw Elixir of Immortality, play plains, elixir, and Raise the Alarm. (life 25-17) AI plays Savannah and Glorious Anthem.
Turn 5: Draw/play Raise the Alarm, use my elixir. (life 32-18) AI plays Plains, Glorious Anthem, and attacks with a 5/5 Watchwolf. I block with all 4 soldiers and the squire to trade; I have no cards in hand and don't know when I might next see removal.
Turn 6: Draw/play/activate Crystal Ball, put plains on bottom and Soul Warden on top. AI attacks for 3 and casts Loxodon Hierarch. Crap.
Turn 7: I debate whether I should use Crystal Ball here, but I decide to draw the Soul Warden, since it can provide some needed life. Cast Soul Warden, use CB and put 2x Plains on the bottom. AI casts Path to Exile on a Soul Warden; I fetch Plains, then AI attacks me for 9 and casts Emeria Angel. Yikes.
Turn 8: During my upkeep, use Crystal Ball and see Honor of the Pure and Ajani Goldmane; put both on the bottom. Draw/play Elixir of Immortality. AI plays Plains (gets a bird) and attacks for 14. EOT I use Elixir. (life 15-26)
Turn 9: During my upkeep, use CB and see Akrasan Squire and Worship. Squire on bottom, draw/cast Worship. That should hold the fort, as long as Soul Warden doesn't get pathed. AI casts Oblivion Ring on Soul Warden and attacks for lethal. 0-1

Yikes. I could've played slightly differently on a few turns, but against what I was facing, it just didn't matter.

Game 2: Playing first, keep Akrasan Squire, Elixir of Immortality, 2x Plains, Honor of the Pure, Raise the Alarm, Ajani Goldmane.
Turn 1: Play Plains, Akrasan Squire. AI plays plains and Soul Warden.
Turn 2: Draw/play Plains, cast Honor of the Pure and attack for 3. (hoping to use Raise the Alarm later after AI attacks and catch it unawares) AI plays Savannah, attacks for 1, and casts Path to Exile on my squire, giving me a plains.
Turn 3: Draw/play Plains, cast Elixir of Immortality. AI plays Windswept Heath and attacks with Soul Warden. Cast Raise the Alarm and block Soul Warden with a 2/2 soldier to kill it. AI sacs Windswept Heath for Savannah and casts Watchwolf.
Turn 4: Draw/play Akrasan Squire, play Plains and Ajani Goldmane, pump creatures with ajani. Attack with one soldier, who gets to 4/4 with exalted. AI takes the hit (18-10 life). AI casts Honor of the Pure.
Turn 5: Draw/play Worship, pump with ajani, attack with everything. Watchwolf trades with Akrasan Squire and AI takes 8. (18-2 life) AI casts Oblivion Ring on a soldier.
Turn 6: Draw Ajani Goldmane, attack with a 4/4 soldier for the win. 1-1

Game 3: Drawing first, keep 5x Plains, Raise the Alarm, Elixir of Immortality.
Turn 1: AI plays Plains, Soul Warden. Draw/play Plains, cast Elixir of Immortality.
Turn 2: AI plays Plains, Honor of the Pure, attacks me for 2. Draw/play Plains, cast Honor of the Pure. (rather than Raise the Alarm, as now they will be 2/2s and one token can trade with the warden next turn)
Turn 3: AI plays Forest, attacks for 2, and casts Watchwolf. Draw Ajani Goldmane, play Plains, cast Raise the Alarm now, hoping AI will be scared into not attacking. AI casts Path to Exile on a soldier EOT, giving me a plains.
Turn 4: AI plays Terramorphic Expanse, Honor of the Pure, and attacks with a 5/5 and a 3/3. I take the hit. AI sacs TE for plains. Draw Honor of the Pure, play Plains. Cast Honor of the Pure and pass. (if I played ajani, I could pump and attack for 3, and still have a defender due to vigilance, but I would be tapped out for elixir, and if the AI had removal, I would die. In this scenario, I don't get to attack for 3, but I can use the elixir if I need to)
Turn 5: AI plays Windswept Heath and attacks with Watchwolf; I take the hit for 5. AI sacs WH for Savannah and casts Loxodon Hierarch. EOT I use the elixir. Draw Soul Warden, play Plains, Soul Warden, Ajani Goldmane. I have a tough time deciding whether I should gain 2 life or pump my creatures. Pumping my creatures to 4/4 gives me a lot more defense as I can kill soul warden with one creature and survive, but using ajani to gain 2 life means I can survive a turn if AI topdecks removal. However, if AI does topdeck removal, my only chance to survive I think would be to topdeck Worship right after. I'll pump the creatures and cross my fingers.
Turn 6: AI attacks with everything. Chump hierarch with soldier, use my 4/4 soul warden to block the 3/3 soul warden, and take 5 from the watchwolf. (life 2-24) Draw Sun Titan. Well, hello there, my friend. Play plains and Sun Titan, pump with ajani (2 life won't save me if it gets removal) and attack for 5 with soul warden, since it has vigilance.
Turn 7: AI casts Honor of the Pure. Draw/play Worship. Hello there, my best friend. Gain 2 life with Ajani.
Turn 8: AI plays Savannah. Draw/play Plains, gain 2 life with ajani.
Turn 9: AI passes. Draw/play Sun Titan. How the tables have turned... pump with ajani.
Turn 10: AI casts Loxodon Hierarch. (life 9-23) Draw/play Plains, pump with ajani, attack with just Soul Warden; it trades with a Loxodon Hierarch, as both are 7/7.
Turn 11: AI casts Soul Warden. Draw/play Plains. I could attack with a sun titan and get my warden back, but I'd lose the titan and only kill a hierarch, so I pump the titans again.
Turn 12: AI casts Watchwolf. Draw/play Elixir of Immortality, gain 2 life with ajani, since it had only 1 counter left. Keep elixir on the table, as I want the warden in my grave for when I (eventually) attack with a titan.
Turn 13: AI cast Path to Exile on the bigger Sun Titan (I get plains) then attacks Ajani with its entire army. I block and kill Loxodon Hierarch, and Ajani takes an asswhooping. Draw/play Raise the Alarm, and then realize how I mis-timed that. Attack with Sun Titan for 11, resurrecting Soul Warden. (cost myself 2 life, but with worship out I doubt it will matter)
Turn 14: AI casts Watchwolf. Draw/play Raise the Alarm. Use my elixir. (life 19-19)
Turn 15: AI casts Oblivion Ring on Sun Titan. Draw/play Honor of the Pure.
Turn 16: AI casts Emeria Angel. Draw/play Akrasan Squire.
Turn 17: AI plays Windswept Heath (gets a bird) attacks me for 6, and sacs WH for forest, getting a 2nd bird. Draw/play Soul Warden.
Turn 18: AI attacks with everything except Soul Warden. I have worship out, so I let everything hit me, because I can counterattack for lethal if I don't let any of my creatures die. (and AI doesn't do anything else) I'm down to 1 life. AI casts Oblivion Ring postcombat... on Honor of the Pure! Rofl, Worship stays in play :)
Turn 19: Draw/play Elixir of Immortality. This does mean I don't have enough power to win, but I attack with everything anyway. His 4/4 soul warden kills my 3/3 soul warden and AI takes 18 damage from the rest. (life 1-5)
Turn 20: AI casts Path to Exile on my Soul Warden (I get a plains) and AI attacks with everything. Worship saves my ass again. Draw Akrasan Squire, attack with everything for 15 for the win. 2-1

Wow, 240sxforever's deck is doing a lot better than I thought it would. A human would have kicked my ass in game 3 by targeting Worship with Oblivion Ring. (and not attacking into Worship, leaving it open for counterattack)

240sxforever vs Cognis (done) | Open
Game 1: Playing first, my opening hand is Honor of the Pure, Savannah, 2x Emeria Angel, Glorious Anthem, Loxodon Hierarch, Oblivion Ring. I have to mulligan that, obviously, and get Plains, Path to Exile, Glorious Anthem, Loxodon Hierarch, Honor of the Pure, Terramorphic Expanse. Not great, but it will have to do.
Turn 1: Play TE, sac for Forest. AI plays plains and Akrasan Squire.
Turn 2: Draw Watchwolf, play plains and Watchwolf. AI plays Plains and Akrasan Squire.
Turn 3: Draw Oblivion Ring, cast Honor of the Pure, attack for 4. AI plays Plains, Oblivion Ring on Watchwolf, and attacks for 2. (even though attacking with just one would have done 3 :p)
Turn 4: Draw Loxodon Hierarch, pass. AI plays Ajani Goldmane, pumps its squires, and attacks; I path one of them (AI takes plains) and take 2 from the other.
Turn 5: Draw/play Forest, cast Oblivion Ring on Oblivion Ring, and get my Watchwolf back. AI casts Oblivion Ring on my Oblivion Ring, recovering its other Oblivion Ring and targets my Watchwolf with that. (say that five times fast) AI casts Honor of the Pure, pumps with ajani, and swings for 5.
Turn 6: Draw Oblivion Ring. Uh... lol. Cast Oblivion Ring on the Oblivion Ring targeting my Oblivion Ring. Get back the Oblivion Ring that that Oblivion Ring exiled, and target Akrasan Squire with it. AI casts Sun Titan. Shit.
Turn 7: Draw/play/sac Windswept Heath for Savannah, cast Loxodon Hierarch. (whew! life 10-15 now) AI plays/uses Crystal Ball, pumps with ajani and attacks for 8; I take the hit. AI casts Soul Warden.
Turn 8: Draw/play Loxodon Hierarch. AI uses the last counter on ajani to pump, uses Crystal ball, and passes.
Turn 9: Draw/play Forest, cast Loxodon Hierarch. (life 10-17) AI passes.
Turn 10: Draw/play Savannah, cast Glorious Anthem. AI casts Honor of the Pure.
Turn 11: Draw/play Plains. AI passes.
Turn 12: Draw/play Soul Warden. AI passes.
Turn 13: Draw/play Watchwolf. AI casts Honor of the Pure.
Turn 14: Draw Terramorphic Expanse. Keep in hand in case I get Emeria Angel. AI plays Elixir of Immortality, uses Crystal Ball and then uses Elixir.
Turn 15: Draw/play Emeria Angel. *adopt smug, genius look* Play/sac Terramorphic Expanse for plains and get 2 birds. AI uses Crystal ball, then casts/uses Elixir of Immortality. (life 14-32)
Turn 16: Draw/play/sac Windswept Heath for Savannah, getting 2 birds and giving life all around with soul wardens. Attack with my flyers for 11. (15-23 life) AI casts Crystal Ball.
Turn 17: Draw Soul Warden. Attack with everything; AI blocks and kills 2 attackers but takes a crapload of damage and dies. 1-0

(Good match, and amusing, too; the oblivion ring thing had me laughing :p)

Game 2: Drawing first, keep Loxodon Hierarch, Honor of the Pure, Oblivion Ring, Plains, Soul Warden, Path to Exile, Forest.
Turn 1: AI plays Plains, Soul Warden. Draw Oblivion Ring, play Plains and Soul Warden.
Turn 2: AI plays Plains and two Akrasan Squire. Draw Loxodon Hierarch, play Forest and Honor of the Pure.
Turn 3: AI plays Plains, Elixir of Immortality, and uses it. Draw/play Honor of the Pure.
Turn 4: AI plays Ajani Goldmane and pumps its army. Draw/play/sac Terramorphic Expanse for Plains.
Turn 5: AI plays/uses Crystal Ball, pumps with Ajani, and attacks with the two 3/3 Akrasan Squires. I Path to Exile one of them (AI gets a plains) and block the other with my 3/3 Soul Warden. Draw/play Forest, cast Loxodon Hierarch. Now I'm in business after that early manascrew. (life 22-27)
Turn 6: AI pumps with ajani and passes. Draw Path to Exile, cast Loxodon Hierarch, attack AI for 6.
Turn 7: AI uses Crystal Ball, pumps with ajani (last counter) and casts a new ajani, and pumps with that one. Draw/play Watchwolf, then facepalm as I realize I just gave the AI a free 1hp. Cast Path to Exile on the 6/6 Soul Warden (AI gets plains) and attack for 12 with my 2 6/6 hierarchs. (life 26-11, that 1 life I gifted it with won't help :p)
Turn 8: AI passes. Draw/play Glorious Anthem for some glorious win-more, and attack for 20. 2-0


