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Bug Reports XMage 1.4.31 SOFTWARE

by BetaSteward

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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Aidan2332 » 27 Oct 2018, 01:45

When I was side boarding whenever I tried to move a card from sideboard to main deck or vise versa, the card would dissaper. This ended up with me having only 3 maindeck cards in my deck so I couldn't submit because it is less than 60, but when the timer ran up my deck was those three cards, and I lost due to drawing from an empty library right away.

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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby cheddarsuave » 28 Oct 2018, 20:29

XMage bugged out when I tried to cast Estrid's Invocation targeting one of Estrid's Mask tokens. The game auto-rolled back and I got the following error. Afterwards, I was unable to cast Estrid's Invocation at all from my hand (the client just didn't do anything).

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.31V4
mage.abilities.effects.common.CopyPermanentEffect.apply(CopyPermanentEffect.java:91)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:126)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:814)
mage.game.GameState.replaceEvent(GameState.java:704)
mage.game.GameState.replaceEvent(GameState.java:697)
mage.game.GameImpl.replaceEvent(GameImpl.java:2673)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:896)
mage.game.ZonesHandler.maybeRemoveFromSourceZone(ZonesHandler.java:249)
mage.game.ZonesHandler.lambda$moveCards$0(ZonesHandler.java:62)
java.util.ArrayList.removeIf(ArrayList.java:1413)
mage.game.ZonesHandler.moveCards(ZonesHandler.java:62)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3506)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3467)
mage.game.stack.Spell.resolve(Spell.java:292)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Zerris » 03 Nov 2018, 19:33

Karametra, God of Harvests has an extra "a" in her hover text.

Karametra Typo.JPG
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby jandrewsparks » 07 Nov 2018, 19:14

Brain in a Jar: The second part of the first activated ability won't work. I refer to "you may cast an instant or sorcery card with converted mana cost less than or equal to the number of charge counters, from your hand without paying it's mana cost. It will just put a charge counter on it and then do nothing else. I tried casting breaking//entering and faithless looting and it made me pay for the spell.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Grahf » 09 Nov 2018, 17:32

If player have Omniscience on battlefield, then he can cast spells with kicker without paying for kicker. That is wrong, because kicker is additional cost, and Omniscience effect works as alternative cost.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby cheddarsuave » 10 Nov 2018, 01:09

I haven't been getting Windows notifications (the ones that pop up in the bottom right) when a player joins my table or match. The sound "a player has joined the table" still works, but I don't always have my sound on. Missed a few opponents already because of this.

EDIT: I realized this was a Windows issue, and I was able to fix it. Not a problem with XMage.
Last edited by cheddarsuave on 15 Nov 2018, 03:38, edited 1 time in total.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby cheddarsuave » 10 Nov 2018, 02:57

My opponent used the ability of Lawbringer on a creature with Pemmin's Aura on it, which caused a game error (see attached image). When it rolled back, the game state was not anything like it should have been.
Attachments
Error Pemmins Aura.png
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Smollett » 11 Nov 2018, 08:36

the bot put two identical auras 'Luminous Bonds'on one creature.

on the next turn he put another one there.))
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Без имени-1.jpg
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby illuknisaa » 13 Nov 2018, 00:11

Mission briefing didnt allow me to cast commit // memory from the gy (front side).
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby JayDi » 13 Nov 2018, 22:11

cheddarsuave wrote:My opponent used the ability of Lawbringer on a creature with Pemmin's Aura on it, which caused a game error (see attached image). When it rolled back, the game state was not anything like it should have been.
Fixed and will be available in next release.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby JayDi » 13 Nov 2018, 22:15

Zerris wrote:Karametra, God of Harvests has an extra "a" in her hover text.

Karametra Typo.JPG
Fixed.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby JayDi » 14 Nov 2018, 01:03

cheddarsuave wrote:XMage bugged out when I tried to cast Estrid's Invocation targeting one of Estrid's Mask tokens. The game auto-rolled back and I got the following error. Afterwards, I was unable to cast Estrid's Invocation at all from my hand (the client just didn't do anything).

| Open
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.31V4
mage.abilities.effects.common.CopyPermanentEffect.apply(CopyPermanentEffect.java:91)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:126)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:814)
mage.game.GameState.replaceEvent(GameState.java:704)
mage.game.GameState.replaceEvent(GameState.java:697)
mage.game.GameImpl.replaceEvent(GameImpl.java:2673)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:896)
mage.game.ZonesHandler.maybeRemoveFromSourceZone(ZonesHandler.java:249)
mage.game.ZonesHandler.lambda$moveCards$0(ZonesHandler.java:62)
java.util.ArrayList.removeIf(ArrayList.java:1413)
mage.game.ZonesHandler.moveCards(ZonesHandler.java:62)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3506)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3467)
mage.game.stack.Spell.resolve(Spell.java:292)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
It was fixed and will be available in next release.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby illuknisaa » 15 Nov 2018, 14:25

If you put a player in your ignore they can still join in the same game.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby JayDi » 15 Nov 2018, 14:27

illuknisaa wrote:If you put a player in your ignore they can still join in the same game.
Ignored list will work on NEW games (e.g. if you add new players to ignored list then you must create new game to apply changes). It's not work with tournaments at all (but will do with next release).
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Raddeg » 15 Nov 2018, 14:40

Hello Team,

Yuriko is still not working. I can cast her out of the comand zone but as soon as I want to pay the nijutsu costs the effect is cancled.
It happens in the moment I have to pay the mana costs
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