Bugs
Posted: 11 Sep 2010, 10:08
Here I will post bugs if find any.
Here is the first one (though it can be reproduced only in debug):
1. Replace
2. Put break point on PhaseStructureImpl.#beforeReceivePriority:
LoseOnLifeAction always returns true, so repeat variable is always true as well
but if I just run TestCardPanel, it's ok: game is over saying that both players have lost.
Here is the first one (though it can be reproduced only in debug):
1. Replace
- Code: Select all
p.getLifeTotal().setLifeTotal(20);
- Code: Select all
p.getLifeTotal().setLifeTotal(0);
2. Put break point on PhaseStructureImpl.#beforeReceivePriority:
- Code: Select all
repeat = false;
LoseOnLifeAction always returns true, so repeat variable is always true as well
but if I just run TestCardPanel, it's ok: game is over saying that both players have lost.