GROUP B RESULTS | Open
Jatill = 3 + 2 = 5 pts (one 2-0 win and one 2-1 win)
Cognis = 3 + 2 = 5 pts (one 2-0 win and one 2-1 win)
240sxforever = 3 + 3 + 1 + 1 = 8 pts (two 2-0 wins and two AI wins, one against each)

Looking at the decklists, I thought Cognis and 240sxforever seemed pretty equal, but after playing them, I will be shocked as hell if 240sxforever doesn't take first in this group. It's a strong deck, and the AI does well with it. I think jatill got screwed in this group, going up against two quick weenie decks, but that's how it goes sometimes.
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Re: Feb Tournament (Limited Shop) Results

Postby aww1979 » 03 Feb 2011, 22:40

GROUP C:

Aswan Jaguar vs Alex Ryugami (done) | Open
Game 1: Playing first, I get dealt River Boa, Blinding Mage, 2x Savannah, Soul Warden, Emeria Angel, and Might of Oaks. I'll keep that hand.
Turn 1: Play Savannah, cast Soul Warden. AI plays Swamp.
Turn 2: Draw Emeria Angel, play Savannah and River Boa, attack for 1. AI plays swamp.
Turn 3: Draw/play River Boa, attack for 3. AI passes, discarding Grave Titan EOT.
Turn 4: Draw Soul Warden, attack for 5, cast Blinding Mage. AI plays Swamp and Vampire Nighthawk.
Turn 5: Draw Glorious Anthem, cast Soul Warden, use Blinding Mage to tap Vampire Nighthawk and attack for 5. AI plays Terramorphic Expanse, attacks for 2, and sacs TE for Plains.
Turn 6: Draw Path to Exile. Attack with everything for 7 damage and win. 1-0

Quick and dirty. Even if AI hadn't missed that land drop on turn 3, it would've been over maybe a turn later.

Game 2: Drawing first, keep Bitterblossom, Soul Warden, Glorious Anthem, 2x Swamp, Terramorphic Expanse, Watchwolf. Not too thrilled about the types of lands I drew, but otherwise it's a solid hand, so I keep.
Turn 1: AI passes, not even a land drop. :( Draw/play/sac Terramorphic Expanse for Plains.
Turn 2: AI plays Arcane Sanctum. Draw/play Forest, cast Watchwolf.
Turn 3: AI plays Swamp. Draw Bitterblossom (this is gonna be quick) play swamp, attack for 3. Cast Soul Warden and Bitterblossom.
Turn 4: AI plays Arcane Sanctum. Make a faerie, draw Soul Warden. Play/sac Terramorphic Expanse for Plains, cast Soul Warden and Bitterblossom, attack for 4.
Turn 5: AI plays Swamp and Oblivion Ring on Watchwolf. Make 2 faeries, draw Wild Nacatl. Play Swamp, Wild Nacatl, and Glorious Anthem, attack for 6.
Turn 6: AI plays Plains and Nekrataal, killing Wild Nacatl. Make 2 faeriers, draw/play scrubland, attack with all flyers for 6 and win. 2-0

Yikes, that was the quickest match I played all tournament. Unfortunately, alexryugami's deck got hurt the first game by that missed land drop on turn 3 (simply a poor hand) and then the second game by missing it on turn 1. (AI screwup)

Alex Ryugami vs Aswan Jaguar (done) | Open
Game 1: Playing first, keep swamp, 2x Terramorphic Expanse, Path to Exile, 2x Nekrataal, Oblivion Ring.
Turn 1: Play/sac Terramorphic Expanse for Plains. AI plays Plains and Soul Warden.
Turn 2: Draw Emeria Angel, play/sac Terramorphic Expanse for swamp. AI plays forest and attacks for 1; I don't bother pathing the warden. AI then plays River Boa.
Turn 3: Draw Strip Mine, play Swamp. I could use either the path or the ring, but I'll pass and let my Nekrataals start doing the work for me next turn. (plus I want to save Oblivion Ring for Bitterblossom if it appears) AI plays Scrubland, attacks for 3, and casts Wild Nacatl.
Turn 4: Draw Ajani Goldmane, play Strip Mine and Nekrataal, killing River Boa. AI plays Terramorphic Expanse, casts Wild Nacatl, and sacs TE for swamp.
Turn 5: Draw Emeria Angel, cast Nekrataal, killing Soul Warden, attack with the first Nekrataal. AI takes the hit (AI should've blocked with both Wild Nacatl but AI never sees that play against first strike) AI plays Forest and Emeria Angel. (Again screwing up; playing in the other order would've gotten a bird)
Turn 6: Draw Grave Titan. I'm in good shape, despite my lack of a second white mana. Cast Path to Exile on Emeria Angel; AI fetches a swamp, which is the worst of the 3 choices it had, since it has so few black spells and already has two black mana in play. Sac Strip Mine to destroy Scrubland, preventing any of the double-white spells AI has. (it doesn't have many, but it has no double green or black, so that's the best choice) Attack with both Nekrataal for 4. AI attacks with both Wild Nacatl and casts Might of Oaks, hitting me for 11! I'm down to 2 life. (I had seriously considered building a deck based on Might of Oaks, but decided not to. This, however, shows why it was a good idea)
Turn 7: Draw Duress. Life totals are 2-12, and I could cast Duress or Oblivion Ring, but not both. AI has two cards in hand. I need to be very careful here; if AI draws removal at the wrong time, I will be dead. I decide to play it absolutely safe, and cast Oblivion Ring on a Wild Nacatl and then pass, keeping both Nekrataal against one Wild Nacatl, so that even a topdeck of removal won't result in my loss. AI casts Wild Nacatl and then Disenchant on Oblivion Ring to get the other one back. I need to draw an answer or a white mana next turn, or I'm dead.
Turn 8: Draw Duress. Crap. Cast Duress; AI has just plains in hand. I've lost, but I let the AI go just in case it messes up somehow. AI plays Plains and attacks with 3 Wild Nacatl; 2 Nekrataal block and kill two, but the third hits and kills me. 0-1 (sorry... :( )

If I had kept my Strip Mine instead of sacrificing it, I could have used Duress and Oblivion Ring on turn 1. If it was holding Disenchant at the time, then I made the wrong play; if it was holding Wild Nacatl at the time, then it didn't matter, as Duress would've done nothing. I could've also Pathed the warden or boa earlier, rather than save it for the angel, which would've prevented a few points of damage, but the AI would've gotten mana acceleration sooner; in this case, I think it would've helped me more than the AI though. There was also the Might of Oaks that got through; I could've kept my Nekrataals back, but I'd have had to keep both back, not just one.

Unfortunately, with the combination of all of that, I think that I could've survived for quite a few more turns that game, and maybe have turned it into a win, though that's impossible to know for sure without knowing what either side would draw. I should've been alert for Might of Oaks, but even with all of that to consider, any draw of removal or white mana would've saved me on that last turn, and I didn't get it. I'm really hoping my result here doesn't change who advances on this one. My other losses so far were unavoidable, but this one might've been avoidable.

Game 2: Playing first, keep Oblivion Ring, Swamp, Terramorphic Expanse, Crystal Ball, Strip Mine, Emeria Angel, Grave Titan. I keep the hand. I'd like to have some early plays (my cheapest card is 3 mana) but there aren't too many in the deck, so this is a typical hand.
Turn 1: Play/sac Terramorphic Expanse for Plains. AI plays Plains and Soul Warden.
Turn 2: Draw/play Arcane Sanctum. AI plays Forest, attacks for 1, and casts River Boa.
Turn 3: Draw Grave Titan, play Swamp. Cast Oblivion Ring on River Boa to buy time. (next turn I can play emeria angel) AI plays Swamp, attacks for 1, and casts Blinding Mage.
Turn 4: Draw Vampire Nighthawk, play Strip Mine. I could cast the nighthawk, but I go for Emeria Angel instead. AI plays Terramorphic Expanse, then postcombat plays Diabolic Edict (emeria angel dies) and Soul Warden, then sacs TE for plains. That AI screwup gifted me with 2 life I should have lost.
Turn 5: Draw Path to Exile, cast Vampire Nighthawk. Cast Path to Exile on Blinding Mage, so it can't lock down my nighthawk. (AI fetches forest with it) AI attacks with both Soul Warden; it obviously has Might of Oaks in hand. Still, I block one warden anyway; deathtouch will kill it, and it trades one of my cards for 2 of its cards. Combat resolves, and AI does nothing, so the warden dies, and I take 1, but gain 2 from the nighthawk. AI casts Blinding Mage postcombat. (and that's why I abandoned the Might of Oaks idea; when AI played it, it was great, but I saw it do exactly this too many times)
Turn 6: Draw/play Plains, cast/activate Crystal Ball, put Arcane Sanctum on bottom and Plains on top, ensuring that the next two turns I can cast the two grave titans I have left in hand. Attack with Vampire Nighthawk, since AI can just tap it next turn anyway with the mage. (life 18-18) AI plays Terramorphic Expanse, taps my tapped nighthawk with the Blinding Mage (rofl!) and attacks with Soul Warden, and casts Might of Oaks on it, hitting me for 8. Oof. AI sacs TE for swamp.
Turn 7: Draw/play plains, cast Grave Titan and get 2 zombies, attack for 2 with nighthawk. (life 12-19) It suddenly occurs to me that Soul Warden combos with Grave Titan when AI gains 3 life off that cast. AI casts Bitterblossom and passes.
Turn 8: Draw/play Arcane Sanctum, attack with everything. AI blocks a zombie with the warden and the mage; I kill the mage and the AI takes 10. Cast another Grave Titan, getting 2 zombies. (and giving the AI 3 life back; life totals 14-14) AI makes a faerie and casts Wild Nacatl.
Turn 9: During my upkeep, activate Crystal Ball and see two Nekrataal; I leave them on top. Draw/cast Nekrataal, killing Soul Warden. Sac Strip Mine to destroy plains, cutting AI off from its double-white spells. Attack with everything, making 4 zombies. AI chumps both titans with its faerie and nacatl, and drops to 4 life from the rest. AI makes a faerie, plays Savannah, and passes.
Turn 10: Draw Nekrataal, attack with everything; faerie chumps titan and AI is buried at -25 life. 1-1

Game 3: Drawing first, keep 2x Arcane Sanctum, 2x Terramorphic Expanse, 2x Swamp, Nekrataal. Land-heavy, but basically every spell in the deck costs 3+, so this is alright, I hope.
Turn 1: AI plays Forest, Wild Nacatl. Draw Emeria Angel, play Arcane Sanctum.
Turn 2: AI plays Scrubland, attacks for 2, and casts Bitterblossom. Not good. Draw plains, play/sac Terramorphic Expanse for swamp.
Turn 3: AI makes a faerie, plays Scrubland, Glorious Anthem, and attacks for 3. Ow. Draw plains, play/sac Terramorphic Expanse for Plains.
Turn 4: AI makes a faerie, plays swamp, attacks for 5, and casts Emeria Angel. Owow. Draw Duress. Play Plains. My only way to survive is to cast Nekrataal and bury Emeria Angel.
Turn 5: AI makes a faerie, casts Path to Exile on Nekrataal, and attacks for 7, which is just enough to kill me. Crap. 1-2

I couldn't have done anything differently there, other than to play a TE turn one to help thin the deck of land for future turns, or to just have mulliganed that hand. It's a rough matchup; AswanJaguar has a host of quick spells, nothing costing over 3 except emeria angel and might of oaks, while alexryugami has nothing under 3 except duress, path to exile, and one elixir of immortality.

