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Bug Reports XMage 1.4.39 SOFTWARE

by BetaSteward

Moderators: TheElk801, BetaSteward, LevelX, North, noxx, JayDi, jeffwadsworth, CCGHQ Admins

Bug Reports XMage 1.4.39 SOFTWARE

Postby JayDi » 27 Sep 2019, 20:47

If you have encountered any problems while using XMage 1.4.39 you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.



  1. Please use a separate post for each problem/bug.
  2. Don't report here problems concerning to install, start or connect xmage. Only game related problems of using xmage.
  3. Don't report here cards you would like to see implemented. Please report those card requests here:
    http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=19067


Thank you for your help in detecting bugs.

Known Issues:
https://github.com/magefree/mage/issues

Already fixed but not available until the next XMage update
Look here before you post and describe a problem. Often the problems are already fixed and you only have to wait for the next update. If your problem is already mentioned as solved, there is no need to post it in this thread again.
See here: https://github.com/magefree/mage/wiki/Features-and-fixes-not-released-yet
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby Bobbington11 » 29 Sep 2019, 23:48

Kenrith, the Returned King's black effect gives life to target creature rather than bringing them from the graveyard to the battlefield.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby MonsieurBourse » 30 Sep 2019, 13:22

Syr Konrad, the Grim doesn't work as intended, it deals damage to opponents whenever a creature leaves ANY graveyard instead of just the controller's graveyard, this just came up in a 4 player commander game (see attachment)
Attachments
Capture.PNG
screenshot of syr konrad bug
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby kigiefsjgkiawe » 30 Sep 2019, 14:21

Hi,

"Watcher for Tomorrow" doesnt work properly when it's exiled (it works when it's sent to graveyard though). The trigger that adds hidden card to your hand goes onto the stack but the card isnt added to your hand when it resolves.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby Days » 30 Sep 2019, 19:59

Improbable Alliance doesn't seem to be making faeries if your second card a turn is part of a spell or effect that draws more than one card. It worked fine when I drew a second card on my turn, but failed when I drew two on an opponents turn (Witching Well activation) and when I drew four extra cards (Into the Story) on my turn.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby spjspj » 05 Oct 2019, 15:28

Golos, Tireless Pilgrim should be colorless (with a WUBRG colored identity) but it's WUBRG on the battlefield natively in xmage so was unable to block a creature equipped with Sword of Feast and Famine.
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Re: Bug Reports XMage 1.4.39 SOFTWARE - God-Eternal Kefnet &

Postby HellsingKendo » 05 Oct 2019, 21:09

Draw step ( don`t know if it happens when you draw the first card because other reasons)

When the copy spell ability of Kefnet copies the instant Accummuled Knowledge(AK).

You cast the copy, in response to the copy you cast the original AK.

Then both spells just not "resolve", the copy disapears and the original goes to graveyard.


Thank you.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby Days » 07 Oct 2019, 18:40

Days wrote:Improbable Alliance doesn't seem to be making faeries if your second card a turn is part of a spell or effect that draws more than one card. It worked fine when I drew a second card on my turn, but failed when I drew two on an opponents turn (Witching Well activation) and when I drew four extra cards (Into the Story) on my turn.
Update: It looks like it just doesn't work after the first token, so it's far more broken than I originally guessed.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby opchip » 10 Oct 2019, 12:50

Merchant of the Vale it's missing from deck editor
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BrassAngel42 » 13 Oct 2019, 04:08

The AI continuously uses the flip condition of Sasaya, Orochi Ascendant during the instant phase. I think there need to be a "3 times used but didn't activate so do don't do it again this phase" feature.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby bineras » 17 Oct 2019, 01:05

When "Wall of Stolen Identity" entered the battlefield, I tried copying "Kefnet, God Eternal" and the game threw me an error, said it would rollback my action but instead just skipped to the next phase.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby crashtest » 18 Oct 2019, 17:14

Still no adventures?

Code it like so:

split card (like fire/ice etc)
side 1 is instant/sorcery. if cast goes to exile (like light up the stage, but remove the 2 turn factor)
side 2 is a creature that has the if statement of 1) has adventure been cast 2) is in the players hand.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BlackWyvern » 19 Oct 2019, 08:28

AI opponents take proportionally longer to accept actions that add counters the more counters already on/added to a target. This leads me to believe that the action of adding counters is done on an individual basis and 'considered' by the AI before being ok'd and moving onto the next rather than being done in a batch.

EG: Doubling (tripling) the counters on Heroes' Bane will take longer for the AI to accept on each operation. Test done with Doubling Season in play.

Code: Select all
12:48 AM: BlackWyvern puts 40 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 120 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 360 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 1080 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 3240 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 9720 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 29160 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 87480 +1/+1 counter on Heroes' Bane [9bb]
12:48 AM: BlackWyvern puts 262440 +1/+1 counter on Heroes' Bane [9bb]
12:49 AM: BlackWyvern puts 787320 +1/+1 counter on Heroes' Bane [9bb]
12:49 AM: BlackWyvern puts 2361960 +1/+1 counter on Heroes' Bane [9bb]
12:49 AM: BlackWyvern puts 7085880 +1/+1 counter on Heroes' Bane [9bb]
12:50 AM: BlackWyvern puts 21257640 +1/+1 counter on Heroes' Bane [9bb]
12:54 AM: BlackWyvern puts 63772920 +1/+1 counter on Heroes' Bane [9bb]
1:04 AM: BlackWyvern puts 191318760 +1/+1 counter on Heroes' Bane [9bb]
1:25 AM: BlackWyvern puts 573956280 +1/+1 counter on Heroes' Bane [9bb]
AI is going to time out before it accepts the 1721868840 cycle.
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