Bug Reports 1.1.0 dev 20130818
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 1.1.0 dev 20130818
by LevelX » 18 Aug 2013, 13:06
If you have encountered any problems while using MAGE 1.1.0 dev 20130818, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known Problems:
BUGS REPRODUCED BUT NOT FIXED YET
* Enlarge - Does not force the defender to block with one creature (but you can do it manually - so play fair).
BUGS FIXED IN THE NEXT VERSION
* Fixed text of cards with tooltip text containing "Other Other" and "you control you control" text parts.
* Anhilator Ability - Fixed a bug hat could happen if multiple creatures with Annihilator were on the battlefield (fixes #287).
* ConvokeAbility - Fixed that Convoke checks correctly for the colors of the tapped creature
instead of the colored mana costs of it (fixes #299).
* Detain effect - Fixed that detained permanents stayed detained until end of game if the controller of the detain effect left/lost the game before detain effect did end (fixes #304).
* Akoum Battlesinger - Fixed missing haste ability.
* Blinding Beam - Fixed that the players creatures don't untap effect lasted until end of game instead until the next untap phase of target player.
* Butcher of Malakir - Fixed that ability triggers for any dying creature instead of only controlled creatures.
* Doubling Season - Fixed that doubled counters were created named with all uppercase letters.
* Figure of Destiny - Fixed that effects didn't work correctly if Figure returned to battlefield.
* Fury Charm - Fixed that Suspended Cards could not be cast, if last counter was removed with Fury Charm.
* Progenitor Mimic - Fixed that the created copies could select a new target.
* Razia, Boros Archangel - Fixed wrong casting costs.
* Reach of Branches - Fixed wrong color and subtypes of the created token.
* Summoning Trap - Fixed error that occured if countered with Remand and fixed check that the counter was cast by opponent.
* Tolsimir Wolfblood - Fixed missing attribute of created token (token was no creature).
* Village Survivors - Fixed wrong condtion (Morbid instead of Fateful hour).
* Vorel of the Hull Clade - Fixed the bug, that only always one new counter was put on the target permanent of any type of counter that was already on the permanent instead of the amount that was already on the permanent before.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known Problems:
BUGS REPRODUCED BUT NOT FIXED YET
* Enlarge - Does not force the defender to block with one creature (but you can do it manually - so play fair).
BUGS FIXED IN THE NEXT VERSION
* Fixed text of cards with tooltip text containing "Other Other" and "you control you control" text parts.
* Anhilator Ability - Fixed a bug hat could happen if multiple creatures with Annihilator were on the battlefield (fixes #287).
* ConvokeAbility - Fixed that Convoke checks correctly for the colors of the tapped creature
instead of the colored mana costs of it (fixes #299).
* Detain effect - Fixed that detained permanents stayed detained until end of game if the controller of the detain effect left/lost the game before detain effect did end (fixes #304).
* Akoum Battlesinger - Fixed missing haste ability.
* Blinding Beam - Fixed that the players creatures don't untap effect lasted until end of game instead until the next untap phase of target player.
* Butcher of Malakir - Fixed that ability triggers for any dying creature instead of only controlled creatures.
* Doubling Season - Fixed that doubled counters were created named with all uppercase letters.
* Figure of Destiny - Fixed that effects didn't work correctly if Figure returned to battlefield.
* Fury Charm - Fixed that Suspended Cards could not be cast, if last counter was removed with Fury Charm.
* Progenitor Mimic - Fixed that the created copies could select a new target.
* Razia, Boros Archangel - Fixed wrong casting costs.
* Reach of Branches - Fixed wrong color and subtypes of the created token.
* Summoning Trap - Fixed error that occured if countered with Remand and fixed check that the counter was cast by opponent.
* Tolsimir Wolfblood - Fixed missing attribute of created token (token was no creature).
* Village Survivors - Fixed wrong condtion (Morbid instead of Fateful hour).
* Vorel of the Hull Clade - Fixed the bug, that only always one new counter was put on the target permanent of any type of counter that was already on the permanent instead of the amount that was already on the permanent before.
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Re: Bug Reports 1.1.0 dev 20130818
by Slimmo » 18 Aug 2013, 17:46
Razia, Boros Archangel has the wrong mana cost. It only costs 1 instead of 8 as it should.
Re: Bug Reports 1.1.0 dev 20130818
by Slimmo » 19 Aug 2013, 20:17
The token created by Reach of Branches is not a Treefolk as it should instead its a Shaman Rogue for some reason
Re: Bug Reports 1.1.0 dev 20130818
by Plopman » 19 Aug 2013, 20:24
Fixed. Color was also wrongSlimmo wrote:The token created by Reach of Branches is not a Treefolk as it should instead its a Shaman Rogue for some reason
Re: Bug Reports 1.1.0 dev 20130818
by MoonKnight » 23 Aug 2013, 16:46
Transform cards are already transformed in your hand not allowing you to play them. Renaming decks makes them vanish into thin air. I have lost 5 decks this way and they are no longer on my computer.
Also I do not understand the new mulligan system? Why do we get to choose which cards we can mulligan?
Also I do not understand the new mulligan system? Why do we get to choose which cards we can mulligan?
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Re: Bug Reports 1.1.0 dev 20130818
by LevelX » 24 Aug 2013, 11:01
This bug is fixed in the current 1.1.0 dev 20130818.MoonKnight wrote:Transform cards are already transformed in your hand not allowing you to play them. Renaming decks makes them vanish into thin air. I have lost 5 decks this way and they are no longer on my computer.
If you got the problem with this version please describe with which card and what you do and add a hardcopy.
I don't know what you mean. Can you describe this more in the detail?MoonKnight wrote:Also I do not understand the new mulligan system? Why do we get to choose which cards we can mulligan?
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Re: Bug Reports 1.1.0 dev 20130818
by Plopman » 24 Aug 2013, 14:11
This is commander mulligan. When you create a new game. select normal game
Re: Bug Reports 1.1.0 dev 20130818
by Slimmo » 25 Aug 2013, 20:51
The token created by Tolsimir Wolfblood isnt a creature and cannot do anything. Also there is a minor text error with it aswell it says "Other Other green creatures get +1/+1" ("Other" two times)
Re: Bug Reports 1.1.0 dev 20130818
by velicue » 26 Aug 2013, 08:31
When my Primeval Titan is countered by Remand, the error below occured.
I have a Summoning Trap in my hand at that time.
Game exception occurred: java.lang.NullPointerException
Server version: 1.1.0dev 20130818
mage.sets.zendikar.SummoningTrapWatcher.watch(SummoningTrap.java:111)
...
I have a Summoning Trap in my hand at that time.
Game exception occurred: java.lang.NullPointerException
Server version: 1.1.0dev 20130818
mage.sets.zendikar.SummoningTrapWatcher.watch(SummoningTrap.java:111)
...
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Re: Bug Reports 1.1.0 dev 20130818
by Slimmo » 29 Aug 2013, 19:49
Butcher of Malakir triggers even when enemy creatures are killed making it an infinite loop until all enemy creatures are dead.
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