Aswan Jaguar vs Juzamjedi (done) | Open
Game 1: Playing first, keep 2x Scrubland, swamp, Wild Nacatl, Bitterblossom, Diabolic Edict, Forest. Definitely a keeper.
Turn 1: Play Forest, Wild Nacatl. AI plays Scrubland.
Turn 2: Draw Blinding Mage, play Scrubland, Bitterblossom, attack for 2. AI plays Swamp.
Turn 3: Make a faerie, draw Wild Nacatl, play Scrubland, cast Wild Nacatl and Blinding Mage, attack for 2. AI plays Plains and Vampire Nighthawk.
Turn 4: Make a faerie, draw/play/sac Terramorphic Expanse for Forest. Cast Diabolic Edict; AI sacs the nighthawk, and I attack for 6. AI plays Swamp and Solemn Simulacrum, fetching plains.
Turn 5: Make a faerie, draw/play Soul Warden, play Swamp. Tap Solemn Simulacrum with Blinding Mage and attack for 6. AI plays Plains and Grave Titan. (life totals 12-4)
Turn 6: Make a faerie, draw/play Plains. Attack with all faeries other than the new one; AI takes 3 damage. (tapping with mage wouldn't have let me get any more damage in) During AIs upkeep, tap Grave Titan with Blinding Mage. AI plays Swamp and Solemn Simulacrum, fetching Swamp.
Turn 7: Make a faerie, draw/play Glorious Anthem, not that I need it; a single 1/1 faerie is enough. Attack with all faeries for 8. 1-0

Game 2: Drawing first, I have swamp, Soul Warden, Disenchant, Diabolic Edict, Bitterblossom, Blinding Mage, Watchwolf. Without more land, this is a disaster; mulligan it into Terramorphic Expanse, 2x Glorious Anthem, Might of Oaks, Path to Exile, Wild Nacatl. Great, this is just as bad. I'll reluctantly keep this one, not willing to go down to 5 cards.
Turn 1: AI plays Scrubland and Elixir of Immortality. Draw/play Savannah (lifesaver!) and cast Wild Nacatl.
Turn 2: AI plays Swamp and uses Elixir. Draw Scrubland (nice!) and play/sac Terramorphic Expanse for forest, then attack for 2.
Turn 3: AI plays Plains and Bitterblossom. Draw Wild Nacatl, play Scrubland and Glorious Anthem, and attack for 3.
Turn 4: AI makes a faerie, plays Swamp and Nekrataal, killing my nacatl. Draw Emeria Angel, cast Wild Nacatl.
Turn 5: AI makes a faerie, plays swamp and Elixir of Immortality, and attacks with a faerie; I take 1. (not wasting path) AI casts Solemn Simulacrum after, fetching Swamp. I cast Path to Exile EOT on the simulacrum; removing it from game denies it drawing a card, and makes sure I can cast next turn, as I'm low on land. Draw Soul Warden, cast it.
Turn 6: AI makes a faerie, plays Path to Exile on my soul warden (I fetch a much needed plains) and then AI casts Grave Titan, getting 2 zombies. AI attacks for 2 with 2 faeries. Draw River Boa, cast Emeria Angel.
Turn 7: AI makes a faerie, casts Elixir of Immortality, and attacks with everything. I chump Grave Titan with the nacatl (forced block, or I'll die) and block Nekrataal with Emeria Angel to kill it, and take 7 from the rest. AI then casts Bitterblossom and uses the elixir. Draw/play Savannah, making a bird. AI has 9 creatures, and I can only cast the boa and glorious anthem, or give the AI a kick in the balls with might of oaks, but AI is at 21 life, so that won't help, either. I've lost. I attack with Emeria Angel and cast Might of Oaks on it when AI doesn't block, hitting for 11.
Turn 8: AI makes 2 faeries (down to 8) and attacks with everything; I chump the titan with the bird and die to the rest. 1-1

(two one land hands was not good, and going to 5 cards might've cured that, but AI had a great hand, and I doubt many 5 card hands would've been enough there)

Game 3: Playing first, keep Path to Exile, Emeria Angel, Glorious Anthem, Wild Nacatl, Forest, Scrubland, Soul Warden.
Turn 1: Play Forest, Wild Nacatl. (going for offense, rather than playing the warden first) AI plays Scrubland and Path to Exile on the nacatl; I fetch plains. Thanks!
Turn 2: Draw Emeria Angel, play Scrubland and Soul Warden. (thought about Glorious Anthem) AI plays Swamp and Path to Exile on Soul Warden. I fetch plains and again thank the AI for that land.
Turn 3: Draw Scrubland, cast Emeria Angel, play Scrubland and get a bird. AI plays Plains, Trusty Machete, and Bitterblossom.
Turn 4: Draw Swamp, play Emeria Angel, play Swamp for 2 birds and attack for 4. AI makes a faerie, plays Swamp and casts Nekrataal, burying an Emeria Angel.
Turn 5: Draw Diabolic Edict. Cast Glorious Anthem, attack with everything. A faerie chumps the angel and the AI takes 6 from the birds. (life 13-9) Cast Diabolic Edict, and AI sacs the nekrataal. AI makes a faerie and casts Vampire Nighthawk. EOT I cast Path to Exile on the nighthawk; AI fetches swamp.
Turn 6: Draw/play/sac Terramorphic Expanse for plains, getting 2 birds. Attack with everything; AI chumps the angel and takes 6, dropping to 2 life. AI makes a faerie and casts Grave Titan.
Turn 7: Draw/play Glorious Anthem. AI suffers death by mass bird attack. 2-1

Had some pretty good games in this group; lots of AI wins should make the scoring more interesting than a bunch of 2-0s.

Juzamjedi vs Aswan Jaguar (done) | Open
Game 1: Playing first, keep 3x Plains, Nekrataal, Scrubland, Trusty Machete, Path to Exile.
Turn 1: Play Scrubland, Trusty Machete. AI plays Savannah, Soul Warden.
Turn 2: Draw Vampire Nighthawk, play Plains. AI plays Scrubland and attacks for 1; I take the hit. AI then plays Soul Warden and Wild Nacatl. (not sure if it got the order right because it was smart or just because it was a 50/50 fluke to get it right :p) I could path the nacatl EOT, but unless I draw a swamp or another play, I won't be able to do anything next turn and can path later anyway.
Turn 3: Draw Solemn Simulacrum, play Plains. AI attacks with everything; I path the nacatl and take 2; AI gets a plains. AI casts Wild Nacatl.
Turn 4: Draw Vindicate, play Plains and cast Solemn Simulacrum for Swamp. AI casts Disenchant on the simulacrum EOT and I draw Trusty Machete off it. AI plays Terramorphic Expanse, Glorious Anthem, and attacks for 7, then sacs TE for swamp.
Turn 5: Draw/play Swamp. Cast Nekrataal, burying Wild Nacatl, and equip Trusty Machete to it. AI attacks with both Soul Warden. Something smells like 100 foot tall squirrel... block one with Nekrataal. AI casts Might of Oaks on the blocked one and I take 2 from the other. (life 8-22)
Turn 6: Draw Elixir of Immortality, cast Vampire Nighthawk and the elixir. AI casts Emeria Angel. EOT, I use the elixir.
Turn 7: Draw/play Nekrataal, killing Emeria Angel. Equip Trusty Machete to Vampire Nighthawk and swing for 4. (life 17-24) AI casts Soul Warden.
Turn 8: Draw/play Plains, cast/equip Trusty Machete to Vampire Nighthawk (now 6/5) and attack with it and nekrataal. AI takes the 8. Cast Vindicate on Glorious Anthem. AI attacks for 3 with the wardens and casts Diabolic Edict; I sac Nekrataal.
Turn 9: Draw/play swamp, attack for 6. (life 26-12) AI attacks for 3 and casts Emeria Angel. (23-15 life)
Turn 10: Draw/play swamp, attack for 6. AI attacks for 6 and casts River Boa.
Turn 11: Draw/play Nekrataal, burying Emeria Angel, attack for 6. AI casts Bitterblossom. (life 29-9)
Turn 12: Draw/play/use Elixir of Immortality, attack with the nighthawk for 6. (life 40-3) AI makes a faerie and plays Scrubland. (life 40-5)
Turn 13: Draw/play Solemn Simulacrum, fetching swamp. Attack with the nighthawk; AI chumps with faerie. (46-8) AI makes a faerie and casts Path to Exile on my nighthawk; I fetch swamp.
Turn 14: Draw/play Nekrataal, burying River Boa. Equip one machete to the old Nekrataal and one to the simulacrum, and attack with them. Nekrataal hits for 4, and the simulacrum trades with the faerie and two soul wardens, and I draw Vindicate. Cast Vindicate on Bitterblossom. AI casts Bitterblossom.
Turn 15: Draw/play Plains, equip machete #2 to nekrataal #2 and attack with two 4/2 first strikers. AI chumps one with soul warden and takes 4. (46-5) AI makes a faerie and casts Bitterblossom.
Turn 16: Draw Elixir of Immortality, attack with both 4/2s. Faerie chumps one and the other makes the kill. 1-0

That was a fun game; I really liked how well the Vampire Nighthawk/Trusty Machete thing worked out.

Game 2: Drawing first, I get swamp, Nekrataal, 2x Solemn Simulacrum, Ajani Goldmane, Elixir of Immortality, Vampire Nighthawk. After cleaning up the puke I spew all over, I mulligan into Trusty Machete, Vindicate, Elixir of Immortality, Scrubland, Plains, Swamp. Keep it.
Turn 1: AI plays Savannah, Wild Nacatl. Draw Vampire Nighthawk, play Scrubland and Elixir of Immortality.
Turn 2: AI plays Scrubland and attacks for 2. Draw/play swamp, cast Trusty Machete.
Turn 3: AI plays Savannah, attacks for 2, and casts Wild Nacatl. Draw Vindicate, play Swamp and Vampire Nighthawk. AI casts Path to Exile on it EOT; I get plains.
Turn 4: AI plays Forest, attacks for 4, and casts Emeria Angel. Draw/play Swamp, cast Vindicate on Emeria Angel.
Turn 5: AI attacks with both nacatls and casts Might of Oaks, hitting me for 11. Use Elixir, and now life totals are 6-13. Draw Grave Titan. Nice! Play Plains and Grave Titan, getting 2 zombies. Suddenly I'm back in the game, though I did have a vindicate I would've used on a nacatl had I not drawn that.
Turn 6: AI casts Glorious Anthem. Draw Bitterblossom, equip Trusty Machete to Grave Titan. (it's an 8/7 and laughs at the opposing two 3/3s) Attack with everything. AI blocks both zombies with both nacatls and takes 8 from the Titan. (life 6-5) Cast Vindicate on Glorious Anthem and laugh as the nacatls die.
Turn 7: AI casts Disenchant on Trusty Machete and casts Bitterblossom. Draw Path to Exile, attack for 10 for the win. 2-0

Holy cow! After AIs turn 5, I was sweating bullets, thinking I might lose the game, and then managed to turn the entire game around and win in two more turns with that Grave Titan. He takes home MVP this time, though I think he might have to share with Vindicate.

Alex Ryugami vs Juzamjedi (done) | Open
Game 1: Playing first, keep Elixir of Immortality, Swamp, 2x Plains, Emeria Angel, 2x Arcane Sanctum. Land-heavy, but I need a lot of lands to cast the spells here, so I keep.
Turn 1: Play Arcane Sanctum. AI plays Plains and Elixir of Immortality.
Turn 2: Draw Terramorphic Expanse. I'll save that for the Emeria Angel in hand. Play Arcane Sanctum and cast Elixir of Immortality. AI plays Swamp and uses its elixir.
Turn 3: Draw/play Swamp. AI plays swamp.
Turn 4: Draw/play swamp, cast Emeria Angel. AI casts Path to Exile EOT on it; I fetch swamp. AI plays Swamp and Solemn Simulacrum, fetching Swamp.
Turn 5: Draw Nekrataal. There's no target for it, but it would serve to deter the simulacrum. Still, I think I need to save it as removal, so I play/sac Terramorphic Expanse for plains to thin the deck of land and pass. AI plays Scrubland, Grave Titan and attacks for 2. Uh oh.
Turn 6: Draw Ajani Goldmane, play swamp and Nekrataal (no targets) to deter all those 2/2s. AI casts Path to Exile on Nekrataal (means it didn't change anything keeping it in hand, unless that was its topdeck) and then casts Elixir of Immortality. AI attacks with everything for 12, and I use the elixir. AI casts Solemn Simulacrum, fetching Swamp.
Turn 7: Draw Terramorphic Expanse. I'll play ajani and see if AI bites. Play/sac TE and get swamp. (there are only 3 lands in the deck now, plains and 2x strip mines. Stupid manaflood) Cast Ajani and gain 2 life. AI plays Vindicate on one of my swamps and attacks ajani with everything, giving him the asswhooping of a lifetime. AI casts Bitterblossom.
Turn 8: Draw/play Oblivion Ring on Grave Titan, play plains. AI still has 16 power on the board and I have 10 life. AI makes a faerie and attacks me; I'm dead. 0-1

Nothing I could've done that time; couldn't draw anything that wasn't land.

