MAGE version 0.8 released
by BetaSteward
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MAGE version 0.8 released
by BetaSteward » 17 Oct 2011, 01:34
MAGE version 0.8 released
The MAGE team is proud to announce the release of MAGE 0.8. This release features all current Type II cards including Innistrad. You can read about all the other new features here: https://code.google.com/p/mage/wiki/ReleaseNotes
You can download it here: https://code.google.com/p/mage/downloads/list
Don't forget about our free public server. Just click "Find..." before connecting.
Once again thanks go out to everyone that contributed to this release and also to everyone that took the time to give MAGE a try.
For the next version of MAGE you can look forward to more cards, improved AIs, and more.
BetaSteward
The MAGE team is proud to announce the release of MAGE 0.8. This release features all current Type II cards including Innistrad. You can read about all the other new features here: https://code.google.com/p/mage/wiki/ReleaseNotes
You can download it here: https://code.google.com/p/mage/downloads/list
Don't forget about our free public server. Just click "Find..." before connecting.
Once again thanks go out to everyone that contributed to this release and also to everyone that took the time to give MAGE a try.
For the next version of MAGE you can look forward to more cards, improved AIs, and more.
BetaSteward
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Re: MAGE version 0.8 released
by Iran » 17 Oct 2011, 02:04
Thanks for this release
. The new IDS and complete NPH sets are great. 


Re: MAGE version 0.8 released
by mongt » 17 Oct 2011, 07:54
Thank you so much for the hard work, everyone. Every single card in standart - insane
. Also, flipcards work brilliantly.

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Re: MAGE version 0.8 released
by thekrakens » 17 Oct 2011, 15:51
Thanks for the new release! I love that MAGE focuses on finishing the more recent sets rather then just finishing the easier cards across all of magic's history.
However, are there any tips on getting this to run on Mac OSX? I've managed to get the previous version running on my mac but this one seems to be lacking the .jar files that I used before. Anyways, thanks and great work!
However, are there any tips on getting this to run on Mac OSX? I've managed to get the previous version running on my mac but this one seems to be lacking the .jar files that I used before. Anyways, thanks and great work!
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Re: MAGE version 0.8 released
by nantuko84 » 17 Oct 2011, 18:19
Thank you for all your warm words!
Regarding Mac OSX: sorry, seems we missed that.
actually you can start server using server.sh (in /server folder)
but unfortunately we forgot to include client.sh to /client folder
so all you need is to create it with the content:
Regarding Mac OSX: sorry, seems we missed that.
actually you can start server using server.sh (in /server folder)
but unfortunately we forgot to include client.sh to /client folder
so all you need is to create it with the content:
- Code: Select all
java -jar ./lib/Mage-Client-0.8.jar -Xms256M -Xmx1024M
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: MAGE version 0.8 released
by jeffwadsworth » 18 Oct 2011, 01:56
Yes, great work. The AI actually played a decent game against me. That is, until it used Jace's mill ability on itself twice to lose the game. Ack! But the other moves were pretty darn good.
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Re: MAGE version 0.8 released
by BryanM » 18 Oct 2011, 17:26
Some niceness. I like how the update notes list every single Innistrad card one by one instead of just saying "All of them!".
Kind of miss how in the previous version, you could take as much time as you like to construct your sealed deck if you're playing AIs. Being able to set the time allocated for this like in draft would be nice; getting a newbie stuck with that time constraint is harsh.
The tooltip doesn't specify how many corpses you need to cast a stitched up zombie, so : / lots of googling.
The "open booster" option in the constructed deck editor seems nonfunctional.
Being able to see the reverse of flip cards by right clicking or something..
Not a fan of the AI's shadowy heads in the darkness avatar, actually preferred the random face to this.
When all cards are listed in the deck builder, it takes over half a minute to scroll all the way through with the Page Down key. Might want to consider a scroll bar there.
Oh, and the dropdown list of sets when playing limited is becoming quite an unsorted beast. I think it should be sorted by
[Core Set]
[Expert Sets]
In reverse chronological order. So..
M12
M11
M10
10E
Innistrad
New Phyrexia
Mirrodin Besieged
Etc
Kind of miss how in the previous version, you could take as much time as you like to construct your sealed deck if you're playing AIs. Being able to set the time allocated for this like in draft would be nice; getting a newbie stuck with that time constraint is harsh.
The tooltip doesn't specify how many corpses you need to cast a stitched up zombie, so : / lots of googling.
The "open booster" option in the constructed deck editor seems nonfunctional.
Being able to see the reverse of flip cards by right clicking or something..
Not a fan of the AI's shadowy heads in the darkness avatar, actually preferred the random face to this.
When all cards are listed in the deck builder, it takes over half a minute to scroll all the way through with the Page Down key. Might want to consider a scroll bar there.
Oh, and the dropdown list of sets when playing limited is becoming quite an unsorted beast. I think it should be sorted by
[Core Set]
[Expert Sets]
In reverse chronological order. So..
M12
M11
M10
10E
Innistrad
New Phyrexia
Mirrodin Besieged
Etc
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