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Bug Reports XMage 1.4.47 Commander Legends

by BetaSteward

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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby Legioned » 06 Jan 2021, 20:38

I have no idea how or why I lost the game...
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Game Loss.png
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby Legioned » 06 Jan 2021, 20:40

I will attempt to take a screenshot next time this happens, but:
1. If there are 1+ AIs in a game with 2+ humans.
2. A single human player loses/concedes the game.
3. An arbitrary winner will be declared shortly thereafter, usually within 5 minutes.
4. I have repeated these events over 15 times now.

This is all despite:
a) socketWriteTimeout and maxSecondsIdle being doubled or more.
b) No game timer being used/or game timer in use. Happens both ways.
c) No game events taking place to cause an automatic win or loss.
d) No ability to take a screenshot as the game window closes (and I keep my log closed by default), since it closes inside of 5 seconds.

EDIT: Picture of such an event occurring. Much of the time it seems to occur during the declare attackers step on a player turn.
Attachments
Game Loss.png
Last edited by Legioned on 21 Jan 2021, 05:37, edited 7 times in total.
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby Legioned » 07 Jan 2021, 06:22

EDIT: ignore me, I can't read
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Heavenly Blademaster.JPG
Last edited by Legioned on 07 Jan 2021, 18:05, edited 1 time in total.
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby MOCHAZO » 07 Jan 2021, 11:44

Can't use splice onto instant or sorcery from the card Splicer's skill.

From player vs player.
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby BlackWyvern » 12 Jan 2021, 02:52

I can't find any good information for this issue on the GitHub except for one unreplied post. https://github.com/magefree/mage/issues/5079

AI will randomly, but almost always, enter a state where it takes upwards of 20s-3mins to resolve individual triggers on the stack, phase changes, or attack steps.

It's usually, but not always accompanied by an 'Ignoring messages out of order' in the client log, but seeing this message is a guaranteed death sentence for an AI game.
This, and https://github.com/magefree/mage/issues/6738 are the two biggest reasons I can't even use the program for reliable deck testing at the moment.

Both issues have been progressively getting worse over the course of the last few updates.
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby Legioned » 17 Jan 2021, 20:40

As shown in the picture, I was unable to block other than goblin king, because they had mountainwalk. However, I had no mountains.
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Mountainwalk.png
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby Legioned » 18 Jan 2021, 05:36

3 human player game, commander FFA, The spell Fumble targeted Vona, who was equipped with Argentum Armor. It did return the creature and give me control of Argentum - however it did not attach as it should have.
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Fumble fail.jpg
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby illuknisaa » 18 Jan 2021, 18:16

Freyalise's Winds doesn't remove all wind counters. Only one per permanent.
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby pulgalipe » 21 Jan 2021, 00:37

By any chance any of guys are able to download images from scryfall source?
I've been trying to do it for a few days without any luck.
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Re: Bug Reports XMage 1.4.47 Commander Legends

Postby Legioned » 21 Jan 2021, 16:43

Ophiomancer failed to create a snack token during the computer's upkeep.
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Ophiomancer.png
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