Game 2: Playing first, get Emeria Angel, Grave Titan, Oblivion Ring, 2x Path to Exile, Swamp, Arcane Sanctum. Only 2 lands, but two quick removals and a third at the 3-level, so that's good enough to stall for awhile. I'll keep.
Turn 1: Play Arcane Sanctum. AI plays Swamp.
Turn 2: Draw Nekrataal, play swamp. AI plays Swamp and Bitterblossom. My kingdom for a land... how about one of those 500 lands from last game?
Turn 3: Draw/play Duress, see Grave Titan, Vindicate, Path to Exile, 2x Plains and Swamp. Well, that's a no-brainer; pick Vindicate. AI makes a faerie and plays Plains.
Turn 4: Draw/play Swamp, cast Oblivion Ring on Bitterblossom. AI plays Plains and attacks for 1.
Turn 5: Draw/play Arcane Sanctum. AI plays Swamp and attacks for 1, then casts Vampire Nighthawk. I know AI has a titan in hand as well as another land, so casting Path to Exile on the nighthawk won't speed up its development any; I path the nighthawk and AI takes swamp.
Turn 6: Draw Vampire Nighthawk, cast Emeria Angel. AI naturally casts the Path to Exile I knew it had on it; I fetch swamp. AI casts Grave Titan and attacks for 1, not playing the land I know it has.
Turn 7: Draw/play/sac Terramorphic Expanse for plains, cast Vampire Nighthawk. During AIs upkeep, cast Path to Exile on Grave Titan; it fetches swamp. AI casts Vindicate on my nighthawk and attacks for 5.
Turn 8: Draw/play Swamp, cast Grave Titan. AI attacks for 1 with the faerie and casts Nekrataal with no target.
Turn 9: Draw Vampire Nighthawk, attack with everything. AI trades zombie for zombie, kills the other zombie with Nekrataal, and takes 6 from Grave Titan. (were I the AI, I'd have blocked the titan with everything; that's why I attacked with it all, hoping it would misplay, or, if not, at least hit it for 4 extra) Cast Vampire Nighthawk, and I keep Nekrataal in hand for a target, as I don't need it to defend this turn. AI casts Nekrataal, no target.
Turn 10: Draw/play Ajani Goldmane, pump my army, attack with everything. Nekrataal/zombie trade with one of my zombies, and other Nekrataal/faerie trade with the other, and AI takes 10 from the titan and vampire. (life 11-3) AI casts Trusty Machete. (there's irony in that somewhere; I'm sure of it)
Turn 11: Draw oblivion ring, pump the army with ajani and swing for 18 for the win. 1-1

Game 3: Drawing first, keep 2x Swamp, Nekrataal, Arcane Sanctum, Grave Titan, Duress, Path to Exile.
Turn 1: AI plays Plains. Draw Emeria Angel, play Swamp and Duress, seeing 2x Swamp, 3x Nekrataal, and Path to Exile. Well, there goes the path, and it looks like I'll win this one.
Turn 2: AI plays Swamp. Draw Plains, play Arcane Sanctum.
Turn 3: AI plays swamp. Draw Oblivion Ring, play Plains.
Turn 4: AI plays Scrubland and Nekrataal. I Path to Exile it EOT; AI fetches swamp. Draw Ajani Goldmane, play Swamp. Ordinarily I'd play the emeria angel, but since I know AI has two nekrataal in hand, that's obviously a poor play. Cast Ajani Goldmane and gain 2 life.
Turn 5: AI casts Trusty Machete and Nekrataal. Draw/play Vampire Nighthawk, gain 2 with Ajani.
Turn 6: AI equips Trusty Machete to the nekrataal (twice!) and casts Elixir of Immortality, then attacks ajani with it. Ajani takes 4 damage. Draw Emeria Angel, cast Nekrataal (no target) and pump army with ajani. Nighthawk attacks for 3. (24-17 life)
Turn 7: AI plays Plains and Grave Titan, getting 2 zombies. Draw Path to Exile. Cast Oblivion Ring on Grave Titan, gain 2 life with ajani (since it had only 1 counter left). Attack with the nighthawk for 3, keeping nekrataal for defense.
Turn 8: AI casts Nekrataal (no target) and uses its Elixir. Cast Path to Exile EOT on the nekrataal with the machete; AI fetches swamp. Draw Crystal Ball. Cast Emeria Angel (finally AI is out of nekrataals) and pump with ajani. Attack with 4/5 nighthawk and 4/3 nektrataal; AI takes 8.
Turn 9: AI equips its machete to a zombie, and again, and again, wasting 6 mana :p Draw Nekrataal, cast Emeria Angel. Use ajani's last counter to pump, attack with everything. AIs nekrataal chumps my bigger one, and AI takes 10 from the rest. (life 38-1)
Turn 10: AI plays Elixir of Immortality, then moves the machete to the other zombie, and equips it again to that same zombie, then uses the elixir. *sigh* Draw Arcane Sanctum, attack with everything and win. 2-1

Game 1 was just retarded there; I drew crap, but the other two games were quite fun, and game 3 in particular. If I hadn't had that turn 1 Duress and seen the Nekrataals, I'd have been playing those angels and then cursing as they kept dying, but the foreknowledge let me play around them quite effectively, and I'd probably have lost without that Duress, so it wins MVP.

Juzamjedi vs Alex Ryugami (done) | Open
Game 1: Playing first, keep Solemn Simulacrum, 3x Swamp, Vampire Nighthawk, Elixir of Immortality, Plains.
Turn 1: Play swamp, elixir. AI plays Arcane Sanctum.
Turn 2: Draw/play swamp, use elixir. AI plays Swamp, Elixir of Immortality.
Turn 3: Draw/play Swamp, cast Vampire Nighthawk. AI casts Path to Exile on it EOT; I fetch plains. AI uses Elixir but has no land drop.
Turn 4: Draw Nekrataal, play Swamp and Solemn Simulacrum, fetching another swamp. AI plays swamp and Oblivion Ring on the simulacrum.
Turn 5: Draw Grave Titan :D Play swamp and grave titan. AI plays Swamp and Oblivion Ring on Grave Titan. At least I still have chicken... I mean, uh, zombies.
Turn 6: Draw/play swamp, attack for 4. Save Nekrataal for removal later. AI plays/sacs Terramorphic Expanse for plains.
Turn 7: Draw/play swamp, attack for 4. AI plays Strip Mine and Grave Titan.
Turn 8: Draw/play Plains, cast Nekrataal with no target, hoping that will keep AI from attacking with the titan. AI plays Plains, then uses Strip Mine on one of my plains, then casts Emeria Angel. Despite that, I don't regret playing the nekrataal; AI would've swung with the titan and hit for 6 and gotten 2 zombies.
Turn 9: Draw/play Ajani Goldmane, play swamp, gain 2 life with ajani. AI casts its own Ajani Goldmane, burying both, and swings for 3 with the angel.
Turn 10: Draw Path to Exile. Cast path on Grave Titan, giving AI a plains and a bird. Attack with everything. My 2 zombies trade with its 2 zombies, and nekrataal hits for 2. (life 24-12) AI swings for 4 and casts Nekrataal, burying its own bird. Turn 11: Draw/play Solemn Simulacrum, fetching swamp, and attack with nekrataal; AI trades with its nekrataal. AI casts Path to Exile on my simulacrum; fetch swamp. AI attacks me for 3 with the angel.
Turn 12: Draw/play Nekrataal, killing the angel. AI casts Path to Exile on nekrataal on its turn and I get plains. AI casts Nekrataal.
Turn 13: Draw/play Vampire Nighthawk. AI passes.
Turn 14: Draw/play Grave Titan, attack for 2. AI casts Grave Titan.
Turn 15: Draw/play Scrubland. I have balls, and attack with everything. AI will have to either trade titans, or give up all 3 2/x creatures to kill it, and either way, I get 2 zombies. AI trades titans, kills a zombie with Nekrataal, trades a zombie for a zombie, and takes 2 from the vampire. (life 21-8) AI attacks with Nekrataal; I block with both zombies, losing one but killing the attacker.
Turn 16: Draw/play/equip Trusty Machete to Vampire Nighthawk, attack with everything. Zombie trades with zombie, and AI takes 4. (life 25-4, and only creature in play is my nighthawk) AI casts Vampire Nighthawk.
Turn 17: Draw/play Trusty Machete, equip it to my nighthawk. I could trade nighthawks and gain 6 life; the board would be empty but I'd be WAY ahead on life, and I have virtually all spells in my library, maybe like 1-2 lands. However, if I wait, I might get removal and just win, but AI might get removal too and start chipping away at me. AI has one path and all its O-Rings left (4 of 18 cards in library) and I have 2 paths and 2 vindicates (4 of 13 cards in library) Odds are in my favour, so I pass and wait. AI does have 3 cards in hand, but hasn't been playing them; they are probably lands or duresses. AI passes its turn.
Turn 18: Draw/play Elixir of Immortality, but, crucially, don't use it. I don't need the life, and I'll DECREASE my odds of getting removal if I use it. AI plays and uses Elixir of Immortality. (life 25-9)
Turn 19: Draw/cast Path to Exile on AIs nighthawk; it takes a plains. Attack for 6. AI casts Grave Titan.
Turn 20: Draw another elixir, attack for 6 and win. 1-0

Game 2: Drawing first, keep Elixir of Immortality, Nekrataal, Swamp, 2x Plains, Path to Exile, Solemn Simulacrum.
Turn 1: AI plays Swamp, Elixir of Immortality. Draw/play Scrubland, Elixir of Immortality.
Turn 2: AI plays Plains and uses elixir. Draw Vindicate, play Plains.
Turn 3: AI plays Swamp and Oblivion Ring; I respond with the elixir, leaving no targets for the ring. Draw/play swamp. I decide to cast Vindicate on AIs plains to slow it down.
Turn 4: AI plays Swamp. Draw/play swamp, cast Solemn Simulacrum and fetch swamp.
Turn 5: AI plays Swamp and Nekrataal with no target. (AI still hasn't played another white land, so I think I made the right call) Draw Vampire Nighthawk, play swamp and nighthawk. I keep my path in hand, not wanting to give AI white mana.
Turn 6: AI passes. Draw Ajani Goldmane, play plains and ajani, pump my creatures and attack with them for 6.
Turn 7: AI casts Nekrataal. Draw/play Plains, pump with ajani, and attack with just the nighthawk for 4. (I could attack with the simulacrum too, and path one nekrataal and kill the other in combat if they both block, but again, I don't want to give it a plains and possibly access to valuable removal)
Turn 8: AI passes. Draw/play Nekrataal. (I still have that other one in hand just in case, though probably I should've played it long ago) Pump with ajani, attack with everything. (simulacrum is 5/5 now and can't die to two 2/1s, even if they do first strike!) One nekrataal chumps the simulacrum and AI takes 5 from the vampire.
Turn 9: AI plays and uses Elixir of Immortality. (life 37-12) Cast Path to Exile EOT on nekrataal, clearing the way for the win. AI fetches a (tapped!) plains. Draw/play plains, attack for 13 for the win. 2-0

Vindicating that plains made all the difference; it couldn't cast anything white all game after that.


ROUND C RESULTS | Open
ASWAN JAGUAR: 3 + 2 + 2 = 7 (one 2-0 win, one 2-1 win, and two wins as AI against Alex Ryugami)
ALEX RYUGAMI: 1 + 2 = 3 (one 1-2 loss and one 2-1 win)
JUZAMJEDI: 1 + 3 + 1 + 3 = 8 (two 2-0 wins and two wins as AI, one against each player)

I don't know if I could've won that one game as alex vs aswan, but if I had, then the scores would still be 8-6-4, which is still the same order, though it's a bit closer, so odds are that even if I could've won that game, it won't alter the rankings. I couldn't have won the other games I lost with alex or the one I lost with aswan's deck.
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Re: Feb Tournament (Limited Shop) Results

Postby Aswan jaguar » 04 Feb 2011, 14:44

GROUP B
Jatill vs Cognis 2-0 | Open
GAME 1 -
GAME 2 Acidic Slime stalled AI enough 2life points left,till Platinum Angel, Primeval Titan arrived.

Cognis vs Jatill 2-0 | Open
GAME 1 Soul Warden+ 2 Akrasan Squire +Raise the Alarm hit fast.
GAME 2 AI's Primeval Titan comes too late,Raise the Alarm pumped did all the damage.

Jatill vs 240sxforever 2-0 | Open
GAME 1 I stabilize at 2life then overpower AI.
GAME 2 -

240sxforever vs Jatill 2-0 | Open
GAME 1 3 Emeria Angel s flew over the beast army while my ground forces pumped 3times held the enemy back.
GAME 2 Watchwolf early and Emeria Angel later end this.

Cognis vs 240sxforever 2-0 | Open
GAME 1AI foolishly trades Soul Warden to a token,AI overpowers me with 2 Emeria Angel and I only win this because AI doesn't understand how Worship works.
GAME 2 This time I win easily thanks to Sun Titan and 2 Soul Warden.

240sxforever vs Cognis 2-0 | Open
GAME 1 AI didn't draw other creature than Soul Warden.
GAME 2Loxodon Hierarch and Emeria Angel made a walk in the park.


GROUP B POINTS | Open
Jatill 6
Cognis 6
240sxforever 6
---
Trying to squash some bugs and playtesting.
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Re: Feb Tournament (Limited Shop) Results

Postby Aswan jaguar » 05 Feb 2011, 11:53

GROUP C
Aswan Jaguar vs Alex Ryugami 2-0 | Open
GAME 1 My army runs fast to the finish.
GAME 2 As before but this time I have to remove 2 Vampire Nighthawk s.

Alex Ryugami vs Aswan Jaguar 1-2 | Open
GAME 1 Mulligan 6lands hand+Path since I have to deal with a fast deck.Duress Bitterblossom,AI foolishly doesn't want to attack with Watchwolf to the better Emeria Angel,Oblivion Ring Blinding Mage,AI wont attack with 2 Watchwolf s against my Emeria Angel which buys me time,Nekrataal kills one of them,Oblivion Ring AI's Emeria Angel and then my flying army is free to fly over them for the win.
GAME 2 1T I Strip Mine his Scrubland and duress 2 of his cards (was unlucky since there were not good cards in his hand),Path River Boa wasn't enough died to fairies and others.
GAME 3 Path River Boa but AI gets in play Wild Nacatl,
Watchwolf,Bitterblossom and I still have not a 3land.I draw land cast
Oblivion Ring to Watchwolf,AI casts another one I don't get 2nd black mana to cast Vampire Nighthawk,and AI end this.

Aswan Jaguar vs Juzamjedi 1-2 | Open
GAME 1 I mulligan my first hand to a more balanced one.AI Vindicates Watchwolf but Wild Nacatl,Emeria Angel pumped by Glorious Anthem and a final touch with Might of Oaks settle this.
GAME 2 Bitterblossom + 2Trusty Machete + Ajani Goldmane won this for AI.Not drawing B mana to cast my Bitterblossom+2 Diabolic Edict s costs me the game.3 Wild Nacatl and a Blinding Mage in the beginning proved inadequate.
GAME 3 Nekrataal takes away my Blinding Mage and I Diabolic Edict him in response.I have Bitterblossom running and Blinding Mage keeps in base Grave Titan,then I attack with my fairies leaving Blinding Mage,River Boa,2 fairies to defend.AI Path s River Boa and now I am at 2life and without a chance.I was unlucky and in the final 4 draws I drew only lands.And I have less lands then most people. :(

3 Hours later
Juzamjedi vs Aswan Jaguar 0-2 | Open
GAME 1 I mulligan first hand(no early plays and no plains)to a (no early plays and no plains)again hand but fear to mulligan again.By the time I cast my 2 Nekrataal and kill 2 Soul Warden s them and Bitterblossom pumped by Glorious Anthem bring me down Elixir only stalls for a turn.
GAME 2 Both me and AI have a slow start,I Path to Exile a Blinding Mage+Might of Oaks :D,Path to Exile 2nd Blinding Mage,AI gets in play Bitterblossom and Glorious Anthem and thinks look bad for me,still not a single creature for me.Vindicate Bitterblossom and Soul Warden,Solemn Simulacrum gets Path to Exile, thanks to 2 Elixir I am still at 21 life.In 18t I finally draw-play my first creature Grave Titan but he can't stop 2 fairies who will finish me off next turn.AI Path to Exile Grave Titan and wins.
In game 2 I was way too much unlucky with draws and Elixir really shuffled badly for me.In 18-19draws 13land.

Alex Ryagami vs Juzamjedi 2-0 | Open
GAME 1 I Oblivion Ring Nekrataal and Grave Titan.My Grave Titan gets
Path to Exile.My 2 Vampire Nighthawks keep at base Grave Titan then I cast 2
Emeria Angel and fly to victory.
GAME 2 I Oblivion Ring Bitterblossom AI casts another one.I Duress Vindicate,Strip Mine Scrubland,and Path to Exile Grave Titan,Emeria Angel comes in play and I have an answer to fairies.AI Vindicate s Nekrataal to
Emeria Angel phew.Oblivion Ring 2nd Bitterblossom AI casts another Grave Titan and cast on too.2nd Emeria Angel comes but AI casts Nekrataal and she is history.AI "freezes" I Duress Ajani Goldmane he could have cast,and I get
Path to Exile which I use for Vampire Nighthawk,AI answers and exiles Grave Titan.I pump creatures and attack to win.

Juzamjedi vs Alex Ryagami 2-0 | Open
GAME 1 Mulligan a no land hand,cast Bitterblossom,AI Path to Exile Vampire Nighthawk and trades his Vampire Nighthawk to a fairy+Trusty Machete.AI Oblivion Ring my Bitterblossom (nice play).Vindicate Oblivion Ring and get back Bitterblossom.I cast Nekrataal and kill Emeria Angel.AI Duress Vindicate and Oblivion Ring Nekrataal.I cast Grave Titan and attack with everything for the win.
GAME 2 Mulligun again a no land hand.Path to Exile Vampire Nighthawk,AI Strip Mines a swamp and Oblivion Ring a fairy instead of Bitterblossom back to his usual stupidity.Trusty Machete+Vampire Nighthawk swing it gets Path to Exile but it is too late for AI.

GROUP C POINTS | Open
Aswan Jaguar 9
Alex Ryagami 4
Juzamjedi 5
---
Trying to squash some bugs and playtesting.
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Re: Feb Tournament (Limited Shop) Results

Postby Stroggoii » 07 Feb 2011, 01:03

GROUP A
Shantak vs Aww1979 2-0 WIN
Game one AI wasted the removal in the meekstone and the mongrels letting my specter kill it.
Game two was very easy, got the bolt and two blightnings in, and let the AI's bitterblossom and a mongrel's direct damage kill it.

Shantak vs Stroggoii 2-1 WIN
Game one I played some rats and the AI just never dared to attack, dieing slowly to the mongrels.
Game two AI kept top-decking elixirs and removal after I dealt with it's hand, hitting my mongrels and leaving me with two specters, a mana-flood and a useless doom blade against the AI's bloodghasts, I lost cause it top-decked Ajani, pumped the ghasts and killed me while I was at 8 with two (tapped) specters and AI was at 1 with three ghasts.
Game three Almost lost this one as I let the IA keep and play it's two bitterblossoms so it'd go down on it's own. Then it top-decked path, killed my specter and tried to alpha strike with it's faes and a ghast. I survived at 2 blocking the ghast with a rat and top-decked the bolt for the win.

Aww1979 vs Shantak 1-2 LOSE
Game 1 won thru Ajani's avatar hitting once and then punching thru with my faeries.
Game 2 got hymned and faced against two mongrels, never saw the doom blade or the white removal and got owned.
Game 3 got my hand completely destroyed by a chain of hymn-hymn-blightning-blightning and then two straight bolts to my face. The faeries couldn't race and I'm starting to doubt the software's shuffling skills.

Aww1979 vs Stroggoii 2-0 WIN
Game 1 Won thru Ajani's avatar hitting once at 24
Game 2 was very, very long since I had two wardens and bitterblossom but the AI kept hitting my faes with removal and top-decking the elixir. I eventualy won when AI ran out of removal.

Stroggoii vs Shantak 2-1 WIN.
Game 1 I lost to two mongrels, those are hardcore.
Game 2 I won pumping my faeries with ajani and flying thru.
Game 3 I was able to keep two wardens and a bitterblossom for some turns gaining life for each faerie and raced in damage for the win.

Stroggoii vs Aww1979 2-0 WIN
Game 1 was almost a mirror match in the field with wardens and bitterblossoms, the difference; I had Ajani pump my faeries for the win.
Game 2 was once again a very long match I won thru elixirs keeping me alive and the AI ringing faeries instead of more important stuff such as bitterblossom or hexmage.

GROUP B
Jatil vs Cognis 2-0 WIN
Game 1: Had two Garruk and a Witness in hand, so I played Garruk, made beasts, repeated, played Garruk, made beasts, played Witness, brought back Garruk, untapped and then trampled over.
Game 2: AI insists in wasting it's removal against the snakes and tokens instead of more important stuff, such as Primeval titan.

Jatil vs 240sxforever 2-0 WIN
Game 1: Just ran over, Garruk was in my opening hand and two Ravenous Baloths as well so I just kept hitting with beasts.
Game 2: AI can't play Oblivion Ring to save it's life, since that seemed to be the only removal it had, my Rampaging Baloths killed it.

Cognis vs Jatil 2-0 WIN
Game 1: Grew my Wardens to monster size with Ajani before AI could play the titan or big baloths, brute vs brute, I won.
Game 2: Pumping a couple tokens with Ajani scares the AI out of attacking, eventually I got the pumped, machete-weilding titan to wreck the beasts' army.

Cognis vs 240sxforever 2-0 WIN
Game 1: Won thru Ajani's avatar.
Game 2: Got a very quick start from AI pathing my tokens, so I could play the titan quick and beat it down.

240sxforever vs Jatil 2-1 WIN
Game 1: Jatill's got no deffense against flying creatures.
Game 2: Unlike an army of pumped soldiers, a couple wolves do not scare titans out of attacking.
Game 3: Just kept blocking and blocking till I had two 7/7 angels and a couple hawks to alpha strike.

240sxforever vs Cognis 2-0 WIN
Game 1: A long a tedious stalemate I won thru flying over.
Game 2: Same as above, also, AI's titan doesn't play anything when it comes into play, even tho it had squires and HoTPs in the graveyard.

GROUP C
Alex Ryugami vs Juzamjedi 2-0 WIN
Game 1: Let AI die to it's bitterblossom while hiding behind the zombie army. For some reason it never attacked with the faeries.
Game 2: Went aggro this time and hit with everything every turn, AI couldn't survive once turn 6 and 7 titans hit the board.

Juzamjedi vs Alex Ryugami 2-0 WIN
Game 1: Machete faerie won the game. AI never played any air deffense.
Game 2: Yes AI, O-ring the harmless unequiped machete instead of the titan that's killing you...

There were a lot of semi-mirror matches on these groups.
Last edited by Stroggoii on 08 Feb 2011, 04:57, edited 1 time in total.
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Re: Feb Tournament (Limited Shop) Results

Postby aww1979 » 07 Feb 2011, 06:17

Side Event

Playing with Cognis's deck:

VS deck #1 (+1 aww1979 -1 cognis) | Open
This deck looks fairly good, and I think it will be hard to beat. Cognis has a strong deck, too, though, so it can be done...
(game 1 locks up after I've basically won. I had Worship and could've killed the AI long ago, but was waiting to get down to 1 life. Deleted game play-by-play for that one)

Playing first, keep 3x Plains, Oblivion Ring, Soul Warden, Raise the Alarm, Elixir of Immortality.

Turn 1: Play Plains, Soul Warden. AI plays swamp.
Turn 2: Draw/play Plains, Raise the Alarm, attack for 1. AI plays swamp, Vampire Hexmage.
Turn 3: Draw Oblivion Ring, play Plains, cast O-Ring on Vampire Hexmage, attack for 3. AI plays swamp and kicks Gatekeeper of Malakir; I sac soldier.
Turn 4: Draw/play Plains, cast Elixir of Immortality and Oblivion Ring on the gatekeeper and attack for 2. AI casts Nantuko Shade.
Turn 5: Draw/play Plains. AI attacks with the shade; I let it in and AI doesn't pump, so I lose 2. AI casts Vampire Nighthawk.
Turn 6: Draw Worship, play plains and Worship. AI plays Strip Mine, attacks for 4, and casts Nekrataal, burying Soul Warden.
Turn 7: Draw/play Plains. AI plays Swamp, uses strip mine on plains, and attacks with everything; I take it all and AI pumps shade fully, and I take 10.
Turn 8: Draw/play plains, attack with soldier for 1. AI attacks and pumps shade, and I take 9; Worship keeps me at 1.
Turn 9: Draw/play Honor of the Pure, attack for 2. AI attacks with everything and casts Vampire Nighthawk.
Turn 10: Draw/play Plains. AI attacks with everything.
Turn 11: Draw/play Honor of the Pure, attack for 3. AI attacks with everything and casts Nantuko Shade.
Turn 12: Draw/play Raise the Alarm. AI attacks with everything except Nekrataal; I let it in.
Turn 13: Draw/play plains, attack for 9 with soldiers. AI plays swamp and attacks with everything.
Turn 14: Draw/play/equip Trusty Machete to a soldier, attack for 11. AI plays swamp and attacks with everything.
Turn 15: Draw/play Akrasan Squire, attack for 11. (life 1-2 now) AI casts Hymn to Tourach on ITSELF, discarding 2 swamps, then casts Duress on my empty hand, then casts another Hymn to Tourach on my empty hand, then attacks with everything; Akrasan Squire kills Nekrataal and the rest hits me.
Turn 16: Draw Akrasan Squire and attack with everything for the win. My life=1, AI life= -8

VS deck #2 (aww1979 +1, cognis -1) | Open
This deck looks okay, but nowhere near as good as the last one. Pretty sure AI will suck with it.

Playing first, keep 3x Plains, Trusty Machete, Elixir of Immortality, Akrasan Squire, Soul Warden.
Turn 1: Play plains, Soul Warden. AI plays Underground Sea.
Turn 2: Draw Soul Warden, play plains, Soul Warden, Akrasan Squire, attack for 2. AI plays Volcanic Island and Tidehollow Strix.
Turn 3: Draw/play Plains, cast/equip Trusty Machete to Soul Warden, attack with everything. Strix trades with the machete-wielding warden and takes 2 from the rest. AI casts Tidehollow Strix. (no land drop)
Turn 4: Draw Akrasasn Squire, play plains, squire, elixir. Attack with warden and squire; strix trades with warden and AI takes 1. Equip Machete to the untapped squire. AI passes.
Turn 5: Draw/play plains, attack for 4. AI plays Crumbling Necropolis.
Turn 6: Draw/play Honor of the Pure, attack for 6. (life 26-5) AI plays Underground Sea and Shadowmage Infiltrator.
Turn 7: Draw/play Ajani Goldmane, pump army, attack with both squires; AI chumps the machete one and takes 3. AI casts Shadowmage Infiltrator.
Turn 8: Draw/play Worship, pump with ajani. Could win, but with 26 life, that's bad score, so I pass, allowing the shadowmage to poke at me. AI attacks ajani for 1 and casts Damnation.
Turn 9: Draw/play Akrasan Squire, equip machete. AI plays Terramorphic Expanse, casts Damnation, and sacs TE for swamp.
Turn 10: Draw/play Honor of the Pure. I feel rather dumb leaving ajani sit here with one counter, but I don't want to gain life :p AI plays Volcanic Island and Scroll Thief.
Turn 11: Draw/play Plains. AI attacks and kills ajani, then casts Inferno Titan, and I take 3.
Turn 12: Draw Raise the Alarm. Pass, because that's an instant and I'll wait until after the titan attacks to play it. AI plays Crumbling Necropolis and attacks with both creatures; I cast Raise the Alarm for two 3/3s, block the Scroll Thief with one to kill it, and let the titan hit, which AI pumps to 9/6; then AI casts Tidehollow Strix. (were it not for this format, I'd have double-blocked the titan)
Turn 13: Draw/play Sun Titan, resurrecting Akrasan Squire. AI attacks with strix for 2.
Turn 14: Cast Raise the Alarm; AI responds with Counterspell on it. Equip Trusty Machete to Sun Titan, and attack with a 12/11 titan. AI has to chump with Inferno Titan :p (I resurrect Akrasan Squire) AI plays Terramorphic Expanse, attacks for 2 with strix, and sacs TE for mountain.
Turn 15: Draw/play Honor of the Pure. (btw AI used both Damnation so I can't die that way) AI attacks for 2 and casts Scroll Thief.
Turn 16: Draw/play Plains, attack with Sun Titan, resurrecting Akrasan Squire; AI chumps with scroll thief. AI casts Chandra's Outrage on an Akrasan Squire to kill it, and I take 2. AI attacks with Strix and I take 2 more. I'm at 1 life...
Turn 17: Draw Crystal Ball, attack with everything for the win. My life is 1, AI life is -25.

VS deck 3 (+15 aww1979 -15 cognis (game loss) | Open
Looking at this decklist, it should be a joke to beat. The only scary thing is the lone Mirror Universe and Seething Song into something early that I might not be ready for.

Playing first, keep Honor of the Pure, 2x Crystal Ball, 2x Plains, Akrasan Squire, Soul Warden.
Turn 1: Play plains, Soul Warden. AI plays mountain.
Turn 2: Draw Worship, play plains, Honor of the Pure, and attack for 2. AI plays mountain.
Turn 3: Draw/play Raise the Alarm, attack for 2. AI plays Mountain, Vulshok Sorcerer.
Turn 4: Draw/play Trusty Machete, cast Akrasan Squire, attack with one soldier; AI takes 3, and I take 1 EOT from vulshok. AI plays Mountain, Seething Song, and Inferno Titan, killing Soul Warden and hitting me for 1.
Turn 5: Draw/play Plains. Equip Trusty Machete to a soldier, hoping that will scare the dumb AI from attacking. Vulshok hits me for 1 EOT. AI plays Mountain and Cyclops Gladiator.
Turn 6: Draw/play Honor of the Pure. Attack with the exalted machete-wielding soldier; it's a 6/5 and trades with Inferno Titan. AI casts Seething Song and Inferno Titan postcombat, killing Akrasan Squire, but didn't attack, even though it would have been a great move.
Turn 7: Draw/play Plains, equip Machete to soldier; Vulshok hits me for 1. AI casts Chandra's Outrage on the soldier and pumps titan and attacks for 11; I'm at 3.
Turn 8: Draw Elixir of Immortality. I can cast that, worship, or a crystal ball, but none of them will help survive this turn. Concede. (AI had 10 life) I'm pretty surprised I lost against this deck, but I couldn't get any creatures, and the Seething Songs did really hurt bad. Maybe I'd have won if AI had gotten a Masticore instead, to help me by discarding its hand :p

VS deck 4 (aww1979 +1, cognis -1) | Open
This looks a lot like the deck I submitted. I'll have to be careful not to let AI die to bitterblossom early, though.

Keep Akrasasn Squire, 2x Plains, Ajani Goldmane, Worship, Trusty Machete, Raise the Alarm.
Turn 1: Play plains, Akrasan Squire. AI plays Arcane Sanctum.
Turn 2: Draw Sun Titan, play Plains, Raise the Alarm, attack for 2. AI plays swamp, Elixir of Immortality, Trusty Machete.
Turn 3: Draw/play Plains, cast/equip Trusty Machete to Soldier, attack for 5. AI plays swamp, trusty machete, and uses elixir.
Turn 4: Draw/play Crystal Ball, attack for 5. (life 19-5) AI casts Vindicate on the machete-wielding soldier.
Turn 5: Draw Worship. Use crystal ball, put Akrasan Squire on bottom and plains on top. Pass without attacking; don't want AI dying early. AI casts Bitterblossom.
Turn 6: Draw/play Plains. Use Crystal Ball, hoping to find an O-Ring. Put Soul Warden and Plains on bottom. Equip the machete to soldier. AI makes a faerie and equips Trusty Machete to it.
Turn 7: During upkeep, use ball and put Raise the Alarm and Plains on bottom. Draw/play Elixir of Immortality and pass, letting AI hit me with faerie. AI makes a faerie, plays Arcane Sanctum, equips the second machete to the first faerie and swings for 5 with it.
Turn 8: During my upkeep, use ball and put Honor of the Pure and plains on bottom. Draw/play Plains, cast Worship. Attack with the soldier; AI chumps with faerie to survive. AI makes a faerie, casts Ajani Goldmane, pumps its army, and attacks for 6.
Turn 9: During upkeep, use ball and put another ball on bottom and O-Ring on top. Draw Oblivion Ring, but I won't even need it. Cast another Worship, in case one is Vindicated. AI makes a faerie, plays swamp, then to my astonishment it moves a machete to the new faerie, and can only attack me for 6; I'm down to 2, instead of 'dead' (but not really, due to worship) AI casts Raise the Alarm. (it also never used ajani that turn)
Turn 10: Draw Sun Titan. Cast Oblivion Ring on Bitterblossom to keep AI alive until it can do that last point of damage to me. Use crystal ball and put 2x plains on bottom. AI plays Terramorphic Expanse, moves a machete to a soldier, attacks with all flyers (1-1 life) and sacs TE for swamp, then casts Bitterblossom. Perfect.
Turn 11: Draw/play plains, cast Ajani to bury AIs ajani and pass. AI dies to its own Bitterblossom, and I have 1 life left :)

VS deck #5 (aww +1, cognis -1) (fortunately AI is dumb, or I'd have lost) | Open
This deck looks somewhat like jatill's, but has more early plays, and several cards that could cause problems, like Might of Oaks, Nevinyrral's Disk, and Prized Unicorn that I will have to watch out for.

Playing first, keep 2x Akrasan Squire, Crystal Ball, 4x Plains.
Turn 1: Play Plains, Akrasan Squire. AI plays forest.
Turn 2: Draw/play plains, cast Akrasan Squire, attack for 3. AI plays Forest and River Boa.
Turn 3: Draw/play Plains, cast Crystal Ball, attack with one squire for 3. AI plays forest, attacks for 2, and casts Sakura-Tribe Elder.
Turn 4: Use Crystal Ball during upkeep and see 2x Soul Warden. I put both on the bottom; I don't really want life in this event, or 1/1s. Draw Worship, play Plains, attack with one squire for 3. AI plays forest and attacks with boa and STE; I take the 3 damage. AI casts Nevinyrral's Disk.
Turn 5: During my upkeep, use crystal ball and see Worship and Honor of the Pure. Put Worship on bottom, draw Honor of the Pure, play Plains and attack with one squire for 3. AI attacks with boa and STE; I take the 3. AI suddenly casts Might of Oaks and I'm taking 10 instead. Life totals now 4-10.
Turn 6: Use Crystal Ball during upkeep, see another ball and Elixir of Immortality. Put ball on bottom, draw Elixir of Immortality. Play Plains and Elixir. I could attack, but if I do, a Might of Oaks will finish me, and with the Disk out, I'm reluctant to cast Worship or Honor of the Pure, so I pass. AI attacks with boa and STE; I block each with an Akrasan Squire. During the fast effects: blockers phase, AI sacs STE for forest and activates the Disk! THANKS! I respond by using Elixir of Immortality. AI regenerates River Boa.
Turn 7: Draw/play Raise the Alarm, cast Worship. AI casts Primveal Titan (gets 2 forests) and passes.
Turn 8: Draw/play Plains, cast Honor of the Pure. AI attacks with boa and titan (gets 2 more forests) and I take the 8, and am down to 1. AI casts Sakura-Tribe Elder and Primeval Titan for 2 more forests.
Turn 9: Draw/play Plains. AI attacks with everything. Block and STE with a soldier and take the rest. AI casts Might of Oaks on STE, and the soldier dies. Everything else hits me, but I have Worship out. AI casts Nevinyrral's Disk.
Turn 10: Draw/play Elixir of Immortality, attack with the 2/2 soldier. AI attacks with everything (fetching only 1 forest; I think it has them all in play now) and casts River Boa.
Turn 11: Draw/play Raise the Alarm. AI attacks with everything (no forest fetch). I block STE with a soldier and take the rest with Worship. AI casts Cudgel Troll.
Turn 11: Draw/play plains, attack with everything. AI kills one soldier with Cudgel Troll and takes 4. (life 1-4 now) AI attacks with everything and casts Sakura-Tribe Elder.
Turn 12: Draw/play plains, attack with both soldiers. STE chumps one and AI takes 2 from the other. AI attacks with everything and casts Primeval Titan.
Turn 13: Draw Worship. I could force AI to use the Disk by attacking; it would have to disk or die, but then it would regenerate some creatures and kick my ass, and with no creatures for worship I'd die. So, in order to keep the AI playing wrong, I won't attack. AI attacks with everything, and I don't block.
Turn 14: Draw Soul Warden. Okay, now I can attack safely, as I can play worship and the warden when AI uses the disk. I attack with the soldiers... and AI takes the hits, not using the disk! I win... though it feels quite hollow. My life = 1, AI life = -2 (AI could've kicked my ass at any time by blowing the disk up and killing me with its regenerating creatures that would've survived...)

VS Deck #6 (Aww +1, cognis -1) (VERY long; had to play 20 extra turns to get to 1 life) | Open
A somewhat odd white/green (and blue for Stoic Angel) creature deck. It's missing quite a few strong threats like Watchwolf and Rhox War Monk, but has things like Meekstone in its place. It also has no removal, and I think I can walk all over this deck. (though I thought the same for the red deck, and I lost to that)

Playing first, keep Honor of the Pure, 3x Plains, Soul Warden, Crystal Ball, Raise the Alarm.
Turn 1: Play Plains, Soul Warden. AI plays Savannah, Meekstone.
Turn 2: Draw Soul Warden, play Plains, Raise the Alarm, attack for 1. AI plays Terramorphic Expanse, Birds of Paradise, and sacs TE for forest.
Turn 3: Draw Akrasan Squire, play Plains, Soul Warden, Honor of the Pure, and attack for 6. AI casts Wilt-Leaf Cavaliers, missing a land drop.
Turn 4: Draw/play plains, cast/use Crystal Ball, seeing Plains and Elixir of Immortality, both of which I put on the bottom. AI casts Blinding Mage.
Turn 5: During upkeep, use Crystal Ball, seeing Honor of the Pure and Plains. If I cast HotP, then Blinding Mage+Meekstone will screw me, so both go to the bottom. Draw Elixir of Immortality, cast it and Akrasan Squire. AI passes.
Turn 6: Forgot to use crystal ball during upkeep, draw/cast Ajani Goldmane. Sadly, gaining life with it will hurt the event score, and giving counters will put me into meekstone range, and an avatar will just bend over to meekstone, so it's not very helpful here, and I don't activate it. AI taps a soldier EOT with Blinding Mage. AI plays Seaside Citadel.
Turn 7: Ball during upkeep, put plains and Honor of the Pure on bottom, draw/play Plains. AI taps Soul Warden EOT with the mage. AI plays Forest, taps a soldier with the mage, and casts Stoic Angel. (tapping birds to do it)
Turn 8: Untap my soldier, use ball during upkeep, put Sun Titan on bottom and keep/draw into Oblivion Ring and cast it on Stoic Angel. I could kill AI easily by pumping with ajani and mass-attacking, but I'm at 31 life, so that would be a *horrible* score :p AI plays Plains, Stoic Angel, taps a soldier with mage, and casts Birds of Paradise (tapping other birds)
Turn 9: Untap soldier, use ball and see Raise the Alarm and Akrasan Squire. Put Raise the Alarm on bottom and draw/play Akrasan Squire. Attack with a double-exalted 4/4 soldier; AI blocks with Stoic Angel and Wilt-Leaf Cavaliers; I kill the angel. AI plays Plains and Stoic Angel.
Turn 10: Untap soul warden, use ball during upkeep and put 2 plains on bottom. Draw Sun Titan. Attack with a double-exalted 4/4 soldier; angel and cavaliers block and I kill the angel. AI taps a squire EOT with mage. AI passes.
Turn 11: Use ball during upkeep, put ajani on bottom and draw/play Worship. Attack with double-exalted 4/4 soul warden; AI blocks with cavaliers and mage, and I kill the cavaliers. AI taps a squire EOT with mage. AI passes.
Turn 12: Use ball during upkeep, put Worship and Raise the Alarm on bottom; I don't need those, I need to get hurt :p Draw/play Plains, attack with everything. Both birds chump two creatures and AI takes 2 from the other guy. (life 38-5) AI attacks ajani for 1. (no no hit ME please!) and casts Sun Titan, resurrecting Birds of Paradise. (and giving me 2 more life...)
Turn 13: Don't use ball, as I want to cast Sun Titan with my 6 lands. Draw/play Plains, cast Sun Titan (only card to resurrect is Soul Warden, and I decline to get it back due to the life rules) and use ball, putting soul warden and plains on bottom. AI plays and activates Tawnos's Coffin... on an Akrasan Squire. Sun Titan says hi.
Turn 14: During upkeep, use ball, see another ball and plains. Put plains on bottom, draw/play/use Crystal Ball, putting Akrasan Squire on bottom and Oblivion Ring on top. Attack with everything, and again purposely don't resurrect the soul warden. AI blocks Sun Titan with its titan and blinding mage (mine is bigger from honor of the pure) and I actually kill the mage, because I WANT to take hits from that titan, as I have worship and 41 life. AI down to 1. AI untaps coffin, attacks ajani with Sun Titan (resurrecting Blinding Mage) and coffins Soul Warden, then casts Wilt-Leaf Cavaliers.
Turn 15: Use ball during upkeep, put Trusty Machete on bottom and draw Oblivion Ring. Use the other ball, put Elixir of Immortality and plains on bottom. Cast Oblivion Ring on Tawnos's Coffin. AI taps a squire with the mage, attacks for 9, and brings back a cavaliers with titan, then casts another Wilt-Leaf Cavaliers, and casts Eternal Witness. (taking Birds of Paradise)
Turn 16: Use ball #1, put plains and Honor of the Pure on bottom, ball #2 sees the same thing, and I put them on bottom, too. Draw/play Plains. AI taps a squire, casts Stoic Angel, and attacks with Sun Titan, getting Birds of Paradise back; I take the 6.
Turn 17: Ball #1 sees Sun Titan and Raise the Alarm. I'll draw titan and leave RtA on top. Draw Sun Titan but don't play it. Use ball #2 and leave RtA on top, plains on bottom. AI attacks with 3x Wilt-Leaf Cavaliers, Eternal Witness, Stoic Angel, and Sun Titan (getting Terramorphic Expanse) and I gleefully take all the damage; it adds up to 20. AI sacs TE for plains and casts Sakura-Tribe Elder.
Turn 18: Draw Raise the Alarm. Ball #1 puts Plains and Ajani Goldmane on bottom; AI responds by tapping a squire with Blinding Mage. Ball #2 puts Worship on bottom and Raise the Alarm on top. AI untaps Eternal Witness, casts/uses Tawnos's Coffin on Soul Warden, and attacks with everything, even the Birds of Paradises. Cast Raise the Alarm, block a cavaliers with 2x soldiers and Sakura-Tribe Elder with the squire. AI sacs STE for forest. I have 12 life and am facing 18 damage, but have Worship out. I use Elixir of Immortality, since the +5 life won't harm me and I want some of those cards in my grave back, particularly the Raise the Alarms. AI sacs TE for island. (life 1-1)
Turn 19: Ball #1 puts plains and Soul Warden on bottom. Ball #2 puts Honor of the Pure and plains on bottom. Draw Worship, cast Sun Titan. AI untaps Eternal Witness and Tawnos's Coffin, then coffins Sun Titan. AI attacks with everything (Titan gets Terramorphic Expanse) Block a cavaliers with soldier and squire, lose the soldier. (actually, that was dumb, facing the titan; oh, well) AI sacs TE for plains.
Turn 20: Ball #1 puts soul warden on bottom and I draw/play Sun Titan. Ball #2 puts Ajani Goldmane on bottom and Raise the Alarm on top. AI untaps Eternal Witness and coffin, and coffins my untapped titan, then attacks with everything, getting back Sakura-Tribe Elder; I take it all.
Turn 21: Ball #1 puts akrasan squire on bottom, draw Raise the Alarm. Ball #2 puts honor and plains on bottom. Cast another Worship. AI attacks with everything, gets back the cavaliers, and casts Blinding Mage.
Turn 22: Ball #1 sees 2x Raise the Alarm; I leave those alone. I want them in case of emergency, as I can instant them out with Worship in play to stay alive if something happens to my creatures. Draw Raise the Alarm and pass. AI untaps witness, taps squire with mage, attacks with everything, getting a cavaliers back, and I take it all. AI casts Blinding Mage.
Turn 23: Draw Raise the Alarm. Ball #1 puts plains on bottom and Trusty Machete on top. I'll just wait to run AI out of cards; it has only 6 left, and I have 16 due to elixirs. AI untaps witness, attacks with everything and casts Birds of Paradise. (missed what it got back)
Turn 24: Draw/play Trusty Machete. AI attacks with everything, getting Terramorphic Expanse back. AI casts Sun Titan, getting Sakura-Tribe Elder back. (only card it has in grave is a stoic angel)
Turn 25: Draw Ajani Goldmane. AI untaps witness and attacks with everything.
Turn 26: Draw/play plains. YAWN. AI untaps witness, plays savannah, and attacks with everything.
Turn 27: Draw/play Elixir of Immortality. AI untaps witness, plays Seaside Citadel, attacks with all.
Turn 28: Draw/play plains. AI untaps witness, coffin, plays Seaside Citadel, and moves coffin to akrasan squire. (it's been releasing and re-coffining my titan every turn, but I didn't mention that, since it's irrelevant) AI attacks with all. AI casts meekstone.
Turn 29: Draw/play Elixir of Immortality. AI has no library, and dies during its draw phase. My life = 1, AI life = 1.

Yuck, what a long and stupid game. I could've won back on about turn 7 or 8, but with 30+ life; all that nonsense was to get down to 1 life and still win.

VS deck #7 (aww +5, cognis -5) (won the game but had to make the kill early or lose it all) | Open
I'm pretty sure this deck is going to completely facepalm :p Most of the decks in the side event up to this point were quite strong, but this one looks very slow and weak to me. I am surprised that with Steel Overseer in the deck, there aren't any Triskelion; that was the first 'combo' I noticed in the shop list, but it seemed way too impractical for me to use.

Playing first, keep 3x Plains, 2x Raise the Alarm, Ajani Goldmane, Elixir of Immortality. Keep. (it suddenly occurs to me I might have to work very hard to get my life low against this deck; not sure if that was the idea or not)

Turn 1: Play Plains, Elixir of Immortality. AI plays Island.
Turn 2: Draw/play Plains, cast Raise the Alarm. AI plays Island and Steel Overseer.
Turn 3: Draw Honor of the Pure, play Plains, Honor of the Pure, attack for 4. AI plays Island and attacks for 1.
Turn 4: Draw/play plains, attack for 4. AI plays Island, Masticore, and attacks with Steel Overseer; I could cast Raise the Alarm and block, but I need to get hurt, so I take the one, and THEN cast Raise the Alarm. (I feel like the AI doing something like that)
Turn 5: Draw Soul Warden, play Plains, Soul Warden, Ajani Goldmane, and pump my army. I could kill AI now, as AI can block only one 3/3 with masticore, and would take 9 from the rest. Instead, I attack with just 3 soldiers :p AI blocks and kills one with suckacore, and takes 6. (life 17-3) AI discards Platinum Angel to Masticore (shit; that was probably the only card it could've hurt me with...) and plays Terramorphic Expanse. Then it activates Steel Overseer and attacks ajani with Masticore... hmm, maybe I can get hurt after all. I let it kill ajani. AI then casts Solemn Simulacrum for Island and sacs TE for island.
Turn 6: Draw/play plains, attack with one soldier; AI chumps with the simulacrum to stay alive. AI discards Tidings to Masticore (roflrofl!) and attacks with it, then uses Steel Overseer; I take the 6 damage. AI then casts Frost Titan, locking down a plains.
Turn 7: Draw/play Akrasan Squire. AI discards Solemn Simulacrum to suckycore, and activates it 3 times to kill a soldier.
Turn 8: Draw/play Soul Warden. EOT AI pumps with Steel Overseer. AI discards Island to Masticore, casts Tidings, attacks with Masticore, and pumps with Steel Overseer. I take the 8; life 7-3 now.
Turn 9: Draw/play Honor of the Pure. AI discards Terramorphic Expanse to Masticore, casts another Masticore, uses suckacore to do 1 damage to its own Frost Titan, attacks with Masticore, and pumps with Steel Overseer. I use Elixir of Immortality and take the hit. (life 5-3)
Turn 10: Draw Raise the Alarm. AI discards Steel Overseer and Island to the suck pair, attacks with both Masticores, and pumps with Steel Overseer. Cast Raise the Alarm (gaining 4 life from Soul Warden x2) and chump the big masticore with a soldier token and take 6 from the small one. AI casts Steel Overseer. (life 5-3)
Turn 11: Draw/play Plains. AI discards 2 Islands, attacks with both Masticore, pumps with both Steel Overseer, and zaps its own Frost Titan for 1. Chump them with a smaller soldier and akrasan squire. AI casts Juggernaut.
Turn 12: Draw Raise the Alarm. AI has no hand, so will lose the crappacores next turn; I pass. AI sacs the masticores, attacks with Juggernaut, and pumps twice with the Steel Overseers. Cast Raise the Alarm (up to 10 life) and take 7 from juggernaut. AI casts Tidings.
Turn 13: Draw/play/equip Trusty Machete to a soldier, attack with it. (6/5) AI trades with Frost Titan in order to survive. Equip the machete to another soldier. AI attacks with Juggernaut and pumps twice with overseers. I chump with a 3/3 soldier. AI casts another Juggernaut. (life 5-3)
Turn 14: Draw/play/use Crystal Ball, see plains and Ajani Goldmane. Put plains on bottom, ajani on top. Since AI never blocks with Juggernaut, I don't want to attack, but I am worried if I keep chumping that I might not be able to win at all. If AI plays smart and attacks with the overseers instead of pumping with them next turn, I won't be able to recover, so I attack with everything. Sure enough, AI doesn't even block one with Juggernaut. My life = 5, AI life = -13.

Couldn't get a perfect 1 life win on that one, but 5 will have to do. I think the best I was at was 3 life that game.

VS deck #8 (aww +1, cognis -1) | Open
This deck seems rather mediocre as well, though if it gets the right hand, it could get a quick titan or baloths and be dangerous, so I will have to be ready for that. If it doesn't win early, it won't win at all.

Playing first, keep Sun Titan, 3x Plains, Raise the Alarm, Ajani Goldmane, Oblivion Ring.
Turn 1: Play Plains. AI plays Forest.
Turn 2: Draw/play Plains, cast Raise the Alarm. AI plays Forest.
Turn 3: Draw/play Plains, attack for 2. AI plays Plains and casts Cultivate, for Forest in play and ??? in hand.
Turn 4: Draw/play plains, cast Ajani Goldmane, pump army, attack for 4. AI plays Plains and Emeria Angel.
Turn 5: Draw/play Plains, pump army with ajani, attack with them. One soldier trades with emeria, the other hits for 3. AI plays Forest and Primeval Titan, fetching 2x Plains.
Turn 6: Draw Worship, play Plains. I have a few different plays here, but I'll actually play Worship, letting AI have a clear window to hurt me some. Since I suspect Ajani is about to die, I pump the last soldier with it. AI plays Rampaging Baloths and attacks ajani with Primeval Titan, fetching plains and Terramorphic Expanse and killing ajani, as well as getting two 4/4 beasts. AI then casts two Soul Warden.
Turn 7: Draw/play Plains, cast Oblivion Ring on Rampaging Baloths. AI attacks with Primeval Titan, fetching Terramorphic Expanse and Plains; I take the 6. AI sacs the older TE for plains and casts Sakura-Tribe Elder.
Turn 8: Draw Crystal Ball, play Plains and Crystal Ball, letting AI keep that open window to hurt me with. Use ball and put Plains and Akrasan Squire on bottom. AI casts Rampaging Baloths and attacks with everything, fetching Terramorphic Expanse with the titan (but nothing else, so I guess that was the last land) Block and kill a soul warden with my 4/4 soldier and drop to 1 life from the rest.
Turn 9: Use crystal ball during upkeep, put soul warden and honor of the pure on bottom, draw Oblivion Ring, cast it on Rampaging Baloths. AI attacks with everything; block/kill Soul Warden and take the rest.
Turn 10: Use ball during upkeep, put Honor of the Pure first and Ajani Goldmane 2nd. Draw/play Honor of the Pure, attack for 5. AI casts Primeval Titan and attacks with everything.
Turn 11: Draw Ajani Goldmane, cast Sun Titan. (no target) Use ball, put plains on bottom and Sun Titan on top. AI attacks with everything. Sun Titan kills Primeval Titan and soldier kills a beast token; I take the rest. AI sacs Terramorphic Expanse for nothing, and casts Emeria Angel.
Turn 12: Draw Sun Titan, play Ajani Goldmane, pump army, attack with army; Emeria Angel chumps titan and soldier hits for 6. (life 1-4) Use ball, put soul warden and plains on bottom. AI attacks with both beast tokens and sakura-tribe elder, but not the titan; I block the beasts and let the elder hit. AI casts Emeria Angel, and sacs terramorhpic expanse and the elder for nothing.
Turn 13: Use ball, put Elixir of Immortality on bottom and draw/play Plains, cast Sun Titan (no target) and pump army with ajani, then attack with them. AI chumps with titan and angel and has nothing left. (life 1-4) AI passes.
Turn 14: Draw Raise the Alarm, attack with everything for 24 and win.

Even with a mediocre hand, the hardest thing about that match was not the win, but getting to 1 life first.

VS deck 9 (aww +1, cognis -1) (lost report due to IE deleting it) | Open
This deck is just what I was expecting in the metagame; boy, was I wrong. It doesn't have any removal beyond three Lightning Helix, so Worship will be basically a win, but before then it could get ugly.

Lost the report due to an IE snafu. I got manaflooded early but AI got manascrewed, so I used oblivion ring on a turn 3 thoctar and we sat there for awhile. Eventually I got Sun Titan and Trusty Machete on it and both Worship in play, so I just had to wait until AI built up an army, and I kept everything in hand, so eventually AI attacked with what it thought was a killing blow, and I'd just keep counterattacking with the titan. It took a long time to win, due to chumps and its sun titan resurrecting things, as well as ajani giving vigilance to everyone so I had to halt my attacks, but eventually I did win with 1 life remaining, and AI at -6. The only card that ever went to my graveyard was Ajani Goldmane, and that only because I cast it to bury the AI's copy.

VS deck #10 (aww +15, cognis -15) | Open
Oh man, is the AI going to suck with this one :p Still, it's well-suited to the nature of this side event, and I will have to be very careful of the disks and counterspells.

(first game crashed on turn 26 when AI used Nevinyrral's Disk to blow up my avatar token/worship lock. I had Raise the Alarms and another Worship in hand as backup, but couldn't get AI to hurt me with that lousy deck :p It wouldn't even use its tims on me while I had ajani in play; when I realized that's when it stopped timming me, I pumped my avatar a whole bunch, and as soon as ajani was gone, it started timming me again :p)

Keep Ajani Goldmane, 3x Plains, Honor of the Pure, Worship, Sun Titan.
Turn 1: Play Plains. AI plays Volcanic Island.
Turn 2: Draw Honor of the Pure, play plains and honor. AI plays Island and Razorfin Hunter.
Turn 3: Draw Soul Warden, play plains, Honor of the Pure, and Soul Warden. AI plays Volcanic Island, and Electrolyze on soul warden and then tims it with the hunter to finish it off.
Turn 4: Draw/play Raise the Alarm. AI plays Mountain and Nevinyrral's Disk.
Turn 5: Draw Crystal Ball, attack with both soldiers; AI tims me for 1 and takes 6 from the soldiers. AI plays Scalding Tarn, tims me with the hunter, blows the disk, and casts Vulshok Sorcerer.
Turn 6: Draw/play Plains, cast Crystal Ball; AI tims me in response. Use ball and put Trusty Machete on bottom and Plains on top. AI casts Razorfin Hunter.
Turn 7: Draw/play Plains, use ball; AI tims in response. Put Crystal Ball on bottom and plains on top. Cast Worship. AI casts Nevinyrral's Disk.
Turn 8: Draw/play Plains. I could cast Sun Titan now, which was my plan before I saw that disk. Use ball, put plains and elixir on bottom and AI responds by timming me twice. I pass. AI passes.
Turn 9: Draw Akrasan Squire and pass; AI tims twice EOT. AI passes. Use ball EOT, put plains and squire on bottom.
Turn 10: Use ball during upkeep, put soul warden on bottom and Oblivion Ring on top. Draw Oblivion Ring, and cast it on Nevinyrral's Disk. AI tims me twice EOT. AI plays Scalding Tarn and tims me twice on its turn, then sacs both tarns EOT for 2x Island.
Turn 11: Draw Elixir of Immortality. AI probably has counterspells in hand, so I'm leery of playing the titan. Cast Akrasan Squire; it resolves. Cast Ajani Goldmane. Pump squire with ajani, cast Elixir of Immortality. (I was hoping it would waste a counterspell on the squire) AI plays Mountain, casts Electrolyze on the squire to kill it, and tims Ajani for 2.
Turn 12: Draw Raise the Alarm. Well... it didn't counter the squire, so I'll gamble. Cast Sun Titan. AI has a Counterspell for it. Damn. Gain 2 life with ajani. (life 9-8) AI casts Inferno Titan, hitting ajani for 3, then tims ajani twice to kill ajani. Crap... now it has only 1 land untapped. Want titan back... :(
Turn 13: Draw/play Plains. AI tims me EOT for 1. On its turn, AI tims me twice and attacks with Inferno Titan. I'm down to 3 life. Cast Raise the Alarm and chump with a soldier. Use Elixir of Immortality, then use Crystal Ball to put another crystal ball and akrasan squire on bottom.
Turn 14: During upkeep, use crystal ball and see Akrasan Squire and Honor of the Pure. Those won't help me survive, assuming AI smarts, so I put them on bottom and draw/play Elixir of Immortality. Attack with the soldier for 1. (life 8-7) AI tims me for 1, then attacks, killing the soldier and hitting me for 2 more. (5 life) Activate Elixir. (10 life) Sadly, AI pumps titan to the max and kills me. Life -3 to 7. Too bad the first game didn't crash... I'd have won that for certain, and probably at 1 life.


Totals: Aww +42, cognis -42.
(two losses 15x2, one win at 5x1, seven wins at 1x7)

That was horrible on my part, with two game losses, and against two of the worst decks in the list, too. I guess we'll see how others did... I didn't look at anyone else's side event reports yet.
Last edited by aww1979 on 09 Feb 2011, 07:55, edited 8 times in total.
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